I was incredibly lucky when I first clicked the video. Just as Tomer predicted, I skipped ahead in the video to see if my thoughts aligned with his, and I planned on going back and watching the whole thing to get the justification on each legend. I'm lucky because I managed to skip DIRECTLY to the part where Tomer called out people like me for skipping through the list and slotted Jyoti at the top of the list. You caught me, but I also caught on to you!
Also, thing that he missed is that Azlask works with Changelings too (as they do count as spawns/scions) and well, Wuburg changelings is one of most popular comander decks already
Well ya weren’t supposed to point out the 55:02 bit. That’s supposed to be a secret that only the people who watch the whole video can know. But thank you for the timestamps, they’re very helpful.
My prediction for Nadu: in a year it will be one of the most hated commanders to play against or shadowbanned from casual EDH. An overlooked interaction is with Aphetto Alchemist or Seeker of Skybreak: They can untap themselves twice every turn plus another creature on the last turn before yours. The result is a whopping 9 cards drawn per turn cycle😮
That card seems busted in every way. That interaction, cards that can clone legendaries, landfall cards that target creatures, cheap multitarget spells all work so well. And the fact that lands come into play untapped so you can keep on going. besides that, it's only 3 mana and has 4 toughness.
@@TheWoelrat and on top of all that there are also plenty of lands that target for a low opportunity cost, like Minamo, Okina, Pendelhaven, Tolaria, Diamond City, etc.
You can also do stupid things like bouncing a lightning greaves around your board on your turn and then any creature not equipped with it you can target on your opponents turns as well with other abilities…just opening with turn 1 BoP turn 2 Nadu turn 3 lightning greaves, if you were mana “flooded” or had cheap options in your hand, you could draw around 4-8 cards/play lands on turn 3. Potentially starting turn 4 with 10 mana already. Its stupid that they thought this card was ok to print
Maybe, the cEDH community generally thinks he's not that good. He's too RNG driven and you have to play crappy cards that won't synergize with the deck if he is not out. When kinnian and thrasios are easier to GAURENTEE the win, he'll be regulated to the Edgar/Sliver level tables.
Begging for a reassessment on Genku, he's not all about returning permanents to hand, he works with fetches and eggs so using white ramp like Sun Titan and Sevinne's rec to bring back fetches will ramp you for his activated ability while creating tokens. He also synergizes with eggs, my brew for him is filled with baubles that can be recurred to draw cards and create several tokens per turn. Being able to Hurkyll's recall back to your hand three eggs, make three tokens and then crack them on an opponents turn and make three more can make a board very quickly.
@@guico33 no need to box him in to being just a blink commander because it’s a common theme, I’ve played my eggs list and found the board making ability to be stellar. The synergy with cracking fetches with your eggs to second sunrise them back to ramp and create a board is strong and unique to a non-blink deck building style.
I just wanted to point out 1 cool thing about Ajani being a great cat commander. Cats, as a tribe, actually have a decent amount of equipment synergy thanks to Mirrodin... and it can further be seen in Arahbo's backup commander Nazahn. Being that Ajani puts red in your color identity and White/Red being THE classic color for equipment, you are actually in a pretty solid spot to make an Cat-Kindred equipment deck!!
You mentioned Azlask being salty. I have realized recently a lot of people absolutely hate eldrazi, which makes me sad because I was excited to play them with the new cards.
@@saltyalters Yes, though they tend to be much more oppressive to play against than angels. You can kinda see this in people being disappointed by the minimally oppressive new kozilek
I get that eldrazi can be strong but it feels crazy the hate they receive when there is so many just as powerful or more powerful things you can be doing in commander. As long as you are playing at medium to higher power levels eldrazi are not oppressive. The eldrazi player just spent 10 mana on a 10/10 without trample and you respond with Swords to Plowshares for 1 mana.
@@anythinginteresting3412 I think no matter how you slice it, people are going to find having their turn stolen or board stolen oppressive, even if it costs a lot of mana. I also think many people's experience is with decks meant to minimize the mana cost problem, like Kruphix or Rakdos. I say this as someone who has already brewed up a Herigast eldrazi deck and may build it if my group is cool with proxies (eldrazi too $ expensive...).
@@RG-wv3gt But what if you are not playing those titan eldrazi and just playing the non-legendary eldrazi?? You just mentioned 2 eldrazi in specific both of which are Emrakul an eldrazi titan. What if you just picked up the new eldrazi precon would still be saying the same thing about that deck?
Genku is cracked Tomer. Eerie Interlude makes three tokens. A good blink deck could generate three tokens per turn through Yorion or Eerie Interlude loops.
I think Genku is good and suffers a little from being in an archetype with stuff like Brago. I actually like the 3 token per turn limit since I don't really like infinites in my decks and sometimes in blink they are straight up hard to avoid lol
@@polbulanosalto7403 Bro Eternal Witness + Eerie Interlude is stacking up effects every turn. Genku adds three tokens to every loop every turn. That's good.
It's far from cracked. You simply make tokens as you do things. You then probably want pump effects and such to win with tokens. However, without the commander you'll then lose your ability to make tokens and the deck won't function. It's a fragile multi-step process, compared to the blink archetype where the commanders are usually an insane value engine as soon as you have blink targets. There are plenty of synergies and interesting things that make it powerful enough and fun to build, but it's not going to naturally be a strong deck.
@@chrismarlow9585 Very rare is the effect that simply makes three 1/1s on etb, and these tokens are no vanilla 1/1/s. You don't need pump effects when Yorion + Resto Angel + any other creature is generating three tokens while you get all your other etbs. Once that engine is online, you will be untapping with 12 tokens from Genku after one turn cycle.
Worth noting that: - Genku is great in the 99 of Tameshi, Reality Architect - Kudo can act as a pseudo one-sided wipe with Elesh Norn, Grand Cenobite; pseudo because anything with modified toughness will escape (but be smol)
for Arna, it feels like there is one singular focus that is most valuable to examine, which is, the strongest things to copy with her. skulky, hard to block creatures swinging with Animate Dead, Pre-war Formalwear, Sage of Hours swinging with +1/+1 counters, Swords of X/Y, Pip Boy, Assimilation Aegis constantly o-ringing creatures, dumping extra artifact tokens into Time Sieve, stuff like that!
Honestly I feel like the worst part of Ulamog is if you're playing in paper and you have to choose one person to count how many cards are in their massive EDH library so they can exile half of them. I can feel my blood pressure rising thinking about it
Lol that's someone else's problem though not mine, math is for blockers mind set applies here. Also run literally all ramp and dropping it turn 2-4 is possible, plus the mill is a cast trigger so even counter spells don't stop it. So now I'm going to actually build it.
I am currently working 4 weeks of night shift and your podcasts and other content are so fantastic and help get through the night. Love listening to all your stuff, Tomer
My oldest commander deck is Karlov of the Ghost Council and I can say that your take on Sorin of House Markov is spot on. Not only is MH3 Sorin going to be a house of a life gain commander, it might also be the best life exchange commander since Selenia.
A note on Kozilek: to turn manifested creatures face up you still have to pay their mana value, so you're not giving your opponent any real advantage by letting them manifest anything unless they have dead cards in hand. In reality it's either a neutral or negative (as Tomer described) thing for them and means you can easily get 4 cards every time while creating a huge board and probably doing a big pump for your other creatures. I think we have too many effects where putting a card inot another zone is a positive and manifest itself is normally from top of the library that people immediately assume it's giving the opponent mana/card advantage. In commander two 2/2's is not helping them develop their board, unlikely 40/60 card where that actually matters.
I think Kudo is probably the coolest commander from the set. It is unassuming but warps the game around it. You get to build your deck to take advantage of the fact all creatures base power and toughness is 2/2 so Hydras like Voracious Hydra are pretty good with it.
Personally I think that Sorin's going to be a really great orzhov lifegain commander. He gives you a 2 mana extort card in the command zone, as well as really easy to access removal. There's a lot of ways to mass lifegain in commander that would allow you to just KO an opponent easily with his -1, which i'm really excited to try out.
Coram is an absolute unit. He is everything you want from a jund commander. EDIT: You are undervaluing Genku by far. He's not only an auto include in any blink deck but he makes all blink strats gp wide as it's going tall and abusing etc triggers.
i believe everythign counters not doing anything on their own is supewr important and the right choice. Stuff like Trample Counters are fine because creatures can be interacted with way easier than lands. I think it would be really unfun to play against knowing that there are so few things that can be done against a land with a counter
Ral doesn't have the planeswalker issue as much because if you play him right he ults before anyone can even hit him and his ult is just like, good independent of thenumber of players. At worst 100 singleton means more potential whiffs? But I disagree because commander decks play more automatically impactful cards.
TLDR: necrobloom is the best. It is the only commander that I’ve seen where death match looks great, I cannot wait to try it out. Necrobloom is the most interesting lands commander. Your boyfriend is so right about the necrobloom. I got one in a prerelease prize pack and was much more pleased about it than anything else I opened. Which is crazy, because I also got the Ajani, red and white flares, and a solitude which were so perfect for my archangel avacyn deck that I took it as a sign from the universe to convert it back into a vehicle wildfire deck. But back to the necrobloom, I was so inspired that I took apart my beloved Titania deck to make a necrobloom deck. I basically replaced the ramp components of Titania with cards that synergies with the plants. Death match plus fetchlands is like a machine gun and necrobloom survives up to two triggers from when opponents play creatures. I got the humility effect bear which I threw in there for plant synergy but is also funny with death math. While gold fishing Necrobloom with the gitrog monster I discovered the interaction between one mana cycling lands and necrobloom. So beautiful.
I've played a couple of games with the new Ashling already and let me tell you, she absolutely slaps as a higher powered commander. Might get you hated out of a lower power pod because of the board control aspect of her, but she's so strong (who knew storm was a good archetype 😅). Turn 3 ashling into turn 4 pyroclasm is nothing to sneeze at.
She definitely seems very strong, mini-wiping repeatedly is so helpful in a spellslinger deck. I don't think I will build her but she is sure as heck going in my Ral deck.
I think he gave her a bad rating because she gets shut down by Rule of Law effects, that mono-red struggles to get rid of. I still think he severely underestimates her. He also forgot to mention that the first part of her ability occurs on every trigger.
@1:20:00 while having blue is always great, Rosheen is probably better in the command zone, because she represents card advantage in the command zone and can go infinite with either Dockside/Temur Sabertooth or Squee/Food Chain to make infinite mana and keep recasting Rosheen until you get a relevant X spell like Crackling with Power or Walking Ballista.
So I've wanted to make Gor Muldrak, Amphinologist for a long time. While Omo is not exciting on her own, she actually has pushed me to wanting to make the deck again because I think she's a great include for the deck.
I used to think: "yeah you are paying 10 to 15 mana, you should win" but how ramp and power creep got it more like "yeah you should had an answer for that gg ez".
1:46:52 the worst part about Ulamog will be counting all the cards in your library, then counting out half of them, only to have your opponent give it haste and annihilate your board for essentially lethal. And then deciding to scoop.
Tomer random thought: I think more people should be playing Fog Bank. It's a weird substitute for Maze of Ith, one that doesn't care about Boots, can be evaded, but works every turn.
With Tamiyo as a simic commander for moonfolk: green for extra land drops to put the lands you return to your hand back on the battlefield and more landfall effects. Reduces the downside of moonfolk and at best can even turn it into a benefit!
suggestion for nadu. nanogene conversion (cmc 4) increases the triggers per turn exponentionally. with 4 creatures and nanogene conversion you get 32 nadu triggers per turn instead of just 8, with 3 creatures you get 18 triggers instead of just 6 and with just 2 creatures you get 8 triggers instead of just 4. also geralf, fleshwright as a better version of scute swarm
Holy crap, Tomer you read me like a book with the Jyoti bit. Went to the end, came back to Jyoti seeing it as the highest tier to see what that was about. Well played.
I think you missed a couple points on Azlask. 1. It's the first WUBRG experience counter card. I have seen people talk about how they can build a deck with all xp counters now 2. It seems kinda cool as an include in the changelings/shapeshifters deck - you don't need counters to give the abilities, just the pump 3. Unless I'm misreading it you can activate Azlask multiple times a turn to give the stat pump, but also to give multiple instances of annihilator so those lil baby spawns suddenly are wiping 2 permanents if you have the mana
If you're playing Kozilek and manifesting your cards (which you often will want to), for clarity, what it does is: Gives you 19 power on board Draws you 4 cards Removes 2 cards from an opponent's hand This is insane. Best case scenario for your opponent they're like "okay cool I can flip this creature by paying the same mana cost as usual". That's not even doing much for them. This card is *cracked* in Commander. Edit: Also. Bro. It's not hard to say Pearl-Ear lol. I just said it like 80 times in a row.
Pearl-Ear is actually really cool change from Light-Paws. It makes for more different/ interesting games. Definitely not as powerful but would be way more fun to play.
Skipped through for omo. I really have no problem with the counters only being active when she's on the board. There's plenty of useful cards like lord of the unreal that also keep her on the field! And it's not like the counters go away if she gets removed, you just recast it and you're back to where you were. I guess in theory she could get removed and then you lose your lord effects and you get wrecked before it comes back to your turn, but its really not a big deal. It's a little annoying but that's it. It barely changes how I'm going to design the deck, because even if the counters were always on, I still want her on the board to attack or flicker or clone because I need as many counters on my stuff (especially lands) as possible. I could be wrong and we'll see after playing with it for a bit but it seems really really minor.
It depends how much removal your playgroup runs. If your playgroup runs a high amount of removal then Omo gets a lot worse because the deck is so reliant on the commander and after one game your opponents should easily identify removing Omo as the easiest way to shut down the deck.
I really love the uniqueness of Omo (and generally think changelings are cool) and I think between lands like Riptide Lab, lords like Lord of the Unreal, and just having access to counterspells, Omo should be protectable, though you'll still want a LOT of protection pieces. But will admit I'm struggling to come up with things for her to do on the creature side besides give everything hexproof and cheat out stuff with things like Descendants Path, and I'm not sure what the efficient ways to snag a win are outside Maze's End. I think it will be relatively easy for the deck to make a boatload of mana; spending it in a cool way I am less sure of.
@tomerabramovici32 that's fair! I guess I'm coming at this from the perspective of someone who has a few voltron commanders and typically runs a fair bit of protection for commander reliant decks, and usually can protect from everything except wipes and counter magic, and in this case, I'll have some of my own counters as well. So far she's seemed to stick pretty well in precon previews but those are definitely intended to showcase cards rather than obliterate them, and aren't loaded with interaction. I hope you give her a shot on commander clash sometime! Tbh I'm partly just excited to finally have a home for my fancy lord of atlantis 😅
If everything counters were permanent, Omo would be completely broken. You could also swing and kill your commander on purpose and still get value off of it.
I think the assessment on Genku is a bit harsh, like putting it in the same tier as Skoa doesn't seem right. I'm not saying Genku is super busted or anything but there are some neat ways to build him. He's not just a pure flicker commander, he triggers off of a variety of other things. You can include all the fetchlands and play kind of a greenless lands matter build. You could build an artifact eggs deck, sacrificing and recuring cheap artifacts while building a token army. Or maybe build a mix of these. At the very least, he should be like a tier or 2 above Skoa imo.
@32:00 Ashes of the Fallen is also another (and budget) way to get Disa triggers. Disa will see the creatures in graveyard as goyfs and trigger from there.
Dang, is there actually no hope for Phlage? I feel like a lightning helix with a 6/6 in the command zone with easy options for not having to pay commander tax, going extra combat steps or etb abuse? I feel like he’s just got potential and nobody sees it yet.
Maybe with a flicker/copy strategy, alternative to scam since you're not in black. It looks quite narrow and might not be very strong, but could be a fun interesting build.
I can't wait for that ashling to hit my Veyran deck. Casting a single spell with Ashling + Veyran on the field and you instantly get rummage 2, deal 2 to everything on opponents board and them. Then 8 mana on the next cast?? Sheesh
Sorin of house Markov is kinda busted, a lot of cards and situations where you just minus 1 after casting 1 card and kill or cripple someone. Built it as a lifegain lifeloss deck to take advantage of the lifegain and it can just make the game a 1v2 very quick and then you have the life to take a turn or 2 of attacks unblocked or if you have one of the many pillow fort effects make them waste thier turns and then swing out for the 1v1 where you use your group slug effects or anything else to close out the game. It’s quite fun as it doesn’t win just out of nowhere on a turn but still after you take on person out you can more easily take out some more.
If you have lord of the unreal and Timber protector when you put Omo on the battlefield you win basically. Also Scion of Oona works. I'm definetly building a deck around this commander.
Look, I get that the flipwalkers are probably not designed for Commander, but they're my favorite card designs in the whole game? Maybe? If I get one, I'm probably building it as a commander.
I really dig Azlask, can't wait to brew with them, same with Cayth. I like that both of these commanders are open to wide variety of deck builds. Tomer hold my Liquid Death! Genku: Ones mans Poop another mans treasure. If you flicker Genku he is a new version, so you stack your flickers and triggers with (ex:)Abdel and make an army even faster now with Lifelink, Flying and Vigilance tokens. Also the 5 mana anthem effect works with the flicker loops that generate mana, so Genku is a win con if played right Verdict: Belongs in the 99 of flicker decks :P
Kinda glossed over that Tamiyo MAKES A CLUE EVERY TURN FOR 1 MANA ON THE FRONT SIDE. It may not be ba... moonfolk-y, but I'm sure we can find things to do with a clue token every turn in simic. Or even mono Blue.
The Ajani with red is more in enchantments and other buffs, which can be nice. Shared Animosity for example. Also, I think Azlask works well by focusing on two to three colors and relying on mana fixing for the ult.
I'd rather focus on Disa's token generation than before I go all in on tutoring up type changing effects. Her Lhurgoyf synergy isn't even that strong. At that point use her to cheat out eldrazi.
Didn't watch the video, just skipped to the end for the final rankings. But one thing confuses me, Jyoti being top tier for him. As a simic player, I'd rather play commanders that let me draw cards and stuff when I play my lands because simic lends itself so well to land-fall decks. But if Tomer values it so highly, I think I'll give it a shot.
He likes it specifically because it is not the standard overpowered simic landfall commander a la Aesi. His rankings aren't about purely power, otherwise Nadu would need its own category
I was excited about Cayth. Was looking at an Artifact Aristocrat build for Breya. It and Oltec Matterweaver will just help push out a ton of sac fodder.
I already decided my next deck is going to be golgari and grist is my favorite flip-walker. I'm glad to hear he isn't a bad choice as commander. Time to start brewing lol
Looking to build my 34th Simic value lands deck and was pretty set on building Nadu, but seeing Jyoti on top has me switching over. Here's hoping Jyoti is even more busted than Nadu!
I will say that with grist there are plenty of ways to reanimate cheap creatures in golgari colors along with the veritable amount of proliferate cards we have now it is very easy to ult in less than 4 turns.
I was incredibly lucky when I first clicked the video. Just as Tomer predicted, I skipped ahead in the video to see if my thoughts aligned with his, and I planned on going back and watching the whole thing to get the justification on each legend. I'm lucky because I managed to skip DIRECTLY to the part where Tomer called out people like me for skipping through the list and slotted Jyoti at the top of the list. You caught me, but I also caught on to you!
That's actually incredibly funny.
The thing with azlask is that you don’t even need experience counters. You can just make a bunch of tokens and attack with annihilator
And the amount of token doublers there are now especially from recent sets means you're gonna be storming the field to an overwhelming degree.
Also, thing that he missed is that Azlask works with Changelings too (as they do count as spawns/scions) and well, Wuburg changelings is one of most popular comander decks already
"I'm old, I'm tired, I want the game to end" into "I want to play a 2 mana humility in the command zone" is very funny
Typical burnout, refraining from playing commander for a while should help
At least turn 2 humility means the turns are nice and simple!
I'm getting Vietnam flashbacks from this card.
Tomer is the Connor McCloud to my Kurgan, he wants the game to end so he can go nap..I want 6 hour games that become burnt into my very soul.
1:50 Ajani, Nacatl Pariah
10:04 Arna Kennerud, Skycaptain
14:20 Ashling, Flame Dancer
17:31 Azlask, the Swelling Scourge
20:49 Cayth, Famed Mechanist
23:27 Coram, the Undertaker
26:48 Disa, the Reckless
34:26 Eladamri, Korvecdal
36:44 Emrakul, the World Anew
39:32 Genku, Future Shaper
42:50 Grist, Voracious Larva // Grist, the Plague Swarm (do not insult my flyfu)
45:50 Herigast, Erupting Nullkite
48:20 Imskir, Iron-Eater
50:58 Jyoti, Moag Ancient
***********
55:02 +=+ Important Announcement +=+
***********
55:36 Kozilek, the Broken Reality
58:41 Kudo, King Among Bears
1:00:05 Nadu, Winged Wisdom
1:04:09 Omo, Queen of Vesuva
1:08:15 Pearl-Ear, Imperial Advisor
1:11:19 Phelia, Exuberant Shepherd (ugh)
1:13:00 Phlage, Titan of Fire's Fury
1:14:53 Ral, Monsoon Mage // Ral, Leyline Prodigy
1:18:38 Rosheen, Roaring Prophet
1:20:47 Satya, Aetherflux Genius
1:24:30 Shilgengar, Sire of Famine
1:28:30 Six
1:30:47 Skoa, Embermage
1:32:47 Sorin of House Markov // Sorin, Ravenous Neonate (Sorin, hungy baby)
1:36:22 Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar
1:39:56 The Necrobloom (with bonus boyfriend rating)
1:42:08 Ulalek, Fused Atrocity
1:44:30 Ulamog, the Defiler
1:48:27 Overview
Well ya weren’t supposed to point out the 55:02 bit. That’s supposed to be a secret that only the people who watch the whole video can know.
But thank you for the timestamps, they’re very helpful.
Thanks!
Out here doin the lords work.
Great video! So glad Seth, Richard, and Crim aren't here to be wrong about all these cards!
My prediction for Nadu: in a year it will be one of the most hated commanders to play against or shadowbanned from casual EDH. An overlooked interaction is with Aphetto Alchemist or Seeker of Skybreak: They can untap themselves twice every turn plus another creature on the last turn before yours. The result is a whopping 9 cards drawn per turn cycle😮
That card seems busted in every way. That interaction, cards that can clone legendaries, landfall cards that target creatures, cheap multitarget spells all work so well.
And the fact that lands come into play untapped so you can keep on going. besides that, it's only 3 mana and has 4 toughness.
@@TheWoelrat and on top of all that there are also plenty of lands that target for a low opportunity cost, like Minamo, Okina, Pendelhaven, Tolaria, Diamond City, etc.
You can also do stupid things like bouncing a lightning greaves around your board on your turn and then any creature not equipped with it you can target on your opponents turns as well with other abilities…just opening with turn 1 BoP turn 2 Nadu turn 3 lightning greaves, if you were mana “flooded” or had cheap options in your hand, you could draw around 4-8 cards/play lands on turn 3. Potentially starting turn 4 with 10 mana already. Its stupid that they thought this card was ok to print
Maybe, the cEDH community generally thinks he's not that good. He's too RNG driven and you have to play crappy cards that won't synergize with the deck if he is not out. When kinnian and thrasios are easier to GAURENTEE the win, he'll be regulated to the Edgar/Sliver level tables.
if Golos is banned, this one will too.
Begging for a reassessment on Genku, he's not all about returning permanents to hand, he works with fetches and eggs so using white ramp like Sun Titan and Sevinne's rec to bring back fetches will ramp you for his activated ability while creating tokens. He also synergizes with eggs, my brew for him is filled with baubles that can be recurred to draw cards and create several tokens per turn. Being able to Hurkyll's recall back to your hand three eggs, make three tokens and then crack them on an opponents turn and make three more can make a board very quickly.
Agreed, card seems dope. Looking forward to playing it in Lulu😄
Having his ability triggers on ANY turn means you can swarm the field in no time with adopted children.
He's a blink commander. That's one the most common azorius themes.
@@guico33 no need to box him in to being just a blink commander because it’s a common theme, I’ve played my eggs list and found the board making ability to be stellar. The synergy with cracking fetches with your eggs to second sunrise them back to ramp and create a board is strong and unique to a non-blink deck building style.
Do you have a decklist? Sounds really interesting.
Nadu just isn't broken enough...it needs ward 3. 😅
I just wanted to point out 1 cool thing about Ajani being a great cat commander. Cats, as a tribe, actually have a decent amount of equipment synergy thanks to Mirrodin... and it can further be seen in Arahbo's backup commander Nazahn. Being that Ajani puts red in your color identity and White/Red being THE classic color for equipment, you are actually in a pretty solid spot to make an Cat-Kindred equipment deck!!
This makes way too much sense to have been an accident. Really insightful.
I was just thinking that Shared Animosity might be worth the inclusion of Red all on its own
You mentioned Azlask being salty. I have realized recently a lot of people absolutely hate eldrazi, which makes me sad because I was excited to play them with the new cards.
They're kina like angels to me. High mana costs and most of them are brutal. Get a deck of them running smooth and shit is gonna get rough.
@@saltyalters Yes, though they tend to be much more oppressive to play against than angels. You can kinda see this in people being disappointed by the minimally oppressive new kozilek
I get that eldrazi can be strong but it feels crazy the hate they receive when there is so many just as powerful or more powerful things you can be doing in commander. As long as you are playing at medium to higher power levels eldrazi are not oppressive. The eldrazi player just spent 10 mana on a 10/10 without trample and you respond with Swords to Plowshares for 1 mana.
@@anythinginteresting3412 I think no matter how you slice it, people are going to find having their turn stolen or board stolen oppressive, even if it costs a lot of mana. I also think many people's experience is with decks meant to minimize the mana cost problem, like Kruphix or Rakdos. I say this as someone who has already brewed up a Herigast eldrazi deck and may build it if my group is cool with proxies (eldrazi too $ expensive...).
@@RG-wv3gt But what if you are not playing those titan eldrazi and just playing the non-legendary eldrazi?? You just mentioned 2 eldrazi in specific both of which are Emrakul an eldrazi titan. What if you just picked up the new eldrazi precon would still be saying the same thing about that deck?
"Eladrami" XD. Tomer spends too much time listening to Seth :p
Genku is cracked Tomer. Eerie Interlude makes three tokens. A good blink deck could generate three tokens per turn through Yorion or Eerie Interlude loops.
I think Genku is good and suffers a little from being in an archetype with stuff like Brago. I actually like the 3 token per turn limit since I don't really like infinites in my decks and sometimes in blink they are straight up hard to avoid lol
A good blink could make 3 bad tokens per turn, but they'll probably use those spells to win instead
@@polbulanosalto7403 Bro Eternal Witness + Eerie Interlude is stacking up effects every turn. Genku adds three tokens to every loop every turn. That's good.
It's far from cracked. You simply make tokens as you do things. You then probably want pump effects and such to win with tokens. However, without the commander you'll then lose your ability to make tokens and the deck won't function. It's a fragile multi-step process, compared to the blink archetype where the commanders are usually an insane value engine as soon as you have blink targets.
There are plenty of synergies and interesting things that make it powerful enough and fun to build, but it's not going to naturally be a strong deck.
@@chrismarlow9585 Very rare is the effect that simply makes three 1/1s on etb, and these tokens are no vanilla 1/1/s. You don't need pump effects when Yorion + Resto Angel + any other creature is generating three tokens while you get all your other etbs.
Once that engine is online, you will be untapping with 12 tokens from Genku after one turn cycle.
Worth noting that:
- Genku is great in the 99 of Tameshi, Reality Architect
- Kudo can act as a pseudo one-sided wipe with Elesh Norn, Grand Cenobite; pseudo because anything with modified toughness will escape (but be smol)
I'm not sure if I like Jyoti or if he's gonna suffer from the Prossh problem where everyone just assumes that you are running Food Chain with it lol.
for Arna, it feels like there is one singular focus that is most valuable to examine, which is, the strongest things to copy with her. skulky, hard to block creatures swinging with Animate Dead, Pre-war Formalwear, Sage of Hours swinging with +1/+1 counters, Swords of X/Y, Pip Boy, Assimilation Aegis constantly o-ringing creatures, dumping extra artifact tokens into Time Sieve, stuff like that!
Yeah, I added Nazgul Battle mace, Lucille (for salt) and Bloodforged Battle Axe for giggles ;p
Honestly I feel like the worst part of Ulamog is if you're playing in paper and you have to choose one person to count how many cards are in their massive EDH library so they can exile half of them. I can feel my blood pressure rising thinking about it
Lol that's someone else's problem though not mine, math is for blockers mind set applies here. Also run literally all ramp and dropping it turn 2-4 is possible, plus the mill is a cast trigger so even counter spells don't stop it. So now I'm going to actually build it.
@@atk9989 it's a problem for time equity though
Just count the total card you have in hand field and graveyard and it's done fast lmao
@@MikaZuyaglad someone else understands to just do it this way lol.
I definitely take my time counting too. Play an obnoxious card, get an obnoxious response.
I am currently working 4 weeks of night shift and your podcasts and other content are so fantastic and help get through the night. Love listening to all your stuff, Tomer
Same, but I just work 3rds period. Put on the podcast and get to work. 🤣
The last 2-4 syllables of every Tomer sentence are twice as fast as the rest of the syllables.
My oldest commander deck is Karlov of the Ghost Council and I can say that your take on Sorin of House Markov is spot on. Not only is MH3 Sorin going to be a house of a life gain commander, it might also be the best life exchange commander since Selenia.
I am going to be slotting new Sorin into my Karlov deck, where it will be insane
A note on Kozilek: to turn manifested creatures face up you still have to pay their mana value, so you're not giving your opponent any real advantage by letting them manifest anything unless they have dead cards in hand. In reality it's either a neutral or negative (as Tomer described) thing for them and means you can easily get 4 cards every time while creating a huge board and probably doing a big pump for your other creatures.
I think we have too many effects where putting a card inot another zone is a positive and manifest itself is normally from top of the library that people immediately assume it's giving the opponent mana/card advantage. In commander two 2/2's is not helping them develop their board, unlikely 40/60 card where that actually matters.
Ajani going straight in my rin and serri commander deck.
It's such a slam dunk in this deck honestly, super powerful inclusion!
I'm still extremely interested to see your dream brew(s) for Omo. Blue has counters, green has ramp and instant speed protection, you'll be fine.
I think Kudo is probably the coolest commander from the set. It is unassuming but warps the game around it. You get to build your deck to take advantage of the fact all creatures base power and toughness is 2/2 so Hydras like Voracious Hydra are pretty good with it.
Personally I think that Sorin's going to be a really great orzhov lifegain commander. He gives you a 2 mana extort card in the command zone, as well as really easy to access removal. There's a lot of ways to mass lifegain in commander that would allow you to just KO an opponent easily with his -1, which i'm really excited to try out.
I seem to remember you scrying away some Moonfolk. But we do enjoy teasing you Tomer.
Coram is an absolute unit. He is everything you want from a jund commander. EDIT: You are undervaluing Genku by far. He's not only an auto include in any blink deck but he makes all blink strats gp wide as it's going tall and abusing etc triggers.
i believe everythign counters not doing anything on their own is supewr important and the right choice. Stuff like Trample Counters are fine because creatures can be interacted with way easier than lands. I think it would be really unfun to play against knowing that there are so few things that can be done against a land with a counter
34:27 "Eladrami-" ....I knew it, he's not Tomer, he's Seth in disguise!!
Ral doesn't have the planeswalker issue as much because if you play him right he ults before anyone can even hit him and his ult is just like, good independent of thenumber of players. At worst 100 singleton means more potential whiffs? But I disagree because commander decks play more automatically impactful cards.
TLDR: necrobloom is the best. It is the only commander that I’ve seen where death match looks great, I cannot wait to try it out. Necrobloom is the most interesting lands commander.
Your boyfriend is so right about the necrobloom. I got one in a prerelease prize pack and was much more pleased about it than anything else I opened. Which is crazy, because I also got the Ajani, red and white flares, and a solitude which were so perfect for my archangel avacyn deck that I took it as a sign from the universe to convert it back into a vehicle wildfire deck. But back to the necrobloom, I was so inspired that I took apart my beloved Titania deck to make a necrobloom deck. I basically replaced the ramp components of Titania with cards that synergies with the plants. Death match plus fetchlands is like a machine gun and necrobloom survives up to two triggers from when opponents play creatures. I got the humility effect bear which I threw in there for plant synergy but is also funny with death math. While gold fishing Necrobloom with the gitrog monster I discovered the interaction between one mana cycling lands and necrobloom. So beautiful.
Tomer brings me happiness and im excited for this !
Arna is gonna be interesting paired with bestow, reconfigure and maybe even living weapon effects.
I've played a couple of games with the new Ashling already and let me tell you, she absolutely slaps as a higher powered commander. Might get you hated out of a lower power pod because of the board control aspect of her, but she's so strong (who knew storm was a good archetype 😅). Turn 3 ashling into turn 4 pyroclasm is nothing to sneeze at.
She definitely seems very strong, mini-wiping repeatedly is so helpful in a spellslinger deck. I don't think I will build her but she is sure as heck going in my Ral deck.
I think he gave her a bad rating because she gets shut down by Rule of Law effects, that mono-red struggles to get rid of. I still think he severely underestimates her. He also forgot to mention that the first part of her ability occurs on every trigger.
I am so ready to make a deck with every legal fox advisor in commander.
"I'm gunna do it. I'm not gunna like it but I'm gunna do it." Really hit me in the feels lol.
Bosh is one of my favorite commanders and Imskir basically just an incredibly pushed version of Bosh, I'm excited to brew around it
I love how Tomer was only able to say Pearl Ear correctly once in the entire video.
I'm surprised there was no mention of Rin and Seri for Ajani. Feels like it was made for that deck.
"I'm old, i'm tired, i want to take a nap!" 😂 Amen, Tomer.
@1:20:00 while having blue is always great, Rosheen is probably better in the command zone, because she represents card advantage in the command zone and can go infinite with either Dockside/Temur Sabertooth or Squee/Food Chain to make infinite mana and keep recasting Rosheen until you get a relevant X spell like Crackling with Power or Walking Ballista.
So I've wanted to make Gor Muldrak, Amphinologist for a long time. While Omo is not exciting on her own, she actually has pushed me to wanting to make the deck again because I think she's a great include for the deck.
She’s def going into my own Muldrak deck
I used to think: "yeah you are paying 10 to 15 mana, you should win" but how ramp and power creep got it more like "yeah you should had an answer for that gg ez".
"casual players overrate the feelbads" Tomer i don't think you can overrate feelings
"I want Kudo to be a two mana humility, am I the bad person?"
Yes. Yes you are. Anyone advocating for more Humility is the bad person lmao
1:46:52 the worst part about Ulamog will be counting all the cards in your library, then counting out half of them, only to have your opponent give it haste and annihilate your board for essentially lethal. And then deciding to scoop.
Sorin is my most desired card ngl
Tomer random thought: I think more people should be playing Fog Bank. It's a weird substitute for Maze of Ith, one that doesn't care about Boots, can be evaded, but works every turn.
I kinda wanna build the 5-color "your stuff are slivers" with Disa as a secret commander in a jank double kindred SliverGoyf deck
You missed the silly infinites you can do with Cayth and anything with Persist. Glen Elendra Archmage is especially spicy.
Kudo fits great in the other bear commander that plays off of 2/2 creatures - definitely in the 99
Personally I see him in go wide and in particulat token decks, simmiliar to harmonious archon.
I like it more when the rest of the crew is there to troll Tomer
With Tamiyo as a simic commander for moonfolk: green for extra land drops to put the lands you return to your hand back on the battlefield and more landfall effects. Reduces the downside of moonfolk and at best can even turn it into a benefit!
I can’t wait to see Phil be Phil with Nadu
Sorin is super excited for his berries and cream.
Necrobloom with an extra land play per turn and draw effects could loop dark depths and thespian stage.
Not saying it’s good but it’s funny.
suggestion for nadu. nanogene conversion (cmc 4) increases the triggers per turn exponentionally. with 4 creatures and nanogene conversion you get 32 nadu triggers per turn instead of just 8, with 3 creatures you get 18 triggers instead of just 6 and with just 2 creatures you get 8 triggers instead of just 4. also geralf, fleshwright as a better version of scute swarm
Holy crap, Tomer you read me like a book with the Jyoti bit. Went to the end, came back to Jyoti seeing it as the highest tier to see what that was about. Well played.
Nacatl = “ NUH-cattle”
Arahbo = “ a-RAW-bow”
Kennerüd = “ KEN-eh-rude”
Funnily enough = FUNNY enough 😂
I think you missed a couple points on Azlask.
1. It's the first WUBRG experience counter card. I have seen people talk about how they can build a deck with all xp counters now
2. It seems kinda cool as an include in the changelings/shapeshifters deck - you don't need counters to give the abilities, just the pump
3. Unless I'm misreading it you can activate Azlask multiple times a turn to give the stat pump, but also to give multiple instances of annihilator so those lil baby spawns suddenly are wiping 2 permanents if you have the mana
If you're playing Kozilek and manifesting your cards (which you often will want to), for clarity, what it does is:
Gives you 19 power on board
Draws you 4 cards
Removes 2 cards from an opponent's hand
This is insane. Best case scenario for your opponent they're like "okay cool I can flip this creature by paying the same mana cost as usual". That's not even doing much for them. This card is *cracked* in Commander.
Edit: Also. Bro. It's not hard to say Pearl-Ear lol. I just said it like 80 times in a row.
As a corgi owner I'm obliged to get all versions of Phelia
Pearl-Ear is actually really cool change from Light-Paws. It makes for more different/ interesting games. Definitely not as powerful but would be way more fun to play.
Skipped through for omo. I really have no problem with the counters only being active when she's on the board. There's plenty of useful cards like lord of the unreal that also keep her on the field!
And it's not like the counters go away if she gets removed, you just recast it and you're back to where you were. I guess in theory she could get removed and then you lose your lord effects and you get wrecked before it comes back to your turn, but its really not a big deal.
It's a little annoying but that's it. It barely changes how I'm going to design the deck, because even if the counters were always on, I still want her on the board to attack or flicker or clone because I need as many counters on my stuff (especially lands) as possible.
I could be wrong and we'll see after playing with it for a bit but it seems really really minor.
I feel like it'll be very easy to protect or recast omo
It depends how much removal your playgroup runs. If your playgroup runs a high amount of removal then Omo gets a lot worse because the deck is so reliant on the commander and after one game your opponents should easily identify removing Omo as the easiest way to shut down the deck.
In my experience people dont run enough removal that it's a huge issue. I think ramping into big things will be the more relevant threat in that deck.
I really love the uniqueness of Omo (and generally think changelings are cool) and I think between lands like Riptide Lab, lords like Lord of the Unreal, and just having access to counterspells, Omo should be protectable, though you'll still want a LOT of protection pieces. But will admit I'm struggling to come up with things for her to do on the creature side besides give everything hexproof and cheat out stuff with things like Descendants Path, and I'm not sure what the efficient ways to snag a win are outside Maze's End. I think it will be relatively easy for the deck to make a boatload of mana; spending it in a cool way I am less sure of.
@tomerabramovici32 that's fair! I guess I'm coming at this from the perspective of someone who has a few voltron commanders and typically runs a fair bit of protection for commander reliant decks, and usually can protect from everything except wipes and counter magic, and in this case, I'll have some of my own counters as well.
So far she's seemed to stick pretty well in precon previews but those are definitely intended to showcase cards rather than obliterate them, and aren't loaded with interaction. I hope you give her a shot on commander clash sometime!
Tbh I'm partly just excited to finally have a home for my fancy lord of atlantis 😅
If everything counters were permanent, Omo would be completely broken. You could also swing and kill your commander on purpose and still get value off of it.
I think the assessment on Genku is a bit harsh, like putting it in the same tier as Skoa doesn't seem right.
I'm not saying Genku is super busted or anything but there are some neat ways to build him. He's not just a pure flicker commander, he triggers off of a variety of other things. You can include all the fetchlands and play kind of a greenless lands matter build. You could build an artifact eggs deck, sacrificing and recuring cheap artifacts while building a token army. Or maybe build a mix of these. At the very least, he should be like a tier or 2 above Skoa imo.
I’m not a jund boomer but Disa looks really fun!
@32:00 Ashes of the Fallen is also another (and budget) way to get Disa triggers. Disa will see the creatures in graveyard as goyfs and trigger from there.
Thanks for giving me some validation that Grist was a good choice 👍
I want to try a living weapon/for mirradin! Arna deck to "populate" the living weapons and reble tokens.
Dang, is there actually no hope for Phlage? I feel like a lightning helix with a 6/6 in the command zone with easy options for not having to pay commander tax, going extra combat steps or etb abuse? I feel like he’s just got potential and nobody sees it yet.
Maybe with a flicker/copy strategy, alternative to scam since you're not in black. It looks quite narrow and might not be very strong, but could be a fun interesting build.
I can't wait for that ashling to hit my Veyran deck. Casting a single spell with Ashling + Veyran on the field and you instantly get rummage 2, deal 2 to everything on opponents board and them. Then 8 mana on the next cast?? Sheesh
Tomer is very good at explaining the card multiple times
Put that Ulamog in og Atraxa and proliferate those +1/+1 counters to increase that annihilator.
Sorin of house Markov is kinda busted, a lot of cards and situations where you just minus 1 after casting 1 card and kill or cripple someone. Built it as a lifegain lifeloss deck to take advantage of the lifegain and it can just make the game a 1v2 very quick and then you have the life to take a turn or 2 of attacks unblocked or if you have one of the many pillow fort effects make them waste thier turns and then swing out for the 1v1 where you use your group slug effects or anything else to close out the game. It’s quite fun as it doesn’t win just out of nowhere on a turn but still after you take on person out you can more easily take out some more.
If you have lord of the unreal and Timber protector when you put Omo on the battlefield you win basically. Also Scion of Oona works. I'm definetly building a deck around this commander.
Aren’t all the precons here nods to various other decks types in 1v1 format? Eldrazi winter, temur energy, jund/goyf, and tron/12post.
Look, I get that the flipwalkers are probably not designed for Commander, but they're my favorite card designs in the whole game? Maybe? If I get one, I'm probably building it as a commander.
I would lovev to see your take on a Budget Satya build.
I really dig Azlask, can't wait to brew with them, same with Cayth. I like that both of these commanders are open to wide variety of deck builds.
Tomer hold my Liquid Death!
Genku: Ones mans Poop another mans treasure. If you flicker Genku he is a new version, so you stack your flickers and triggers with (ex:)Abdel and make an army even faster now with Lifelink, Flying and Vigilance tokens. Also the 5 mana anthem effect works with the flicker loops that generate mana, so Genku is a win con if played right
Verdict: Belongs in the 99 of flicker decks :P
I think Omo is fine, it's okay that cards have downsides. Otherwise you get nonsense like Nadu.
azlask is also the defacto experience commander (being wubrg) for you to jam all the other experience cards in which is pretty cool
Kinda glossed over that Tamiyo MAKES A CLUE EVERY TURN FOR 1 MANA ON THE FRONT SIDE. It may not be ba... moonfolk-y, but I'm sure we can find things to do with a clue token every turn in simic. Or even mono Blue.
Hindsight is 20/20 but it turns out Tomer was wrong about six, edit* slightly wrong about six
The Ajani with red is more in enchantments and other buffs, which can be nice. Shared Animosity for example.
Also, I think Azlask works well by focusing on two to three colors and relying on mana fixing for the ult.
Ulamog in a green counters deck is absurd. The fact that the annihilator effect doesn't care about where the counters came from is broken.
I'd rather focus on Disa's token generation than before I go all in on tutoring up type changing effects. Her Lhurgoyf synergy isn't even that strong. At that point use her to cheat out eldrazi.
Oh wow Jaudi must be really good as a simic commander since Tomer put it at the top :D!
Didn't watch the video, just skipped to the end for the final rankings. But one thing confuses me, Jyoti being top tier for him. As a simic player, I'd rather play commanders that let me draw cards and stuff when I play my lands because simic lends itself so well to land-fall decks. But if Tomer values it so highly, I think I'll give it a shot.
He likes it specifically because it is not the standard overpowered simic landfall commander a la Aesi. His rankings aren't about purely power, otherwise Nadu would need its own category
@@RG-wv3gt /woosh
I was totally with you. Completely misunderstood the Everything counters for Omo and how removing him shuts them off. Such a major fail.
Arna seems to be another version of Volja, hopefully people get what I’m seeing here
I was excited about Cayth. Was looking at an Artifact Aristocrat build for Breya. It and Oltec Matterweaver will just help push out a ton of sac fodder.
I already decided my next deck is going to be golgari and grist is my favorite flip-walker. I'm glad to hear he isn't a bad choice as commander. Time to start brewing lol
Looking to build my 34th Simic value lands deck and was pretty set on building Nadu, but seeing Jyoti on top has me switching over. Here's hoping Jyoti is even more busted than Nadu!
Shilgengar is so cool! Imagine if it was Mardu .
Wait, tarmogoyf token and food chain makes 3 mana. Super treasures?
Did not notice til now how broken the birdy is
Azlask is going to be treated like someone playing Tergrid. They are dying first regardless.
I would love an Ashling budget brew! She seems like a fun budget mono red commander
I will say that with grist there are plenty of ways to reanimate cheap creatures in golgari colors along with the veritable amount of proliferate cards we have now it is very easy to ult in less than 4 turns.
I watched the entire video, im still undecided on who to make from this set.