STATS: 1st Game: Your Team consisted of 3 Assaults, 5 Heavies, 4 Mediums and 0 Lights The Enemy consisted of 3 Assaults, 5 Heavies, 3 Mediums and 1 Lights Your Team out-tonned the Enemy by 20 Tons - Your Team Wins Baradul - 814 DMG 2nd Game: Your Team consisted of 3 Assaults, 3 Heavies, 5 Mediums and 1 Lights The Enemy consisted of 3 Assaults, 5 Heavies, 3 Mediums and 1 Lights The Enemy out-tonned Your Team by 20 Tons - Your Team Wins Baradul - 757 DMG
Its a funny coincidence, I was running a ATM huntsman earlier this week too. A few less sinks in exchange for more ATM ammo, ER smalls instead of ER Micro, and kept the prime set together, but more or less played the same. ATMs are absolutely monstrous when it comes to DPS per mount, and they're even better when you're fast enough to keep the enemy in optimal range Only downside is that their DPS/T and Ammo per ton is somewhat low, which generally means bad ammo economy, especially since they work at any range, but their versatility and DPS make up for it IMO But yeah, Solo kills and KMDDs for days with a setup like this
ya. same here but mine was 2 atm-9 with 6 ER micros. ATMs are alot of fun on skirmishers. and it feels nice to be able to do flanks and hit and run tactics and benifit for it by proper spacing.
You know what this mechs biggest adversary is? A woman! Because it only huntsman :P Vicious build. I know a lot of people think this is just a click and fire no skill build but when you play it like you do, being active and fairly aggressive, I quite like it. Good games today Bara. Thank you.
🤔 Never seen this game before. I'm certainly no stranger to hardcore games and this certainly reminds me of the Armored Core games I used to enjoy playing. Looks interesting!
I play a similar version. 4x ERMLs, 2x ATM9s. No TAG, but the Huntsman is generally one of the few designs that can move fast enough/jump long enough to mean you don't need a TAG. That and remembering you can dumbfire with them without a lock.
Hi, I have a build suggestion: why not do your troll Archer with LRm-5's again, this time with a heavy light or lighter medium jumping mech?! Pack it full of LRM-5's (IS) or ATM-3's(Clan) and then jump innto people's backsides, shred their backarmour and jump out as soon as they notice you! Maybe with Artemis and a TAG-laser for faster lockon and even more accuracy and be THE poptarting nuissance to all your enemies and the assaults and heavies especially!
Is there a mech, that runs the 4 srm6 build (that Baradul showed in the last huntsman Prime video) even better? Because I don’t have the prime at the moment, but I might buy him.
I had two matches in a row last week where I was taken out by a gauss headshot within moments of the opening skirmish. And a match a while ago where the first shot of the game was a (total fluke) double heavy PPC headshot from my Warhammer to an enemy Marauder.
STATS: 1st Game: Your Team consisted of 3 Assaults, 5 Heavies, 4 Mediums and 0 Lights
The Enemy consisted of 3 Assaults, 5 Heavies, 3 Mediums and 1 Lights
Your Team out-tonned the Enemy by 20 Tons - Your Team Wins Baradul - 814 DMG
2nd Game: Your Team consisted of 3 Assaults, 3 Heavies, 5 Mediums and 1 Lights
The Enemy consisted of 3 Assaults, 5 Heavies, 3 Mediums and 1 Lights
The Enemy out-tonned Your Team by 20 Tons - Your Team Wins Baradul - 757 DMG
upvoted for your community service
@@manopeace9175 That's why I'm doing this. Love the Icon BTW, one of my favorite Seinfeld episodes.
Most everyone in the first match: It's a huntsman, what's it gonna-Where did most of my CT go!?
Its a funny coincidence, I was running a ATM huntsman earlier this week too. A few less sinks in exchange for more ATM ammo, ER smalls instead of ER Micro, and kept the prime set together, but more or less played the same.
ATMs are absolutely monstrous when it comes to DPS per mount, and they're even better when you're fast enough to keep the enemy in optimal range
Only downside is that their DPS/T and Ammo per ton is somewhat low, which generally means bad ammo economy, especially since they work at any range, but their versatility and DPS make up for it IMO
But yeah, Solo kills and KMDDs for days with a setup like this
ya. same here but mine was 2 atm-9 with 6 ER micros.
ATMs are alot of fun on skirmishers. and it feels nice to be able to do flanks and hit and run tactics and benifit for it by proper spacing.
I've been trying to play this build since the event. Seeing you make it work so well helps! I've fallen in love with ATMs because of this thing
You know what this mechs biggest adversary is? A woman! Because it only huntsman :P
Vicious build. I know a lot of people think this is just a click and fire no skill build but when you play it like you do, being active and fairly aggressive, I quite like it.
Good games today Bara.
Thank you.
Thought that "J" was an "H" in the thumbnail picture 0.0
Nah, a humping mech is a Hunchback mounted with a Thumper Artillery Piece. Humpback.
🤔 Never seen this game before. I'm certainly no stranger to hardcore games and this certainly reminds me of the Armored Core games I used to enjoy playing. Looks interesting!
I play a similar version. 4x ERMLs, 2x ATM9s. No TAG, but the Huntsman is generally one of the few designs that can move fast enough/jump long enough to mean you don't need a TAG. That and remembering you can dumbfire with them without a lock.
I run mine a little differently, but the overall template of this build is a BEAST. Far and away my favorite build right for the past few months.
I run my huntsman with 2x UAC10s, nothing else, max mobility and Jumps. Loads of fun, really good mech to learn the game.
Hi, I have a build suggestion:
why not do your troll Archer with LRm-5's again, this time with a heavy light or lighter medium jumping mech?!
Pack it full of LRM-5's (IS) or ATM-3's(Clan) and then jump innto people's backsides, shred their backarmour and jump out as soon as they notice you!
Maybe with Artemis and a TAG-laser for faster lockon and even more accuracy and be THE poptarting nuissance to all your enemies and the assaults and heavies especially!
Sonic joins MWO but with Advanced Tactical Missiles.
Good team makes a world of difference.
Great build! Thanks, Bara!
I can't aim, so I LOVE ATMS!!! Thanks, Bara.
the second match could've been completely different if the game didn't decide to crash on my end, but nice build and nice matches 👍
Light tag instead of tag? Gets you that extra half ton of ammo.
I'm not native english speaker. But ''Jump Juice" is little wierd, like for me.
Pretty cool, that was some great battles!
This is my go to build for a well rounded version. I also run atm 9 spam with a single tag for the memes. Love it
Í lo
Great Video! Thank You!
Similar to what I run x3 atm 9's and x4 er smalls with tag
This is the best MWO channel
So Bara's teams on assault actually fight, mine on assault just go for quick caps.. sigh.
Great videos! I really learn a lot from them. I know he was hit hard by the engine desync, but can you do another Kodiak video?
Is there a mech, that runs the 4 srm6 build (that Baradul showed in the last huntsman Prime video) even better?
Because I don’t have the prime at the moment, but I might buy him.
I do the same thing with a Vapor Eagle, it's my most damaging mech.
VGL atm27 + tag would be able to afford 89kph, with similar jump capacity, slightly better hardpoints, without lasers though.
Hey, Bara! Have you ever suffered a head shot that took you out when you still had a lot to contribute?
I had two matches in a row last week where I was taken out by a gauss headshot within moments of the opening skirmish. And a match a while ago where the first shot of the game was a (total fluke) double heavy PPC headshot from my Warhammer to an enemy Marauder.
I run 6 srm artimis.
For some strange reason I don't enjoy ATM or LRM gameplay videos. I didn't watch it. Sorry. Love your other vids. Thanks.
Tag doesn't lower personal lock on time.
Hi
Lol at the salty comments. xD
First! :3
Baradul sean lang corvin dalas very sad and dislike