This is probably the first time I've ever watched an "Advanced ___ Guide" on UA-cam that actually ended up being that, and not just a bunch of filler. I don't know how you managed to get me so PUMPED for trade, but I loved it!
I gotta warn you, the SCHTONK market has its ups and downs, so as long as you don't let the downs get you down, the ups will make you very happy (and very rich).
Exactly this. I was like "meh, I can just raid some villages and in no time fill my treasury". After seeing the guide I'm actually willing to try the trader playthrough.
a golden tip for you Hal. when looking at what a city sells, look at the top of the list and see a hand weilding a hammer. Hover over it and see some golden information you will enjoy. xxx
@@dr.lexwinter8604 if you're referring to Doomkins' comment, that icon gives you information about what a town produces locally through its workshops and villages.
Oh just do the fur trade from Sturgia easy money. Theres a castle called Ov Castle in Sturgia and its 2 villiages both sell fur, buy the fur from both villages and take it down to the city called Epicrotea and sell each fur for 200 each. This is so broken and easy way to make money that i rush it early game whenever i start.
I hope if they nerf this just a really really lil, counting sea riders kill many of caravan so fur stock is low and central plains with high deman and riches buy it.
It's also notable that each starting region of Calradia appears to have differing levels of industrialisation, and thus has different levels of demand for raw materials. In general, the cities of the Empire have an enormous demand for raw materials and produce manufactured goods at reasonable prices. This appears to hold true regardless of whether or not the city in question has a nearby source of said raw material (e.g. Rhotae has iron mines in the area, but iron is always yellow to red in cost in the city). Also note that some items are considered part of the same group of items. Charcoal and Hardwood are considered the same group, as are iron ore/crude iron/wrought iron/iron/steel/fine steel/thamaskene steel. These cities in particular appear to have large, virtually constant deviations from median goods prices regardless of what happens around them: - Lycaron (High iron, medium-low hardwood) - Dunglanys, Seonon (Low iron, very low hardwood) - Razih (High fur, low beer) - Omor (Low fur, high dates) - Revyl, Varnovapol (low dairy) Honestly though, trading is small gains in this game in its current state. Smithing is where the big money is at. Produce a bardiche with a big head and an oversized shaft for only 2 steel, 1 hardwood and 1 charcoal, and sell it for ~42k-61k denars.
Here's a couple tips: Tannery in Sibir, it ranges from 450-800 per day once up and running. Also, you can buy workshops in competing cities and change their production and re-sell them and the AI will never change it back. It's what i do with Empire towns that have a brewery in every town. I changed the workshops in Danustica and Phycaon from brewerys to something else and sold them (losing about 1k per shop), then i bought the brewery in vostrum and its making 500+ on average. Also, Askar is a hidden gem. I once bought 200 desert horses there for 70-80 a piece (around 20k) and sold them in vlandia for close to 60k, total profit ~35k. Askar also has massive grain stores that you can load up on and sell to each city you visit on your way to sell those horses.
Ignore all these tips. Buy every beer and wine workshop and turn it into a smithy. Once there are no beer or wine workshops left on the map, pick 2 cities and make them all beer and wine respectively. Now, buy beer or wine from those towns and sell it elsewhere, no matter where you sell it you'll make enormous trade exp and money.
Villages are a lot more profitable once you know this rule: THE RED RULE: BUY RED, SELL RED They might not have a lot of currency, but they have a lot of value. If villages buy at a high price for one good, it will still be profitable to buy the rest of the goods in order to GIVE them money to buy that one profitable good. For example, suppose a village buys salt for 100 (which you value at 40, a 250% markup). You have a lot of salt to sell. You *could* just only sell 10 salt for 1000, a sell profit of 250% on 1000 denars. But if you buy grain at 15 (which you value at 10, a 150% markup), you can sell more salt at 100, a 66% profit (2.5/1.5). Even if you eventually sell that grain at 12, (a 120% markup,) You still get a profit of 138% (2.5 / 1.5 / 1.2 = 1.38) of the amount of grain you bought. You can now buy at the trade volume of THEIR ENTIRE STOCK in value. I find this is most profitable with cows as the most expensive raw resources at villages. Their combined trade volume means you can make a MASSIVE profit from selling whatever that town needs and buying cows as a floating currency.
The red rule will be broken, because some villages will sell their stuff in the yellow and green range, which is even more profitable. But yeah, I've been trading with villages lately, and some of their prices are either crazy high or crazy low. I sold a village flax for 28 (after buying for 7), and bought their cows for 90 denars each, selling them for 240 somewhere else. But cities have the advantage of having more money and higher volume, which makes trading less profitable over-all, but also reduces the effort you put into trading from town to town. In a nutshell, village trading = max profit, max effort Town trading = decent profit, minimum effort (especially in money printer mode) Overall, that was a good breakdown of your trade system. I like it!
Tl;dr: Merchants have been nerfed in beta 1.5.4. . If you play on that patch, IGNORE TRADING! And if you want to play as a merchant: lock your game's version to patch 1.5.3. (Steam Library > Right Click Bannerlord > Properties > Betas > select 1.5.3. from the drop-down menu) Now to expand that subject, for whoever wants to know why I just said that. I recently had the pleasure of playing a bit on the 1.5.4. beta patch, and I came to realize that Taleworlds nerfed the Merchant playstyle to an extreme degree. The Fief Trading perk got moved to level 300 of the Trade skill, which you have to grind MANUALLY (caravans and workshops are supposed to contribute some passive XP to this skill, but that's currently not implemented). And that's not all: Siege Trading (the act of buying cheap goods and then taking them to a town under siege, or even laying siege to it by yourself), which is by far the most ruthlessly capitalistic move you can do, barely contributes any points to your skill, because nowadays, all towns are stocked with months worth of food and materials. Maybe there's still an efficient way to grind enough skill points to get the perk "Everything has a price", but I haven't found it yet, and because I'll be moving onto Cyberpunk for a few months, I have no time to compile a 4th trade guide. With all this said, I have a feeling Taleworlds are planning to re-balance this skill by making it easier to level up, because having to grind a single skill until your character is 60 years old - only for him to die of old age a day after achieving your objective - doesn't sound like good game balance. And also... why did they have to nerf trading so much when SMITHING can still make you millions in a single day?!?!?! C'mon now! Trade was a bit on the stronger side, I admit, but that nerf hits way too hard, rendering your merchant campaign unplayable. When trade is finally balanced, I'll edit this pinned comment to reflect that.
what also helps is trading weapons etc. javallins sell for massive proffit more then what the towns have at hand for coin. trade javallins and crafted weapons especally one handed swords will help you go for miles.
@Halcylion Excellent video! Besides the greater difficulty in obtaining the "Everything has a price" perk, is everything else you mentioned with the guide still the same? I'm fine with taking the merchant route, even if I have to take the cities by force, haha. Just trying to determine if your statement to "IGNORE TRADING" should be taken at face value or as a hyperbole
@@michaeldacosta7504 actually I've found it easier to trade in some regards. On my test playthrough, I reached trade level 200 in less than 4 years, whereas in my original playthrough, it took 7 or 8 years. Dunno how long the grind to 300 is going to take, and I don't have time to test it out. But I am preparing a video with some trade tips that I hope to share in a couple of days.
This is truly a masterclass video in the mechanics of trade in the game of Bannerlord, with hints of comical relief. The quality of the video shows. Well done friend. Well done.
33:45 As example, Vostrum has 2 villages with grain production, so the best is to buy the brewery wich make beer out of grain, dont buy a brewery and deform it into a wine press while still a second wine press exists, thats just a competion wich you wont win.
This was a very informative video and I have a tip, when visiting cities look for the quest 'Army of Poachers' this quest has you fight a small band of poachers and get 10-20 leather which is very profitable.
I only found your channel a couple of days ago, and I'm so glad I did. Now, just remember - when I buy you out in game, in a couple of months' time - it was All Your Own Fault!!! (But seriously, I love your style and the depth you go into in your explanations. Much appreciated!)
This is an absolutely phenomenal tutorial. You've presented a very large amount of information very clearly. On top of being easy to understand, you made it funny with some humorous sidebars and clips. 10/10 would expand my skull-tankard collection with you.
I wanted to make a simple joke with one single word, but it's very confusing through text only, so I'll try to use more words to create a visual for you. We're both in my lord's hall, sitting at a table. We both are drinking wine from a couple of skulls. We raise our grotesque mugs and in unison we say: ''Skull!'' (pronounced ''Skål'') :)
I have finished writing the Expert Trade Guide: ua-cam.com/video/Tu0iUhyY3VA/v-deo.html and let's just say this video is no longer worthy of being considered "Trade Masterclass". So I changed its title into Advanced Trade Guide, as it should be. EDIT: The most recent patch, 1.5.4. made trading a bit more difficult, and I have done my best to compile some tips & tricks in this video: ua-cam.com/video/wy_f2vvbexY/v-deo.html . I hope you'll find it helpful.
For caravans, the two most important skills you need for your companion is Tactics and Leadership. Been messing around with console commands, the ones with good tactics and Leadership survives longer rather than having high skill trade. In terms of gold income, it doesn’t change.
I lost it at "they get to see God." Haven't lol'd that hard in awhile. The edits and memes were great, and this guide was well done. Playing the trade game was my favorite part of Warband. You've earned yourself a sub.
so im just gonna give you guys a tip. go to Askar and buy all of the horses in that area and then go up to sargon-jaculan-galend-pravend-ocs hall-rovalt-ostican you should make around 10 to 20 k a trip depending on how many horses you could buy.
It's a pretty good tip, but in the same amount of time you should stock up on other trade goods and do trail trading or global trading as you sell horses through those towns... it's not like the horses occupy any inventory space. Besides, 20k is what you make in 10 minutes of being in money printer mode, and that trip will be longer than 10 minutes, so while your tip shoumd be applied, it shouldn't be your primary source of income. :)
I start a new campaing as trader week ago. I bought stuff and sell it high price in diffrent cities. A few tips. South pays alot for linen and furs; North pays alot for fish,grain,clay,iron. Also consider to buy horses aswell. Make sure you buy all jewelery if price is green, and never sell it less than double price you paid. My trade skill is 268 atm, ofc I stop trading due to up coming wars. I have like 30m denars and more than 25 fiefs. After 225 Trade skill you will get trade for fiefs. But its hard to protect all the castels and cities.
@@mikecrapse5285 Im not ruller due to Hideout crashes i did not finish the quest line. But i will try to do it now cuze both quest asking me to speak with the guys in town now. Insted of collecting the missing peace.
ok ok for those who want to make a big boom profit follow my advice. as soon as you have about 5 k bucks go to the two villages that sell desert horses between sanala and askar they are very close, buy all the horses that cost less than 120 more and donkeys if they cost little. go to the vlandia and sell them to at least 200 at sargot jacular and all other cities in the north vlandia , if you find cheap wine buy it .once you get to rovalt you should find cheap iron buy it if less than 40. now head to sturgia and buy in the villages that sell fur all the fur just less than 120 bucks each. now head east here you will sell, between sturgia and khuzit the wine . look for the villages that sell the steppe horses there should be two close from ortongad to akkat and buy them less than 100 bucks now head south and buy dates less than 45. here you will sell the iron and the fur at prices 2 3 times that of departure. make the same tour only that this time you will also sell the horses of the east and when you arrive in the north you will always sell the dates at 2 3 times the starting price. let me know if this strategy worksfor you too! hi from italy!
About the bandit hideouts : my first companion is always one with high scouting and it teaches me that since the last update a hideout respawns immediately whenever you opt to duel the bandit lord. During him means his bodyguard survives and is placed away from your army on the campaign map. As soon as you move away they set up shop again at the hideout's location. It's an excellent renown farm. the hideout difficulty remains the same or even higher if other bandits are nearby but in the end my map is packed by bandits everywhere. In my current playthrough an army of 300 man (AI) was destroyed by 6 bandit groups of +45 men working together
19:53 You can buy it even before you create a kingdom. But some noble when they had a quest, they might tell you can't help them if you had conquered the majority of the town/city, not castle. Maybe castle too, I had only a few by this time I bought it.
When I finished writing the script and saw that it's 10 pages long, I knew this was gonna be a long video and I was just as reluctant to start working on it. I was afraid it will perform like my ''outer worlds'' videos.
This was great. I have no idea what the hell I watched from you before, because I was already subscribed and UA-cam says I've only watched *this* video from you, but hey, I'm glad to (still?) be here. Keep up the good work!
Hmm... Maybe you subscribed back in the days when I was trying to figure out how to make 7 days to die videos? They weren't great, so I've unlisted them, which could explain the fact you've seen only this video. I've also done x4, kingdom come, and some other smaller games. Also, I'm glad you liked this! :)
Very well done. Thank you, I picked up some nice tips, that I have not figured out yet. I started my trading, with fish, lumber and silver ore. Thank you for taking your game play time and making this video. Bannerlord is ever changing, got the game on day 2, dropped my caravans for work shops for now..... You should do a lets play videos, if you have the time.
I've actually started streaming my trader gameplay on a new character, and found myself investing into workshops before caravans because I'm not sure whether I can protect them now. I might take key moments from these streams and edit them together into a cohesive storyline... We'll see if I'm able to.
Just want to point out, that for phase 2 and 3 you can buy VERY profitable smithy shops in Seonon and Marunath. Both towns have supply of iron AND wood in their villiges, causing those shops to yeild around 900-1k denars income per day(with perk). Just an option, if players dont like new iteration of caravans.
I'm using both, and since bandits now more actively raid your caravans, I recommend investing into a workshop first, to pay off the wages of your men while you're doing trading. In my new game livestream, the first thing I've done was buy the smithy in Marunath instead of getting a caravan. If I need to babysit the caravans a while, might as well get more money so I can properly equip myself and build my army... preferably cavalry, so you can react more quickly to caravan raids.
@@Halcylion Hahah, so true. It was a big suprise to me, how profitable smithys can be in some cities, and now caravans are too big of a risk, especially for somebody like me, who uses bandit multiplier mod. Also, seems like Epicrotea is very profitable smithy town, even tho it has only one of smithing resource available. Just advice for people interested in using those advices: dont turn other shops into smithy, if theres already one in town, purchase THE SMITHY. And, if theres no smithy in town, but theres woodworker, purchase that one, so that they dont buy out the hardwood your smithy needs.
Nice vid pal! Made up to 85k in one run and made city bankrupt by carrying from Askar to dunglablabla by selling only aserai, desert, sumpter horses from villages purchased down both from Askar and around! Thanks a lot! 🖤
@Halcylion It’s incredible how much detail they added to the game but specifically to the trading system compared to warband, implying the demand and supply rule with diversity in terms of different factors influencing it, and therefore; determining the price of the goods accordingly. I used to trade a lot in warband, in fact, played as a merchant only beginning from a poor nobody forced out of home to the most powerful businessman in Calradia, only by trading and I enjoyed it. I’m glad to see that you have such merits and joy in trading but I got to say that you mastered it quite well even in a now more detailed and probably a mount and blade with more complex trading system. Also your skill for presenting your knowledge and actually teaching others was the most culminative moment making me enjoy this at first seemingly long walkthrough. Keep up the good work and from now you got my subscribe and support! And you have a perfect sense of humor with the “ the villagers only get to see god” which quite got me laughing off my chair...Cheers!
Good guide, thanks. It seems there is a bug with the trade skill. You get XP for selling trade goods with a profit. Selling equipment or looted stuff won't give XP. When you load a game between buying and selling trade goods, the game won't remember that you bought it and won't give you trade XP for selling it with profit. You may want to check out this mod fix: www.nexusmods.com/mountandblade2bannerlord/mods/747?tab=description Another tip: Trade Monopoly. You can buy a shop, change the production and sell it again. Do this with every shop of a kind and have your shops be the only ones producing a certain good in Calradia (you will lose around 30k this way). E.g. Buy all pottery shops and change their production, then open up three potteries in Pen Cannoc (3x Clay producing villages). Now you have shops that are always profitable and you can buy pottery cheap and sell it everywhere for a profit (some nearby towns may have been supplied by caravans). You could do this with Brewery in Sanala (3x grain), but Beer as a "food" item may have unwanted consequences. Finding certain tradegoods or workshops can be a bit tedious ingame, you may want to check this out: imgur.com/a/hZI4BWk. It's easier to see patterns and plan your trade routes. The screenshots are a pit low quality, you can find the original file here: www.nexusmods.com/mountandblade2bannerlord/mods/485?tab=description
@@Halcylion The error is easy to reproduce. Buy something green, save the game, load the game, look at your trade skill, sell it with profit and check if you got any trade xp. If you have the bug, you should be aware of it or you will lose out on the xp. You still get the Denars, but trade xp is important to get the perks and trade penalty reduction. So when you plan to quit for the day or go bandit hunting, you may want to refrain from buying a bunch of items because you will/may have to load your game. Doing local trading shouldn't be that big of a problem, because you buy and sell the goods immediately, but when you buy in bulk and go around selling it piecemeal the probability of you saving / loading the game increases. I was always wondering why my trade skill was increasing so fast early game (local trading) and nearly stagnated mid game (bulk buying and bandit fighting with some reloads).
@@jeggred8611 That's definitely something to keep in mind if you purchase a lot of items. Trade XP is more important than money after you get your first 100k.
I keep a small heard of hogs with me for meat when I go on campaign. Along with cheese butter and olive oil. Since their light and it still provides variety.
Another thing I like to do when playing the trading game is compete in any tournaments in cities I visit whenever they come up. The little bit of extra coin from betting on yourself and the armour, weapons and horses as prizes are a nice boost as well... even if you end up selling it all.
Aaaah, the Kuzait, the area of opportunities. First of all, the tournaments there are the easiest since spear combat is somewhat more forgiving, I got a pretty nice set of armor there before actually doing much. With my new armor I ventured into the steppes and got myself a contingency of about 20 horsemen, the loot paid their wages. Then I went trading and spent time doing that killing stuff on the way. Then I got a castle, a wife and a baby ....that was the end of that game, they lived happily ever after in the middle of Kuzait territory.
Not being much of a trader I can't really add anything to that aspect of the video (which is really good btw). What I can say is that the struggles at the beginning can be countered by taking out looters on the way to your drop off - easy fights and you get gold and free product to sell. It's brought up later in the video but it would help sustainability in the early stages.
I've started streaming my merchant playthrough on a new character, and I might take key moments from the streams to edit them into a cohesive storyline. If I can.... Rewatching the 4 hour streams to remember what those key moments were ain't exactly easy, so I'll have to consider other ideas. But yeah, I've noticed more people requesting that, and since playthroughs are easier to edit than a humongous tutorial, it's definitely something that would be good on the channel. :)
In the early game there are times where hogs can be 20-25g and meat 30+ gold. Slaughtering one hog gives two meat which can net you doubling your money (although this doesn't level your trade skill at all.) This also works for sumpter horses (I've seen them for as low as 15-20) Making charcoal (especially with the improved smithing perk) can be a way to help liquidate wood at a higher rate. I personally use khuzait tribal elders for this type of strategy as they only cost 2denars daily and will increase your carry cap without killing your speed. Getting your charm to 25 to further reduce trade penalty should be prioritized prior to trading (15% is huge!) You can also become a mercenary of a faction (so that you get small amounts of gold on battle wins) and just be relinquished of the oath without penalty (you have to speak with the leader for this option though)
28:30 Skip to Patch Notes e1.1.0 and above. New rule: Buy green, sell green. Don't eat your green kids, you will lose your profit if you do. 31:26 Btw, caravans in the early game cost 15k, late-game can range from 15k-18k.
I just want to level up period and trade is all I got left with a decent multiplier. Thanks for the guide to help the grinding be a little less awkward.
Trade got super nerfed by the last patch. It's still possible to do in patch 1.4.1, but it's a lot more difficult now. I'm glad you still found this video helpful.
Pro-tip, hire Khuzait tribal warriors as your guard. They’re only one upgrade up from nomads that you can hire from villages. You can buy cheap steppe horses for them when you hire them for like 50 denars a horse. 2 denars per day per unit wages and you get cavalry speed bonus. I move at like 7.4 with 20 of these guys only paying 40 denars a day. Cavalry speed bonus is much better than footman on horse speed bonus.
Wanna know how to instantly go from a fresh start into a new lord? Literally just get a companion or two, then clear a couple of bandit hideouts, then buy a shop somewhere. After that, build an an army of around 80 mostly tier 5 people which can actually be made pretty quickly by auto resolving looters battles, then go to war with a nation you don’t have any shops with, and take a fort from them. You could easily handle assaulting a fort of around 100-200 people with your army. Then wait for them to attack you while you’re garrisoned inside. Easily win a battle or two and execute all the commanders that you come across. Next time you encounter them, request peace and they will accept it immediately because you just executed a couple of their nobles/generals. Boom, you are a landowning lord in less than 2-3 hours with a very decent income. Sky’s the limit from their. Basically the fastest start in my honest opinion.
just a small update to this excellent tutorial. yes the caravans have been patched. the now easiest way to get started making money..... the horses villagers have, have changed. old workhorses have replaced sumpters. sumpters are now more expensive. old workhorses are now cheap, anywhere from 5-20 gold each from the villagers.....but instead of trying to get rumors and such and spending your meager left overs on trade goods, instead buy the old workhorses for cheap ( around and near the training grounds where we start old workhorses can be bought for 5-12 gold each), then butcher them for the meat. get 2 meat per horse. then sell the meat for any where between 20-50 gold each at poros or zeonica. can turn your starting gold of 1k into 10k in a matter of a few minutes. rinse repeat a few times after getting some troops, then buy a workshop and money just starts rolling in
You can only buy work shops in the morning by the way. At night the gang leaders of the town sit at the work shop and you won’t be able to find the shop worker needed to buy the workshop
I think it depends on gang activity. I haven't thoroughly tested it, but I vaguely remember finding some shop workers even during the night. But sometimes, it was as you described.
18:26 The companion Trade skill is useful, only they need a few days to make a profit, not just a night you'll get a profit as a caravan, you also need to add better/strong troops to guard it.
How do you give troops to a Caravan? As far as I know there is only the 1.3beta that offers the "stronger troops" for ~22k vs 15k and you are only currently able to manage your other Party's troops.
@@neutralguy3221 I am not sure in BETA 1.3.0, but previously in 1.2.0 you can edit them. To edit/add troops into your caravan, there are 2 ways. 1. Donate your troops. 2. Talk to your companion directly. Option 1 Donation (limited): After you pay to create the caravan, go to city menu, at the top where your main character profile are (click it, either brown/green colour), then click on your companion that you assign your caravan into (You can't talk to them, the option is grey out). Notice, after you click donate, you won't be able to get it back? Before donating, try to use the right slider instead, that way you have more control, back and forth. If you made a mistake, just click the reset button at the middle bottom. Option 2 Inspect Troops (work as normal parties): After you pay to create the caravan, go to city menu, "Go to the keep", then at the top it should show your companion profile (click it, either brown/green colour), talk to your companion "Let me inspect your troops.". Enjoy. Note: It should work as well when your caravan is inside a castle/city as you.
I think that following some color rules helps more with the leveling up of the skill, but about the money making, my favorite thing is abusing the infinite gold of caravans together with manipulating the market. How is that done? First you hoard on some highly profitable goods. You can do that overtime, no need to rush too much. Then when you find a town that would pay a lot for these, instead of selling, buy all the reserves of the town for that particular good, then wait outside of a town for an incoming caravan. The caravan will accept the first goods for a slightly lower price than the city, but the price will be static for the whole quantity, same as villages. The difference is that caravans have 10-15k gold on them, and talking to them again will reset their gold, so as long as you have any goods that sell well you can sell all of them for huge profits. I usually do it with tier1 goods (according to the categorisation of this video), because it's easier to gather the huge quantities needed to make this strat work
TIP: buy hogs cheap (under 40 gold), buy Aseria horses cheap (under 1000) in villages, then pay with hogs (if hog's price is above 60). Then sell horses in the north or west cities. Fast trade points
There's a way to level up in the trade skill really fast to buy fiefs from other lords (at least I tested it in older patches, not 100% sure it still works but it should) TL;DR: Buy ~500 iron ore from anywhere, go near a city that buys it red, sell almost all to a caravan near there, sell the rest to the city, buy the stuff from the caravan for cheaper and buy the rest from the city. Repeat and profit. You need to be pretty well established with money, so anyways you will need to grind a bit before that What you do is buy a huge amount of a given good for any price you want really, then you go near a city that buys the given good for a higher price. It won't really work with grain or other cheap goods, the difference between the low and high prices should be more notable. I generally use iron ore, it works just fine. Buy about 400-600 units of it. Then, stay near that city and make sure you can outrun most caravans. Sell about 80% of your stock to a caravan passing near the city. If they are going there, it's even easier to do that. After doing this, sell the rest of your goods to the city itself. Because caravans get their prices from nearby cities, their price for the item you just sold will decrease. Buy everything you just sold for cheaper. Then, go to the city again and buy the stock you just sold, too. Repeat that and you should level up trade pretty fast, although you might be at a constant loss. It really depends on the money the caravan has. But if you want a profit from that, you can just sell enough so that the caravan can afford, leave the conversation, talk to them again, and their money should reset.
Imma give you a heart for the effort you took with this comment, but these strategies are superfluous, because as I've done trades on my last night's stream, I easily got to level 200 in trade, and I assume, tonight I'll hit 225. Besides, selling to caravans is getting fixed in patch 1.3. They'll still buy stuff from you, but you'll get less money than if you sold to a town.
5 years of business school in 40 min.
Really really Good.
This is probably the first time I've ever watched an "Advanced ___ Guide" on UA-cam that actually ended up being that, and not just a bunch of filler. I don't know how you managed to get me so PUMPED for trade, but I loved it!
I gotta warn you, the SCHTONK market has its ups and downs, so as long as you don't let the downs get you down, the ups will make you very happy (and very rich).
Exactly this. I was like "meh, I can just raid some villages and in no time fill my treasury". After seeing the guide I'm actually willing to try the trader playthrough.
One downside of trade. Boring ad fuck. Spent 10 hours on trading (new playthrough). Only have 150 trade skill. Money is suberb, though.
“Except the peasants, they get to see god.”
And subbed.
Poor peasants...
Halcylion I see what you did there
Me too man. Me too.
hahah same!
I..uh.. I might also have to sub for that one!!! Out of context it wasn't all that great but in the context it is ABSOLUTELY hilarious!!!
"Except the peasants, they get to see God" all I needed to hear lmao
Jesus Christ!
Lol
I literally missed a chunk of video, because I was laughing too hard.
I laughed pretty hard at that.
Lmao I was jsut about to quote that as well 😂
Pen Cannoc Shop Worker: "So, how much Pottery do you want to produce?"
You: "Yes."
Yes.
a golden tip for you Hal. when looking at what a city sells, look at the top of the list and see a hand weilding a hammer. Hover over it and see some golden information you will enjoy. xxx
Since I'm streaming tonight, I definitely will check it out.
wow Doomkins ! Thanks !
- @Halcylion : great stuff ou have ! subbed ! 🤓
Oh I love you, glad I read this comment.
What's it do? For those of us who don't play this game, that's kinda a shitty way to leave a comment hanging.
@@dr.lexwinter8604 if you're referring to Doomkins' comment, that icon gives you information about what a town produces locally through its workshops and villages.
"Because it's hush hush for you, because you ain't no snee-eye-itch!".
Followed.
Oh just do the fur trade from Sturgia easy money. Theres a castle called Ov Castle in Sturgia and its 2 villiages both sell fur, buy the fur from both villages and take it down to the city called Epicrotea and sell each fur for 200 each.
This is so broken and easy way to make money that i rush it early game whenever i start.
Just like irl then
I hope if they nerf this just a really really lil, counting sea riders kill many of caravan so fur stock is low and central plains with high deman and riches buy it.
It's also notable that each starting region of Calradia appears to have differing levels of industrialisation, and thus has different levels of demand for raw materials. In general, the cities of the Empire have an enormous demand for raw materials and produce manufactured goods at reasonable prices. This appears to hold true regardless of whether or not the city in question has a nearby source of said raw material (e.g. Rhotae has iron mines in the area, but iron is always yellow to red in cost in the city). Also note that some items are considered part of the same group of items. Charcoal and Hardwood are considered the same group, as are iron ore/crude iron/wrought iron/iron/steel/fine steel/thamaskene steel.
These cities in particular appear to have large, virtually constant deviations from median goods prices regardless of what happens around them:
- Lycaron (High iron, medium-low hardwood)
- Dunglanys, Seonon (Low iron, very low hardwood)
- Razih (High fur, low beer)
- Omor (Low fur, high dates)
- Revyl, Varnovapol (low dairy)
Honestly though, trading is small gains in this game in its current state. Smithing is where the big money is at. Produce a bardiche with a big head and an oversized shaft for only 2 steel, 1 hardwood and 1 charcoal, and sell it for ~42k-61k denars.
I will have to try this
I'd enjoy watching a trader play-through.
That wouldn't be all that hard to make. :)
It could be an annex to these tutorials.
My first run was a trader play through. I became so rich I just bought every city and castle.
Come here for the tips in trading for Bannerlord...
Leaving with Major in Economics in real-life :D
I should go learn economics in college.. when they re-open, of course.
The Merchant Guild is pleased...
indeed the chosen people are pleased
By FARRRRR the most comprehensive and informative Bannerlord trading guide. I am SO pumped to jump into my game with new eyes, bless you friend
Here's a couple tips: Tannery in Sibir, it ranges from 450-800 per day once up and running. Also, you can buy workshops in competing cities and change their production and re-sell them and the AI will never change it back. It's what i do with Empire towns that have a brewery in every town. I changed the workshops in Danustica and Phycaon from brewerys to something else and sold them (losing about 1k per shop), then i bought the brewery in vostrum and its making 500+ on average. Also, Askar is a hidden gem. I once bought 200 desert horses there for 70-80 a piece (around 20k) and sold them in vlandia for close to 60k, total profit ~35k. Askar also has massive grain stores that you can load up on and sell to each city you visit on your way to sell those horses.
Thanks for the great tips!
Ignore all these tips. Buy every beer and wine workshop and turn it into a smithy. Once there are no beer or wine workshops left on the map, pick 2 cities and make them all beer and wine respectively. Now, buy beer or wine from those towns and sell it elsewhere, no matter where you sell it you'll make enormous trade exp and money.
Villages are a lot more profitable once you know this rule:
THE RED RULE: BUY RED, SELL RED
They might not have a lot of currency, but they have a lot of value. If villages buy at a high price for one good, it will still be profitable to buy the rest of the goods in order to GIVE them money to buy that one profitable good.
For example, suppose a village buys salt for 100 (which you value at 40, a 250% markup). You have a lot of salt to sell. You *could* just only sell 10 salt for 1000, a sell profit of 250% on 1000 denars. But if you buy grain at 15 (which you value at 10, a 150% markup), you can sell more salt at 100, a 66% profit (2.5/1.5). Even if you eventually sell that grain at 12, (a 120% markup,) You still get a profit of 138% (2.5 / 1.5 / 1.2 = 1.38) of the amount of grain you bought.
You can now buy at the trade volume of THEIR ENTIRE STOCK in value. I find this is most profitable with cows as the most expensive raw resources at villages. Their combined trade volume means you can make a MASSIVE profit from selling whatever that town needs and buying cows as a floating currency.
I feel so smart right now
The red rule will be broken, because some villages will sell their stuff in the yellow and green range, which is even more profitable.
But yeah, I've been trading with villages lately, and some of their prices are either crazy high or crazy low. I sold a village flax for 28 (after buying for 7), and bought their cows for 90 denars each, selling them for 240 somewhere else.
But cities have the advantage of having more money and higher volume, which makes trading less profitable over-all, but also reduces the effort you put into trading from town to town.
In a nutshell, village trading = max profit, max effort
Town trading = decent profit, minimum effort (especially in money printer mode)
Overall, that was a good breakdown of your trade system. I like it!
@@Halcylion I hope they support this mode of trading as they continue develop through early access
@@benjaminchen8857 The trade system is already really well fleshed out, and I think it's gonna be even better once the Early Access phase is done.
just got recommended this channel. If your sub count were stocks, i'd invest
Your ROI would be these videos, which I can hopefully improve upon, once I have more resources at my disposal.
Tl;dr: Merchants have been nerfed in beta 1.5.4. . If you play on that patch, IGNORE TRADING! And if you want to play as a merchant: lock your game's version to patch 1.5.3. (Steam Library > Right Click Bannerlord > Properties > Betas > select 1.5.3. from the drop-down menu)
Now to expand that subject, for whoever wants to know why I just said that.
I recently had the pleasure of playing a bit on the 1.5.4. beta patch, and I came to realize that Taleworlds nerfed the Merchant playstyle to an extreme degree. The Fief Trading perk got moved to level 300 of the Trade skill, which you have to grind MANUALLY (caravans and workshops are supposed to contribute some passive XP to this skill, but that's currently not implemented).
And that's not all: Siege Trading (the act of buying cheap goods and then taking them to a town under siege, or even laying siege to it by yourself), which is by far the most ruthlessly capitalistic move you can do, barely contributes any points to your skill, because nowadays, all towns are stocked with months worth of food and materials.
Maybe there's still an efficient way to grind enough skill points to get the perk "Everything has a price", but I haven't found it yet, and because I'll be moving onto Cyberpunk for a few months, I have no time to compile a 4th trade guide.
With all this said, I have a feeling Taleworlds are planning to re-balance this skill by making it easier to level up, because having to grind a single skill until your character is 60 years old - only for him to die of old age a day after achieving your objective - doesn't sound like good game balance. And also... why did they have to nerf trading so much when SMITHING can still make you millions in a single day?!?!?! C'mon now! Trade was a bit on the stronger side, I admit, but that nerf hits way too hard, rendering your merchant campaign unplayable. When trade is finally balanced, I'll edit this pinned comment to reflect that.
what also helps is trading weapons etc. javallins sell for massive proffit more then what the towns have at hand for coin. trade javallins and crafted weapons especally one handed swords will help you go for miles.
@Halcylion Excellent video! Besides the greater difficulty in obtaining the "Everything has a price" perk, is everything else you mentioned with the guide still the same? I'm fine with taking the merchant route, even if I have to take the cities by force, haha. Just trying to determine if your statement to "IGNORE TRADING" should be taken at face value or as a hyperbole
@@michaeldacosta7504 actually I've found it easier to trade in some regards. On my test playthrough, I reached trade level 200 in less than 4 years, whereas in my original playthrough, it took 7 or 8 years. Dunno how long the grind to 300 is going to take, and I don't have time to test it out.
But I am preparing a video with some trade tips that I hope to share in a couple of days.
@@Halcylion Thanks for the input! I look forward to the next video.Cheers
1.59 you can sell desert horses to vlandia for massive profits
These videos are always great quality and fun to watch
I try my best! :)
This is truly a masterclass video in the mechanics of trade in the game of Bannerlord, with hints of comical relief. The quality of the video shows. Well done friend. Well done.
I'm glad you like it!
33:45 As example, Vostrum has 2 villages with grain production, so the best is to buy the brewery wich make beer out of grain, dont buy a brewery and deform it into a wine press while still a second wine press exists, thats just a competion wich you wont win.
This was a very informative video and I have a tip, when visiting cities look for the quest 'Army of Poachers' this quest has you fight a small band of poachers and get 10-20 leather which is very profitable.
This tip might just make it into my "quest guide", if I'm ever gonna make that video. :)
I only found your channel a couple of days ago, and I'm so glad I did. Now, just remember - when I buy you out in game, in a couple of months' time - it was All Your Own Fault!!! (But seriously, I love your style and the depth you go into in your explanations. Much appreciated!)
This is an absolutely phenomenal tutorial. You've presented a very large amount of information very clearly. On top of being easy to understand, you made it funny with some humorous sidebars and clips. 10/10 would expand my skull-tankard collection with you.
I wanted to make a simple joke with one single word, but it's very confusing through text only, so I'll try to use more words to create a visual for you.
We're both in my lord's hall, sitting at a table. We both are drinking wine from a couple of skulls.
We raise our grotesque mugs and in unison we say:
''Skull!'' (pronounced ''Skål'') :)
Not only is this well structured and very informative, but your commentary is fantastic. Great video, keep that Tankard collection growing!
4:32 omfg. I died xD
But managed to subscribe before passing away with laughter.
I have finished writing the Expert Trade Guide: ua-cam.com/video/Tu0iUhyY3VA/v-deo.html and let's just say this video is no longer worthy of being considered "Trade Masterclass". So I changed its title into Advanced Trade Guide, as it should be.
EDIT: The most recent patch, 1.5.4. made trading a bit more difficult, and I have done my best to compile some tips & tricks in this video: ua-cam.com/video/wy_f2vvbexY/v-deo.html . I hope you'll find it helpful.
LETS GO MATE , LOVE THE WORK
Best edited, and most informative and entertaining guides on bannerlord after 90 hours of playtime I actually leant new things
Finally, a researched, witty and well explained guide. Excellent! 💰
For caravans, the two most important skills you need for your companion is Tactics and Leadership.
Been messing around with console commands, the ones with good tactics and Leadership survives longer rather than having high skill trade.
In terms of gold income, it doesn’t change.
I don't know if it's been patched, but your companion trade skill never rises, not even while leading a caravan.
Amazing trade guide, really appreciate the level of depth and detail you put into this!
Glad you liked it!
The cadence of this video is great. you break up the information with good jokes that are just long enough to let the viewer process it. Bravo. sub'd.
I just went up North in my first game and thought “Hey, the fur trade should be profitable up here” and oh boy was I right.
I lost it at "they get to see God." Haven't lol'd that hard in awhile. The edits and memes were great, and this guide was well done. Playing the trade game was my favorite part of Warband. You've earned yourself a sub.
so im just gonna give you guys a tip. go to Askar and buy all of the horses in that area and then go up to sargon-jaculan-galend-pravend-ocs hall-rovalt-ostican you should make around 10 to 20 k a trip depending on how many horses you could buy.
It's a pretty good tip, but in the same amount of time you should stock up on other trade goods and do trail trading or global trading as you sell horses through those towns... it's not like the horses occupy any inventory space.
Besides, 20k is what you make in 10 minutes of being in money printer mode, and that trip will be longer than 10 minutes, so while your tip shoumd be applied, it shouldn't be your primary source of income. :)
@@Halcylion true i do need to find something i sell when i go down there to pick up horses. awesome video you showed me a few things i did not know =)
@@Halcylion They don't occupy space but if you buy too many the herd penalty is going to wreck your move speed
Finally - a video on trading in Bannerlord that's also enjoyable to watch. Thank you for your effort.
By far the best trade guide I've seen so far. Thank you so much. It's wonderful.
Thank you, Ser Ryan!
6:30 hey hey people
Sseth here. (I wish)
I start a new campaing as trader week ago. I bought stuff and sell it high price in diffrent cities. A few tips.
South pays alot for linen and furs;
North pays alot for fish,grain,clay,iron.
Also consider to buy horses aswell.
Make sure you buy all jewelery if price is green, and never sell it less than double price you paid.
My trade skill is 268 atm, ofc I stop trading due to up coming wars. I have like 30m denars and more than 25 fiefs. After 225 Trade skill you will get trade for fiefs. But its hard to protect all the castels and cities.
whenever you get war declared just run up to the nearest lord and sue for peace.. it's not that expensive, usually less than 100k gold
@@mikecrapse5285 Im not ruller due to Hideout crashes i did not finish the quest line. But i will try to do it now cuze both quest asking me to speak with the guys in town now. Insted of collecting the missing peace.
ok ok for those who want to make a big boom profit follow my advice. as soon as you have about 5 k bucks go to the two villages that sell desert horses between sanala and askar they are very close, buy all the horses that cost less than 120 more and donkeys if they cost little. go to the vlandia and sell them to at least 200 at sargot jacular and all other cities in the north vlandia , if you find cheap wine buy it .once you get to rovalt you should find cheap iron buy it if less than 40. now head to sturgia and buy in the villages that sell fur all the fur just less than 120 bucks each. now head east here you will sell, between sturgia and khuzit the wine . look for the villages that sell the steppe horses there should be two close from ortongad to akkat and buy them less than 100 bucks now head south and buy dates less than 45. here you will sell the iron and the fur at prices 2 3 times that of departure. make the same tour only that this time you will also sell the horses of the east and when you arrive in the north you will always sell the dates at 2 3 times the starting price. let me know if this strategy worksfor you too!
hi from italy!
While I disagree with the fixed approach, I think your advice can be useful for some people. :)
like the way u present the content! :) funny and pure entertainment, i really enjoyed it.
woah i have never seen the different sections in the play bar thingy! nice touch
About the bandit hideouts : my first companion is always one with high scouting and it teaches me that since the last update a hideout respawns immediately whenever you opt to duel the bandit lord. During him means his bodyguard survives and is placed away from your army on the campaign map. As soon as you move away they set up shop again at the hideout's location. It's an excellent renown farm. the hideout difficulty remains the same or even higher if other bandits are nearby but in the end my map is packed by bandits everywhere. In my current playthrough an army of 300 man (AI) was destroyed by 6 bandit groups of +45 men working together
19:53 You can buy it even before you create a kingdom. But some noble when they had a quest, they might tell you can't help them if you had conquered the majority of the town/city, not castle. Maybe castle too, I had only a few by this time I bought it.
I love the Sseth subtle appearance as the desire for more coins. Since he is the master of the Merchants Guild :D
He actually made that joke in his warband review, and it was too good in the context of my video to not "borrow" it. :D
I saw 36 minutes and reluctantly clicked. Your humour and good information got me to stay and sub. Great stuff fellow merchant!
When I finished writing the script and saw that it's 10 pages long, I knew this was gonna be a long video and I was just as reluctant to start working on it. I was afraid it will perform like my ''outer worlds'' videos.
I love your guides, you are so informative and so funny. I still haven't started the game just watching videos XD
This was great. I have no idea what the hell I watched from you before, because I was already subscribed and UA-cam says I've only watched *this* video from you, but hey, I'm glad to (still?) be here. Keep up the good work!
Hmm... Maybe you subscribed back in the days when I was trying to figure out how to make 7 days to die videos? They weren't great, so I've unlisted them, which could explain the fact you've seen only this video.
I've also done x4, kingdom come, and some other smaller games.
Also, I'm glad you liked this! :)
@@Halcylion That could be it!
Very well done. Thank you, I picked up some nice tips, that I have not figured out yet. I started my trading, with fish, lumber and silver ore. Thank you for taking your game play time and making this video. Bannerlord is ever changing, got the game on day 2, dropped my caravans for work shops for now..... You should do a lets play videos, if you have the time.
I've actually started streaming my trader gameplay on a new character, and found myself investing into workshops before caravans because I'm not sure whether I can protect them now.
I might take key moments from these streams and edit them together into a cohesive storyline... We'll see if I'm able to.
@@Halcylion Sweet, I will watch for that. I sub to to your channel after watching this video.
Just want to point out, that for phase 2 and 3 you can buy VERY profitable smithy shops in Seonon and Marunath. Both towns have supply of iron AND wood in their villiges, causing those shops to yeild around 900-1k denars income per day(with perk). Just an option, if players dont like new iteration of caravans.
I'm using both, and since bandits now more actively raid your caravans, I recommend investing into a workshop first, to pay off the wages of your men while you're doing trading.
In my new game livestream, the first thing I've done was buy the smithy in Marunath instead of getting a caravan. If I need to babysit the caravans a while, might as well get more money so I can properly equip myself and build my army... preferably cavalry, so you can react more quickly to caravan raids.
@@Halcylion Hahah, so true. It was a big suprise to me, how profitable smithys can be in some cities, and now caravans are too big of a risk, especially for somebody like me, who uses bandit multiplier mod. Also, seems like Epicrotea is very profitable smithy town, even tho it has only one of smithing resource available.
Just advice for people interested in using those advices: dont turn other shops into smithy, if theres already one in town, purchase THE SMITHY. And, if theres no smithy in town, but theres woodworker, purchase that one, so that they dont buy out the hardwood your smithy needs.
“Except for the peasants, they get to see god” lmao
that joke killed me, i've been laughing my ass off
Nice vid pal! Made up to 85k in one run and made city bankrupt by carrying from Askar to dunglablabla by selling only aserai, desert, sumpter horses from villages purchased down both from Askar and around! Thanks a lot! 🖤
Best trading guide ever. Thank you for being specific and going into so much detail.
Glad you like it! :)
I did all of this on accident, I’ve never felt born for anything in my life but role playing as a merchant on an rts game has just become my destiny.
You gotta greedily rub your hands together if that's truly your destiny. :)
Thank you for the informative content!! THIS made Bannerlord even more fun and my armies even more sustainable!!! You, Sir, rock!!!
Your ability to make well placed jokes is on point. the "context" and the dead peasants bits especially.
@Halcylion
It’s incredible how much detail they added to the game but specifically to the trading system compared to warband, implying the demand and supply rule with diversity in terms of different factors influencing it, and therefore; determining the price of the goods accordingly. I used to trade a lot in warband, in fact, played as a merchant only beginning from a poor nobody forced out of home to the most powerful businessman in Calradia, only by trading and I enjoyed it. I’m glad to see that you have such merits and joy in trading but I got to say that you mastered it quite well even in a now more detailed and probably a mount and blade with more complex trading system. Also your skill for presenting your knowledge and actually teaching others was the most culminative moment making me enjoy this at first seemingly long walkthrough. Keep up the good work and from now you got my subscribe and support! And you have a perfect sense of humor with the “ the villagers only get to see god” which quite got me laughing off my chair...Cheers!
I love it when a game has an in-depth economic system. It makes the world feel alive and reactive to your actions.
yeah it’s so immersive and feels real, which is the reason why I play and love warband.
Jesus this was comprehensive, excellent video thanks, liked and subbed
Thank you so much for taking the time and effort to make this "hands rubbing" guide. Now I have enough money to buy a caravan. Cheers!🤗
Just wait 'till you see the next one! :D
Awesome content quality, surprised that you only had less thank 5k subs! Keep up the good shit!
Good guide, thanks. It seems there is a bug with the trade skill. You get XP for selling trade goods with a profit. Selling equipment or looted stuff won't give XP. When you load a game between buying and selling trade goods, the game won't remember that you bought it and won't give you trade XP for selling it with profit. You may want to check out this mod fix: www.nexusmods.com/mountandblade2bannerlord/mods/747?tab=description
Another tip: Trade Monopoly. You can buy a shop, change the production and sell it again. Do this with every shop of a kind and have your shops be the only ones producing a certain good in Calradia (you will lose around 30k this way). E.g. Buy all pottery shops and change their production, then open up three potteries in Pen Cannoc (3x Clay producing villages). Now you have shops that are always profitable and you can buy pottery cheap and sell it everywhere for a profit (some nearby towns may have been supplied by caravans). You could do this with Brewery in Sanala (3x grain), but Beer as a "food" item may have unwanted consequences. Finding certain tradegoods or workshops can be a bit tedious ingame, you may want to check this out: imgur.com/a/hZI4BWk. It's easier to see patterns and plan your trade routes. The screenshots are a pit low quality, you can find the original file here: www.nexusmods.com/mountandblade2bannerlord/mods/485?tab=description
Your monopoly tip is simply amazing! As for mods, I'm not using them while the game's in Early Access.
@@Halcylion The error is easy to reproduce. Buy something green, save the game, load the game, look at your trade skill, sell it with profit and check if you got any trade xp. If you have the bug, you should be aware of it or you will lose out on the xp. You still get the Denars, but trade xp is important to get the perks and trade penalty reduction. So when you plan to quit for the day or go bandit hunting, you may want to refrain from buying a bunch of items because you will/may have to load your game. Doing local trading shouldn't be that big of a problem, because you buy and sell the goods immediately, but when you buy in bulk and go around selling it piecemeal the probability of you saving / loading the game increases. I was always wondering why my trade skill was increasing so fast early game (local trading) and nearly stagnated mid game (bulk buying and bandit fighting with some reloads).
@@jeggred8611 That's definitely something to keep in mind if you purchase a lot of items. Trade XP is more important than money after you get your first 100k.
Finally I’ll be able to use the economics I’ve studied for 2 years at college
I keep a small heard of hogs with me for meat when I go on campaign. Along with cheese butter and olive oil. Since their light and it still provides variety.
Another thing I like to do when playing the trading game is compete in any tournaments in cities I visit whenever they come up. The little bit of extra coin from betting on yourself and the armour, weapons and horses as prizes are a nice boost as well... even if you end up selling it all.
You turn a medieval rpg game into an art
Both informative AND funny at the same time without unneccessary boat and filler?
Can't like and sub fast enough.
EXCELLENT (and humorous) guide! Very well Done! Thank you!
and I thank you, good sir!
Excellent video. Thank you. Very informative and funny. Keep it up.
Aaaah, the Kuzait, the area of opportunities. First of all, the tournaments there are the easiest since spear combat is somewhat more forgiving, I got a pretty nice set of armor there before actually doing much.
With my new armor I ventured into the steppes and got myself a contingency of about 20 horsemen, the loot paid their wages. Then I went trading and spent time doing that killing stuff on the way.
Then I got a castle, a wife and a baby ....that was the end of that game, they lived happily ever after in the middle of Kuzait territory.
Not being much of a trader I can't really add anything to that aspect of the video (which is really good btw). What I can say is that the struggles at the beginning can be countered by taking out looters on the way to your drop off - easy fights and you get gold and free product to sell. It's brought up later in the video but it would help sustainability in the early stages.
I always try to catch looters if I have the advantage. An extra 300-500 gold doesn't hurt early on.
Wow I learned everything I wanted about trading in one single video. Thank you.
There's still more to learn. Some of the guys commenting left some tips I never would've found out on my own.
Informative and entertaining as hell. Awesome video. Subscribed!
Maybe a merchant play-through??
I'm really enjoying the content, nice work!
I've started streaming my merchant playthrough on a new character, and I might take key moments from the streams to edit them into a cohesive storyline. If I can....
Rewatching the 4 hour streams to remember what those key moments were ain't exactly easy, so I'll have to consider other ideas. But yeah, I've noticed more people requesting that, and since playthroughs are easier to edit than a humongous tutorial, it's definitely something that would be good on the channel. :)
4:38 - I love the KC:D shoutout
In the early game there are times where hogs can be 20-25g and meat 30+ gold. Slaughtering one hog gives two meat which can net you doubling your money (although this doesn't level your trade skill at all.) This also works for sumpter horses (I've seen them for as low as 15-20)
Making charcoal (especially with the improved smithing perk) can be a way to help liquidate wood at a higher rate.
I personally use khuzait tribal elders for this type of strategy as they only cost 2denars daily and will increase your carry cap without killing your speed.
Getting your charm to 25 to further reduce trade penalty should be prioritized prior to trading (15% is huge!)
You can also become a mercenary of a faction (so that you get small amounts of gold on battle wins) and just be relinquished of the oath without penalty (you have to speak with the leader for this option though)
In warband you could easily make bank by slaughtering cows, and from what you've said, it seems the same is true here. Pretty good tips!
Wow absolutely amazing guide. I made like 12k selling iron bought in a village selling to a nearby city in the first 20 minutes of the game 👍👍👍
28:30 Skip to Patch Notes e1.1.0 and above.
New rule: Buy green, sell green. Don't eat your green kids, you will lose your profit if you do.
31:26 Btw, caravans in the early game cost 15k, late-game can range from 15k-18k.
Not if you have Aserai culture
I just want to level up period and trade is all I got left with a decent multiplier. Thanks for the guide to help the grinding be a little less awkward.
Trade got super nerfed by the last patch. It's still possible to do in patch 1.4.1, but it's a lot more difficult now. I'm glad you still found this video helpful.
Thought I was doing well, then I saw this. Starting new playthough now. Thanks
Great video you can tell a lot of effort went into it, i gotta take a nap now from information overload. 😴
Actually love these videos ngl when this comes to console imma do this,this is great thank u for these videos there great
Pro-tip, hire Khuzait tribal warriors as your guard. They’re only one upgrade up from nomads that you can hire from villages. You can buy cheap steppe horses for them when you hire them for like 50 denars a horse. 2 denars per day per unit wages and you get cavalry speed bonus. I move at like 7.4 with 20 of these guys only paying 40 denars a day. Cavalry speed bonus is much better than footman on horse speed bonus.
I use that strategy myself. But I didn't want to make another 2 minute rant about horsemen, so I just put a small caption on the screen at 17:59.
@@Halcylion you the man more vids please
Wanna know how to instantly go from a fresh start into a new lord? Literally just get a companion or two, then clear a couple of bandit hideouts, then buy a shop somewhere. After that, build an an army of around 80 mostly tier 5 people which can actually be made pretty quickly by auto resolving looters battles, then go to war with a nation you don’t have any shops with, and take a fort from them. You could easily handle assaulting a fort of around 100-200 people with your army. Then wait for them to attack you while you’re garrisoned inside. Easily win a battle or two and execute all the commanders that you come across. Next time you encounter them, request peace and they will accept it immediately because you just executed a couple of their nobles/generals.
Boom, you are a landowning lord in less than 2-3 hours with a very decent income. Sky’s the limit from their. Basically the fastest start in my honest opinion.
I don't like executing enemy lords, personally. I'd much rather be a peaceful trader who can just buy castles
just a small update to this excellent tutorial. yes the caravans have been patched. the now easiest way to get started making money..... the horses villagers have, have changed. old workhorses have replaced sumpters. sumpters are now more expensive. old workhorses are now cheap, anywhere from 5-20 gold each from the villagers.....but instead of trying to get rumors and such and spending your meager left overs on trade goods, instead buy the old workhorses for cheap ( around and near the training grounds where we start old workhorses can be bought for 5-12 gold each), then butcher them for the meat. get 2 meat per horse. then sell the meat for any where between 20-50 gold each at poros or zeonica. can turn your starting gold of 1k into 10k in a matter of a few minutes. rinse repeat a few times after getting some troops, then buy a workshop and money just starts rolling in
You can only buy work shops in the morning by the way. At night the gang leaders of the town sit at the work shop and you won’t be able to find the shop worker needed to buy the workshop
I think it depends on gang activity. I haven't thoroughly tested it, but I vaguely remember finding some shop workers even during the night. But sometimes, it was as you described.
After a while you just remember where there is supply and where there is demand, when a good is cheap and when it is expensive.
on speculate trading, dont forget to look for the castles, cause the castle villagers go to the towns to drop the stuff
I explained the castles earlier, I didn't think it needed to be explained again. :)
The Bannerlord trading system is actually a lot deeper and complex than I thought.
I love that about this game!
Love the content! Very informative and very entertaining.
18:26 The companion Trade skill is useful, only they need a few days to make a profit, not just a night you'll get a profit as a caravan, you also need to add better/strong troops to guard it.
How do you give troops to a Caravan? As far as I know there is only the 1.3beta that offers the "stronger troops" for ~22k vs 15k and you are only currently able to manage your other Party's troops.
@@neutralguy3221 I am not sure in BETA 1.3.0, but previously in 1.2.0 you can edit them.
To edit/add troops into your caravan, there are 2 ways.
1. Donate your troops.
2. Talk to your companion directly.
Option 1 Donation (limited):
After you pay to create the caravan, go to city menu, at the top where your main character profile are (click it, either brown/green colour),
then click on your companion that you assign your caravan into (You can't talk to them, the option is grey out).
Notice, after you click donate, you won't be able to get it back?
Before donating, try to use the right slider instead, that way you have more control, back and forth.
If you made a mistake, just click the reset button at the middle bottom.
Option 2 Inspect Troops (work as normal parties):
After you pay to create the caravan, go to city menu, "Go to the keep", then at the top it should show your companion profile (click it, either brown/green colour),
talk to your companion "Let me inspect your troops.".
Enjoy.
Note: It should work as well when your caravan is inside a castle/city as you.
I think that following some color rules helps more with the leveling up of the skill, but about the money making, my favorite thing is abusing the infinite gold of caravans together with manipulating the market. How is that done?
First you hoard on some highly profitable goods. You can do that overtime, no need to rush too much. Then when you find a town that would pay a lot for these, instead of selling, buy all the reserves of the town for that particular good, then wait outside of a town for an incoming caravan.
The caravan will accept the first goods for a slightly lower price than the city, but the price will be static for the whole quantity, same as villages. The difference is that caravans have 10-15k gold on them, and talking to them again will reset their gold, so as long as you have any goods that sell well you can sell all of them for huge profits.
I usually do it with tier1 goods (according to the categorisation of this video), because it's easier to gather the huge quantities needed to make this strat work
Oh my F'ing God... After hundreds of hours I now know about the bound village banner thing. It was so tedious to look at village stats.
In my game wine is also total unstable, dont trade with wine, it will break you!
Good tipps in this video, thx for it :)
Oh man, this guy is a hidden gem. Subbed for sure.
Thank you, kind sir!
thanks for the guide best ive watched yet
*tear drops* the thumbnail, *P E R F E C T I O N*
Pro tip that tournaments are an incredibly easy way to jumpstart you early and also to rescue you from bankruptcy :)
TIP: buy hogs cheap (under 40 gold), buy Aseria horses cheap (under 1000) in villages, then pay with hogs (if hog's price is above 60). Then sell horses in the north or west cities.
Fast trade points
I just watched a 30 minute video on how to trade and I’m almost 150 hours in
Trade has to be the most Op skillset in the game.
There's a way to level up in the trade skill really fast to buy fiefs from other lords (at least I tested it in older patches, not 100% sure it still works but it should)
TL;DR: Buy ~500 iron ore from anywhere, go near a city that buys it red, sell almost all to a caravan near there, sell the rest to the city, buy the stuff from the caravan for cheaper and buy the rest from the city. Repeat and profit.
You need to be pretty well established with money, so anyways you will need to grind a bit before that
What you do is buy a huge amount of a given good for any price you want really, then you go near a city that buys the given good for a higher price. It won't really work with grain or other cheap goods, the difference between the low and high prices should be more notable. I generally use iron ore, it works just fine. Buy about 400-600 units of it.
Then, stay near that city and make sure you can outrun most caravans. Sell about 80% of your stock to a caravan passing near the city. If they are going there, it's even easier to do that. After doing this, sell the rest of your goods to the city itself. Because caravans get their prices from nearby cities, their price for the item you just sold will decrease. Buy everything you just sold for cheaper. Then, go to the city again and buy the stock you just sold, too.
Repeat that and you should level up trade pretty fast, although you might be at a constant loss. It really depends on the money the caravan has. But if you want a profit from that, you can just sell enough so that the caravan can afford, leave the conversation, talk to them again, and their money should reset.
Imma give you a heart for the effort you took with this comment, but these strategies are superfluous, because as I've done trades on my last night's stream, I easily got to level 200 in trade, and I assume, tonight I'll hit 225. Besides, selling to caravans is getting fixed in patch 1.3. They'll still buy stuff from you, but you'll get less money than if you sold to a town.
@@Halcylion oh I didn't know bout that. Thanks! Also great vid, didn't think I'd get that hyped for playing trader again