Game Engine Ep.75 - Copying the Scene to Runtime

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 4

  • @slobbo
    @slobbo 2 дні тому

    For the engine soon will we be able to do visual scripting or scripting in editor. Love the work your doing

    • @JADE-iteGames
      @JADE-iteGames  2 дні тому

      @slobbo Thank you so much! I do hope to eventually get into visual scripting as well; however, we are pretty far from that currently.

  • @syntaxed2
    @syntaxed2 8 годин тому +1

    Is this common practice? Does sound rather inefficient to me...I store geo in components. Why not just use one registry and perhaps disable some components during runtime?

    • @JADE-iteGames
      @JADE-iteGames  7 годин тому

      @syntaxed2 Thanks for the comment. Not too sure if it is common practice, but this separates the tilemap editor from the scene itself. They are both running simultaneously, so if you want, you can make adjustments to the tilemap while the scene is running and one does not affect the other unless the scene is run again..
      Feel free to make any changes that work for you.