Game Engine Ep.68 - Tilemap Editor - Create the Rect File Tile Tool : SOLUTION!
Вставка
- Опубліковано 11 лют 2025
- Don't forget to check out the github repo:
github.com/dwj...
Welcome back everyone, my name is Dustin, and in this video, we go over the challenge proposed in the last video to create the RectFillTool.
In the next couple of videos we are going to start looking into file dialogs. I want to make sure that this is cross platform, so we are most likely going to use the NFD extended library.
You can see that here:
github.com/btz...
Try to see if you can get that to work as a small little challenge. Maybe just create a small application or add a button to the editor that will open up a file dialog.
I am open to other possibilities as well. The only caveat is that it needs to be a cross-platform solution.
Please Like and Subscribe! If you have any questions or concerns, please leave a comment below and I will make sure to answer them to the best of my ability.
Also, if you know a better way to implement something, please share! I always love to learn and grow.
Check out the playlist here:
• New Game Engine
Gonna use nfd on my project for now. Ready to use solution so...
@baphometfromabove nfd is a good choice. I used it in my BinConverter project; however, I have just started dabbling with the tinyfiledialogs lib. You can get it from vcpkg and it is very easy to use as well. I created a simple c++ wrapper for it and it might be the way to go. The only reason I like it more is, it allows you to change the title for some dialogs if desired.
@@JADE-iteGames I'll check it. User experience is important too.
@@JADE-iteGames Thanks man. Love ya!