A nice thing about Wu Xing Compass is it has Yang Harmony, which means it can be parked with artillery, which have Yin harmony, and buff them a good deal.
Assuming you're not afraid of clumping all your vulnerable warmachines together at least. Still, good to know for those situations when the enemy have very limited flanking options ^^
@@terenorgodur9071 well I think that's part of the point, it's high risk/high reward, like if they get your war machine clump you're in serious trouble, but said clump could potentially take out the bulk of the enemy force before they get to it. I think the biggest threat to it would be flying units with good melee abilities, especially now that they can all land.
@@scelonferdi sky junk also have what are basically Crane Gunners on them that fire unlimited ammo so even when you run out of rockets they'll at least not be completely useless
@@RFTL I just know according to Okoii and his video on 19 Skyjunk doomstack where he commented on it, they apparently didn't stop firing for quite awhile
"Long" means "Dragon", "Ma" means "horse", so "Longma" is a "Dragonhorse"... if my little chinese knowledge is not entirely off. Yes, definitely a Dragonhorse... looks neat. I also really like how the cannon and missile launcher look.
Yeah, based on my knowledge about the mythical stories, dragon horse are like half dragon half horse creatures. Or you can consider them as your everyday monster who got both horse and dragon DNA in them, lol
I feel like it's worth pointing out that although it's not listed anywhere the Sky-Junk does have a set of 4 Crane Gunners on it like the Sky Lantern that will fire on ground troops, I just don't think you can manually aim them? I think the Sky-Junk is simply an advanced version of the Lantern, there's not really any question that it's better overall.
@@shigerufan1 Those have listed damage values though. I don't know if artillery gets to also have a regular ranged attack. The only one I know of who is both artillery and has a guy with a ranged weapon is the Necrofex Colossus and I'm pretty sure he is just for looks and doesn't actually do anything which may also be the case for the crane gunners on the sky lantern.
@@DrGero15 well in okoii video the 19 Sky-Junks, the crane gunners on the sky lantern are killing model with zero ammo they seen like have unlimited ammo.
@@DrGero15 Actually no, there are a handfull of units with secondary ammo: Necrofex: main cannon + 3 deck gunners Steam tonk: main cannon + steam shot (anti infantry) Stegadon: bold thrower + skink javelins (poison)
I actually found that peasant units as cathay were fairly good at just being armies I could throw around and with upgrades they had decent stats so I enjoy using them quite a bit
@discoskull an army where their main spa is their ranged and artillery and the goal of the melee units is to hold the line to prevent their ranged and artillery from getting attacked, yes their are a few additions but the play style is the same
@@Jake-dh9qk Really? Do you mean in tactics, or just that they paired a ranged section with a defensive spear/pike section. If it's the latter, that's not really so unique. Would love some more info/sources if you mean the former. I really haven't read a lot of Chinese history beyond the basics. Tercios were fairly distinctive tactically and structurally, and I always considered, a product of the circumstances (waning influence of cavalry, economic/political, advent of more effective firearms, availability of experienced professional volunteer units, need for flexibility etc.)
@@zakpodo Chinese units are organized at the lowest level into 5 men, armed with polearm, sword/mace, and bow/crossbow. They would then form larger formations where they would be in different positions depending on the enemy they faced.
@19:49 I know a little about cattle, and NO bovine alive will stand there with a cannon firing over their backs. These must be extra mystically deaf or something.
My horse: *trips and falls on the corpse of a skaven that doesnt exist* Me: "you've brought dishonor to our family and broke my buttocks" *cuts top knot off*
@@TalosBjorn depends on their comp. Dwarves will lose greatly if they blob up for a defensive cube build against the Fire Rain artillery and will have to have cannons to take down the sky junk. assuming the dwarves dont do this and instead take what i think is a superior build of spread out units using Rangers and maybe a couple cannons all spread out then Cathay's only real hope would be clever use of Longma Riders and superior use artillery combined with magic to out DPS the dwarves against Dark elves the strategy I see is using lots of halberds and Iron Hail Gunners for the monsters and maybe some Jade Lancers for the possibility DE run Shades or Dark Shards galore Cathay is basically just going to be what the Dwarves wish to be with less emphasis on powerful artillery/ranged in exchange for actual cavalry, magic, versatile Lords, and large SOE units. versatile factions are usually more superior
@@zacharyjackson1829 the fire artillery is not armor piercing most dwarf units have good armor and shields, and access to a bunch of Frontline that is fire resistant. Dwarfs are gonna fuck up cathay.
Looking at the rosters for Cathay and Kislev just makes it more obvious how busted the elf rosters in WH2 are. Jade warrior crossbows = Darkshards, except darkshards get ton of AP damage. You need to get to the tier 5(?) celestial version to match the tier 3 Shades. At least Cathay get jezzails, so that's something. Kislev frost guard = Sisters of Avelorn. Tier 4 Female magical archers with very good melee stats to complement their range. Except, again no AP damage for WH3 humies but AP damage for skinny gits. And since magic resistance no longer blocks magical weapon damage, the sisters are more potent than ever. Well, at least the gap between them is smaller. As it looks like CA are halting the power creep, it means that High Elves, Dark Elves and Skaven will remain as the best rosters in campaign. And Skaven will probably still get more dlc with verminlords. The rats are fun to play tho, can't argue that. Maybe would be enough to just nerf the elf economy a bit. They can have their elite roster, just not so many armies.
Ice Guard also do magic damage, though. And the Frostbite effect makes them arguably better vs low-armor targets. (Even more hilariously, it stacks with the Ice Sheet spell, an absolutely vicious combination.) And low armor targets are rather more common now, what with all the demon units other than some khornate ones being lightly armored and relying on physical resist.
These peasants are using long spears, it looks like. A small detail, but meh. The Empire Spearmen have relatively short spears. Think Bretonnian Halberdiers vs Empire Spearmen.
they need their infantry to be an exceptional anvil because they have no beatstick infantry and their cav isnt for dealing damage it's only really useful as a mobile defensive unit to tarpit enemy cav which means the only real damage they have is gonna come from crossbows, crane guns, artillery and, mages so if their front line ever collapses they basically just lose they're not like empire which has a more combined arms approach Cthay has a real anvil and archer hiding behind the anvil strategy and that's kinda all they got
i think you mixed up the models of the Sky Lantern and Sky-Junk. The unit with the big artillery damage is missing the Fire Rain Rocket i can clearly see on the other model you showed before.
You confused the pictures of the Sky Junk and the Sky Lantern. Speaking of the lanterns and junks it should be mentioned that they are Yin aligned and can activate tthe Harmony buff for the melee units just by hovering above.
Not sure if I’m all that excited for Cathay. Three tiers of anti-large infantry, three tiers of archers, re-skinned Jezzails and re-skinned Empire artillery. Also the Yin/Yang mechanic sounds cool but I’m worried the reality will be keeping idle melee infantry near your ranged units the whole battle just to keep the buffs. Love the sentinels and balloons though and obviously the visuals on everything are amazing.
The battle compass also gives the buff to ranged and artillery so you could just use one of those in the army, and keeping one anti-large unit back to guard your ranged forces isn't a bad idea anyway in case of flanking attempts
For the LLs, does health stay the same (if damaged) when they change from human to dragon form? I see Zhao has 6318 max in both forms, but Miao has 6318 in human and only 6239 in dragon form.
Amazing shots and level of detail like always, Zerk, but I gotta ask: why are people only showing Cathay and Khorne rosters? Everything else seems to be either playable, or at least present on the map, so is there some kind of embargo on featuring the other factions or their rosters? If so, any idea when we will get to see the rest?
yes, there is an embargo for the other factions right now. A leaked Schedule says that the 27th will lead to multiplayer games as well as Nurgle and Tzeentch coming out, that the 3rd of February will be Kislev and Multiplayer campaigns, the 10th is Slaanesh, and 14th is Ogres
I've noticed that there is no "distant boom" noice when you show the title of the video section i.e LORDS. Was this a deliberate decision or an oversight? I miss the distant boom
Hey, i have not seen anyone directly say for this. I have seen Harmony amplifier on several units, and it seems the dragon siblings have the highest at 100% amplifier. My question though is, is this a battlefield wide ability, or is it limited to range like under their leadership aura?
aren't the skyjunk and sky lantern units the other way around? you show the skyjunk model for the lantern and the lantern model for the sky junk? or am I miss remembering the look from the gameplay?
I like him too before the game was release on how they say he is hated because he is near the warp stones and isn't going crazy like his sibling say he is......then when I played him he started to talk to himself.... CA said he wasn't but lol. I still like him more.
ty for the roster gude, but can you tell how much the units cost in multiplayer? the pricing is a needed info. and didn't you swap the sky junk and the sky lantern in your explanation? the lantern is shooting arty missiles, not the sky junk. or am i wrong?
Prediction for future units: Battle Monks - Melee damage dealer units with low armour but high melee defence. Battle Priest - All rounder hero with yin and yang spells.
The peasant long spears are viable for a long time. First of all, they can get buffed to about 35-ish melee defense which is quite solid given their cost, anti-large and charge reflect. Second, they are cheap, single turn global recruitment options. If you are going missile/artillery heavy, you can bring these guys up through mid-game at least and just use them to meatshield. If they die, who cares? You go and global recruit a few more units to replace the ones that got annihilated (possibly by your own artillery).
i was sad too. Guess we gotta wait for either changes for her to occur or for the other 3 dragon siblings im stupid excited for the Sea and Jade Dragons DLC that will inevitably be coming soon
@@shadearca *facepalm* I think you should look into the mechanics a bit more before presuming to correct anyone. I'm not talking about the baseline harmony that ranged gives melee and melee gives ranged, i'm talking about the buffs to them provided by lords, heroes, and other units. I have already found my answer after digging around, and I was correct, you CAN stack heroes and lords to boost the harmony buff units receive to stupid amounts, but it is not map-wide as I believed, they have a radius. The harmony buff units give each other (melee + ranged) even shows a % to how high it is being buffed. The lords seem to give 100% bonus, heroes and certain other units seem to give a 25% bonus. But it does indeed stack and it does indeed get crazy good, particularly for front line defenders.
@@houndofculann1793 Well, be that as it may, I have been looking at videos of Cathay unit roster and battles, and I saw the % boost intensity flip flopping around based on what units were near them. 100%, 125%, 175%, 200%, 225%. It was all over the place as units were moving around. I had to pause videos at just the right moment to check unit cards as the cursor moved over them, because I was curious about the effect, but it is there. Would be rather disappointing if it wasn't supposed to.
@@kitterrell7461 pretty sure they stack but only up to 100%. Its in the tooltip for yin and yang buffs on units. For example if a yang unit is 0% then the buff is +6 to leadership and MD while 100% is +12 to both.
@@domokun845 The effect of Battle Harmony: Yang or Battle Harmony: Yin reads "Effect intensity increased by highest nearby harmony multiplier on a unit" very clearly indicates highest single value multiplier (i.e. a magistrate with +50% and 2 sky lanterns nearby with +25% each would still only be +50% harmony multiplier) but its possible the text is misleading.
@@alphshift7857 All faction have a melee hero, pretty sure it's gonna be for futur DLC like Newovar write. Plus so far all the WH3 factions have a small roster compare to older factions, it'sw pretty clear they are gonna to add new unit in the futur.
I just think that Jade Warriors being the same tier as peasants is kind of an oversight. Especially since the halberd variant is tier 2 and as far as I've seen that's the only unit that's like that.
i dont think so i think a main issue with heavy infantry with other factions is that they are too high of a tier to be useful by the time you get them just think of it as jade infantry being there if you can afford it while the spears are there for cheap units or anti large T1
Been trying Cathay and it reminds me of how I had to play the Empire in WH2. A little different and more magic but same army style. Seems cool buuuuuuuuut Blood for the Blood God
A nice thing about Wu Xing Compass is it has Yang Harmony, which means it can be parked with artillery, which have Yin harmony, and buff them a good deal.
Good catch!
good to know
Assuming you're not afraid of clumping all your vulnerable warmachines together at least. Still, good to know for those situations when the enemy have very limited flanking options ^^
@@terenorgodur9071 well I think that's part of the point, it's high risk/high reward, like if they get your war machine clump you're in serious trouble, but said clump could potentially take out the bulk of the enemy force before they get to it.
I think the biggest threat to it would be flying units with good melee abilities, especially now that they can all land.
@@SliderFury1 war machines should be guarded by a wizzard with buffs and heals and some nasty armour peircing infantry.
Hey Zerk! Sky-Junk and Lantern are showing the opposite units;)
Good, I was right
Also the Sky Junk has the same 360° missile attack as the lantern in addition to its artillery. He didn't mention that.
@@scelonferdi sky junk also have what are basically Crane Gunners on them that fire unlimited ammo so even when you run out of rockets they'll at least not be completely useless
@@zacharyjackson1829 Are you Shure the ammo is unlimited? In Wh2 those little addon shooters had a hidden ammo counter.
@@RFTL I just know according to Okoii and his video on 19 Skyjunk doomstack where he commented on it, they apparently didn't stop firing for quite awhile
"Long" means "Dragon", "Ma" means "horse", so "Longma" is a "Dragonhorse"... if my little chinese knowledge is not entirely off.
Yes, definitely a Dragonhorse... looks neat.
I also really like how the cannon and missile launcher look.
You're spot on.
longma balls lmao
I thought it was Dragon Mommies
Yeah, based on my knowledge about the mythical stories, dragon horse are like half dragon half horse creatures. Or you can consider them as your everyday monster who got both horse and dragon DNA in them, lol
Lao Gan Ma!
I was floored with the legit "Meow" Yin, took me off guard
I feel like it's worth pointing out that although it's not listed anywhere the Sky-Junk does have a set of 4 Crane Gunners on it like the Sky Lantern that will fire on ground troops, I just don't think you can manually aim them? I think the Sky-Junk is simply an advanced version of the Lantern, there's not really any question that it's better overall.
Do they actually do anything though? The Necrofex colossus has a guy with a rifle on the top but I don't think he does anything.
Also like the skinks on the bastiladon or gobbos on Arachnarok
@@shigerufan1 Those have listed damage values though. I don't know if artillery gets to also have a regular ranged attack. The only one I know of who is both artillery and has a guy with a ranged weapon is the Necrofex Colossus and I'm pretty sure he is just for looks and doesn't actually do anything which may also be the case for the crane gunners on the sky lantern.
@@DrGero15 well in okoii video the 19 Sky-Junks, the crane gunners on the sky lantern are killing model with zero ammo they seen like have unlimited ammo.
@@DrGero15 Actually no, there are a handfull of units with secondary ammo:
Necrofex: main cannon + 3 deck gunners
Steam tonk: main cannon + steam shot (anti infantry)
Stegadon: bold thrower + skink javelins (poison)
Its nice to see that unit size stat for single entity also scale weapon strength rather than only hp as it is in warhammer 2.
The legendary guides par Master Zerk are back. Thank you bro, increased the hype by 100%
Sauerkraut Zerkovich driving the hype train
14:52 "and then we have warp-loc- i mean crane gunners" i laughed xD
I actually found that peasant units as cathay were fairly good at just being armies I could throw around and with upgrades they had decent stats so I enjoy using them quite a bit
I love your army guides, I am happy they're back!
Absolutely amazing, can't wait to see the creative mods that will also be made
Especially thanks to the full developer kit!
This looks like to be my go-to faction. Great guide, thanks!
Just bought TWW3, really enjoying your guides. Would love to see part - 2 in some form.
Great content! Keep up the great work! Appreciate the well organized/straight forward info I can use as reference at any time!
Again, can't wait to see them against older factions!
They kinda just seem like worse dwarves except with cavalry and single entities
@@braedenconti36 And Magic, like proper magic
@Alex Zander imagine if they gave the dwarves defensive stance
@@braedenconti36 so they're "worse dwarfs" except for cavalry, single entities, magic...so actually, not like dwarfs at all
@discoskull an army where their main spa is their ranged and artillery and the goal of the melee units is to hold the line to prevent their ranged and artillery from getting attacked, yes their are a few additions but the play style is the same
A Spanish tercio strategy with cathay seems to be quite effective
Is that checkerboard? I mostly remember Spanish as breaking phalanxes with swordsmen.
Historically speaking Ancient and Medieval Chinese tactics had a lot of pike&crossbow warfare resembling 16th century tercios
@@Jake-dh9qk Really? Do you mean in tactics, or just that they paired a ranged section with a defensive spear/pike section. If it's the latter, that's not really so unique.
Would love some more info/sources if you mean the former. I really haven't read a lot of Chinese history beyond the basics.
Tercios were fairly distinctive tactically and structurally, and I always considered, a product of the circumstances (waning influence of cavalry, economic/political, advent of more effective firearms, availability of experienced professional volunteer units, need for flexibility etc.)
@@zakpodo Chinese units are organized at the lowest level into 5 men, armed with polearm, sword/mace, and bow/crossbow. They would then form larger formations where they would be in different positions depending on the enemy they faced.
Hate to be that guy, but you showed the Sky Junk when showing the Sky Lantern stats, and the Sky Lantern when going over the Sky Junk.
@19:49 I know a little about cattle, and NO bovine alive will stand there with a cannon firing over their backs. These must be extra mystically deaf or something.
Did you ever get round to making part two of this? Am new to TW Warhammer, so am enjoying your channel
"ever seen a horse with a top knot?"
I don't know how to process this lol.
Thanks for the awesome overview vids. Which faction you doing next?
My horse: *trips and falls on the corpse of a skaven that doesnt exist*
Me: "you've brought dishonor to our family and broke my buttocks" *cuts top knot off*
Can't wait to see the match ups against Cathay like how they going to fair against the infantry munching dark elves or the artillery focused dwarves.
Poorly, would be my guess
Yep, they're basically better armored empire troops.
@@attila2246 Yeah which is weird considering the Empire has professional soldiers instead of peasants.
@@TalosBjorn depends on their comp. Dwarves will lose greatly if they blob up for a defensive cube build against the Fire Rain artillery and will have to have cannons to take down the sky junk. assuming the dwarves dont do this and instead take what i think is a superior build of spread out units using Rangers and maybe a couple cannons all spread out then Cathay's only real hope would be clever use of Longma Riders and superior use artillery combined with magic to out DPS the dwarves
against Dark elves the strategy I see is using lots of halberds and Iron Hail Gunners for the monsters and maybe some Jade Lancers for the possibility DE run Shades or Dark Shards galore
Cathay is basically just going to be what the Dwarves wish to be with less emphasis on powerful artillery/ranged in exchange for actual cavalry, magic, versatile Lords, and large SOE units.
versatile factions are usually more superior
@@zacharyjackson1829 the fire artillery is not armor piercing most dwarf units have good armor and shields, and access to a bunch of Frontline that is fire resistant. Dwarfs are gonna fuck up cathay.
Looking at the rosters for Cathay and Kislev just makes it more obvious how busted the elf rosters in WH2 are. Jade warrior crossbows = Darkshards, except darkshards get ton of AP damage. You need to get to the tier 5(?) celestial version to match the tier 3 Shades. At least Cathay get jezzails, so that's something.
Kislev frost guard = Sisters of Avelorn. Tier 4 Female magical archers with very good melee stats to complement their range. Except, again no AP damage for WH3 humies but AP damage for skinny gits. And since magic resistance no longer blocks magical weapon damage, the sisters are more potent than ever. Well, at least the gap between them is smaller.
As it looks like CA are halting the power creep, it means that High Elves, Dark Elves and Skaven will remain as the best rosters in campaign. And Skaven will probably still get more dlc with verminlords. The rats are fun to play tho, can't argue that. Maybe would be enough to just nerf the elf economy a bit. They can have their elite roster, just not so many armies.
Ice Guard also do magic damage, though. And the Frostbite effect makes them arguably better vs low-armor targets. (Even more hilariously, it stacks with the Ice Sheet spell, an absolutely vicious combination.) And low armor targets are rather more common now, what with all the demon units other than some khornate ones being lightly armored and relying on physical resist.
Love these guides. I remember watching these back in the WH1 days before I had the game.
Charge defense on all on peasants is weird when Empire Halberts don't have that baseline.
I think empire spears will have it in wh3
These peasants are using long spears, it looks like. A small detail, but meh. The Empire Spearmen have relatively short spears. Think Bretonnian Halberdiers vs Empire Spearmen.
they need their infantry to be an exceptional anvil because they have no beatstick infantry and their cav isnt for dealing damage it's only really useful as a mobile defensive unit to tarpit enemy cav which means the only real damage they have is gonna come from crossbows, crane guns, artillery and, mages so if their front line ever collapses they basically just lose they're not like empire which has a more combined arms approach Cthay has a real anvil and archer hiding behind the anvil strategy and that's kinda all they got
Yeah it's insane that peasants are better trained than professional soldiers. Unless they give that to Empire in WH3 too
@@rose.i Their cav are strong enough to be a hammer, you only need to know how to use them, especially the flying cav, those are pretty nice
Eagerly waiting for the 2nd part Zerk
Looks a like a fun army, good ranged options, thanks for tthe guilde Zerk
Miao ying sound is amazing :)
I asked one of my cats for the correct pronunciation.
i think you mixed up the models of the Sky Lantern and Sky-Junk. The unit with the big artillery damage is missing the Fire Rain Rocket i can clearly see on the other model you showed before.
Can someone explain why meow ying has no single fricking lighting spell? she is "master of the storm winds"...right?
You confused the pictures of the Sky Junk and the Sky Lantern.
Speaking of the lanterns and junks it should be mentioned that they are Yin aligned and can activate tthe Harmony buff for the melee units just by hovering above.
Not sure if I’m all that excited for Cathay. Three tiers of anti-large infantry, three tiers of archers, re-skinned Jezzails and re-skinned Empire artillery. Also the Yin/Yang mechanic sounds cool but I’m worried the reality will be keeping idle melee infantry near your ranged units the whole battle just to keep the buffs. Love the sentinels and balloons though and obviously the visuals on everything are amazing.
The battle compass also gives the buff to ranged and artillery so you could just use one of those in the army, and keeping one anti-large unit back to guard your ranged forces isn't a bad idea anyway in case of flanking attempts
For the LLs, does health stay the same (if damaged) when they change from human to dragon form? I see Zhao has 6318 max in both forms, but Miao has 6318 in human and only 6239 in dragon form.
probably has percentage calculations going on. For example, if Miao loses 7% of her health, she'd be at 93% for both forms.
Thanks again for another great ARMY GUIDE!
Cant wait for the empire update woth new imperial tactics and formations for them it just feels right for the empire
How do they deal with character duels? And do the war machines come in larger model counts?
18:05 What is the armorface on the front doing?
Yes I saw it as well, it was very unsettling :)
Amazing shots and level of detail like always, Zerk, but I gotta ask: why are people only showing Cathay and Khorne rosters? Everything else seems to be either playable, or at least present on the map, so is there some kind of embargo on featuring the other factions or their rosters? If so, any idea when we will get to see the rest?
yes, there is an embargo for the other factions right now. A leaked Schedule says that the 27th will lead to multiplayer games as well as Nurgle and Tzeentch coming out, that the 3rd of February will be Kislev and Multiplayer campaigns, the 10th is Slaanesh, and 14th is Ogres
“You ever seen a horse with a top knot?” Im dying 😂
I've noticed that there is no "distant boom" noice when you show the title of the video section i.e LORDS.
Was this a deliberate decision or an oversight?
I miss the distant boom
I think the new Abilities panel would make this easier to do. You're probably just so used to going across the tiny icons.
Where is Part 2 of the video.. can’t find it
I’m so fucking hyped for Cathay man I can’t wait!!
Hey, i have not seen anyone directly say for this. I have seen Harmony amplifier on several units, and it seems the dragon siblings have the highest at 100% amplifier. My question though is, is this a battlefield wide ability, or is it limited to range like under their leadership aura?
Zhao Ming, AKA, Lord Commander of The Boys.
Love the cat call.
Where is part 2?
I think the sky junk is not completely useless after it runs out of ammo as the crane gunners on it has unlimited ammo
aren't the skyjunk and sky lantern units the other way around? you show the skyjunk model for the lantern and the lantern model for the sky junk?
or am I miss remembering the look from the gameplay?
You are correct
So, where do the overlord tanks fit into this? And also, where is the nuke general? Won`t neutron shells be a bit OP?
China will grow larger
FYI Viewers the stats have been changed on multiple units and Lords in this roster ( all got buffs) So Yeah
I prefer Zhao Ming , Sick Animation in human form , great personality
Cool bro, who asked?
@@chainsawboy2388 ur mom
I like him too before the game was release on how they say he is hated because he is near the warp stones and isn't going crazy like his sibling say he is......then when I played him he started to talk to himself.... CA said he wasn't but lol. I still like him more.
ty for the roster gude, but can you tell how much the units cost in multiplayer? the pricing is a needed info. and didn't you swap the sky junk and the sky lantern in your explanation? the lantern is shooting arty missiles, not the sky junk. or am i wrong?
Prediction for future units:
Battle Monks - Melee damage dealer units with low armour but high melee defence.
Battle Priest - All rounder hero with yin and yang spells.
Hahah I like how you said the crossbowman made me lol but thank you for the video you are legit the man .
The peasant long spears are viable for a long time. First of all, they can get buffed to about 35-ish melee defense which is quite solid given their cost, anti-large and charge reflect. Second, they are cheap, single turn global recruitment options. If you are going missile/artillery heavy, you can bring these guys up through mid-game at least and just use them to meatshield. If they die, who cares? You go and global recruit a few more units to replace the ones that got annihilated (possibly by your own artillery).
Please do more unit videos in this game please
@Zerkovich Why did you stop hovering your mouse over the unit abilities after heroes?
Thanks - much appreciated
So the Storm Dragon...not only does not have any lightning spells...she have 3 life spells, including one that turns flesh to stone?!
i was sad too. Guess we gotta wait for either changes for her to occur or for the other 3 dragon siblings
im stupid excited for the Sea and Jade Dragons DLC that will inevitably be coming soon
Thank you for your welcoming welcome
God the caster at the start rotates his hands oO
Loving the clipping in the uniforms and weapons
Tbh I've been waiting on these over gameplay
Is there a part 2 yet?
So many units have harmony buffs...
Is that map wide?
If you stacked a lot of them, wouldn't your harmony buffs get absolutely insane?
Dude, that is not how that works. All the units have the mechanic and they need at least one unit of the opposite balance to get the buff.
@@shadearca *facepalm*
I think you should look into the mechanics a bit more before presuming to correct anyone. I'm not talking about the baseline harmony that ranged gives melee and melee gives ranged, i'm talking about the buffs to them provided by lords, heroes, and other units.
I have already found my answer after digging around, and I was correct, you CAN stack heroes and lords to boost the harmony buff units receive to stupid amounts, but it is not map-wide as I believed, they have a radius.
The harmony buff units give each other (melee + ranged) even shows a % to how high it is being buffed. The lords seem to give 100% bonus, heroes and certain other units seem to give a 25% bonus. But it does indeed stack and it does indeed get crazy good, particularly for front line defenders.
@@TheDrexxus it's worded as "effect intensity is increased by the highest nearby harmony multiplier on a unit" so it shouldn't stack
@@houndofculann1793 Well, be that as it may, I have been looking at videos of Cathay unit roster and battles, and I saw the % boost intensity flip flopping around based on what units were near them. 100%, 125%, 175%, 200%, 225%. It was all over the place as units were moving around. I had to pause videos at just the right moment to check unit cards as the cursor moved over them, because I was curious about the effect, but it is there.
Would be rather disappointing if it wasn't supposed to.
they look so badass, especially the walking and attacking animation of Zhao Ming.
Do all these harmony amplifiers stack? If yes, that would be a brutal buff for the troups of Cathay.
IIRC there's a limit to how much it can stack.
No, you just take highest total value amplifier
@@kitterrell7461 pretty sure they stack but only up to 100%. Its in the tooltip for yin and yang buffs on units. For example if a yang unit is 0% then the buff is +6 to leadership and MD while 100% is +12 to both.
@@domokun845 The effect of Battle Harmony: Yang or Battle Harmony: Yin reads "Effect intensity increased by highest nearby harmony multiplier on a unit" very clearly indicates highest single value multiplier (i.e. a magistrate with +50% and 2 sky lanterns nearby with +25% each would still only be +50% harmony multiplier) but its possible the text is misleading.
@@kitterrell7461 I stand corrected, I was thinking there was no way to get to 100% that way but then I realized the LL's have harmony buffs plus 100%.
anyone else notice Zhao ming's helicopter wrists right at the start lmao
The what?
@@ncrranger2281 start the video and watch his hands lol
this roster could really need a melee hero
Probably sectioned off and packaged as DLC later down the line.
Probably intentional so they have a weakness and not just good at everything
@@alphshift7857 All faction have a melee hero, pretty sure it's gonna be for futur DLC like Newovar write.
Plus so far all the WH3 factions have a small roster compare to older factions, it'sw pretty clear they are gonna to add new unit in the futur.
@zerkovich Does charge defence/reflection work if the unit is charged from behind/flank?
Whoops, gotta switchy-roo those two lanterns! 😜
Thanks, but where's Part 2?
Longma look like an in between on Pegasus and hippogriff potentially
Love how solid the low tier infantry is.
I wish low tier Empire infantry were that solid!
wonder if you can doom-stack sky lanterns and sky-junk
No dragon breath abilities on the Chinese Dragons?
Zhao Ming's dragon form spell is called Dragon Breath but no bound abilities
I'm curious about those area healing spells like Earth Blood in WH3. Do they still affect a maximum of 4 units like in WH2?
can't wait to see deadly monks for some ultimate anti-infantry melee
I just think that Jade Warriors being the same tier as peasants is kind of an oversight. Especially since the halberd variant is tier 2 and as far as I've seen that's the only unit that's like that.
i dont think so i think a main issue with heavy infantry with other factions is that they are too high of a tier to be useful by the time you get them
just think of it as jade infantry being there if you can afford it while the spears are there for cheap units or anti large T1
Hahaha I burst out laughing. Pls announce Miao everytime with that sound!
Ok, what is with the weird sound effect: 2:43?
Everything in demon armies has speed and these crane gunners are basically rooted in place. Cathey is so under powered.
Underpowered.. lol.
Does skyjunk also has cranegunner on it?
that dragon change is permanent thing or just for a battle?
Isn't the Sky Lantern and the Sky Junk model shifted ?
I really want to get the Terracotta troops for Belegar since the dwarves had rune golems in their prime.
Horse with a topknot...sold
Part 2?
Been trying Cathay and it reminds me of how I had to play the Empire in WH2. A little different and more magic but same army style. Seems cool buuuuuuuuut Blood for the Blood God
I really like the way the sky lantern (not the rocket one) looks. Shame they are completely useless.
Do longma riders land at will? Can all flying units do this?
Yes
I'm confused. Why does the Lord Magistrate have a bronze shield that gets stronger if he stands still, when he has no shield on his model?
Probably as Sisters of slaughter and slayers. They didn't have shield either.
Dynasty warriors us looking great
OK, but is no one going to talk about the random kitty meow at 4:22?
Really hope they do more with the terracotta stuff.
love these vids
I like the Hipster Horse.
Love the videos!…
…but I just can’t get into this race…definitely my least anticipated of everything coming
Thank you
Longma btw is literally dragon horse.