Hey Legend, I think you understood criticism regarding magic a bit wrong: we WANT to see you using magic, we DON'T WANT to see how your wizard alone wrecks the entire enemy army while the rest of the doomstack is sitting in the forest or runs around the enemy :) Thank you for the video btw
A Brass Cleaver, Glittering Scales and a couple of Helms of Discord on those Wight Kings would have made a big difference to this stack. All common low tier items as well.
There's also a sword, that has a radius, which lowers enemy damage by -8%, also stackable. They can make for a good alternative to Brass Cleavers. I usually give my necromancers the Brass Cleavers as well as a Staff of Damnation (+40 melee attack x3) for the Skele blob-spams.
I wager the banshees are the ones to do it, really. At least I remember using them and wight kings in armies so far. Suppose you could use both to farm it quicker?
They would be too powerful and wreck everything and when the devs try to nerf them it'll be a god damned war we won't win. What good is our technology against their superior gentlemanship and undeadness?
@@Assdafflabaff They might actually build proper defenses on their settlements rather than those straight-line walls which serve as deathtraps for the defenders.
"Come on! You have bonus vs large! Why haven't you felled this fucker already? What? 10 stacks of skeleton spearmen have already been dusted by this giant?"
@@fuchsmichael93 You don't need that building to add capacity for vampires. Any vampire count lord can add +1 vampire capacity at level 4 in the blue line with 2 points in Children of the Night. With Barrow Legion you can probably have enough capacity for a full stack of vampires before you get your first vampire building to recruit any.
@@docholliday7408 wait whaaaaat, i just played a vampire campaign recently but i´ve gone full magic and yellow line with my lords and didnt really bother with the blue...... good to know
Fun fact: The chaos tomb blade that Kemmler has allows him to heal and buff other troops nearby when he's in melee. Combined with the cloak of mists and shadows, he's deceptively good in melee. Not counting monstrous lords and vampires, Kemmler is probably the tankiest wizard lord of the old world.
There is a mod on steam where you turn krell into a legendary hero, he is legit powerful in late game with items and levels. CA need to make this a permanent upgrade for Barrow Legion, also it fit the lore.
Krell should've been a permanent legendary hero like others have been since then, but that update happened so long ago I don't think they'd quite figured that out yet.
@@sashamuzishka831 130 turns usually isn't enough to build a hero only army with trait sniping. It's more like 160 - 200 turns till you have a full stack and that doesn't even inculde leveling all of the heroes in there.
@@GodlordBazi That depends on the type of hero. If it's a spellcaster hero with multiple lores of magic to farm, that makes a big difference. Vampires have 2 lores, and thus can be trait farmed twice as fast as wight kings.
I liked how Warhammer one gave special names to heros that got specific trait/upgrades as time went on. My brother got a wight king named Edmund the undying, an absolute unit that Ed.
It's a shame that didn't stick around, I think I remember getting some funny ones back in the day. Warhammer 1 was a different game in spirit, better in some ways just missing quality of life and fleshing out. The game one races are still really cool they just need more power and variety to bring them up to snuff. The new races got so much cool dlc in the last couple years and the old races just get recycled scraps here and there.
I think you can make this very powerful by getyting the same items on groups of 4 or 5 and popping them one by one group so you can have helm of discord, the tormentor sword, ect. constantly.. Great video you should try this one in a campaign and perfect it
Yeah. This is the thing that makes a vampire hero stack actually viable to help WIN your campaign. Most hero types, by the time you can have enough for a stack it's already won anyway.
I think that as is this is easily a 9/10 army because it's very accessible, no trait farming and generally underused heroes that you won't really have in your other armies. Also doesn't rely on equipment at all nor levels for that matter making it even more accessible to get going pretty early on in the game. With full equipment, level 40 and with trait farming this can easily be a 10/10 doomstack as it'll be much better than skelly spam which is the otherwise go-to Vampire Counts doomstack. Also while you often mock Chaos you said it yourself, they're actually a tough matchup for the Vampire Counts so the fact that they could easily dispatch a tough opponent for them should weigh the doomstack up as well.
It's not very accessible though. Each extra wight king after the first one requires another tier 4 settlement, and the wight king building doesn't do anything particularly useful aside from wight kings. The campaign in the video is on turn 156 and well past anything particularly difficult.
@@docholliday7408 I mean sure it's not something you can typically get on turn 50 or so but getting around 14 tier 4 settlements isn't particularly difficult as Vampire Counts or in general for that matter. Once you get past the early game Vampire Counts are a very rich faction thanks to free skelly spam abuse so they can easily afford to build the Wight King building even just temporarily to recruit the Wight Kings than demolish it to get something else. This campaign was on turn 156 but it doesn't mean you can't get it earlier. I'd say for a campaign going well you can easily do it by turn 70 or so which isn't bad at all for a late game doomstack. Of course you can delay it a bit to for example trait farm to optimize the doomstack but that's more luxury than necessity and either way you can begin with generic Wight Kings than slowly get rid of undesired traits and replace them with desired ones. Of course that will mean not demolishing the Wight King building ASAP but again, that's the balance between a quick and dirty fully functional doomstack and a fully optimized one. That's both incredibly flexible and accessible.
@@Owlr4ider No, it's not difficult but it takes time. I highly doubt anyone could get 14 tier 4 settlements by turn 70. I'll believe it when I see it. As for building the buildings temporarily, I mean I guess you could do that, but keep in mind if you go that route you have to build them all "temporarily" at the same time. No matter how you look at it though, it's still far less practical and accessible than vampires.
Super late to the party, but this army could have been soooooo much better. Get all disciplined wight kings, as their only real weakness is melee attack. They have a pretty good melee defense naturally. Get max level heroes (obviously) and give them all equipment. Glittering scales (reduced melee attack and melee defense on close enemies), brass cleaver (reduced melee on nearby enemies), and maybe helm of discord as others have said. Definitely unlock a mount for the wight kings but whether to use it or not is up to you. They are tankier, but slower, without it. Get a von carstein bloodline lord to lead the army. He has the benevolent overlord ability that gives all nearby heroes 20% ward save. If you stack this with talisman of preservation that's AT LEAST 37% ward save on every single hero, not counting lord defeat traits you have acquired (wurzag, helman ghorst, tyrion, etc). Likely closer to 50-60 depending on armor, trinkets, and the defeat traits you have. Plus the von carstein lord has a siege attacking flying mount and access to winds of death. I would throw in one banshee instead of the necromancer, just for the movement speed bonus to the army on the campaign map. Keep the vampires (at least 1 death and 1 shadows). I honestly do not see how an army like this could lose, ever. Wight king capacity (need tier 4 settlements) and good items are the real hold up in getting this. If you rush tier 4 settlements you can start getting them around turn 45-55 but its kind of tough to get more than 3 or 4 by that time. In a really well done/lucky campaign where you get an early mousillon confederation (unique building that buffs wight king capacity) I can see this army being online by like turn 80-100. Mostly online by the time chaos invades, which is when the videos army is showcased. I really need to do one of these and send it to legend, if he is still open to reviewing doomstacks from warhammer 2.
Jeff and I finally agree not using your magic powers is not making use of the full abilities of your army. Now I would most likely have tried to select white kings and others that can use terror to cause the enemy to break sooner. No, that doesn't work against everything but it does work against many things.
Hey Legend you should do most interesting doomstack of the month out of 3. It incentivizes people to send in quality doomstacks, and also highlights certain doomstacks(out of the many), that are the most effective. Otherwise absolutely love the content!
For those that are curious, the Banshee spam is complete and utter crap. Banshees do next to no damage against troops, as their animations have limited splash damage, but they are good for pinning-down the enemy due to their physical resist. Banshees are also extremely good at wasting enemy ammunition, including guns and artillery.
Cycle charging the Vampresses into the rear and flanks might break the Chaos faster and save the squishies. But I'm sure once your in that mosh pit takes more than one horsepower to get airborne.
imho the fact that they serve another purpose and they can be recycled in a doomstak and they are a non-extremely-late-game doomstack that requires trait farming an all this shit should mean they are a 10/10
I dunno, 10/10 is reserved for armies that can handle nearly any situation you throw them into. This was fighting against chaos with lots of infantry to shred with wind of death, against like a rite of primeval glory or lots of monsterous infantry things probly wouldn't have gone so well
@@dr.vanilla9017 I know it's been 3 years, but you can easily check the facts...contrary to your anecdotal evidence, a "tree stump" is not only able to stomp the wight king (with mediocre equipment and at level 10) into the ground without any problems, but also the supporting vampire lord without losing more than half of his life...try it out in the user-defined battles if this fact is still relevant...:)
I am disappoiinted Legend forgot about Kemmler's "Choas Tomb Blade", a 30 Metre range passive healing and melee attack buff which activates when in melee. It matters less "Master of the Dead" actiavtes for as long leadership is above broken, changed from disengaged from combat, some patches ago becasue Kemmler can heal whenever he participates in the battle, in combat, out, crumbling or stable. You're forgiven for not playing Kemmler and the Vampire counts for long as I make a point recalling units and legendary items for factiosn and legendary lords. My score is 8.5
When I play counts, my vampire heroes tend to take a couple hits then crumble away unless I babysit them. But the Wight Kings stand tough for so much longer. I've never built a full army of them, but I've had a lord and 4 WKs wreck AI armies. I prefer keeping them on foot, so I can deploy in forests. Helps against large and against fast missile units.
I mean, if the point of this stack is just that Wight Lords are tanky and can take wave after wave of Chaos... the Necromancer is there to show you don't need Kemmler in the army, just a Necromancer with Curse of Undeath to keep them passively regenerating throughout the entire battle as other Hero Only doomstack usually have a problem with keeping all heroes topped off throughout multiple enemy reinforcements.
You can increase vampire hero capacity with every level 4 lord. It's super easy to get. Once you have three provinces and lord recruitrank +3 factionwide, you could get +3 hero cap per turn if your economy holds up.
@@Assdafflabaff we should invade Brettonia and turn athel loren into a semi-independent state run by the witch hunters. I'm sure the Tileans will help. Might want to be careful about the Kislevites tho
Am I the only one who thinks that Krell should've been like any other LH that appeared after him? And that he should be a reward for finishing the Chaos Tomb Blade quest?
Start of game think you are better off with a Vampire Stack led by Isabella. Once you've built the "Mausoleum of the Mad Count" you can recruit two Vampire per turn for free have a full stack by turn 20 and set about levelling them. A Wight Stack with Kemmler clearly works and as he is immune to Chaos attrition is well suited to fighting Norsca then the Chaos Invasion, maybe Dark Elves later on. To get there you've got to spend money, which you have, and Build several "Lode Stones of Darkness" which is constrained by the number of settlements you have. Think Vampires are the way to go, but you could do one stuffed with Banshees or Wights if you want its a solo game and no one really cares what anyone else is doing.
Nah. As with so many of these hero doomstacks, the problem is that each hero requires an additional province at tier 4 to be recruited. It seems utterly pointless to make a stack with wight kings when it is so much easier with vampire heroes, both in adding capacity and farming specific traits. Not to mention that vampires also bring so much more to the table with spells, arcane conduits, and flying mounts while still having nearly as good combat stats. And once again, as with most of these hero stacks your campaign will be long since effectively won by the time you have enough capacity for 14 wight kings, let alone have 14 of them with good traits. I honestly don't care how good such stacks are in combat, the sheer impracticality of them makes them irrelevant. Meanwhile, it's not that hard to trait farm enough vampires of the same trait for a stack well before turn 100 (I had 18 with Dread Incarnate before turn 80 in my last campaign).
Personally I have been preferring to use 'pit of shades' from my vampires over wind of death but I still use wind of death when the enemy is longer than clumped
You just have to make the enemy clump (not difficult) particularly with this kind of army and then wind of death will always kill more than pit of shades. You can normally get over 400 kills with a single cast if you clump them right and much more in certain situations. It's much more efficient.
@@sympunny8636 i think it would depend on the shape of the clump. you may kill more but the but i think the pit of shades dose more damage all around and gets more to shatter and lose of morale plus the damage to horses . but for the most of my expectances the pit of shades can cover most of the round clump and what ever is caught in it dies or shatters but wind of death is good too
@@greg2596 wind of death kills entire units basically, there's no need for extra morale damage. And it does a ton of damage to horses, and armoured units, you just need to overcast it. Pit of shades is definitely a solid spell, but it affects way less units, simply because it's a smaller aoe. Pit of shades is very solid for catching units while they're moving, but for blobs, you can always do more damage with wind of death. Don't get me wrong, you can still do loads of damage and win battles easily with pit of shades, it's powerful af, but wind of death is actually op, probably the most powerful spell in game.
Huh.... dude had so many items not attached to anyone? Why?! Maybe he removed them specifically for Legend?? Fun for me to see this though, just wrapped up my Kemmler campaign the other day :). Do like the wight kings.
Okoii's fantastic, but uses mods to make those videos possible. It's more that they shaped the meme meta. Even his crippling campaign losses become memes.
You can have a balance stack of half vampires half wights or like this but followed by a knowledgeable vampire stack since the traits bonus is local. Honestly this stack is probably stronger vs single entities.
Before seeing the fight I already see a MASSIVE problem with this doomstack. No siege attacker. You can't use an army in the endgame if it doesn't have a siege attacker, you're just slowing yourself down way too much. Get a Varghulf in there to round it out. Also, vampires are definitely weaker melee fighters than wight kings, especially on their hellsteed. You probably just want to pick at ranged units and artillery with them and casting pit or sun on your wight king blob.
@@reyxus9454 You can't attack a walled settlement immediately without a siege attacker. If you get to attack, you can wipe the floor with any garrison, but you need the trait to attack without spending a turn building useless siege equipment.
Why d8d you send the vampires in melee since they perform much better than the Wight kings? And instead use their fast mounts to chase down fleeing units or do some rear charges
Sometimes I think the better solution would be a balanced army. Had a blast fighting Chaos with Scelettons / Grave Guard supported by Corpse carts, Mortis engines, Crypt horrors, Blood knights and heroes. Or is there a further difference between very hard battle difficulty and legendary battle difficulty?
There is no legendary battle difficulty. Very hard is as high as it gets. Also, balanced armies work very well with Vampires due to the multitude of buffs/debuffs/passive healing all the heroes have. You just gotta deal with the artillery first.
I love VCounts... by far (with skavens as well tho) the most interesting race to make different combos of armies and tactics. It’s definitely a strong stack here. Perso i use WhiteKings as scouts/assassins until I have enough Banshees to do that themselves. Then I regroup all WK in a stack like this one or similar at turn 200 or something. If you manage to confed all VC LLs you can also get quite a lot of WK from others factions besides LL themselves (but it’s rng, no way to control that ofc). And hire only WK yourself far later in very end game to make a full stack of WK there. until there, only hire Banshees for scouting/assassins and vampires as heros for the armies... vampires remain better, even less tanky than WK, bcoz of all magic and spells they can provide. So overall Vampires remain more useful than WK imo, but still WK are definitely good melee heros. GG nice and clean fight 👌
On normal the vampires are pretty good in melee. They dont have a ton of defense and armor, but have pretty high attack to begin with (around 70 if you have some good weapons). Combined with the magic and healing (Thirst stacks with the Master of the dead aura) your lord and 2 vampires+1 necro can take out lvl 5 cities with built up defenses+ full army garrison. Which is pretty ridiculous :D Sieges are broken.
Honestly I rarely really use the vamps for magic myself, take a necro and pretty much use it all on healing and wind of death. I'll a add a vamp into armies, but almost entirely for the mobility. Regen and healing in the tech tree is nice though.
@@TheMastaRob Dunno, I know winds of death has higher dmg potential, but I find pit is shade having much more utility.Only with heroes is hard to line up units properly, so most of the wind of death is wasted and its quite expensive. Pit of shades is only 10 magic and 2 cast basically kills any infantry unit. Better against blobs because they cant escape due its stun and pull. Also you can use it on the walls. But probably I just suck at positioning. On the field when you have a proper line of infantry holding the enemy, sure, winds of death is king.
@@noiseless4996 Not only does it get you a blood kiss, but they come back in 5 turns so you can get another one I like using Necromancers for this as Kemmler can get them pretty much for free
Get this in Ghorst's army for poison + very cheap Danse Macabre&Wind of death + Mortis engine when they all fight as a unit. good fighting traits +items for wight kings + shadow and death vampire debuffs and it might be more than 9/10. Just an idea.
I like this army becaues it's less micro intensive that vampire spam. Vampires are super weak in melee. The wight kings you can just charge in and forget about them and have 1 spellcaster for casting wind of death.
Everything you do is statistically most efficient...Except your heal spells. Why! The miscast chance is negligible when you're using heros *with* regen who won't be fighting anyway, and it is *statistically* better to overcast it provided you're hitting at least 3 correct units. When the entire blob is made up of correct units, there's really just no reason not to. You regularly use Earthblood on blobs where only one unit needs healing, yet you refuse to do the same for overcasted Nehek even in a good situation.
@@Witch_King what an oddly appropriate sentiment. Yes, both of them are khornate worshipers forced to work alongside factions opposed to their religious.
My guess would be that the vampire heroes are lesser vampires. Still thralls to whoever gave them their blood kiss. Accessing knowledge of the lore of vampires is reserved for more powerful vampires, represented as lords in game. But like I said, that's a total guess. Probably just a balance thing.
Hm I can't seem to find a rating your Vampire doomstack... please link it if you see it. I was wondering what's better for a Vampire Counts hero doomstack: Causing -4 base leadership per hero or buffing your own army?
He can still change his mind on things, like Bloated Corpses and Loremasters, but it needs to come with a really strong argument to get through the shortbeard grumbling.
This could be way better. You can get the Dread incarnate skill on Wight kings, so this is definitely a very weak version of what this could potentially be. Also the necromancer heals! How would you not put him in with the rest? Just babysit him properly...
Why wight king overs vamps? Why not both (but vamps are better in Isabella army) but WK are way tankier with their +30 MD compared to vamps so imo it's a pretty good stack cuz they mainly need to tank for the magic to do the killing.
It's not a proper VC stack without "SWIFTLY!" every couple seconds
Don't forget about "QUICKLY"
Or MASSCREDEM!!!
WITNESS TRUE POWER
*Loses to Arkhan like a bitch*
Danse Macabre!
PRETERNATURAL
SWIFT AS DEATH'S WINGS
Hey Legend, I think you understood criticism regarding magic a bit wrong: we WANT to see you using magic, we DON'T WANT to see how your wizard alone wrecks the entire enemy army while the rest of the doomstack is sitting in the forest or runs around the enemy :)
Thank you for the video btw
ye, agreed
Legend: "But... whats the difference?"
@@TheSergio1021 magic goes brrrrrrt
A Brass Cleaver, Glittering Scales and a couple of Helms of Discord on those Wight Kings would have made a big difference to this stack. All common low tier items as well.
There's also a sword, that has a radius, which lowers enemy damage by -8%, also stackable. They can make for a good alternative to Brass Cleavers. I usually give my necromancers the Brass Cleavers as well as a Staff of Damnation (+40 melee attack x3) for the Skele blob-spams.
Yeah my favorite part of hero spamming is seeing how many buffs/debuffs I can stack lol
There's banners too and because their single entity the 7% weapon damage from banners is 50-60 points of weapon damage.
When you feel like a gigantic dummy before the battle even starts because you never even thought about using Wight Kings to farm Blood Kisses
I wager the banshees are the ones to do it, really. At least I remember using them and wight kings in armies so far. Suppose you could use both to farm it quicker?
It took me far too long to realize that heroes other than banshees can get them. For some reason I thought you had to "assassinate" them.
@@TJ-vo3rv Ah yeah, banshees kill, but wight kings just wound then. Wound is enough for the kisses though too, indeed.
Yeah, same here. I was almost done farming Kisses when I realized that Wound counts same as Assassinate...
I completed short VC campaign and I thought that you get blood kisses only for defeating faction leaders...
undead white kings, such as louis xii, henry iii. Historical total warhammer
They would be too powerful and wreck everything and when the devs try to nerf them it'll be a god damned war we won't win. What good is our technology against their superior gentlemanship and undeadness?
@@Assdafflabaff They might actually build proper defenses on their settlements rather than those straight-line walls which serve as deathtraps for the defenders.
Imagine a Giant being the biggest threat on the battlefield.
Only with Vampire Counts.
"Come on! You have bonus vs large! Why haven't you felled this fucker already? What? 10 stacks of skeleton spearmen have already been dusted by this giant?"
Legend - takes out artillery with vampires.
Also legend - I don't get what the vampires are for
Are you talking about the single hero he put in the trees at the beginning? That was a necromancer.
An army that is viable in an actual campaign? Cool. Wish we'd see more of these
wight kings are awesome against early game dwarf heros and lords who will win a 1v1 with your vampires
Upping your wight king capacity is a huge pain though.
@@a.hollins8691 yeah but at least the building isnt costing 12k like the one for vampires
@@fuchsmichael93 You don't need that building to add capacity for vampires. Any vampire count lord can add +1 vampire capacity at level 4 in the blue line with 2 points in Children of the Night. With Barrow Legion you can probably have enough capacity for a full stack of vampires before you get your first vampire building to recruit any.
@@docholliday7408 wait whaaaaat, i just played a vampire campaign recently but i´ve gone full magic and yellow line with my lords and didnt really bother with the blue...... good to know
legend watching thousands of skeletons die over the end turn "doesn't matter" a true skaven commander
Fun fact:
The chaos tomb blade that Kemmler has allows him to heal and buff other troops nearby when he's in melee. Combined with the cloak of mists and shadows, he's deceptively good in melee. Not counting monstrous lords and vampires, Kemmler is probably the tankiest wizard lord of the old world.
There is a mod on steam where you turn krell into a legendary hero, he is legit powerful in late game with items and levels. CA need to make this a permanent upgrade for Barrow Legion, also it fit the lore.
Steam link? The only mod i found was last updated in 2017 for the first Warhammer...
@@PS1GamerCollector The mod is for Warriors of Chaos iirc
Krell should've been a permanent legendary hero like others have been since then, but that update happened so long ago I don't think they'd quite figured that out yet.
By not using magic you're shaming the ancient and proud race of Vampires.
@Sanghelios2401 heh, nice meme
I just have one question.
How can a bunch of walking corpses be considered a race?
@@andregon4366 Woah, cool it with the anti-septic remarks.
@@andregon4366 It's a very slow race, when they're blobbed up.
@@futonrevolution7671 doesn't matter how you get to the pot of gold, B to the Rian, all that matters is that you beat the leprechauns
I wish krell was a Proper LL. I want to go full skeleton.
i'd love to go pure zombie army, but sadly no lord has buffs for them
Nobody goes full skeleton xD
WTF, the best armies are full skeleton
@@Alarez Ghorst?
He should defo be a legendary hero, sucks he has no skill tree
Love the vampire counts
I open. I hit like. I’m a simple man
"Heinrich: where is Krell?
Legend: Krell is getting pretty fucked up but thats ok." was probably the best moment of this video! (21:40)
Won't be long before Legend hits 400k subscribers 👍🏾
I wonder how this stack would have performed if the Wight Kings all had the Dread Incarnate trait.
Same as with the trait on vampires, which has already been tested. They rout as soon as the units take damage.
Gl ever getting that many without guaranteed trait mods.
@@cHaMp630 if you play skeleton spam, you have a lot of money, and also 100-130? turns to make every army you want, before the chaos
@@sashamuzishka831 130 turns usually isn't enough to build a hero only army with trait sniping. It's more like 160 - 200 turns till you have a full stack and that doesn't even inculde leveling all of the heroes in there.
@@GodlordBazi That depends on the type of hero. If it's a spellcaster hero with multiple lores of magic to farm, that makes a big difference. Vampires have 2 lores, and thus can be trait farmed twice as fast as wight kings.
looks like a Nazgul army to me aha
Skeletor doomstack
Neyahahahah! >:)
I liked how Warhammer one gave special names to heros that got specific trait/upgrades as time went on.
My brother got a wight king named Edmund the undying, an absolute unit that Ed.
It's a shame that didn't stick around, I think I remember getting some funny ones back in the day. Warhammer 1 was a different game in spirit, better in some ways just missing quality of life and fleshing out. The game one races are still really cool they just need more power and variety to bring them up to snuff. The new races got so much cool dlc in the last couple years and the old races just get recycled scraps here and there.
I think you can make this very powerful by getyting the same items on groups of 4 or 5 and popping them one by one group so you can have helm of discord, the tormentor sword, ect. constantly.. Great video you should try this one in a campaign and perfect it
You should make a check list of every hero so people can see which "doom stacks" you've already covered.
13:20 you can increase the capacity for vamps at tier 1. You just need to bring lord to level 4, take children of the night 2, and disband them.
Yeah. This is the thing that makes a vampire hero stack actually viable to help WIN your campaign. Most hero types, by the time you can have enough for a stack it's already won anyway.
I think that as is this is easily a 9/10 army because it's very accessible, no trait farming and generally underused heroes that you won't really have in your other armies. Also doesn't rely on equipment at all nor levels for that matter making it even more accessible to get going pretty early on in the game. With full equipment, level 40 and with trait farming this can easily be a 10/10 doomstack as it'll be much better than skelly spam which is the otherwise go-to Vampire Counts doomstack. Also while you often mock Chaos you said it yourself, they're actually a tough matchup for the Vampire Counts so the fact that they could easily dispatch a tough opponent for them should weigh the doomstack up as well.
It's not very accessible though. Each extra wight king after the first one requires another tier 4 settlement, and the wight king building doesn't do anything particularly useful aside from wight kings. The campaign in the video is on turn 156 and well past anything particularly difficult.
@@docholliday7408 I mean sure it's not something you can typically get on turn 50 or so but getting around 14 tier 4 settlements isn't particularly difficult as Vampire Counts or in general for that matter. Once you get past the early game Vampire Counts are a very rich faction thanks to free skelly spam abuse so they can easily afford to build the Wight King building even just temporarily to recruit the Wight Kings than demolish it to get something else. This campaign was on turn 156 but it doesn't mean you can't get it earlier. I'd say for a campaign going well you can easily do it by turn 70 or so which isn't bad at all for a late game doomstack. Of course you can delay it a bit to for example trait farm to optimize the doomstack but that's more luxury than necessity and either way you can begin with generic Wight Kings than slowly get rid of undesired traits and replace them with desired ones. Of course that will mean not demolishing the Wight King building ASAP but again, that's the balance between a quick and dirty fully functional doomstack and a fully optimized one. That's both incredibly flexible and accessible.
@@Owlr4ider No, it's not difficult but it takes time. I highly doubt anyone could get 14 tier 4 settlements by turn 70. I'll believe it when I see it. As for building the buildings temporarily, I mean I guess you could do that, but keep in mind if you go that route you have to build them all "temporarily" at the same time. No matter how you look at it though, it's still far less practical and accessible than vampires.
Super late to the party, but this army could have been soooooo much better. Get all disciplined wight kings, as their only real weakness is melee attack. They have a pretty good melee defense naturally. Get max level heroes (obviously) and give them all equipment. Glittering scales (reduced melee attack and melee defense on close enemies), brass cleaver (reduced melee on nearby enemies), and maybe helm of discord as others have said. Definitely unlock a mount for the wight kings but whether to use it or not is up to you. They are tankier, but slower, without it.
Get a von carstein bloodline lord to lead the army. He has the benevolent overlord ability that gives all nearby heroes 20% ward save. If you stack this with talisman of preservation that's AT LEAST 37% ward save on every single hero, not counting lord defeat traits you have acquired (wurzag, helman ghorst, tyrion, etc). Likely closer to 50-60 depending on armor, trinkets, and the defeat traits you have. Plus the von carstein lord has a siege attacking flying mount and access to winds of death. I would throw in one banshee instead of the necromancer, just for the movement speed bonus to the army on the campaign map. Keep the vampires (at least 1 death and 1 shadows).
I honestly do not see how an army like this could lose, ever. Wight king capacity (need tier 4 settlements) and good items are the real hold up in getting this. If you rush tier 4 settlements you can start getting them around turn 45-55 but its kind of tough to get more than 3 or 4 by that time. In a really well done/lucky campaign where you get an early mousillon confederation (unique building that buffs wight king capacity) I can see this army being online by like turn 80-100. Mostly online by the time chaos invades, which is when the videos army is showcased. I really need to do one of these and send it to legend, if he is still open to reviewing doomstacks from warhammer 2.
You missed the opportunity to call it the "wight knight" doomstack
I will defend m'ladies from the unwanted advances of Archaon.
Was there a paragraph in the email? Sounds like they stripped them down to prove they are effective without anything extra.
Jeff and I finally agree not using your magic powers is not making use of the full abilities of your army. Now I would most likely have tried to select white kings and others that can use terror to cause the enemy to break sooner. No, that doesn't work against everything but it does work against many things.
Now this is the control group action I subscribed for.
Hey Legend you should do most interesting doomstack of the month out of 3. It incentivizes people to send in quality doomstacks, and also highlights certain doomstacks(out of the many), that are the most effective. Otherwise absolutely love the content!
For those that are curious, the Banshee spam is complete and utter crap. Banshees do next to no damage against troops, as their animations have limited splash damage, but they are good for pinning-down the enemy due to their physical resist.
Banshees are also extremely good at wasting enemy ammunition, including guns and artillery.
Cycle charging the Vampresses into the rear and flanks might break the Chaos faster and save the squishies. But I'm sure once your in that mosh pit takes more than one horsepower to get airborne.
imho the fact that they serve another purpose and they can be recycled in a doomstak and they are a non-extremely-late-game doomstack that requires trait farming an all this shit should mean they are a 10/10
I dunno, 10/10 is reserved for armies that can handle nearly any situation you throw them into. This was fighting against chaos with lots of infantry to shred with wind of death, against like a rite of primeval glory or lots of monsterous infantry things probly wouldn't have gone so well
@@CrazyMegaOmega I've seen a low level wight king take on a malevolent treemen, so they may be better at it then you think.
@@dr.vanilla9017 I know it's been 3 years, but you can easily check the facts...contrary to your anecdotal evidence, a "tree stump" is not only able to stomp the wight king (with mediocre equipment and at level 10) into the ground without any problems, but also the supporting vampire lord without losing more than half of his life...try it out in the user-defined battles if this fact is still relevant...:)
I am disappoiinted Legend forgot about Kemmler's "Choas Tomb Blade", a 30 Metre range passive healing and melee attack buff which activates when in melee. It matters less "Master of the Dead" actiavtes for as long leadership is above broken, changed from disengaged from combat, some patches ago becasue Kemmler can heal whenever he participates in the battle, in combat, out, crumbling or stable. You're forgiven for not playing Kemmler and the Vampire counts for long as I make a point recalling units and legendary items for factiosn and legendary lords. My score is 8.5
Added 49 second ago, wow. I didn't realize this notification I clicked was that fresh.
7:01 high pitched mocking compilation
@8:40 the giant is our "biggest" problem right now hahaha
it sounds like an all wight army to me
:D
When I play counts, my vampire heroes tend to take a couple hits then crumble away unless I babysit them. But the Wight Kings stand tough for so much longer. I've never built a full army of them, but I've had a lord and 4 WKs wreck AI armies. I prefer keeping them on foot, so I can deploy in forests. Helps against large and against fast missile units.
I mean, if the point of this stack is just that Wight Lords are tanky and can take wave after wave of Chaos... the Necromancer is there to show you don't need Kemmler in the army, just a Necromancer with Curse of Undeath to keep them passively regenerating throughout the entire battle as other Hero Only doomstack usually have a problem with keeping all heroes topped off throughout multiple enemy reinforcements.
Finally, a doomstack that support for wight power
You can increase vampire hero capacity with every level 4 lord. It's super easy to get. Once you have three provinces and lord recruitrank +3 factionwide, you could get +3 hero cap per turn if your economy holds up.
Cool to see an army I could make in my games without too much trouble. Nice video.
I agree that this wight king doomstack could be a LOT more powerful through items and proper traits.
Legend you bloody legend! 7:00 That voice... 😂
Khorn approves of that spot/pile of dead after the first army has been dealt with....
Wight King Death Squads time.
Peak optics gamer moment
Careful, you'll summon the banshees of the Green Hair cult if you keep up with this sort of talk.
@@Assdafflabaff well then it'll be time for a real pro gamer move involving a nice summer camp.
And fire mages.
@@directrulefromgamerchair3947 Now now, everyone knows those stories were just told by spiteful Dwarfs and Bretonnians to make the Empire look bad.
@@Assdafflabaff we should invade Brettonia and turn athel loren into a semi-independent state run by the witch hunters. I'm sure the Tileans will help. Might want to be careful about the Kislevites tho
Am I the only one who thinks that Krell should've been like any other LH that appeared after him? And that he should be a reward for finishing the Chaos Tomb Blade quest?
How can "I would use this myself" and "This is not a 10/10 doomstack" be used in the same Rate My Doomstack video?
Always have a wight king in every army, just so tanky and dependable.
Start of game think you are better off with a Vampire Stack led by Isabella. Once you've built the "Mausoleum of the Mad Count" you can recruit two Vampire per turn for free have a full stack by turn 20 and set about levelling them. A Wight Stack with Kemmler clearly works and as he is immune to Chaos attrition is well suited to fighting Norsca then the Chaos Invasion, maybe Dark Elves later on. To get there you've got to spend money, which you have, and Build several "Lode Stones of Darkness" which is constrained by the number of settlements you have. Think Vampires are the way to go, but you could do one stuffed with Banshees or Wights if you want its a solo game and no one really cares what anyone else is doing.
Nah. As with so many of these hero doomstacks, the problem is that each hero requires an additional province at tier 4 to be recruited. It seems utterly pointless to make a stack with wight kings when it is so much easier with vampire heroes, both in adding capacity and farming specific traits. Not to mention that vampires also bring so much more to the table with spells, arcane conduits, and flying mounts while still having nearly as good combat stats. And once again, as with most of these hero stacks your campaign will be long since effectively won by the time you have enough capacity for 14 wight kings, let alone have 14 of them with good traits. I honestly don't care how good such stacks are in combat, the sheer impracticality of them makes them irrelevant. Meanwhile, it's not that hard to trait farm enough vampires of the same trait for a stack well before turn 100 (I had 18 with Dread Incarnate before turn 80 in my last campaign).
Personally I have been preferring to use 'pit of shades' from my vampires over wind of death but I still use wind of death when the enemy is longer than clumped
You just have to make the enemy clump (not difficult) particularly with this kind of army and then wind of death will always kill more than pit of shades. You can normally get over 400 kills with a single cast if you clump them right and much more in certain situations. It's much more efficient.
@@sympunny8636 i think it would depend on the shape of the clump. you may kill more but the but i think the pit of shades dose more damage all around and gets more to shatter and lose of morale plus the damage to horses . but for the most of my expectances the pit of shades can cover most of the round clump and what ever is caught in it dies or shatters but wind of death is good too
@@greg2596 wind of death kills entire units basically, there's no need for extra morale damage. And it does a ton of damage to horses, and armoured units, you just need to overcast it. Pit of shades is definitely a solid spell, but it affects way less units, simply because it's a smaller aoe. Pit of shades is very solid for catching units while they're moving, but for blobs, you can always do more damage with wind of death. Don't get me wrong, you can still do loads of damage and win battles easily with pit of shades, it's powerful af, but wind of death is actually op, probably the most powerful spell in game.
Huh.... dude had so many items not attached to anyone? Why?! Maybe he removed them specifically for Legend??
Fun for me to see this though, just wrapped up my Kemmler campaign the other day :). Do like the wight kings.
Im sure Okoii is proud of himself for starting hero spam meta lol.
He didn't
Okoii's fantastic, but uses mods to make those videos possible. It's more that they shaped the meme meta. Even his crippling campaign losses become memes.
The vampire counts have a lot of cheese. Like extreme fast upgrading the hero cap and max out the lord on turn 7.
You did misuse the chaos tomb blade of kemmler, 8 hp per second in an aoe
What's the rarity of knowledgeable heroes it is around turn 30 of my vampire counts campaign and I only have one I've been cycling like every turn.
You can have a balance stack of half vampires half wights or like this but followed by a knowledgeable vampire stack since the traits bonus is local.
Honestly this stack is probably stronger vs single entities.
Excited to see the new campaign race choice today
14 of one unit does not feel like a foomstack, I would sat 18 with lord and a wizard of some sort :3
WIND+DEATH+DELETE to terminate a unit using too much RAM
Before seeing the fight I already see a MASSIVE problem with this doomstack. No siege attacker. You can't use an army in the endgame if it doesn't have a siege attacker, you're just slowing yourself down way too much. Get a Varghulf in there to round it out.
Also, vampires are definitely weaker melee fighters than wight kings, especially on their hellsteed. You probably just want to pick at ranged units and artillery with them and casting pit or sun on your wight king blob.
Just get them off their horses and have them climb the walls. Other melee units will hardly be able to stop them
@@reyxus9454 You can't attack a walled settlement immediately without a siege attacker. If you get to attack, you can wipe the floor with any garrison, but you need the trait to attack without spending a turn building useless siege equipment.
i prefer two wightkings on foot in every army of skeleton spam to kill the enemy lords and heros that dont get dmg from your magic
Just put your lord on a dragon or get a siege attacker trait.
I like everytime that Legend makes sqeakysounds to mock somebody lmao 😂
1-2 wight kings in your army is really good even for skelly spam to snipe the enemy lords and heros
Why d8d you send the vampires in melee since they perform much better than the Wight kings? And instead use their fast mounts to chase down fleeing units or do some rear charges
Wouldn't it be much better if all the wight kings had the Dread Incarnate trait ? Kinda like a low budget stench of nurgle beastmen hero stack.
"Where is Krell" Krells getting fked up!
Sometimes I think the better solution would be a balanced army. Had a blast fighting Chaos with Scelettons / Grave Guard supported by Corpse carts, Mortis engines, Crypt horrors, Blood knights and heroes.
Or is there a further difference between very hard battle difficulty and legendary battle difficulty?
There is no legendary battle difficulty. Very hard is as high as it gets. Also, balanced armies work very well with Vampires due to the multitude of buffs/debuffs/passive healing all the heroes have. You just gotta deal with the artillery first.
I guess on a horse mount you can get the faster, stronger penalty. Pretty good reason to have 'em.
Those chaos stacks got boned
Considering that they can only move one square in any direction
I hope CA gives Kemmler some reskinned units that fit the barrow legion theme from the tabletop side thing gw did a million years ago
I love VCounts... by far (with skavens as well tho) the most interesting race to make different combos of armies and tactics.
It’s definitely a strong stack here.
Perso i use WhiteKings as scouts/assassins until I have enough Banshees to do that themselves.
Then I regroup all WK in a stack like this one or similar at turn 200 or something.
If you manage to confed all VC LLs you can also get quite a lot of WK from others factions besides LL themselves (but it’s rng, no way to control that ofc).
And hire only WK yourself far later in very end game to make a full stack of WK there.
until there, only hire Banshees for scouting/assassins and vampires as heros for the armies... vampires remain better, even less tanky than WK, bcoz of all magic and spells they can provide.
So overall Vampires remain more useful than WK imo, but still WK are definitely good melee heros.
GG nice and clean fight 👌
On normal the vampires are pretty good in melee. They dont have a ton of defense and armor, but have pretty high attack to begin with (around 70 if you have some good weapons). Combined with the magic and healing (Thirst stacks with the Master of the dead aura) your lord and 2 vampires+1 necro can take out lvl 5 cities with built up defenses+ full army garrison. Which is pretty ridiculous :D Sieges are broken.
Honestly I rarely really use the vamps for magic myself, take a necro and pretty much use it all on healing and wind of death. I'll a add a vamp into armies, but almost entirely for the mobility. Regen and healing in the tech tree is nice though.
@@TheMastaRob Dunno, I know winds of death has higher dmg potential, but I find pit is shade having much more utility.Only with heroes is hard to line up units properly, so most of the wind of death is wasted and its quite expensive. Pit of shades is only 10 magic and 2 cast basically kills any infantry unit. Better against blobs because they cant escape due its stun and pull. Also you can use it on the walls.
But probably I just suck at positioning. On the field when you have a proper line of infantry holding the enemy, sure, winds of death is king.
Wish WH2 had more vampire count achievements
Wait.. @legend you sure you can use them to farm blood- kisses, they only wound agents not assassinate them
yeah it still gets a blood kiss if you wound them
@@LegendofTotalWar Rly.. wait what?.. 600h in and not realized that....my whole life is a lie....
@@noiseless4996 Not only does it get you a blood kiss, but they come back in 5 turns so you can get another one
I like using Necromancers for this as Kemmler can get them pretty much for free
Lol, didnt know that either.... although you can give banshees extra movement range, so still more useful
"Hire Skeletons" made me lol 17:10
Get this in Ghorst's army for poison + very cheap Danse Macabre&Wind of death + Mortis engine when they all fight as a unit. good fighting traits +items for wight kings + shadow and death vampire debuffs and it might be more than 9/10. Just an idea.
I like this army becaues it's less micro intensive that vampire spam. Vampires are super weak in melee. The wight kings you can just charge in and forget about them and have 1 spellcaster for casting wind of death.
Everything you do is statistically most efficient...Except your heal spells.
Why! The miscast chance is negligible when you're using heros *with* regen who won't be fighting anyway, and it is *statistically* better to overcast it provided you're hitting at least 3 correct units. When the entire blob is made up of correct units, there's really just no reason not to. You regularly use Earthblood on blobs where only one unit needs healing, yet you refuse to do the same for overcasted Nehek even in a good situation.
For the winds, Regrowth is better anyway
Not to mention more curse of undeath procs means more healing for all units
You should trait farm Dread Incarnate to get some spooky scary skeletons.
hero doomstacks are the best ones. most enjoyable imo
26:54 Vampire hero shouts "Blood for Khorne"
That was krell, in life he was a khornate champion
@@mr_girr3488 so he is kinda of Ghoritch's brother-in-fate?
its krell, he was a champion of khorne before he died
@@Witch_King what an oddly appropriate sentiment. Yes, both of them are khornate worshipers forced to work alongside factions opposed to their religious.
Would love to see a werekin doomstack versus vampire doomstack
i guess this guy figured you'r not disciplined no immortal perk
Why do Vampires not have lore of vampires ?
My guess would be that the vampire heroes are lesser vampires. Still thralls to whoever gave them their blood kiss. Accessing knowledge of the lore of vampires is reserved for more powerful vampires, represented as lords in game. But like I said, that's a total guess. Probably just a balance thing.
You have to have a level four capital to get just two Wight Kings. You don't get extra Wights from the level one building. This is a mod.
Hm I can't seem to find a rating your Vampire doomstack... please link it if you see it.
I was wondering what's better for a Vampire Counts hero doomstack:
Causing -4 base leadership per hero or buffing your own army?
I would love to see some disaster battles again :)
Why would anybody think a vampire army shouldn't use wind of death?
Sometimes I wonder if this guy is so set in his cheese ways, or doing things a certain way he already defeats, destroys any other playstyle,
He can still change his mind on things, like Bloated Corpses and Loremasters, but it needs to come with a really strong argument to get through the shortbeard grumbling.
Damn Khorne is pleased
Is there such a thing as a staunch line of vampire spears? 😉 Thanks for the battle!
Legend uses control group actively, What sorcery is this?
He even used the shortcut G for dislodging the damaged Vampire! His power is growing stronger still!
Live action of Taram and the black cauldron?
This could be way better. You can get the Dread incarnate skill on Wight kings, so this is definitely a very weak version of what this could potentially be. Also the necromancer heals! How would you not put him in with the rest? Just babysit him properly...
Why wight king overs vamps? Why not both (but vamps are better in Isabella army) but WK are way tankier with their +30 MD compared to vamps so imo it's a pretty good stack cuz they mainly need to tank for the magic to do the killing.
definitely an interesting one
Introducing SEAL Team 666...