Hey Splat! Thank you so much for playing our demo. Your video is awesome and your support is very important for a small team like us. To all of you guys, if you enjoyed, the game stay tuned. We are going to release an open demo on next Friday. It will be available to download on our crowdfunding page. Bye.
People Like @SplatterCat really bring the Indie devs to the fore front better. I love his vids and he has opened my eyes to title I would most def have missed out on.
Hey, I just wanted to put my 2 cents in. This game is already beautiful in this state. Can't wait to see how amazing you make it with polish. I downloaded the demo last night and had a bug, and I don't know of a better way to let you know. Shortly after the start, when you have to build the drilling deck, I built a ladder to the top of the cube. When my astronaut climbed up to fix the thing, he just kept climbing, like a dozen meters above the top of the station.
I just had a convosation a guy last night, about game devs, seem to have, lost interest in making quality and unique games.. but this really looks like it could be fun, keep it up 👍
I got some vibes of Outpost 2 from the game for some reason even thought the gameplay doesn't seem nothing alike, as a suggestion i think that game might give you guys some insights like it would be interesting to have vehicles to scan and collect resources around the map, with both climate threats as well as hostile entities down the line that you need to defend them against, connecting structures to give supply, to as such as defense "towers" or supply stations for more long range missions.
The graphics are simply gorgeous, everything is a spectacle. The survival and management aspects look more than decent as well, this game is starting on some strong base.
The camera doesn't need to be a drone, however; currently in real life, there are prototypes being tested for third-person automobile views, as the car's computer assembles the many camera views around the car into a view of the car with everything showing around it. The base simply needs enough sensors and the base computer can handle the rest virtually.
Man you already mentioned the lighting while the game was on pause and that was already great. But when you unpaused and the astronauts started turning I was shocked how awesome the headlights moving looked like.
There is a very old (and very awesome) game called Machines: Wired for War, the camera there would also start to get all grainy and the signal would eventually die off when you moved too far away from the units. Cool to see a similar implementation here.
The graphics look fantastic for this game, I am happy to see a more "realistic looking" game in this genre. I hope it lives up to some of this hype because I am getting excited to try it. Also yes, your translation was correct. Fermer is French.
except the fires without atmosphere. I mean it looks good, still not realistic. (unless there is an atmo and oxygen, just not in a breathable composition)
It looks like it could be a game where you start to play and next thing you know, half your day is gone and your like, okay, let me build this one last item and then i'll stop. Really I will.
I can already see some places where you could add story elements. Like the reason why you crash and why so close to your base could be that the base was being hot dropped onto the planet and the staff for it were on the ship before something that could have destroyed the base on it way down and the captain had to block it with the ship causing it to crash.
It looks interesting, really like the atmosphere, but I fear that it's rather shallow and the gameplay is just micromanage-y juggling people between tasks rather than building something. If it's mostly about exploring surroundings with your little dudes, the stuff at the base needs a lot automation, either done by hand by person staying behind AI or further down the line with actual base automata, so it can run why everyone's on duty/asleep. That completely unnecessary refilling suits' O2 by hand SplatterCat mentioned neatly sums up my fears about this game. And I don't mean it as 'it's bad' but rather 'it's not my kind of game', which is a shame, because, as I mentioned, it does look neat.
Yeah, then later the "go eat, go sleep, put on suit, close airlockdoor, open other airlock door, go to drill, take stuff from drill, ..." the base idea looks cool, but way too much micromanaging every little thing for me.
Yeah this idea that futuristic o2 tanks will last three minutes is kinda played out. Give us more interesting game mechanics, not micromanaging these mannequins.
Floodlights would be nice, if optional for the player to place. The drone should have more lights but the orange "printing" effect would do if it were more dynamic, to show the drone better at night.
You should see how they get their space suits in 1998 game, "Enemy Infestation" - it's like Iron Man suit-up machine. Cool animations and sound effects too.
Beep beep beep Splat you left the doors to space open beep beep beep oxygen is escaping the base thanks to you beep beep beep... Hmmm maybe I should close the doors behind me?
If I could make a change I would make it less micromanagey, or maybe have a setting where some of the things are just taken care of. Like the machine that takes off the EVA suit, why doesnt it just fill up the oxygen while its stored? Im sure theres a good reason, but for a survival lite player like myself, things like that would just get tedious. Great looking game though, other than the darkness I rather like the aesthetic of the whole thing.
Looks fun, but you put the poor people's beds right next to the noisy mining machines. What would be cool is a combination of this game and Insurmountable.
Iso/party based Space Engineers with gorgeous graphics? Where do I sign? Oh, Alpha 0.11.. I'll be dead when it's finished! Love the two planet-fucking machines....
Call me pedantic, but I think it'd be nice if the fire on the ship was just changed to sparks or a faint orange glow on the metal hull. Stuff doesn't burn in space, cuz space doesn't have oxygen lol.
space doesn't, but the ship itself likely carry at least some oxidizer for the fuel, or the fuel itself contains oxidizer (that would be suicidal, normally they are separate from the main fuel since otherwise 1 spark and the whole ship/rocket would explode but hey, sci fi titles usually are quite suicidal) that and the ship obviously had to carry life support for the crew, that life support would contain oxygen too because presumably these crew breathe some mixture of oxygen (assuming they are human), and especially if they were pure oxygen... they burn VERY vigorously. Worse still some oxidizer reaction are especially strong that they burn REGARDLESS of the external condition... including underwater, or the cold vacuum of space, and they basically are near impossible to extinguish until they burn themselves out. One such reaction that we are very familiar with is thermite, that thing react so strongly that you could put the whole thing underwater, and that won't stop it... it'll continue burning.
Maybe on your next play through, you'll not leave the door open. :P Also, it would immensely be more efficient if you placed the refinery directly across from the miners on the same wing.
I kinda like the look of this game but I have a feeling that there are going to be stress moments and I know I'd grow to hate the slow moving dudes when the ship's 10 seconds from exploding! :D
The graphics look great, but I would like the gameplay to be less micro-management. Having to tell your people to: refill the suit, to put a suit on, to close an inner door before opening the outer door, when to eat, when to sleep doesn't look like fun. I would like the astronauts to be smarter about doing those things without having to be told so I could focus on the overall planning: where to explore, what to build, etc.
the camera placement is really horrible for gameplay lol. Specially when you need to see the really small objects on the ground and there's a dip, like that crater. I agree that it should just be on a certain elevation and not just hovering the on top of the terrain.
I would wish for some kind of ai for the crew. .. you know.. like.. if they have no task assigned and get low on food or energy they should take care ofthat themselves instead of standing around in one spot till they starve or something. Aside from that... it looks very interesting.
any game this dark ensures I'll never play it regardless of how cool it is. I spend all day staring at a screen for work - staring twice as hard at a screen at the EOD - no thanks.
I think playing a game for 30 to 40 minutes is an excellent idea the only sessions of yours that have seemed kind of rough and unenjoyable have been sessions where you've jumped in cold and you didn't have a very good grasp of the game and you kind of struggled so I think it's a wise decision and please accept this as constructive criticism because 90% of your stuff you make I greatly enjoy and feel is excellent.
Game is an interesting concept but holy hell that's too much micromanagement for multiple units. They take no actions themselves. You might as well just play a single character.
I am not a fan of survival games that use the mechanic of placing random loot chest that you HAVE to open to survive. it's a trope at this point and overused and in most cases like in this game for example it has a very poor explanation for why they are even there.
Hey Splat! Thank you so much for playing our demo. Your video is awesome and your support is very important for a small team like us. To all of you guys, if you enjoyed, the game stay tuned. We are going to release an open demo on next Friday. It will be available to download on our crowdfunding page. Bye.
Beautiful-looking game, thanks for making it!
People Like @SplatterCat really bring the Indie devs to the fore front better. I love his vids and he has opened my eyes to title I would most def have missed out on.
Hey, I just wanted to put my 2 cents in. This game is already beautiful in this state. Can't wait to see how amazing you make it with polish. I downloaded the demo last night and had a bug, and I don't know of a better way to let you know. Shortly after the start, when you have to build the drilling deck, I built a ladder to the top of the cube. When my astronaut climbed up to fix the thing, he just kept climbing, like a dozen meters above the top of the station.
I just had a convosation a guy last night, about game devs, seem to have, lost interest in making quality and unique games.. but this really looks like it could be fun, keep it up 👍
I got some vibes of Outpost 2 from the game for some reason even thought the gameplay doesn't seem nothing alike, as a suggestion i think that game might give you guys some insights like it would be interesting to have vehicles to scan and collect resources around the map, with both climate threats as well as hostile entities down the line that you need to defend them against, connecting structures to give supply, to as such as defense "towers" or supply stations for more long range missions.
The graphics are simply gorgeous, everything is a spectacle. The survival and management aspects look more than decent as well, this game is starting on some strong base.
A base builder needs a strong base.
Splat youre one of my few go to stress relivers from my hellish job. Thanks bro,
The camera fading out when you are too far from an astronaut seems like a kind of fog of war.
Classy.
Say the camera is a drone and since there is no atmosphere, stellar radiation limits it signal strength.
The camera doesn't need to be a drone, however; currently in real life, there are prototypes being tested for third-person automobile views, as the car's computer assembles the many camera views around the car into a view of the car with everything showing around it. The base simply needs enough sensors and the base computer can handle the rest virtually.
Man you already mentioned the lighting while the game was on pause and that was already great. But when you unpaused and the astronauts started turning I was shocked how awesome the headlights moving looked like.
There is a very old (and very awesome) game called Machines: Wired for War, the camera there would also start to get all grainy and the signal would eventually die off when you moved too far away from the units. Cool to see a similar implementation here.
Dawn of War had the static, also.
I remember that game. I liked it :) and yes, that mechanics was quite diegetic in that game actually.
This game looks AMAZING! I'm really impressed and love the 3D printer idea built into the base! Great intro into the game bro!
The graphics look fantastic for this game, I am happy to see a more "realistic looking" game in this genre. I hope it lives up to some of this hype because I am getting excited to try it.
Also yes, your translation was correct. Fermer is French.
"Fermer" means close, and yep it's french ;)
I want to see a series on this game. I also want to play it myself. My compliments to the creators.
I really like the graphics and the “realistic” SciFi look. For a tech demo, looks like there is a good game that can come from this.
except the fires without atmosphere. I mean it looks good, still not realistic. (unless there is an atmo and oxygen, just not in a breathable composition)
Always a great time for a Splat video!
It looks like it could be a game where you start to play and next thing you know, half your day is gone and your like, okay, let me build this one last item and then i'll stop. Really I will.
RimWorld 😉. Just 10 more minutes... And the clock was 4.30 in the morning 😁🤣
What? Time to go to work.
Guess I'm calling in sick.
Then just 5 more minutes.
@@meoff7602 I remember those days. Calling in sick so you can play a game. Dont do it anymore, but I remember them.
@@ApocGuy ahhh. RimWorld - how many hours of my life was lost to that game. That and Battle Brothers.
@@BluePoet Me too. The problem with calling in sick is they don't pay you.
I can already see some places where you could add story elements. Like the reason why you crash and why so close to your base could be that the base was being hot dropped onto the planet and the staff for it were on the ship before something that could have destroyed the base on it way down and the captain had to block it with the ship causing it to crash.
A good way to add visibility is to add a dark blue outline around objects. It always looks good and serves its purpose.
Would like to see more of this game on the future, will be on the lookout!
The graphics for this game are amazing.
It looks interesting, really like the atmosphere, but I fear that it's rather shallow and the gameplay is just micromanage-y juggling people between tasks rather than building something. If it's mostly about exploring surroundings with your little dudes, the stuff at the base needs a lot automation, either done by hand by person staying behind AI or further down the line with actual base automata, so it can run why everyone's on duty/asleep. That completely unnecessary refilling suits' O2 by hand SplatterCat mentioned neatly sums up my fears about this game. And I don't mean it as 'it's bad' but rather 'it's not my kind of game', which is a shame, because, as I mentioned, it does look neat.
Yeah, then later the "go eat, go sleep, put on suit, close airlockdoor, open other airlock door, go to drill, take stuff from drill, ..." the base idea looks cool, but way too much micromanaging every little thing for me.
This sums up my thoughts exactly
Yeah this idea that futuristic o2 tanks will last three minutes is kinda played out. Give us more interesting game mechanics, not micromanaging these mannequins.
SPLAT! love the graphics of this, reminds me of like old school aliens colonial marines
I really like this. Imagine going out to mine outside by hand. Maybe vehicles, maybe coop? Would be awesome.
the graphics look good.thanks Splatt
we want to buy this game on steam, like, RIGHT NOW!
Floodlights would be nice, if optional for the player to place. The drone should have more lights but the orange "printing" effect would do if it were more dynamic, to show the drone better at night.
It is French, Fermer = Close. Love the content, keeep up the good work ;)
You should see how they get their space suits in 1998 game, "Enemy Infestation" - it's like Iron Man suit-up machine. Cool animations and sound effects too.
Looks a winner of game here , can’t see any generic assets… hope this game comes full circle
Love the realism to the environment. 👍🏻😊
Beep beep beep Splat you left the doors to space open beep beep beep oxygen is escaping the base thanks to you beep beep beep...
Hmmm maybe I should close the doors behind me?
If I could make a change I would make it less micromanagey, or maybe have a setting where some of the things are just taken care of. Like the machine that takes off the EVA suit, why doesnt it just fill up the oxygen while its stored? Im sure theres a good reason, but for a survival lite player like myself, things like that would just get tedious. Great looking game though, other than the darkness I rather like the aesthetic of the whole thing.
This looks awesome, definately keeping an eye on it. Thank you
You vented the whole station!
Looks fun, but you put the poor people's beds right next to the noisy mining machines. What would be cool is a combination of this game and Insurmountable.
Iso/party based Space Engineers with gorgeous graphics? Where do I sign? Oh, Alpha 0.11.. I'll be dead when it's finished! Love the two planet-fucking machines....
I like it, but I've never played a strategy game like this for gaming so can't wait to see the release...🤗❤😉👍
For a second I thought those were other players and you were the guy ordering them to do stuff .
I get strong MAIA vibes from this. One to watch, cheers SC.
I guess the atmosphere has at least 16% oxygen since the fires are burning.
"A nanotuber is basically like a potato, just more Sci-fi. That's all you really need to know" --Professor SplatterCat, circa 2021.
Call me pedantic, but I think it'd be nice if the fire on the ship was just changed to sparks or a faint orange glow on the metal hull. Stuff doesn't burn in space, cuz space doesn't have oxygen lol.
It's possible some or all of the fire is on an oxidizing chemical, or that there is oxygen on the planet but not enough for a human to survive on
Or too much oxygen.... since we are used to a nitrogen rich atmosphere.
space doesn't, but the ship itself likely carry at least some oxidizer for the fuel, or the fuel itself contains oxidizer (that would be suicidal, normally they are separate from the main fuel since otherwise 1 spark and the whole ship/rocket would explode but hey, sci fi titles usually are quite suicidal)
that and the ship obviously had to carry life support for the crew, that life support would contain oxygen too because presumably these crew breathe some mixture of oxygen (assuming they are human), and especially if they were pure oxygen... they burn VERY vigorously.
Worse still some oxidizer reaction are especially strong that they burn REGARDLESS of the external condition... including underwater, or the cold vacuum of space, and they basically are near impossible to extinguish until they burn themselves out.
One such reaction that we are very familiar with is thermite, that thing react so strongly that you could put the whole thing underwater, and that won't stop it... it'll continue burning.
@@tirpitz4657 Ah, fair enough. I didn't think about that lol
@@IonoTheFanatics Yeah you definitely outscienced me there mate 😂
I come for the commentary, I leave with Indie game suggestions.
“Who’s Been A TRUE FAN FOR OVER A YEAR”?
You haven’t subbed to my OF. Still waiting.
please let me be the jester in the nerd castle !
pretty good for a pre-alpha! :D
Love the look of the base.
Maybe on your next play through, you'll not leave the door open. :P
Also, it would immensely be more efficient if you placed the refinery directly across from the miners on the same wing.
It remembers Enemy Infestation
"The supreme Dooter is Dooting"
Looks pretty cool
Pronouncing it fuhrmuhr was hilarious.
Definitely needs a bit more lighting, or maybe make the ground a lighter shade, or have it reflect the light more. Eye strain is no fun.
Very promising game. I like it.
I kinda like the look of this game but I have a feeling that there are going to be stress moments and I know I'd grow to hate the slow moving dudes when the ship's 10 seconds from exploding! :D
Game: Planetbase
Yeah thanks anyway youtube..
Wow saying, "like" 9 million times in 30 min has to be record
The graphics look great, but I would like the gameplay to be less micro-management. Having to tell your people to: refill the suit, to put a suit on, to close an inner door before opening the outer door, when to eat, when to sleep doesn't look like fun. I would like the astronauts to be smarter about doing those things without having to be told so I could focus on the overall planning: where to explore, what to build, etc.
“Fermer” is French it means close
...or Glaswegian Scottish for farmer. :)
@@Teeb2023 must be that ;)
@@ben5056 😂
You don't need RTX to have good lightning
At 1:12 that's a Fifth Element reference!
this has a strange similarity to stranded alien dawn
4:54 It's just fog of war.
Amazing game !
This one looks good!
Splatter, I gotta tell you that I love your random sing song voice. Cause like- I do that shit all the time. 👍
hope they add some automation, as it is looks like a bit to micro-managing
Fermer = Close, french indeed.
This is like MAYA, but with better devs LOL
The label that are not translated is French .. Fermer mean "To close". I saw some other like when you gather boxes. Tout récupérer mean to take all.
the camera placement is really horrible for gameplay lol.
Specially when you need to see the really small objects on the ground and there's a dip, like that crater.
I agree that it should just be on a certain elevation and not just hovering the on top of the terrain.
I would wish for some kind of ai for the crew. .. you know.. like.. if they have no task assigned and get low on food or energy they should take care ofthat themselves instead of standing around in one spot till they starve or something.
Aside from that... it looks very interesting.
Super cool game
I thought this was Icarus at first
Fermer = french for "close" ;)
🖤
I feel, Splat needs to calm down on the camera movements. This is the first time a top-down rts base builder gave me simulation sickness
it's way to dark i don't know if it's just youtube but it was pretty hard to see anything outside of the base a bit difficult to see inside it.
What's in the atmosphere that supplies fires?
nice
is it me or is the video just very dark? Maybe an option to put up the gamma correction so that us viewers can see a bit better :D
Do you only play with 3 people max?
like awesome
Sadly it's not to download on Steam....or did i do smthng wrong?
Looks nice, but 15 months til official release? Sheeit.
any game this dark ensures I'll never play it regardless of how cool it is. I spend all day staring at a screen for work - staring twice as hard at a screen at the EOD - no thanks.
I'm more or less the exact opposite. I feel like my eyes are slightly more relaxed.
So... you don't use dark mode? Animal... /jk
Star Citizen RTS
Looks like planetbase but Next gen lol.
3D oxygen not included
You certainly enjoy ignoring life support functions in favor of things that should have waited a bit longer.
I think playing a game for 30 to 40 minutes is an excellent idea the only sessions of yours that have seemed kind of rough and unenjoyable have been sessions where you've jumped in cold and you didn't have a very good grasp of the game and you kind of struggled so I think it's a wise decision and please accept this as constructive criticism because 90% of your stuff you make I greatly enjoy and feel is excellent.
isn't that what you do every video.
release date dec 2022, thats a long way off?
PLEASE PLAY/REVIEW VR INDIE GAMES
Too Bad they no longer offer the demo
Game is an interesting concept but holy hell that's too much micromanagement for multiple units. They take no actions themselves. You might as well just play a single character.
he neglected to include post apocalyptic in description like he does ever medieval, fantasy, sci fi game that isn't of that genre.
16th like let’s go 🔥🔥🔥
Looks like a very good game, to bad its got a poor player playing it. most content got lost idling.
Time to buy?
What?
Release date?
@@ActionMan1979 December 2022
I am not a fan of survival games that use the mechanic of placing random loot chest that you HAVE to open to survive. it's a trope at this point and overused and in most cases like in this game for example it has a very poor explanation for why they are even there.
Not much of a pioneer if you are trying to get home.
Hi