@@Izzythemaker127 interesting. i could have sworn you could rename a property or condition to "text_me" or something and it still parses while being uploadable
@@notwithouttext Okay, so I took that to its logical conclusion, and it worked. If its in a pair, both items in the pair must be noun(eg. if baba and text_baba exist, the must both be nouns). But if you do some weird things, you can fake a pair with text_group and baba, and then change the text type of baba, so I finally have an uploadable version of a object acting like "and" when it becomes word, you could also do this for any other type, like a baba that can be detected by play, or act like a not. Don't use it with letter though, I've tried to make it work, but something without "text_" does not work as letter, and if you add text_ and make it an object, now its push by default, not detectable by all, and has old metatext restrictions. Level id for the level with a baba that acts like and when its word: 2ZJW-W7EV Edit: also with a object acting like an and, you can make a self fulfilling word, and because that isn't supposed to ever happen, once you break the bootstrapped word and undo, the object is no longer word.
I was about to comment how you did that,
that is absolutely genius.
jiji is not n/72
couldn't you just rename ALL to the name of a noun after changing text type?
No because a normal noun requires an object to go with it, and for both to be text type 0
@@Izzythemaker127 interesting. i could have sworn you could rename a property or condition to "text_me" or something and it still parses while being uploadable
@@notwithouttext Ill try it, but I thought I remembered testing it.
@@notwithouttext Wait your right, I just remembered that I had baba on text mode for most of my testing accidentally.
@@notwithouttext Okay, so I took that to its logical conclusion, and it worked. If its in a pair, both items in the pair must be noun(eg. if baba and text_baba exist, the must both be nouns). But if you do some weird things, you can fake a pair with text_group and baba, and then change the text type of baba, so I finally have an uploadable version of a object acting like "and" when it becomes word, you could also do this for any other type, like a baba that can be detected by play, or act like a not. Don't use it with letter though, I've tried to make it work, but something without "text_" does not work as letter, and if you add text_ and make it an object, now its push by default, not detectable by all, and has old metatext restrictions. Level id for the level with a baba that acts like and when its word: 2ZJW-W7EV
Edit: also with a object acting like an and, you can make a self fulfilling word, and because that isn't supposed to ever happen, once you break the bootstrapped word and undo, the object is no longer word.