WHY your Metahuman SUCKS | UNREAL ENGINE DEVLOG

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  • Опубліковано 30 тра 2024
  • Deadwing is Talking about the missing puzzle in Metahumans
    If you wanna save time, just hire this guy on Fiverr
    : www.fiverr.com/s/rE7D48N
    We'll get around 90% Likeness with this workflow!!
    Okay, so no, Metahuman doesn't suck. It's the best thing ever. However, Something's missing here. And this video talks about that.
    #metahuman #metahumanman #meshtometahuman #mesh #unrealengine #engine, #metahumancreator, #metahumans, #gamedevelopment #gamedev #development, #characterdesign, #texturing, #ue5 #tutorial, #epicgames

КОМЕНТАРІ • 3

  • @RJF_Entertainment
    @RJF_Entertainment 28 днів тому +2

    MetaHumans wouldn’t suck if only the developers represented the entire human race by including all ages like babies, toddlers, children, preteens, teens and grownups

  • @hpjs-animation
    @hpjs-animation 16 днів тому +1

    Hey thanks for this, I agree with you that there is very little out there for indies on this topic. But if you are using UE Metahumans and Blender, are you using the tutorial from Bad Decision Studio (BDS) ua-cam.com/video/b_ZjsUg2XCc/v-deo.html to create your own custom MetaHumans? Or at least as a reference? Every other tutorial I've seen out there uses commercial tools like Maya, Zbrush + Zwrap, Metapipe, Metamorpher etc. The BDS tutorial is the only one I've found on how to do it in Blender but it's also a lot more steps.

    • @GoldlimeDevhub
      @GoldlimeDevhub  16 днів тому +1

      Nope, I basically had to figure everything out. Although I did saw tutorials on using Blender's hair tool, or whatever the name is.
      That darth maul tutorial is basically useless to me, since what I truly needed was a way to get the face textures from reference photos.