First Look FALLOUT Precon Decks | Dogmeat vs Dr. Madison vs Mothman vs Caesar
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- Опубліковано 1 жов 2024
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Super excited to see you guys give these away!
My older brother is a huge fallout fan and I’m really hoping to get him involved more with magic because so far his only interests have been Warhammer, DnD, and LoTR! So I think these decks would really make him geek out a little
Thanks for the great content as always❤️
oh cool! giveaways! love gamegenic
Any alternate ways to enter? Just curious as a non twitter user
A slight mistake that wasn't mentioned in the video: regardless of how you order your triggers, the Wise Mothman cannot target the zombies that Screeching Scorchbeast is about to create, because you need to declare targets when the trigger is put on the stack. You can only buff zombies that are already there when Mothman triggers.
Good video in any case.
yeah a little did you know, it's a good thing it didn't get to elliot's turn anyways because he probably would've won had he realized how many zombies he should've made.
@@EpIcBeardMan1994 I mean, Jim basically chose to lose there by taking Eliot out early. He could have let Eliot take out Alex, as there was no way to effectively block with how many zombies he forgot to make, and in the aftermath could beat Eliot by using the thopters to go for lethal.
I don't understand why the editor's note says he should create 6 zombies each time Alex/Jim mills since the scorchbeast says both 'one or more' and 'do this only once each turn'. What am I missing?
@@morgancarlton4544because it doesn't say you only create *one* zombie, but "that many"
@@morgancarlton4544 Screeching Scorchbeast
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Basically if any player even the player who controls this card mills a nonland card CAN create a 2/2 black zombie mutant creature token this way. but this only happens once each turn.
Example would be player A has this card on the board, player A mills for 4 rads, mills 2 lands and 2 nonlands, they lose 2 rad counters. Player A now has a choice, they can choose to create two 2/2 zombie mutants or not because it is a May ability. but if they do choose to create the two zombies, they can't get the effect to go off again unless you have multiple scorchbeasts out or this one leaves the field and comes back.
Also the rad counters don't happen individually, they all happen at the same time so when his opponent milled 6 nonland permanents he could've chose to create all 6 zombie tokens or not, now he can't choose to only create one zombie like he did. His choice is he may choose to create those 6 zombie tokens or not since it is a "may," ability. but since he did he SHOULD'VE created 6 not just 1.
I hope this answers your question.
The only reason you'd choose NOT to create them is either you think you have a better mill spell or it can benefit your opponent if you do.
Eliot getting the TRUE Fallout experience in that the help he gave to another person DIRECTLY led to killing him
Vault 11 immediately resulting in backstabbing was very on point
Jerry didn't even cast Ceaser :( I was looking forward to seeing that deck do stuff. Well I guess I'll wait for the upstage video
Thank u for this. It’s the main reason I watched the video and he doesn’t even play it 🤦♂️ I won’t waste my time watching it
SAAAME😢
It was so sad to me :( also Ceasar is the strongest Card in this Deck! Could give him so much value. Don‘t understand him not playing It not even till turn 7
I am also curious why he got beat down so much with little board state for 2-3 turns lol
Unfortunately I didn’t read the commander very well. I thought Caesar himself had to attack rather than just any attack so I was always looking for a haste source, my bad.
Alex missed his first junk token, Dogmeat brought back a toy and he didn't want it 😢
What was I gonna do with a fifth Broken Power Armor Helmet? - Alex
@@TheSpikeFeederscherish it because Dogmeat is the goodest boy!
They caught it and fixed it the next turn at 21:00
Fun fact watching the Fallout MagicCon session. Dogmeat is actually the goodest of girls. 💜
@@stephanieholmes7144boy*
Hey I'm only 60 seconds in, but you missed a trigger or played something wrong. I don't know what, but I thought I would engage in this way that also makes me feel smart
Cant wait for the 4 way slugfest between Mothman, Megatron, the Indominus Rex, and Leonardo Da Vinci.
Da Vinci SECRET LAIR ALERT!!!
Benito Mussolini, and the Blue Meanie
Cowboy Curtis and Djambi the Genie!
Pretty sure Screeching scorchbeast says "create THAT MANY tokens". and "only once per turn". If you choose to do it when the opponent mills 6 nonlands ... you create that many.
Then he would've been able to block easily :/ Great game though
The precons look sweet. Excited for the rad deck
Yeah that looks rad 🫠
Elliot, just in case, If you proliferate a player, you proliferate ALL counters that player has. You may not choose "only Rad/Energy". If Jim had a Poison counter and an Experience counter as well, you would proliferate all those counters.
This match made me crave even more the Sultai deck!
yeah, he was doing old proliferate where you could pick and choose.
Any number? Which means you can do zero. Which means you can choose what types of counters.
I read your comment and just went and looked at the rules. I could still be wrong.
@@noahbodhi8657 when it says " any number" it refers to the amount of permanents and/or players that will be proliferated. But, for each permanent/player you choose, all counters they have will receive one more. If you choose a creature that has all ability counters (indominous Rex or Kathril) and also has +1/+1s, all those counters will be proliferated, not just the ones you want.
Of course, the "any number" can be 0, in which nothing would happen.
@luisenriquerodriguezherrea8173 Sorry, I got confused. Ugh, wording. I see now that you mean the target/permanent, in this case, the player, and all counters on them. Gotcha.
@@stratavosstuff7575when did they even change that. ? I got into magic 2 years ago and have an Atraxa proliferate deck. I’ve been reading is as it says which is can proliferate any play and number of counters already there. If it changed how is a new player supposed to new something has changed? That changes how my playgroup has been playing proliferate besides toxic. Ugh
Correct me if I'm misinterpeting things, but it sounded to me like Eliot was proliferating Jim's energy counters out of trying to buy goodwill with him, implying that he could have chosen not to.
But because of how Proliferate works (you pick a player or permanent, and put one additional counter of any kind thats already on that player or permanent), and both Energy and Rad are on Jim, I believe Eliot doesn't have the choice to give Jim Energy or not if he qants to proliferate him, he either gives him both Rad and Energy, or none of them.
Correct.
How does this work? On arena where I play proliferate can target any counter on the battlefield and can choose not to target counters. Why would this be different
@@TheSquirrelcrothnoticed this also
I don't play arena, maybe the rules are different? But also this rule is only relevant if a single permanent/player has more than one type of counter on it (eg. +1/+1 and Shield counter)
Maybe you have never been in a game state where this has been relevant?
Hm. I get what you're saying, but my understanding is that it always was proliferate: you choose any number of things with counters on them, and add one. So he could choose.
These sorta videos are actually so much more entertaining and easy to follow when it feels like a normal match with normal banter that I am just sitting in on an analyzing plays. Props for not over producing and trying to be over the top personalities, taking away from the game.
Totally agree, after command zone. Almost every UA-cam channel on commander looks so fake.
Just to clarify about a card eliot was playing; Screeching Scorchbeast states, Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
So this means that he would be making loads more tokens then just one per the rad mill triggers. Make them mutants!
Indeed. The editors noticed before uploading. Pretty wild card though, cannot wait to give it a go.
@@UltimateLoafI'm very curious about how the Mutant one feels to play. The Mirko one felt amazing.
see thats what i was thinking, came to the comments looking for this
@@ninjasalamMK3Mirko deck was well above precon level for me when I played it. I don't think precons should allow for players to pay 20 life to mill 40 and then rise of the dark realms lol, but we got it.
I had that surveilly guy, the surveil enchantment that lets you look at two more cards and rise in hand.
@@UltimateLoaf For precons that I've played. The Mirko one has been by far the most fun out of the box. I find it's value to be really good for new players and players like me who're always looking for reanimation stuff.
Hoping to get my hands on the Mutant one though. Mill strats are some of my favs, so seeing it work like that is neat. I also realized from watching the vid how different Rad actually worked from when I first read it. I love the synergies that the cards give, including incentivizing you to rad yourself.
I love watching gameplay with Alex in it, and the genuine excitement over Assemble the Legion ❤
Instant respect for Jerry pronouncing Caesar correctly
Yes that was painful to watch
Sad, Jerry had the deck I really wanted to check out and I never even got to see the commander in action.
We have more episodes coming out this week, so you can see the deck again!
Don’t think it mattered but Rex mills two on combat damage. These cards have so much damn text lol
Eliot always got me giggling and kicking my feet
Killing Jerry like that was pretty cringe.
I loved seeing alex get extremely excited for assemble the legion
Rad counters were not as tedious as I thought they would feel and the new mechanics seem fun.
So as of War of the Spark, when you proliferate you proliferate each type of counter on each permanent and player chosen. So every time Jim was a proliferate target and he had both Energy and Rad, he should have gained one of both, because they're both counters on Jim. Most of the time that it was relevant, Eliot gave Jim an energy anyway, but it should have happened every time.
If you scry hard enough it's like you drew
If you draw hard enough it's like you tutored
So if you scry extra hard it's like you tutored
Can I pet that dawgggg!
You guys planning to have a rematch with these precons? Would most enjoy seeing it!
me2 big fan
We may or may not have a few more of these Fallout videos in the pipeline.
@@TheSpikeFeeders Yoooooooo nice!
Was looking forward to this! 🎉
Im disappointed Jerry didn't cast Caesar, especially since he had so many securitons in play. Thats the deck im most interested in.
When proliferateing a player they get another counter of each type meaning if jim got another rad from proliferate he got an energy as they are both counters on the player 52:11
Hail Caesar!
Solid as a rock.
Really wanted to see a bit more of the Caeser deck but poor Jerry got bullied.
Poor Jerry got bullied out of the game..
Come on Jim what u doing my guy???? Just a friendly reminder tapped means 90 degrees not half tap my guy 😂
“TAKE THE ENTIRE MOHAVE” instant like haha
Imagine an aristocrats deck with a sac outlet commander and never played it. 😂
Alex now has two pet dogs: Paco and Dogmeat.
Can’t wait till you guys put your upgrades in
Unfortunately we didn't have a chance to get the upgrades in for the first batch of games, but we're considering doing an upgrade episode a little later on.
@@TheSpikeFeeders
Can't wait for that!
watching you guys play the precons is a blast. Love seeing how you react to cards, and shows off the base product for the people who are interest in how they play. see if they want to pick up the decks and try out the same things you do in the episode. Upgrades are fun to watch as well, see cool synergies with existing cards and how you guys put your own spin on the decks.
always happy to see you guys post a video, upgraded or no, its always a tonne of fun to watch these games.
If you pick Jim for proliferate, he gets both rad and energy. You don't get a choice.
Reading the cards explains the cards!! It's so annoying watching from the sideline sometimes😂😂😂 seeing missed triggers that could have changed the outcome or the flow of the game, happens to us all tho!! And I know all of these guys are much much better at this than me 😀
Ouf big fumble on that scorchbeast, one of my favourites in the set
Kick jerry while he’s down
forgot the junk token when dogmmeat attacked
I dont have twitter... but i'll give ya a like anyways
Great game, very fun to watch!
Cool game. One thing tho is that Proliferate says that you target the player or permanent, and they get an additional of each counter they already have. So Elliot would target Jim and Jim should get a Rad and Energy counter, no choice for just one of them. Elliot could also choose not to target himself.
It actually does not /target/. Which is why it can give players with hexproof and poison counters more poison counters.
The Fallout card look awesome though I really wish they would have made more power armor cards.
Despite the gross misplay of proliferate that could have changed some scenario outcomes, the game was good. Can’t wait to see the upgrade video
dogmeat for life xD
the ward feel shame thing doesnt work on me
am a cat person
Red Death has "Alluring eyes"? Nah, look at that art, those are _laser eyes_ !
Moira is my favorite Fallout character. Never thought I'd see her on a MtG card!
Did Jerry not realize the Megaton card was modal?
Rex, Cyber-Hound is definitely a card I want to try out from this Fallout set
38:53 Alex was supposed to mill 2 there but I guess it all worked out 😅😂
Noticed this one as well!
You should do upgrades too! Love the content.
great video! new subscriber here from Tiny, ON , Canada !!
There are three constants in life: death, taxes, and Alex playing my favorite deck in any given pod. 🌵
I eonder if jerry played any fallout games?
All of them multiple times (except 76, that game doesn't exist)
so notably when you proliferate Jim you have to give him a counter of each type he has you don't get a choice in that matter since they changed proliferate a little while ago don't blame ya for not remembering that since it didn't always used to be that way
Decks look good, fun video, but I don't like the Fallout arts and the new cards don't justify the price of the decks. Since I already have most of the reprints, I'll just buy the singles I want.
I only clicked on this video because from the thumbnail I thought you brought Vsauce Micheal on... Never seen the channel before... And I've only come to write this comment... Thank you for coming to my ted talk.
shouldn't he have made 6 zombies? Whenever one or more nonland cards are milled you may create "THAT MANY" 2/2 black zombie mutants, do this only once per turn.
I blew up Megaton for the SOLE PURPOSE of killing Moira. You can imagine my horror when you discover she's the only one who lives.
After seeing Jerry squad for the first time: Wait. WotC didn't make proper token copies of the squad cards for this set like they did for Warhammer 40k? My, how they've fallen.
War ... war always changes.
The situation with the power ganger attempting to destroy the dog and the helm was interesting. Whenever someone at the table is casting something like that I always try to stop the person playing it by asking if there is a response BEFORE the caster chooses what is getting destroyed because responding once you know what is being destroyed is basically a jerk thing to do. Either respond or don't but don't respond once you know because it's technically too late then. Am I right in thinking this way?
I want the Mothman deck, but I want an alter art that is Moss Mann from Monster Camp
Eliot: “You can’t play a card in Face Up defense mode.”
*Laughs in Light of Intervention*
16:24 cave Crickets are most dangerous enemies in fallout in my opinion
Super hyped for these decks!
46:49 Jim, by putting your commander back into the command zone after exiling it with Rex, it's no longer an exiled card with a brain counter on it, so Rex won't have your commander's activated abilities anymore
He didnt send it to the command zone. he kept it exiled, they specifically talked about the replacement effect and chose to ignore it.
I've never really had Magic on my radar, but as a fan of the Fallout game series, I immediately went for these cards and learned how to play commander.
Moth man should have unblockable and flying
after the game why i think jerry doesnt enjoy the game? he stare to the space and doesnt much talk. is it because he eliminated early? just guessing
Alex: Yeah there is no Alex either...
*Alexander Clamilton has entered the game*
ok ok no official Alex or Alexander card lol
It's a shame the Caesar deck is so weak comparatively. Some of the precons really fail to be good at one thing and instead try to do multiple things weakly.
Well in this case he wasn’t played at all.
Those dice suck my dice im ordering sick jkjk first time watching this channel and I am diggin it the huge dice are hilarious though
31:05 Jim, I love that idea! Vehicles with Squad!
I would be very interested in watch a game where all four players play mutant mayhem.
14:26 Alex missed the junk
JUDGE!!!
Do the tokens made by Squading Securitron Squadron see themselves around the @31:50 mark? I know they'll see each other and get counters but wont they already be in play and not see themselves enter. Shouldn't they only get 2 +1+1 counters instead of 3?
Nope, permanents see themselves enter the battlefield.
@@CodenameJD I suppose the wording is throwing me. You'd usually see the words "Other" or "Another" on effects like this which would normally stop the tokens from seeing themselves. Thanks for the response.
@@Ringer149 It doesn't say another because that wouldn't apply to the original creature, so many players would find that confusing. That, and they wanted the effect to be more powerful by letting copies buff themselves.
I'm very confused about how Jerry died. He had 15 life but only got attacked with a 9/10. Would those counters be added after combat? What am I missing?
Commander damage
For the algorithm!
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
I just found this account, and as someone with a cactus tattoo. Where can I buy that mat!
Lolz, much perfect mana bases, such wow.
37:53
WAIT IT SAYS "RETURN ALL ARTIFACTS"
it doesnt say "you may return artifacts"
IT SAYS ALL
but he only returned 3 ????
I miss bill on this channel! How is your brother!?
that rad mechanic looks rad
Watched these three games backwards...still sweet!
"It will be a silent spring."
Any tips on what two precons I should buy for me and a friend to learn the game? We got really excited when we saw the fallout product but can’t seem to find them locally
I am going to be really honest, none of these are new player friendly. However, my suggestions for newer players would be the Dogmeat deck and then either the Caeser deck or the Dr. Madison deck for the other one leaning towards the Caesar deck because combat centric decks tend to be easier to learn. I hope this helps and you can find the product!
I want more... please? The video was really fun, can we have 17 videos more? :D
Great game; all the decks look very fun in their own way which reinforces my decision to have pre-ordered them all. I'm most looking forward to playing the Mothman one, though and it got a great showing today.
Caesar has to be the strongest commander but he needs a lot of help
first, wuee
Fun fact, giving Jim an energy when you proliferate the rad counters is actually mandatory. You must proliferate ALL counters on a player or permanent if you choose them while proliferating.
Edit: my replies to the "correction" comment keep disappearing, but you used to be able to choose which counters increment, but not after War of the Spark. This is the up-to-date ruling.
that's not true. You may choose ANY number of counters of permanents or players and put an additional one! It is very interesting that you get to choose with proliferating.
They changed it when they revisited proliferate in WAR. @@dachrai
That is outdated information. It changed when War of the Spark released.@@dachrai
Sorry if this gets posted multiple times, but on my end it keeps disappearing. Proliferate rules changed at War of the Spark. @@dachrai
@@dachrai 701.27a, yes you can choose ANY number but if you choose something it will get an additional counter for every counter that that permanent or player already had
Eliot didnt gain life from grandma dying I thing
Slight misplay, Jerry should of had 4/4s with the white squad creature. He had 2 creature tokens enter.
Aside that, i like the display of decks gameplay. Mothman and Dogmeat are definitely something
Why do you say that? The number of creature tokens isn't the deciding factor, but the number of Securitron squadron's abilities on the field when they do. Those tokens would enter the battlefield at the same time since they were made using Squad, meaning all three's abilities would trigger, they each see their own and two other instances of "put a +1/+1 counter on token creatures that enter." Which should leave them as 5/5s.
@@TheSpikeFeeders i was half paying attention, my complete mistake. Wasn’t thinking about the # of ETBs triggering simultaneously.
🙌 All hail Dogmeat 🙌