THAT was a perfect video about the Crew Management. Quite honestly, I've been struggling to understand the affect of the crew management. You instructions were perfectly clear on a very cloudy part of the game. Thank you.
Thank you for the vid on the crew scheduling, I made my schedule exactly like yours and when I played it was the first time i didn’t lose any crew members on board etc…….I lost 2 officers and 3 or 4 sailors in the last couple days from either working to hard or being to stressed out or from not getting enough sleep etc……😎👊🏾✌🏾🫵🏾
Nicely, and clearly explained video. Crew/Crew management had been a turn off for me + UBoat for the past few years. Indeed, having bought it, I had never played it such was my displeasure at the system / concept. Finally bit the bullet and decided to give UBoat a go and this video has helped ease the biggest pain / barrier. Slight (painless) adaptions needed to your schedules due to UBoat updates over the years, but 99.9% lifted in the end. Seems to hold up still. This vid + Some mods = me undocked finally. Thanks! :)
Thanks for making a tutorial vid, like you said no manual for the game, thank god for UA-cam, its like back to school, for folks like me it could of been a very short game, I'm not to computer savvy, ' short attention span' but with your vid it helped a lot, I'm really getting into the game, to bad there a ending to the game reminds me of a living world type game wish it was anyhow thanks for ur time and all,- peace
Navies typically have 4hr watches except for the 2 dog watches which are 2 hours ( 1st dog 16:00 - 18:00 2nd dog 18:00 - 20:00) Submariners usually stand 2 hour watches Great tutorial and much thanks!
My DDG/FF/FFG life as enlisted was spent in port and starboard, 6 on 6 off, but that depends on your job I guess. On the CV most of the crew did day check/night check, 12 hour work shifts, I was still in 6 on 6 off though. As an officer, I did stand the 4 hour watches as you mentioned. It really is a mixed bag, depending on what you do.
In the merchant navy we had 4 hours on 8 hours off. Best watch system ive had. In the military navy we had 4 hour shift maaan thats way more stupid then 6 hours
The Navy also requires you to stand your watch even if you are tired. Just because you were at general quarters for a few hours doesn't mean you get to hit the rack once they are secured if you are scheduled to have a watch. Go to the mess deck grab a cup of old burned coffee and suffer in silence until you are relieved.
Great Video. VERY Useful. BUT I have a question maybe you can answer. I followed the tutorial. I created the shifts and the priorities and created a Day and a Night shift. However when I go to the drop down box for the officers, it doesn't give me an option to make them Day or Nightshift. I get Watch Officer, Chief Boatswain, Quartermaster, Mewdic, or gunner. But no Day or night Shift. Am I missing something here? Thank You
The discipline thing bothers me too; it's been a while since I played, but I remember one time when I was stalking a convoy and it had only been like an hour but my discipline was dropping like a rock. We weren't in danger, just happened to be submerged and actively hunting. "Oh man, I'm a proud German sailor who volunteered for the U-Boat service, and the captain had the gall to ask me to get up and help with something while we're underwater and stalking a prize! I'm so mad that he's asking me to do my duty, my duty that I signed up for, that I'm ready to mutiny!" I don't know, maybe it's better now. I remember it seeming like it dropped *way* too fast when I played.
Same problem but even more so when submerged. Stalking submerged or escaping submerged (even with no escort type convoy). Seems like the crew is terrified to simply be under water. Glad I'm not the only one who has that issue.
The stress should only go up when being actively pinged or having depth charges dropped. They are submariners, they are not supposed to freak out just from submersion.
Normally in the navy it used to be 3 six hour shifts, so it was an 18 hour day. a few years ago we switched it up so it's now 3 eight hour shifts (which sucks because underway you're stuck in the same place for 8 hours with the same meal before watch, and the same meal after watch, every single day. dinner when you wake up and breakfast when you get off watch gets old after a couple months). in case you were curious about how submarines do it in the modern world. if there were only two people for a watch station, we would split it up into six hour watches. 6 on, 6 off. that also gets old after a while.
Did this in RCN, but in a 1 in 3 rotation (4 on 8 off) we would split the dog watch (1600-2000) in half so that your rotation would move and you weren't in a ground hog day scenario :-) 0001-0400 (mids), 0400-0800 (morning), 0800-1200 (forenoon), 1200-1600 (afternoon), 1600-1800 (First Dog), 1800-2000 (Second Dog), 2000-0000 (evening)...
Thanks for the tutorial. I may try this and see how it works. My concern is there is no override. For example, if you are in the middle of an attack and the time changes to the other shift will that affect any planning, plotting, attacks in progress etc? For example, will you lose your calculations when the officer that made them goes off shift? I noticed at 10:46 you selected "Daniel Lorenz" twice for the Day Shift. I wish they would allow you to click a bunch at the same time as it is easy to overlook this.
You absolute f**kin' Hero! Knights Cross with Oak Leaves & Diamonds awarded for that one!!!! It was bugging the hell outa me trying to work it out. Will prolly stick with the 8 hour shifts though the Officers might take a bit of wangling to get right - but at least I have the Basics. Thanks man x
@@Coastiestevie I don't want you to think that I was dissing your great video. I learned a lot! Was just pointing out that the watch schedule was different back then. However, after trying to schedule the crew with 8 hour shifts, you quickly run out of sailors to do tasks since the number of crew is not the same as the real ship crew. I deleted my comment so as not to lead others down a path that would be impossible to really control. Thanks again for the wonderful tutorial! You did a great job explaing how it works. You've convinced me to use it in the game.
With B128, this method no longer works. I can delete the 3 shifts, and I can go to TASK and create a DAY and NIGHT Shift. Assign priorities, but then when I try and go back to SCHEDULE, the game closes the Management Menu and returns me to the port view.
@2:14 Thank you! Had no idea, it always annoyed me not being able to assign an officer to the periscope because some enlisted was on it. Your CO/XO wants to use the periscope, get the flip off! for Engineering, I kept waiting for you to explain it... why you have a priority of 20 when you only assign them to do 5 things. Won't it work the same if that was Priority 10, or 11, as long as other jobs were lower such as loading torps priority 9, if you had engines at 10?
Food management and driving tasks are missing in my game. You show 9 tasks there at 2:27, I have 7 total tasks in my game instead of 9. The fourth one and the 7th one are missing.
You should set the Captain to be free to do whatever 24 hours a day because Captains usually don't stand watches. The officers should be split up between 3 watches that are 4 hours long... starting at midnight to 4am... 4-8am... and 8 to noon, when the first officer who was off since 4am comes back on for another 4 hours. and they repeat. So you have a 12 to 4, 4 to 8, and 8 to 12 watch twice a day. Thats traditionally how we do it. engineers can get way with working 12 and 12 but you need the lookouts and the helmsmen and navigation officers to be sharp, and after 4 hours they begin to lose that edge.
I'm unable to add names to shifts. I'm trying to like you did in the video and was able to do it once, but didn't like it. I deleted and tried again and now I can label them. I don 't know if I'll have other problems.
Hoping for an updated version of your tutorials. Very well done. There have been a few changes and when I followed the this I haven’t been able to figure out why only 6-8 sailors are on duty instead of 9. The officers aren’t able to be set to a shift now either.
Thank you for this tutorial, but this can be done with the latest game version? From what I see there were some problems some time ago with this and I don't wanna start to mess some things up and not be able to restore it how it was.
I managed to set it up as you showed in the vid but... when in tasks and then in sailors tab i cannot type dayshift or nightshift therefor i cannot form squads 🤔 i do not understand how i can write something there
If you go to battle stations do the sailers and officers that are off duty and asleep also go to high alert and wake up? Or do you have to set that up yourself or do they stay asleep?
Hi wonder if you can still help me. I keep having this issue where when I use power switch tasks the game makes and officer leave his schedule instead of sailor I;ve tried both having the priority high and low (some vids giving slightly different info) and still officers are use before sailors?
@@Coastiestevie You know what this bugging me for 2 days and last night I just happen to notice that when I changed the name of shift the game didn't update it. noticed the names where different and hit unassign and then boom the names updated and values starting working generally how I wanted. Thx for reply though not many do to questions.
Sir, why don't I show as many task on my screen as you do on your screen? I show only 5 tasks, compared to your 9. Missing are the minor ones - Mopping, Cooking, and the 2 steering station ones. Would you set you priorities any different in this case (BTW, I have expanded crew management turned on.)
Also it still a bit buggy unless you have an updated version. I just installed this a week ago. I changed the shifts like you showed in the tutorial and it seemed to be working, but when I reached the step to save each shift, the day shift saved just fine, but the when I tried to save the night shift it stopped to ask the Captain's name. So I deleted the shifts and when I tried to added them back, it would not allow me to name the shifts. It would show it and if I clicked on the name it would just lock up until I hit ESC and the resumed the game. I'm restarting the game to see if it let me do it then.
I went back to Steam and opted into the B127 beta. Started a new game and now I get all the tasks you have. And now I get to see if I get the new task when I load back into the game I was in the middle of when I discovered your tutorial . :)
I really appreciate it. Though I was in the middle of a spy mission when I set mine up, so my guys are not acting exactly as yours are. Go figure! But I'm watching to see what happens. I saw that you unassigned all sailors/helpers from the officers. For instance, assigning one to the radio operator improves his sonar/radio results. So I still need to do this to get the same performance from that station, right?
I know I'm full of questions, and I appreciate any answer you can provide. Since I set my crew up like yours, I have only one sailor which I can assign to the officers. I have to remove him from one officer in order to get help for another officer. Is that something to do with the mechanics? Am I supposed let the crew management system assign helpers?
I just want to add that a few days later I get back into UBOAT and I was able to assign helpers once again. Just needed a restart? Also, each officer seems to have it's own preset.(?) Either that , or whenever I save the 'Day Shift' preset for each officer on day shift, was I overwriting the previously saved 'Day Shift' preset? I've been looking for a good WWII sub simulator since the late 90's. So glad one finally showed up! Think they might come up with an Allied version? Last thing. If you know where I can get a beta for the upcoming Destroyer game, I'd like in on it.
Interesting. 12 hours Shift? In what Navy? My maybe wrong knowledge, Deutsche Marine 3-Wach-System. Portside Watch and Starbord Watch; one shift around 6-8 hours? that where also the way we do on a Schoolship. :-)
It makes no sense to me that you made the maximum priority 10 for some officers and the max priority 20 for others. That just doesn’t make any sense to me. Why not make 10 the max score for all officers just for consistency’s sake? Please explain.
Honestly, I neve got this game out of port because of the crew management thing. One of the least favorite parts of running a small business is setting up work schedules and managing work assignments. Why would I want to do that for entertainment when I get home? WAY TOO MUCH MICROMANAGEMENT. Boring. Tedious. Forget it.
why i dont have this shift Managemen options?
Gotta make sure they are enabled when you start a new game in the game options
@@Coastiestevie THX MAN:-)
@@Archiballd123 no problem; lots of changes with the last 2-3 updates since this video
THAT was a perfect video about the Crew Management. Quite honestly, I've been struggling to understand the affect of the crew management. You instructions were perfectly clear on a very cloudy part of the game. Thank you.
Thank you for the vid on the crew scheduling, I made my schedule exactly like yours and when I played it was the first time i didn’t lose any crew members on board etc…….I lost 2 officers and 3 or 4 sailors in the last couple days from either working to hard or being to stressed out or from not getting enough sleep etc……😎👊🏾✌🏾🫵🏾
Clear as mud! :) Seriously, this helps a LOT - thanks for taking time to explain it.
No problem, glad to help!
Explained extremely well! Thank you.
Thanks, I couldn't understand how to set these shifts up before lol
Excellent video, you explained the management system perfectly, thank-you for posting this.
No problem!
Nicely, and clearly explained video. Crew/Crew management had been a turn off for me + UBoat for the past few years. Indeed, having bought it, I had never played it such was my displeasure at the system / concept.
Finally bit the bullet and decided to give UBoat a go and this video has helped ease the biggest pain / barrier. Slight (painless) adaptions needed to your schedules due to UBoat updates over the years, but 99.9% lifted in the end. Seems to hold up still. This vid + Some mods = me undocked finally. Thanks! :)
thank you so much my dude! i've been having serious problems with this whole thing and you saved me alot of heartache lol
Glad it could help you!
Thanks for making a tutorial vid, like you said no manual for the game, thank god for UA-cam, its like back to school, for folks like me it could of been a very short game, I'm not to computer savvy, ' short attention span' but with your vid it helped a lot, I'm really getting into the game, to bad there a ending to the game reminds me of a living world type game wish it was anyhow thanks for ur time and all,- peace
Glad I could help!
Thanks for this video! Truly helped a lot.
Not a problem! It was frustrating at first.
Navies typically have 4hr watches except for the 2 dog watches which are 2 hours ( 1st dog 16:00 - 18:00 2nd dog 18:00 - 20:00) Submariners usually stand 2 hour watches
Great tutorial and much thanks!
My DDG/FF/FFG life as enlisted was spent in port and starboard, 6 on 6 off, but that depends on your job I guess. On the CV most of the crew did day check/night check, 12 hour work shifts, I was still in 6 on 6 off though. As an officer, I did stand the 4 hour watches as you mentioned. It really is a mixed bag, depending on what you do.
As a US submariner, I did 6 hour watches. The US is transitioning to 8 hour shifts.
Based on www.uboataces.com/articles-life-uboat.shtml, it looks like they did 8 sleep, 8 duties, and 8 misc.
In the merchant navy we had 4 hours on 8 hours off. Best watch system ive had. In the military navy we had 4 hour shift maaan thats way more stupid then 6 hours
The Navy also requires you to stand your watch even if you are tired. Just because you were at general quarters for a few hours doesn't mean you get to hit the rack once they are secured if you are scheduled to have a watch. Go to the mess deck grab a cup of old burned coffee and suffer in silence until you are relieved.
Great Video. VERY Useful. BUT I have a question maybe you can answer. I followed the tutorial. I created the shifts and the priorities and created a Day and a Night shift. However when I go to the drop down box for the officers, it doesn't give me an option to make them Day or Nightshift. I get Watch Officer, Chief Boatswain, Quartermaster, Mewdic, or gunner. But no Day or night Shift. Am I missing something here? Thank You
Very clear and to the point. Thanks very much.
Many thanks, friend! I haven't kept up with the game for a few months so a lot has changed.
The discipline thing bothers me too; it's been a while since I played, but I remember one time when I was stalking a convoy and it had only been like an hour but my discipline was dropping like a rock. We weren't in danger, just happened to be submerged and actively hunting.
"Oh man, I'm a proud German sailor who volunteered for the U-Boat service, and the captain had the gall to ask me to get up and help with something while we're underwater and stalking a prize! I'm so mad that he's asking me to do my duty, my duty that I signed up for, that I'm ready to mutiny!"
I don't know, maybe it's better now. I remember it seeming like it dropped *way* too fast when I played.
Same problem but even more so when submerged. Stalking submerged or escaping submerged (even with no escort type convoy). Seems like the crew is terrified to simply be under water. Glad I'm not the only one who has that issue.
The stress should only go up when being actively pinged or having depth charges dropped. They are submariners, they are not supposed to freak out just from submersion.
Thank you for this vid man! Very good calm explanation and helps to get in the game much faster. God send for newbies like me!
excellent tutorial, very helpful thank you
Normally in the navy it used to be 3 six hour shifts, so it was an 18 hour day. a few years ago we switched it up so it's now 3 eight hour shifts (which sucks because underway you're stuck in the same place for 8 hours with the same meal before watch, and the same meal after watch, every single day. dinner when you wake up and breakfast when you get off watch gets old after a couple months). in case you were curious about how submarines do it in the modern world. if there were only two people for a watch station, we would split it up into six hour watches. 6 on, 6 off. that also gets old after a while.
Did this in RCN, but in a 1 in 3 rotation (4 on 8 off) we would split the dog watch (1600-2000) in half so that your rotation would move and you weren't in a ground hog day scenario :-)
0001-0400 (mids), 0400-0800 (morning), 0800-1200 (forenoon), 1200-1600 (afternoon), 1600-1800 (First Dog), 1800-2000 (Second Dog), 2000-0000 (evening)...
Good video. Saves me the time to figure out this stuff
glad it helped!
Very helpful, thank you! Excited to try this setup.
Glad to hear it helped!
Great work thanks a lot for taking the time to work this out
Dude!!! Thanks for this video. I will definitely use this method on my next voyage.
Just found this video: Super job, many thanks!
Thank you for sharing. I never would of got half of this by myself.
Thanks for the tutorial. I may try this and see how it works.
My concern is there is no override. For example, if you are in the middle of an attack and the time changes to the other shift will that affect any planning, plotting, attacks in progress etc? For example, will you lose your calculations when the officer that made them goes off shift?
I noticed at 10:46 you selected "Daniel Lorenz" twice for the Day Shift. I wish they would allow you to click a bunch at the same time as it is easy to overlook this.
Thank you!, Just want to say that your voice is really soothing haha!
You absolute f**kin' Hero! Knights Cross with Oak Leaves & Diamonds awarded for that one!!!! It was bugging the hell outa me trying to work it out.
Will prolly stick with the 8 hour shifts though the Officers might take a bit of wangling to get right - but at least I have the Basics. Thanks man x
Thanks, a clear and concise upload
I'm glad it helped!
@@Coastiestevie I don't want you to think that I was dissing your great video. I learned a lot! Was just pointing out that the watch schedule was different back then. However, after trying to schedule the crew with 8 hour shifts, you quickly run out of sailors to do tasks since the number of crew is not the same as the real ship crew. I deleted my comment so as not to lead others down a path that would be impossible to really control. Thanks again for the wonderful tutorial! You did a great job explaing how it works. You've convinced me to use it in the game.
@@warrenash5370 Very good! Glad it was helpful!
helped a lot .. thank you.
I'm glad to hear that!
With B128, this method no longer works. I can delete the 3 shifts, and I can go to TASK and create a DAY and NIGHT Shift. Assign priorities, but then when I try and go back to SCHEDULE, the game closes the Management Menu and returns me to the port view.
@2:14 Thank you! Had no idea, it always annoyed me not being able to assign an officer to the periscope because some enlisted was on it. Your CO/XO wants to use the periscope, get the flip off!
for Engineering, I kept waiting for you to explain it... why you have a priority of 20 when you only assign them to do 5 things. Won't it work the same if that was Priority 10, or 11, as long as other jobs were lower such as loading torps priority 9, if you had engines at 10?
The priority level is just how you want to set it. There is no right or wrong really.
@@Coastiestevie Ah, thanks.
As of October 2022, this has been outdated a little but the info is still good
Food management and driving tasks are missing in my game. You show 9 tasks there at 2:27, I have 7 total tasks in my game instead of 9. The fourth one and the 7th one are missing.
You should set the Captain to be free to do whatever 24 hours a day because Captains usually don't stand watches. The officers should be split up between 3 watches that are 4 hours long... starting at midnight to 4am... 4-8am... and 8 to noon, when the first officer who was off since 4am comes back on for another 4 hours. and they repeat. So you have a 12 to 4, 4 to 8, and 8 to 12 watch twice a day. Thats traditionally how we do it. engineers can get way with working 12 and 12 but you need the lookouts and the helmsmen and navigation officers to be sharp, and after 4 hours they begin to lose that edge.
i can't do the shift thing leaders, like I got the sailors and everything setup but it won't show up with day shift or night shift I need help
Same problem here
I'm unable to add names to shifts. I'm trying to like you did in the video and was able to do it once, but didn't like it. I deleted and tried again and now I can label them. I don 't know if I'll have other problems.
HELLLL YEAHHH BROTHER!!!
Thank you!
Hoping for an updated version of your tutorials. Very well done. There have been a few changes and when I followed the this I haven’t been able to figure out why only 6-8 sailors are on duty instead of 9. The officers aren’t able to be set to a shift now either.
Yep just started playing and the latest build seems to be missing things that are in this vid.
I dont find the option to do it ! I cant choose the preset for my officer crew member ! help plz
Thank you for this tutorial, but this can be done with the latest game version? From what I see there were some problems some time ago with this and I don't wanna start to mess some things up and not be able to restore it how it was.
I managed to set it up as you showed in the vid but... when in tasks and then in sailors tab i cannot type dayshift or nightshift therefor i cannot form squads 🤔 i do not understand how i can write something there
Same problem here
my crew dont have as many job tasks, i dont have the food or cleaning, is that a mod?
I think you have to choose the more detailed option for crew
thank you!!
I cant change the officer to any custom title like they can only be Watch officer and things like that not Day shift
Thankyou, I was wondering why my crew were simply ignoring my shifts.
If you go to battle stations do the sailers and officers that are off duty and asleep also go to high alert and wake up? Or do you have to set that up yourself or do they stay asleep?
In theory, everyone should wake up during battle stations. Not sure if they implemented that in the game yet
Hi wonder if you can still help me. I keep having this issue where when I use power switch tasks the game makes and officer leave his schedule instead of sailor I;ve tried both having the priority high and low (some vids giving slightly different info) and still officers are use before sailors?
Sorry I can’t help with that, sounds like a game glitch to me
@@Coastiestevie You know what this bugging me for 2 days and last night I just happen to notice that when I changed the name of shift the game didn't update it. noticed the names where different and hit unassign and then boom the names updated and values starting working generally how I wanted. Thx for reply though not many do to questions.
@@StonedWolf666 yeah I would help just don’t know how to fix that.
Sir, why don't I show as many task on my screen as you do on your screen? I show only 5 tasks, compared to your 9. Missing are the minor ones - Mopping, Cooking, and the 2 steering station ones. Would you set you priorities any different in this case (BTW, I have expanded crew management turned on.)
Also it still a bit buggy unless you have an updated version. I just installed this a week ago. I changed the shifts like you showed in the tutorial and it seemed to be working, but when I reached the step to save each shift, the day shift saved just fine, but the when I tried to save the night shift it stopped to ask the Captain's name. So I deleted the shifts and when I tried to added them back, it would not allow me to name the shifts. It would show it and if I clicked on the name it would just lock up until I hit ESC and the resumed the game. I'm restarting the game to see if it let me do it then.
I went back to Steam and opted into the B127 beta. Started a new game and now I get all the tasks you have. And now I get to see if I get the new task when I load back into the game I was in the middle of when I discovered your tutorial . :)
I really appreciate it. Though I was in the middle of a spy mission when I set mine up, so my guys are not acting exactly as yours are. Go figure! But I'm watching to see what happens.
I saw that you unassigned all sailors/helpers from the officers. For instance, assigning one to the radio operator improves his sonar/radio results. So I still need to do this to get the same performance from that station, right?
I know I'm full of questions, and I appreciate any answer you can provide.
Since I set my crew up like yours, I have only one sailor which I can assign to the officers. I have to remove him from one officer in order to get help for another officer. Is that something to do with the mechanics? Am I supposed let the crew management system assign helpers?
I just want to add that a few days later I get back into UBOAT and I was able to assign helpers once again. Just needed a restart?
Also, each officer seems to have it's own preset.(?) Either that , or whenever I save the 'Day Shift' preset for each officer on day shift, was I overwriting the previously saved 'Day Shift' preset?
I've been looking for a good WWII sub simulator since the late 90's. So glad one finally showed up! Think they might come up with an Allied version?
Last thing. If you know where I can get a beta for the upcoming Destroyer game, I'd like in on it.
this did not work for me, when I click on tasks it bombs out of menu back to the dock screen? Weird
Thx
Interesting. 12 hours Shift? In what Navy? My maybe wrong knowledge, Deutsche Marine 3-Wach-System.
Portside Watch and Starbord Watch; one shift around 6-8 hours? that where also the way we do on a Schoolship. :-)
also how did you get the accurate flags in the game? Plz let me know
It's an addon you can find on the workshop :)
@@Coastiestevie thank you my friend
@@themandalorian6999 should be called grey wolves texture pack
@@Coastiestevie thank you!
My game doesn't allow me to rename shifts.
Renaming them isn’t required, but it might be a glitch of some sort. Should work.
I followed your management to the letter, but I am showing 11 sailors on duty.
NVM, it looks like it fluctuates from 8-11 or so
It makes no sense to me that you made the maximum priority 10 for some officers and the max priority 20 for others. That just doesn’t make any sense to me. Why not make 10 the max score for all officers just for consistency’s sake? Please explain.
It's just how you want to set it up. There is no right or wrong.
Me who came to understand how to set up the shifts.
The video: u can do it however you want
No need to use a 10, if there are not even 10 categories.
Honestly, I neve got this game out of port because of the crew management thing.
One of the least favorite parts of running a small business is setting up work schedules and managing work assignments. Why would I want to do that for entertainment when I get home?
WAY TOO MUCH MICROMANAGEMENT. Boring. Tedious. Forget it.
Благодарю за разъяснения .