Ray marching In a nutshell - Signed Distance Function

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  • Опубліковано 19 чер 2024
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    I had a lot of fun making this one, some of the visualization in this video were made with python(PyOpengl and GLSL) and the other with C#(unity HLSL). both the links for the projects are below
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    python : github.com/Josephbakulikira/R...
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    Introduction: (0:00)
    Rasterization: (0:30)
    Ray-tracing: (0:53)
    Signed-Distance: (1:35)
    Raymarch-Algorithm: (3:30)
    Boolean-Operators: (4:50)
    visualizations: (5:20)
    outro: (8:02)
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    Ressources:
    code parade: • How to Make 3D Fractals
    sebastian lague: • Coding Adventure: Ray ...
    Peer play: • Raymarching Shader - U...
    3d render mandelbulb:
    • 3D Fractal Animation: ...
    Jamie Wong: jamie-wong.com/2016/07/15/ray-...
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КОМЕНТАРІ • 8

  • @Auctux
    @Auctux  3 роки тому +18

    I had a lot of fun making this one:
    both the code for python(GLSL) and c-sharp(HLSL) version are in the description . thanks for watching..

  • @alexmassy
    @alexmassy 2 роки тому +1

    Amazing explanation. Love the fact that you put in the context of other rendering methods. Thanks.

  • @codethroughitall3636
    @codethroughitall3636 3 роки тому +2

    Amazing tutorial. Lovely animation at the end. Thanks.

    • @Auctux
      @Auctux  3 роки тому +2

      Thank you✌️

  • @pushqrdx
    @pushqrdx Рік тому

    Can you please tell me what font and color scheme and editor you used for screenshots at 2:56?

  • @itsonemole
    @itsonemole 2 роки тому +1

    what does float s do in the function at 5:22

    • @robsad3166
      @robsad3166 Рік тому

      i think s stands for sphere radius. might be wrong