slight correction regarding the reason for the machines to exist in-world the majority of the machines were originally designed to terraform earth after the biosphere was destroyed. The humans created by this terraforming system, unaware of the reason for the machines' existence, began to hunt the machines for parts, and so the subsystem of the terraforming system responsible for designing and constructing the machines began creating more dangerous ones that are designed to defend the rest.
Too bad GAIA had to introduce humans to the world, earth and all animals would be more than fine by themselves, humans are basically a slow version of the faro plague. Humans are so shtty they even started to disrupt her work lol Hephaestus is the real mvp.
Yeah it generally seems designing machines is a lot more difficult than designing organic lifeforms on account of all the small parts that require more detail to drawn and really needing to know what all of those are for.
@@logan317b On second thought I hope this channel doesn't do more mainstream speculative evolution stuff like this. After watching the video the concept seems executed fairly poorly in addition to the creature designs being far, far too reminiscent of specific contemporary earthly life, which seems to follow when larger companies try their hand at this stuff. The art usually defaults to someone who barely even knows or cares about this sort of thing and thus doesn't understand the intricacies enough to turn in an intelligent product.
@@neo-filthyfrank1347 ..... I beg your pardon? I know the video doesn't explain everything, but what makes you think it was executed poorly? The machine design, I mean? Because it has too many animals you're familiar with? Are you kidding me? Oh, you wanna know WHY they look that way. That is a valid question, but it's answer is a big fat spoiler. Plus, animal designs are generally better for their kind of long-term operation, especially since they fill their former niches. There is another reason, though.
@@neo-filthyfrank1347 I’ve played the game and while I would prefer the machines to be less “animalistic” to call the product unintelligent is a stupid statement in it of itself. The purpose of the game wasn’t to create a well thought out speculative ecosystem but rather to bring the consumer joy in an immersive open world, where combat and exploring are the sole purpose of the game. As for your point on big companies, id like to mention that every company is out there to make a buck or two, if you’ve ever played the game then you’d know that there definitely was extra thought put into the product other than just money. Strangely enough this is not the first comment I’ve seen from your channel. It seems as though from the other comments that you have made across the internet that you are very critical of other’s work. Being a contrarian isn’t cool, sometimes it’s just better to enjoy something instead of complaining about it.
right? and to think that they did the world-building backwards like the original concept was ''a game where you fight mecha-dinosaurs with bow and arrow'' then they worked everything else from there, and ended up with one of the best world in game of the last decade kinda of reminds me of How Miura (rest in peace) come up with the world of Berserk, if first thought of Guts with this huge hunk of metal as sword, and then build a world around with mosters that required just sword to be fought
I'm glad you thought so, but I couldn't help thinking the opposite. With advanced technology from a forgotten time roaming the land you could really let your imagination run wild, but it's just a one to one with metal animals, basically Digimon.
@@kishirisu1268 I mean is logic all that necessary to have fun? Plus the game's story and lore does explain why the robot animals exist in the first place fairly well.
I've always wanted to see a video like this, where it's an animal documentary within the world of Horizon. It's just a perfect setting for such a thing. I can't wait for an inevitable video on Horizon: Forbidden West, and the many new machines in the new regions
the first wasn't that bad but Forbidden west was HOLY fk WOKE. i literally lost track on who was binary and who gay lover was whos and how they identified. When the Trans Politics was thrown in and the male fighter that wanted to wear female armor they used american partisan political quotes like the SJW writer and developer it was only another small step to have my video game lecture me about pronouns. some might love woke hypocrisy and this game is for them. enjoy. ill play awesome non woke AF games.
@@imlewishehe gross? dog poo? heterosexuality is disgusting? criticizing woke politics injected into everything is very legit and only woke karens get triggered like you over it. everything triggers groomers these day. can you please at least stop with the small children, that is universally disgusting and shunned, you all should be ASHAMED sexualizing other peoples children. the disturbing part is lefties self righteousness. now go protest stand up comedy that triggers you and report this for hurting your feelings like i know you want to, having to know people don't approve of you fondling kids is necessary, hopefully shaming groomers will protect at least one that you will target later.. disgusting. truly twisted are those that target small children and call it social justice, so when you call us names it's almost an honor to be opposed by and insulted by groomers. you aren't going to be able to fondle freely much longer.
I always liked how the different categories of machines in HZD followed the themes of recon, acquisition, terraforming and transportation. Lancehorns mine raw materials from the ground, which get transported by Behemoths, while Shell-Walkers transport already packaged goods. And in-game, it even points out areas where transport-class machines will follow a supply route to and from different areas, usually near Cauldrons. While this gives the image of a migrating herd, it also makes perfect sense considering what their purpose is. Then you have machines like the Snapmaw, whose purpose is to regulate water supplies and ensure that they don't become toxic, while Stormbirds were directly responsible for repairing the atmosphere.
I’m going to say that there is actually a storyline in these videos. I’m also gonna say Curious came to this world after time dilation caused by traveling to and from 45-46b and thought; “No apocalypse is gonna stop me!!!”
If you're interested in sci-fi or post-apocalyptic games, you have to give Zero Dawn a try. A great story, great characters, great combat, and a great open world. Can't recommend it enough.
@@ZalYagunRyai yeah, I got to agree with this one I'm a huge HZD fan, but I must admit that the least noticeable aspect of that game is the soundtrack everything else tho, S tier
During some of the big action scenes the music slaps but overall it's mostly ambient background music letting you take in the environment. Just beware of the jungle because I'm not going to spoil it but you really have to pay attention to your surroundings in that region
@@matheussanthiago9685 the thunder jaw/storm bird theme is rather ominous. It’s always cool when you get close to one of the two and the theme starts playing.
In a nutshell. Dont aproach any machine,keep distance and out of sight. Unless a certain flame haired young woman is around. Then your 100% safe. Jokes aside its really incredible what the team behind the game did with the machines in this game. Their models are incredible in the bits there made of,animated and texture, Id say these are the best robbots in any media. As for within the games context Gaia really did an incredible job rebuilding the bioshpere, and Hephaestus arming machines to defend them from humans as well as creating machines purely made for combat is qutie the sight indeed (tho they get even more dangerous and leathal further west)
until you as a human remember you idiots made machines and someone with a brain invents an eletrical trap or an emp knock the robot offline and start hacking it to do what you want, then send this code to the rest
The designs are really good, there's a lot of moving parts, and they're realistic, and it's really cool to watch them move. To me, they're simply amazing works.
I absolutely love the machine 'beasts' of this world. They're both wonderfully imaginative yet highly plausible given the level of technology the 'ancients' in the Horizon-verse had at their disposal, and also aesthetically quite beautiful in their way. I think my personal favorites are the Thunderjaw and Sawtooth (and the Ravager, unseen here) - their 'inspiration' being extinct predators is clear, but they're also efficiently sparsely mechanical enough to feel not just like cheesy robot versions of a dinosaur or a sabertooth.
I like how the machines are built like actual animals. Not just like classic robots , but they have almost mechanical muscles like we do, built out of these metal fibres that contract and lengthen like muscles do to control movement.
I like to think its because the AI took insperation from animals that once existed. Animals have functions that help the circle of life. I like to think the AI was inspired by animals roles in the world and ecosystem/ circle of life, wanted it to be non intrusive and familiar to the humans that would populate the world again (assuming that teh program made to teach humans hadn't been destroyed), and could replicate how it got around easier than a traditional machine. AI learns from information fed so it may have been what was pulled.
I absolutely love that Curious made a UA-cam video on this video game, because it's my favorite video game of all time, and I love it when it gets this kind of recognition. I really hope he makes a sequel on the second game Horizon Forbidden west and its machines.
I love the small machine details in the game. If you watch Shell-Walkers when their cargo gets knocked off, they use some form of gravity manipulator in their claw to pick up the cargo and hold it on their backs. Snapmaws will soak in the waters, then come up on land and eject several pods of chillwater from their backs (the little empty spheres on their tail then get filled with more chillwater). So many cool small details
because shell walkers care about their cargo so much, if you break the binding holding their boxes, the shell walker will use its claw to pick it up and attempt to fasten it on its back, holding it with its claw.
I absolutely adore how CA manages to make these videos so true to life. I'm not sitting listening to a UA-camr as they detail every step in the same monotone step-by-step feature. I'm with CA as he perilously traverses the land of Horizon, with great respect and awe to the creatures within. Amazing!
Something i realized last night was that the Longleg is not shaped after the ostrich, its based off of the Secretarybird. The 'feather crown' made of sensors on top of its head are identical to that of a Secretary bird, not to mention the stomping and jumping the machine does!
I love your videos so much! I’m eagerly waiting for when part 5 of The Epic of Serina comes out, granted I’ve read so far what happens, it’s nice to hear other people share how amazing the story is.
Not only are you good at finding interesting things, but your also incredible with storytelling and writing, every time a see one of your videos in my subscription feed I get exited because I know you found something good. Love your videos
It's crazy how similar these synthetic animals are to real animals, they're the same thing, just made different from organic, carbon-based life. Like a math problem that can be solved in more than one way.
hephaestus was analyzing the enviroment and saw how to make a robot efective in an area, it took inspiration in the animal kingom, same as humans with some vehicles
The problem is that they are too similar to the point that it's unrealistic and also boring to me personally. In reality these robots would have their own character, they wouldn't just be: robot rhino, robot horse, robot vulture etc. For the same reason that animals dont just look exactly like each other, even when they fill a similar niche eg: Horse/Ostrich, Crow/Bat, hippo/croc. But if anything they should be even more different since they are not limited by evolution. The only reason I can think of why they didn't consider this is that they simply don't have the creativity.
@@julzyboy8960 Well I mean it's implied that they're created by a machine learning algorithm and it would probably have been fed data about real world animals so it's not surprising that it ends up creating somewhat similar thing. It might also have been an intentional bias in the hope that if they looked more like animals future humans would find them less threatening.
@@julzyboy8960 you do realize designing robots based on animals would be way easier than designing unique robots to do the same thing animals do. People who build robots take a lot of inspiration from the animal kingdom, submersible robots with fins like a fish, flying drones with bird-like feet, personal companion robots that look like dogs.
Should've mentioned the fact, that after you kill a certain amount of machines of specific type, they receive armor upgrades. Easily noticeable on thunderjaws' and bellowbacks' "necks" I'm not sure if that's a thing in the sequel (Forbidden West), but eh...
The uniqueness of the machines makes this game visually stunning and incredible when it comes to fighting. You really have to understand how the machines are built, what are their weaknesses and how to exploit them. Like the fact that you can make deathbringers overheat and then shoot at their cooling rods... The creators of the game did an awesome job at combining aesthetic and gameplay, and making those things interdependant.
Do biology of no man's sky. It's got so much species, and even though all of it is randomly generated its interesting to see what lifeforms are on each planet
Please do one of these for the aliens in the Borderlands series. There is so much content to explore from the native life on Pandora to the mystery of the advanced Erudians
What intrigues me most is the fictional biology that we always imagine being more extraordinary than the real one, even though it shares intrinsic characteristics with the real ones. It must be a semiotic trap.
Im glad there's a channel that delves into the biology of fictional universes, beyond just Monster Hunter (which i thoroughly enjoyed your cover of Monster Hunter's creatures and hope you do more), it's nice to see more than just that covered somewhere.
@@hakimdiwan5101 It's a big spoiler, so you OK with that? Seriously. If you're gonna play it, it won't hit the same. You should experience it for yourself if you play the game.
@@hakimdiwan5101 OK. This might take a bit. So,long story short: In the mid to late 21st century, after a period of instability and global Catastrophes caused by climate change, science took off in fields like robotics, at first to create methods to help fix climate change, with simple, normal looking drones being the first kind used in this endeavour. However, after a while, people started applying this to other fields, and one of those fields was war. Under the pretense of lessening human casualties, people started creating standardised " Swarms" , machines built for war instead of humans. They weren't intelligent, if that's what you're asking. Just like the drones, they were normal, relatively speaking. The exceptions were Titan-classes, large machines which were resistant to nuclear attack and were capable of calculating battle plans. Like your computer playing chess, but better and big enough to crush fortresses. One company, Faro Robotics, sought to create a Swarm to take over the market. A perfect storm, so to speak. And so, they got to work. The end result was the Faro Swarm. The Faro Swarm was a Swarm of still-relatively normal looking machines, albeit with legs instead of wheels for locomotion over different types of terrain. They had at least three types, but the important thing is their advantages: 1. Like Striders later on, the Swarm was capable of processing biomatter into fuel, with methods adapted from 2020 military research in the US, as well as previous experiments and uses of algae and other materials. 2. Their Titan units,BRO7 Horus, were capable of gathering materials to create more of them, using the fabrication technology later used in the Cauldrons. They were also highly advanced and adaptable at their battle plans, reacting to new situations on the fly. 3. They were nigh-unhackable, and their hacking methods on other machines were nearly unstoppable, due to them using nanomachines for direct physical invasion of their targets. All in all, perfect product. Too perfect. Before you ask, no, they didn't exactly become conscious and rebel against humanity. All that happened..... Was a glitch. Specifically, in their biofuel protocols. Due to confusion regarding biofuel sources, a glitch caused the Swarm to see all beings, including their owners and humans in general, as potential biofuel. And rightly so. All biomatter can be processed. At first, it didn't really act on this urge except in frequent bouts of random conversion, like killing and absorbing trees or dolphins, but in hindsight, it was probably focusing on increasing it's numbers. By the time it's superiors ordered it to stand down after an engagement... . It killed them all. And it had enough numbers to keep going. War began, and humanity fought for the right of their survival, Operation Enduring Victory and then,succeeded..... Right? Right?! I mean, humanity is still here, right?! No. Not really. To the horror of scientists, thanks to the Swarm's previous investment in numbers and it's existing ability of self-replication and gathering biofuel from any source, it was literally impossible to stop them. They could only slow them down. Their codes would take at least fifty years for hack using their most advanced programs, thanks to using polyphasic coding. It was over. Or was it? They started a project. A project using all that Faro Robotics had managed to achieve, as well as all that money could buy, to create a system of machines to re-terraform the earth, and bring back life after the inevitable inactivation of the Faro Swarm, led by a sentient AI raised in this timeframe. The animal machines you see are that system of machines. Snapmaws clean waters. Grazers help both limit and grow more vegetation. Scrappers work to clean the scrap. Glinthawks do the same and use their coolant to clean the atmosphere. The reason all these resemble animal is that,aside from efficiency, the AI that made them had to be taught using biomimicry, imitating natural animals. It didn't have the time or ability to make it's own designs that quickly for that many kinds of drones, so it did it the easy way and imitated nature. As a sentient being,it also did this as a tribute to our world and the beings that lived in it. They are a memorial to all that we destroyed. In secret facilities, humans, plant seeds and small animals would be cloned,stored, and then spread to the wild, and so, after a few centuries of being a lifeless rock, Earth came back to life.... And that was that.
An interesting observation I discovered about the snapmaw; while I was once planning an ambush of a group of 3 I noticed 1 of them come on land. This one released several pods from it's body and then returned to the waters. These pods contained chillwater, meaning that the snapmaws primary contribution to the greater machine ecosystem is the production of chillwater for other machines, much like lancehorns. Also, without spoiling anything, most of the smaller animals that are still around all have a great use for humans. Boars and goats are hardy creatures that can survive in many environments and provide several useful resources (skin, horns/tusks, meat), same applies to an extent to foxes, rabbits, raccoons, geese, turkeys, salmon, and trout too.
IIRC the snapmaw's primary role in the mechosystem is actually water purification. If I had to guess, they probably were depositing chillwater canisters that were saturated with heavy metals or other pollutants for collection and reprocessing by other designs.
Anyone else wanna fall asleep to this guys videos? And I don’t mean that these videos are boring or uninteresting. His voice is just so soothing and relaxing lol
This is an amazing video that deserves millions of views. You perfectly showcased every machine and their purpose, all the while narrating it like a nature documentary. Easily one of the best videos I've ever watched.
Well done on this remarkably engaging little journey! I've loved how their designs, clearly inspired by creatures of old, fill the same roles as their fleshy progenitors, but now working as an oddly coordinated collective to manage and encourage new growth - hands of steel carefully guiding life from the ashes of a bygone era. I utterly love studying the absurd level of detail put into all of these, and I've come across some observations of my own regarding their apparent roles in this new biosphere: - Striders appear to be a species threatened with extinction, though "obsolescence" may be a better term. They've been seldom seen as of late, replaced more with Broadheads and Chargers - a pair of similar-designed herbivores with more complex designs on their heads that were not documented here. A sign that the systems that guide this biosphere are not fully governed by laws of nature: an intelligence force, or forces, can supplant a species with another as it chooses. - Shell-walkers are not only absurdly protective of their cargo, but they also possess emergency backup measures if aggressors manage to remove the heavy clamps holding their cargo in place. Their larger claw can unfurl into a backup clamp, them willingly sacrificing their offensive potential as they take a defensive stance, putting more power into their shield-generating claw while being much more wary of their assailants. - Snapmaws not only lie about in waterways to recharge in the sun, but they also appear to passively dredge up unwanted compounds in the river, refine them, store them on sacs on their backsides, and then shake them free for other machines, like Glinthawks, to carry off back to their hive-like factories. They really don't spare any effort in turning any and all unwanted elements they are tasked with cleansing and repurposing them into ways to manufacture more of themselves. - Bellowbacks may not just be transports. Their green counterparts, sloshing with huge reserves of biofuel, may also function as a means to provide controlled burns to forests that have grown beyond what their systems deem suitable. The icy variants then may act as walking fire extinguishers, ensuring the burn is properly contained. - Tallnecks appear to be malfunctioning to some sort of degree. They normally do not appear to walk in their odd circuits, since their huge disks not only function as communication arrays, but also a means to map the area and thus instruct machines on where to go and what needs doing. Whatever element that guides them is absent now, and they seem to wander in confused circles, patiently awaiting for this voice to return. The absence has been going on for quite some time, though - in some regions, the resident Tallneck has begun to bore a canyon into the ground from their constant walking.
The moment I saw a thunderjaw in the game, my sole goal was to make a pet out of it. Quest be damned! I wanted a pet T-rex with 50mil gatlings and rocket launchers. And by the gods I got ALL of them. (The funny part of this is that apparently Horizon was created backwards. As in, someone said "Hey let's make a game with robot animals," And they built the story backwards from there.)
That sounds about right, honestly. The world, societies, machines and lore are all fleshed out exceptionally well and are incredibly intriguing and immersive. But the actual plotline and characters fall a bit flat
I was in awe throughout the whole video, i was so lost in my imagination i lost the sense of time, it didnt felt like 20 minutes it was an unexplainable experience that i became very emotional when i saw the tallneck they are fascinating and magical despite their metallic look. Thank you for this curious archive you might not know this but you make my life so much better, I wish you all success and happiness ♥️
Can we all appreciate his Vocabularies??? I mean... Every words sentences were really well thought! I never get bored listening to his narration! And I also learn a lot from him! Thank you so much!
When fighting in this game in the early game, experience is key Each creature you fight has its own abilities and size, and different weak points Of course, sometimes there are enemies you’ll need a better weapon for it to be an easy battle And some enemies require you to use every trap you have while you’re undetected, like stalkers, bellowbacks, and thunderjaws(in my experience) And others, require you to cheese the game(can you guess which one I’m talking about, it’s apart of a mission where you fight a thunderjaw that killed me multiple times before I eventually turned the difficulty all the way down to fight it)
Horizon IMO is the closest thing we have to an open world Monster Hunter game. We fight larger than life monsters where we are heavily rewarded for knowing the monsters' weaknesses and weakspots.
This is one of my favorite games, next to subnautica. Although I have not finished it, and haven't played it in months. This video is awesome and so is Curious Archive! :D
James P. Hogan did this decades ago in "Code of the Lifemaker" ("Futurama" did it too.) But in "Lifemaker,", an alien probe, crashed on Saturn's moon Titan. It was probably a type of Von Neumann machine, but it had the ability to self-repair to a certain extent, using smaller microbots and nanobots, but something happens, I believe, that wipes out the core memory of the main probe, the A.I. is destroyed, it loses it's self-awareness, it becomes just a dumb machine, and all of the little robots are left to their own devices, and so they reproduced, like cells, and some copies were not true to the original form...maybe because of a stray cosmic ray or something in the make or programing wasn't copied perfectly (a "mutation")...most were useless or detrimental...but some gave the copy an advantage that let it make more copies better...some of the micro and nanobots learned to work in tandem, and even *combine*...sometimes different types combined (basically synthetic multicellular life)...and after hundreds of thousands or millions of years later, you got a whole diverse robotic *ecosystem*, and even intelligent robotic life.
some spoilers for the story: additionally a lot of the predatory machines (sabertooths, thunderjaws) were made specifically to kill humans because humans started hunting machines making the AI that designs them decide they weren't deserving of being alive
I HAVE AWAITED A VIDEO SUCH AS THIS FOR YEARS. Thank you so much for your work on this. To me these machines are a stand out against other robotic/mechanized animals due to the biological nature of their design, and how you can see those systems functioning in-game. All the best to you.
this was the first major game after got back into gaming. i'll always have a special place in my heart for this game, and nostalgia traversing through the world. thanks so much, amazing video/series
I really don’t comment much, but just wanted to say I’ve been binge watching the whole channel for a few weeks, and now im just waiting on each upload! Love the content!!!
Ahh shit, here we go again! I'm loving the exploration of different video game's biology, and I'd love to see a biology of halo video, as it's got plenty of interesting species
Two different species who coordinate/communicate with each other on their surroundings isn’t unheard of. I recall seeing a documentary where they did just that. I think it was a bird who can mimick sounds and used it to warn its buddies if a predator was nearby. Nature never ceases to amaze me!!
I am absolutely obsessed with Horizon: Forbidden West right now and would live to see you cover all those incredible machines too !! Great work with these videos keep it up!!
I'm pretty sure we'll see this channel hit 500k subs soon because the content is so consistently good. A lot of UA-cam is not the best, but there are real gems like this here that keep me coming back for each new video.
You're excellent at reading, the speed and tone of your voice is soothing, but still clear ...it compliments the topics, but does not dominate. This is my new favorite channel.
I have played this game for 50+ hours and STILL I didn't realize some of the subtle functions of these machines. What an incredible game and what a great clip.
O hell yeah I love this game series I’d love to see you talk to someone with mechanical engineering and robotics about this game as well as going into more detail O and a study of the tribe’s cultural evolution
I find astonishing how creative and superbly detailed are the concept of the machines, the plot and gameplay of this magnificent game, and yet, most of the humans (specially Alloy) are so devoid of charisma and personality...
@@LuckyTheCat256thunderjaws are easy destroy all their ranged weapons as you first attack destroy their armour on the underside and just keep under then destroying their power cells basically kills them on any other difficulty but hard and suoer hard but even then they are almost dead
I thought a fun episode would be the strange hybrid animals of Avatar (the last airbender). It doesn't quite fit the theme of the channel, but they are cool designs.
Always like the Documentaries taking a fictional World serious! (specially with such a well fleshed-out Universe like ZeroDawn) , nicely done! Could have been a TemplinInstitute one 😅
Don't you mean plenty of bullshit to observe? Anyway Ark doesn't have interesting AI. The creatures just walk around mindlessly. They don't have any additional animations. Even the combat isn't entertaining. Not to mention that the game lack's actual ecosystems. It simply wouldn't make for a good video.
My son turned me on to your channel and I've been hooked ever since.. I'm wanting to describe how the works of so many talented people brings the wonder home to me, but it all seems to pale in comparison to seeing the creative artistry in these productions. Wow... just wow!
Further notes on longlegs The artificial lung can also be used for combustion giving it a rarley used but devastating wall of fire attack. often employed as sentries and bodyguards much like the Watchers. More advanced models have been fitted with a short range radio device that it can use to contact other predator machines in the area for help.
Wonderful video and one of my favorite games of all time! I do wish you had gone into additional detail about the habits of some of the machines - like how the Snapmaws purify water and periodically jettison canisters if you hang around and watch them for a while.
What kind of biology would come from a living organism made of gases and electricity? Can we get a planet of self-aware intelligent storm clouds? Or maybe even flood a normal storm cloud full of nano-machines to animate it artificially.
That’d be interesting but I feel like the problem would be getting down the shape of the organism. A creature made of gas would be more effective without a specific form than with one, this would make differentiating between different species a difficult and boring task. Not to mention a living entity made of gas is likely not possible. Interesting idea tho!
@@floridaman6572 . Well alternatively you can make them like biological balloons. Solid skin wrapped around a big gaseous brain..... but then I would wonder how they can eat and reproduce.
@@floridaman6572 . Ah well NORMALLY yes it probably would be hard for gaseous life to exist. But maybe future nano-machines can build and animate a mass of gases.
this was so professional done, down to the speaking like we are on a real tour and guide to these amazing machines, to how its all presented, this was inspiring and beautiful, I hope you do the second game as well. I like how you put yourself as if you were a traveler yourself.
4:25 - Minor nit-pick to a great video about a beautiful world: Turns out there are examples of one species serving as sentries to another: Drongo bird and meerkat are one example, Goby fish and Pistol Shrimp are another.
Despite their synthetic nature, these machines do behave as animals in pretty much every way. Its even canon that some are capable of reproducing and creating new machines.
Whoah! slow down there, buddy! I know they can gather the materials for making other machines, but is there really a machine that can canonically make more machines? I've played the games, but then, there are comics. 🤔
@@alyseleem2692 that machine is the Horus, which has the ability to create more scarabs (corruptors) and kopeshes (deathbringers). The Horus is part of FAS's chariot line, not one of Hephaestus'. Edit: by Hephaestus I also mean Gaia
@@alyseleem2692 as far as I know there aren't any reproducing machines made by Gaia/ Hephaestusbut that sounds like an interesting idea for a dlc machine.
slight correction regarding the reason for the machines to exist in-world
the majority of the machines were originally designed to terraform earth after the biosphere was destroyed. The humans created by this terraforming system, unaware of the reason for the machines' existence, began to hunt the machines for parts, and so the subsystem of the terraforming system responsible for designing and constructing the machines began creating more dangerous ones that are designed to defend the rest.
and thus, evolution, but with a twist
bruh guess I got spoiled but I guess its my fault reading these oop
@@d4s0n282 lol not really really spoilt... unless the paragraph stops you playing horizon fullstop! thats just one bit of detail of the world....
That is correct but it should also be told that those defense mechanisms only started after the subsystem became independent of the overall system.
Too bad GAIA had to introduce humans to the world, earth and all animals would be more than fine by themselves, humans are basically a slow version of the faro plague. Humans are so shtty they even started to disrupt her work lol
Hephaestus is the real mvp.
I love how detailed the machines are, especially with the textures.
Yeah it generally seems designing machines is a lot more difficult than designing organic lifeforms on account of all the small parts that require more detail to drawn and really needing to know what all of those are for.
It's so cool to look at all the details in-game after you killed a machine, especially the giant ones
@@logan317b On second thought I hope this channel doesn't do more mainstream speculative evolution stuff like this. After watching the video the concept seems executed fairly poorly in addition to the creature designs being far, far too reminiscent of specific contemporary earthly life, which seems to follow when larger companies try their hand at this stuff. The art usually defaults to someone who barely even knows or cares about this sort of thing and thus doesn't understand the intricacies enough to turn in an intelligent product.
@@neo-filthyfrank1347 .....
I beg your pardon?
I know the video doesn't explain everything, but what makes you think it was executed poorly? The machine design, I mean? Because it has too many animals you're familiar with?
Are you kidding me?
Oh, you wanna know WHY they look that way.
That is a valid question, but it's answer is a big fat spoiler. Plus, animal designs are generally better for their kind of long-term operation, especially since they fill their former niches.
There is another reason, though.
@@neo-filthyfrank1347 I’ve played the game and while I would prefer the machines to be less “animalistic” to call the product unintelligent is a stupid statement in it of itself. The purpose of the game wasn’t to create a well thought out speculative ecosystem but rather to bring the consumer joy in an immersive open world, where combat and exploring are the sole purpose of the game. As for your point on big companies, id like to mention that every company is out there to make a buck or two, if you’ve ever played the game then you’d know that there definitely was extra thought put into the product other than just money. Strangely enough this is not the first comment I’ve seen from your channel. It seems as though from the other comments that you have made across the internet that you are very critical of other’s work. Being a contrarian isn’t cool, sometimes it’s just better to enjoy something instead of complaining about it.
Definitely one of the most creative game concepts ever.
Seriously, one of my favorites. I was sad to finish the first one. Waiting eagerly for the PC port of forbidden west.
right? and to think that they did the world-building backwards
like the original concept was ''a game where you fight mecha-dinosaurs with bow and arrow''
then they worked everything else from there, and ended up with one of the best world in game of the last decade
kinda of reminds me of How Miura (rest in peace) come up with the world of Berserk, if first thought of Guts with this huge hunk of metal as sword, and then build a world around with mosters that required just sword to be fought
I'm glad you thought so, but I couldn't help thinking the opposite. With advanced technology from a forgotten time roaming the land you could really let your imagination run wild, but it's just a one to one with metal animals, basically Digimon.
@@kishirisu1268
I mean is logic all that necessary to have fun? Plus the game's story and lore does explain why the robot animals exist in the first place fairly well.
The weirdest it is not
I've always wanted to see a video like this, where it's an animal documentary within the world of Horizon. It's just a perfect setting for such a thing. I can't wait for an inevitable video on Horizon: Forbidden West, and the many new machines in the new regions
Telltale Atheist, i recommend him. Especially his Kat Kerr Videos if you love to laugh.
the first wasn't that bad but Forbidden west was HOLY fk WOKE. i literally lost track on who was binary and who gay lover was whos and how they identified. When the Trans Politics was thrown in and the male fighter that wanted to wear female armor they used american partisan political quotes like the SJW writer and developer it was only another small step to have my video game lecture me about pronouns. some might love woke hypocrisy and this game is for them. enjoy. ill play awesome non woke AF games.
@@alansokelisatruehero8520 Take your dogshit takes, and gross views elsewhere
@@imlewishehe gross? dog poo? heterosexuality is disgusting? criticizing woke politics injected into everything is very legit and only woke karens get triggered like you over it. everything triggers groomers these day. can you please at least stop with the small children, that is universally disgusting and shunned, you all should be ASHAMED sexualizing other peoples children. the disturbing part is lefties self righteousness. now go protest stand up comedy that triggers you and report this for hurting your feelings like i know you want to, having to know people don't approve of you fondling kids is necessary, hopefully shaming groomers will protect at least one that you will target later.. disgusting. truly twisted are those that target small children and call it social justice, so when you call us names it's almost an honor to be opposed by and insulted by groomers. you aren't going to be able to fondle freely much longer.
I suggest you go to random side quest channel the while channel has multiple videos detailing every creature and lore from the game
I always liked how the different categories of machines in HZD followed the themes of recon, acquisition, terraforming and transportation. Lancehorns mine raw materials from the ground, which get transported by Behemoths, while Shell-Walkers transport already packaged goods. And in-game, it even points out areas where transport-class machines will follow a supply route to and from different areas, usually near Cauldrons. While this gives the image of a migrating herd, it also makes perfect sense considering what their purpose is.
Then you have machines like the Snapmaw, whose purpose is to regulate water supplies and ensure that they don't become toxic, while Stormbirds were directly responsible for repairing the atmosphere.
Yeah, but those snapmaws could keep the water in check without gangbanging me with their ranged attacks anytime i cross a goddamn puddle
@@edoardoprevelato6577 Blame Hephaestus. xD
@@ChrissieBear i do and it didn't end well for him/it
@@ChrissieBear blame humans for attacking first, hephaestus just did what it was progamed to do, build machines for many reasons
@@juanarredondo9763 Hephaestus was programmed to not hurt humans, but the eradication signal corrupted him, just like it did with hades.
I’m going to say that there is actually a storyline in these videos. I’m also gonna say Curious came to this world after time dilation caused by traveling to and from 45-46b and thought; “No apocalypse is gonna stop me!!!”
Wat?
He could be apart of that group from horizon forbidden west
@@ingram878 Wut?
@@ingram878 wot?
@@ingram878 4546b is the Subnautica planet
If you're interested in sci-fi or post-apocalyptic games, you have to give Zero Dawn a try. A great story, great characters, great combat, and a great open world. Can't recommend it enough.
What about the soundtrack is it good?
@@jimmybuba2683 some songs especially in serious cutscenes but it's like most open world games with it just existing to fill up silence
@@ZalYagunRyai yeah, I got to agree with this one
I'm a huge HZD fan, but I must admit that the least noticeable aspect of that game is the soundtrack
everything else tho, S tier
During some of the big action scenes the music slaps but overall it's mostly ambient background music letting you take in the environment. Just beware of the jungle because I'm not going to spoil it but you really have to pay attention to your surroundings in that region
@@matheussanthiago9685 the thunder jaw/storm bird theme is rather ominous. It’s always cool when you get close to one of the two and the theme starts playing.
In a nutshell. Dont aproach any machine,keep distance and out of sight. Unless a certain flame haired young woman is around. Then your 100% safe. Jokes aside its really incredible what the team behind the game did with the machines in this game. Their models are incredible in the bits there made of,animated and texture, Id say these are the best robbots in any media. As for within the games context Gaia really did an incredible job rebuilding the bioshpere, and Hephaestus arming machines to defend them from humans as well as creating machines purely made for combat is qutie the sight indeed (tho they get even more dangerous and leathal further west)
borderlands 2 angel: COME AT ME BRO
until you as a human remember you idiots made machines and someone with a brain invents an eletrical trap or an emp knock the robot offline and start hacking it to do what you want, then send this code to the rest
Looking at how rare natural redheads are in real life, she may very well be the only red head in what was known as the US.
Unless you’re that one girl from burning shores that got squashed by a slaughter spine
The designs are really good, there's a lot of moving parts, and they're realistic, and it's really cool to watch them move. To me, they're simply amazing works.
Designed by the late great Michael Andrew Nash
I absolutely love the machine 'beasts' of this world. They're both wonderfully imaginative yet highly plausible given the level of technology the 'ancients' in the Horizon-verse had at their disposal, and also aesthetically quite beautiful in their way. I think my personal favorites are the Thunderjaw and Sawtooth (and the Ravager, unseen here) - their 'inspiration' being extinct predators is clear, but they're also efficiently sparsely mechanical enough to feel not just like cheesy robot versions of a dinosaur or a sabertooth.
Really? To me they are pretty unimaginative and cheesy. I'd give them a 2/10 in creativity.
@@julzyboy8960 bruh
@@julzyboy8960 Clearly your tastes suck
@@julzyboy8960 you serious?
@@julzyboy8960 bruh they're supposed to mimic animals ofc they're going to be like that
I like how the machines are built like actual animals. Not just like classic robots , but they have almost mechanical muscles like we do, built out of these metal fibres that contract and lengthen like muscles do to control movement.
I like to think its because the AI took insperation from animals that once existed. Animals have functions that help the circle of life. I like to think the AI was inspired by animals roles in the world and ecosystem/ circle of life, wanted it to be non intrusive and familiar to the humans that would populate the world again (assuming that teh program made to teach humans hadn't been destroyed), and could replicate how it got around easier than a traditional machine. AI learns from information fed so it may have been what was pulled.
I absolutely love that Curious made a UA-cam video on this video game, because it's my favorite video game of all time, and I love it when it gets this kind of recognition. I really hope he makes a sequel on the second game Horizon Forbidden west and its machines.
Same, hopefully he’ll cover the few machines added in Frozen Winds as well
If this is your favorite game of all time then you haven't played much, have you.
@@jakomioftherose2434 correction then, one of my favorite games of all time. There are fake that I have played which are better
@jakomioftherose2434 ooh look at mr gamer here gatekeeping someone's favourite game lol
I love the small machine details in the game. If you watch Shell-Walkers when their cargo gets knocked off, they use some form of gravity manipulator in their claw to pick up the cargo and hold it on their backs. Snapmaws will soak in the waters, then come up on land and eject several pods of chillwater from their backs (the little empty spheres on their tail then get filled with more chillwater). So many cool small details
because shell walkers care about their cargo so much, if you break the binding holding their boxes, the shell walker will use its claw to pick it up and attempt to fasten it on its back, holding it with its claw.
I literally started this game last week and thought that it would be cool if he made a video on it
This game is one of the best open world action adventures around. The worldbuilding is immense, and the storyline will bring you to tears
@@edoardoprevelato6577 every time i get to the post-credit scene i cry. ive replayed 6 times and sobek's end still get me
@@Capitanosimp2174 i know, right? That woman had more balls than all NBA courts put together.
There is a similar symbiotic relationship between ostriches, zebra, and wildebeest where the ostrich acts as look out of sort
As someone who’s gotten %100 completion on horizon, I was wondering when someone would do a video breaking down the machines like this.
Props to the cameraman, went to the future just to show us what the creatures will look like.
"I must stay from them as far as possible" *films from under their tails*
@@LuDux 😂
I absolutely adore how CA manages to make these videos so true to life. I'm not sitting listening to a UA-camr as they detail every step in the same monotone step-by-step feature. I'm with CA as he perilously traverses the land of Horizon, with great respect and awe to the creatures within. Amazing!
The concept of machine life is rare to see! This is amazing!
Something i realized last night was that the Longleg is not shaped after the ostrich, its based off of the Secretarybird. The 'feather crown' made of sensors on top of its head are identical to that of a Secretary bird, not to mention the stomping and jumping the machine does!
I love your videos so much!
I’m eagerly waiting for when part 5 of The Epic of Serina comes out, granted I’ve read so far what happens, it’s nice to hear other people share how amazing the story is.
Telltale Atheist, i recommend him.
Not only are you good at finding interesting things, but your also incredible with storytelling and writing, every time a see one of your videos in my subscription feed I get exited because I know you found something good. Love your videos
oh my god I can't escape my past self. Help me.
It's crazy how similar these synthetic animals are to real animals, they're the same thing, just made different from organic, carbon-based life. Like a math problem that can be solved in more than one way.
hephaestus was analyzing the enviroment and saw how to make a robot efective in an area, it took inspiration in the animal kingom, same as humans with some vehicles
The problem is that they are too similar to the point that it's unrealistic and also boring to me personally.
In reality these robots would have their own character, they wouldn't just be: robot rhino, robot horse, robot vulture etc. For the same reason that animals dont just look exactly like each other, even when they fill a similar niche eg: Horse/Ostrich, Crow/Bat, hippo/croc. But if anything they should be even more different since they are not limited by evolution.
The only reason I can think of why they didn't consider this is that they simply don't have the creativity.
@@julzyboy8960 Well I mean it's implied that they're created by a machine learning algorithm and it would probably have been fed data about real world animals so it's not surprising that it ends up creating somewhat similar thing. It might also have been an intentional bias in the hope that if they looked more like animals future humans would find them less threatening.
@@julzyboy8960 I'm sorry are you calling biomimicry unrealistic? wtf?
@@julzyboy8960 you do realize designing robots based on animals would be way easier than designing unique robots to do the same thing animals do. People who build robots take a lot of inspiration from the animal kingdom, submersible robots with fins like a fish, flying drones with bird-like feet, personal companion robots that look like dogs.
Should've mentioned the fact, that after you kill a certain amount of machines of specific type, they receive armor upgrades. Easily noticeable on thunderjaws' and bellowbacks' "necks"
I'm not sure if that's a thing in the sequel (Forbidden West), but eh...
The uniqueness of the machines makes this game visually stunning and incredible when it comes to fighting. You really have to understand how the machines are built, what are their weaknesses and how to exploit them. Like the fact that you can make deathbringers overheat and then shoot at their cooling rods... The creators of the game did an awesome job at combining aesthetic and gameplay, and making those things interdependant.
Do biology of no man's sky. It's got so much species, and even though all of it is randomly generated its interesting to see what lifeforms are on each planet
Please do one of these for the aliens in the Borderlands series. There is so much content to explore from the native life on Pandora to the mystery of the advanced Erudians
What intrigues me most is the fictional biology that we always imagine being more extraordinary than the real one, even though it shares intrinsic characteristics with the real ones. It must be a semiotic trap.
Im glad there's a channel that delves into the biology of fictional universes, beyond just Monster Hunter (which i thoroughly enjoyed your cover of Monster Hunter's creatures and hope you do more), it's nice to see more than just that covered somewhere.
The fact that I finished the game and I know everything about the lore of horizon zero dawn gives me something to be proud of
Yep.
Can you please tell me how we got animals like machines?
@@hakimdiwan5101 It's a big spoiler, so you OK with that?
Seriously. If you're gonna play it, it won't hit the same. You should experience it for yourself if you play the game.
@@alyseleem2692 Yeah I'm fine I don't play games just want to know the concept.
@@hakimdiwan5101 OK. This might take a bit.
So,long story short:
In the mid to late 21st century, after a period of instability and global Catastrophes caused by climate change, science took off in fields like robotics, at first to create methods to help fix climate change, with simple, normal looking drones being the first kind used in this endeavour.
However, after a while, people started applying this to other fields, and one of those fields was war. Under the pretense of lessening human casualties, people started creating standardised " Swarms" , machines built for war instead of humans. They weren't intelligent, if that's what you're asking. Just like the drones, they were normal, relatively speaking. The exceptions were Titan-classes, large machines which were resistant to nuclear attack and were capable of calculating battle plans. Like your computer playing chess, but better and big enough to crush fortresses.
One company, Faro Robotics, sought to create a Swarm to take over the market. A perfect storm, so to speak. And so, they got to work.
The end result was the Faro Swarm.
The Faro Swarm was a Swarm of still-relatively normal looking machines, albeit with legs instead of wheels for locomotion over different types of terrain. They had at least three types, but the important thing is their advantages:
1. Like Striders later on, the Swarm was capable of processing biomatter into fuel, with methods adapted from 2020 military research in the US, as well as previous experiments and uses of algae and other materials.
2. Their Titan units,BRO7 Horus, were capable of gathering materials to create more of them, using the fabrication technology later used in the Cauldrons. They were also highly advanced and adaptable at their battle plans, reacting to new situations on the fly.
3. They were nigh-unhackable, and their hacking methods on other machines were nearly unstoppable, due to them using nanomachines for direct physical invasion of their targets.
All in all, perfect product.
Too perfect.
Before you ask, no, they didn't exactly become conscious and rebel against humanity.
All that happened.....
Was a glitch.
Specifically, in their biofuel protocols.
Due to confusion regarding biofuel sources, a glitch caused the Swarm to see all beings, including their owners and humans in general, as potential biofuel. And rightly so. All biomatter can be processed.
At first, it didn't really act on this urge except in frequent bouts of random conversion, like killing and absorbing trees or dolphins, but in hindsight, it was probably focusing on increasing it's numbers. By the time it's superiors ordered it to stand down after an engagement... .
It killed them all.
And it had enough numbers to keep going.
War began, and humanity fought for the right of their survival, Operation Enduring Victory and then,succeeded.....
Right?
Right?!
I mean, humanity is still here, right?!
No. Not really.
To the horror of scientists, thanks to the Swarm's previous investment in numbers and it's existing ability of self-replication and gathering biofuel from any source, it was literally impossible to stop them. They could only slow them down. Their codes would take at least fifty years for hack using their most advanced programs, thanks to using polyphasic coding.
It was over.
Or was it?
They started a project.
A project using all that Faro Robotics had managed to achieve, as well as all that money could buy, to create a system of machines to re-terraform the earth, and bring back life after the inevitable inactivation of the Faro Swarm, led by a sentient AI raised in this timeframe.
The animal machines you see are that system of machines. Snapmaws clean waters. Grazers help both limit and grow more vegetation. Scrappers work to clean the scrap. Glinthawks do the same and use their coolant to clean the atmosphere.
The reason all these resemble animal is that,aside from efficiency, the AI that made them had to be taught using biomimicry, imitating natural animals. It didn't have the time or ability to make it's own designs that quickly for that many kinds of drones, so it did it the easy way and imitated nature. As a sentient being,it also did this as a tribute to our world and the beings that lived in it.
They are a memorial to all that we destroyed.
In secret facilities, humans, plant seeds and small animals would be cloned,stored, and then spread to the wild, and so, after a few centuries of being a lifeless rock, Earth came back to life....
And that was that.
Some of the coolest animation and concept design EVER. The different textures, details, and lighting effects are amazing to look at.
These machines look so cool! thank you for enlightening me about this game
An interesting observation I discovered about the snapmaw; while I was once planning an ambush of a group of 3 I noticed 1 of them come on land. This one released several pods from it's body and then returned to the waters. These pods contained chillwater, meaning that the snapmaws primary contribution to the greater machine ecosystem is the production of chillwater for other machines, much like lancehorns.
Also, without spoiling anything, most of the smaller animals that are still around all have a great use for humans. Boars and goats are hardy creatures that can survive in many environments and provide several useful resources (skin, horns/tusks, meat), same applies to an extent to foxes, rabbits, raccoons, geese, turkeys, salmon, and trout too.
Yep. Noticed it,too. They cover them like eggs. No wonder they hate it when I get too close.
I stole a few pods🙂
IIRC the snapmaw's primary role in the mechosystem is actually water purification. If I had to guess, they probably were depositing chillwater canisters that were saturated with heavy metals or other pollutants for collection and reprocessing by other designs.
Anyone else wanna fall asleep to this guys videos? And I don’t mean that these videos are boring or uninteresting. His voice is just so soothing and relaxing lol
And then aloy just murders all of them
This is an amazing video that deserves millions of views. You perfectly showcased every machine and their purpose, all the while narrating it like a nature documentary. Easily one of the best videos I've ever watched.
Well done on this remarkably engaging little journey! I've loved how their designs, clearly inspired by creatures of old, fill the same roles as their fleshy progenitors, but now working as an oddly coordinated collective to manage and encourage new growth - hands of steel carefully guiding life from the ashes of a bygone era. I utterly love studying the absurd level of detail put into all of these, and I've come across some observations of my own regarding their apparent roles in this new biosphere:
- Striders appear to be a species threatened with extinction, though "obsolescence" may be a better term. They've been seldom seen as of late, replaced more with Broadheads and Chargers - a pair of similar-designed herbivores with more complex designs on their heads that were not documented here. A sign that the systems that guide this biosphere are not fully governed by laws of nature: an intelligence force, or forces, can supplant a species with another as it chooses.
- Shell-walkers are not only absurdly protective of their cargo, but they also possess emergency backup measures if aggressors manage to remove the heavy clamps holding their cargo in place. Their larger claw can unfurl into a backup clamp, them willingly sacrificing their offensive potential as they take a defensive stance, putting more power into their shield-generating claw while being much more wary of their assailants.
- Snapmaws not only lie about in waterways to recharge in the sun, but they also appear to passively dredge up unwanted compounds in the river, refine them, store them on sacs on their backsides, and then shake them free for other machines, like Glinthawks, to carry off back to their hive-like factories. They really don't spare any effort in turning any and all unwanted elements they are tasked with cleansing and repurposing them into ways to manufacture more of themselves.
- Bellowbacks may not just be transports. Their green counterparts, sloshing with huge reserves of biofuel, may also function as a means to provide controlled burns to forests that have grown beyond what their systems deem suitable. The icy variants then may act as walking fire extinguishers, ensuring the burn is properly contained.
- Tallnecks appear to be malfunctioning to some sort of degree. They normally do not appear to walk in their odd circuits, since their huge disks not only function as communication arrays, but also a means to map the area and thus instruct machines on where to go and what needs doing. Whatever element that guides them is absent now, and they seem to wander in confused circles, patiently awaiting for this voice to return. The absence has been going on for quite some time, though - in some regions, the resident Tallneck has begun to bore a canyon into the ground from their constant walking.
The moment I saw a thunderjaw in the game, my sole goal was to make a pet out of it. Quest be damned! I wanted a pet T-rex with 50mil gatlings and rocket launchers. And by the gods I got ALL of them.
(The funny part of this is that apparently Horizon was created backwards. As in, someone said "Hey let's make a game with robot animals," And they built the story backwards from there.)
A channel called noclip does a deep dive into the production behind the game, I highly recommend it.
@@Pyrochazm Thanks
You can by overriding it from the cauldrons...
@@HUYI1 Uhm... yeah... I know... I said I got all of them. You didn't read the complete comment, did you?
That sounds about right, honestly. The world, societies, machines and lore are all fleshed out exceptionally well and are incredibly intriguing and immersive. But the actual plotline and characters fall a bit flat
These videos oddly bring so much comfort to me
I was in awe throughout the whole video, i was so lost in my imagination i lost the sense of time, it didnt felt like 20 minutes it was an unexplainable experience that i became very emotional when i saw the tallneck they are fascinating and magical despite their metallic look.
Thank you for this curious archive you might not know this but you make my life so much better, I wish you all success and happiness ♥️
"Crab are a pinnacle of evolution..." Ah, a learned fellow.
All things will become crabs eventually.
11:13 carcinisation in machine evolution, i bloody love it.
I absolutely adore the Machines and story in Horizon zero dawn
Can we all appreciate his Vocabularies??? I mean... Every words sentences were really well thought! I never get bored listening to his narration!
And I also learn a lot from him! Thank you so much!
When fighting in this game in the early game, experience is key
Each creature you fight has its own abilities and size, and different weak points
Of course, sometimes there are enemies you’ll need a better weapon for it to be an easy battle
And some enemies require you to use every trap you have while you’re undetected, like stalkers, bellowbacks, and thunderjaws(in my experience)
And others, require you to cheese the game(can you guess which one I’m talking about, it’s apart of a mission where you fight a thunderjaw that killed me multiple times before I eventually turned the difficulty all the way down to fight it)
Telltale Atheist, i recommend him.
Especially his Kat Kerr Videos if you love
to laugh.
Horizon IMO is the closest thing we have to an open world Monster Hunter game. We fight larger than life monsters where we are heavily rewarded for knowing the monsters' weaknesses and weakspots.
This is one of my favorite games, next to subnautica. Although I have not finished it, and haven't played it in months. This video is awesome and so is Curious Archive! :D
Played this game recently and absolutely loved it
loving the curious archivist lore
James P. Hogan did this decades ago in "Code of the Lifemaker" ("Futurama" did it too.) But in "Lifemaker,", an alien probe, crashed on Saturn's moon Titan. It was probably a type of Von Neumann machine, but it had the ability to self-repair to a certain extent, using smaller microbots and nanobots, but something happens, I believe, that wipes out the core memory of the main probe, the A.I. is destroyed, it loses it's self-awareness, it becomes just a dumb machine, and all of the little robots are left to their own devices, and so they reproduced, like cells, and some copies were not true to the original form...maybe because of a stray cosmic ray or something in the make or programing wasn't copied perfectly (a "mutation")...most were useless or detrimental...but some gave the copy an advantage that let it make more copies better...some of the micro and nanobots learned to work in tandem, and even *combine*...sometimes different types combined (basically synthetic multicellular life)...and after hundreds of thousands or millions of years later, you got a whole diverse robotic *ecosystem*, and even intelligent robotic life.
im gonna have to check code of the lifemaker out, thanks for the recommendation!!
some spoilers for the story:
additionally a lot of the predatory machines (sabertooths, thunderjaws) were made specifically to kill humans because humans started hunting machines making the AI that designs them decide they weren't deserving of being alive
Remind you another movie?
@@darkonedbc?
I HAVE AWAITED A VIDEO SUCH AS THIS FOR YEARS.
Thank you so much for your work on this. To me these machines are a stand out against other robotic/mechanized animals due to the biological nature of their design, and how you can see those systems functioning in-game.
All the best to you.
this was the first major game after got back into gaming. i'll always have a special place in my heart for this game, and nostalgia traversing through the world. thanks so much, amazing video/series
Was waiting for this to get added to the archive, fits perfect
When I first discovered your channel, I literally said I wish he does one on Horizon, and now you did, thank you
I really don’t comment much, but just wanted to say I’ve been binge watching the whole channel for a few weeks, and now im just waiting on each upload! Love the content!!!
Ahh shit, here we go again!
I'm loving the exploration of different video game's biology, and I'd love to see a biology of halo video, as it's got plenty of interesting species
Two different species who coordinate/communicate with each other on their surroundings isn’t unheard of. I recall seeing a documentary where they did just that. I think it was a bird who can mimick sounds and used it to warn its buddies if a predator was nearby. Nature never ceases to amaze me!!
i always wanted a walking with dinosaurs type documentary about these machines
I am absolutely obsessed with Horizon: Forbidden West right now and would live to see you cover all those incredible machines too !! Great work with these videos keep it up!!
I'm pretty sure we'll see this channel hit 500k subs soon because the content is so consistently good. A lot of UA-cam is not the best, but there are real gems like this here that keep me coming back for each new video.
You're excellent at reading, the speed and tone of your voice is soothing, but still clear ...it compliments the topics, but does not dominate.
This is my new favorite channel.
This was BEAUTIFUL… I believe we DO want more of this type of videos also.
I have played this game for 50+ hours and STILL I didn't realize some of the subtle functions of these machines. What an incredible game and what a great clip.
O hell yeah I love this game series
I’d love to see you talk to someone with mechanical engineering and robotics about this game as well as going into more detail
O and a study of the tribe’s cultural evolution
I find astonishing how creative and superbly detailed are the concept of the machines, the plot and gameplay of this magnificent game, and yet, most of the humans (specially Alloy) are so devoid of charisma and personality...
Wake up babe, new curious archive post
One of the most underrated channels on this platform.
CA needs a corporate budget.
So, guess the Archivist has been confirmed as a Timelord.
8:02 i bully sawtooths for the fun of it 😂, but one swipe from them always almost knocks me out
Yeah sawtooths, slitherfangs, clamberjaws, and thunderjaws are some of the more annoying machines to deal with imo 😂
@@LuckyTheCat256thunderjaws are easy destroy all their ranged weapons as you first attack destroy their armour on the underside and just keep under then destroying their power cells basically kills them on any other difficulty but hard and suoer hard but even then they are almost dead
@@livingglowstick1337 yeah I usually try to destroy their laser bombs first or else I’ll get blasted 😩
I thought a fun episode would be the strange hybrid animals of Avatar (the last airbender). It doesn't quite fit the theme of the channel, but they are cool designs.
This vídeo is great! It feels like the explorer notes from Ark Survival Evolved.
I open up my notifications and see this: *A HZD VIDEO*
My day has been made :)
I've been WAITING for this video! HZD has one of the most unique "bio"spheres of any game I've seen. Can't wait for the next one!
I literally just got into horizon. I was so interested in what they robots’ biology was. Perfect timing!
The archivist is just an immortal dimension-hopper at this point
This was so cool! I always wanted to play Horizon but I don't have a console and my PC just isn't up for the task. So pumped for the next part!
I never expected you to do a video about the "biology" of these robots. Good job.
Always like the Documentaries taking a fictional World serious! (specially with such a well fleshed-out Universe like ZeroDawn) , nicely done!
Could have been a TemplinInstitute one 😅
One of the most underrated fictional ecosystems I have ever seen, and an excellent game as well. Great video!!
you should do a documentary on Ark: Survival Evolved. There are plenty of creatures to observe
Don't you mean plenty of bullshit to observe?
Anyway Ark doesn't have interesting AI. The creatures just walk around mindlessly. They don't have any additional animations. Even the combat isn't entertaining.
Not to mention that the game lack's actual ecosystems.
It simply wouldn't make for a good video.
OHHHH YEAH BOOOOY - I LOVE IT. Cool that you actually do a video on them! They're awesome!
you should do an episode about the eternal cylinder
Great video! Love the "field notes" angle.
Horizon, as a a franchise, is fascinating.
The cultures are unlike anything in history, and the ecology has verisimilitude
My son turned me on to your channel and I've been hooked ever since.. I'm wanting to describe how the works of so many talented people brings the wonder home to me, but it all seems to pale in comparison to seeing the creative artistry in these productions. Wow... just wow!
Awesome I love horizon zero dawn
Further notes on longlegs
The artificial lung can also be used for combustion giving it a rarley used but devastating wall of fire attack.
often employed as sentries and bodyguards much like the Watchers. More advanced models have been fitted with a short range radio device that it can use to contact other predator machines in the area for help.
Do a video on the organisms of Hoxes IV from ”Deep Rock Galactic” the game has many biomes with unique organisms.
Rock And Stone!
The world of this game is so INSANE
When life found its way for millions of years
Technology seeked to be far superior
Wonderful video and one of my favorite games of all time! I do wish you had gone into additional detail about the habits of some of the machines - like how the Snapmaws purify water and periodically jettison canisters if you hang around and watch them for a while.
What kind of biology would come from a living organism made of gases and electricity?
Can we get a planet of self-aware intelligent storm clouds?
Or maybe even flood a normal storm cloud full of nano-machines to animate it artificially.
That’d be interesting but I feel like the problem would be getting down the shape of the organism. A creature made of gas would be more effective without a specific form than with one, this would make differentiating between different species a difficult and boring task. Not to mention a living entity made of gas is likely not possible. Interesting idea tho!
@@floridaman6572 . Well alternatively you can make them like biological balloons.
Solid skin wrapped around a big gaseous brain..... but then I would wonder how they can eat and reproduce.
@@floridaman6572 . They probably only need one single species.
And the idea was already for them to be amorphous.
@@floridaman6572 . Ah well NORMALLY yes it probably would be hard for gaseous life to exist.
But maybe future nano-machines can build and animate a mass of gases.
@@zombiedemon1762 it’s still a cool idea, I was just saying that it would be difficult to work with. I’d love to see someone pull it off though.
Longlegs are Roadrunners (yes, it’s a real animal). That’s where the run-and-jump mechanism was modeled from.
love your content keep it up!!
I love the Tallnecks! I love their feet, I love that they walk like giraffes, I love in FW when the music builds up as you ascend. They nailed it!
Could you please do Ark
this was so professional done, down to the speaking like we are on a real tour and guide to these amazing machines, to how its all presented, this was inspiring and beautiful, I hope you do the second game as well. I like how you put yourself as if you were a traveler yourself.
'Syntheticology' perhaps?
'Mechanosystem'?
'Mechasphere'?
4:25 - Minor nit-pick to a great video about a beautiful world: Turns out there are examples of one species serving as sentries to another: Drongo bird and meerkat are one example, Goby fish and Pistol Shrimp are another.
Despite their synthetic nature, these machines do behave as animals in pretty much every way. Its even canon that some are capable of reproducing and creating new machines.
Whoah! slow down there, buddy!
I know they can gather the materials for making other machines, but is there really a machine that can canonically make more machines?
I've played the games, but then, there are comics. 🤔
@@alyseleem2692 that machine is the Horus, which has the ability to create more scarabs (corruptors) and kopeshes (deathbringers). The Horus is part of FAS's chariot line, not one of Hephaestus'.
Edit: by Hephaestus I also mean Gaia
@@winoblio Yeah. Good point. But I meant the other machines.
@@alyseleem2692 as far as I know there aren't any reproducing machines made by Gaia/ Hephaestusbut that sounds like an interesting idea for a dlc machine.
@@winoblio Indeed. Scary,too......
I wouldn't wanna fight that.