How low is your rank in Valorant? Anyone would've prefaced this but you definitely avoided it Do you usually like to leave out context like some Fox news anchor?
holy shit exactly. I hate team based games because people are such pussies. I'm almost always the guy who's just platning while my teammates just sit back doing nothing instead of having my back and making sure site stays clear.
no this is basically every game i join me: yoo are we gonna win? my teammates: nO WEre gonna GO to mID and geT KIlLed and YOU 1v4 aLL oF thEM so true tho wtf
@@user-md9ki5xl2c yeah I guess valorant pro scene (mostly cs go players) calling gun play lame is stupid and it having broken peekers/angle advantage is fine. Let's just not talk about abilities clipping through objects.
@@filipbabovic8474 CSGO is trash, but it would be great if the devs reduced the RNG of shooting. It's still enjoyable, but Valorant is not enjoyable, it's extremely dull and the abilities are annoying and not fun.
The saddest part of this video is that its 9 months old and most of the issues addressed are still present. I played valorant again after a 9 month long break and the game still has the same issues as the day i left. I would love to see your opinion on the current state of the game, especially on the maps.
dude this game is the worst fps I have ever played. Its like its designed to not hold angles and to sit behind a wall waiting for footsteps so you can get the peakers advantage. Somethings up with the player models too, its like people skate across your screen and instantly headshot you if you try holding an angle.
This game give me zero incentive to play it. Everything takes forever to unlock and those unlock aren't even worth it. They have level in this game yet it doesn't do anything aside from letting me know whether the enemy is new to the game or not. And if you want to grind anything at a reasonable pace, the best way is to just play spike rush and hope that the game is quick.
Been playing since beta and I'm giving up on this game. Sometimes the servers were feelin good, I got up to Immortal 3 and now it's just so wonky and nothing registers im back to hardstuck immo1. The netcode is just bottom tier trash for a game that affords 128 tick servers.
Yep it’s sad, bullets don’t even go where I aim they literally have a mind of their own, recoil makes no sense, first 6 or so shots have a set pattern and yet whenever I’m shooting at a enemy (it’s normal if i shoot at a wall) seems like it’s just random, the random recoil doesn’t help anything either (after the first 6), sometimes I’m a god and it seems like I’m invisible to other players or something, other times players clearly worse then me instantly kill me without me having time to react or they just stop instantly and are accurate way faster then me even though I stopped soon as I saw them and my bullets just goes wherever they want to. That’s not all either, these players that insta kill me then die to my much much worse teammates consistently. Doesn’t add up. Not to mention the game sluggish movement. It’s unfortunate because under all of this, there’s a good game. It needs to be addressed, and I hope riot isn’t doing this stuff on purpose.
@@leozeld_nb yea i record my gameplay and some of my shots were clearly on them yet the bullet just disappears. Bucky hits almost all pellets on the body visually, guess what only 2 pellets hit. The movement of models are fucked a lot of the times as well causing confusion which doesnt happen in cs
Bruh i'll never pay for a skin in any game. But paying for a skin that costs more than a full game, that's better than the game i'm buying skins in? XD
Smurfers getting asked "what do you think abt smurfs" The smurf: i think its fair, bc you will learn smt from smurfs LIKE BRUH WHAT ARE YOU GONNA LEARN FROM GETTING one shot, headshot from 169meters
It's a nightmare at how people simply ignore the problems, especially in regards to the monetization. I'll like to toss in a edit that apparently some people had made some fanart for Valorant for the Support team when it came to pricing and they apparently got in-game money for it.
After a year of playing soleley Valorant as my main game I ended up thinking about quitting the game and going back to CSGO. It feels so bad in the last two to four months that it just doenst add up to CSGO in any point. Some other videos show that even T64 servers of CSGO have only a 6 ms disadvantage in comparison to Valorant besides a T128 server should be four times the performance. And so I really consider to go back to CSGO even if its full of cheaters and Russians. (That means a lot if you chose a painstaking game over another one...) ;D
@One Guy Named Ivan - in CSGO you should feel a difference between T64 and T128. Its double the up- and download-ticks. And even if a simplification of four times might not be technically right there is a good performance gap between them. And hence I don't see Valorant adding up to this T128 standard if they only have 6ms less latency. Imagine owning two almost similar cars of which one has 200 HP and the other is at 400 HP - but in a dragrace the 400 HP car just finishes 0.5s earlier than the car with half the horsepower. When that happened to me I would reconsider what went wrong on building the higher HP car. And so I come to my conclusion that 6-12 ms difference between CSGOs (outdated) T64 and Valorants (brand new) T128 is just far behind any goal they could reach. I still have to say that not all PC systems are affected by that problem. I personally have a high-tier PC but the game works poorly. And in the last months it went from okayish to not playable on some server clusters. In december you could join 8 out of 10 games and the servers were okay, only two games were absolutely mind-boggling. (I don't talk about my personal skills or the match quality, I only refer to hit registration issues!) Now its 2 out 10 games that are okay. Valorant just doesnt add up to their promises of a competirive integrity where shit only depends on your own skill. There is a lot more going on in the background thats just broken.
@One Guy Named Ivan valorant is a fake 128 tick rate server, the animations in the game are analyzed at the servers witha 32 rate and with inbetween compensation for it, it's why you shoot your enemy, see the bullet hit, but not kill him, because the server and the client information are entirely on a different plane of existence.
@@user-md9ki5xl2c -probably because of the majority of CS players cheating. Rather a game which still can develop for good than a rotten game full of blatant kids.
I am so glad that you mentioned the gunplay. It is by far the worst aspect of the game. I can never get a consistent result that would allow me to know what I was doing wrong. It always felt like I was playing Xcom.
@@porkman3367 Like, what's the point of ADS if your shots are still random? Riot took elements from every shooter known to man without considering if they work together or not.
@@SatoGGWP Lol but we're not talking about real guns that are carried by real people, isn't that right dude? We're talking about anime characters that carry fantasy bullshit guns, so no. They should get that shit fixed.
Oh man, the For Honor jab made me really sad, I used to play that game religiously until Ubisoft did what they do best. We'll probably never get anything like it from a AAA game studio again
1. The movement feels sluggish. 2. Gunplay is not precise. 3. Random spray. 4. Run and gun. 5. Very much closed operator with no diversity of tools. 6. Tick rate I know 128 is better than 64 but the problem is if you are playing 60hz monitor vs 144/240Hz monitor 144Hz monitor player will get an advantage and this advantage is even more with 128tick servers. 7. Every wall is wallbangable. 8. No packet loss but still shooting someone like 5 bullets always register for 2-4 bullets. 9. No ability to counter act any power like smoke on molly in cs or abilities in rainbow six siege. 10. Maps are trash the only good map is ascent its kinda resemble D2/mirage in some ways every other map have like infinite angles to check. 11. Sniping is hilariously boring.
bro i feel number at 6 and 8 all day in this trash. my 5 headshot bullets be counting as 2 body or leg shots. And people sprint across hallways headshotting me apparently smh
@@TactiSmolKoko the reason 6th issue exist is because the game hitreg is 32 ticks interpolated (worse than cs) to cut costs on server maintenance (they use AWS rather than dedicated server). I still dont get the 128tick part of the server. I also heard that tickrate is dropping on server (never happened to me) (maybe related to 8th).
Im a halo mainly player, dropping to this game bc of my friends. The real real issue for me is how time wasting the matches are, like once a game starts I feel like im trapped in a never ending cycle of death and slow movements. I also hate how there is no margin for mistakes, once you get shot there's no escape, you are stuck.
@@jasjotbath173 This game has nothing unique. Woahhhh heroes have gazillion unique skills and abilities ???? Overwatch and r6s already did it ! Woahhh you can buy guns and shoot ??? Counter strike already did it 20 years ago. Such a fun and unique game !!!!
Honestly, given the quality of this video and the fact that it's been around for two years now, I'm genuinely surprised it hasn't racked up more views. I really appreciate the depth you bring to your points. Great stuff!
@@oreo-hm4lhexcept it does because it shows how dated his points are since most of the problems have been fixed for at least a year at this point. The video is 3 years old, and valorant has been getting consistent updates since then, it wouldn’t have a stable community in any capacity if they hadn’t fixed the issues at some point
Just stick with CS:GO, it's alive for almost 9 years for a reason. Full of cheaters, but with Prime, not as often do you come across them. Demo viewers, community servers, different community modes! Long live the CS reign in PC FPS!
CSGO remains the only super competitively viable contender in the space, even with Siege, Overwatch, COD and the rest. If anything, COD has a good chance to take significant market share over the next several years with the change to their multiplayer system--e.g. a single "persistent" game in Warzone
@@reallycool That's fair enough, if they can actually add in new methods for competitive play that's viable. Right now, from what I see, while it is entertaining, i'm not entirely sold on it's pro scene. CS on the other hand, little to the game mode has changed in it's 20 years, short of round times, loss bonus', and gun meta, the premise of defusal has been relatively untouched and obviously, that's the height of everything. Strategy to execute on round-by-round, managing economy, counter flashes, finding unique nades to counter common strats. The game modes unchanged, but the meta is community driven.
If you're new in CS:GO, it may take 10 hours of gamplay for an attentive mind to recognize enemy strike patterns and utility uses. This learning curve is already tough enough, but Valorant introduces abilities, ultimates, passives, gadgets, revives, walls, and worst of all, info gathering. This is so intimidating for someone like me who put 1,200 hours into CS:GO, a wall of smoke appears before me, I can't tell the enemy can see me with an ability, and then they run at me like it's cod and get away with it.
Just thinking. That it would be better if they removed certain things. And slowly introduce certain things in different elos. Or just make more maps in which certain things are rewarded or others punished. Obviusly with a touch of intuition.... But, im not RIOT.
Decent game but the gun play is some of the most random bs I’ve ever played in a shooter. It feels even worse than old cods and gears where the host would always get advantage. It’s so freaking random. Honestly CSGO is still better. Also kinda shocked how bland it looks. It looks like they took overwatch visuals then took a bunch of shaders to make everything look more bland and less vibrant. I’m not saying it a terrible game, it can be fun, but It’s nothing amazing IMO
This video is such a red pill for me, oof. Really got into the game again back in December, but having all of the mentioned bad experiences has burned me out big time, so this video is spot on. The map situation was the final straw for me. Also my account was hacked and my card details compromised because Riot doesn't have 2FA on this game lmao, so there's that.
ive played csgo, r6 siege, overwathc, paladins, halo, rogue company and many. fvalorant is the worst ;) every design and idea in the game is shit. movement, useless kernel anticheat ( pros cheating and being #1 players in the region), ranked system from LoL which is the worst type of system, abilities are unbalanced, maps are FUCKING TERRIBLE with many angles with peekers advantage.
@@ImotekhtheStormlord-tx2it is amazing how inconsistent you can be on this game, is pure gambling, I shred people on cod, battlefield, fortnite, apex, even CSGO and I am not precise gunplay PLAYER, the animations, the pistols rng, all rng, this game is worse than lol, is destroy you mentally.
I don't think RIOT understood the FPS playerbase enough when they were making this game. There are very distinct camps when it comes to FPS games. There is a camp of people who play Battle Royale FPS games, then there's a camp that likes to play deathmatch FPS games with fast and fun shooting mechanics, a camp of people who like "hero shooters", and then there are CS Go players. There's more but that's probably the 4 biggest ones. So let's now look at Valorant and how it tries to place itself as an option for those groups: - It tries to borrow the formula form Counter Strike and emulate it's style of small enclosed maps, focused on a single objective, with a small squad of people. Yet it doesn't do any of those aspects as good as CS GO does, gunplay included. So there's no reason for a CS GO player to play Valorant if the experience is simply worse. Plus, the fact the game tries to also be a hero shooter immediately alienates majority of that audience to begin with. - It's a worse hero shooter than every other hero shooter I've seen or played. Or you could just say it can't even compete with Overwatch and that would be enough really. And, again, people who play hero shooters aren't looking for a CS GO experience, they want fast paced, ability focused FPS combat with more expansive, open maps with a lot more verticality. - The game is innately unappealing for people who are looking for fast paced, fun gunplay, be it arcade style like quake or Battlefield-like. However, strangely enough, I think that this weird mix have also drawn in some people who didn't like any of the above games and for them Valorant clicked. So, despite it failing at being a superior or even a competitor to any of the already established FPS games, it still managed to carve itself a big enough niche to justify it's existence. Also to clarify, by "competitor" I mean quality wise, I don't care about the business viability here. It might be an actual competitor to the likes of CS GO or Overwatch, but as far as how good the game is in comparison in the distinct areas that matter to it's players, I don't think there's much competition to be had. Valorant is the very definition of jack of all trades, master of none. It tried to be too many things and ended up being okay at a lot of them, but not amazing at any of them.
Huh. Honestly, I really like the theory of 4 FPS player types - I might define it a little differently though. Maybe a sort of 2x2 square, fast vs slow overall pace (frequently determined by respawns vs permadeath and movement speeds) and mental vs physical skill (don't love those words but can't think of any better ones. Are tactics and choices the most important thing, or is aim the major determining factor.) Battle royales tend to be fairly slow and tactical overall, a lot of hero shooters are faster but still primarily tactical, CSGO is slower paced and physical skill dependent, and deathmatch games tend to be fast and aim based. I mean, the words are not working to explain my thoughts, but hopefully it's close enough.
Apart from all the other problems of economics and skills and characters, the biggest issue with this game is the maps, facing underskilled or overskilled players to your rank, and the way u will get one tapped by a player from 50m away and then u see the same player wasting their entire mag on ur team mate before ur team mate pistols him to death. This game is either too glitchy or rigged.
A bunch of this issues I've tried to point out to my friends, which uh say "this is the game of theirs lives". I've been playing csgo for pretty much 4-5 years now, but they don't like the game either cause the get completely destroyed or they can't spot enemies. I've tried to play Val for about 2-3 months (because of them mainly). the game would be honestly pretty decent if shit like RNG (both ways) wasnt a thing. I dont really mind the peekers advantage since it's almost always gonna be a thing in any online game but, randomized sprays, not knowing where the enemy's going to go or checking 1k corners thinking site's clear and then the guy peeking from that one place you didnt check kind of tilts me.
@@cosmoticking7012 thanks for reminding me of this old ass comment, but yeah it's not random if you burst which (being an ascendant) I do. It doesn't change the fact that sprays are randomized lol
@@cosmoticking7012 either way it not random per se, almost the whole build up of the spray is the same, what does change is the side it goes after pulling down, sometimes going left and some other times going right. I was still applying the spray always mentality of CS so it's my bad if anything lol
@@JuhoSprite true its a good game if your mindset is made for that kind of game , this game has alot of potential once they fix the run n gun situation , but there will always be people complaining about it cause they dont want valorant to cross cs:go
The two great advantage of CS over Valorant are: 1) It is older and has a massive community behind it. A lot of history and nostalgia helps keep the game afloat even in the most difficult of circumstances. 2) The core gameplay is battletested. And the game never really changes. So even if you leave the game for a year, the lineups you learnt ages ago, it will still work. The pop flash will still work. Unlike Valorant where you will probably get a new map, a completely different agent and your favourite agent being nerfed to the ground.
@@moprdopr they only play it to cope with the fact that there isnt anything new and refreshing. let another tactical fps game come out and actually be pretty well rounded and valorant dies like a butterfly. quickly. 🤷🏻♀️
@@stealthycore what you just said is completely irrelevant, i said people can enjoy playing what they want to, not that valorant is the best option. im not replying anymore unless you say something really dumb
I agree with all of these. I tried moving to valorant several times. I have been playing CSGO for almost 10 years now and my aim is on point, but the freaking game is just so slow, so broken, so etc etc that its next to impossible to play. You cant pick to be aggressive or passive. You can't hold an angle because you will get destroyed by abilities, you cant be aggressive because the movement speed is so slow you will get killed halfway through your peek. CSGO with all of its cheaters is still miles ahead of this piece of trash. I am not even mentioning the fact that if you don't run this game in high priority mode in task manager, its network packets will be delayed by windows in favor of literally anything else, causing massive lag.
Every game is enjoyable, well it isn't for u then just quit the game. This is different for different people. Well, one thing I do agree is that there is a need to improve the game.
I can get past everything except the atrotious gunplay. You can bunny and onetap someone the instant you touch the floor, but you can also straffe perfectly and get fucked by innacuracy. Gunplay is inconsistent and seems like the game tries to make you "whiff" even tho it isn't a real whiff since you can't do anything about it.
@@aMnezia ''deliver newbie friendly experience and to attract more new players'' this i disagree with. i was playing with a friend of mine who was level 29. my enemies were level 90. i wasnt too overpowered i was underpowered.
@@wolfyeyepatch1971 levels don’t mean shit. just shows how often you play the game. i’ve seen people 300+ still be garbo. this game tailors to the average little fanboy who is NOT skilled enough to handle their own so they make their maps, they make their agents and literally everything else about the game so user friendly that those people who arent that good can all of a sudden become good. rather thats using a judge because they cant aim duel, or sitting in a corner and receiving no penalty for camping or taking advantage of literally ALL the maps that are built the EXACT same with so many ratty corners and spots for people to get the best results by doing the bare minimum.
Fell in love with this game for about 2 weeks. The cracks started to show soon after. You cover them all in this video. The maps are boring and janky. The "precision" is actually anything but. The skins are just juiced to the max as far as cost. The gunplay is bottlenecked in most cases and maps. The character abilities are so unbalanced. Viper was my favorite, I wanted so bad to keep playing and enjoying the game. Given the toxic community that is any FPS coupled with lack of content, boring mechanics and that Oh so sweet Kernel 0 access, this game is just bad. Hard pass.
But cache is a really good map and valorant maps are not as good as cache. I'm just saying that cache feels a lot more open and valorant maps are kinda claustrophobic.
I feel that so many people love valorant is bc they don’t want to admit their game is bad, bc they spent all their time on it and they’re trying to justify it.
@@imjonathan6745 played it liked it enough, but I feel its a different game compared to Valorant and can exist in the same space. Also I feel like like halo will cannibalize its player base later in the year.
I still don't understand how valorant is still alive...i really thought it would die after a year or two because of how inconsistent the game design is
@@rover5058 from my experience (forced to play cause its all my friends play), it's still alive cause all the new gamers that have never touched a game in their lives until covid hit. This is the main game they play. all my friends are these gamers and dont know a bad game from a good game
I decided to try this game for the first time today, I just couldnt get a single kill on my first game. I went 0-11 i think. Got screamed at by zoomers and reported and banned. Awesome.
Started playing Valorant. After 500 hours I played two rounds of CSGO and never looked back. The movement and gunplay just feels so much more satisfying.
@@reaction9918 nope csgo is the best fps I have ever played realistic, fast paced, aggressive, good maps except ancient, and lastly teammates are good.
This is the first game i played that punishes you for having good aim and rewards bad players with bullshit kills (spraying and killing someone they weren’t even aiming at). Movement is so slow and damage tagging is so strong that you are forced to commit to every gunfight. I don’t mind them dumbing down the abilities to make it more accessible but it misses whole point of a competitive fps by having shitty gunplay. The maps are hot garbage and they have no strategical depth to them. There is a good reason why all the players in the valorant pro scene are washed up cs players who couldn’t make it in the better game. There are agents like raze which have abilities with no hard counters and are super oppressive thanks to the shitty map design. Run and gun is rampant and you get no advantage from mastering counter strafing. Replay system will never be added too because riot won’t let you see how many cheaters are actually in your game and how bullshit most of the kills are. Head hitboxes are so big you can literally spray through smokes and get 2 kills easily, basically nullifying the whole purpose of smokes. I feel like the main issue is just about how bad players can kill you due to shitty mechanics which are centered around rng.
Agreed, games pretty horrible rn. It’s sad because under all of this bs and with just a couple changes the game could be great and easily over take csgo. I find cs boring because when I’m bored the only thing I can switch up is my guns and there’s basically only 3 of them, valorant I can switch to different agents and just have fun that way but the gunplay just holds this game back immensely, ability’s like flashes and smokes being limited to certain agents is somewhat annoying but not a deal breaker I would rather be able to have all the tools I need but I’m used to be somewhat team reliant from overwatch and siege atleast in this game it does a good job ability’s wise.
@@WorldKeepsSpinnin Facts if Riot actually fixed the game it would pop off but they aren't even touching anything in the game and don't forget broken ares and odin literally second round like who tf had the brains to make that idea.
@@WorldKeepsSpinnin you said you like having agents to switch it up, but then you don’t like having abilities assigned to those certain agents? I’m genuinely asking, what would/could they change?
Vanguard has the same priority as your OS which is crazy that its always on too. One exploit and thousands of PC's will be affected. And we all know we cant count on riot. Its crazy if Vanguard thinks a kernel level cheat wont be able to hide from it. If cheat developers tried they will 100% succeed.
Any competitive game that doesn't give you access to the full roster of guns and characters while your opponent with a credit card could start fully loaded is objectively pay to win. Doesn't help that Riot has been making the new thing that just so happens to cost money always be completely unbalanced. What a joke of a company.
Riot Games adding a spray pattern to guns will literally make the game 10 times better with no downsides whatsoever, I see no benefits in random ass spray patterns other than making noobs feel a bit better.
I only played it because of my friends and it just seems terrible. I don’t understand why people are paying 100+ dollars for a skin in a game like this
That whole section about buying "Valorant fake currency points" had me thinking again how garbage like that is the reason why i don't play games like this.
I appreciate this video existing because i was struggling to pin down which aspect of valorant make the game just, not feel good to me for a while, and here comes a voiced list of every answer i was after. I mean the two biggest problems i had came from previous experience The gunplay and sound design felt bad to me because i played CS The movement and overcorrection of said movement from the servers felt horrible to me because i play alot of movement shooters where both those issues just wouldn't fly Truly a moment of all time
True, Riot has never made an original game but instead literally copy and paste the formula and do absolutely nothing to improve on it. Then market the game to oblivion and rack up all that money from annoying ass 15yo/s.
the point you brought up about playing support characters in ranked really did it for me. im a sentinel main, i dont seek battles, i wait for info so my duelist/s can help. but then we win, i avg about 13/10/7 and get like...8 points. 30 minutes for basically nothing
The fact that I only realised this video was 3 years old by looking at the comments shows how unchanged this game is. Its still whack in its map design, gunplay, and agent design. New maps are never fun, guns never feel right, and agents are unfunny to play against.
Because it's marketed towards cs players but failed to deliver on that. The other big problem is the anti-cheat isn't any better most modern ACs but is much more intrusive
The anticheat is still bypassable. Just load the cheat before the kernel and boom. You can cheat for months and not get banned. There is a yt video about this
my BIGGEST issue with this game is that you HAVE to check like 3000 corners, in CSGO you have angles to hold and know certain spots but in VALORANT you have to remember about 20 angles every time you turn a corner... and even when you quickly check a corner, they could still be there because the characters are . SO. EXTREMELY. THIN. you can hide behind a lamppost. in CSGO a bomb site has a couple angles you can hold and flash/smoke out... in Valorant you check 10 corners.. AAAND they are on top of a crate somewhere in an allyway half across the map. i can deal with the recoil and aim and other bullshit skills *cough rocket launcher 1 taps cough* but the maps man.....
2:45 why don't they also link one account to each hwid so people stop smurfing. That pisses me off smurfing, being a low level like me just playing for a break inbetween r6 games or pubg and getting shlonged by jett mains who have godlike aim and somehow their gamesense is perfect to the point where I could shift walk around the whole map then walk round a corner and somehow he's pre aiming where my head it
Reading comments I sense a shit ton of fanboyism instead of valid arguments. I know that because I used to say 90% of the stuff people say here when Valorant was in beta and I didn't play it that much. I downloaded CSGO few days ago and for me the gameplay in CSGO suddenly felt worse in many aspects after playing Valorant so much. The thing is - I used to think the opposite because obviously I played CS first. What is important to recognize is that just because Valorant is similar to CSGO you shouldn't expect it to be CSGO. There's a lot of similarities but there's also a lot of differences and many people say these differences make the game worse, where in my opinion it just makes the game different and you people just call it worse because this is something you're not used to.
this is a GREAT comment, i played csgo and actually DO like the gunplay a bit more, but still come back to valorant cause of the abilities and the constant feel of imprvement.
having played it once, i can honestly say that my experience with Valorant was bad. when i started playing CSGO everything felt natural and it was easy to get into it, with Valorant this wasn't as easy. the character apparently has abilities that i never even got the time/change to explore. and it feels unnecessary and redundant in my personal opinion. just made it a mesyy experience haha.
@@reallycool yeah which makes it very hard to understand as a newbie to the game. Such important things should at least get mentioned in the tutorial, or at least that would've made sense 😅
@@abcf679 i agree with u, the gunplay is different but its fine. spray is wack and random cuz u shouldn't be doing that all the fkin time lmaoo. besides, both the rifles (vandal n phantom) have the exact same recoil pattern, so i don't quite understand why they are saying its random
The sad truth that I think this video really makes clear is that competitive games need to be refined beyond belief. One tiny crack in a competitive game and skill goes out the window. Gun too strong? Everyone uses the gun. Smoking sight lines too easy? Everyone smokes those sight lines. Character too integral to team strats? You only ever see that character in lobbies. One move or ability too versatile? Again that’s all you’ll see. At a certain point competitive games become a pissing match to see who can do the exact same thing with the least amount of mistakes. Which is cool because climbing to the top and being definitively the best is hugely rewarding. But that gets stale. Balancing the kinds of games that are popular in competitive circles is a nightmare and won’t please everyone, so at the end of the day your favorite competitive game comes down to who’s version of balancing you like more.
omg thank you, the gunplay was the biggest issue, I had an argument with a friend but he thinks it's perfect, I can tell when I suck at a game or when there's something wrong with it, feedback is always a good thing for improvement
Thanks for the information on the current status of vanguard. Last time I heard about valorant was the beta, where they said "don't worry we will activate the real vanguard at full release"... Looks like that turned out as well as most experts were expecting. I'm glad this game made me feel yucky from the very beginning, even though I'm a massive shooter player who plays all kinds of shooters in rotations. Just imagining what it must feel like to like/love or play this game (concept) with these issues... Horrible, it's like the beginning of BF4... Why though?
This video is now close to 3 years ago; many of these problems remain. However, around 70% to 80% of the issues mentioned are present because valorant is designed and balanced for professional play. This design philosophy creates high-skill gameplay and creates many problems. Some notable issues include smurfing, toxicity, and non beginner-friendly gameplay. My personal most significant issue with Valorant's gameplay is the randomness. Every gun's first shot accuracy and spray patterns are randomized, meaning some strategies like run-n-gun can be annoyingly effective. This issue has been mostly fixed; however, it sometimes shows up, especially in the lower ranks, due to skill issues.
The fact that this 2 years of experience in valorant which also was a radiant in the year 2020 because people weren't dumb enough to use luck to win (run and gunning, etc) but now 2022 these people just wont stop getting lucky while ive never once. Like just recently I lost 11-13 because they were jumping, running WITH RIFLES and headshots only. Deadass ill record 3 goddam game for yall who think im over exaggerating.
When Valorant was out I used to play 2 matches of it then go to CSGO and I had so much more control in CSGO not only that but everything in CSGO complements each other the maps, movement, guns, etc.. The breaking point for me in Valorant was the gunplay and the instantenous death at the mère thought of wide peeking, and now come to think of it the one thing riot games is good at is marketing their games because they're games are mediocre at best
My primary issue with Valorant (And League!) is that I just can't play with my NA or AS friends without having separate accounts and experience a ton of ping lag.
So frustrated with this game right now. I topfrag three games in a row then for the next ten I can’t get a kill because I’m instantly dying every time I peak. I’m counter strafing precisely and literally only hitting headshots and still getting dumped on half the time, I’m just mad at this point.
To harp on your “campers paradise” point think of the map icebox, if you spawn T side and push B, you have to check to cubbies on the left side, one under the lifted container, on top of both of the containers and behind the boxes on both sides of the split. That’s 7 angles you have to check to walk 10 feet and it’s right out of your spawn. The maps in this game are so cluttered and have a bunch of places to dip in and out of for reason other than to slow the game down. Think of a map like inferno on CS:GO. You spawn T side and push banana you have to check behind car, behind cement, clear coffin and maybe garden then your on site and all of that can be handled by smokes and flashes which is a completely different problem with valorant. If you enjoy valorant I’m not trying to shame you, different strokes for different folks but the map design in this game is mind boggling bad.
yeah man I also played csgo and when I tried valorant the map just doesnt feel right. I feel very claustrophobic in the maps and its bothering me to check every single angle without smoke characters
TLDR: The movement feels like shit The maps suck Unlike other games which optimise MMR for engagement, Valorant's elo system optimises for making you want to smurf or quit the game
U deserve so many more subs my man. I've been playing val since long time it's so hard to see the fps game you love so much turn into a strategy game solely dependent on rng
Regarding ELO, I think judging you based on your team's performance is actually a good thing to some extent. There are 2 main reasons for this: 1] It's possible for players to act selfishly to maximize their KDR (or whatever metric they personally value) without coordinating well or achieving objectives. They might get a lot of kills and never die, but somehow end up on a lot of losing teams because their kills don't advance the objective and they never risk their lives on planting or defusing. They may even have a toxic influence, tilting their team mates and disrupting cohesive teamwork, which leads into the second point. 2] It's difficult (or even impossible) to program an algorithm that accurately quantifies a player's contribution to a team's success in any given game. There's no way to automate a system that rates a team's strategic coordination within a game, let alone how much each individual player is responsible. However, in aggregate, a player that happens to be on more winning teams is probably doing something to contribute to that success, regardless of the more immediately available metrics. I think it's actually a bigger problem that rank is visible to the player at all. People feel like they're being punished when their rank decreases, even though (if it functions correctly) that rank becoming more accurate should both increase a player's enjoyment and make it easier to improve their skill by maintaining a fair challenge. People feel like they are being punished unfairly when they're stuck with a bad team against pros, but a good system should account for the disparity in ranks anyway. Ranks don't need to be adjusted when an expected winner wins, but if the lower ranked team has an upset victory, they stand to gain a lot of points in the ranking system. "I played well and my team still lost" either means there weren't enough players online to furnish a match between players of appropriate rank and you didn't lose any rank for being defeated by a superior team, or your team's ranking was actually somehow inflated or your opponents were smurfing and the ranking adjustment should help to avoid you getting stomped in the future. People want to be able to rank up to some extent like an RPG where they accumulate rank over time. Let them have that, but make it separate from actual PVP rankings used to arrange balanced matches. People don't need to see those numbers for the system to work well, and people get their feelings hurt seeing their number go down. Problems caused by smurfing can also be mitigated by having new accounts start out with completely randomized scores with an adjustment period during which their score is highly variable, and not counted for or against their opponent's ELO. This achieves 3 goals: 1] The random initial placement will prevent highly skilled smurfs from congregating in lower ranks and making it incredibly difficult for new players to learn the game. (I considered having new accounts generate with whatever the average score happens to be, but this would still allow smurfs to create a difficulty spike that growing players would slam into, probably causing a sudden series of terrible games and discouraging growth.) One might choose to keep the very highest ranks unavailable to fresh accounts so the "more important" games won't me influenced by random newbs, but I see this as a much smaller problem than allowing smurfs to make the game completely inaccessible to new players. Perhaps the initial random placement should also avoid the bottom ranks as well, making it necessary to lose every game for a while to end up there. This could even function as a bit of a "smurf trap" for players willing to create a new account and intentionally lose every single game, inviting more scrutiny to look for AFK or throwing behavior. 2] The increased variability would allow new accounts to be more quickly sorted into their correct skill group instead of slowly filtering through every rank, disrupting more games with their inappropriate skill level until they eventually accumulate the points necessary to reach the correct rank. During the adjustment period, a loss sets a temporary upper bound, and their rank is halved. If they lose again, repeat. If they win, then set a temporary lower bound and set the rank to the average of the upper and lower bounds. Do this until these jumps in ranking are similar in size to normal ELO adjustments, and then switch to normal ELO. This behavior could even be re-triggered by a sudden series of wins or other detectable behavior that indicates a higher than expected skill level over multiple games to make it more difficult for a malicious player to intentionally decrease their ELO. 3] Unranked players should not affect the scores of more established players because the system has not yet built any confidence in a new player's rating. This allows the new account to quickly find its correct ranking without disrupting the ranks of established accounts. Once the system narrows down the placement of the account, it may seamlessly integrate into the normal ELO ranking system. These adjustment periods wouldn't completely stop smurfs, but it make it significantly more difficult for people trying to abuse ELO for easy victories, and sometimes that's enough to cut down on the bulk of the problem. This placement period could even be a good time to particularly carefully look for AFK players or anyone running in circles or against walls for a long time to mark them as potentially malicious.
Two years later and no replay system. I've stopped playing the game for a long time but it's really eye opening watching this years later and realizing they are purposefully hiding underlying problems with their servers, anti-cheat, and smurfing by refusing to add a basic feature.
I have to say, your videos are always so well researched and presented I end up watching videos on topics I never thought I was interested in! It’s rare to find a creator whose videos you always learn a little something from!
lul this video aged like milk but also shows how good riot is at managing games and keep players hooked, 2 years ago he called this game bad and i could agree with his takes back then, today it’s literally one of the most popular online games we have, actually impressive job from riot
Man I love how if I walk slightly to the left my rifle shot goes a mile to the left. Oh and I love how when my wifi went out the game thought I left the QUICK play, it banned me for a hour, (first time I was banned btw)
This video was very well done and I agreed with all your points, as i have been playing since beta and have seen your points come to fruition. It seems valorant is playing it for the short game making money as fast as they can before it inevitably dies from either a mass data breach or the community finally moves on from this paradoxical moneytrap.
Wow this video is freaking me great man. Subbed for sure now. You hit every point right on the money. Saw this right after playing a match where a iron 3 dropped a 40 piece on me. And I’m bronze 2. None of my teammates could seem to stack up to this guy either. Not even the silver random who was on the squad.
You've literally read Riot's mind when you mentioned adding classes to counter others. KAY/O Has a range on his abilities that render everyone's ability useless if in range. His ultimate does this as well, and he can be revived when downed. Precise gunplay? Yeah, let me just pull my spectre out and run with it. Thanks for fixing the phantom and vandal... Riot. You are seriously under watched.
also theyve implemented strong rng in the game to draw bad players to this game, make them spend money and make them addicted to the game. games are coinflip not in the terms of teammates but DUELS and gunplay.
I just wish whenever someone was on my crosshair and i shot the shots would actually go towards the enemy instead of targetting the fucking sky. Like its a spectre not a stupid chain gun. Its complete bs
@@Brent-jj6qi that’s just the style of the shooter. It promotes slow, tactical, and methodical gameplay. I don’t play the game anymore for an entirely different reason, but I just don’t agree. That’s just the style of the shooter and if you don’t like that then you just can’t enjoy the game
For me, what I hated most about gunplay was the slowdown when taking damage. No matter the gun, one single bullet will slow you down to a crawl, no matter the distance or caliber, so when someone if you’re gonna peek you better hope the random bullet spread doesn’t f*ck you over because there’s no way you’re disingaging from that fight
It's funny that not only is vanguard unsettlingly spyish, but now that external cheats (second computer ai aim assist) are becoming more prevalent, vanguard is probably going to be genuinely completely useless soon
I can't believe it took you less than 10 seconds to get to the main meat and potatoes of the video, thats almost entirely unheard of in this kind of content. It's so refreshing to see someone actually respect my intelligence and think that if im watching a valorant video i probably know what valorant is and dont need a fuckin history lesson
This video is 19 months old and these problems are still prevalent. Valorant hitreg is just gambling and there's just the sad excuse of "combatting against smurfs" as they don't.
Thanks so much to everyone for sharing, it's really kind and I appreciate it
THANK YOU!
Oh ok, i was going to write up a comment regarding your DOTA analogy, but yeah that addition does make it make sense.
dota is kinda awsome
L
How low is your rank in Valorant?
Anyone would've prefaced this but you definitely avoided it
Do you usually like to leave out context like some Fox news anchor?
Basically every game i join
Enemy: No you attack first
Team: No you attack us first
Defending is such a advantage
@@ExoticClipzYT Honestly be aggressive enough in a 35ping game and the peekers advantage you gain is borderline cheating to this day.
you know theres something wrong with the game when attackers are defending instead of attacking
holy shit exactly. I hate team based games because people are such pussies. I'm almost always the guy who's just platning while my teammates just sit back doing nothing instead of having my back and making sure site stays clear.
no this is basically every game i join
me: yoo are we gonna win?
my teammates: nO WEre gonna GO to mID and geT KIlLed and YOU 1v4 aLL oF thEM
so true tho wtf
as a csgo player gun play is really wack in this game
even the movement here is terrible.
Cs go players justifying how their game isn't trash
@@filipbabovic8474 they just have an emotional connection to it they dont want anything else to be better than it
@@user-md9ki5xl2c yeah I guess valorant pro scene (mostly cs go players) calling gun play lame is stupid and it having broken peekers/angle advantage is fine.
Let's just not talk about abilities clipping through objects.
@@filipbabovic8474 CSGO is trash, but it would be great if the devs reduced the RNG of shooting. It's still enjoyable, but Valorant is not enjoyable, it's extremely dull and the abilities are annoying and not fun.
The saddest part of this video is that its 9 months old and most of the issues addressed are still present. I played valorant again after a 9 month long break and the game still has the same issues as the day i left. I would love to see your opinion on the current state of the game, especially on the maps.
dude this game is the worst fps I have ever played. Its like its designed to not hold angles and to sit behind a wall waiting for footsteps so you can get the peakers advantage. Somethings up with the player models too, its like people skate across your screen and instantly headshot you if you try holding an angle.
This game give me zero incentive to play it. Everything takes forever to unlock and those unlock aren't even worth it.
They have level in this game yet it doesn't do anything aside from letting me know whether the enemy is new to the game or not.
And if you want to grind anything at a reasonable pace, the best way is to just play spike rush and hope that the game is quick.
IKR
Been playing since beta and I'm giving up on this game. Sometimes the servers were feelin good, I got up to Immortal 3 and now it's just so wonky and nothing registers im back to hardstuck immo1. The netcode is just bottom tier trash for a game that affords 128 tick servers.
Yep it’s sad, bullets don’t even go where I aim they literally have a mind of their own, recoil makes no sense, first 6 or so shots have a set pattern and yet whenever I’m shooting at a enemy (it’s normal if i shoot at a wall) seems like it’s just random, the random recoil doesn’t help anything either (after the first 6), sometimes I’m a god and it seems like I’m invisible to other players or something, other times players clearly worse then me instantly kill me without me having time to react or they just stop instantly and are accurate way faster then me even though I stopped soon as I saw them and my bullets just goes wherever they want to. That’s not all either, these players that insta kill me then die to my much much worse teammates consistently. Doesn’t add up. Not to mention the game sluggish movement. It’s unfortunate because under all of this, there’s a good game. It needs to be addressed, and I hope riot isn’t doing this stuff on purpose.
I just wish the gunplay was as "precise" as they said it would be.
You taking a piss has more precise gunplay than Valorant, trust me
@@leozeld_nb yea i record my gameplay and some of my shots were clearly on them yet the bullet just disappears. Bucky hits almost all pellets on the body visually, guess what only 2 pellets hit. The movement of models are fucked a lot of the times as well causing confusion which doesnt happen in cs
Rogue company is so much better fr
@@leozeld_nb Thank you, I've only been practicing my whole life.
"as precise" it kills me to see comments like this, here's a tip spend sometime in the firing range, simple as that.
Bruh i'll never pay for a skin in any game. But paying for a skin that costs more than a full game, that's better than the game i'm buying skins in? XD
Greedy Greedy Riot, took notes from EA ; If he aint broke drain him of all his life savings.
Smurfers getting asked "what do you think abt smurfs"
The smurf: i think its fair, bc you will learn smt from smurfs
LIKE BRUH WHAT ARE YOU GONNA LEARN FROM GETTING one shot, headshot from 169meters
Get gud?
You will learn to not peek there.
fr fr cant learn if i die in the first 10 seconds nothing I do works bc they r just better
learn to buy a 400 dollar monitor
@@tornado2366 That's not a tips, that's an insult.
So, eat shit.
It's a nightmare at how people simply ignore the problems, especially in regards to the monetization.
I'll like to toss in a edit that apparently some people had made some fanart for Valorant for the Support team when it came to pricing and they apparently got in-game money for it.
Honestly, there’s some people that know abt the anti cheat but just ignore it
Cs:go
Tried to get into Valorant as a new nice competitive to play. From the get go it felt so wrong, tried to get used to it, couldn't.
After a year of playing soleley Valorant as my main game I ended up thinking about quitting the game and going back to CSGO. It feels so bad in the last two to four months that it just doenst add up to CSGO in any point. Some other videos show that even T64 servers of CSGO have only a 6 ms disadvantage in comparison to Valorant besides a T128 server should be four times the performance. And so I really consider to go back to CSGO even if its full of cheaters and Russians. (That means a lot if you chose a painstaking game over another one...) ;D
@One Guy Named Ivan - in CSGO you should feel a difference between T64 and T128. Its double the up- and download-ticks. And even if a simplification of four times might not be technically right there is a good performance gap between them. And hence I don't see Valorant adding up to this T128 standard if they only have 6ms less latency. Imagine owning two almost similar cars of which one has 200 HP and the other is at 400 HP - but in a dragrace the 400 HP car just finishes 0.5s earlier than the car with half the horsepower. When that happened to me I would reconsider what went wrong on building the higher HP car. And so I come to my conclusion that 6-12 ms difference between CSGOs (outdated) T64 and Valorants (brand new) T128 is just far behind any goal they could reach. I still have to say that not all PC systems are affected by that problem. I personally have a high-tier PC but the game works poorly. And in the last months it went from okayish to not playable on some server clusters. In december you could join 8 out of 10 games and the servers were okay, only two games were absolutely mind-boggling. (I don't talk about my personal skills or the match quality, I only refer to hit registration issues!)
Now its 2 out 10 games that are okay. Valorant just doesnt add up to their promises of a competirive integrity where shit only depends on your own skill. There is a lot more going on in the background thats just broken.
@One Guy Named Ivan valorant is a fake 128 tick rate server, the animations in the game are analyzed at the servers witha 32 rate and with inbetween compensation for it, it's why you shoot your enemy, see the bullet hit, but not kill him, because the server and the client information are entirely on a different plane of existence.
@@wootdafuq2925 then why didnt pros switch back to cs:go , i mean i dont see them complaining
@@user-md9ki5xl2c -probably because of the majority of CS players cheating. Rather a game which still can develop for good than a rotten game full of blatant kids.
I am so glad that you mentioned the gunplay. It is by far the worst aspect of the game. I can never get a consistent result that would allow me to know what I was doing wrong. It always felt like I was playing Xcom.
The gunplay is some of the most random bullshit I’ve ever seen in a shooter.
@@porkman3367 Like, what's the point of ADS if your shots are still random? Riot took elements from every shooter known to man without considering if they work together or not.
Lol that's how gun work.
@@SatoGGWP if it were a simulator, sure. Not this one. RNG is bullshit.
@@SatoGGWP Lol but we're not talking about real guns that are carried by real people, isn't that right dude? We're talking about anime characters that carry fantasy bullshit guns, so no. They should get that shit fixed.
as someone who played source fps games since I was born. playing Valorant really feels off. like the movement, the shake, the hitreg, etc.
the fact that this video is from last year and they still havent fixed most of the issues speaks levels
Oh man, the For Honor jab made me really sad, I used to play that game religiously until Ubisoft did what they do best. We'll probably never get anything like it from a AAA game studio again
Sadly true, Ubi managed to make a lot of very bad decisions for that game
Muie Steaua!
You should check out the game Naraka Bladepoint
@@benfranklin5335 nnno? completely different genre.
1. The movement feels sluggish.
2. Gunplay is not precise.
3. Random spray.
4. Run and gun.
5. Very much closed operator with no diversity of tools.
6. Tick rate I know 128 is better than 64 but the problem is if you are playing 60hz monitor vs 144/240Hz monitor 144Hz monitor player will get an advantage and this advantage is even more with 128tick servers.
7. Every wall is wallbangable.
8. No packet loss but still shooting someone like 5 bullets always register for 2-4 bullets.
9. No ability to counter act any power like smoke on molly in cs or abilities in rainbow six siege.
10. Maps are trash the only good map is ascent its kinda resemble D2/mirage in some ways every other map have like infinite angles to check.
11. Sniping is hilariously boring.
bro i feel number at 6 and 8 all day in this trash. my 5 headshot bullets be counting as 2 body or leg shots. And people sprint across hallways headshotting me apparently smh
your 6th point sounds like cope when everyone plays on faceit 128 tick servers on cs
@@TactiSmolKoko the reason 6th issue exist is because the game hitreg is 32 ticks interpolated (worse than cs) to cut costs on server maintenance (they use AWS rather than dedicated server). I still dont get the 128tick part of the server. I also heard that tickrate is dropping on server (never happened to me) (maybe related to 8th).
Im a halo mainly player, dropping to this game bc of my friends. The real real issue for me is how time wasting the matches are, like once a game starts I feel like im trapped in a never ending cycle of death and slow movements. I also hate how there is no margin for mistakes, once you get shot there's no escape, you are stuck.
So u think the game is too punishing on bad decision making?
@@jasjotbath173 only bad decision is deciding to play this trash
@@jasjotbath173 No its too punishing for you when theres people luckier than you.
@@B2washere copium
@@jasjotbath173 This game has nothing unique. Woahhhh heroes have gazillion unique skills and abilities ???? Overwatch and r6s already did it ! Woahhh you can buy guns and shoot ??? Counter strike already did it 20 years ago. Such a fun and unique game !!!!
Honestly, given the quality of this video and the fact that it's been around for two years now, I'm genuinely surprised it hasn't racked up more views. I really appreciate the depth you bring to your points. Great stuff!
Glad you enjoyed it! If you like it, consider sharing 😉
the game is still dogwater until now
looking at how this dude moves and shoots at the same time makes me feel that whole video is just trolling
@Turned2Ice the gameplay may feel off, but it doesn't diminish the validity of the points being made
@@oreo-hm4lhexcept it does because it shows how dated his points are since most of the problems have been fixed for at least a year at this point. The video is 3 years old, and valorant has been getting consistent updates since then, it wouldn’t have a stable community in any capacity if they hadn’t fixed the issues at some point
you are seriously underrated hope you grow real big
Just stick with CS:GO, it's alive for almost 9 years for a reason. Full of cheaters, but with Prime, not as often do you come across them. Demo viewers, community servers, different community modes! Long live the CS reign in PC FPS!
CSGO remains the only super competitively viable contender in the space, even with Siege, Overwatch, COD and the rest. If anything, COD has a good chance to take significant market share over the next several years with the change to their multiplayer system--e.g. a single "persistent" game in Warzone
@@reallycool That's fair enough, if they can actually add in new methods for competitive play that's viable. Right now, from what I see, while it is entertaining, i'm not entirely sold on it's pro scene. CS on the other hand, little to the game mode has changed in it's 20 years, short of round times, loss bonus', and gun meta, the premise of defusal has been relatively untouched and obviously, that's the height of everything. Strategy to execute on round-by-round, managing economy, counter flashes, finding unique nades to counter common strats. The game modes unchanged, but the meta is community driven.
If you're new in CS:GO, it may take 10 hours of gamplay for an attentive mind to recognize enemy strike patterns and utility uses. This learning curve is already tough enough, but Valorant introduces abilities, ultimates, passives, gadgets, revives, walls, and worst of all, info gathering. This is so intimidating for someone like me who put 1,200 hours into CS:GO, a wall of smoke appears before me, I can't tell the enemy can see me with an ability, and then they run at me like it's cod and get away with it.
Good points
i have no idea how this game was ever considered "easier" than csgo
it's a knowledge and skill issue, both can be fixed with time and proper practice, you're welcome for fixing you
I think his point is that it is easier to learn the basics of cs2 than to learn valorant
Just thinking. That it would be better if they removed certain things. And slowly introduce certain things in different elos.
Or just make more maps in which certain things are rewarded or others punished. Obviusly with a touch of intuition....
But, im not RIOT.
Decent game but the gun play is some of the most random bs I’ve ever played in a shooter.
It feels even worse than old cods and gears where the host would always get advantage.
It’s so freaking random. Honestly CSGO is still better.
Also kinda shocked how bland it looks. It looks like they took overwatch visuals then took a bunch of shaders to make everything look more bland and less vibrant.
I’m not saying it a terrible game, it can be fun, but It’s nothing amazing IMO
@Ben Franklin cs:go has waaay better gunplay and movement. still shitty AC and pretty lackluster updates though
The game rewards accuracy
@@jjizzler9592 LOL
Even after 2 whole years its scary how all of this still applies to an extent at least.
Good job Riot.
I was looking for this comment, to see if it's still true.
Riot has literally never fixed the mosr basic issues in their ORIGINAL game, they would never bother whit this one as well.
I spent 20 minutes in the tutorial cause it bugged and I didn't know. Let that be my review.
When that's your experience, that's your review
Oh no.
sameee
Did you ever play a game called Colony Wars??
@@dr.pastrami5272 Have I ever.
Tell me more about shooting chickens in a barrel, Mama Moriarty sounds rad
She's sort of the best.
@@reallycool I believe you, she raised a delightfully wholesome old prospector
This video is such a red pill for me, oof. Really got into the game again back in December, but having all of the mentioned bad experiences has burned me out big time, so this video is spot on. The map situation was the final straw for me. Also my account was hacked and my card details compromised because Riot doesn't have 2FA on this game lmao, so there's that.
Have you played cs:go?
ive played csgo, r6 siege, overwathc, paladins, halo, rogue company and many. fvalorant is the worst ;) every design and idea in the game is shit. movement, useless kernel anticheat ( pros cheating and being #1 players in the region), ranked system from LoL which is the worst type of system, abilities are unbalanced, maps are FUCKING TERRIBLE with many angles with peekers advantage.
@@ImotekhtheStormlord-tx2it true
@@ImotekhtheStormlord-tx2it is amazing how inconsistent you can be on this game, is pure gambling, I shred people on cod, battlefield, fortnite, apex, even CSGO and I am not precise gunplay PLAYER, the animations, the pistols rng, all rng, this game is worse than lol, is destroy you mentally.
@@ImotekhtheStormlord-tx2it every single pro from siege and overwatch is heavily disagreeing with you
I don't think RIOT understood the FPS playerbase enough when they were making this game. There are very distinct camps when it comes to FPS games. There is a camp of people who play Battle Royale FPS games, then there's a camp that likes to play deathmatch FPS games with fast and fun shooting mechanics, a camp of people who like "hero shooters", and then there are CS Go players. There's more but that's probably the 4 biggest ones. So let's now look at Valorant and how it tries to place itself as an option for those groups:
- It tries to borrow the formula form Counter Strike and emulate it's style of small enclosed maps, focused on a single objective, with a small squad of people. Yet it doesn't do any of those aspects as good as CS GO does, gunplay included. So there's no reason for a CS GO player to play Valorant if the experience is simply worse. Plus, the fact the game tries to also be a hero shooter immediately alienates majority of that audience to begin with.
- It's a worse hero shooter than every other hero shooter I've seen or played. Or you could just say it can't even compete with Overwatch and that would be enough really. And, again, people who play hero shooters aren't looking for a CS GO experience, they want fast paced, ability focused FPS combat with more expansive, open maps with a lot more verticality.
- The game is innately unappealing for people who are looking for fast paced, fun gunplay, be it arcade style like quake or Battlefield-like.
However, strangely enough, I think that this weird mix have also drawn in some people who didn't like any of the above games and for them Valorant clicked. So, despite it failing at being a superior or even a competitor to any of the already established FPS games, it still managed to carve itself a big enough niche to justify it's existence. Also to clarify, by "competitor" I mean quality wise, I don't care about the business viability here. It might be an actual competitor to the likes of CS GO or Overwatch, but as far as how good the game is in comparison in the distinct areas that matter to it's players, I don't think there's much competition to be had. Valorant is the very definition of jack of all trades, master of none. It tried to be too many things and ended up being okay at a lot of them, but not amazing at any of them.
Huh. Honestly, I really like the theory of 4 FPS player types - I might define it a little differently though.
Maybe a sort of 2x2 square, fast vs slow overall pace (frequently determined by respawns vs permadeath and movement speeds) and mental vs physical skill (don't love those words but can't think of any better ones. Are tactics and choices the most important thing, or is aim the major determining factor.)
Battle royales tend to be fairly slow and tactical overall, a lot of hero shooters are faster but still primarily tactical, CSGO is slower paced and physical skill dependent, and deathmatch games tend to be fast and aim based.
I mean, the words are not working to explain my thoughts, but hopefully it's close enough.
Apart from all the other problems of economics and skills and characters, the biggest issue with this game is the maps, facing underskilled or overskilled players to your rank, and the way u will get one tapped by a player from 50m away and then u see the same player wasting their entire mag on ur team mate before ur team mate pistols him to death. This game is either too glitchy or rigged.
A bunch of this issues I've tried to point out to my friends, which uh say "this is the game of theirs lives". I've been playing csgo for pretty much 4-5 years now, but they don't like the game either cause the get completely destroyed or they can't spot enemies. I've tried to play Val for about 2-3 months (because of them mainly). the game would be honestly pretty decent if shit like RNG (both ways) wasnt a thing. I dont really mind the peekers advantage since it's almost always gonna be a thing in any online game but, randomized sprays, not knowing where the enemy's going to go or checking 1k corners thinking site's clear and then the guy peeking from that one place you didnt check kind of tilts me.
Oh my god IT ISNT RANDOM IF YOU SHOOT PROPERLY
@@cosmoticking7012 thanks for reminding me of this old ass comment, but yeah it's not random if you burst which (being an ascendant) I do. It doesn't change the fact that sprays are randomized lol
@@Briggoes Oh shi I didn't realize there was still a spread while shooting, sorry I let my ego go wild without enough experience.
@@cosmoticking7012 nah dont worry ab it
@@cosmoticking7012 either way it not random per se, almost the whole build up of the spray is the same, what does change is the side it goes after pulling down, sometimes going left and some other times going right. I was still applying the spray always mentality of CS so it's my bad if anything lol
I think the worst part of valorant is the fact that you have to slow walk half way across the map for 5 minutes just to get one shot headshot
Valorant is a good fps, if other fps doesnt exist
Yeah
@@JuhoSprite "percise gunplay" The only thing that makes me wanna quit despite climbing to the near top is the RNG spread 100% of the time.
i dont see any pros switching back to the " other fps games"
@@JuhoSprite true its a good game if your mindset is made for that kind of game , this game has alot of potential once they fix the run n gun situation , but there will always be people complaining about it cause they dont want valorant to cross cs:go
@@JuhoSprite when did i say standing and shooting was the bad part , i said when they fix the run n gun spreadthe game will be pretty fun
The two great advantage of CS over Valorant are:
1) It is older and has a massive community behind it. A lot of history and nostalgia helps keep the game afloat even in the most difficult of circumstances.
2) The core gameplay is battletested. And the game never really changes. So even if you leave the game for a year, the lineups you learnt ages ago, it will still work. The pop flash will still work. Unlike Valorant where you will probably get a new map, a completely different agent and your favourite agent being nerfed to the ground.
If this game was on steam it would break galactic records of negative reviews. With thisone being the most helpful.
Valorant is just a walmart version of csgo. Dumbed down in every aspect
@@rover5058 but adventure force is a Walmart brand but it’s better than nerf
Hmmm, I wonder why there's millions of active players on Valorant! I thought EVERYONE hated it! Not like people can enjoy playing a game they like!
@@moprdopr they only play it to cope with the fact that there isnt anything new and refreshing. let another tactical fps game come out and actually be pretty well rounded and valorant dies like a butterfly. quickly. 🤷🏻♀️
@@stealthycore what you just said is completely irrelevant, i said people can enjoy playing what they want to, not that valorant is the best option.
im not replying anymore unless you say something really dumb
I agree with all of these. I tried moving to valorant several times. I have been playing CSGO for almost 10 years now and my aim is on point, but the freaking game is just so slow, so broken, so etc etc that its next to impossible to play. You cant pick to be aggressive or passive. You can't hold an angle because you will get destroyed by abilities, you cant be aggressive because the movement speed is so slow you will get killed halfway through your peek.
CSGO with all of its cheaters is still miles ahead of this piece of trash. I am not even mentioning the fact that if you don't run this game in high priority mode in task manager, its network packets will be delayed by windows in favor of literally anything else, causing massive lag.
Eh, I like valorant better but csgo is still good, so calling valorant a piece of trash is a little much don't you think?
@@N0pr0fit No, Valorant is trash. No white knight simps here. If you thought it was good, you wouldn't be on this video.
Try turning off VSync
Every game is enjoyable, well it isn't for u then just quit the game. This is different for different people. Well, one thing I do agree is that there is a need to improve the game.
Bruh cs go ain’t any good either
I can get past everything except the atrotious gunplay. You can bunny and onetap someone the instant you touch the floor, but you can also straffe perfectly and get fucked by innacuracy. Gunplay is inconsistent and seems like the game tries to make you "whiff" even tho it isn't a real whiff since you can't do anything about it.
And even 3 months later I totally agree. Sometimes the games just don't want you to be good at it
The game does not allow you to become too OP, in order to deliver newbie friendly experience and to attract more new players
@@aMnezia ''deliver newbie friendly experience and to attract more new players''
this i disagree with. i was playing with a friend of mine who was level 29. my enemies were level 90. i wasnt too overpowered i was underpowered.
@@wolfyeyepatch1971 levels don’t mean shit. just shows how often you play the game. i’ve seen people 300+ still be garbo. this game tailors to the average little fanboy who is NOT skilled enough to handle their own so they make their maps, they make their agents and literally everything else about the game so user friendly that those people who arent that good can all of a sudden become good. rather thats using a judge because they cant aim duel, or sitting in a corner and receiving no penalty for camping or taking advantage of literally ALL the maps that are built the EXACT same with so many ratty corners and spots for people to get the best results by doing the bare minimum.
@@stealthycore This was a year ago. It still I agree
Fell in love with this game for about 2 weeks. The cracks started to show soon after. You cover them all in this video. The maps are boring and janky. The "precision" is actually anything but. The skins are just juiced to the max as far as cost. The gunplay is bottlenecked in most cases and maps. The character abilities are so unbalanced. Viper was my favorite, I wanted so bad to keep playing and enjoying the game. Given the toxic community that is any FPS coupled with lack of content, boring mechanics and that Oh so sweet Kernel 0 access, this game is just bad. Hard pass.
Not surprised the map creator of valorant also made cache in cs
havent played cached alot, but im sure this a meme due to it being second worse than office
But cache is a really good map and valorant maps are not as good as cache. I'm just saying that cache feels a lot more open and valorant maps are kinda claustrophobic.
@@lordgaben5166 Volcano realised he can make shitty maps and still get paid so he doesn’t put in any effort anymore
I feel that so many people love valorant is bc they don’t want to admit their game is bad, bc they spent all their time on it and they’re trying to justify it.
Makes no sense, it came out 1 year ago how people spent all their time in 1 year
Basically by spending all their 1 year time on it
or that people like different things? and also its free?
Play splitgate, you'll have more fun in 1 match than 50 matches of valorant
@@imjonathan6745 played it liked it enough, but I feel its a different game compared to Valorant and can exist in the same space. Also I feel like like halo will cannibalize its player base later in the year.
I am so glad to know that not a single issue here has been fixed after a whole year of the games life
Edit: 2 years
Thank you, I didn't know that, I haven't played the game.
I still don't understand how valorant is still alive...i really thought it would die after a year or two because of how inconsistent the game design is
@@rover5058 from my experience (forced to play cause its all my friends play), it's still alive cause all the new gamers that have never touched a game in their lives until covid hit. This is the main game they play. all my friends are these gamers and dont know a bad game from a good game
exactly xD
They won’t. Coming for playing years of league. It’s how they maintain the games. Riot is a content company that’s all
You’re videos are criminally underwatched. I’m doing my part by engaging with this as much as humanly possible
I appreciate it 😉
YOYOYO ITS BIGGIE CHEESE
I decided to try this game for the first time today, I just couldnt get a single kill on my first game. I went 0-11 i think. Got screamed at by zoomers and reported and banned. Awesome.
BANNED? oh god no way
Did you scream back?
Probably because they thought you were a thrower lol
maybe you scream back or you played only sims
skill issue
Every match I join has three people of my team instantly picking duelists, therefore severely restricting my picks. The Omen curse is real
Started playing Valorant. After 500 hours I played two rounds of CSGO and never looked back. The movement and gunplay just feels so much more satisfying.
Maybe cs go aint that bad
@@abikinebi6235 yeah yeah play faceit and its heaven if you are good
@@reaction9918 nope csgo is the best fps I have ever played realistic, fast paced, aggressive, good maps except ancient, and lastly teammates are good.
Maybe it feels satisfying to you. I doubt playing 500 hours of val you’ve only played two rounds of cs and never heard of it before.
@@reaction9918 Faceit does have the same issue of kernel level anticheat
no demo mode so we cant see how shit the game is in slow mo xD
This is the first game i played that punishes you for having good aim and rewards bad players with bullshit kills (spraying and killing someone they weren’t even aiming at). Movement is so slow and damage tagging is so strong that you are forced to commit to every gunfight. I don’t mind them dumbing down the abilities to make it more accessible but it misses whole point of a competitive fps by having shitty gunplay. The maps are hot garbage and they have no strategical depth to them. There is a good reason why all the players in the valorant pro scene are washed up cs players who couldn’t make it in the better game. There are agents like raze which have abilities with no hard counters and are super oppressive thanks to the shitty map design. Run and gun is rampant and you get no advantage from mastering counter strafing. Replay system will never be added too because riot won’t let you see how many cheaters are actually in your game and how bullshit most of the kills are. Head hitboxes are so big you can literally spray through smokes and get 2 kills easily, basically nullifying the whole purpose of smokes. I feel like the main issue is just about how bad players can kill you due to shitty mechanics which are centered around rng.
Agreed, games pretty horrible rn. It’s sad because under all of this bs and with just a couple changes the game could be great and easily over take csgo. I find cs boring because when I’m bored the only thing I can switch up is my guns and there’s basically only 3 of them, valorant I can switch to different agents and just have fun that way but the gunplay just holds this game back immensely, ability’s like flashes and smokes being limited to certain agents is somewhat annoying but not a deal breaker I would rather be able to have all the tools I need but I’m used to be somewhat team reliant from overwatch and siege atleast in this game it does a good job ability’s wise.
@@WorldKeepsSpinnin Facts if Riot actually fixed the game it would pop off but they aren't even touching anything in the game and don't forget broken ares and odin literally second round like who tf had the brains to make that idea.
Most of this I agree with, except for being punished for having good aim. That’s simply not true.
@@WorldKeepsSpinnin you said you like having agents to switch it up, but then you don’t like having abilities assigned to those certain agents? I’m genuinely asking, what would/could they change?
@@Zoinks3245 I mean flashes and smokes cannot be bought, I don’t know if the agent / buy design needs fixing it’s a team game.
crazy this video 2+ years old and still pretty accurate
cope
@@icanbuildguys1608 cope my balls becose i agree valorant is still mid
@@olek432olek disagree but based
wheres my reply i cant see it
@@olek432olek Same lol, did you put a link or certain banned word in it?
you are the most underrated thing i,ve ever seen your videos are so accurate,true and honestly you are worthy of having a million subscribers.;]
Vanguard has the same priority as your OS which is crazy that its always on too. One exploit and thousands of PC's will be affected. And we all know we cant count on riot. Its crazy if Vanguard thinks a kernel level cheat wont be able to hide from it. If cheat developers tried they will 100% succeed.
Any competitive game that doesn't give you access to the full roster of guns and characters while your opponent with a credit card could start fully loaded is objectively pay to win. Doesn't help that Riot has been making the new thing that just so happens to cost money always be completely unbalanced. What a joke of a company.
That also applies to Apex and Six Seige, right?
@@ChubbyChoncc and overwatch 2
but everyone starts off with the same guns... Unless, this was meant to be a general thing?
2 years later, literally 0 improvements and all the problems here are still present, but the players are still on copium about the game
Riot Games adding a spray pattern to guns will literally make the game 10 times better with no downsides whatsoever, I see no benefits in random ass spray patterns other than making noobs feel a bit better.
If only shooting in this game didnt feel like a nerf gun fight...
Oh and the movement feels like a mobile game..
I only played it because of my friends and it just seems terrible. I don’t understand why people are paying 100+ dollars for a skin in a game like this
The cringe characters reinforce a cringe community to support it.
That whole section about buying "Valorant fake currency points" had me thinking again how garbage like that is the reason why i don't play games like this.
I appreciate this video existing because i was struggling to pin down which aspect of valorant make the game just, not feel good to me for a while, and here comes a voiced list of every answer i was after.
I mean the two biggest problems i had came from previous experience
The gunplay and sound design felt bad to me because i played CS
The movement and overcorrection of said movement from the servers felt horrible to me because i play alot of movement shooters where both those issues just wouldn't fly
Truly a moment of all time
I mean, if you go play Valorant expecting it to be CS then you clearly should be playing CS instead lol
what did everyone expect from riot games, who can’t come up with an original IP to save their lives (great video btw!)
Bruh riot is pretty good but the toxic players in games and ANIME skins i hate them
@@fakehatti riot isn’t good if you knew what went down inside the company riot wouldn’t exist but they manage to hide all their conflicts well.
They even picked up Hytale. Some random Minecraft knockoff that looks like those Minecraft clones on mobile.
True, Riot has never made an original game but instead literally copy and paste the formula and do absolutely nothing to improve on it. Then market the game to oblivion and rack up all that money from annoying ass 15yo/s.
@@fakehattiYou have cancer for saying that
this is a great video u deserve so many more subs. very well thought out and i love it.
the point you brought up about playing support characters in ranked really did it for me. im a sentinel main, i dont seek battles, i wait for info so my duelist/s can help. but then we win, i avg about 13/10/7 and get like...8 points. 30 minutes for basically nothing
The fact that I only realised this video was 3 years old by looking at the comments shows how unchanged this game is. Its still whack in its map design, gunplay, and agent design. New maps are never fun, guns never feel right, and agents are unfunny to play against.
Because it's marketed towards cs players but failed to deliver on that. The other big problem is the anti-cheat isn't any better most modern ACs but is much more intrusive
"isn't any better" dude this game legit has the least cheaters u can find in any fps game.
@@alter4442 yeah agreed, this anti cheat is the best out of any other comp games but also the most intrusive. Double-edged sword.
@@keoface yes it’s good anticheat but will fuck up your pc I got bsod
The anticheat is still bypassable. Just load the cheat before the kernel and boom. You can cheat for months and not get banned. There is a yt video about this
my BIGGEST issue with this game is that you HAVE to check like 3000 corners, in CSGO you have angles to hold and know certain spots but in VALORANT you have to remember about 20 angles every time you turn a corner... and even when you quickly check a corner, they could still be there because the characters are . SO. EXTREMELY. THIN. you can hide behind a lamppost. in CSGO a bomb site has a couple angles you can hold and flash/smoke out... in Valorant you check 10 corners.. AAAND they are on top of a crate somewhere in an allyway half across the map. i can deal with the recoil and aim and other bullshit skills *cough rocket launcher 1 taps cough* but the maps man.....
P.S. CT and T side ( attack and defend) having the exact same weapons and buy menu is just plain stupid..
@@ikkelolnlits stupid that you're locked to the champs you picked without knowing enemy team comp and you can be smokeless or flashless team
I don't really know what's worng with the game but whenever I decide to pick it up again it takes 1 map to wanna put it back in the dumpster.
I have exactly the same experience... the gunplay + movement is the biggest culprit for me..
2:45 why don't they also link one account to each hwid so people stop smurfing. That pisses me off smurfing, being a low level like me just playing for a break inbetween r6 games or pubg and getting shlonged by jett mains who have godlike aim and somehow their gamesense is perfect to the point where I could shift walk around the whole map then walk round a corner and somehow he's pre aiming where my head it
Reading comments I sense a shit ton of fanboyism instead of valid arguments. I know that because I used to say 90% of the stuff people say here when Valorant was in beta and I didn't play it that much. I downloaded CSGO few days ago and for me the gameplay in CSGO suddenly felt worse in many aspects after playing Valorant so much. The thing is - I used to think the opposite because obviously I played CS first. What is important to recognize is that just because Valorant is similar to CSGO you shouldn't expect it to be CSGO. There's a lot of similarities but there's also a lot of differences and many people say these differences make the game worse, where in my opinion it just makes the game different and you people just call it worse because this is something you're not used to.
this is a GREAT comment, i played csgo and actually DO like the gunplay a bit more, but still come back to valorant cause of the abilities and the constant feel of imprvement.
Do you play valorant ? No
Will you watch a 50 minute video saying what's wrong with it ? YES
having played it once, i can honestly say that my experience with Valorant was bad.
when i started playing CSGO everything felt natural and it was easy to get into it, with Valorant this wasn't as easy.
the character apparently has abilities that i never even got the time/change to explore. and it feels unnecessary and redundant in my personal opinion. just made it a mesyy experience haha.
The abilities are powerful and important and there's no way to even try them before buying the character and that's dumb
@@reallycool yeah which makes it very hard to understand as a newbie to the game. Such important things should at least get mentioned in the tutorial, or at least that would've made sense 😅
Because valorant is for brain using players not for low skill floor players
@@ZephyrEditShorts Nobody asked your opinion Valorant Fanboy
@@reallycool if you go to training it lets you choose any of the characters even if you don't have them unlocked
gun play is fucking painful, spray is so wack and random.. there's zero consistency in this game, even the awp feels static and lifeless.
@@abcf679 i agree with u, the gunplay is different but its fine. spray is wack and random cuz u shouldn't be doing that all the fkin time lmaoo. besides, both the rifles (vandal n phantom) have the exact same recoil pattern, so i don't quite understand why they are saying its random
@@aaronzaykelecourt7878They don't have the same pattern tho. The phantom is diagonal up right but it's also random.
The sad truth that I think this video really makes clear is that competitive games need to be refined beyond belief. One tiny crack in a competitive game and skill goes out the window.
Gun too strong? Everyone uses the gun.
Smoking sight lines too easy? Everyone smokes those sight lines.
Character too integral to team strats? You only ever see that character in lobbies.
One move or ability too versatile? Again that’s all you’ll see.
At a certain point competitive games become a pissing match to see who can do the exact same thing with the least amount of mistakes. Which is cool because climbing to the top and being definitively the best is hugely rewarding. But that gets stale. Balancing the kinds of games that are popular in competitive circles is a nightmare and won’t please everyone, so at the end of the day your favorite competitive game comes down to who’s version of balancing you like more.
It's almost like competitive gaming is antithetical to the concept of fun video games at a fundamental level.
omg thank you, the gunplay was the biggest issue, I had an argument with a friend but he thinks it's perfect, I can tell when I suck at a game or when there's something wrong with it, feedback is always a good thing for improvement
Thanks for the information on the current status of vanguard. Last time I heard about valorant was the beta, where they said "don't worry we will activate the real vanguard at full release"... Looks like that turned out as well as most experts were expecting.
I'm glad this game made me feel yucky from the very beginning, even though I'm a massive shooter player who plays all kinds of shooters in rotations. Just imagining what it must feel like to like/love or play this game (concept) with these issues... Horrible, it's like the beginning of BF4... Why though?
This video is now close to 3 years ago; many of these problems remain. However, around 70% to 80% of the issues mentioned are present because valorant is designed and balanced for professional play. This design philosophy creates high-skill gameplay and creates many problems. Some notable issues include smurfing, toxicity, and non beginner-friendly gameplay. My personal most significant issue with Valorant's gameplay is the randomness. Every gun's first shot accuracy and spray patterns are randomized, meaning some strategies like run-n-gun can be annoyingly effective. This issue has been mostly fixed; however, it sometimes shows up, especially in the lower ranks, due to skill issues.
"precise gunplay"
*random recoil patterns*
amazing video! I would love to see this type of video done for Rainbow Six: Siege!
The fact that this 2 years of experience in valorant which also was a radiant in the year 2020 because people weren't dumb enough to use luck to win (run and gunning, etc) but now 2022 these people just wont stop getting lucky while ive never once. Like just recently I lost 11-13 because they were jumping, running WITH RIFLES and headshots only. Deadass ill record 3 goddam game for yall who think im over exaggerating.
When Valorant was out I used to play 2 matches of it then go to CSGO and I had so much more control in CSGO not only that but everything in CSGO complements each other the maps, movement, guns, etc.. The breaking point for me in Valorant was the gunplay and the instantenous death at the mère thought of wide peeking, and now come to think of it the one thing riot games is good at is marketing their games because they're games are mediocre at best
My primary issue with Valorant (And League!) is that I just can't play with my NA or AS friends without having separate accounts and experience a ton of ping lag.
So frustrated with this game right now. I topfrag three games in a row then for the next ten I can’t get a kill because I’m instantly dying every time I peak. I’m counter strafing precisely and literally only hitting headshots and still getting dumped on half the time, I’m just mad at this point.
Doors and corners, kid. That's where they get you. Go into a room too fast, the room eats you.
You're the first person to get the reference
@@reallycool and I'm proud to be
To harp on your “campers paradise” point think of the map icebox, if you spawn T side and push B, you have to check to cubbies on the left side, one under the lifted container, on top of both of the containers and behind the boxes on both sides of the split. That’s 7 angles you have to check to walk 10 feet and it’s right out of your spawn. The maps in this game are so cluttered and have a bunch of places to dip in and out of for reason other than to slow the game down. Think of a map like inferno on CS:GO. You spawn T side and push banana you have to check behind car, behind cement, clear coffin and maybe garden then your on site and all of that can be handled by smokes and flashes which is a completely different problem with valorant. If you enjoy valorant I’m not trying to shame you, different strokes for different folks but the map design in this game is mind boggling bad.
yeah man I also played csgo and when I tried valorant the map just doesnt feel right. I feel very claustrophobic in the maps and its bothering me to check every single angle without smoke characters
As defender on B icebox, because they have to check so many angles, the best strat is to run straight in with a shotgun, since they don't expect it
TLDR:
The movement feels like shit
The maps suck
Unlike other games which optimise MMR for engagement, Valorant's elo system optimises for making you want to smurf or quit the game
U deserve so many more subs my man. I've been playing val since long time it's so hard to see the fps game you love so much turn into a strategy game solely dependent on rng
3 years later and the game hasnt changed lol
Regarding ELO, I think judging you based on your team's performance is actually a good thing to some extent. There are 2 main reasons for this:
1] It's possible for players to act selfishly to maximize their KDR (or whatever metric they personally value) without coordinating well or achieving objectives. They might get a lot of kills and never die, but somehow end up on a lot of losing teams because their kills don't advance the objective and they never risk their lives on planting or defusing. They may even have a toxic influence, tilting their team mates and disrupting cohesive teamwork, which leads into the second point.
2] It's difficult (or even impossible) to program an algorithm that accurately quantifies a player's contribution to a team's success in any given game. There's no way to automate a system that rates a team's strategic coordination within a game, let alone how much each individual player is responsible. However, in aggregate, a player that happens to be on more winning teams is probably doing something to contribute to that success, regardless of the more immediately available metrics.
I think it's actually a bigger problem that rank is visible to the player at all. People feel like they're being punished when their rank decreases, even though (if it functions correctly) that rank becoming more accurate should both increase a player's enjoyment and make it easier to improve their skill by maintaining a fair challenge.
People feel like they are being punished unfairly when they're stuck with a bad team against pros, but a good system should account for the disparity in ranks anyway. Ranks don't need to be adjusted when an expected winner wins, but if the lower ranked team has an upset victory, they stand to gain a lot of points in the ranking system. "I played well and my team still lost" either means there weren't enough players online to furnish a match between players of appropriate rank and you didn't lose any rank for being defeated by a superior team, or your team's ranking was actually somehow inflated or your opponents were smurfing and the ranking adjustment should help to avoid you getting stomped in the future.
People want to be able to rank up to some extent like an RPG where they accumulate rank over time. Let them have that, but make it separate from actual PVP rankings used to arrange balanced matches. People don't need to see those numbers for the system to work well, and people get their feelings hurt seeing their number go down.
Problems caused by smurfing can also be mitigated by having new accounts start out with completely randomized scores with an adjustment period during which their score is highly variable, and not counted for or against their opponent's ELO. This achieves 3 goals:
1] The random initial placement will prevent highly skilled smurfs from congregating in lower ranks and making it incredibly difficult for new players to learn the game. (I considered having new accounts generate with whatever the average score happens to be, but this would still allow smurfs to create a difficulty spike that growing players would slam into, probably causing a sudden series of terrible games and discouraging growth.) One might choose to keep the very highest ranks unavailable to fresh accounts so the "more important" games won't me influenced by random newbs, but I see this as a much smaller problem than allowing smurfs to make the game completely inaccessible to new players. Perhaps the initial random placement should also avoid the bottom ranks as well, making it necessary to lose every game for a while to end up there. This could even function as a bit of a "smurf trap" for players willing to create a new account and intentionally lose every single game, inviting more scrutiny to look for AFK or throwing behavior.
2] The increased variability would allow new accounts to be more quickly sorted into their correct skill group instead of slowly filtering through every rank, disrupting more games with their inappropriate skill level until they eventually accumulate the points necessary to reach the correct rank. During the adjustment period, a loss sets a temporary upper bound, and their rank is halved. If they lose again, repeat. If they win, then set a temporary lower bound and set the rank to the average of the upper and lower bounds. Do this until these jumps in ranking are similar in size to normal ELO adjustments, and then switch to normal ELO. This behavior could even be re-triggered by a sudden series of wins or other detectable behavior that indicates a higher than expected skill level over multiple games to make it more difficult for a malicious player to intentionally decrease their ELO.
3] Unranked players should not affect the scores of more established players because the system has not yet built any confidence in a new player's rating. This allows the new account to quickly find its correct ranking without disrupting the ranks of established accounts. Once the system narrows down the placement of the account, it may seamlessly integrate into the normal ELO ranking system.
These adjustment periods wouldn't completely stop smurfs, but it make it significantly more difficult for people trying to abuse ELO for easy victories, and sometimes that's enough to cut down on the bulk of the problem.
This placement period could even be a good time to particularly carefully look for AFK players or anyone running in circles or against walls for a long time to mark them as potentially malicious.
Great points
Two years later and no replay system. I've stopped playing the game for a long time but it's really eye opening watching this years later and realizing they are purposefully hiding underlying problems with their servers, anti-cheat, and smurfing by refusing to add a basic feature.
I have to say, your videos are always so well researched and presented I end up watching videos on topics I never thought I was interested in! It’s rare to find a creator whose videos you always learn a little something from!
There's very little you could say to me that's a better compliment than "you taught me something neat"
If the gunplay wasn't so bad it would be one of my favorite games. 2 years later and many of these issues are still there.
Same lmao the game would've been so much fun if it had the same gunplay as csgo
lul this video aged like milk but also shows how good riot is at managing games and keep players hooked, 2 years ago he called this game bad and i could agree with his takes back then, today it’s literally one of the most popular online games we have, actually impressive job from riot
Man I love how if I walk slightly to the left my rifle shot goes a mile to the left.
Oh and I love how when my wifi went out the game thought I left the QUICK play, it banned me for a hour, (first time I was banned btw)
Iron detected
im a cs player who hasnt played valorant but i know that moving while shooting will make you inaccurate
@@mistermoee
Finally someone with 1 brain cell
This video was very well done and I agreed with all your points, as i have been playing since beta and have seen your points come to fruition. It seems valorant is playing it for the short game making money as fast as they can before it inevitably dies from either a mass data breach or the community finally moves on from this paradoxical moneytrap.
Wow this video is freaking me great man. Subbed for sure now. You hit every point right on the money. Saw this right after playing a match where a iron 3 dropped a 40 piece on me. And I’m bronze 2. None of my teammates could seem to stack up to this guy either. Not even the silver random who was on the squad.
"No murderdeathkill"? I understood that reference.
I didn't lol plz explain?
Man what a great video, you deserve so many more subs, keep it up!
Thank you =) If you like me, share me!
I love your videos man, been hooked on them.
You've literally read Riot's mind when you mentioned adding classes to counter others. KAY/O Has a range on his abilities that render everyone's ability useless if in range. His ultimate does this as well, and he can be revived when downed. Precise gunplay? Yeah, let me just pull my spectre out and run with it. Thanks for fixing the phantom and vandal... Riot. You are seriously under watched.
P90?
I mean it’s the specter no shit
"Inconsistent and slow"
Just like me in csgo
@Ben Franklin how is it overrated
@Ben Franklin I’d say in Tac shooter standards CSGO and Valorant are both overrated in their own rights.
@Ben Franklin calm down ben, Valorant is a shit copy of csgo where everything is broken
@@shrekster5713 Not only that, It's designed to be shit.
CSGO died in 2015
also theyve implemented strong rng in the game to draw bad players to this game, make them spend money and make them addicted to the game. games are coinflip not in the terms of teammates but DUELS and gunplay.
I just wish whenever someone was on my crosshair and i shot the shots would actually go towards the enemy instead of targetting the fucking sky. Like its a spectre not a stupid chain gun. Its complete bs
agreed. so sad. the gunplay sucks
Or getting killed by a guy shooting while running and hitting you headshot one bullet
There is recoil in just about every FPS. Just learn to control it.
@@Zoinks3245 It's not the recoil, even the first shot will go to the sky if you aren't using a rifle and completely entirely still
@@Brent-jj6qi that’s just the style of the shooter. It promotes slow, tactical, and methodical gameplay. I don’t play the game anymore for an entirely different reason, but I just don’t agree. That’s just the style of the shooter and if you don’t like that then you just can’t enjoy the game
3 years and still accurate
For me, what I hated most about gunplay was the slowdown when taking damage. No matter the gun, one single bullet will slow you down to a crawl, no matter the distance or caliber, so when someone if you’re gonna peek you better hope the random bullet spread doesn’t f*ck you over because there’s no way you’re disingaging from that fight
It's funny that not only is vanguard unsettlingly spyish, but now that external cheats (second computer ai aim assist) are becoming more prevalent, vanguard is probably going to be genuinely completely useless soon
Bro I’m a month old in this game, and either I’m just trash or these “level 4” Jett’s are smurfing and going try hard on a game of unrated.
I can't believe it took you less than 10 seconds to get to the main meat and potatoes of the video, thats almost entirely unheard of in this kind of content. It's so refreshing to see someone actually respect my intelligence and think that if im watching a valorant video i probably know what valorant is and dont need a fuckin history lesson
This video is 19 months old and these problems are still prevalent. Valorant hitreg is just gambling and there's just the sad excuse of "combatting against smurfs" as they don't.