The hardest thing in digital sculpting with nomad is handling the voxel remesh and multiresolution and when to use them (and when not anymore). I often destroyed my work becaus of a high polygon count in the early stages...and when i voxel merge then, it kills everything 😀
Why did you left the channel 😞
Looks amazing! I’m watching right now my friend.
Thank you so much! 🙌 😊
Excellent tutorial, wait for your updates.
really interested in a more in dept video of the paint process
The realism you crafted into this sculpt is amazing!! It inspires patience in me and on my sculpting journey 🙏🏽 Thank you 🤙🏽
You’re welcome! Yes, just a bit of patience in the beginning makes adding details in the end a lot more fun. All the best on your sculpting journey!
This is beautiful
Nice
Thanks
Dude! Phenomenal work!!
Thank you for creating this study.
I’m glad you enjoyed it. I hope to release new videos soon.
Woow
great! i love nomad sculpt! congratulations on the great work!
Thanks so much for the kind words and support!
😍🙌 great! Thanks a lot for this video
Glad I can help!
Beautiful
Thank you!
Amazing!
muy bueno me encantó!!
Gracias!
What is the name of the application used to plan this image?
The hardest thing in digital sculpting with nomad is handling the voxel remesh and multiresolution and when to use them (and when not anymore). I often destroyed my work becaus of a high polygon count in the early stages...and when i voxel merge then, it kills everything 😀
I feel your pain. Since making that video I had to keep things as low poly as long as I could. Other times I cop out and just finish it in blender 😅