I have custom skeleton not Epic Manny, I have questions;1-Can I change retargeted animations for my custom Mesh? like datatable etc. 2-Can I add my animations for attack by adjusting Montages animnotifies such (and those notify Blueprints must not specifically casted to Manny skeleton)? 3-Can I add more Montages array count than default mades? 4-Is there any documents how to do all for custom skeleton or Manny skeleton 5-Can I use it with any other AI packs such AI Behaviour toolkit or otherpacks, How to combine especially for attacks,hitreactions? 6-Can I combine this with Dynamic Combat system, Ascent Combat Framework such? Regards...
Hi! so most of your questions are generally answered within the tutorial Blueprints :), so I'll go through them briefly : 1. All animations are using UE Skeleton so yeah, they can be retargeted to custom meshes easily with ue 5.4 built-in auto retargeter, or apps of your choosing. 2. Yes, and if you're even considering that, that means you already know how to do it :) 3. generally yes, 4. although there are tutorial bps already, There will be documentation in the near future, 5. there is an overview for the AI behavior in the tutorial Bps, you sound like an unreal expert already, the process of implementing the behavior should be easy peasy for you. :D Thanks for your questions! Good luck, I'll be on discord too if you're stuck or something
oh for the 6th, I don't have those packs you've mentioned. but since it's componentized, it should be easier to integrate with any project. And a tutorial is coming for ALS, and TPS. maybe Through these two tutorials, it will help devs get the overall idea of the process.
Ohmygod thats soo cool im gonna componitize
Looks cool. Just purchased it after you mentioned ALS
Have fun! and don't forget to experiment!
Amazing!
I have custom skeleton not Epic Manny, I have questions;1-Can I change retargeted animations for my custom Mesh? like datatable etc. 2-Can I add my animations for attack by adjusting Montages animnotifies such (and those notify Blueprints must not specifically casted to Manny skeleton)? 3-Can I add more Montages array count than default mades? 4-Is there any documents how to do all for custom skeleton or Manny skeleton 5-Can I use it with any other AI packs such AI Behaviour toolkit or otherpacks, How to combine especially for attacks,hitreactions? 6-Can I combine this with Dynamic Combat system, Ascent Combat Framework such? Regards...
Hi! so most of your questions are generally answered within the tutorial Blueprints :),
so I'll go through them briefly :
1. All animations are using UE Skeleton so yeah, they can be retargeted to custom meshes easily with ue 5.4 built-in auto retargeter, or apps of your choosing.
2. Yes, and if you're even considering that, that means you already know how to do it :)
3. generally yes, 4. although there are tutorial bps already, There will be documentation in the near future, 5. there is an overview for the AI behavior in the tutorial Bps, you sound like an unreal expert already, the process of implementing the behavior should be easy peasy for you. :D
Thanks for your questions! Good luck, I'll be on discord too if you're stuck or something
oh for the 6th, I don't have those packs you've mentioned. but since it's componentized, it should be easier to integrate with any project. And a tutorial is coming for ALS, and TPS. maybe Through these two tutorials, it will help devs get the overall idea of the process.
@@GoldlimeDevhub Thank you very much for response. I can replace all animations through Datatables then. Regards...