I'm getting excited to start creating my games using Bakin! It's really amazing how they managed to overcome such a large number of limitations that exist in the SGB. Now we finally will be able to use the full potential of the RPG Developer Tools!
Ever since I saw an ad for this. I've been dying to use it. Im installing the early access now. And I'm gonna go in deep into it like I did rpg maker MV. Software like this gets me PUMPED!
Hey Bakin, I love this, thank you so much, but we need more tutorials like this: how to make maps, how to import DLC correctly, how to make a quest, how to design menus/ui, how to edit existing objects (otherwise everyone is going to make similar games using the same assets), etc. You get the idea. Don't get me wrong I really appreciate Bakin Rpg Developer software but as much as you might think that it is easy to use and intuitive, it's not. It's actually quite overwhelming, especially for a beginner like me. Menu and UI is very confusing and I'm struggling to find what I'm looking for, so please please please make more short, and to the point, video tutorials. Can't wait to make games with Bakin
We will gradually add more tutorial videos. There are already a number of tutorial videos on UA-cam that have been created by our users, and we also have a collection of tutorial videos on Discord that we encourage you to subscribe to. discord.gg/yKwuye2
Hi. I would like to ask if you can add different languages in the menu options of your games. I think a professional game that wants to market itself should be able to have a language selector. Thank you very much!
Thank you for your question. At this time, there is no in-game menu to switch languages. You will need to separate the game by language, such as English version, Japanese version, and so on. However, we are seriously considering the possibility of adding a language-switching feature. This is an early access start, so please look forward to the future evolution of this tool.
I'm getting excited to start creating my games using Bakin!
It's really amazing how they managed to overcome such a large number of limitations that exist in the SGB.
Now we finally will be able to use the full potential of the RPG Developer Tools!
32bit / 64bit OS.. that's how they managed it.
I'm going to revive my 3 year project with this! I can't believe how amazing this looks.
Ever since I saw an ad for this. I've been dying to use it. Im installing the early access now. And I'm gonna go in deep into it like I did rpg maker MV. Software like this gets me PUMPED!
3D GIZMO - Best feature ever!! And the extra settings menue. A Dream comes true!
Release it now and take my Money 🤑
This is so beautiful! I kinda want it to have modern mansion settings like a swimming pool and glass walls etc
I am actually losing my mind over this!!! I need this program in my life!!
This is a huge step up for SGB community. Thank you to the developers for the new Bakin!
Things are really getting crazy please keep going guys
Hey Bakin, I love this, thank you so much, but we need more tutorials like this: how to make maps, how to import DLC correctly, how to make a quest, how to design menus/ui, how to edit existing objects (otherwise everyone is going to make similar games using the same assets), etc. You get the idea. Don't get me wrong I really appreciate Bakin Rpg Developer software but as much as you might think that it is easy to use and intuitive, it's not. It's actually quite overwhelming, especially for a beginner like me. Menu and UI is very confusing and I'm struggling to find what I'm looking for, so please please please make more short, and to the point, video tutorials. Can't wait to make games with Bakin
Hello. Be patient. The engine is new. A lot of channels will post videos about bakin during the next year.
We will gradually add more tutorial videos.
There are already a number of tutorial videos on UA-cam that have been created by our users, and we also have a collection of tutorial videos on Discord that we encourage you to subscribe to. discord.gg/yKwuye2
Looks absolutely fantastic! I hope it has basic event commands like create event on X,Y,Z and teleport player to X,Y,Z defined by variables.
That looked good graphical wise. I'm looking forwards to this engine's future.
Hello. Please add "export to html5" in future versions. It would be amazing!
Hopefully my project succeeds so I can make my first official game with this.
Can you importe your own asset and have 3D characters?
Yes
This looks soooo awesome!
YO THIS IS DOPE! I'M HYPE
このbgmが心地よい
希望能有中文,我在SMILE GAME BUILDER出后就买了,没中文用得很痛苦,我非常期待RPG Developer Bakin并且现在已经加入愿望单,等你们一出就入手。
can you import terrain from other programms? Because i dont like the cube style terrain. :((
これは時間泥棒なツールですなぁ😊
Hi. I would like to ask if you can add different languages in the menu options of your games.
I think a professional game that wants to market itself should be able to have a language selector.
Thank you very much!
Thank you for your question.
At this time, there is no in-game menu to switch languages. You will need to separate the game by language, such as English version, Japanese version, and so on.
However, we are seriously considering the possibility of adding a language-switching feature. This is an early access start, so please look forward to the future evolution of this tool.
@@RPGDeveloperBakin Thank you for your quick response.
I will wait for the implementation. I find your tool excellent. Congratulations 🙂
Hello, when is the software able to be used?
You can purchase the early acces on Steam
31th July marked on my callendar.
☺️ ρгό𝔪σŞm