Welcome A useful and wonderful lesson, and I learned some things from it, because this inconsistent form suffered from it in several cases, and now I have a nice idea for a solution. Thank you very much
Should have mentioned the Loft (Loose of course) as one of the best (if not the best) ways of making caps, be it claws, prongs, or even end points to the sweep up shank.
Patch is a poor way to achieve this. It is a lazy way of modeling. Even if your join works, you will/could end up with naked edges in the model. A better way would be to split the edge into two parts, then blendsrf the two edges.
Always informative and inspiring! I pick up new tricks every time. Thank you so much
Thank you, every time I watch your tutorial I learn something new :)
Happy to hear that!
help's a lot! thank's.
Glad it helped!
Excellent video, thank you for such a good explanation of the limitations of patch!
Glad you enjoyed it!
Welcome
A useful and wonderful lesson, and I learned some things from it, because this inconsistent form suffered from it in several cases, and now I have a nice idea for a solution. Thank you very much
Very good!
Thanks PJ
You are welcome, Does it helpful?
brilliant, thank you
You're welcome!
Should have mentioned the Loft (Loose of course) as one of the best (if not the best) ways of making caps, be it claws, prongs, or even end points to the sweep up shank.
agree!
Nice
Thanks
Patch is a poor way to achieve this. It is a lazy way of modeling. Even if your join works, you will/could end up with naked edges in the model. A better way would be to split the edge into two parts, then blendsrf the two edges.
patch is not perfect for irragular shape indeed.