Love how long it took for gravity to remember its job, like an actor missing its cue. The little hummer just pirouetting on its front wheels was downright majestic. This whole thing was unnecessarily complex and overkill in the extreme. In other words, perfect.
The missile guidance system knows where the missile is at all times. It knows this because it knows where it isn't. By subtracting where it is, from where it isn't, or where it isn't, from where it is, the guidance system can acquire the missile's exact location.
@@minimalgrammar1276 It's a mod ..I'm not sure if it's the GH industry mod or not . I'll have check the current game I'm playing to give you the exact name because I added it by mistake . 😂 It has Nuke warheads the regular ones with a timer on them and a Nuke warhead like you see in this video that you just place inside a container inside your missile or ship and when it blows up it can do more than just split a ship in half. If you pack your missile full of the nuke warheads it will incinerate whatever it hits a ship, base or whatever. Your entire ship or base will just disappear. You pack your missile full of these warheads and maybe a pack of enriched Uranium and blow it up at night and it lights up the whole ground for a second. This mod also comes with enriched Uranium, fuel rods and so many different types of reactors . It's pretty insane .
@@minimalgrammar1276 I'm pretty sure this is the mod. You can play around with it just to be sure. steamcommunity.com/sharedfiles/filedetails/?id=2206441240&searchtext=gh+industry
Every type of explosive item does very similar per unit damage; using something like pistol mags would allow you to make super tiny missles if yoy want. Cool concept.
@@daskanguruh. Sorry having trouble understanding what is going on is the explosive in the ordinance chamber not detonating or is it just not making the crater?
@@daskanguruh. check your world settings in the check list there was an option to lower voxel damage and explosive effects to reduce cpu usage, make sure it is not checked, can't remember the name of it but it is on the upper left of that list. Check around the missile and see if you see the explosive on the ground, while I never had it happen it may have fallen out. Is it a repeated issue? I could probably jump in game tonight and see what is going on.
Use cluster nukes, smaller ones, time release. Instead of a million voxels all needing instant update, that time can be well used for good cinema, making many tiny booms appear as one.
Well it bugs the static grid, despite not having unsupported stations on, it stays a station, when I did the bomb truck, the next log in and the static grid fell.
for anyone who isn't aware, this is likely voxel hand. watch how it lands, hits, then delays voxels like that, if it were delayed voxels, grids woulda fallen through the ground, visually, while the voxels load the changes. this is likely him launching, then a friend changing the voxels, or something like this. not trying to be a dick but just saying. EDIT: also even if the grid IS static, the small grids around AREN'T. also in 99% of cases, static grids turn into dynamic the second they lose their ground. this comes from experience, I have played the game since 2013 (yes, alpha of the game)
wrong =) and so I dont have to continue to tell people how wrong they are on this I am going to prove once and for all that no one was in the game, and this is or I should say was a thing, stay tuned folks :) I will back date my game to the date of this video, and record all settings and repeat it.
Yeah, despite having unsupported stations off, and the explosion destroying all connecting vocals, it did not turn into a ship, I think it is because I used a bug back when, that allowed small grids attached to a large grid, to pass through large grid blocks, to build that base in the first place. I but I am not sure, I tried it on another small building and it took leaving the game and loading back in for it to fall.
I actually need to test this again to see if they reverted the explosion damage back to the4 way it was with the Warfare 2 update. Check out the bomb truck video to see the way it used to be.
@@dr.potato76 Yes, the crater is now much smaller no matter how much explosive you use, however it does once more damage large grid blocks. This video used 64k explosive, I believe 10k is the maximum explosive potential now, with a much reduced explosive radius, I need to make a video that demonstrates how it used to be, then this video and how it is now, seems many are a bit confused by the changes.
Finally somone eles who knows how to make real nukes. You missed 2 steps I believe tho that would make it do way more damage to everything in the blast radius. And your loading process is just for show as a real missle would need to do it mid flight before detonation so as to not have them auto clean. At least on xbox.
ok, seeing the speed and the size i believe u will need 4 or 5 of them to be effective against an active player but well done man! i really dont know how u did the guided part of the missile
Yes, damaging the component, explosive, will detonate it. I believe this missile contained a single chunk of 64,000 explosive and the blast increases exponentially the more explosive you use, however it must be in a single chuck, meaning the only way to obtain it is by destroying a large cargo container with explosive in it. Cant remember but I believe destroying it causes you to lose 40% of it, this loader grinds it down but doesn't have enough space for the explosive, so when it is ground down, there is no loss.
@@user-nk6sg8li9x omg containing explosives in cargo!never thought of that lmao Lol no wonder how it did so much damage literally comtaining like more than 1k warheads inside
It did some, it's a very strange blast, having the most effect on small grids, sub grids, and of course the voxel, damage to the station is widespread but very minimal.
Unfortunately no, the blast has little effect on large grids and even though the attaching voxel is destroyed, and having unsupported stations off, it still stays floating, until you save and reload, then it fell. However I have been pondering doing another version with a more mobile launcher, I can make it an airburst.
Pretty dam good man I had a nuclear missile cluster it had pods of warheads that would detach 3000 feet obove the target and also on a server I made my best drone ever it was fully automated it was basically a orbital cannon that would make smaller orbital cannons i then sent targets to each one and they would aim at enemy bases so if someone attacked me they would come back with a destroyed base
The ground is completely disintegrated, yet the vehicles are just kind of fine... falling to the bottom. They should have been completely deleted from existence.
@@user-nk6sg8li9x What i meant to say was: Have you seen that pit in the ground?... Those vehicles are relatively still doing fine. This does not make sense.
there was a weapon mod in the past that does kinda the same thing.. except the guided part... but had the large voxel killing blast radius though....it was called the "nuke launcher" by Eike... should give that thing a shot or 2....lolz
@@user-nk6sg8li9x ahhhhhh. Seems convoluted, but eh, you make any ship in the radius literally go to pieces and any base will be either unusable from floating above a 100 foot deep crater or at the least extremely inconvenienced until its built up some more, so it's worth the rube goldberg machine to get it working
Noted.. Voxel damage x100 Small grid damage ×50 Large grid damage Minimum.. Hmmm... Interesting.. Oy if you got that to work for large grid too... It would be interesting to see that used in the scrap yard wars map I've been working towards.
It used to be a better blast but they changed how blast work, what is weird is the station didn't turn fall, I had unsupported stations on, after I saved and reloaded it fell after bumping into it with just my character.
I used a bug to build that base in the first place, let me build small grids through large grids, I think that is why it is still standing honestly. In other games vs pirate bases, they didn't fall until after I reloaded into the game.
If you detonate a single 48,000 kg block of explosive you get a huge blast. Yes. If they would fix the spring in pistons, rotors, and hinges, that would be wonderful.
So basically gps based with some parameters for launch height? Seems pretty effective for taking out AI bases, wonder how to get a GPS coordinate for a target without standing at the spot
@@Chaosweaver-1 I had a couple of builds that were remote launcher where a drone or satellite could tag the coordinates and launch a missile thousands of kilometers away, however the script no longer works.
Rocket: lands and explodes
Me: that wasn’t that bad
Game: updates voxels
Me: MY GOD!
Fz is a scam. Please do not go there
Love how long it took for gravity to remember its job, like an actor missing its cue. The little hummer just pirouetting on its front wheels was downright majestic. This whole thing was unnecessarily complex and overkill in the extreme. In other words, perfect.
It's tough to see in the video, but there was a Huey flying above the base that you see just disintegrate into nothing but a couple falling blocks.
When your friend stops helping you build a base and starts building his own.
Saw this and laughed, good start to my morning =)
@@user-nk6sg8li9x honestly I am surprised the base didn't just disintegrate
your pfp my man. that is gold
The level of trial and error, skill and experience to create this is astonishing. Hats off to you good sir.
Thanks bud.
@Nyzer1 u good?
@Nyzer1 its mach not mok
@Spiderman *mach
The missile destroyed everything EXCEPT the base
base was probably made static
CLEARLY the tech of an advanced species.
Perfect. You kill everyone but the resources! Art of war at it's finest!
hey now the base can be made into a ship jut slap some thrusters on that bitch and fly
It's as if thousands of ping cried out, then were suddenly silenced.
LMFAO
This whole project is an affront to the almighty Clang and I love it!
The missile guidance system knows where the missile is at all times. It knows this because it knows where it isn't. By subtracting where it is, from where it isn't, or where it isn't, from where it is, the guidance system can acquire the missile's exact location.
*V A R I A T I O N*
You know, I've seen some crazy stuff in this game. This is by far the most insane. That looks like might rip a large ship in half.
Oh, that's not a question, but I wonder how they did this, since explosives don't do that anymore. (I think.)
@@minimalgrammar1276 It's a mod ..I'm not sure if it's the GH industry mod or not . I'll have check the current game I'm playing to give you the exact name because I added it by mistake . 😂 It has Nuke warheads the regular ones with a timer on them and a Nuke warhead like you see in this video that you just place inside a container inside your missile or ship and when it blows up it can do more than just split a ship in half. If you pack your missile full of the nuke warheads it will incinerate whatever it hits a ship, base or whatever. Your entire ship or base will just disappear. You pack your missile full of these warheads and maybe a pack of enriched Uranium and blow it up at night and it lights up the whole ground for a second. This mod also comes with enriched Uranium, fuel rods and so many different types of reactors . It's pretty insane .
@@minimalgrammar1276 I'm pretty sure this is the mod. You can play around with it just to be sure. steamcommunity.com/sharedfiles/filedetails/?id=2206441240&searchtext=gh+industry
@@MrGrownman455 This is Vanilla.
Also I found out the hard way that no. Explosives are not patched XD
Huh, looks like a new asteroid mining technique
Lol.
I think you mean- asteroid removal technique..
@@petrichor2831 asteroid base removal I think
at first i was like "well that was underwhelming" and then the crater came
I could swear I heard a solid minute of confused screaming from the game engine after the rocket struck but before the crater rendered.
oh, that's it? I thought that rocket would've done m-
*world updates*
WHAT ON EARTH!?!
nothing on earth, that is what there is now, because there is no fucking earth anymore
Every type of explosive item does very similar per unit damage; using something like pistol mags would allow you to make super tiny missles if yoy want. Cool concept.
you know it's a good boom when the framerate tanks
When you realise the missile was aimed at a GDI base....
Peace through power
Like the detail in having the warhead load in the missile.
If any one server settlement gets their hands on this tech it could spell disaster of unimaginable proportions
EA: You're gonna have to play 20.99 for the actual special effects.
Actually it's in this box that cost .99 but has a .001 chance of containing the effect 😁
I played around with this a few years ago. The entire explosive effect was nerfed when they introduced volumetric damage. Still devastating, though.
i remember the good old days of container bombs with just 1000 explosive components wiping out whole capital ships and deleting asteriods
This is the most badass thing I have ever seen in a video game, period.
“Mom can we get nuclear bomb?”
“We have nuclear bomb at home.”
*nuclear bomb at home:*
Damn I ain’t even finished it yet but I can tell this is gonna be epic good work and engineering to you sir
The game, like the world, was not designed to handle such weapons
Very nice. Loving the CnC Red Alert 2 Allied Base. Explosion was a little anticlimactic however
When I saw the target base I could hear in my head the voice from Red alert 2 "Our base is under attack" LOL 😂
I also have a Soviet nuclear silo on here 😃
Cronosphere ready...
Well that was a bit anticlima... HOLY SHIT
This build is really good but sometimes the nuke doesnt explode.
No detonation at all?
@@user-nk6sg8li9x no big explotion
@@daskanguruh. Sorry having trouble understanding what is going on is the explosive in the ordinance chamber not detonating or is it just not making the crater?
@@user-nk6sg8li9x Both
@@daskanguruh. check your world settings in the check list there was an option to lower voxel damage and explosive effects to reduce cpu usage, make sure it is not checked, can't remember the name of it but it is on the upper left of that list. Check around the missile and see if you see the explosive on the ground, while I never had it happen it may have fallen out. Is it a repeated issue? I could probably jump in game tonight and see what is going on.
Isn't this more like a klang missle rather than a nuke?
Use cluster nukes, smaller ones, time release.
Instead of a million voxels all needing instant update,
that time can be well used for good cinema, making many tiny booms
appear as one.
Basically you made Car-B-Gone
Well it bugs the static grid, despite not having unsupported stations on, it stays a station, when I did the bomb truck, the next log in and the static grid fell.
@@user-nk6sg8li9x Yeah but any car just kinda disappears off the face of the earth
for anyone who isn't aware, this is likely voxel hand. watch how it lands, hits, then delays voxels like that, if it were delayed voxels, grids woulda fallen through the ground, visually, while the voxels load the changes.
this is likely him launching, then a friend changing the voxels, or something like this.
not trying to be a dick but just saying.
EDIT: also even if the grid IS static, the small grids around AREN'T.
also in 99% of cases, static grids turn into dynamic the second they lose their ground. this comes from experience, I have played the game since 2013 (yes, alpha of the game)
wrong =)
and so I dont have to continue to tell people how wrong they are on this I am going to prove once and for all that no one was in the game, and this is or I should say was a thing, stay tuned folks :) I will back date my game to the date of this video, and record all settings and repeat it.
@@user-nk6sg8li9x I'd enjoy seeing that tbh
A bomb so powerful it breaks the laws of physics
Text you can hear:
"Warning: Nuclear missile launched."
You could use a sensor to have it explode before hitting the ground.
dis man created a floating base that floats without thrusters. The nuke was just a bonus.
Yeah, despite having unsupported stations off, and the explosion destroying all connecting vocals, it did not turn into a ship, I think it is because I used a bug back when, that allowed small grids attached to a large grid, to pass through large grid blocks, to build that base in the first place. I but I am not sure, I tried it on another small building and it took leaving the game and loading back in for it to fall.
Hmm yes must steal this technology for the fleet !
I think a blast like this takes 54,000 explosive, and it must be in a single chunk, hence why I had to break a large cargo container to get it.
This is a cool way to break enemy NPC bases and drive NPC ships bonkers except missiles like that could be shot down
The god(s) of Clang are appeased by your offering. For now.
"Mr space engineer, I don't feel so good.."
I like how the base couldn't care less.
"well that seems rather expensive for such a small area of eff-"
I was thinking that use of Capacium explosives was banned by second Geneva convention.
Funny way to spell: "Geneva suggestion".
Base was hit so hard it didn’t even realise it got completely incinerated
I actually need to test this again to see if they reverted the explosion damage back to the4 way it was with the Warfare 2 update. Check out the bomb truck video to see the way it used to be.
@@user-nk6sg8li9x question, has the new warfare update changed the nukes properties?
@@dr.potato76 Yes, the crater is now much smaller no matter how much explosive you use, however it does once more damage large grid blocks. This video used 64k explosive, I believe 10k is the maximum explosive potential now, with a much reduced explosive radius, I need to make a video that demonstrates how it used to be, then this video and how it is now, seems many are a bit confused by the changes.
Fucking hell that's one big crater and it's kinda funny how the base is just floating not giving a fuck. 😭
Did you really just make a coin operated nuke?
Bro I saw the rocket, and I thought the final product was that it damaged the vehicles around it, but jesus chirst
I can't believe this glitch is still in the game.
Never mind the Nuke, tell me more about the Allied Construction Yard.
I've got nearly a whole base on my workshop, LastStandGamers did a review of it if you want a video tour.
Finally somone eles who knows how to make real nukes. You missed 2 steps I believe tho that would make it do way more damage to everything in the blast radius. And your loading process is just for show as a real missle would need to do it mid flight before detonation so as to not have them auto clean. At least on xbox.
Guess the iron curtain was deployed on the construction yard
Yeah they changed the blast, it didn't do a whole lot to large grids before, but now it does very little.
I don’t even know what half of the stuff in it is, how does one large brain this much
Lots of play time.
4:10 Game : Red Alert, Allied Base ^^
Just like in RA, you nuke the construction yard, it'll survive with only a scratch 8D
Targeted base still pretty intact! Just kinda.....hovering now...
*The Indestructible Trees **5:10** > Any nuke!*
mkay, now I've gotta run an park my rovers indoors... with a floor.
it still devastates small grids, they actually nerfed it again, no more giant crater but it does damage large grids once more
@@user-nk6sg8li9x 👍 thanks. Just getting into the game now and having no idea what is still current.
ok, seeing the speed and the size i believe u will need 4 or 5 of them to be effective against an active player but well done man! i really dont know how u did the guided part of the missile
How does it work?like what is the loose explosives that made it so powerful?
Yes, damaging the component, explosive, will detonate it. I believe this missile contained a single chunk of 64,000 explosive and the blast increases exponentially the more explosive you use, however it must be in a single chuck, meaning the only way to obtain it is by destroying a large cargo container with explosive in it. Cant remember but I believe destroying it causes you to lose 40% of it, this loader grinds it down but doesn't have enough space for the explosive, so when it is ground down, there is no loss.
@@user-nk6sg8li9x omg containing explosives in cargo!never thought of that lmao
Lol no wonder how it did so much damage literally comtaining like more than 1k warheads inside
@@user-nk6sg8li9x lol I know what to do now
Gonna add this bad boy into my piston jolt gun lol
me first thing in the morning 1:16
I don't even need to check what is at that time, I was really wondering how long it would take for someone to crack a joke 😏
Best plot twist ever
Genious... isolated from the rest of the world, the inhabitants will starve to death!
Well that's one strong fuckn base
BOOM
...
...
...
...
**Ground disappears**
4:56 : Huh, that was anticlimactic
5:13 : OH F*CK!
Why didn't it do any damage to the station?
It did some, it's a very strange blast, having the most effect on small grids, sub grids, and of course the voxel, damage to the station is widespread but very minimal.
Nice targeting system but Cars, trucks building destroyed if there was a hole that big
BWEEP - BASE IS UNDER ATTACK
you should try to make it airburst like a real nuke. maybe in that case it would also take out the base itself?
Unfortunately no, the blast has little effect on large grids and even though the attaching voxel is destroyed, and having unsupported stations off, it still stays floating, until you save and reload, then it fell. However I have been pondering doing another version with a more mobile launcher, I can make it an airburst.
THE WRATH OF CLANG MAY BESTOW OVER YOUR SINNER HEAD!! REPENT NOW! PRAISE THE CLANG!!
I didn't expect that
Our construction yard is under attack, Repairing
Pretty dam good man I had a nuclear missile cluster it had pods of warheads that would detach 3000 feet obove the target and also on
a server I made my best drone ever it was fully automated it was basically a orbital cannon that would make smaller orbital cannons i then sent targets to each one and they would aim at enemy bases so if someone attacked me they would come back with a destroyed base
I was like wait just give it a second and then🤯🤯🤯🤯🤯🤯🤯🤯
Crude, but kinda effective
The ground is completely disintegrated, yet the vehicles are just kind of fine... falling to the bottom.
They should have been completely deleted from existence.
The vehicles were far from fine, it was their disabled husks that fell into the pit, but yes, the blast has been nerfed since my C&C bomb truck build.
@@user-nk6sg8li9x What i meant to say was: Have you seen that pit in the ground?... Those vehicles are relatively still doing fine. This does not make sense.
This is what that blast used to be like until they changed the physics of blasts. ua-cam.com/video/BF3AlvSuGgY/v-deo.html
there was a weapon mod in the past that does kinda the same thing.. except the guided part... but had the large voxel killing blast radius though....it was called the "nuke launcher" by Eike... should give that thing a shot or 2....lolz
I've seen it, but I just don't use mods.
I have a question as to why he smashed the big cargo container.
It contained the explosives, about 4.5 thousand tonnes of explosives...
the game hates you for this.... lmao i love you for it. bad ass man
....why the complicated stuff at the beginning? Why not simply do it rising up and firing?
Automated system for loading it, in survival it takes a bit of work to get a single block of 48,000 kg of explosive.
@@user-nk6sg8li9x ahhhhhh. Seems convoluted, but eh, you make any ship in the radius literally go to pieces and any base will be either unusable from floating above a 100 foot deep crater or at the least extremely inconvenienced until its built up some more, so it's worth the rube goldberg machine to get it working
@@Shinzon23 It could be done as simple us using a strong ship and landing gear, but where is the fun in that ;)
Command & Conquer shoutouts pepper this video.
Well that is the RA2 Allied Construction Yard that is being nuked XD
Really sexy missile mate!
Noted.. Voxel damage x100
Small grid damage
×50
Large grid damage
Minimum..
Hmmm... Interesting.. Oy if you got that to work for large grid too... It would be interesting to see that used in the scrap yard wars map I've been working towards.
It used to be a better blast but they changed how blast work, what is weird is the station didn't turn fall, I had unsupported stations on, after I saved and reloaded it fell after bumping into it with just my character.
@@user-nk6sg8li9x ah! Darn you keen!!!
All hail klang
игра не поняла что должно было произойти и на всякий вырезала непонятный участок грунта но что делать со строением так и не решила.
does the base falls to or is bugged?
I used a bug to build that base in the first place, let me build small grids through large grids, I think that is why it is still standing honestly. In other games vs pirate bases, they didn't fall until after I reloaded into the game.
Looks like an Ariane 64 or a Long March 5
Subscribed cause I'm definitely gonna use this.
How did you even make a bomb this big? And...that building. This game be drunk with physics.
If you detonate a single 48,000 kg block of explosive you get a huge blast. Yes. If they would fix the spring in pistons, rotors, and hinges, that would be wonderful.
@@user-nk6sg8li9x Huh. Interesting! I don't own the game so I rely on youtube. I didn't know you could do that with explosives.
Rdav script?
Nope, Scripts used belong to Whiplash141 or Alysius.
So basically gps based with some parameters for launch height? Seems pretty effective for taking out AI bases, wonder how to get a GPS coordinate for a target without standing at the spot
@@Chaosweaver-1 I had a couple of builds that were remote launcher where a drone or satellite could tag the coordinates and launch a missile thousands of kilometers away, however the script no longer works.
You can use a rangefinder script to scan coordinates, in this case I use Whiplash141's Rangefinder script.
Ah yes. The voxel deleter.
back in the day you could do this with just 1000 explosive components and it was much more destructive to grids
I need this Missile
SO *BAD!*
But the base survived lol... Made it better no rover can attack LMAO
This is vanilla? Damn
Yes it is
Thats a lot of forplay before it launches
Is the launch facility on the workshop?
Yes it is.
THAT is not LOL how explosions work.
Very cool! Love to see this in action on a mp server. Or do you think it would have problems on one?
I do not know how a server would handle it.
@@user-nk6sg8li9x might be something to test. If it were usable on a mp server this would definitely be a weapon to be feared.
Wish we could see the big firey explosion that did that. Do you just need a super expensive computer to run it or is it just impossible?
Well that was interesting...