Scar is just crazy. Besides healing it often makes my stalker turn on music and headbang... 😂 it also breaks the 4th wall...it can spam the Discord notification sound in game 😂😂
Use it always wearing the detector in your hands. Sometimes makes fixes your camera to look towards your companion. And sometimes makes you shoot your weapon in a random way. Once when I was in the Mercenaries base doing some shopping my guy took its gun out and started shooting all the people I had in front of me lol I use it very sparingly because is nuts but is the best way to heal myself after fights.
When I did the miracle machine quest, I thought it was a good idea to equip scar for extra psy protection. Still at 100% psy health, my guy immediately took out the pda, turned on the radio and started bouncing to some catchy tune
Fun other fact... if you plant the IED while someone watching (I was doing the assasinating mission) then that stalker will come by and reset the timer on the IED. The funny thing that they cannot defuse the IED so they will take turn to reset the timer
I guess you forgot to mention that the scar makes you do whacky stuff while equipped as well. The other day I was watching a streamer equip the scar and walk around the friendly base happily, only for the character to randomly take out a grenade and nuke themselves right in front of the workbench
Moon is great. It basically allows you to spend a night at a camp, crafting, cooking, repairing, and not sleep at all - you'll still get your sleep meter full by morning. Only works from 22:00 to 4:00, though.
The thistle artifact actually has some great hidden utility. While I was using it early in a run I realized that, quite often, because I nicked a target and while it took a good chunk of their health did not kill them, the added bleed would then drop them to the threshold where they would then go down on the ground and either just lie there or then move into the surrendering position.
@@Pickle1762 I haven't played recent versions or looked at the data. But, anecdotally: The swamp north of the southeast village and the area between the village and the church. Also Cordon north west of the rail bridge on the way to the swamps. Also Garbage in the place with the trucks. I was able to trade it off someone who announced that they'd found it in the Cordon.
@@Pickle1762 No worries mate. Just an extra detail: I found founding it very unpredictable. One game there were two sitting next to each other where the trucks are in Garbage, another game I intentionally loitered around where it had spawned in other games, and got nothing. Ultimately went with the strategy of not exposing to further danger incurred by taking longer to get the game done.
You better move the Lamp 1 tier above! It help you find the Package with RF Receiver much easier. Open it right the moment you get it because it gave me a Seraphim as an extra loot
I'm not sure about the actual power supply unit on the exoskeleton but the Electron seems to work on the military battery packs that you use to charge the PSU, no matter how empty. Pretty great in my opinion. On the other hand I don't need to use batteries because it seems that the lowest energy consumption PSU is currently bugged. For me it's continually regenerating power even when I am moving around. More than I'm using on average, so I'll seemingly never run out. Also, the power is going above the displayed max capacity of the PSU...
I got the lamp artefact working on my install. As I understand it only works deep in the night. I didn't test it with RF packs, but stashes did light up, I would say even not with dim, but quite a bright pulsing light(which goes through walls and floors). It lights up all lootable backpacks and other sorts of stash containers, even if they aren't marked and don't have any loot. I also noticed that it wouldn't light up all of the stashes, especially big in terms of appearance, such as big safes or car trunks, but some smaller ones have this problem too.
Lamp worked REALLY well for me. Often they would shine a a pulse noise light around hidden stashes for me. It works best in dark and dim places without flashlight. Even better if you have a good gamma ratio.
@@albertzhang5237 not only that... there´s an effect that drains your psy health to death.... the only reasonable way i found to use this artifact is with one or two signets in hand, in a campfire
Beacon is best used as (literally as it's perk states) an unorthodox way of traveling. You can skip most of walking if you use a sniper rifle. Want to get to the other side of Cordon? Shoot some guy on the railway bridge. Want to get across the CNPP in seconds? Shoot some Monolithians on the rooftops.
I use the electron to charge a bunch of batteries i strip out of dead stalker drops then sell them to traders for extra money. Also theirs a bug where even if you took the batery out of an item it will sometimes put a fully charged one back in making esentially infinite money because most traders will buy batteries. Also it now works for exo bateries.
9:00 Scar makes you crazy as well, making your character do random things. Sometimes its dancing, sometimes you just randomly throw a grenade or simply go crazy and die. I have no idea if it still works like this since I did not update it yet...
To compound on the Signet. If you get a few of them, they stack big time and you can super regenerate at a campfire. Like even 3 of them will full health you from 1% in less than a minute.
8:59 my dumb-ass listened to you without reading the artifacts description. Needless to say i was very confused when my guy starts yelling at people around him, followed by pulling a grenade out and then pulling the pin. And then just dropping it in a small room while there is a blowout happening... Where the fuck did the grenade even materialize from ? i didn't have any.... xD so many emotions in such a short span... Loved it
Miser´s Skull works for me but the money drops in there bodys (when looting them) it does not drop on the ground. But the money is meh kinda like 80-900 rubel. But if you find it at a new game run and you got no aother stuff to put in the belt it is okay
Tapeworm is broken? I had someone else on youtube telling me it does work and you can even throw it on the floor to act more like a mine. Maybe it works in Anomaly but not GAMMA?
I ran into the same issue. I tried what other players suggested on the Gamma server like dropping it etc. but none of them did anything. I'm pretty sure it doesn't work at Gamma at all
I hate the perk artefacts.. Breaks the immersion Makes a semi realistic horror survival shooter have an aspect of silliness which takes me out of the experience
Generator gives a movement speed boost that is better than all other perk based artifacts (besides Lucifer). The speed boost is 0.115, which is better than Moon's 0.085, but worse than Lucifers 0.160. As well, Generator's can stack with each other. It should be at least C-D tier.
sure, i don't see how it may ruin the experience, sure you may not know why this or that person is important, but it's nothing bad about it, i recommend you at least try the OG games with mods that fix bugs and make the game itself look better, but that's for you to decide. it's the beauty of anomaly and it's modpacks, it's a "sandbox" version of stalker where you can do pretty much whatever you want
misers skull is actually knida good if you know where to find zombie stalkers, if ya have 5 misers (not that hard honestly) you can expect anything from 10-30k for head tapping 5 zombies and if ya get a big horde of them shite aim boys (10+) its possible to get near 100k for just killing a few none threatening enemies.
Moon is low key A tier perk, because of how much can you burn fatigue by using lots of meds and eating. Saves you trip to the bed after each raid (because let;s face it - best raids are night raids after you got at least gen 2 nvg). When it actualy works, it bugs sometimes not activating by night.
Moon is worth keeping around in case you are unable to rest. If you only equip one at night it will keep you awake for free. Just make sure to take it off at sunrise.
Beacon sounds like it *may* have some extremely rare situations of utility. Perhaps if there’s a very easy to wipe opponent and it lets you jump from high point to high point via sniping. Could actually save time traversing Garbage or maybe Zaton. Anyone actually used it well?
Tape Worm should be S or at least A tier, that thing make the mutants in 2 meters unable to hit you, cooldown of 6 second, if you know how to dodge, make you invincible
Including Artefact Perks into GAMMA is probably one of the worst things in this modpack for me. Stalker and artefacts were never about this. It transforms a game where key feature is careful exploration and balance of what you equip to FPS RPG.
Great content, thank you for work! Please make a video about gamma settings, how to disable-change default modlist and add new ones without game crash-bugs plus your preference.
Well....let me tell you my experiance with dragon eye 😂 I played Invictus and found dragon eye,I did equipt it and all was good until I had close combat in tight space,guy exploded in my face,I died 😂
i'm surprised to see Beacon so low. at the same time i never felt the need to use it so maybe that's a justified tier. while using beacon fighting a squad in open ground is certainly a poor idea, i want to test if quicly relocating can confuse the ennemies next time, with beacon on, i will go to wild territory to shoot that mercenary sniper on top of the building. one of them can be easily killed by shooting through a gap in the fence from the north side. Sound cool to do
Hi NullMoxy. I recently joined your channel and I have noticed several times in your videos that the Elektron anomaly looks different, much more beautiful than usual. Like in this video at 3:52. Obviously, some mod or modpack contains it, but unfortunately I haven't been able to figure out which one yet. However, I would like to see it in my EFP build and if you could help me with this, I would be grateful.
Are you going to make a tier list of original artifacts? They were changed drastically from original CoP artifacts. I remember most of my gameplay in original trilogy mostly CoP) was dedicated to artifact hunting and now there stats changes and state reduction.
don't think it's mentioned in the tooltip but pretty sure the fountain has diminishing returns as I've been stacking 5 on my most recent playthrough & only get 10% cashback on purchases
Scar is just crazy. Besides healing it often makes my stalker turn on music and headbang... 😂 it also breaks the 4th wall...it can spam the Discord notification sound in game 😂😂
THATS WHY I TOUGHT I HAD A DISCORD NOT
AND I THOUGHT I AM GOING CRAZY THX i didnt notic that discord thing.
Bro that’s crazy !!
damn boy thats insane but creative work 😂
my character randomly chose to just throw all grenades i had in inventory.
Use it always wearing the detector in your hands.
Sometimes makes fixes your camera to look towards your companion. And sometimes makes you shoot your weapon in a random way.
Once when I was in the Mercenaries base doing some shopping my guy took its gun out and started shooting all the people I had in front of me lol
I use it very sparingly because is nuts but is the best way to heal myself after fights.
When I did the miracle machine quest, I thought it was a good idea to equip scar for extra psy protection. Still at 100% psy health, my guy immediately took out the pda, turned on the radio and started bouncing to some catchy tune
That happened to me putside of the miracle machine entrance atleast lmao
fun fact about the Phantom Star you can place Mines and IEDs while invisible
Fr???? Thats a very useful nice tip
Oh boy time to farm "Why We Cant Have Nice Things" for Lukash
You can't do anything while wearing phantom star. No weapon and no interaction with anyone or anything
Use it to get past patrols, that is all.
Fun other fact... if you plant the IED while someone watching (I was doing the assasinating mission) then that stalker will come by and reset the timer on the IED. The funny thing that they cannot defuse the IED so they will take turn to reset the timer
I guess you forgot to mention that the scar makes you do whacky stuff while equipped as well. The other day I was watching a streamer equip the scar and walk around the friendly base happily, only for the character to randomly take out a grenade and nuke themselves right in front of the workbench
Moon is great. It basically allows you to spend a night at a camp, crafting, cooking, repairing, and not sleep at all - you'll still get your sleep meter full by morning. Only works from 22:00 to 4:00, though.
Why sleep when cocaine and epipen exists
21:00
@@giu4295 Caffeine tablets, coffee, cold brew tea, marihuana, energy drinks...
The thistle artifact actually has some great hidden utility. While I was using it early in a run I realized that, quite often, because I nicked a target and while it took a good chunk of their health did not kill them, the added bleed would then drop them to the threshold where they would then go down on the ground and either just lie there or then move into the surrendering position.
that sounds pretty damn helpful if you have a weak weapon, nice.
my character once shat himself when i used the scar artifact
Beacon is very useful when you need to take highground instead of your enemy
yup. it's fairly useful for tactical relocation to a snipers roost.
I used it to raid the military base south of Cordon, and it was great, skipping past the heavy MG was a treat
Two phantom stars let you run from AW, through Red Forest, turn off the brain scorcher and run back to AW, all without firing or taking a shot.
Where does it usually spawn?
@@Pickle1762 I haven't played recent versions or looked at the data. But, anecdotally: The swamp north of the southeast village and the area between the village and the church. Also Cordon north west of the rail bridge on the way to the swamps. Also Garbage in the place with the trucks. I was able to trade it off someone who announced that they'd found it in the Cordon.
@@sneedle252 thanks for the reply and hint mate :) keep safe
@@Pickle1762 No worries mate. Just an extra detail: I found founding it very unpredictable. One game there were two sitting next to each other where the trucks are in Garbage, another game I intentionally loitered around where it had spawned in other games, and got nothing. Ultimately went with the strategy of not exposing to further danger incurred by taking longer to get the game done.
The Miser's skull does work, it drops money around the body. For runs in hard mode, it's always better than nothing honestly
You better move the Lamp 1 tier above! It help you find the Package with RF Receiver much easier. Open it right the moment you get it because it gave me a Seraphim as an extra loot
I'm not sure about the actual power supply unit on the exoskeleton but the Electron seems to work on the military battery packs that you use to charge the PSU, no matter how empty. Pretty great in my opinion.
On the other hand I don't need to use batteries because it seems that the lowest energy consumption PSU is currently bugged. For me it's continually regenerating power even when I am moving around. More than I'm using on average, so I'll seemingly never run out.
Also, the power is going above the displayed max capacity of the PSU...
Some of the broken ones do work, you just have to move from level to level to get it working. So spawning it in doesn’t help.
Yessssss! The video I've been waiting for! XD
I got the lamp artefact working on my install. As I understand it only works deep in the night. I didn't test it with RF packs, but stashes did light up, I would say even not with dim, but quite a bright pulsing light(which goes through walls and floors). It lights up all lootable backpacks and other sorts of stash containers, even if they aren't marked and don't have any loot. I also noticed that it wouldn't light up all of the stashes, especially big in terms of appearance, such as big safes or car trunks, but some smaller ones have this problem too.
the unlit stashes are likely additional modded ones but that is just a guess
RF packs shows up too
Lamp worked REALLY well for me. Often they would shine a a pulse noise light around hidden stashes for me. It works best in dark and dim places without flashlight. Even better if you have a good gamma ratio.
I like how he didn't mention the side effects of Scar, lol
fr, though as long as you equip weapons and grenade you should be fine. That probably moved it down from s tier
@@albertzhang5237 not only that... there´s an effect that drains your psy health to death.... the only reasonable way i found to use this artifact is with one or two signets in hand, in a campfire
You forgot one more essential Artifact we have from the start: The Quicksave Artifact.
Easily S Tier.
generator should go into D or C it can charge exo batteries really good when combined with the battery that recharges from standing still
Beacon is best used as (literally as it's perk states) an unorthodox way of traveling. You can skip most of walking if you use a sniper rifle. Want to get to the other side of Cordon? Shoot some guy on the railway bridge. Want to get across the CNPP in seconds? Shoot some Monolithians on the rooftops.
Personally i love the "chain" paired with "signet". very good free healing if you just take health damage
5 dragon's eyes vs eidolon
Fountains are awesome, literally equipping 5 of them gives you a 20% discount on purchases
I use the electron to charge a bunch of batteries i strip out of dead stalker drops then sell them to traders for extra money. Also theirs a bug where even if you took the batery out of an item it will sometimes put a fully charged one back in making esentially infinite money because most traders will buy batteries. Also it now works for exo bateries.
Do NOT use the Scar... DO NOT USE THE SCAR!!!
9:00 Scar makes you crazy as well, making your character do random things. Sometimes its dancing, sometimes you just randomly throw a grenade or simply go crazy and die. I have no idea if it still works like this since I did not update it yet...
Haven't slept in days because of the moon
Dragon eye massively useful against bunched up Sin
To compound on the Signet. If you get a few of them, they stack big time and you can super regenerate at a campfire. Like even 3 of them will full health you from 1% in less than a minute.
Thank you for the video
8:59 my dumb-ass listened to you without reading the artifacts description.
Needless to say i was very confused when my guy starts yelling at people around him, followed by pulling a grenade out and then pulling the pin.
And then just dropping it in a small room while there is a blowout happening...
Where the fuck did the grenade even materialize from ? i didn't have any.... xD
so many emotions in such a short span... Loved it
ofc the furry puts the knot in s tier
as an impatient bastard chain is necessary for me just because you get essentially infinite sprint until it breaks lol
I think the Bat was completely randomised in a recent change which is extremely annoying as I'll now be ignoring it.
YOU ROCK
That's the one bummer I had with GAMMA so far. My favorite trash artefacts were butchered.
Miser´s Skull works for me but the money drops in there bodys (when looting them) it does not drop on the ground.
But the money is meh kinda like 80-900 rubel. But if you find it at a new game run and you got no aother stuff to put in the belt it is okay
Tapeworm is broken? I had someone else on youtube telling me it does work and you can even throw it on the floor to act more like a mine.
Maybe it works in Anomaly but not GAMMA?
I ran into the same issue. I tried what other players suggested on the Gamma server like dropping it etc. but none of them did anything. I'm pretty sure it doesn't work at Gamma at all
Good video, Lamp already works, but is barely visible at day. Is my "must have" for easily find hidden RF packages. Use at night.
3:53 iirc it can also add fully charged battery into your device if there's no battery inside it.
I hate the perk artefacts.. Breaks the immersion
Makes a semi realistic horror survival shooter have an aspect of silliness which takes me out of the experience
Generator gives a movement speed boost that is better than all other perk based artifacts (besides Lucifer). The speed boost is 0.115, which is better than Moon's 0.085, but worse than Lucifers 0.160. As well, Generator's can stack with each other. It should be at least C-D tier.
Can I play this comfortably even if I hadn't played any original stalker games? Or is it going to ruin my experience?
sure, i don't see how it may ruin the experience, sure you may not know why this or that person is important, but it's nothing bad about it, i recommend you at least try the OG games with mods that fix bugs and make the game itself look better, but that's for you to decide. it's the beauty of anomaly and it's modpacks, it's a "sandbox" version of stalker where you can do pretty much whatever you want
misers skull is actually knida good if you know where to find zombie stalkers, if ya have 5 misers (not that hard honestly) you can expect anything from 10-30k for head tapping 5 zombies and if ya get a big horde of them shite aim boys (10+) its possible to get near 100k for just killing a few none threatening enemies.
Moon is low key A tier perk, because of how much can you burn fatigue by using lots of meds and eating. Saves you trip to the bed after each raid (because let;s face it - best raids are night raids after you got at least gen 2 nvg). When it actualy works, it bugs sometimes not activating by night.
Moon is worth keeping around in case you are unable to rest. If you only equip one at night it will keep you awake for free. Just make sure to take it off at sunrise.
Beacon sounds like it *may* have some extremely rare situations of utility. Perhaps if there’s a very easy to wipe opponent and it lets you jump from high point to high point via sniping. Could actually save time traversing Garbage or maybe Zaton. Anyone actually used it well?
Actually, Miser's Skull is working currently. It drops arround 1000 rubles per each hedshot arround a killed enemy.
Apparently you’re supposed to load into a zone first to get Miser's Skull to work. But still, 80-900 rubels? Kinda worthless
I wish to know about Knot.. do a video about it plz.
ua-cam.com/video/5xZ53B8XUJ0/v-deo.html
Tape Worm should be S or at least A tier, that thing make the mutants in 2 meters unable to hit you, cooldown of 6 second, if you know how to dodge, make you invincible
Including Artefact Perks into GAMMA is probably one of the worst things in this modpack for me.
Stalker and artefacts were never about this. It transforms a game where key feature is careful exploration and balance of what you equip to FPS RPG.
You forgot the side effects of the scar
Great content, thank you for work!
Please make a video about gamma settings, how to disable-change default modlist and add new ones without game crash-bugs plus your preference.
Well....let me tell you my experiance with dragon eye 😂 I played Invictus and found dragon eye,I did equipt it and all was good until I had close combat in tight space,guy exploded in my face,I died 😂
i'm surprised to see Beacon so low.
at the same time i never felt the need to use it so maybe that's a justified tier.
while using beacon fighting a squad in open ground is certainly a poor idea, i want to test if quicly relocating can confuse the ennemies
next time, with beacon on, i will go to wild territory to shoot that mercenary sniper on top of the building. one of them can be easily killed by shooting through a gap in the fence from the north side. Sound cool to do
Hi NullMoxy. I recently joined your channel and I have noticed several times in your videos that the Elektron anomaly looks different, much more beautiful than usual. Like in this video at 3:52. Obviously, some mod or modpack contains it, but unfortunately I haven't been able to figure out which one yet. However, I would like to see it in my EFP build and if you could help me with this, I would be grateful.
Maybe I'm missing it but where's the Tapeworm?
Could you make one of E.F.P. ? Thanks
head shot money rain artefact works and make me rich
Why didnt you factor in scar making you randomly shoot people
Is t there more?
Do a scope or armor Tier list !
It would all be up to personal taste. Best armor is merc ace scientific suit.
Best weapon is up to you but he already did that.
yeah, i hope they improve the artifacts and make them more interesting in stalker 2, most of em are just plain pointless.
Scar si funny and if you combine whit the signet you are full in 5 sec
I don't see anypoint using most of the artifact in gamma cause mutant hide is far better
i use the emerald bc of the environment protection, it is just great to have if you want that extra protection imo
Are you going to make a tier list of original artifacts? They were changed drastically from original CoP artifacts. I remember most of my gameplay in original trilogy mostly CoP) was dedicated to artifact hunting and now there stats changes and state reduction.
hello! Do you know any mods for turn off headlamps for ENEMIES in combat or stelth?
There's a setting for that already. It's called "stalkers use headlamps", just turn it off.
@@jesuschrist8402 damn! Really!
Any idea which anomalous zone the phantom star spawns in? Trying not to cheese my playthrough with item spawner or god mode for Brain Scorcher.
I belive zaton and jupiter are the best places to search
Honestly, these perks seem too ‘gamey’. Can they be turned off?
You can just choose not to use them
don't think it's mentioned in the tooltip but pretty sure the fountain has diminishing returns as I've been stacking 5 on my most recent playthrough & only get 10% cashback on purchases