POLL (COMMENT BELOW): If you had to pick ONE tool that you spend the MOST of your time using during your game dev journey, what would it be! Comment below. My vote is Audible! ► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/ ► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d ► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit ► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com ► Learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-webinar-live-stream
I was considering the Ultimate Game Dev Course and realizing my dreams, then I saw the price tag and realized some dreams are better to let go than have to take a loan against my house to achieve. Joking aside, the price tag is too steep for me and my situation, but I love your advice videos and enjoy all of them.
I know it's a bit late but you can self learn everything mate with a lot of work and efforts with courses I never saw any results but since I started to work and play around the engine by myself I learnt and remembered better than using tutorials/courses so don't give up yet and believe in yourself
I just wanted to say that this is the best video you have done, from the effects to the humor. I also wanted to say that i learned some stuff from this video. Keep up the great work Thomas!
You’re really spitting out the videos lately! Thanks man. Really love your videos and appreciate you. I’m pretty experienced at this point with Game Dev but I still like seeing how you compile all the steps into these videos lol. I’d love to see more of those podcast videos with other game devs like you were doing before! I’m sure they don’t get you the views, but I’m telling you they’re soooo valuable to people like me who have already been doing game dev for a while and want to learn what kind of strategies other successful game devs are utilizing. Also, I use Unreal engine over Unity and I’d LOVE to see you make a review video on UE to see what you think of it over Unity. Thank you as always Thomas.
Just to add to this, there are free alternatives to a few of the programs mentioned. Krita/GIMP as a photoshop replacement, Blender has video editing too. Maybe not as user-friendly as Premier but would do in a pinch. Not to undermine the recommendations or anything, just adding a few more to the mix. :)
Рік тому+2
Indeed, Krita is quite useful My artists use it instead of Gimp and Photoshop.
If I had to choose a tool to use 60% of the time then I would choose Aseprite. I already use it almost constantly while developing my game cause it is a very well made and helpful pixel art tool. I would recommend it to anyone who wants to make a pixelated game.
very useful! Music has always been a bit of an issue for me, which I find particularly important in establishing the immersive atmosphere and feel of the game
Awesome video idea! The Satisfactory devs had a long video on their channel channel too about which tools they use. You asked per mail what tool we'd use if we had to spent 60% of our times with it. For me, that's easily Unity. I mainly use Unity and Visual Studio Community. I haven't dived into animation or art a lot, so most music, textures, models and animations I use are from online assets. I also have audacity and Blender installed for rare cases where I need them, but then they are super handy. For version control I use git with SourceTree as graphical user interface
I am 100% on the creator suite, g Suite tools, etc. I'm building my first game now, but when I was doing just art stuff, I wish I had taken the time to notice and understand these tools built around social media, basic web, and marketing. Because they are free websites and platforms we think about the post fast and get rich fast ways of doing things, but these creator components aren't really new. They've been sitting there for awhile now and mainly to aid in making our post and marketing more business like. Now I post on FB and Insta cross post in creator suite only instead of individually. Ty, all of this stuff is great advice.
This is amazing! Overpowered! I'll probably swap out some of these for my own choices, but having a list of what & why I need is amazing! Will probably use Adobe and Sonic Pi for making music, garage band if I really need it. I also use Unsplash for a ton of art stuff as it is, though I'll check into these others.
Some alternative softwares: Krita or Gimp for Photoshop. Davince Resolve for Premier. Another option for music production is FL Studio, Reaper, or Cakewalk. FL has varying purchase tiers, Reaper is $60, and Cakewalk is free. After trying to figure out what I wanted to use to learn how to make music, and compairing all the other DAWs (Digital Audio Workspace), I ended up choosing FL. It was a little more expensive, I think I got the $200 tier, but you get all updates to the software for free and there are a bunch of tutorials you can find for it. Reaper looked like it would work, but I didn't like it enough to justify not choosing it, and Cakewalk... Works, but it's an older software and in using it for a month I felt like a snail trying to do the most basic things in it, but it does work.
Love this... not only the tools but dude, the word of advice at the end. Am I actually scared of learning/applying code? Or am I using that to justify procrastinating? Appreciate your time making this video 🎮
Hello Thomas! I can recommend mailerlite as alternative to mailchimp! And the tool I would use the most is Godot. Affinity Designer for vector art is also very nice because it is subscription free (one time cost) and a bit more premium than InkScape, from what I have tested atleast. AVS Video and Audio Editor are also ok. Lastly notepad++ if you cannot use Word.
Hey Thomas! Which tipps would you have for an indie game developer creating 2d horror game? Love your work, it inspires me so much in my journey! Thank you!
If I had the money I would absolutely get the ultimate course! I am just so broke living paycheck to pay check. I hope you guys have another one like this in the future after I find a way to get $1,000.
I think making games is ok to amazing but at the same time. Alot of ppl coming in are naive and dont know what the hell they're trying to make. Simply playing a fun game, gives the reward they're after at the moment.
I loved the video! Thank you so much! I can't express how grateful i am for you and your channel! Btw, what do you think about Unreal? Should i use it? Maybe you could make a video?! 🤞thanks!
Googling all the time is common for all software development, not just game dev, so anyone getting into programming should set their expectations appropriately. Programming has this reputation of being some precise, engineering, logical discipline and NOTHING could be further from the truth. Programming is like finding an abandoned school bus full of drunk 4 year olds on acid and trying to figure out where they all live so you can take them home. It's a sheer miracle that any software works at all ever. Source: am a senior programmer and architect w/ 25+ years' experience in C++, C# and web technologies that makes HR software for a fortune 1000 company.
Im suprised you didnt mention the top most used software for indie dev, for me 60 % of my time im in Blender, Reallusion Character Creator 4, Zbrush and Iclone . But its mostly Blender which is becoming more and more a multipurpose all in one software. Not forgetting Krita a photoshop killer.
Other good cheap to free audio software you can use in Windows include Reaper, Tracktion Waveform, and FL Studio. FL Studio possibly the best, but that one's $200 (includes lifetime updates tho). And Fmod is good for getting sounds into Unity. As for source control, Plastic SCM is awesome and integrated with Unity.
If I had to choose a tool that I'm FORCED to use 60% of the time while I work on my game, it would have to be git. Collaboration aside, it has been a lifesaver on multiple occasions. Being able to easily revert a project back to a previous version is a godsend!
hi Thomas, great video man, i was wondering if you plan to split your course like technical gamedev part and marketing part and sell them separately? i would love to buy a marketing only course from you
Some killer software that I use for my studio that are not in the video include: MUSIC: ableton live 10, SOUND DESIGN AND EFFECTS: Adobe Audition, Sfxr. GRAPHICS: Aseprite, Adobe Illustrator.
Davinci resolve is great choice for free video editor which is a industry standard for color grading. Another great professional grade music/audio editor is LMMS which is Open-source 100% free available for windows mac and Linux.
Is title FATHER back on? I saw that you mentioned you did a poll for the name change in your last video is that still on?? No pressure, just wondering ;)
What do you use for animation I saw some videos where you use spine but there is no mention of it here, are you using just unity for all animations and dropped spine?
As a person on your course, slowly learning about game dev, I've been wondering what the total yearly costs will be of trying to be a self employed indie game developer? It's good to have things like Blender being open source.
It depends on where you live. I'm in Southeast USA, so we can get away with living on like 40k a year. I think you could probably get by with just a Photoshop subscription and that's it!
@@thomasbrush brilliant that's good to know. I'm from the UK so obviously different rules apply but for now I think you are right, Photoshop and use free open source software and assets.
I think I missed the assignment but if I was forced to use a tool 60% of the time it would be either fullscreen a awesome editor asset or grabbit another awesome tool
Holy zit i would have never thought that i actually have been using many of these few years while been self-learning everything :D good to know! next step for a studio is to find funding :
Use Abelton if you only have Windows, If you buy a smaller Novation Keyboard it comes with the Lite Version of Abeltonand it is more than capable of making music for your games. If you want an example of what you can make with Lite version of Abelton All the music on my UA-cam was done with Abelton Lite.
Is there any equivalent to Mixamo for 2D games? Or a way to get great animations for 2D assets without having to make them yourself? That sounds like a great video topic.
@@thomasbrush I saw some tools about turning 3D animations and characters into 2D animations and sprites and thought it seemed like it could potentially be useful when mixed with Mixamo. I'm going to try it when I get a chance, but I'm a programmer not an artist!
So I've always wanted to make a Massive MMOARPG game and have literally done everything on paper. From every monster, animal, item, skill, class, race, plant, tree, fish type, ect.. ect.. to the entire world, map zones, and partial storyline. (I'm not the greatest story teller) what is my next step to start development? I have a decent PC running unity, blender and visual studio currently.
The newer M1 macs run Unity and all of the other tools with comparable performance to gaming PCs. Just saying if you are a game developer and are used to macs (as I am) you can go with them and be fine. Mac is not advised for screen capturing/streaming, etc. though which is would also be pretty handy if you are an indie game developer.
I'm finding it difficult to find out what are the industry standard tools for communicating game design. Are they Miro, Figma, something else, or am I way off even with these?
alright for Discord. I use it for all forms of communication including game dev, gaming, and other stuff. Also, you are right github does intimidate me.
I was asked to comment on this: if you had to choose a tool that you're FORCED to use 60% of the time while you work on your game, what would it be? If I am building a video game and want broad platform reach, I would use Unity; however, I am not forced to do this. I could spend time building my own game engine, and I might do so if I did not wish to release any games for several years. I use Unity because I get good results, and some Unity tools and packages help me get my work done quickly enough. I really do not like the C# language, but I can code C#, and I understand how C# does what it does under the covers. In my opinion, UE5 is not quite there yet and not quite on par with Unity for the broad range of support I want now. Once UE5 matures, if Unity does not have a metahuman counterpart, I may consider using UE5. Frankly, I do not understand the source of this question. Perhaps the person who asked this question feels constrained by his or her tool choices and if this is the case, then make different choices. I do not feel constrained because I considered the alternatives and then made a choice; I also revisit this choice whenever I wish and can change it whenever I wish.
With the M3 MAX Chip on Apple, do you still bealive that its a MUST to have a Windows? Please don't hate, it's just that I come from a design background and all my equipment is from Apple. But I'd love to become a game dev. so I really need help :( with it. I've read a lot of comments that now 2024 apple is gonna be more focused on 3D projects etc
hey thomas, so the first point u mentioned 'use windows', thats kinda hard for some of us. i use godot game engine and am using linux currently, do u think that i should change my os? i dont have any problem in doing so, but windows is just sluggish and ugly
If you want to get into the business of making desktop games, it's unavoidable imo. Windows has a massive market share for gamers, so you have to test the game on Windows anyway to catch all the bugs that may show up on Windows but not macOS or Linux. It makes more sense to use Windows exclusively so you don't have to swap OS all the time.
I think it's important to change #1 to "A game engine." Unity is great for some people, but others are good too. And #2 "Image software." Just so new developers don't think they have to sell their soul to Adobe's subscription service, even if it is good software. I do appreciate the free resources at the end of video.
Yes, but tbh he trying to balance b/n good industry standard and budget freindly...you do want a sellable game don't you? lol so, yeah you can use Godot, Cryengine or even Unreal and I can't think of a good Photoshop alternative or even adobe prpducts alternative tbh...Gimp amd inkscape moght be good but never on the level of Adobe...come on.
You can’t get through this video without selling your soul to Google, Microsoft, and the Chinese government. I hope “web3” becomes what it was meant to be, and open source eats software permanently.
That was interesting. Generally stuff I'd already heard of, but I guess I've been at this a while also. I want to know why you didn't mention the Godot engine, though? You use Unity and called it the competitor to Unreal, but you didn't mention Godot. Besides those three there are others that are less popular, but some are great for certain types of games. You said that Unity is free, but it isn't exactly, right? You don't use the free version, do you? Any game made with the free version of Unity has the Unity splash at the start of the game. It's otherwise the same and you can use it to learn the engine. If you're going to release a game with Unity though, without that splash screen, you have to pay. Even with the splash screen, if you have too much funding or profit, according to their page. Godot is free open source software, so there's no splash screen and you can modify it in any way you want. Using it is similar to using Unity in a lot of ways, so it's not a difficult switch. I highly reccomend you try it if you haven't, and look into it in general. It might not be right for you, but it might be perfect. It's great for hobby devs especially!
Bruh I'm just now finding your channel ah 1000 bucks to make my dream come true Doesn't sound bad at all But I recently got out of a 2 yr relationship and I need a car but considering I've been trying to buy programs from best buy for yrs to no avail they act like they didn't understand what programs I needed to even start. Now here u are with this other dude sayin u can do what they couldn't for me My question is are these programs I can install on my computer and keep for life Like I saw it said u have like a certain time period with certain programs like 3 months for pro this 6 months for pro that so do I keep these programs cuz I need these programs longer than ah yr
POLL (COMMENT BELOW): If you had to pick ONE tool that you spend the MOST of your time using during your game dev journey, what would it be! Comment below. My vote is Audible!
► Get 50% off Full Time Game Dev: www.fulltimegamedev.com/
► Enroll in my FREE 3D course! www.fulltimegamedev.com/sign-up-easy3d
► Get my 2D Game Kit Free: www.fulltimegamedev.com/free-game-kit
► Learn Game Dev (Get 25% off with code LETSGO): www.fulltimegamedev.com
► Learn my secrets to $100,000 as a game dev: www.fulltimegamedev.com/join-webinar-live-stream
i would like to purchase the course, but only the part from Jason because i already have your course
Rider from jetbrains. It is way more fun to use than visual studio. Plus if you are a student you can get it for free
Unity 😂
Hi Thomas! Thanks for the awesome video! Blender for sure, since I am a 3D Artist.
UA-cam.
REALLY love how many advice videos you've been putting out lately. You're the best on UA-cam at these videos.
I was considering the Ultimate Game Dev Course and realizing my dreams, then I saw the price tag and realized some dreams are better to let go than have to take a loan against my house to achieve. Joking aside, the price tag is too steep for me and my situation, but I love your advice videos and enjoy all of them.
I know it's a bit late but you can self learn everything mate with a lot of work and efforts with courses I never saw any results but since I started to work and play around the engine by myself I learnt and remembered better than using tutorials/courses so don't give up yet and believe in yourself
I just wanted to say that this is the best video you have done,
from the effects to the humor.
I also wanted to say that i learned some stuff from this video. Keep up the great work Thomas!
You’re really spitting out the videos lately! Thanks man. Really love your videos and appreciate you. I’m pretty experienced at this point with Game Dev but I still like seeing how you compile all the steps into these videos lol. I’d love to see more of those podcast videos with other game devs like you were doing before! I’m sure they don’t get you the views, but I’m telling you they’re soooo valuable to people like me who have already been doing game dev for a while and want to learn what kind of strategies other successful game devs are utilizing. Also, I use Unreal engine over Unity and I’d LOVE to see you make a review video on UE to see what you think of it over Unity. Thank you as always Thomas.
Just to add to this, there are free alternatives to a few of the programs mentioned. Krita/GIMP as a photoshop replacement, Blender has video editing too. Maybe not as user-friendly as Premier but would do in a pinch. Not to undermine the recommendations or anything, just adding a few more to the mix. :)
Indeed, Krita is quite useful My artists use it instead of Gimp and Photoshop.
Da Vinci is free and very user friendly
Kdenlive is the goat of video editing, Da Vinci is good for powerful computers
Davinci resolve is a great free video editor. They have a payed version but you really don’t need it unless your like a full movie studio
I really appreciate the editing of this video.great work!!
If I had to choose a tool to use 60% of the time then I would choose Aseprite. I already use it almost constantly while developing my game cause it is a very well made and helpful pixel art tool. I would recommend it to anyone who wants to make a pixelated game.
very useful! Music has always been a bit of an issue for me, which I find particularly important in establishing the immersive atmosphere and feel of the game
Awesome video idea! The Satisfactory devs had a long video on their channel channel too about which tools they use.
You asked per mail what tool we'd use if we had to spent 60% of our times with it. For me, that's easily Unity.
I mainly use Unity and Visual Studio Community. I haven't dived into animation or art a lot, so most music, textures, models and animations I use are from online assets. I also have audacity and Blender installed for rare cases where I need them, but then they are super handy. For version control I use git with SourceTree as graphical user interface
I am 100% on the creator suite, g Suite tools, etc. I'm building my first game now, but when I was doing just art stuff, I wish I had taken the time to notice and understand these tools built around social media, basic web, and marketing. Because they are free websites and platforms we think about the post fast and get rich fast ways of doing things, but these creator components aren't really new. They've been sitting there for awhile now and mainly to aid in making our post and marketing more business like. Now I post on FB and Insta cross post in creator suite only instead of individually.
Ty, all of this stuff is great advice.
This is amazing! Overpowered!
I'll probably swap out some of these for my own choices, but having a list of what & why I need is amazing!
Will probably use Adobe and Sonic Pi for making music, garage band if I really need it. I also use Unsplash for a ton of art stuff as it is, though I'll check into these others.
Gotta give cred for the editing here, was on point! Thanks for the tips
You can also use Ableton, Cubase, FL Studio, Studio One and many others for music production on windows
Some alternative softwares:
Krita or Gimp for Photoshop.
Davince Resolve for Premier.
Another option for music production is FL Studio, Reaper, or Cakewalk. FL has varying purchase tiers, Reaper is $60, and Cakewalk is free. After trying to figure out what I wanted to use to learn how to make music, and compairing all the other DAWs (Digital Audio Workspace), I ended up choosing FL. It was a little more expensive, I think I got the $200 tier, but you get all updates to the software for free and there are a bunch of tutorials you can find for it. Reaper looked like it would work, but I didn't like it enough to justify not choosing it, and Cakewalk... Works, but it's an older software and in using it for a month I felt like a snail trying to do the most basic things in it, but it does work.
yay Krtia supporter I use that too but
LMMS is another cool free music program / DAW
Fairlight inside Resolve is also a great audio tool and I prefer it to Audacity.
The thomas in the background is a great addition 😂
Great video!
Thanks for all the GREAT INFO. It's nice to know tidbits that get from 0 to Hero.
That 1080 music is going to be stuck in my head the rest of the day. Amazing.
Tom, you're on fire man. Forward, always!
I would use square space if I had to use a tool you recommend for 60% of my time. I actually really like the setup and the customization.
Love this... not only the tools but dude, the word of advice at the end. Am I actually scared of learning/applying code? Or am I using that to justify procrastinating? Appreciate your time making this video 🎮
Hello Thomas!
I can recommend mailerlite as alternative to mailchimp!
And the tool I would use the most is Godot.
Affinity Designer for vector art is also very nice because it is subscription free (one time cost) and a bit more premium than InkScape, from what I have tested atleast.
AVS Video and Audio Editor are also ok.
Lastly notepad++ if you cannot use Word.
Hey Thomas! Which tipps would you have for an indie game developer creating 2d horror game? Love your work, it inspires me so much in my journey! Thank you!
We need more monitors of you in the background doing stuff!
I like that "stop me! it wasn't me" by the way great video
I love hearing that DKC music in the background lol
If I had the money I would absolutely get the ultimate course! I am just so broke living paycheck to pay check. I hope you guys have another one like this in the future after I find a way to get $1,000.
I think making games is ok to amazing but at the same time. Alot of ppl coming in are naive and dont know what the hell they're trying to make. Simply playing a fun game, gives the reward they're after at the moment.
Thomas I didn't know you were a CINCO celery man too!
LOADING... TAYNE
Dude this ad read is brilliant! Haha had me lol
I loved the video! Thank you so much! I can't express how grateful i am for you and your channel! Btw, what do you think about Unreal? Should i use it? Maybe you could make a video?! 🤞thanks!
the video i never knew I need
Googling all the time is common for all software development, not just game dev, so anyone getting into programming should set their expectations appropriately. Programming has this reputation of being some precise, engineering, logical discipline and NOTHING could be further from the truth. Programming is like finding an abandoned school bus full of drunk 4 year olds on acid and trying to figure out where they all live so you can take them home. It's a sheer miracle that any software works at all ever.
Source: am a senior programmer and architect w/ 25+ years' experience in C++, C# and web technologies that makes HR software for a fortune 1000 company.
Great water-themed music in this video👏🏻
Thank you so much Thomas. You are absolutely great
Im suprised you didnt mention the top most used software for indie dev, for me 60 % of my time im in Blender, Reallusion Character Creator 4, Zbrush and Iclone . But its mostly Blender which is becoming more and more a multipurpose all in one software. Not forgetting Krita a photoshop killer.
That Thomas Brush interruption killed me.
I would use Aseprite, very good pixel art tool. I used it to make animations for people to say thank you for helping me out!
That Thomas Brush in the background tho 😂😂😂
I was about to throw my phone against the wall when I hear square space! 😂
I’m a web dev, and I agree. Don’t waste time with html, css, & JavaScript.
ue4/5,blender,gimp cascadeur are the ones I use the most for game dev they are amazing
Other good cheap to free audio software you can use in Windows include Reaper, Tracktion Waveform, and FL Studio. FL Studio possibly the best, but that one's $200 (includes lifetime updates tho). And Fmod is good for getting sounds into Unity.
As for source control, Plastic SCM is awesome and integrated with Unity.
If I had to choose a tool that I'm FORCED to use 60% of the time while I work on my game, it would have to be git. Collaboration aside, it has been a lifesaver on multiple occasions. Being able to easily revert a project back to a previous version is a godsend!
Can you imagine development before git? I can’t. It’s like water. Essential for life as a dev.
@@avsync-live So much hard drive space saved too, and no more final_version, final_version2, the_real_final_verion, etc.
I started using PlasticSCM for unity source control, and I use aseprite for my pixel art. Also, I spent half of the video watching Monitor Thomas lol
Great video man i learned a lot!
Like the water temple theme. 🌊
hi Thomas, great video man, i was wondering if you plan to split your course like technical gamedev part and marketing part and sell them separately? i would love to buy a marketing only course from you
"Your greatest risk as a game developer...has everything to do with you getting in the way of yourself." Oof, I felt that.
Video comedy editing masterclass 🤣
Every like is a kiss for this man
5:10 DOGGO. I had to re watch this segment. Doggo distracted me lol
The water temple music is pretty appropriate for the marketing section
I’m loving the Donkey Kong music lol
Some killer software that I use for my studio that are not in the video include: MUSIC: ableton live 10, SOUND DESIGN AND EFFECTS: Adobe Audition, Sfxr. GRAPHICS: Aseprite, Adobe Illustrator.
Davinci resolve is great choice for free video editor which is a industry standard for color grading. Another great professional grade music/audio editor is LMMS which is Open-source 100% free available for windows mac and Linux.
I love how TV Thomas is just having a seizure in the background the whole time 😂😂😂
Love the donkey Kong music in the background
Is title FATHER back on? I saw that you mentioned you did a poll for the name change in your last video is that still on??
No pressure, just wondering ;)
6:47 hahaha the gatekeepers need to be called out for sure.
What do you use for animation I saw some videos where you use spine but there is no mention of it here, are you using just unity for all animations and dropped spine?
I don't use audacity a whole lot, but in my opinion it's dark mode looks alot better than the default skin
The fact that you played celery man tells me that you indeed have the highest taste of comedic humour one can possibly achieve
What are your machine specs? Please make a video on hardware also 🙏🙏
7:20 no way I need to make this detailed presentation for a pitch 🤡😭 WTH. I could fit all my game in those few slides
also i love how background you gets bored and decides to cut up some candy lmao
As a person on your course, slowly learning about game dev, I've been wondering what the total yearly costs will be of trying to be a self employed indie game developer? It's good to have things like Blender being open source.
It depends on where you live. I'm in Southeast USA, so we can get away with living on like 40k a year. I think you could probably get by with just a Photoshop subscription and that's it!
@@thomasbrush brilliant that's good to know. I'm from the UK so obviously different rules apply but for now I think you are right, Photoshop and use free open source software and assets.
15:02 man I felt this 😢
I think I missed the assignment but if I was forced to use a tool 60% of the time it would be either fullscreen a awesome editor asset or grabbit another awesome tool
Holy zit i would have never thought that i actually have been using many of these few years while been self-learning everything :D good to know! next step for a studio is to find funding :
Use Abelton if you only have Windows, If you buy a smaller Novation Keyboard it comes with the Lite Version of Abeltonand it is more than capable of making music for your games. If you want an example of what you can make with Lite version of Abelton All the music on my UA-cam was done with Abelton Lite.
Is there any equivalent to Mixamo for 2D games? Or a way to get great animations for 2D assets without having to make them yourself?
That sounds like a great video topic.
I actually don't know! Anyone?
@@thomasbrush I saw some tools about turning 3D animations and characters into 2D animations and sprites and thought it seemed like it could potentially be useful when mixed with Mixamo. I'm going to try it when I get a chance, but I'm a programmer not an artist!
very good video lots of good info as all ways
Thank you, Thomas.
stable diffusion can be used for free for ai art, plus it kinda does better then the rest
Wow, Iceberg of game dev? that cool
So I've always wanted to make a Massive MMOARPG game and have literally done everything on paper. From every monster, animal, item, skill, class, race, plant, tree, fish type, ect.. ect.. to the entire world, map zones, and partial storyline. (I'm not the greatest story teller) what is my next step to start development? I have a decent PC running unity, blender and visual studio currently.
The newer M1 macs run Unity and all of the other tools with comparable performance to gaming PCs. Just saying if you are a game developer and are used to macs (as I am) you can go with them and be fine. Mac is not advised for screen capturing/streaming, etc. though which is would also be pretty handy if you are an indie game developer.
Thomas needs sponsorship, hey turbisquid and unity asset store! What are waiting for! Show some love❤️
I'm surprised an indie wouldn't spend 60% of the time working on the game. Some of the tools mentioned also sound helpful, thanks.
Hey! How it's hanging? I've been in a great break, a lot has happened.
Most definitely need some music / song production course skipper. 👍
I'm finding it difficult to find out what are the industry standard tools for communicating game design. Are they Miro, Figma, something else, or am I way off even with these?
alright for Discord. I use it for all forms of communication including game dev, gaming, and other stuff. Also, you are right github does intimidate me.
if I had to choose a tool that I'm FORCED to use 60% of the time while I work on my game, I'd choose a spatula
I was asked to comment on this: if you had to choose a tool that you're FORCED to use 60% of the time while you work on your game, what would it be? If I am building a video game and want broad platform reach, I would use Unity; however, I am not forced to do this. I could spend time building my own game engine, and I might do so if I did not wish to release any games for several years. I use Unity because I get good results, and some Unity tools and packages help me get my work done quickly enough. I really do not like the C# language, but I can code C#, and I understand how C# does what it does under the covers. In my opinion, UE5 is not quite there yet and not quite on par with Unity for the broad range of support I want now. Once UE5 matures, if Unity does not have a metahuman counterpart, I may consider using UE5. Frankly, I do not understand the source of this question. Perhaps the person who asked this question feels constrained by his or her tool choices and if this is the case, then make different choices. I do not feel constrained because I considered the alternatives and then made a choice; I also revisit this choice whenever I wish and can change it whenever I wish.
With the M3 MAX Chip on Apple, do you still bealive that its a MUST to have a Windows? Please don't hate, it's just that I come from a design background and all my equipment is from Apple. But I'd love to become a game dev. so I really need help :( with it. I've read a lot of comments that now 2024 apple is gonna be more focused on 3D projects etc
I think I missed it, but what do you use for animating your 2D art? Adobe Animate or Spine or everything in Unity itself?
Just Photoshop....but some people use adobe animate or even Moho but I am not sure if it's specifically for games though.
Just casually doing a line in the background, no biggie. 3:46 :D
Since the unity crash, what game engine should I use?
I need the best like unreal engine to make my dream project game
What about using Cakewalk by Bandlab and Reaper instead of Logic and Audacity?
15:00 Motivational books? You mean like Job and Ecclesiastes?
hey thomas, so the first point u mentioned 'use windows', thats kinda hard for some of us. i use godot game engine and am using linux currently, do u think that i should change my os? i dont have any problem in doing so, but windows is just sluggish and ugly
If you want to get into the business of making desktop games, it's unavoidable imo. Windows has a massive market share for gamers, so you have to test the game on Windows anyway to catch all the bugs that may show up on Windows but not macOS or Linux. It makes more sense to use Windows exclusively so you don't have to swap OS all the time.
Is learning how to mod game hard ?
Rider > visual studio if you can get the free license.
I think it's important to change #1 to "A game engine." Unity is great for some people, but others are good too. And #2 "Image software." Just so new developers don't think they have to sell their soul to Adobe's subscription service, even if it is good software. I do appreciate the free resources at the end of video.
If we're talking about the "best" tools, then Unity and Photoshop fit the bill. But they don't necessarily have to be the ones you start with.
I think he's just talking about what he uses personally
Yes, but tbh he trying to balance b/n good industry standard and budget freindly...you do want a sellable game don't you? lol so, yeah you can use Godot, Cryengine or even Unreal and I can't think of a good Photoshop alternative or even adobe prpducts alternative tbh...Gimp amd inkscape moght be good but never on the level of Adobe...come on.
You can’t get through this video without selling your soul to Google, Microsoft, and the Chinese government. I hope “web3” becomes what it was meant to be, and open source eats software permanently.
Love ur vibes 😂
Is Father back to Father or was this recorded before they changed it?
That was interesting. Generally stuff I'd already heard of, but I guess I've been at this a while also.
I want to know why you didn't mention the Godot engine, though? You use Unity and called it the competitor to Unreal, but you didn't mention Godot. Besides those three there are others that are less popular, but some are great for certain types of games.
You said that Unity is free, but it isn't exactly, right? You don't use the free version, do you? Any game made with the free version of Unity has the Unity splash at the start of the game. It's otherwise the same and you can use it to learn the engine. If you're going to release a game with Unity though, without that splash screen, you have to pay. Even with the splash screen, if you have too much funding or profit, according to their page.
Godot is free open source software, so there's no splash screen and you can modify it in any way you want. Using it is similar to using Unity in a lot of ways, so it's not a difficult switch. I highly reccomend you try it if you haven't, and look into it in general. It might not be right for you, but it might be perfect. It's great for hobby devs especially!
Bruh I'm just now finding your channel ah 1000 bucks to make my dream come true
Doesn't sound bad at all
But I recently got out of a 2 yr relationship and I need a car but considering I've been trying to buy programs from best buy for yrs to no avail they act like they didn't understand what programs I needed to even start.
Now here u are with this other dude sayin u can do what they couldn't for me
My question is are these programs I can install on my computer and keep for life
Like I saw it said u have like a certain time period with certain programs like 3 months for pro this 6 months for pro that so do I keep these programs cuz I need these programs longer than ah yr