If there were ever a build to take target identification on, this one would probably be it since there's some spare nodes for it. It seems really important for this mech to know exactly what's it's shooting at and vice versa. Interesting build.
Thanks Bara! I got this as my first Blackjack, With the 5 games I played I had more fun with the Large X pulse lasers but I might be doing a little better after switching to regular large pulse lasers and ive found the balance of finding cover and aiming at weak components of distracted targets when possible.
I had a similar build but finished with 4x lmg and 2x rac 5s I had 2x x pulse lasers (from memory I was playing with other mechs and builds at the time). The advantage of the racs is it shakes the cockpits and I found the enemy was less accurate in returning fire. LMGs and RAC5s work really well together
Okay... I tried this build on a whim and... three games so far... damage of 941, 956, 512. That third one was because our team got utterly destroyed. This build is evil. I will definitely be using it. 😆
I've been playing this arrow for a while, that and 2 binaries also works well. You don't need to cool down,just shoot mg and continue to lay in the damage
@MrOrdosan I did have a couple good games with it yesterday, and I agree, I think the parts of it that give me trouble are the hitboxes and not so much the build lol. Seems like taking a hit from any angle hits you in the center torso. Might give another machinegun build a try after my next project.
@@umenzislanter9904 The trick with Blackjacks is to abuse the extremely high mounts for peeking over cover. If you can see it you can shoot it, but done right there's only a tiny sliver to shoot back at.
I don’t know that I agree with the LMG aligning with the XPL. If you notice, LMGs have 1.0 or spread(which is actually higher than some others LBX ACs). I don’t feel like the LMGs pin point like lasers, while they might not have velocity in the sense of ACs, they don’t hit the same because they splash all over due to the spread.
Honestly... adding smoke bombardments as a consumable would be genius. Something like twice the AoE of an artillery bombardment by default, lasts maybe 10-20 seconds, and blocks targeting and heat vision. It would make so many maps and games less miserable to play as a brawler.
First off, so glad to you are doing regular MWO vids Baradul, your stuff is great and teaches get tactics and concepts!! In an entirely different matter; machine guns are so fucking broken, all buffs and no downsides like every other weapon platform in the game. The don't heat, don't jam, don't even friggen shake, and can be tweaked to stupid ranges all while effectively doing spray damage 3-4 degrees around corners and obstacles. Throw in the halfassed shitty looking and sounding effects as a cherry on top and they are bar-none the worst implemented weapon system in the game and need a full rework. This isn't going to happen because the asshat Cauldron punks looove them.
The games a JIP don’t play the game its unbalanced. PGI goes in and adjusts your hit boxes and damage done when people complain your wining too much that’s why lots of people are leaving
Honestly, the distances and measurements of the game make no sense. Assault mechs are up to 30m high, yet the average engagement range is 500m - which looks way too close if you compare it to the visuals. And to add insult to injury: a standard sniper rifle can shoot up to 1400m yet the armament of Mechs are having problems reaching 600m 😂 Even the lasers! 🤦♂️🤣
If there were ever a build to take target identification on, this one would probably be it since there's some spare nodes for it. It seems really important for this mech to know exactly what's it's shooting at and vice versa. Interesting build.
9:55 The synchronized Stone Rhino twins..!
Glitch in the matrix
Thanks Bara! I got this as my first Blackjack, With the 5 games I played I had more fun with the Large X pulse lasers but I might be doing a little better after switching to regular large pulse lasers and ive found the balance of finding cover and aiming at weak components of distracted targets when possible.
I pulled a 1244 damage game in this badboy yesterday! We were running a group of 4 of them.
Ouch :D
Yes! An update to the good old days of a 4 pack of BJ-1's each with an AC/20. But at twice the range!!!
Is a HMG / Medium X Pulse combo practical with the shorter range? Mechlab says it puts out 20 DPS with 0 heat limit.
I had a similar build but finished with 4x lmg and 2x rac 5s I had 2x x pulse lasers (from memory I was playing with other mechs and builds at the time). The advantage of the racs is it shakes the cockpits and I found the enemy was less accurate in returning fire. LMGs and RAC5s work really well together
Arrow with 2 racs5 and 4 LMG? how did u do that?
Okay... I tried this build on a whim and... three games so far... damage of 941, 956, 512. That third one was because our team got utterly destroyed. This build is evil. I will definitely be using it. 😆
You should try the Atlas D-DC with ECM, 2 RAC 5 and 2 MRM30. So much fun, scares the heck out of the enemy and does amazing damage.
Sandpaper for everyone! Thanks for the video.
I've seen this build around a lot. I'm glad you had fun with it! :D
YAY neuer Mech Content
I've been playing this arrow for a while, that and 2 binaries also works well. You don't need to cool down,just shoot mg and continue to lay in the damage
Glad you posted this cuz I bought this thing on accident and had no idea what to do with it. Gunna get this thing leveled today I think.
ya. i normally hate BJ cuz im not a fan of billboard mechs...but its almost always netted me 800+ damage (im still using an older 3LL 6LMG build tho)
@MrOrdosan I did have a couple good games with it yesterday, and I agree, I think the parts of it that give me trouble are the hitboxes and not so much the build lol. Seems like taking a hit from any angle hits you in the center torso. Might give another machinegun build a try after my next project.
@@umenzislanter9904 The trick with Blackjacks is to abuse the extremely high mounts for peeking over cover. If you can see it you can shoot it, but done right there's only a tiny sliver to shoot back at.
Got this mech with my last bit of credits and last mechbay available, and had 860 dmg, i like it
Спасибо! Это очень весёлый и фановый билд, который наносит много урона!
Thank you! This is a very fun and fun build that does a lot of damage!
I don’t know that I agree with the LMG aligning with the XPL. If you notice, LMGs have 1.0 or spread(which is actually higher than some others LBX ACs). I don’t feel like the LMGs pin point like lasers, while they might not have velocity in the sense of ACs, they don’t hit the same because they splash all over due to the spread.
Very entertaining! Thanks Bara. :)
Shout out to epikt in your first game there. Pretty much the reason I started playing MWO (along with Sidestrafe) o7
What a fun looking build
That was a fun looking build
You can slap a med X pulse on this for a little damage boost when in range. Just runs a tiny bit hotter.
Whish they added more consumable slot options. Being able to drop smoke on yourself or the enemy would actually be pretty handy
Honestly... adding smoke bombardments as a consumable would be genius. Something like twice the AoE of an artillery bombardment by default, lasts maybe 10-20 seconds, and blocks targeting and heat vision.
It would make so many maps and games less miserable to play as a brawler.
I think you can do similar on the Arrow but with 6MGs, 3 LLs and a light engine. MG quirk is something like 50% ROF.
I with guass was hitscan, not so much in this game but for the helicopters in mercs
hooray another MWO video
interesting build, seems similar to a IS rifleman playstyle, but lighter and with jetpacks
I feel like the Blackjack, Rifleman, and Jaegermech are just different sizes of the same mech.
Regardless the DCed spitfire in the first match - its seems to me like its always an assault that gets a dc.
600 meter range for a MWO machinegun is nuts.
I’d suggest trying 2.5t of ammo and a light engine. But yeah, the Arrow is currently my favorite mech in the game.
The build seems just okay, IMO. Good video though. 🙂
Blackjack has always been fun, although not the most effective for me.
17.8 dps in mech-db without skill tree for anyone curious. Not too bad for 550m in a 45T mech
600m machine guns IS impressive.
are those bots? that synchronized walk of same mech gave me chills
Hello Mechwarrior!
yes played it The Butt Munch
First off, so glad to you are doing regular MWO vids Baradul, your stuff is great and teaches get tactics and concepts!! In an entirely different matter; machine guns are so fucking broken, all buffs and no downsides like every other weapon platform in the game. The don't heat, don't jam, don't even friggen shake, and can be tweaked to stupid ranges all while effectively doing spray damage 3-4 degrees around corners and obstacles. Throw in the halfassed shitty looking and sounding effects as a cherry on top and they are bar-none the worst implemented weapon system in the game and need a full rework. This isn't going to happen because the asshat Cauldron punks looove them.
Can we have 3 games instead of just 2??
this build is better with hmg's and medium X pulses.
👍👍
Rac 2 or 😊
The games a JIP don’t play the game its unbalanced. PGI goes in and adjusts your hit boxes and damage done when people complain your wining too much that’s why lots of people are leaving
Double binary cicada attempt #2
Honestly, the distances and measurements of the game make no sense. Assault mechs are up to 30m high, yet the average engagement range is 500m - which looks way too close if you compare it to the visuals.
And to add insult to injury: a standard sniper rifle can shoot up to 1400m yet the armament of Mechs are having problems reaching 600m 😂 Even the lasers! 🤦♂️🤣
okay um MWO is now just being realy broken wit its mech combat that is realy no longer a good batltech comptuer game
Blackjack has always been fun, although not the most effective for me.