The ONE Texture Every Game NEEDS

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  • Опубліковано 31 тра 2024
  • Exploring why procedural noise (such as perlin noise) are so useful in game development and graphics.
    🛒 Recommended books (on Amazon): www.amazon.com/hz/wishlist/ls...
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    In this video, I cover how to generate value, gradient, and voronoi noise. We go over how they're computed, and as well, we'll walk through some uses in game development, and VFX settings.
  • Наука та технологія

КОМЕНТАРІ • 321

  • @simondev758
    @simondev758  Рік тому +126

    WARNING: Some flashing at 5:40 -> 5:50
    Btw, support me for more videos:
    GLSL Course: simondev.teachable.com/p/glsl-shaders-from-scratch
    Patreon: www.patreon.com/simondevyt

    • @Colonies_Dev
      @Colonies_Dev Рік тому

      where is your video on lerp and smoother step?=(

    • @simondev758
      @simondev758  Рік тому +1

      @@Colonies_Dev ua-cam.com/video/YJB1QnEmlTs/v-deo.html

    • @andrespedraza8939
      @andrespedraza8939 Рік тому

      @@simondev758 Hi I would like to purchase the course, do you offer some sort of regional pricing? On my country is a little expensive:/

    • @simondev758
      @simondev758  Рік тому +1

      @@andrespedraza8939 Msg me on twitter

    • @andrespedraza8939
      @andrespedraza8939 Рік тому

      @@simondev758 done

  • @onceonly1111
    @onceonly1111 Рік тому +353

    I feel like they should use videos like this in high schools when students ask "when will mathematics ever be useful in real life?", because so many kids play video games. They can see how a function becomes a graph, and how any points on the graph can represent things like patterns, motion, time, sound, and that the sounds can be sampled for music. There is a lot of experimentation like "If we do this to the graph then this happens", and people who are learning need to be encouraged to experiment to make the process of learning more enjoyable.

    • @simondev758
      @simondev758  Рік тому +89

      Definitely. I hate the dry, theoretical approach. For me, they need to be linked. Showing where and how these things are used.

    • @fuzzyhenry2048
      @fuzzyhenry2048 Рік тому +31

      Looks like the whole world agrees that the math lessons in school are as dull as f**k as they never show what math and algorithm is really for, instead they are like it's some mad scientists' impractical fantasy.

    • @pixalmasterstudios2485
      @pixalmasterstudios2485 Рік тому +4

      Fr this is so accurate. I would enjoy math way more if they did more interesting math approaches

    • @DaddyFrosty
      @DaddyFrosty Рік тому +2

      This is literally what I told my teacher during a visit back, and since it was a “tech” school it just makes sense. They’re already doing programming might as well combine math with it

    • @illford6921
      @illford6921 Рік тому

      You guys dont do Mechanics or Stats as part of maths?

  • @ardavanansari
    @ardavanansari Рік тому +681

    The production value, the explanation, the amount of valuable information... astounding. Your videos will help many developers for years to come. Thank you.

  • @RiverReeves23
    @RiverReeves23 Рік тому +376

    Skill level = master. You remind me of a senior developer I worked with once, who had reahed a level of knowledge in which he really could create art with code. It's a beautiful thing.

    • @cptwoody7103
      @cptwoody7103 Рік тому +2

      i wonder how much math knowledge in senior should have ? . as intern gamedev student I have a long road to go for achieve and understanding overall concept mathematical theorem . well i guss its Lifelong Learning.

    • @lukkkasz323
      @lukkkasz323 Рік тому +19

      @@cptwoody7103 it depends on what you're doing, a lot of programming is not dependent on math, but systems, logic, connections etc., also a lot of the time you just need the abstract understanding of math, because libraries can do a lot of stuff for you.
      Take the example from the video, the hash() function has a few math calculations inside it, but all you need to know is that hash() takes a seed and returns a noisemap, no math required to use it, it really depends on what is it that you're programming.

    • @monad_tcp
      @monad_tcp Рік тому +11

      @@cptwoody7103 Learn linear algebra, it gets you all the way to 80% of the math that you will ever need for computing science and programming for 20% of your "buck", aka time.

    • @meljXD2
      @meljXD2 Рік тому +5

      @@monad_tcp i always hated math, but actually enjoy statistics and algebra so knowing where to focus helps so thanks! I let my distaste for math hold me back from programming. For game development how much geometry would I have to know? This subject is where I struggle the most as I haven’t felt a method to learn it yet.

    • @monad_tcp
      @monad_tcp Рік тому +4

      @@meljXD2 using geometry isn't that hard, because you can see it and test visually the things, and you can do the same with linear algebra, at least the algebra that you need for games.
      geometry is very cool to learn,specially for something useful like programming games.
      the most boring thing about geometry would be proving the theorems, but you don't have to do those in actual programming. just take them and play with it.
      that's how you lose the fear.

  • @estyelemenopee8770
    @estyelemenopee8770 Рік тому +142

    The realization that I've been taking noise for granted for years now, even though it's in every single project I do. Thank you for teaching me something I didn't know I needed to know.

    • @Megalomaniakaal
      @Megalomaniakaal Рік тому +3

      I've been taking noise for gradient for years too!

  • @weylin6
    @weylin6 Рік тому +82

    Noise is also useful in sound design, with the right filters layered on you can get all kinds of ambient backgrounds, machine sounds, sci-fi devices, percussive effects, and so on.

    • @VambraceMusic
      @VambraceMusic Рік тому

      Was thinking the same. Its interesting how, in many fields, techniques overlap.

    • @0Blueaura
      @0Blueaura Рік тому +2

      @@VambraceMusic and how much simple noise gives us, its like the noise in our heads, it links our brains and machine together to shape up something out of literally nothing. Thats also how ai generated images happen to be made, out of noise into a shape.

  • @benjaminmiller3620
    @benjaminmiller3620 Рік тому +50

    A neat effect I've been using for my terrain gen, that could be useful for all kinds of texture synthesis, is using one noise field to distort another noise field. This creates a combined noise field that (can be) globally isotropic, but locally anisotropic. For terrain gen, it helps mimic "long" features, like terrain buckling & folding. By tuning the dominant frequency of the distorting noise, you can tune how quickly the local directionality of anisotropic features varies.

    • @simondev758
      @simondev758  Рік тому +11

      Yes, domain warping! It looks awesome!

  • @TrentSterling
    @TrentSterling Рік тому +52

    Wow. At first I thought this video would be sort of a review for me. But once we've got domain warping planet weather systems I realized holy holy this overview is ... beyond an overview! Amazing techniques at the end.
    Imagination is the limit!

  • @alaslipknot
    @alaslipknot Рік тому +7

    Honestly am starting to be impressed by the new (?) youtube recommendation system, this channel is a hidden gem and am so glad it popped up in my Home videos!

  • @rafaelbordoni516
    @rafaelbordoni516 Рік тому +45

    Noise can also be used to procedurally generate levels on roguelikes and Minecraft/Terraria like games. It's no joke how useful it is. I made some Unity tool scripts to generate noise textures easy and quickly from inside the editor because I use them everywhere on my visuals. They're on my skybox for clouds and stars, on my fog, flames, smoke, water, swaying vegetation, literally everywhere.

  • @houstonhelicoptertours1006
    @houstonhelicoptertours1006 Рік тому +5

    Straight to the point, no fluff. 👍
    I still have a weak spot for everything involving noise/procedural textures. Shout-out to Steven Worley; it was a pleasure working with you back in the 90s.

  • @RichardTongeman
    @RichardTongeman Рік тому +30

    This sort of breakdown on core concepts is lovely to see, often as a tech artist I inherit a bunch of techniques without a grounding in how they were generated in the first place. Production quality is fantastic too!

  • @ihave13digits
    @ihave13digits Рік тому +30

    I legitimately just made value noise based off the notions in the lerp video a week or so ago. You can get some interesting patterns with it if you jam in some crazy functions. I even made an eye model with it a few days ago, because Halloween is coming up. Great videos, they've been a helpful resource.

    • @simondev758
      @simondev758  Рік тому +1

      Neat, how did your eye end up looking?

    • @ihave13digits
      @ihave13digits Рік тому +3

      @@simondev758 along the z axis, somewhere in the uncanny valley.

  • @bitlong4669
    @bitlong4669 Рік тому +2

    That was awesome. Subscribed!. Love how you just talk in a voice like it’s no big deal meanwhile entire worlds are begging created.

  • @schwammmueri8629
    @schwammmueri8629 Рік тому +6

    Didn‘t expect to see an explanation about noise containing so many effects and uses. I‘ve learned those effects by experimenting with shadernodes in Blender, but never thought about them in a more mathematical way. Amazing video!

  • @abstractlizard9377
    @abstractlizard9377 Рік тому +1

    At 4:42 you perfectly described how mixing signals results in phase shifting.

  • @KaletheQuick
    @KaletheQuick 6 місяців тому +1

    Thank you SO much for the 'domain warping' keyword.
    So Wild that in this world magic search terms are so important. Thanks!

  • @dbweb.creative
    @dbweb.creative Рік тому +3

    Let's welcome for today's lecture, and make some noise for SimonDev! (sorry not sorry, had to do it :D )

  • @DemsW
    @DemsW Рік тому +1

    One of my favorite videos of yours.
    Very entertaining and watchable but still technical and informative.

  • @stickguy9109
    @stickguy9109 Рік тому +1

    Gawd dayum the way you explain complex topics this simply gets me every time. And the visualisations look neat. This channel is heaven

  • @AndreaDoimo
    @AndreaDoimo Рік тому +7

    I'm using Perlin noise in these days, and this video came up, amazing.
    Really well made, congrats!

    • @orangewire5200
      @orangewire5200 Рік тому +7

      Have a look at simplex noise if you don't use it already. Less directional artifacts and performs better in higher dimensions. It's a bit harder to implement, but imho it's totally worth it.

  • @notjerrett
    @notjerrett Рік тому +1

    This video is truly incredible. Fantastic job, Simon!

  • @Alexander_Grant
    @Alexander_Grant Рік тому +12

    This video me realize the similarities between the Fourier series and noise generation. I already knew both, but since I studied physics in college I had a better understanding of the Fourier series, and I definitely got an Aha! moment at 4:40. Definitely helps with my understanding of using noise.

    • @antonliakhovitch8306
      @antonliakhovitch8306 Рік тому +1

      I wonder what kind of noise patterns you could make by generating your noise in frequency space initially and then running a fourier transform on it. Fourier transforms are relatively inexpensive so I think you could get some cool stuff cheaply

  • @bakerfx4968
    @bakerfx4968 Рік тому +2

    God damn what a pleasure it was to watch that! Keep up the good work dude, you’re 1 in a billion

  • @OLIV3R_YT
    @OLIV3R_YT Рік тому +1

    Well done video! Thanks for the work you put into these!

  • @gummiglas5571
    @gummiglas5571 Рік тому +1

    This is so beautiful, simple and motivating, I just wanna start playing around with it right now.
    Thank you!

  • @tristanwegner
    @tristanwegner Рік тому +1

    Great edutainment. I really like that you visualized so many variants!

  • @TheMrLeoniasty
    @TheMrLeoniasty Рік тому +1

    Man, this is some top tier UA-cam content ! Thank you so much for these great videos !

  • @SLPCaires
    @SLPCaires Рік тому +6

    I really enjoy your videos, keep em coming!

  • @detto1998
    @detto1998 Рік тому +1

    Incredible video. Full of information and still explained in a simple way.

  • @anbagames
    @anbagames Рік тому +1

    Holy poop, what a great video. Thank you for this!
    So much value in just 9 minutes. Subbed!

  • @DankSoss
    @DankSoss Рік тому +1

    your videos are inspiring! Very high quality stuff!

  • @leeoiou7295
    @leeoiou7295 Рік тому +2

    In your previous video, I asked you to create another math video and you did. I officially love you forever. Keep up the good work!

  • @fr3ddyfr3sh
    @fr3ddyfr3sh Рік тому +1

    Wow, so many high quality Infos in such a short video. Amazing

  • @SilverlyBee
    @SilverlyBee Рік тому +1

    Beautiful video and the explanation was so well done!

  • @zkillerzjt6589
    @zkillerzjt6589 Рік тому +1

    Wow, such an amazing way of teaching, congrats, what an amazing video, i loved it a lot.

  • @Test-iv4pm
    @Test-iv4pm Рік тому +1

    If I am not mistaken, this is the best video ever published.

  • @UnderdogDen
    @UnderdogDen Рік тому +2

    The content here is absolutely educational, thanks for the noise!

  • @angosalvo5734
    @angosalvo5734 Рік тому +1

    I've been using these noises for so many years and still i learnt new things today
    Thanks a lot.

  • @Tezla0
    @Tezla0 Рік тому +2

    This is the best explanation of gradient noise I've ever seen

  • @elijahg1797
    @elijahg1797 Рік тому +1

    Very cool and informative. I loved this video!

  • @DimaZheludko
    @DimaZheludko Рік тому +1

    Wow. So well packed info! Great explanation.

  • @SilverAura
    @SilverAura Рік тому +1

    Literally 30 seconds in and I'm genuinely impressed by how insightful this video is.

  • @tornadofay
    @tornadofay Рік тому +1

    I will save this video cause watching it once is not enough, thanks.

  • @sergiomendietaarias2333
    @sergiomendietaarias2333 Рік тому +1

    Thanks for the explanationabout noise, this was really useful.

  • @jossypoo
    @jossypoo Рік тому +1

    One of the best devlog-style videos since Sebastian Lague, and presented with such a smooth style!

  • @evanbarnes9984
    @evanbarnes9984 Рік тому +2

    Fascinating! I also love how this turned into a close-up view of a biblically accurate cherubim

    • @simondev758
      @simondev758  Рік тому +1

      Hah, I didn't even realize that. I was just looking to make something creepy looking when I had some time to kill on the train.

  • @NathanHedglin
    @NathanHedglin Рік тому +1

    Woot! Friday and another solid video.

  • @kluplau
    @kluplau Рік тому +1

    Okaaaaay - big flex here. Super nice video. You will regret not having bookmarked this for later reference.

  • @jonlovitz5307
    @jonlovitz5307 Рік тому +5

    I'm a big fan of noise functions (from a theoretical perspective, actual practice is a bit lacking 😄) so I loved this video, and wow what awesome visualizations! Great work

  • @Tarodev
    @Tarodev Рік тому +1

    This was just beautiful. Well done Simon

    • @simondev758
      @simondev758  Рік тому +1

      Thanks! I think your channel is among the ones I looked at which inspired me to try to up my game on my visuals heh

    • @Tarodev
      @Tarodev Рік тому

      @@simondev758 so glad I could inspire you 😉 visualisations like these help people grasp concepts much quicker. Look forward to the next one!

  • @bradley1995
    @bradley1995 Рік тому +2

    You are a master. This is so wonderful! Would love to see some videos with some pseudo code included. Hopefully your other videos will contain just that! Cheers!

    • @simondev758
      @simondev758  Рік тому

      I probably should include a bit more in the videos, just finished a quickie code highlighter so that I can drop in chunks of code to be turned into textures and included in these.

  • @Jpres
    @Jpres Рік тому +1

    Amazing production quality

  • @DiamondSane
    @DiamondSane Рік тому +2

    feel proud for understanding everything in the video

  • @Geddy135
    @Geddy135 Рік тому +1

    this isn't exactly what I thought this video would be about but I found it immensly interesting regardless.

  • @zaneg
    @zaneg Рік тому +1

    Thanks! I have been wanting to know more about how noise works for some time.

  • @voidboi0
    @voidboi0 Рік тому +1

    This is extremely interesting stuff. I hope to make games some day and will be coming back to your channel for sure.

  • @dbweb.creative
    @dbweb.creative Рік тому +2

    really appreciate the work, thanks!

  • @Andrew90046zero
    @Andrew90046zero Рік тому +11

    This is a really great introduction to procedural generation!
    I must ask, what software do you use for your 2D visualizations? Like with either the graphs, or the grids you used to show different types of noise.
    Also XD How did you do the star pattern? Was the star position's in 3d space? If it was 2d, and the stars were placed in a grid, how did you manage to pack all the tiny stars close to eachother if there was 1 star per grid tile? Well, I guess you just added more! haha.
    I've been wanting to make a video for a while talking about how some assembly math instructions are slower than others, and present a "high level" view of it for people who might never touch assembly.

    • @simondev758
      @simondev758  Рік тому +1

      The 2D visualizations are just handcrafted shaders. I explain a bit on twitter: twitter.com/iced_coffee_dev/status/1586121107941511168
      As for the star pattern, take a look at the section on Voronoi. Same idea, grid, offset each star by some hash function, use a secondary value as a "cutoff" to just ignore the star. Draw a couple layers of that with varying star sizes, and you've got yourself stars.
      Is there a reason you want to know the specific assembly math instruction times? GPU or CPU? I led optimization on a couple AAA game projects, and for most people, there was absolutely no need to know that kind of info.

  • @rhyslikesthis416
    @rhyslikesthis416 Рік тому +1

    I'm utterly hopeless at anything related to maths and programming, but I'm (unfortunately?) super interested in how it's used. You explain all these concepts in a really approachable way that almost makes me think I could use them, myself.
    I'm a graphic designer/UI artist and I use these functions in my design tools, but the program calculates it all for me. It's nice to know more about how they work!

  • @neonblack211
    @neonblack211 Рік тому +3

    It's the same in the audio world... brown noise, white noise, ect ect its huge for adding harmonic content

    • @simondev758
      @simondev758  Рік тому +2

      I've often heard that, but I've never done more than scratch the surface of audio programming.

  • @thelasttellurian
    @thelasttellurian Рік тому +3

    What started so simply ended up looking like a nightmare. Bravo on making pseudo-random really scary.

  • @sney2002
    @sney2002 Рік тому +2

    Awesome as always

  • @Legapur9
    @Legapur9 Рік тому +1

    I thought this was going to be about audio noise, which was ironic because the audio quality was really bad - lot's of popping and stuff. However the content was good enough to keep me watching, so good job!

    • @simondev758
      @simondev758  Рік тому

      Yeah my audio needs work. I think I need to setup a better recording area.

  • @matsomo
    @matsomo Рік тому +1

    I love this channel so much ❤️

  • @Herfinnur
    @Herfinnur Рік тому +6

    Hi SimonDev, this might sound unlikely, but I'm 42 and I've wanted to get into visual or audio related programming since forever. Everything I've watched or read seemed either too abstract (hard to see a use-case) or just uninteresting (severe ADHD makes it impossible engage if it isn't exciting, even when medicated), but this video opened it all up for me, and I surprised myself by how many use-cases I've dreamed up since watching it yesterday. It's much like what learning practical music theory concepts does for my desire to compose and perform music

    • @simondev758
      @simondev758  Рік тому +6

      That's awesome! Yeah, often this stuff is presented in super dry ways without a clear link to how it's used. I'm glad you got so much out of it.

  • @blackcitadel37
    @blackcitadel37 Рік тому +1

    So nice that we starred with a great noise generation tutorial and ended with a some celular-shaped eyes nightmare fuel

  • @user-pm4vd6ij8i
    @user-pm4vd6ij8i Рік тому +1

    an excellent video. really awesome!

  • @SVGc1993
    @SVGc1993 Рік тому +1

    PRICELESS CONTENT. HIGHLY APPRECIATED. Not sorry for the caps. Again, thank you for this video!

  • @BarneyCodes
    @BarneyCodes Рік тому +3

    Great video, the explanations and graphics are fantastic. It's spooky, I literally just made a video on making 4D terrain using Perlin Noise on my channel! It's amazing how versatile some simple noise is.

    • @simondev758
      @simondev758  Рік тому +1

      Interesting, so you made the 4th dimension time basically?

    • @BarneyCodes
      @BarneyCodes Рік тому

      ​@@simondev758 Essentially yes! I'm just constantly scrolling through the fourth dimension, so I just call it time!
      I find the result really calming and satisfying to watch!

  • @adrianstein954
    @adrianstein954 Рік тому +1

    Amazing video!

  • @ApocDevTeam
    @ApocDevTeam Рік тому +4

    I used noise to generate detail bump maps for extremely fine grainy details for when players get up close to a 3d model. I think Minecraft also used noise for terrain generation at one point, not sure how it's handled now though.

  • @faultboy
    @faultboy Рік тому +2

    Great video!

  • @cazpfitl
    @cazpfitl Рік тому +1

    Simply, Thank you

  • @mack7207
    @mack7207 Рік тому +2

    New title - ‘Bob from Bobs Burgers Explains VFX Noise’

  • @m0scl963
    @m0scl963 Рік тому +1

    I don't code, but it's so cool to watch these things. Keep it up.

  • @Ecks1118
    @Ecks1118 Рік тому +1

    Very nice video. I remember an old game made use of noise for it's textures so it would fit in a floppy. Doing so had the effect that it used alot of memory but it was indeed cool.

    • @simondev758
      @simondev758  Рік тому

      There was one that blew me away years ago, .kkrieger, that did an entire fps in 96kb

  • @gdmathguy
    @gdmathguy Рік тому +1

    holy moly this is hella cool! Could probably use it sometime but idk for what

  • @Skeffles
    @Skeffles Рік тому +1

    Brilliant use of noise to create amazing effects!

  • @To-mos
    @To-mos Рік тому +1

    These videos are like GameDev forums vomited all they know in bite sized technical chunks, cannot get enough.

  • @leochen6596
    @leochen6596 Рік тому +1

    Nice video! Really hope you can made some video about webgl texture.

  • @cemgecgel4284
    @cemgecgel4284 Рік тому +1

    Awsome video!

  • @shanaur
    @shanaur Рік тому +1

    Such an amazing video, but the preview almost scared me away from watching it!

  • @salsa221
    @salsa221 Рік тому +2

    Clarity: 10
    Visuals: 10
    Content: 10
    Delivery: 10
    Bob from Bob’s burgers: 9

    • @simondev758
      @simondev758  Рік тому +1

      I find it hilarious so many people think my voice sounds like that.

  • @Anyreck
    @Anyreck Рік тому +1

    Very interesting and helpful. Funnily enough today I was thinking " thank goodness for randomness", because if not for that, in games, simulation, or actual life itself, outcomes would be exactly as determined by the underlying "rules", i.e. banal, predictable and ultimately totally boring. Somehow, randomness gives variation, meaning and potential / opportunity

  • @moth.monster
    @moth.monster Рік тому +1

    I've always loved procedural terrain. So much fun to be had with a bit of randomness.

  • @LewdicideMouse
    @LewdicideMouse Рік тому +3

    Almost every procedural texture I make in blender has a voronoi texture and a noise texture lmao

  • @usrnotfound1859
    @usrnotfound1859 Рік тому +1

    Amazing video.

  • @emiel333
    @emiel333 Рік тому +1

    Cool and interesting. I’ve subscribed.

  • @volbla
    @volbla Рік тому +1

    _"Sometimes i think that all you need in order to paint the universe is some geometry and a lot of smoothstep and noise."_
    - Inigo Quilez

  • @tomm.4447
    @tomm.4447 Рік тому +1

    you're a legend simon

  • @stmusic2164
    @stmusic2164 21 день тому

    The ONE texture all video game music also needs.

  • @AirKiter
    @AirKiter Рік тому +1

    This video is Great! tnks.

  • @centenarium
    @centenarium Рік тому +1

    I love videos like these.

  • @dexio85
    @dexio85 Рік тому +1

    Nice one!

  • @uncertaintytoworldpeace3650
    @uncertaintytoworldpeace3650 Рік тому +2

    Noise is one of the things that is and is in all things that you’ll see when you trip mega balls.

  • @liquid2499
    @liquid2499 Рік тому

    Pleeeeaase add an in video flicker warning, I’m usually not affected by most flicker but this even got me almost immediately. I see you pinned a comment but unfortunately I didn’t see that until afterward since I’m watching on a tv. Love your videos, looking forward to what you make next
    Edited to add: Such an awesome video! I’ve rewatched a couple times and I think one of the things I love most about your videos is you tend to manage to neither oversimplify nor overcomplicate each part of the concepts/techniques you focus on, and end up with something that is straightforwardly understandable yet builds into complex and cool things in a way that leaves me feeling fascinated and eager to learn more :) Thanks for the acknowledgment, and I hope you get to have as much fun making these as we get to have watching !

    • @simondev758
      @simondev758  Рік тому

      Didn't think of it, since it's never appeared in any YT guidelines, but I'll definitiely add one next time.

  • @demp11
    @demp11 Рік тому +1

    At first I thought like, yea Okey but after 7:00 I thought like man that's so good! So many ideas and I think I even know how you made the gas planet. It's really interesting to think about how you can use different noise to create every day thinks!

  • @xanderlinhares
    @xanderlinhares Рік тому +1

    Again, my computer graphics course thanks you Simon!

  • @gametechish
    @gametechish Рік тому +1

    Wow. I never realized how much I use nose in my projects. I’ve used FBM noise without knowing what it was called to build a procedural galaxy in ue4. FBM noise is WILDLY powerful for creating realistic landscapes and is where almost any open world game starts before being populated with buildings, npcs, items, and whatever else would be in a game world. And FBM is really easy to work with and understand. Sometimes other types of noise can be used to place those things. Forests for instance are rarely placed by hand and are generally made by using some type of noise to place them.