Hey guys! As usual, please be careful not to have any spoilers in your comments, which goes for story beats, lore details, but also backseating and gameplay mechanics! Give me a chance to figure stuff out by myself so I can provide you with an authentic first time experience! thank you for watching!
lol, there are so many "non spoiler hints" in the comments. I recommend you don't read any of them. You know the sense of accomplishment you felt when you discovered how to make fiber mesh? If you read them you will lose all of those. Also, your pace is fine, a little above average actually.
Honestly, I do feel that the hassle of having to feed/water yourself is big part of the game and, more importantly, a big motivator to solve those issues somehow :) and you will feel so good when you finally do. That said, it is your game, play it as you wish and in a way which is fun to you. Personally, I'd say that "easy mode" takes away from the experience. The new camera placement looks perfect :) professional.
I probably ruined my subnautica experience by watching too many play through videos and reading the game wiki while I was still at the start of the game
It's pretty easy even in the early part of the game. Salt some Peepers and make the +30 water from bleach. One fish and 2-3 bottles of water will last for quite a while when out exploring.
@@LukaelPlays You are doing Fine, do not worry about lack of progress take your time, The Replicator shows you what you can make it lights up these things in green, just go out and explore, scan everything, enjoy the game Good Luck
@@Gazer75 it takes some time for some people to figure out the water from bleach, cough like me cough. And moreso, when you're first playing the game, every expedition out there tends to take a longer time because you're just taking things in as well. I know that these days when I play I can have a seamoth made before I need food or water for the first time, but that's not really the new player experience.
Don't worry about not seeming to have a lot of progress. Early game is a lot of figuring things out. You made a vehicle, got some important radio messages, even found the pink mushroom cave!
Camera placement looks good, and the border is good too. The entire point of the game is that you have been stranded on an alien world and need to * survive * and that includes finding ways to secure food and potable water. Sure, you can turn that off since it's a game, but then you are turning off a not insignificant portion of the game. I mean, at that point you may as well just turn off the oxygen requirement and damage and just go swim wherever and look at the world. I don't think many people would watch that tho, because that wouldn't be very interesting.
I'm glad you appreciate the Reefbacks in the same way I did. I built a base under them because it felt safe. Hearing their echoing calls meant home to me.
@@cobrazax I'm going to guess because he's on controller which makes switching annoying. Keyboard is better or moving the Seaglide to the 1st hotkey at least!
The game really IS giving you the information that you need. First time near a creepvine with a knife in your inventory, it told you to cut them. Your inventory was full and you never returned there with inventory space. You need to pay closer attention or you will keep on missing stuff like fragments that you missed already^^ also whenever you craft something that requires a battery, just use empty ones. Same goes for power cells.
Not a spoiler or anything, but it cracked me up when you were thinking out loud about your pod's power and worrying about how you might "run out" when on the screen the text literally said "Solar power cell". So, no solar power won't run out on you, don't worry, it comes back with sunrise.
To add vines and clusters are different things. You keep getting the clusters and wondering where the vines are. 😪 hint.. vines, and they require a knife, unlike clusters that you can just pick. .. and your picture border can be a bit darker so it blends in better. Otherwise it looks ok @LukaelPlays
13:21 Lukael: "I'm gonna need the same device, but to go back down..." uses seaglide to travel faster in water 40 seconds later. 1:15:07 Lukael: "I'm seeing plenty of quartz but no... silver..." proceeds to immediately sail past 4 sandstone outcrops. The reason I watch these playthroughs after all this time is to remind me how massively different people are.
Interface tip: if you have the scanner equipped and are looking at a scannable object, if you do not have the associated blueprint yet there will be an icon in the bottom-right corner of the screen. If there is no icon, you have the blueprint and will just get titanium.
even if you don't have it equipped that icon will show. Always be on the look out for it. Sometimes lore, sometimes mechanical hint or to-do from the game you are intended to find.
Also if he scanned the deposits before cracking them open he would learn where they can be found and where to find each deposit. I was yelling this at the screen every time he mentioned silver or gold.
I love that you are taking your time reading through all the scans. So many let's players skip all the reading or read off camera because they are afraid the viewers will find it boring, but that way they lose a big part of the story of the planet and why you are here at the first place. Every little bit of information is a puzzle piece in the bigger picture and without it you lose a lot of the details in the final "painting". Also, all the reading aloud will help you with your English pronunciation (I know, I'm not a native English speaker either). I agree with the other comments that managing hunger and thirst is a big part of the game and with time it becomes second nature, just like in real life. Without it you will never be excited about finding new sources of food or new ways to make water. Essentially though it's your play through and if it bothers you to the point that you don't feel like playing, go ahead and remove it. I'm very happy that you want to avoid spoilers and to this end I would like to ask you to be cautious when you find "Time Capsules" laying on the ocean floor. These very often contain spoilers left in the game by other players and may contain pictures and technology that you will find naturally way later in the game. At least wait to open them until late game. I know that mentioning time capsules at all is in it self a spoiler, but I thought it was necessary to avoid way bigger spoilers. I hope you can forgive me for that. 😅 Overlay and camera placement looks great. 😊👍
I would really prefer if you didn’t do freedom mode. Yes, the food and water is annoying at first, but that’s intentional. It’s initially just about preparing, but as the game progresses, you will encounter new things that need this mechanic to be rewarding. I’m being intentionally vague because I don’t want to spoil things. But if you play in freedom mode, many of the things you encounter will now be pointless, and you miss out of the reward that they bring.
Agreed. A lot of the discoveries reduce the annoyance of survival aspect so discovering them in freedom mode won't mean anything. To be fair, those discoveries are just a tiny part of the whole experience and not having to craft and consume food and water would probably make a stream or UA-cam video have less boring parts...watching someone cure fishes and make water over and over isn't as entertaining as watching a person discover new places and things.
@@pfang32 For my own play through I played survival but when I'm watching other people play, I usually just skip through all the food and water crafting parts, most of the reading and even skip through all the traversal and just watch the parts where something new is discovered. Genuinely curious, are you saying you watch everything in let's plays without skipping those parts? I'm probably getting too old for that now 😂
I feel like without hunger or thirst, you’d go too far, too fast. It gives a break between discoveries to digest any information, and prevents you from basically speed running the game
@@WhoTnTFor me, I would watch all of that. The story and mechanics are what makes games different, otherwise, I might as well just watch something like Minecraft if I don’t want to see it.
i would definitely recommend keeping the thirst and hunger, it doesn't seem like a big deal especially because it's super easy to trivialize by just always having a couple water bottles and cured fish on you but the entire game is kinda balanced and built with the mechanic in mind and like a third of all the blueprint rewards are specifically for it so i think it would be kinda disappointing if you get something only to realize that it's for a mechanic you don't even have turned on
You need to use your seaglide a LOT more, basically whenever you're in open water, outside of the seamoth. Also, don't be scared to explore further away whenever you get stuck. I'm fully enjoying this playthrough and I love your pace so don't stress about it. Prends ça chill bro. :)
About the food and water you can do as you please, however you will come across things that will make taking care of those needs a lot easier. I think the reason why people enjoy it this way better is because when you get those "upgrades" it also feels like you're making progress in the game and it feels way more rewarding (imo). But if you feel like the needs bother you so much that you don't enjoy the game I would rather see you play on freedom mode than nothing at all hahaha
Since you asked: Survival mode is certainly the way to go for any first playthrough. Subnautica was designed around this mode, and initially there were no weapons at all, making survival more challenging. I wholeheartedly believe that by switching to Freedom mode, you would deprive yourself of important aspects of the game, and of the most important motivation. As for your concerns about progress: In my experience, fans of Subnautica are on board (pun intended) with a slow pace. Still, if you do want some "action", all you need to do is pick a direction and go. There is only minimal handholding in Subnautica anyway; the game relies on players' curiosity as a driving force.
That one evil fish at 1:21:57 that caused the final blow 😵 I definitely did a "oops well I'm gonna reload my last save" with my first seamoth loss too so you're not alone😅I did lose about 10 min worth of exploring though...so I definitely learned my lesson about saving often lol Progress was great in this episode!! So many "ooooh I can do that!" moments and those are just priceless, exactly why us Subnautica lovers watch these blind videos. Cant wait for next week's episode, and hope you're enjoying the game!
1:42:10 - Sometimes you get solid progress, and sometimes you get three straight episodes of pain, losing Seamoth after Seamoth, forgetting where you went, just getting absolutely demolished by the game. Those are the moments people remember :D It's an interesting discussion: why should all videogames be pleasant? Why can't they explore other emotions? Is watching steady progression actually the only entertaining option?
I definitely think art and fiction should be allowed to explore all kinds of feelings, not just positive ones! that's what makes it art is making you feel something (those frustrating games like Getting Over It come to mind as examples of that) I do have a small concern of making sufficient progress in my episodes where people don't just get bored of watching the playthrough I suppose, but it sounds like people are here for whatever happens so guess we'll see!
@@LukaelPlays Oh yeah, I totally get it! People will leave if nothing new happens - but it doesn't have to happen _in_ the game. The most memorable example that comes to mind is Zepla's Stanley Parable playthrough vod - she would repeatedly enter the right door instead of the left, even though there's literally nothing new there, and every time it gets funnier. There's her stream chat in the video, and the chatters are all dying from laughing. The pure suspense of "will the cycle finally end? will she do it again?" - killed me every time. Literally _nothing_ happens in the game _for like an hour straight_ and it's one of the funniest bits ever. On the other hand, I stopped watching at some point later on when it was simply her going through the motions of beating the game. Cause I've seen the game itself, you know?
The food mechanic matters more the further you go. How you manage it contributes to your effective range. The success of a long and dangerous journey means more when it's in part due to smart preparation.
I remember reading a tip on someone else's playthrough that night is a good time to gather food, water, read your PDA entries, etc. Since you expressed frustration with both night and food/ water, might be a helpful strategy? Keep at it. You're doing great.
Great "let's play", I really like you read everything, as this is one of the most immersive part of subnautica - the survival, the mystery. Here are hopefully some spoiler-free hints. Hint 1: Review your part 1 video at 1:55:35. Hint 2: Hunger and thirst are not that difficult to manage, but in a freedom mode some things, that makes the game immersive, will feel useless. Hint 3: Take careful look where you found the copper (it is not always caves). Silver and gold are more dense metals requiring more pressure and heat to form.
After I got your first Subnautica episode recommended, I binge watched your whole The Outer Wilds Journey! 😂 I really really like your play style! I'm staying here!
1:01:24 I gotta say, it is such a pleasure seeing someone that actually reads notes and is able to intuit things that can be done. Far too many tubers have a casual arrogance about them like they think and act like they know what to do but constantly miss things and get things wrong. Others just ignore so much of it and do it their way, resulting in either constantly struggling and failing about, or just straight giving up. Enjoying your playthrough very much so far.
When I first played this game, I approached it with a mindset of roleplaying as my character. I followed PDA advice, went through safety checklists, prepared rations, and so on. I explored the large wrecks and caves using IRL industrial diving recommendations, methodically looking at my oxygen and health meters. It was very enjoyable because the game rewarded my roleplaying. Having procedures and setting up infrastructure with lights and scanners also made it way less scary. I knew how to conquer the unknown. But your approach is somewhat different. It might be more rewarding to go without food and water management, your call.
I did that too. It is the best way! I even desided to build my habitat above the water, cos as the main character I would p[robably be fking tired and annoyed by the ocean and would want to see at least the sky and surface above the water :)
Everytime he drives through the creepvine I am screaming fiber mesh ... fiber mesh. Also driving and sswimming past all the outcrop rocks I'm screaming silver ... silver
I also feel like having the survival aspects to this game is very important, seeing someone learn to manage, get creative, and get upgrades in game to deal with that aspect is super enjoyable as a watcher.
Captain, all is well... There's no need to compare your playthrough to any others, you're doing fine and making great progress. Every Subnautica playthrough is unique and different. I'm loving your episodes and it's so great to be able to see your face clearly, excellent camera btw, the best I've seen... I'm 60, so your slight French accent and the fact that this is an underwater game reminds of the Great Jacques Cousteau and his son's incredible underwater documentaries back in the 70's, narrated in the U.S. by Rod Serling from The Twilight Zone. This is my favorite Subnautica playthrough so far, you're doing fine. No spoilers, but if you make the bleach - you'll get TWO 30 unit bottles of water and you won't have to chase those Bladder fish anymore. The Gravity Trap is another way to always have fresh fish at the ready, just saying... Having said all of that, as a Subnautica Pro, I'd give you an excellent grade so far, and you definitely are better than most people who I've watched do Subnautica playthroughs. Stay hydrated (stockpile some water) and thanks for taking us on your journey to conquer your crippling fear of the watery depths, aka - thalassophobia. Oh, you're not that scared of the deep water you say? You will be, lol... Take care 😅
Thank you for the kind words, glad you're enjoying the playthrough so far! Jacques Cousteau huh? maybe I should try and find myself a sailor hat for the rest of the playthrough! 😁
First of all. I'm new to this channel, I'm here because I like Subnautica and I enjoyed your first video. And I usually don't comment just to state my opinion. If I end up watching something that isn't my particular thing, there is plenty of content on youtube to move on to. But since you specifically asked for our opinion; I get drawn in to a Subnautica letsplay when there is little to no editing, and is played in survival mode. Just because that's how I experienced it my first time playing it. Confusion and disorientation at the start included. On another note, you're doing great so far. Letsplays tend to work best when the one playing is enjoying themselves. So, you do you dude. If you're enjoying yourself, people will gravitate to it.
You gotta use your seaglide more often. It is a lot faster to swim around with it and it lets you outswim the exploding fish. Also, you didn't seem to notice, but there are 2 types of outcrops. Limestone, where you get the titanium and copper, and sandstone, which looks slightly different and has different resources, including silver and lead (what you found at the end).
THREE types. He just hasn't found the third yet. To clarify: the jagged one is Limestone (titanium and copper), the round one is Sandstone (lead, silver and gold) and finally there's the third one, that I won't spoil but it'll be needed real soon.
Use the seaglide more when exploring... Much faster, explores more of an area for less oxygen, has a built in light to see..... and it outruns those exploding fish!😊
For the crashfish, the easiest way I have found is exactly what you did the very first time you encountered one in the first video. Get it swimming at you, then quickly swim past it in the other direction. They can't turn worth a damn, and will always explode after a set amount of time, getting close to them to swim past will not trigger them early.
Yeah this is the right way right here. Swim away from the crashfish for a second, then turn around and swim toward it and past it. They will explode well behind you. The only way to outrun it otherwise is by using the seaglide.
I'm happily watching your playthrough. You've probably already played more and figured this out, but you need to be looking for those rock "nodules" that you've been breaking open. They are everywhere on the rocks. Also, the seaglide moves you around a lot faster. You can park the Seamoth near its crush depth and then use the seaglide to quickly explore at 250m depths. You can also outrun crashfish with it. I understand your desire to switch to Freedom Mode, but as you progress you'll enjoy the mechanics that make food and water less tedious.
I'm enjoying your playthru; have subbed to your channel for the duration. The reason to play on Survival Mode is the sense of accomplishment you'll feel when you eventually find easier, more efficient ways to satisfy your hunger and thirst-hope you don't consider that a spoiler. ;)
Tip: Scan the rocks you smash to get metals like gold or silver(Before you break it). It will allow you to see a description of which metals they can contain which will come in use later when you are able to scan for them without having to remember what each one drops
I watched enough Subnautica playthroughs to know that you are getting to grips with hunger/thirst mechanics well. Others didn't figure out how to utilise the various species of fish, for example, and they had a bad time. I suggest you stick with survival mode, because the discomfort the need for sustenance induces in the early game (and the need for a certain amount of preparation in the later game) are deliberate design elements and important for the game's mood. I'm certain that you will manage. 😉
FYI... The Crashfish (Exploding fish), they are fast, (faster than you) but they have a horrible turn radius. When one is swimming at you, swim directly at him and past him. By the time he turns around, you'll be long gone. You can also go faster than them using the seaglide.
Hey, I just want to say that you're doing well. Keep following the hints for the survival pods, there are treasures to be found in the blueprints within them, as well as putting the story together from the data pads. You're on the right path with scanning everything. The moonpool is essential for recharging your seamoth, and other future vehicles. I think you can do the radiation suit with lead and silicon (rubber). I highly recommend making a habitat.
I definitely think the added tension of food and water contributes to a better viewing experience, and as others have mentioned it makes finding various things later more rewarding. It's intentionally supposed to be a minor struggle early on for you to overcome as you progress. The camera shift looks fantastic, and it's great seeing you explore and discover new things and areas! You're making great progress and it's very fun to watch, no need to worry c: I highly recommend taking your time and enjoying the experience - this game is less a sprint and more a marathon. Making your own choices and seeing where you choose to go, what areas you enjoy or dislike being in, what you think of the different flora and fauna you come across, your reactions to lore surrounding the game - that's what makes your playthrough uniquely interesting and fun to watch. =D
I hope the "reloading when you mess up" will be just a one time thing, as it greatly detracts from the viewing experience if you do that as that basically removes all dangers from the game, and watching people trying to survive the is the point of survival games This does not include reloading when you specifically save to try something dumb to see how it interacts in the game, which you normally wouldn't do without a save function, such as jumping off a cliff to find out if fall damage exists, the main thing is that you need to mention beforehand that you will be reloading the save and not after dying
Please, do keep the food/water. Without any spoilers: there are things you can build that will make managing hunger and thirst much easier, and you should discover these quite soon if you follow the "normal game play" of the story. Just hang on there for a bit longer!
Also most wrecks you can get into if you find the entrance, but you can get disoriented very easily. So definitely visit the same rooms multiple times and look around, because most of the time there will be a door or stairs or a tunnel that lead further into the wreck that you might miss.
My biggest tip is to just scan everything, even items that you wouldn't think are scannable, I big clue to see if you have scanned that object is a symbol will appear at the bottom right of your screen when you are close and have your cursor on the object. For example, if you hover over limestone it should show that symbol.
I’d say play the game in whatever way you want. Turning off food and water does remove a part of the gameplay, but also doesnt have any effect on the story or lore. The game is about exploration and discovery. I personally think learning to survive is part of the discovery but I also like making big fully functional bases and all that stuff too. If its not for you thats entirely fine and I’d happily watch just to see you experience the story and amazing discoveries along the way. Early on it does feel like a lot of pressure but later on it does get much easier to manage. All survival games behave that way, like when you first start Minecraft that first couple days are a challenge to stay alive living in a dirt hut, but once youve played a few hours and gotten better gear and a proper base built the basic surviving is easy. When I played Subnautica I eventually had way too much supplies sitting around once I found ways of collecting it that felt comfortable for me.
The survival mode is the intended method of playing the game, it's more rewarding since you find technologies later on and the food and water stops becoming a problem However if it does pose too much problem for you at the start, you can switch to freedom mode
Also its okay to look up where stuff is located, since it is very easy to lose where a certain resource is located. Silver and copper and gold are all obtained from outcrops, which don't show what's inside until you break it. Just try to avoid spoilers lol
@@faaridfarooq saying It gets easier its fine. Saying you find technology to make It easier, yes, It really is a spoil. Confirming something "you can guess" is pretty much textbook spoil actually.
You can deconstruct the structures that you've built with the habitat builder to get a full refund of the resources. So don't sweat too much about where to put your first base. I'd recommend trying it out close to your pod until you get the hang of it.
I really liked this let's play, but reloading a save in a survival game kinda takes the fun out of it for me. Sure, it's a hassle if you lose your stuff, but that's what makes it interesting in the first place. Without something at stake, there's nothing to fear or be worried about at all.
💯 would not watch freedom mode. It's a survival game. Survival is the entire point. Keep playing and the food/water situation improves. Honestly, if survival isn't your thing, there are other games, but the Subnautica experience is worth venturing outside your comfort zone. The overlay looks good as is.
1:15:24 you can notice that the design of the "rock slot" that contain minerals are slightly different for different types of minerals. In these tunnels where you are they are more interesting ones !
it's basically a right of passage to kill a fish while piloting any vehicle. I'm sure you'll figure out the materials dropping mechanic sooner or later. :3
I would say do freedom mode if you're just in it for the exploration, and if that is the aspect that makes the game the most fun for you, do it! However, I found the food/water management is not there simply to make the gameplay grueling, it actually serves a very important role in making the story immersive and the exploration journey rewarding. Loving the start of this adventure regardless, keep doing whatever you feel works for you best! EDIT: Also, don't feel bad about not making massive progress storywise. I believe most of us are here for the journey!
Just keep exploring that great game at your own pace 🙂 And when you are scared at night, i have a song for you that i heard from another guy playing that game ^^ "In the middle of the niight, im diving through the sea In the middle of the night, in my pants i will pee In the middle of the niight, im diving through the sea In the middle of the night, please dont eat me!!!" Just repeat while diving and you will feel better 🙂 Have Fun with this Gem and thanks for the nice content!
Not sure if you noticed, but in the bottom right corner a scanner icon pops up if you can scan something / you havent scanned something you are looking at :)
For me the fun in watching other people's playthroughs is seeing them enjoying it. If the food/water issue takes away from your enjoyment of the game it takes away from my fun also. And if it annoys you so much that you are in danger of stopping to play, then go for it, switch to freedom. Of course! I will certainly continue to watch because this is not what makes Subnautica Subnautica. But I must also agree with the other commentators here. It IS a big part of the experience and the reward when you overcome those obstacles is very, very satisfying.
1:30:00 I think I've seen this happen in an LP before, and the person had hopped out of their seamoth while it was moving and was close to the pod, and what was happening was the seamoth's momentum would cause it to collide with the pod. So could be any source of external damage like that.
One of the great things about the game is that you can play it completely at your own pace so don't worry about going slowly. The constant "where's the silver" is pretty funny though, as you literally pass by silver repeatedly.... lol
The video top left with the frame looks really good, love it! I would love to know what were you picturing in your head when you were looking for silver or lead. Like, what were you expecting to find? You were speaking aloud great ideas as to where you could find them, but then seemed like you weren't really committing to going out and searching the places you were talking about, except for the same tunnels you've been through many times. But maybe it's just that you were imagining finding something completely different and maybe more obvious, and so you didn't take a closer look anywhere new?
Just some kind of mineral outcrop I suppose ahaha but it's still early so I was a bit scared of venturing out too far and kept looking in places I'm more familiar with, expecting new outcrops to pop up, but now I'm thinking that may not be the case....
2 major things 1 there is a story and a path for you to follow you just haven't gotten far enough time wise to have hit that point the time starts from the moment you fix you pod and radio and start answering radio messages and 2 there are 3 types a rocks you break and each is found in different types of areas and contain a set of possible minerals when broken limestone(titanium and copper), sandstone(gold, silver and lead), and shale(I'll let you figure out once you find it as you have not found it yet but like sandstone there are 3 possible minerals in it) im trying not to spoil anything because you are discovering the beauty of this game but seem to be missing some of the details like the type of rocks you are breaking and the world is predetermined except for items you scan and the exact location of minerals/supplies those will generate differently for the most part in every world plus there is a chance you will find a special capsule in your world if you got lucky its one of the coolest things if you find one
Here's a little bit of trivia about the Seamoth: when you're inside the Seamoth, the Stalkers don't attack you - they seem to think that the minisub is a fellow predator. In fact, if you stop moving for a while, they start to nuzzle the hull and try to get it to chase them... they are actually friendly to your vehicle (but not to you). Sadly, the same doesn't apply to other predators.
Hunger & thirst will soon become trivial, don't worry too much about it. The game will provide more options as you progress naturally (I'll leave it at that to remain spoiler-free). I'm not into survival games myself, specifically because I hate managing hunger & thirst, but had no issue with this game even on my first run. Keep exploring and experimenting, that alone should be more than enough for now. Take time to learn the ropes, once you know a bit more about the game water and food will be the last of your worries. You're progressing pretty quick, by the way! I've seen quite a few people take much more time before the Seamoth, and again, you're doing great as far as prioritizing your crafts as well. Keep building stuff, you're doing great!
Sometimes it is sooo depressing to watch people can't find basic material very long time. Like, you don't even payed attention what rock you broke when found silver and lead. (I can spoil, becouse for this moment, the game is already completed)
I enjoy watching the struggle. Without having the food and drink mechanics it just makes it feel hollow and turns it from a survival adventure into just an adventure game. My suggestion would be to play it however you enjoy playing it because you're the one who's behind the controller.
@@alexandrucalitescu5822 I'm aware but I don't want to tell somebody to do something that they don't enjoy just so I can get some satisfaction out of it. For myself, I know that playing a game in a way that I don't enjoy feels like a chore and it's a quick way to get me to stop playing all together. I would much rather him play the game how he enjoys and finish it with a smile and sense of satisfaction than I would for him to struggle to keep interest in the game because of a mechanic that he doesn't like and reached the ending only to feel jaded by the journey to get there.
@@ViviFuchs Oh, I'm with you on this. Sorry, I haven't read the second part of your first comment, so I thought you were with the other team of people who just say "I enjoy watching the struggle so you should struggle, end of story", so I was trying to point out what you said now "if he seems to not enjoy this survival adventure, why should he confine with his viewers' enjoyment instead of his?". Sorry for the confusion
@@alexandrucalitescu5822 no worries! I just like to address other people's viewpoints whenever I give my own to show that I'm not dismissing somebody else's wants or interests.
your pod may have been hurt by the seamoth. If you jump out while it is moving it keeps moving forward. You can actually hurt yourself if jumping out and it runs you over
I know you may have made your decision by now for 2:20, but just in case. I'll say you should play how you want. But I will say, the hunger and food does influence your gameplay decisions like for any game it influences your intentions on base construction as well as how prepared you keep your inventory. Like in minecraft and the forest. You will build a carrot or potato farm around your base, in minecraft the farms will add an ambiance that makes the home look nice as well as makes you consider how you fill your inventory for mining trips. In the forest, it's mostly the same way as it adds goals and strategies to your gameplay and base building. And we always like seeing your creativity in your gameplay. So, as I think you should play how you want. It will be better for entertainment to see how you manage the gameplay around keeping your character fed. It's nice to see what you do with your base and preparations for long journeys. Thirst and hunger will influence that.
My favorite tactic to use to avoid the bomber fish is to use the sea glide once you hear them. Alot of the time when first exploring a cave i kite them to activate as many as possible to make it easier to explore.
I think freedom mode would be fine! A lot of players are attached to the accomplishment of streamlining the food/water gathering process, but there IS a lot of tedium in getting there, ngl. But PLEASE use your seaglide! it's so much faster than swimming, has a built-in flashlight, and you can still collect items and break deposits while using it.
I know I'm a month late and you've already figured everything out but thought I'd leave a comment explaining how I view limitations in game. Sorry for the very very lengthy comment. There are no spoilers and such within. I feel like the devs use food and water as a purposeful limitation just like they do with oxygen. It forces you to plan and think about the risks. You saw that a life pod was 300 m down and felt like the risk was way too great and chose to do other stuff instead. If you had limitless oxygen you could dive for as long and as deep down you wanted with little to no repercussions and to me that would, in this game, take away from the experience and eliminate the challenge. I see food and water in the same way. Without them you could, in early game, swim to the ends of the earth with few things stopping you. Food and water do also kinda function as your "tired meter", if that makes sense. I like to play games in the way the devs likely intended, if I can (sometimes I have to use mods due to some disabilities). This is all just my opinion though and I think people should play in the way they want to play. Games are supposed to be fun, challenging and engaging so play however you want. When I played for the first time I started searching in a small circle around my lifepod and then made it bigger and bigger until I got my first radio message. I headed out to that lifepod, figured that since I was in a new place there were possibly new blueprints and materials to find so I did the same thing. Started searching in a small circle that I expanded more and more. I stopped being that methodical after playing for a while but it really helped me in early game. It is so easy to feel overwhelmed by that vast ocean and also get used to certain routes without even realising it. Everybody plays this game differently depending on what they feel comfortable with and what they feel works for them.
@@LukaelPlays I especially like the ones that go: "do , it will solve , no spoilers!" The "no spoilers intended" is like the mantra of "no copyright violations intended" - lawyers hate this one weird trick!
in general: if you can't find something then it propably appears at deeper altitudes ;). The fiber mech comes from the same plant as the yellow clusters, just hit the plant with your knife
I feel like without hunger or thirst, you'd go too far, too fast. It gives a break between discoveries to digest any information, and prevents you from basically speed running the game.
Also, I honestly think it’s fun managing hunger and thirst. It’s a lot more tedious in another game I’m playing, Grounded, but I still wouldn’t want to play without it.
@@night9830Well it kinda doesn't matter if it's fun for you when he made it clear that managing these is not at all fun for him. The most important thing for him is to enjoy the ride
@@alexandrucalitescu5822 I mean no disrespect to anyone, but I really don’t care. I watch these videos for my own enjoyment, and will simply choose another person’s play through if this one becomes not enjoyable enough for me. There are still plenty to choose from.
3:00 I say do it however you like playing it the most. While the exploration for me is the treasured part of the game, I appreciated the feeling of immersion I got from the physical restraints of the survival aspect. Also adds to the pressure in certain situations, which ultimately adds to the fun of the game for me personally. I played in survival mode for the first time, and subsequently have only played hardcore in both Subnautica and Subnautica Below Zero for that "authentic" (😅) feeling of having to survive while exploring an unknown planet. Oh and I must say, the PDA told you when you scanned a reefback that they have metal-rich barnacles. There may be a reason for that :D
1) If all the other playthroughs on UA-cam aren't in freedom mode, then I think it's time there was one! 2) In all seriousness, I think you should play it in whatever mode will bring you the most joy. I fully intend to keep watching no matter what mode you use.
Nice Video! Haven't watched the whole video yet, but a small tip: you can repair your seamoth with the repair tool. Maybe you already figured it out, but if not. Now you know.
@@LukaelPlaysOh I never thought of that. I've never had it happen to me. In all the playthroughs I've watched that had this happen, was when they were some distance away from the pod and returned.
I want you to experience the game and enjoy it. Not just looking around in freedom mode and give us ur review of a 10 year old game. I feel like in some games the pain/stress of these things are mandatory to fully experience the game. That's just my opinion. But I loved the first episode and wouldn't continue if you went in to freedom mode. Hope you keep going man!
The camera placement and frame look great. Nice choice! Also, I would definitely recommend turning off hunger/thirst if that feature makes you enjoy the game less. I would rather sit and watch someone have as much fun with the game as possible, than having to see someone hassle through a feature they don't like just to please their audience. The story is just as good and the other hazardous elements (such as needing oxygen) are what's most important, so as long as they are still active, you won't be missing much of the game by turning off food/water. Play the game the way you're gonna enjoy it the most! Love the videos bro, keep them coming 💪
There's so many resources for food if you know how to exploit them (reading all the scan info helps a lot when playing this blind). For example (without spoilers), there are quite a few plants which you can grow at home if you sample them with your knife and plant the seeds in a pot indoors. There's even some plants you can just cut and eat--very helpful when you find 2 particular landmarks.
Hey guys! As usual, please be careful not to have any spoilers in your comments, which goes for story beats, lore details, but also backseating and gameplay mechanics! Give me a chance to figure stuff out by myself so I can provide you with an authentic first time experience! thank you for watching!
Bonus drinking game: take a shot every time I say "I don't know how to get silver though" 😂
Scan, scan, and when you don't know what to do, scan some more.
lol, there are so many "non spoiler hints" in the comments. I recommend you don't read any of them. You know the sense of accomplishment you felt when you discovered how to make fiber mesh? If you read them you will lose all of those.
Also, your pace is fine, a little above average actually.
@@LukaelPlaysMy liver would not survive
Try hitting a creep vine plant with your knife and try scanning sandstone outcrops, maybe this will reveal some info
“Where’s the silver?” That settles it. He’s one of us.
The funniest thing is that he is saying that while looking at the rock that drops silver.
He passed like 10 of those while "looking for silver".
Honestly, I do feel that the hassle of having to feed/water yourself is big part of the game and, more importantly, a big motivator to solve those issues somehow :) and you will feel so good when you finally do. That said, it is your game, play it as you wish and in a way which is fun to you. Personally, I'd say that "easy mode" takes away from the experience. The new camera placement looks perfect :) professional.
I probably ruined my subnautica experience by watching too many play through videos and reading the game wiki while I was still at the start of the game
Thank you!
It's pretty easy even in the early part of the game. Salt some Peepers and make the +30 water from bleach. One fish and 2-3 bottles of water will last for quite a while when out exploring.
@@LukaelPlays You are doing Fine, do not worry about lack of progress take your time, The Replicator shows you what you can make it lights up these things in green, just go out and explore, scan everything, enjoy the game Good Luck
@@Gazer75 it takes some time for some people to figure out the water from bleach, cough like me cough. And moreso, when you're first playing the game, every expedition out there tends to take a longer time because you're just taking things in as well. I know that these days when I play I can have a seamoth made before I need food or water for the first time, but that's not really the new player experience.
Don't worry about not seeming to have a lot of progress. Early game is a lot of figuring things out.
You made a vehicle, got some important radio messages, even found the pink mushroom cave!
And thats what progression really is in this game
Camera placement looks good, and the border is good too.
The entire point of the game is that you have been stranded on an alien world and need to * survive * and that includes finding ways to secure food and potable water.
Sure, you can turn that off since it's a game, but then you are turning off a not insignificant portion of the game. I mean, at that point you may as well just turn off the oxygen requirement and damage and just go swim wherever and look at the world. I don't think many people would watch that tho, because that wouldn't be very interesting.
I'm glad you appreciate the Reefbacks in the same way I did. I built a base under them because it felt safe. Hearing their echoing calls meant home to me.
Oh damn, that's a great idea actually.....
Yeah the noise they make is in my top 5 subnautica sounds
"You can't really outswim them it seems (crashfish)"
Seaglide: "Am I a joke to you?"
but just think of the great glutes I'll have from all this swimming!
@@cobrazax I'm going to guess because he's on controller which makes switching annoying. Keyboard is better or moving the Seaglide to the 1st hotkey at least!
also they (the crash fish) kinda turn slow....
The game really IS giving you the information that you need. First time near a creepvine with a knife in your inventory, it told you to cut them. Your inventory was full and you never returned there with inventory space. You need to pay closer attention or you will keep on missing stuff like fragments that you missed already^^ also whenever you craft something that requires a battery, just use empty ones. Same goes for power cells.
Best way to solve the small quickbar is by just not crafting the flashlight ever. The seaglide has a flashlight.
Freedom mode will take away a big part of the game like when you discover new technologies that make water and food easy to obtain
Not a spoiler or anything, but it cracked me up when you were thinking out loud about your pod's power and worrying about how you might "run out" when on the screen the text literally said "Solar power cell". So, no solar power won't run out on you, don't worry, it comes back with sunrise.
Yeaaaah I was a bit blind with that one lmao
You were literally swimming past potential silver while saying "where's silver" lol... Like, multiple times :D
🤦♂️🤦♂️
To add vines and clusters are different things. You keep getting the clusters and wondering where the vines are. 😪 hint.. vines, and they require a knife, unlike clusters that you can just pick. .. and your picture border can be a bit darker so it blends in better. Otherwise it looks ok @LukaelPlays
13:21 Lukael: "I'm gonna need the same device, but to go back down..." uses seaglide to travel faster in water 40 seconds later.
1:15:07 Lukael: "I'm seeing plenty of quartz but no... silver..." proceeds to immediately sail past 4 sandstone outcrops.
The reason I watch these playthroughs after all this time is to remind me how massively different people are.
Seaglide is not ENOUGH I need an ANVIL
Interface tip: if you have the scanner equipped and are looking at a scannable object, if you do not have the associated blueprint yet there will be an icon in the bottom-right corner of the screen. If there is no icon, you have the blueprint and will just get titanium.
even if you don't have it equipped that icon will show. Always be on the look out for it. Sometimes lore, sometimes mechanical hint or to-do from the game you are intended to find.
Also if he scanned the deposits before cracking them open he would learn where they can be found and where to find each deposit. I was yelling this at the screen every time he mentioned silver or gold.
I love that you are taking your time reading through all the scans. So many let's players skip all the reading or read off camera because they are afraid the viewers will find it boring, but that way they lose a big part of the story of the planet and why you are here at the first place. Every little bit of information is a puzzle piece in the bigger picture and without it you lose a lot of the details in the final "painting". Also, all the reading aloud will help you with your English pronunciation (I know, I'm not a native English speaker either).
I agree with the other comments that managing hunger and thirst is a big part of the game and with time it becomes second nature, just like in real life. Without it you will never be excited about finding new sources of food or new ways to make water. Essentially though it's your play through and if it bothers you to the point that you don't feel like playing, go ahead and remove it.
I'm very happy that you want to avoid spoilers and to this end I would like to ask you to be cautious when you find "Time Capsules" laying on the ocean floor. These very often contain spoilers left in the game by other players and may contain pictures and technology that you will find naturally way later in the game. At least wait to open them until late game. I know that mentioning time capsules at all is in it self a spoiler, but I thought it was necessary to avoid way bigger spoilers. I hope you can forgive me for that. 😅
Overlay and camera placement looks great. 😊👍
On top of which the scans give you big clues about what to do next. Extra props to Lukael for reading them!
I would really prefer if you didn’t do freedom mode. Yes, the food and water is annoying at first, but that’s intentional. It’s initially just about preparing, but as the game progresses, you will encounter new things that need this mechanic to be rewarding. I’m being intentionally vague because I don’t want to spoil things. But if you play in freedom mode, many of the things you encounter will now be pointless, and you miss out of the reward that they bring.
Agreed. A lot of the discoveries reduce the annoyance of survival aspect so discovering them in freedom mode won't mean anything. To be fair, those discoveries are just a tiny part of the whole experience and not having to craft and consume food and water would probably make a stream or UA-cam video have less boring parts...watching someone cure fishes and make water over and over isn't as entertaining as watching a person discover new places and things.
Yep and I have abandoned a let's play cause the person said no food.
@@pfang32 For my own play through I played survival but when I'm watching other people play, I usually just skip through all the food and water crafting parts, most of the reading and even skip through all the traversal and just watch the parts where something new is discovered. Genuinely curious, are you saying you watch everything in let's plays without skipping those parts? I'm probably getting too old for that now 😂
I feel like without hunger or thirst, you’d go too far, too fast. It gives a break between discoveries to digest any information, and prevents you from basically speed running the game
@@WhoTnTFor me, I would watch all of that. The story and mechanics are what makes games different, otherwise, I might as well just watch something like Minecraft if I don’t want to see it.
i would definitely recommend keeping the thirst and hunger, it doesn't seem like a big deal especially because it's super easy to trivialize by just always having a couple water bottles and cured fish on you but the entire game is kinda balanced and built with the mechanic in mind and like a third of all the blueprint rewards are specifically for it so i think it would be kinda disappointing if you get something only to realize that it's for a mechanic you don't even have turned on
And a reminder, in episode 1, after you crafted your knife, it prompted you on-screen to cut the creepvine, but at the time your inventory was full.
Yeah. You'd think that prompt would stay until you successfully put some in your inventory.
You need to use your seaglide a LOT more, basically whenever you're in open water, outside of the seamoth. Also, don't be scared to explore further away whenever you get stuck. I'm fully enjoying this playthrough and I love your pace so don't stress about it. Prends ça chill bro. :)
About the food and water you can do as you please, however you will come across things that will make taking care of those needs a lot easier. I think the reason why people enjoy it this way better is because when you get those "upgrades" it also feels like you're making progress in the game and it feels way more rewarding (imo). But if you feel like the needs bother you so much that you don't enjoy the game I would rather see you play on freedom mode than nothing at all hahaha
Since you asked: Survival mode is certainly the way to go for any first playthrough. Subnautica was designed around this mode, and initially there were no weapons at all, making survival more challenging. I wholeheartedly believe that by switching to Freedom mode, you would deprive yourself of important aspects of the game, and of the most important motivation. As for your concerns about progress: In my experience, fans of Subnautica are on board (pun intended) with a slow pace. Still, if you do want some "action", all you need to do is pick a direction and go. There is only minimal handholding in Subnautica anyway; the game relies on players' curiosity as a driving force.
That one evil fish at 1:21:57 that caused the final blow 😵
I definitely did a "oops well I'm gonna reload my last save" with my first seamoth loss too so you're not alone😅I did lose about 10 min worth of exploring though...so I definitely learned my lesson about saving often lol
Progress was great in this episode!! So many "ooooh I can do that!" moments and those are just priceless, exactly why us Subnautica lovers watch these blind videos. Cant wait for next week's episode, and hope you're enjoying the game!
Thank you Kelly, I am!
My oopsy was after 40 minutes unsaved. ☠️ I nearly cried.
@@LukaelPlays If in doubt. Save.
1:42:10 - Sometimes you get solid progress, and sometimes you get three straight episodes of pain, losing Seamoth after Seamoth, forgetting where you went, just getting absolutely demolished by the game. Those are the moments people remember :D
It's an interesting discussion: why should all videogames be pleasant? Why can't they explore other emotions? Is watching steady progression actually the only entertaining option?
I definitely think art and fiction should be allowed to explore all kinds of feelings, not just positive ones! that's what makes it art is making you feel something (those frustrating games like Getting Over It come to mind as examples of that) I do have a small concern of making sufficient progress in my episodes where people don't just get bored of watching the playthrough I suppose, but it sounds like people are here for whatever happens so guess we'll see!
@@LukaelPlays Oh yeah, I totally get it! People will leave if nothing new happens - but it doesn't have to happen _in_ the game. The most memorable example that comes to mind is Zepla's Stanley Parable playthrough vod - she would repeatedly enter the right door instead of the left, even though there's literally nothing new there, and every time it gets funnier. There's her stream chat in the video, and the chatters are all dying from laughing. The pure suspense of "will the cycle finally end? will she do it again?" - killed me every time. Literally _nothing_ happens in the game _for like an hour straight_ and it's one of the funniest bits ever. On the other hand, I stopped watching at some point later on when it was simply her going through the motions of beating the game. Cause I've seen the game itself, you know?
The food mechanic matters more the further you go. How you manage it contributes to your effective range. The success of a long and dangerous journey means more when it's in part due to smart preparation.
I remember reading a tip on someone else's playthrough that night is a good time to gather food, water, read your PDA entries, etc. Since you expressed frustration with both night and food/ water, might be a helpful strategy? Keep at it. You're doing great.
1:15:07 This moment here is pretty funny to any subnautica fan keeping their eyes on your screen while watching
"WHERE'S THE SILVER?!" as he passes all the sandstone outcrops. T_T
Also the fiber mesh. lol he only missed it because his inventory was full last episode!
Great "let's play", I really like you read everything, as this is one of the most immersive part of subnautica - the survival, the mystery. Here are hopefully some spoiler-free hints.
Hint 1: Review your part 1 video at 1:55:35.
Hint 2: Hunger and thirst are not that difficult to manage, but in a freedom mode some things, that makes the game immersive, will feel useless.
Hint 3: Take careful look where you found the copper (it is not always caves). Silver and gold are more dense metals requiring more pressure and heat to form.
After I got your first Subnautica episode recommended, I binge watched your whole The Outer Wilds Journey! 😂
I really really like your play style! I'm staying here!
Also I want to say that where your face cam is with the border fits perfect!
That's really cool, thanks for checking out my other stuff and glad you enjoyed it!
1:01:24 I gotta say, it is such a pleasure seeing someone that actually reads notes and is able to intuit things that can be done.
Far too many tubers have a casual arrogance about them like they think and act like they know what to do but constantly miss things and get things wrong. Others just ignore so much of it and do it their way, resulting in either constantly struggling and failing about, or just straight giving up.
Enjoying your playthrough very much so far.
When I first played this game, I approached it with a mindset of roleplaying as my character. I followed PDA advice, went through safety checklists, prepared rations, and so on. I explored the large wrecks and caves using IRL industrial diving recommendations, methodically looking at my oxygen and health meters. It was very enjoyable because the game rewarded my roleplaying. Having procedures and setting up infrastructure with lights and scanners also made it way less scary. I knew how to conquer the unknown.
But your approach is somewhat different. It might be more rewarding to go without food and water management, your call.
I did that too. It is the best way! I even desided to build my habitat above the water, cos as the main character I would p[robably be fking tired and annoyed by the ocean and would want to see at least the sky and surface above the water :)
Everytime he drives through the creepvine I am screaming fiber mesh ... fiber mesh. Also driving and sswimming past all the outcrop rocks I'm screaming silver ... silver
I also feel like having the survival aspects to this game is very important, seeing someone learn to manage, get creative, and get upgrades in game to deal with that aspect is super enjoyable as a watcher.
Captain, all is well...
There's no need to compare your playthrough to any others, you're doing fine and making great progress.
Every Subnautica playthrough is unique and different. I'm loving your episodes and it's so great to be able to see your face clearly, excellent camera btw, the best I've seen...
I'm 60, so your slight French accent and the fact that this is an underwater game reminds of the Great Jacques Cousteau and his son's incredible underwater documentaries back in the 70's, narrated in the U.S. by Rod Serling from The Twilight Zone.
This is my favorite Subnautica playthrough so far, you're doing fine.
No spoilers, but if you make the bleach - you'll get TWO 30 unit bottles of water and you won't have to chase those Bladder fish anymore.
The Gravity Trap is another way to always have fresh fish at the ready, just saying...
Having said all of that, as a Subnautica Pro, I'd give you an excellent grade so far, and you definitely are better than most people who I've watched do Subnautica playthroughs.
Stay hydrated (stockpile some water) and thanks for taking us on your journey to conquer your crippling fear of the watery depths, aka - thalassophobia.
Oh, you're not that scared of the deep water you say?
You will be, lol...
Take care 😅
Thank you for the kind words, glad you're enjoying the playthrough so far!
Jacques Cousteau huh? maybe I should try and find myself a sailor hat for the rest of the playthrough! 😁
First of all. I'm new to this channel, I'm here because I like Subnautica and I enjoyed your first video.
And I usually don't comment just to state my opinion. If I end up watching something that isn't my particular thing, there is plenty of content on youtube to move on to. But since you specifically asked for our opinion;
I get drawn in to a Subnautica letsplay when there is little to no editing, and is played in survival mode.
Just because that's how I experienced it my first time playing it. Confusion and disorientation at the start included.
On another note, you're doing great so far.
Letsplays tend to work best when the one playing is enjoying themselves. So, you do you dude.
If you're enjoying yourself, people will gravitate to it.
Thank you!
Try hitting a creep vine plant with your knife and try scanning sandstone outcrops, maybe this will reveal some info
You gotta use your seaglide more often. It is a lot faster to swim around with it and it lets you outswim the exploding fish. Also, you didn't seem to notice, but there are 2 types of outcrops. Limestone, where you get the titanium and copper, and sandstone, which looks slightly different and has different resources, including silver and lead (what you found at the end).
THREE types. He just hasn't found the third yet. To clarify: the jagged one is Limestone (titanium and copper), the round one is Sandstone (lead, silver and gold) and finally there's the third one, that I won't spoil but it'll be needed real soon.
Better to have hinted to use the scanner on all the outcrops. Lukaal will then read and understand.
Use the seaglide more when exploring... Much faster, explores more of an area for less oxygen, has a built in light to see..... and it outruns those exploding fish!😊
Yo dude great video loving the subnautica content keep it up you really deserve more subscribers I hope you get to 100k or more one day.❤
Ahaha I don't think that's ever gonna happen, but thank you! I appreciate that
For the crashfish, the easiest way I have found is exactly what you did the very first time you encountered one in the first video. Get it swimming at you, then quickly swim past it in the other direction. They can't turn worth a damn, and will always explode after a set amount of time, getting close to them to swim past will not trigger them early.
Yeah this is the right way right here. Swim away from the crashfish for a second, then turn around and swim toward it and past it. They will explode well behind you. The only way to outrun it otherwise is by using the seaglide.
I'm happily watching your playthrough. You've probably already played more and figured this out, but you need to be looking for those rock "nodules" that you've been breaking open. They are everywhere on the rocks.
Also, the seaglide moves you around a lot faster. You can park the Seamoth near its crush depth and then use the seaglide to quickly explore at 250m depths. You can also outrun crashfish with it.
I understand your desire to switch to Freedom Mode, but as you progress you'll enjoy the mechanics that make food and water less tedious.
1:41:00 I'm glad you didn't stop the episode when your recalled needing to check the Creepvine and not just the Creepvine clusters.
I'm enjoying your playthru; have subbed to your channel for the duration. The reason to play on Survival Mode is the sense of accomplishment you'll feel when you eventually find easier, more efficient ways to satisfy your hunger and thirst-hope you don't consider that a spoiler. ;)
When I played I did my own challenge: Vegetarian Mode. NO eating fish or using Bladder fish for Water.
I’m thinking of doing that too.
@@RabbitsFunWorld It's really fun
@@pmangano knowing where to go helps but getting there before starving is not easy.
@@pmangano it is when you’re starving before you get there. 😆
@@RabbitsFunWorld How? Creepvine is edible, make a knife, fill the bars on vine then rush there.
Tip: Scan the rocks you smash to get metals like gold or silver(Before you break it). It will allow you to see a description of which metals they can contain which will come in use later when you are able to scan for them without having to remember what each one drops
I watched enough Subnautica playthroughs to know that you are getting to grips with hunger/thirst mechanics well. Others didn't figure out how to utilise the various species of fish, for example, and they had a bad time. I suggest you stick with survival mode, because the discomfort the need for sustenance induces in the early game (and the need for a certain amount of preparation in the later game) are deliberate design elements and important for the game's mood. I'm certain that you will manage. 😉
FYI... The Crashfish (Exploding fish), they are fast, (faster than you) but they have a horrible turn radius. When one is swimming at you, swim directly at him and past him. By the time he turns around, you'll be long gone. You can also go faster than them using the seaglide.
Hey, I just want to say that you're doing well. Keep following the hints for the survival pods, there are treasures to be found in the blueprints within them, as well as putting the story together from the data pads. You're on the right path with scanning everything. The moonpool is essential for recharging your seamoth, and other future vehicles. I think you can do the radiation suit with lead and silicon (rubber). I highly recommend making a habitat.
I definitely think the added tension of food and water contributes to a better viewing experience, and as others have mentioned it makes finding various things later more rewarding. It's intentionally supposed to be a minor struggle early on for you to overcome as you progress.
The camera shift looks fantastic, and it's great seeing you explore and discover new things and areas! You're making great progress and it's very fun to watch, no need to worry c:
I highly recommend taking your time and enjoying the experience - this game is less a sprint and more a marathon. Making your own choices and seeing where you choose to go, what areas you enjoy or dislike being in, what you think of the different flora and fauna you come across, your reactions to lore surrounding the game - that's what makes your playthrough uniquely interesting and fun to watch. =D
I hope the "reloading when you mess up" will be just a one time thing, as it greatly detracts from the viewing experience if you do that as that basically removes all dangers from the game, and watching people trying to survive the is the point of survival games
This does not include reloading when you specifically save to try something dumb to see how it interacts in the game, which you normally wouldn't do without a save function, such as jumping off a cliff to find out if fall damage exists, the main thing is that you need to mention beforehand that you will be reloading the save and not after dying
Please, do keep the food/water. Without any spoilers: there are things you can build that will make managing hunger and thirst much easier, and you should discover these quite soon if you follow the "normal game play" of the story. Just hang on there for a bit longer!
Also most wrecks you can get into if you find the entrance, but you can get disoriented very easily. So definitely visit the same rooms multiple times and look around, because most of the time there will be a door or stairs or a tunnel that lead further into the wreck that you might miss.
My biggest tip is to just scan everything, even items that you wouldn't think are scannable, I big clue to see if you have scanned that object is a symbol will appear at the bottom right of your screen when you are close and have your cursor on the object. For example, if you hover over limestone it should show that symbol.
I’d say play the game in whatever way you want. Turning off food and water does remove a part of the gameplay, but also doesnt have any effect on the story or lore. The game is about exploration and discovery. I personally think learning to survive is part of the discovery but I also like making big fully functional bases and all that stuff too. If its not for you thats entirely fine and I’d happily watch just to see you experience the story and amazing discoveries along the way.
Early on it does feel like a lot of pressure but later on it does get much easier to manage. All survival games behave that way, like when you first start Minecraft that first couple days are a challenge to stay alive living in a dirt hut, but once youve played a few hours and gotten better gear and a proper base built the basic surviving is easy. When I played Subnautica I eventually had way too much supplies sitting around once I found ways of collecting it that felt comfortable for me.
The survival mode is the intended method of playing the game, it's more rewarding since you find technologies later on and the food and water stops becoming a problem
However if it does pose too much problem for you at the start, you can switch to freedom mode
Also its okay to look up where stuff is located, since it is very easy to lose where a certain resource is located. Silver and copper and gold are all obtained from outcrops, which don't show what's inside until you break it. Just try to avoid spoilers lol
You know telling him he will find things to help with that is a spoil, right?
@@pmangano it really isn't lmao its a sci fi game anyone can guess it only gets easier from here
@@faaridfarooq saying It gets easier its fine.
Saying you find technology to make It easier, yes, It really is a spoil. Confirming something "you can guess" is pretty much textbook spoil actually.
You can deconstruct the structures that you've built with the habitat builder to get a full refund of the resources. So don't sweat too much about where to put your first base. I'd recommend trying it out close to your pod until you get the hang of it.
I really liked this let's play, but reloading a save in a survival game kinda takes the fun out of it for me. Sure, it's a hassle if you lose your stuff, but that's what makes it interesting in the first place. Without something at stake, there's nothing to fear or be worried about at all.
Thankfully I don't think I've had to do it much in the series, maybe once or twice
💯 would not watch freedom mode. It's a survival game. Survival is the entire point. Keep playing and the food/water situation improves. Honestly, if survival isn't your thing, there are other games, but the Subnautica experience is worth venturing outside your comfort zone.
The overlay looks good as is.
1:15:24 you can notice that the design of the "rock slot" that contain minerals are slightly different for different types of minerals. In these tunnels where you are they are more interesting ones !
it's basically a right of passage to kill a fish while piloting any vehicle. I'm sure you'll figure out the materials dropping mechanic sooner or later. :3
Although the crash fish does deal damage upon detonation, it cab be amplified if it explodes near a patch of acid shrooms
Use your sea glide when you’re not in the sea moth. Also using the sea glide when those fish that explode are chasing you to get away
You're doing great progress-wise, better than I did on my first play through. I don't mind watchin' ya grill fish.
reward feeling you get when you find solutions for food and water are integral imo
One of the other streamers I watch calls the yellow cloud the Gasopods let out "fart bubbles" 😛
🤣
I would say do freedom mode if you're just in it for the exploration, and if that is the aspect that makes the game the most fun for you, do it! However, I found the food/water management is not there simply to make the gameplay grueling, it actually serves a very important role in making the story immersive and the exploration journey rewarding.
Loving the start of this adventure regardless, keep doing whatever you feel works for you best!
EDIT: Also, don't feel bad about not making massive progress storywise. I believe most of us are here for the journey!
Just keep exploring that great game at your own pace 🙂 And when you are scared at night, i have a song for you that i heard from another guy playing that game ^^
"In the middle of the niight, im diving through the sea
In the middle of the night, in my pants i will pee
In the middle of the niight, im diving through the sea
In the middle of the night, please dont eat me!!!"
Just repeat while diving and you will feel better 🙂
Have Fun with this Gem and thanks for the nice content!
Thank you for watching!
Not sure if you noticed, but in the bottom right corner a scanner icon pops up if you can scan something / you havent scanned something you are looking at :)
Bottom right. ;)
@@Yggdrasil42 Yea.. xD
For me the fun in watching other people's playthroughs is seeing them enjoying it. If the food/water issue takes away from your enjoyment of the game it takes away from my fun also. And if it annoys you so much that you are in danger of stopping to play, then go for it, switch to freedom. Of course! I will certainly continue to watch because this is not what makes Subnautica Subnautica.
But I must also agree with the other commentators here. It IS a big part of the experience and the reward when you overcome those obstacles is very, very satisfying.
1:30:00 I think I've seen this happen in an LP before, and the person had hopped out of their seamoth while it was moving and was close to the pod, and what was happening was the seamoth's momentum would cause it to collide with the pod. So could be any source of external damage like that.
Lukael: "Am I really going to need this much titanium?"
Every Subnautica player: LOL
One of the great things about the game is that you can play it completely at your own pace so don't worry about going slowly. The constant "where's the silver" is pretty funny though, as you literally pass by silver repeatedly.... lol
The video top left with the frame looks really good, love it! I would love to know what were you picturing in your head when you were looking for silver or lead. Like, what were you expecting to find? You were speaking aloud great ideas as to where you could find them, but then seemed like you weren't really committing to going out and searching the places you were talking about, except for the same tunnels you've been through many times. But maybe it's just that you were imagining finding something completely different and maybe more obvious, and so you didn't take a closer look anywhere new?
Just some kind of mineral outcrop I suppose ahaha but it's still early so I was a bit scared of venturing out too far and kept looking in places I'm more familiar with, expecting new outcrops to pop up, but now I'm thinking that may not be the case....
2 major things 1 there is a story and a path for you to follow you just haven't gotten far enough time wise to have hit that point the time starts from the moment you fix you pod and radio and start answering radio messages and 2 there are 3 types a rocks you break and each is found in different types of areas and contain a set of possible minerals when broken limestone(titanium and copper), sandstone(gold, silver and lead), and shale(I'll let you figure out once you find it as you have not found it yet but like sandstone there are 3 possible minerals in it) im trying not to spoil anything because you are discovering the beauty of this game but seem to be missing some of the details like the type of rocks you are breaking and the world is predetermined except for items you scan and the exact location of minerals/supplies those will generate differently for the most part in every world plus there is a chance you will find a special capsule in your world if you got lucky its one of the coolest things if you find one
It's so funny as he says, "Where's the silver at?" he's passing by like a dozen of them.
55:20 your life pod is recharging its battery during the day using solar cells.
1:08:10 I'm glad you are thinking about beacons.
Here's a little bit of trivia about the Seamoth: when you're inside the Seamoth, the Stalkers don't attack you - they seem to think that the minisub is a fellow predator.
In fact, if you stop moving for a while, they start to nuzzle the hull and try to get it to chase them... they are actually friendly to your vehicle (but not to you).
Sadly, the same doesn't apply to other predators.
Stalkers are like the good doggos of subnautica. Sometimes i play fetch with them with the camera drones 😂
Hunger & thirst will soon become trivial, don't worry too much about it. The game will provide more options as you progress naturally (I'll leave it at that to remain spoiler-free). I'm not into survival games myself, specifically because I hate managing hunger & thirst, but had no issue with this game even on my first run. Keep exploring and experimenting, that alone should be more than enough for now. Take time to learn the ropes, once you know a bit more about the game water and food will be the last of your worries. You're progressing pretty quick, by the way! I've seen quite a few people take much more time before the Seamoth, and again, you're doing great as far as prioritizing your crafts as well. Keep building stuff, you're doing great!
Thank you Axel!
Sometimes it is sooo depressing to watch people can't find basic material very long time. Like, you don't even payed attention what rock you broke when found silver and lead. (I can spoil, becouse for this moment, the game is already completed)
I'm glad that Subnautica playthrough collects a lot of views :)
It certainly is 🤯
I enjoy watching the struggle. Without having the food and drink mechanics it just makes it feel hollow and turns it from a survival adventure into just an adventure game.
My suggestion would be to play it however you enjoy playing it because you're the one who's behind the controller.
Yes, that's the thing, he seems to not enjoy exactly this survival adventure we all viewers crave
@@alexandrucalitescu5822 I'm aware but I don't want to tell somebody to do something that they don't enjoy just so I can get some satisfaction out of it. For myself, I know that playing a game in a way that I don't enjoy feels like a chore and it's a quick way to get me to stop playing all together. I would much rather him play the game how he enjoys and finish it with a smile and sense of satisfaction than I would for him to struggle to keep interest in the game because of a mechanic that he doesn't like and reached the ending only to feel jaded by the journey to get there.
@@ViviFuchs Oh, I'm with you on this. Sorry, I haven't read the second part of your first comment, so I thought you were with the other team of people who just say "I enjoy watching the struggle so you should struggle, end of story", so I was trying to point out what you said now "if he seems to not enjoy this survival adventure, why should he confine with his viewers' enjoyment instead of his?". Sorry for the confusion
@@alexandrucalitescu5822 no worries! I just like to address other people's viewpoints whenever I give my own to show that I'm not dismissing somebody else's wants or interests.
your pod may have been hurt by the seamoth. If you jump out while it is moving it keeps moving forward. You can actually hurt yourself if jumping out and it runs you over
Oooh okay!
I know you may have made your decision by now for 2:20, but just in case. I'll say you should play how you want. But I will say, the hunger and food does influence your gameplay decisions like for any game it influences your intentions on base construction as well as how prepared you keep your inventory.
Like in minecraft and the forest. You will build a carrot or potato farm around your base, in minecraft the farms will add an ambiance that makes the home look nice as well as makes you consider how you fill your inventory for mining trips.
In the forest, it's mostly the same way as it adds goals and strategies to your gameplay and base building. And we always like seeing your creativity in your gameplay.
So, as I think you should play how you want. It will be better for entertainment to see how you manage the gameplay around keeping your character fed. It's nice to see what you do with your base and preparations for long journeys. Thirst and hunger will influence that.
My favorite tactic to use to avoid the bomber fish is to use the sea glide once you hear them. Alot of the time when first exploring a cave i kite them to activate as many as possible to make it easier to explore.
I think freedom mode would be fine! A lot of players are attached to the accomplishment of streamlining the food/water gathering process, but there IS a lot of tedium in getting there, ngl.
But PLEASE use your seaglide! it's so much faster than swimming, has a built-in flashlight, and you can still collect items and break deposits while using it.
I’m really enjoying your play thru. Yes keep exploring.
I know I'm a month late and you've already figured everything out but thought I'd leave a comment explaining how I view limitations in game. Sorry for the very very lengthy comment. There are no spoilers and such within.
I feel like the devs use food and water as a purposeful limitation just like they do with oxygen. It forces you to plan and think about the risks. You saw that a life pod was 300 m down and felt like the risk was way too great and chose to do other stuff instead. If you had limitless oxygen you could dive for as long and as deep down you wanted with little to no repercussions and to me that would, in this game, take away from the experience and eliminate the challenge. I see food and water in the same way. Without them you could, in early game, swim to the ends of the earth with few things stopping you. Food and water do also kinda function as your "tired meter", if that makes sense.
I like to play games in the way the devs likely intended, if I can (sometimes I have to use mods due to some disabilities). This is all just my opinion though and I think people should play in the way they want to play. Games are supposed to be fun, challenging and engaging so play however you want.
When I played for the first time I started searching in a small circle around my lifepod and then made it bigger and bigger until I got my first radio message. I headed out to that lifepod, figured that since I was in a new place there were possibly new blueprints and materials to find so I did the same thing. Started searching in a small circle that I expanded more and more. I stopped being that methodical after playing for a while but it really helped me in early game. It is so easy to feel overwhelmed by that vast ocean and also get used to certain routes without even realising it. Everybody plays this game differently depending on what they feel comfortable with and what they feel works for them.
Lukael: please dont backseat...
UA-cam comments: AGGRESSIVE BACKSEATING.
GUYS.... wtf?
So you noticed it too huh 🤣🤣
@@LukaelPlays yeah... Looks like you will have to add a few spots on the back of that seamoth. Maybe turn It into a seagul.
@@LukaelPlays I especially like the ones that go: "do , it will solve , no spoilers!"
The "no spoilers intended" is like the mantra of "no copyright violations intended" - lawyers hate this one weird trick!
@@NLitvin this is so annoying, honesty, but I feel like it's always happening with Subnautica
in general: if you can't find something then it propably appears at deeper altitudes ;). The fiber mech comes from the same plant as the yellow clusters, just hit the plant with your knife
I feel like without hunger or thirst, you'd go too far, too fast. It gives a break between discoveries to digest any information, and prevents you from basically speed running the game.
Also, I honestly think it’s fun managing hunger and thirst. It’s a lot more tedious in another game I’m playing, Grounded, but I still wouldn’t want to play without it.
@@night9830Well it kinda doesn't matter if it's fun for you when he made it clear that managing these is not at all fun for him. The most important thing for him is to enjoy the ride
@@alexandrucalitescu5822 I mean no disrespect to anyone, but I really don’t care. I watch these videos for my own enjoyment, and will simply choose another person’s play through if this one becomes not enjoyable enough for me. There are still plenty to choose from.
it's a bit repetitive sure, but it's not that bad 😌
I am terribly sorry if you see this Lukael! I really do like your videos, this is just hypothetical!
Your camera placement is great, and you should play the game how YOU enjoy it. I really enjoy your solutions to things, it's pretty cool.
3:00 I say do it however you like playing it the most. While the exploration for me is the treasured part of the game, I appreciated the feeling of immersion I got from the physical restraints of the survival aspect. Also adds to the pressure in certain situations, which ultimately adds to the fun of the game for me personally. I played in survival mode for the first time, and subsequently have only played hardcore in both Subnautica and Subnautica Below Zero for that "authentic" (😅) feeling of having to survive while exploring an unknown planet.
Oh and I must say, the PDA told you when you scanned a reefback that they have metal-rich barnacles. There may be a reason for that :D
A couple common mods people use with Subnautica is crafting from any container near-by and more quick slots.
1) If all the other playthroughs on UA-cam aren't in freedom mode, then I think it's time there was one!
2) In all seriousness, I think you should play it in whatever mode will bring you the most joy. I fully intend to keep watching no matter what mode you use.
Nice Video!
Haven't watched the whole video yet, but a small tip: you can repair your seamoth with the repair tool. Maybe you already figured it out, but if not. Now you know.
@1:30:45 The pod damage is a bug I think. It sometimes revert to damaged status.
Saw someone say I might have collided with it with the seamoth? i guess it's possible!
@@LukaelPlaysOh I never thought of that. I've never had it happen to me.
In all the playthroughs I've watched that had this happen, was when they were some distance away from the pod and returned.
I want you to experience the game and enjoy it.
Not just looking around in freedom mode and give us ur review of a 10 year old game.
I feel like in some games the pain/stress of these things are mandatory to fully experience the game.
That's just my opinion. But I loved the first episode and wouldn't continue if you went in to freedom mode. Hope you keep going man!
The camera placement and frame look great. Nice choice!
Also, I would definitely recommend turning off hunger/thirst if that feature makes you enjoy the game less. I would rather sit and watch someone have as much fun with the game as possible, than having to see someone hassle through a feature they don't like just to please their audience. The story is just as good and the other hazardous elements (such as needing oxygen) are what's most important, so as long as they are still active, you won't be missing much of the game by turning off food/water. Play the game the way you're gonna enjoy it the most! Love the videos bro, keep them coming 💪
1:36:50 You're looking at lead/silver potential right there.
There's so many resources for food if you know how to exploit them (reading all the scan info helps a lot when playing this blind). For example (without spoilers), there are quite a few plants which you can grow at home if you sample them with your knife and plant the seeds in a pot indoors. There's even some plants you can just cut and eat--very helpful when you find 2 particular landmarks.
Thanks!
Count me on board captain!👍