Critical Hit/Fumble Tables - GM Toolbox

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  • Опубліковано 11 січ 2025

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  • @SSkorkowsky
    @SSkorkowsky  7 років тому +180

    Addendum: One idea (to borrow from Interlock Unlimited) is when a player rolls a 1, have them then roll a D20. If the roll is under their level, the attack is only a failure and not a Fumble. If the D20 is their level or higher, the attack is a Fumble and the table is used (A 20 on the second roll would always be a fumble). This would cut down on rampant Fumbles by PCs with many attacks earned because they are high level. Therefore a PC of 11th level would only Fumble 50% of the time that their attack roll was a 1.

    • @Random_Chiroptera
      @Random_Chiroptera 7 років тому +1

      Seth Skorkowsky
      Hey there, I've been a big fan of 3.5 edition, and had mixed feelings about Pathfinder. I heard a lot of negative reviews on 4th edition, but nothing about 5th.
      Given my fondness for playing non-standard races, to build underdogs and unlikely heroes, is 5th Edition a good fit for me, do you think?

    • @hqueso
      @hqueso 7 років тому

      One thing I like about 5th is that it is 'flatter.' By that I mean that there are fewer bonuses, so total bonuses to rolls are lower than in some games (to some degree). The result is that you aren't as strongly penalized by missing out on a +1 here or there. This means that you can play an unlikely character race/class combo without much penalty to advancement and capability. Since races have bonuses to certain stats, but not penalties to others, every race is at least average at things they do. So a half-orc wizard or gnome barbarian works just fine. These types of character may not be optimal, but they are viable and enjoyable.

    • @Random_Chiroptera
      @Random_Chiroptera 7 років тому

      Steven Taylor
      I've never tried anything outside of 3.5. Could you tell me more advantages?

    • @hqueso
      @hqueso 7 років тому +3

      OK, this is all opinion of course. I enjoy both editions greatly, each for it's own reasons. 3.5 has a lot of options that can create a multitude of bonuses, penalties and other effects. Piecing together the best build from a huge stack of books is really fun- even the core books allow a lot of tuning and tweaking. The downside is that if you don't optimize, you can find your character being much less effective than the characters in the party whose players do optimize. In my main group, we have a player who wouldn't make his own 3.5 character- he'd tell the group's min-maxer what he wanted and that player would make the build for him.
      In 5th, you really don't get this. This is due to two main factors in my opinion: Advantage/Disadvantage and Subclasses. Advantage/Disadvantage is a mechanic that affects d20 rolls. If you have positive effects that make things easier for you to do something, you have Advantage on the roll- you roll 2 d20s and use the better. If there are negative circumstances, you have Disadvantage- you have to roll 2 d20s and take the lower of the two. If you have both Advantage and Disadvantage, they cancel out- roll normally. It doesn't matter how many things give a roll Advantage or Disadvantage- you only apply it once. As such, there really isn't a way to squeeze out bonus on top of bonus.
      Subclasses are specialties within your class, that grant a set of abilities at certain levels. Using the Fighter as an example, your Fighter chooses at 3rd level if they are going to be a Champion (a big damage attacker) or an Battle Master (a tactical fighter who uses special maneuvers) or similar. You cannot mix and match these on a character, so you cannot just pull the best mods from each subclass and max your character. This means that even a fighter from an unlikely race or an odd build ("I want my Charisma to be my best stat!") can work well and be effective.
      Lastly, I want to mention proficiency. Unlike 3.5, where you choose proficiencies and can pump points into individual skills as you level, in 5th you are either proficient or not proficient in an action. If you are not proficient in Stealth, for example, you just roll d20 and add your Dex bonus. If you are proficient, you also add in your proficiency bonus. This is a flat bonus that starts at +2 for 1st level characters and increases every four levels to +6 at 17th level. Each character chooses a background at 1st level (Urchin, Sage, Acolyte, etc.) that grants a couple of skill and tool proficiencies, so you can mix up your character a bit- a fighter with a Sage background or a Wizard Charlatan. This removes some for the sameness that can result from the 'simpler' 5th class structure.
      TL;DR: 3.5 allows you to make incredibly specialized builds, but can be punishing to the player who is bad at optimization or who wants to play a character who is of an odd build. 5th makes characters easier and makes odd concepts more workable in comparative power level, but at the cost of build-craft no longer being a real thing. You can make some optimal choices, of course, but these optimized characters aren't that much dominating over basic builds.

    • @Random_Chiroptera
      @Random_Chiroptera 7 років тому

      Steven Taylor
      How about if say I wanted to port over the basic race and class of a character started in 3.5, with race pulled from a Monster Manual, and a template that was made for that race?
      Specifically I had a Poison Dusk Lizardman, with the Viletooth (Black Dragonspawn) template applied, played as a Ranger.

  • @0x777
    @0x777 5 років тому +81

    "The assassin steps out of the shadow, he draws his dagger and lunges at your character, he"
    (roll)
    "fumbles"
    (roll)
    "hits himself"
    (roll)
    "critically"
    (roll)
    "and dies"...
    I guess he misunderstood what a "suicide attack" is supposed to mean...

    • @erniemiller1953
      @erniemiller1953 4 роки тому +10

      Life of Brian

    • @robertnett9793
      @robertnett9793 3 роки тому +5

      @@erniemiller1953 Peoples Front of Judaea - flying suicide squad :D
      "That... will show 'em" *dies* :D

  • @MalrexMontresor
    @MalrexMontresor 6 років тому +146

    I love the story about the weak Halfling NPC that was supposed to die just dominating the battlefield because of lucky rolls. It reminds me of the time my players decided to get a ship and they needed to hire a crew. Being lazy, I decided to give the 20 crew they hired easy to remember names: There was Unn, Deus, Thrace, Quattro, Cinco, the twins Sikes and Siven, Otto, Nina, Deci, Levin, Twelf, Thireen... etc. Over the course of the adventure, they were attacked by a pirate ship and all those poor level 1 sailors begun to die; but not Sikes and Siven, they were holding their own and even killing pirates left and right. In the midst of the battle, the villain used a control weather scroll to summon a massive storm, and the fight continued during an epic hurricane with the ships trapped together and spinning in a deadly vortex while lightning lit up the sky.
    In the end, most of the NPC crew died, but Sikes managed to make his swim check to hold on to the debris and make it to shore with the party. The party was so impressed with Sikes that when the party leader levelled up, he took the leadership feat and Sikes became his cohort.
    Sikes followed the party for several years, carrying their loot, faithfully serving them, until one day his luck run out when the party was nearly wiped out by the resurrected avatar of a long-dead God of Undeath. They survived, but four players had died and they only had one scroll of raise dead. Which the party agreed (even the dead players) should be used on Sikes first. After this, they didn't dare to risk his life anymore, so they bought Sikes an estate and a vineyard, so he could retire in wealth with a wife and children. All this for an NPC that was originally supposed to be cannon fodder.

  • @EpicMiniMeatwad
    @EpicMiniMeatwad 5 років тому +37

    Fumbling: Yanking defeat from the jaws of victory.

  • @krissisk4163
    @krissisk4163 7 років тому +95

    Multiple improbable critical hits once resulted in an NPC attacking us to steal the legendary Bard's Brick of Slaying. It was just a normal brick that the bard had been carrying and using as a weapon occasionally since he'd picked it up as an improvised weapon in a bar fight during the first session of the campaign. He just happened to roll critical hits and cave in someone's skull every third time he used it and, him being a bard, word "somehow" got around that it was a powerful artifact. That NPC became the latest victim of the Bard's Brick of Slaying.

    • @PanEtRosa
      @PanEtRosa 6 років тому +3

      D&D is the greatest game ever conceived. X'D That's beautiful.

    • @gandalftheantlion
      @gandalftheantlion 4 роки тому

      That’s awesome!

    • @JB-ym4up
      @JB-ym4up 2 роки тому

      It was the inspiration for the spell bigbys bashing brick.

  • @robertnett9793
    @robertnett9793 6 років тому +13

    I had lot's of those experiences, where, what begun as a somewhat cool character ended up as the laughing stock due to some unfortunate fumbles.
    Especially as in the groups I played the crit/fumble rules were handled really strictly.
    As in - you kneel over the slain enemy, givimg him the coup de grass - end up fumbling 'Critical damage to self' and slay your own character to the last hitpoint...'
    I would have really appreciated, if the GM had the storytelling ability to tell it this way:
    "You kneel over the seemingly unconscious enemy, raising your sword - but in the last moment his arm shoot up - a small dagger in his hand, planting it right into your chest."
    But as the rules there don't suggest such kind of heretic interpreation - the GM never did, but went with 'Oh . you nearly decapitate yourself. way to go hero...'

  • @MasterNinja1373
    @MasterNinja1373 7 років тому +18

    I am a newcomer to D&D, (been playing with my friends) and I have been watching your videos to try and learn how to be better player. I just wanted to thank you for making these videos, they are really helpful

  • @samuelzuleger5134
    @samuelzuleger5134 4 роки тому +1

    There is a long story to this one, but we were at the climax of a massive campaign. 3 GMs, 15 players, and an epic 6-hour final battle. I had bounced around the campaign due to the number of GMs and players, and ended up as a low-level player in the third group. In context, I was the first rank player, and was expected to last the first hour or two. I didn't mind (none of us did, this was the climax to over four years of campaigns).
    It was a different system (BESM, Revised Second Edition for the curious), and we had both critical hits and fumbles, and also a rule on "called shots." Called shots were when a character didn't just swing wild, but targeted a specific location or part of the enemy's body. For example, rather than swinging your sword, you aim for the neck. They were harder to hit, but if you failed that, you could still get a hit in, just less than the normal damage. Anyway, so I say, "What the hell! Called shot, carotid artery on the hellhound!" (It was about equal to me in levels.)
    Critical hit, roll the table, behead and instantly kill the damn thing. It should have been a close three rounds! I spend the next turn aiming and just eat an attack. "Called shot, carotid artery on the next hellhound!" GM face-palms as there was no way I should have hit the first one, and no one would imagine two crits in a row.
    Critical hit, roll the table, 4xdamage. #2 is down. Take aim again and this time enemies miss. Called shot again and hit. Not critical, but damage of called shot finishes it off. I just killed off three enemies that, in theory, should have been able to beat me. I am now into round 7 of a battle I should not have lasted 5 rounds into, and three enemies that were my equal are now dead.
    One last time, I decide, "What the hell!" I charge head long at the BBEG and throw a wild attack that should never, in a million years, hit. It would cost her an action to avoid, and another to set up for her spell, buying the larger team two turns uninterrupted to beat the minions. I launch into my attack...and critical hit (I used a different set of dice each time). I am vampiric, so my teeth are now lodged deep inside her (that...came out wier...nevermind), damage only doubled and her HP were ridiculous, but she was now our equivalent of grappled, and could not charge the spell. I died the next turn, but my teeth continued to cause damage and she was still grappled for FIVE TURNS until minions had to rip my corpse off her (with a critical fumble that caused further damage!).
    Combined with good strategy and a few other lucky rolls, and the planned epic battle kind of went lopsided. Sure, we lost almost half the team at the end, but we knew enough that two or three of us surviving would actually be an accomplishment. The GMs were both grimacing and laughing hysterically, and it was actually one of the first times any of them really had to use the critical hit/fumble tables. The original GM who had started the whole thing four years prior actually said he had only seen the tables used about a dozen times before this, and we had used it at least twice as much in that single day.
    The scales had been decidedly against us, and the luck over four years hadn't been much better, but karma showed up big that day...and it was hysterical. Still one of my favorite TTRPG experiences ever (and it was my very first campaign!).

  • @tavishwhite3714
    @tavishwhite3714 5 років тому +4

    We've been using Seth's fumble table for about a year now and it has brought a lot of life to our games. Thanks for introducing us to it sir. We've even had an instant death situation by a flock of summoned birds. Ridiculous and amazing ^~^

  • @capnahayes
    @capnahayes 4 роки тому

    You're gonna LOVE the Star Wars Crit system when you discover it sir. It is without question the best Crit system I have ever seen.

  • @SinerAthin
    @SinerAthin 7 років тому +1

    I love critical hit/fumble tables, namely because as you said, they can help even the otherwise crazy power curve in DND.
    Which means players cannot really hold the enemy in contempt. Even a Goblin might get lucky and roll that 100, or sever a limb/cripple them.
    Even a combat master might lose from time to time, if simply given enough chances to do so. No one's truly inured from fate and chance, and that makes every fight more intense, in addition to allowing low level NPCs to stay relevant for longer, even if they won't exactly be reliable.

  • @SixWingZombi
    @SixWingZombi 7 років тому +1

    I used to be a part of a group where, instead of crit/fumble tables, we had critical and fumble DECKS. Each card had a different effect and it added an interesting element to the combats Like where one of our players was having to face down three werebears alone. With his first attack he managed to crit one of them and pulled a card. That card was "Throat Slash" which meant that the monster was effectively removed from combat unless it got healed up. So rather than a 3 on 1, it was reduced to a slightly more manageable 2 on 1. In the end, he wound up winning, but contracted lycanthropy... which we never got around to treating.

  • @linkno1
    @linkno1 6 років тому +2

    "An epic character should never ever fall down"
    A mythical or legendary character should never fall down. Even the best of us have stumbled and fallen.
    As much as I dislike the movie, Hercules with Dwayne "the Rock" Johnson had a concept that I absolutely adore. Everybody spreads all these far fetched rumours and paints Hercules to be this larger than life unstoppable hero that has completed unbelievable feats, he can do anything and he pretty much just nods and agrees despite non of it being true, or at least highly exaggerated. He's still a badass hero, but he's nothing compared to his own legend.
    Likewise, when a group I've been in has done something awesome but we fucked up quite a lot accomplishing that, I get a bit of that same feeling when coming across an NPC who only knows of and praises the successes we've had, having no idea of the screw ups and mishaps which happened achieving that. Between ourselves we feel lucky to still be alive but to them, we're a heroic band of unstoppable adventurers who can do this impossible.
    As for the crit/fumble tables: I'll be using those. As much as I have things written down, I always love adding more RNG to this game because it makes it feel that bit more like anything can happen. On top of that, it gets a bit repetitive and boring describing and thinking of new ways to make a critical hit or failure work, not to mention if it's an encounter or NPC I've worked hard on I'm very unlikely to think "Oh he got a critical fail, off with his arm!" and gimp my own encounter. Throw in the fumble table though and I'll gladly let that happen. Makes it interesting, a fun little note for the players rather than myself randomly deciding "it's been a while since one of their weapons broke, better do that this time".
    And with missing limbs, I can't say any of my characters have lost one during a battle, but my first character lost his arm after getting stuck between dragon scales and cutting it of himself to save his own life quite early in the campaign. Did it ruin the campaign? No, I just got creative and thanks to my characters backstory got to work on making a mechanical prosthetic which my DM said would increase my damage with his right hand punches to a d6 instead of a d4. It also created some unique moments during the campaign such as when being imprisoned the prosthetic was confiscated limiting my options during the escape, or when I specified he was going to open a suspicious chest with his right hand and it turned out to be a mimic...Who may have gotten through my AC but my character just glared with disamusement at it gnawing on a fake metal limb.
    In a game where you can do pretty much anything with the only real limit being your imagination, I can't understand the lack of creativity to think losing a limb would be such a negative thing. Negative? Yes, but not game breaking. I've created a character I've got ready to use who in her backstory lost an arm effectively killing her only ambition of being a soldier, later taking study in the arcane arts with the desire to learn one specific spell: mage hand, the sole purpose to act as a prosthetic.

  • @Ralndrath
    @Ralndrath 7 років тому +2

    Dark Heresy has a GREAT critical hit table. Gory and over the top as befitting a P&P RPG set in the grim darkness of the 41st milennium.

    • @joncarroll2040
      @joncarroll2040 5 років тому

      The Dark Heresy crit table is the direct descendent of my favorite crit system: the Warhammer Fantasy Roleplay one.

  • @jesternario
    @jesternario 5 років тому

    I used your critical hit or fumble tables in my current D&D game. They went over pretty well. My players had a lot of fun rolling as they did extra damage and fell over backwards, losing their weapons into nearby water and things.
    My compliments to whoever made those tables.

  • @nathanielsizemore8594
    @nathanielsizemore8594 5 років тому +1

    Back in the 1980's I found a game that had excellent crit and fumble tables, it was Claw Law, Arms Law, and Spell Law. The tables give excellent details and descriptions of the results.

    • @somebloke3869
      @somebloke3869 5 років тому +1

      That's all part of the Rolemaster system. I use it and can't go back to simple hit points.

    • @nathanielsizemore8594
      @nathanielsizemore8594 5 років тому +1

      @@somebloke3869, thanks for reminding me of the games real name. I really enjoyed playing it.

    • @somebloke3869
      @somebloke3869 5 років тому

      It's also known as chartmaster.

  • @haroldtchicken5871
    @haroldtchicken5871 5 років тому +1

    In Pathfinder 2e, rolling 10 above or below the dc also counts as a crit and many effects have specific extra things that occur on the different degrees of success/failure

  • @Colouroutofspace4
    @Colouroutofspace4 7 років тому +3

    I think just on 1s anf 20s is a little too common to fumble. The 3.5 rule for critical confirmation works for both crits and fumbles works much better (20 then confirm the hit, 1 then confirm with a miss)

  • @brettsimpson1505
    @brettsimpson1505 5 років тому

    Great video, Seth. Thank you for sharing. There is a purity and a simplicity to these charts that takes me back to the early - mid '80s. It would be fun to play with these rules.

  • @kennethd.christy6326
    @kennethd.christy6326 5 років тому +19

    We had a random, friendly cop shoot a fleeing suspect who'd been complicit in kidnapping 50 children and summoning a dead witch. Keeper rolled a 1 (Call of Cthulhu) so the perp's head exploded and Shooty McGoo became an important ally to our party.

    • @OnTheBackOfBullets
      @OnTheBackOfBullets 4 роки тому +4

      Do police get a bonus to rolls against minorities in Call of Cthulhu?

    • @stm7810
      @stm7810 4 роки тому +2

      @@OnTheBackOfBullets HP lovecraft was as racist as the modern capitalist system of policing so I'd say yes.

  • @michaelkraemer5846
    @michaelkraemer5846 7 років тому +30

    I am a simple man, I see Seth's videos, I give him a thumb's up.

  • @nowthenzen
    @nowthenzen 4 роки тому

    Hi Seth, very interesting. I have gone back and forth on Crits and fumbles and these are the Rules I use now:
    Crits and Fumbles:
    Crits and Fumbles: A natural 20 is a possible Crit. If a Natural 20 is rolled you must confirm the Cirt by making a normal to hit roll against the target (i.e., a 20 and followed by a normal to hit is a Crit). The effect is either max damage or roll 2x the number of damage dice. Damage modifiers are not doubled. If you roll a natural 1 you will fumble unless you then roll what is in effect a saving throw vs fumble. To save you must roll a normal to hit on a 20-sided die, all modifiers apply. If a fumble occurs additional rolls may be allowed, such as against Physical or Intangible fortitude if the situation warrants (see below).
    Simple Fumble Chart (1D6):
    1 Chance to Drop Weapon (might require Intangible Fortitude roll, GM choice)
    2,3 Stumble, lose next attack or chance to fall (might require Intangible Fortitude roll, GM choice)
    4,5 Stumble, +2 to the next attack against you and no shield bonus or a chance to fall (might require Intangible Fortitude roll, GM choice)
    6 Shield Breaks, useless until repaired or replaced, or drop what’s in your off hand (no shield means no shield bonus).
    If a player manages to roll 20 and 20 the GM might allow them to call the Crit, i.e. I rolled 20 20 and I force the Anti-Paladin to drop their vorpal blade; or I cut off the Ogre’s nose and it retreats from battle relishing it’s improved charisma, or my silvered blade pierces the vampire’s dead heart and causes it to dematerialize.

  • @raswartz
    @raswartz 7 років тому +44

    I missed your PCs from this video -- those guys are the best. ;)

  • @TaliesinBHeidkamp
    @TaliesinBHeidkamp 7 років тому +12

    I think the weapon-breaking option is awesome!
    This could always lead into an unexpected quest to reforge said weapon, giving the player a personal motivation and goal and new inspiration for story for the DM

  • @hqueso
    @hqueso 7 років тому +32

    I disagree with the person that told you Epic characters should never fall down, but I do think that even moderately competent people shouldn't fail miserably 1 in 20 times they do the thing they are best at. As such, if I use such tables (which I don't, currently, but that's a choice based on my group's needs and preferences rather than a hard and fast rejection) I usually allow some kind of recovery- a save, or the 'roll under your level on a d20 to avoid the fumble" to negate the failure. In a large group, I find that can bog things down a little, so avoid it.
    I know that fencing and actual combat are very different, but I used to fence before my back decided to have problems with it. I was not very good, about average for a casual participant who went to lessons but wasn't competition ready. I did drop a weapon on occasion or have a weapon break on me mid-practice or -match. Rarely. Once every five or six sessions. Not once every twenty attack sequences or so. I don't mind having rules for these little failures, but they become ridiculous if they are just on an unfiltered Nat 1.
    Disclaimer- I ain't gonna tell you how to have fun. If your group likes that frequency of fumbling, then have at it. I'd love to hear the stories of your most amazing or funny mass-failures!

    • @rpeterson9182
      @rpeterson9182 7 років тому +5

      I agree with you and that's why I haven't used a crit/fumble table in years. My issues were that statistically a 20th level player could crit/fumble just as much as a 1st level player and that felt unrealistic and frankly unfair. If you have 20 levels of experience under your belt you shouldn't be screwing up as often as a rookie adventurer. On the other side of the coin, a rookie shouldn't have the finesse to hit the vital parts of opponents as often as an experienced/nuanced 20th level character.
      That being said, I still wanted to use a crit/fumble table because of some of the amazing times our group had with them in the past. We had a campaign with two people playing half-Orc barbarians (backstory was older and younger brother) in our party of 5. While fighting orcs from a Southern tribe the younger brother fumbled and the DM had him roll a d12 for the direction his Greataxe would fly off to (like numbers on a clock). He rolled, and the axe barely missed his older brother hitting the orc dead-on his older brother was fighting. The DM asked him to roll damage (also a d12) since the Fumble hit someone. He rolled a 12. In 3rd edition, orcs have 1d8 hp (average of 4). Twelve points of damage is...overkill. So the DM proceeded to describe how younger brother's Greataxe slipped from his hand mid-swing, spinning 30 feet across the room to plunge into the side of the orc's head, dropping him to the ground dead. The downside was that he was now weaponless and had to draw a backup weapon, but It was by far the coolest fumble I've ever witnessed.
      I loved this video, but wasn't convinced on using a crit/fumble table again until I saw Seth's addendum at the beginning of the comments about rolling a d20 against your PC level to see if it really is a crit/fumble or a normal hit/miss. A lot more realistic and it makes crits/fumbles occur on a more realistic basis depending on whether you are high level/low level. I'm starting a campaign in the next couple of months (when my group finishes learning 5e; we're moving up from 3.5) and I think I will use Seth's crit/fumble tables (but with modifications to avoid player problems we've had in the past). Great video, Seth! And great ideas! Thanks for making RPGs (and DMing) more fun with your hilarious videos!!!!

    • @hqueso
      @hqueso 7 років тому +1

      I do like the idea of a second roll based on your level or some prowess-indicating number, but probably will not do so in the campaign I am about to start simply because I have a larger-than-normal number of players for me, and we have a limited time frame where everyone can make it to the game. As such, I don't want to introduce extra rolls, especially during combat. In a smaller group or if we had a longer session time, I'd probably give it a try even if it risked slowing things down slightly.

    • @kevingooley9628
      @kevingooley9628 5 років тому

      I think some in the industry may be of the same opinion, many game updates seem to be including crit tables with double rolls, either the roll under you level, or the first roll being a crit chance, then a second unmodified d20 roll to see if it's actually a crit. I don't know the actual odds of rolling a 1 or 20 twice in a row, but it's less than 1 in 20.

    • @stm7810
      @stm7810 4 роки тому

      In Call of Cthulu we made it a rule if your skill was below 50 with a gun and you rolled 100 you didn't just fuck up, you just awakened the ghost of Wile E Coyote, your bullet bouncing off the wall behind your target and hitting you for half damage like something out of a cartoon, this resulted in a situation where I was shooting at an eldritch patch work monster, all tumours and limbs, missing, dealing with a jam, then after the bullet bounced and hit me in the eye, leaving me half blind I was pissed off, tossed the gun, critically succeded and it scewered the thing straight through the brain like it was made of play dough. Another time some cops started a shoot out, it seemed my friend had died, but it was ruled the crit success on the constitution roll was a burst of adrenaline to let him rise much more, killing the cops who all had backs turned to him, and because my character was already blind by then due to injury they refused to believe he did something that badass.

    • @OpiatesAndTits
      @OpiatesAndTits 4 роки тому +1

      You had fencing equipment break every six sessions wtf? You were either using it improperly or it was already compromised. I don’t recall anyone dropping a sword at least not during actual sparring...those swords have almost no mass behind them so it’s unlikely you lose your grip.

  • @SabreXT
    @SabreXT 7 років тому +3

    Lindybeige had an interesting take on realistic fumbles from his experience in reenactments. I don't know how well it would work in a game, but it might be worth looking into.

  • @kevinsullivan3448
    @kevinsullivan3448 2 роки тому

    I remember Crit and Fumble tables from the early Dragon Magazines and other sources. I worked up my own tables in the mid 80s to include a greater number of crit and fumble types. Not all games are suitable for such tables, but they can be a lot of fun.

  • @archonfett
    @archonfett Рік тому +1

    back in college it was either "Temple of Elemental Evil" or "The Return to the Temple of Elemental Evil" not sure but due to some real bad luck of not getting random encounters before reaching the temple (not a fricking one) causing us to be under-leveled at the front door and barely beating what we encountered and getting completely out of our league randoms in the temple (like a were rat when we had no magic weapons) we ended up getting chased by some fiends down a hidden side passage and way lower in the dungeon than we had any right to be for our level, and face to face with the black dragon mid-boss my paladin clenched his mace and bam nat 20 and 100 on the chart

  • @Ilimar1
    @Ilimar1 7 років тому +2

    Great handouts, much appreciated from our new group. I'm working on the other brilliant idea - notebooks.

  • @TacDyne
    @TacDyne 5 років тому +1

    Back in the early '80s we used fumble tables from others and double damage crits for a short time. Then one of the guys showed up with a D100. We made new tables just for that die with all sorts of insane outcomes. It really livened up the combat, and we actually looked forward to crits and fumbles after that.

  • @PaulLaPorteJr
    @PaulLaPorteJr 4 роки тому +1

    Dude, this package is absolutely brilliant. Thank you for making this shareable.

  • @christopherfry5526
    @christopherfry5526 7 років тому +1

    You are making me want to jump back into RPG's. Thank you so much for all the great content.

  • @willinnewhaven3285
    @willinnewhaven3285 7 років тому +35

    If Narsil had never been shattered, it would never have been reforged into The Flame of the West that Aragorn carried.

    • @Mithguar
      @Mithguar 2 роки тому

      Narsil didn't Shattered because of critical fumble. It was more of a "weapon shattering attack" situation.

  • @theears995
    @theears995 5 років тому +8

    The fact that the Paladin basically one-shot that dragon is freaking awesome 😂

    • @kevingooley9628
      @kevingooley9628 5 років тому

      So like 10 years ago we played a 4e module based on a Death Dealer graphic novel. Due to extreme lack of magic in setting, and to emulate the brutality of combat in the novel, it included it's own critical hit table, with instant death options. After finishing the module, the DM, a fan of the Death Dealer novels, continued the campaign, slowly including standard 4e monsters as appropriate. I had a rougelike character who preferred throwing knives, tomahawks, shuriken, etc. Over the next 6 months of playing, he crit killed two minor dragons, a hydra, and a basilisk, one of the dragons literally like Seth's paladin, first one in the room, the dragon roused from behind a rockpile, he had no cover but won initiative, he valiantly threw one of his daggers in a defiant gesture, critical hit, rolled instant death, as the dragon opened its mouth to spew noxious poison over him, the dagger flew into its mouth, stuck in it's esophagus, and it breathed poison into its own lungs. By the end of the campaign, he was known in the kingdom as Eric the Wyrmslayer. The DM liked him so much, he kept him as a high status NPC in later games. It was epically cool.

    • @The_Custos
      @The_Custos 5 років тому

      Wonder if he used smite?

  • @marcchoronzey3923
    @marcchoronzey3923 7 років тому

    That's a very cool starter package. Thanks for sharing! As an old school RPG player/ GM, I really like Fumble and Crit tables. It's one of the reasons I love MERP so much.

  • @christianthatcher9644
    @christianthatcher9644 4 роки тому

    Only recently discovered your channel, great stuff. We always use Crit Hit and Miss tables. For me that is AD&D. Thanks for putting up your tables ive modded mine to include some of your ideas.

  • @CafConIsOn
    @CafConIsOn 7 років тому +9

    These are much appreciated. The group and I have talked for years about whipping up our own fumble tables for Pathfinder and 5e but we never seem to get around to it. We usually just use Paizo' s Critical Hit/Fumble decks, those are fun and have some great effects but stopping combat to shuffle a deck can suck sometimes and of course they usually require some on the fly conversion to work for 5e

    • @SSkorkowsky
      @SSkorkowsky  7 років тому +2

      Have fun with it, and of course tear it up and modify it however you all like. Makes a good starting point.

    • @CafConIsOn
      @CafConIsOn 7 років тому

      Again, much appreciated!

  • @StutleyConstable
    @StutleyConstable 7 років тому

    Thumbs up for all the movie references. You grabbed my attention with Madmartigan and capped it off with a callback to one of my favorite movies of all time: Dragonslayer! Great video Seth! Thanks.

  • @edpistemic
    @edpistemic 4 роки тому

    This rang so true for me!! :) I vividly remember absolutely golden moments at both extremes. Your 'redshirt' turned epic hero is also something that has happened to an NPC or two in my games! Wonderful, happy memories! :)

  • @Jake-23
    @Jake-23 Рік тому

    Thank you @Seth for sharing these tables

  • @SkyEcho751
    @SkyEcho751 7 років тому +12

    When you brought up weapons breaking, Beowulf just popped into my head as he had 3 swords two of which that broke and the other one that was just useless.

    • @davidwright7193
      @davidwright7193 5 років тому

      SkyEcho751 Beowulf? I thought he generally distained swords (grendel and his mother are immune to weapons anyway) in favour of ripping the monsters arm off and beating it to death with the soggy end.

    • @jddeats
      @jddeats 5 років тому +3

      @@davidwright7193 IIRC, he did prefer hand to hand, but he did indeed use swords. Offhand, I can remember Hrunting and Naegling. One of them he broke on Grendel's mother.

  • @aneldritchdreamgames5041
    @aneldritchdreamgames5041 7 років тому +1

    I have a Wiggis of my own, he was a tavern serving boy named Dirk. He was enamored with one of the PCs and joined the group (via being forced to stay in the trunk of the "mobius carriage" (artificer in the party) )he was going to be like a mook that cleaned the PCs armor and stuff, but he just rolled 20 all the time. he started gaining levels, saving the party, single hit slayed a boss, and became a distinctive meber of the empire, and he did eventually get the girl (PC) so Dirk the serving boy is forever immortilized in memory.

  • @MyersSgt
    @MyersSgt 2 роки тому

    Our group for many years used a simple critical hits and fumbles table that is very minimal (simply "1" meant dropped weapon and "20" meant double max damage (before any adds)), because some of our players really hate the critical fumbles (we're all supposed to be heroes, right?) and by level 5 or 6, have a lot of time invested in their characters. The other argument against using these tables was the extra dice rolling involved that slows the action down. I personally love critical hits and fumbles tables, but think 5% is a bit of a high percentage of "swings" that result in a fumble after level 3 or 4. So at our nest session, I am going to propose the "Interlock Unlimited" method and see if we can give it a "test run" in our AD&D 2E games, without slowing the game down too much. Thanks for this video and posting your custom tables for downloading!

  • @CelticCrossGC
    @CelticCrossGC 7 років тому +20

    I've played rolemaster. The whole game is based around tables. You never die from hit point damage. You die from criticals. The tables have led to so many interesting stories. Thanks to one magic critical table, my ranger who always acted first and would instantly kill anything not right ended up with a goat leg and a snake for a hand. One healer class is based on the ability to take on other people's damage and to then regenerate yourself in rounds, minutes, or hours instead of weeks. In one fight we had a great laugh because in character the healer was excited that despite the fact that in a party of 6 we managed 8 broken legs, they were all left legs including the repeats, so she could take them all at the same time. Another time because she grew a new ear after one was cut off, she cared her old ear with her, not wanting to leave pieces of herself just lying around. She ended up using it to determine the pool we needed to cross was acid. A well done table can add a lot to a story.

    • @Palocles
      @Palocles 6 років тому +2

      I remember MERP had some tables like this. And was based on role master anyway, so no surprise. Made things fun.
      Mortality based on crit results rather than HP reaching zero is actually a great, if maybe book keep-y, idea.

    • @somebloke3869
      @somebloke3869 5 років тому

      @You must gather your party Before venturing forth Arms law will get you the basic combat system and the all important weapon and critical tables. There are a few editions of the core rules and I use a bit from all of them. Look for titles like Rolemaster fantasy roleplay, character law, spell law.

  • @andrewgilinger4248
    @andrewgilinger4248 7 років тому

    Thanks for all the packages, that was really awesome of you to take the time to do and I think they will definitely be a great addition to my next game!

  • @jesternario
    @jesternario 5 років тому

    So, I modified the list you presented us a bit. One thing I put on mine, as a bit of homage to the asterisk comment on the Tarrasque in the 2nd edition Monster Manual, is that if the PC who fumbles rolls a nat 100, they fail so spectacularly that they ACTUALLY MANAGE TO HIT THEIR OPPONENT ANYWAY. Of course the 96-99 is that they hit a fellow PC.

  • @markblant
    @markblant 7 років тому +3

    My only issue with fumbles is that statistically they affect higher level characters, particularly fighters or barbarians, far more as they start to get multiple attacks per round. A character with one attack has 5% chance each round to fumble (1 on a d20), while a higher level character with four attacks has 18.5% chance to fumble at least once in a round (4 rolls and the chance of one of those being a 1). Providing this is taken into consideration that's okay, but unchecked it does penalise certain classes far more than others.

  • @steamfeuver
    @steamfeuver 7 років тому

    Thank you so much for sharing this! I really like your videos and insight as a GM myself. They'd definitively improved how I roll my game.

  • @michaelchildre1460
    @michaelchildre1460 4 роки тому

    I always used the "Good Hits and Bad Misses" table from an old Dragon magazine. Never had an issue with a player, and rolling a 20 or 1 was often the highlight of a session. And 1 time changed the course of a campaign.
    The players were roughly halfway through the Caves of Chaos in Keep the Borderlands ( modified for second edition). The paladin of the group managed to roll such a ridiculous combination of a fumble that I just ended up ruling that he slipped and fell on his sword impaling himself.
    I actually had something in the works that I was able to work into this. The paladin happened to be the nephew of the leader of the Keep, who I had already decided was deeply evil and actively seeking to make a pact with the powers of Ravenloft. I decided this was the perfect opportunity, and made the paladins bizarre death the sacrifice that was needed to complete the pact.

  • @rodpeterson4485
    @rodpeterson4485 6 років тому +2

    Personally, Crit/Fail Chart is fundamentally sound. Last month I introduced my family to AD&D 1e. After the 2nd encounter in module B8 two healers died and the party died on the 1st random encounter in the hallway.. So I stoppped using it.

  • @NumbSkull2602
    @NumbSkull2602 6 років тому

    I’ve been playing for a year... I’ve never heard of these before, but they sound pretty awesome

  • @immolated55
    @immolated55 7 років тому +3

    Liked specifically for the Madmartigan reference. I have a fumble table that is based off the strength of the enemy. Basically the PC rolls 1d20 and adds their level to the roll. The DC of the roll is 10+Enemies CR. If they fail, they fumble, if they succeed, it's just a miss.

  • @elfhririn
    @elfhririn 7 років тому +2

    @Seth Tables are greatttt. But SW does it right... it goes up to 130. So only mods will get you the instant death or sever a limb. The mod might be from a consecutive critical hit, or a magic weapon, whatever. It might be a good edit for you

  • @maltross
    @maltross 6 років тому

    Thank you for this! I am starting a new campaign Monday, and needed something like this for crit hits/fumbles and the other info helps a lot.

  • @lamesbond0077
    @lamesbond0077 4 роки тому

    I'm a naysayer on a fumble. First Seth's doing something great with this channel. It's timely and valid... For the most part. When it comes down to the wire, random tables have a place in random adventures. And I like to straddle the fence on planned and random games. I think it comes down to player expectations. When an unknown element can suddenly shift the game it changes expectations. For example if im running chaosium games I don't add a lot of elemental magic to set TONE because I want my players to investigate. Random would be more appropriate for say... Cyberpunk. I agree with Seth but I think random tables belong in random games. (And hey I dig a good random session now and again)

  • @enlightenedknight9882
    @enlightenedknight9882 7 років тому +1

    When myself and friends were younger, playing the original 3rd Ed DnD, we house ruled the triple 20 crit rule. Where if a player roles 3 natural 20s in a row on an attack they automatically killed whatever they were hitting. We all still remember playing a game where the DM had put a Beholder in the dungeon with the intent of making us retreat ,because we were way too low of level..And of course my buddy triple crit'd the Beholder dead hahahaha the face of my buddy DMing *Priceless* good times. Btw love your channel it's really gotten me back into wanting to game I bought the My Little Pony RPG for Christmas with hopes of getting my daughter into gaming.

  • @5d6bestof32
    @5d6bestof32 6 років тому

    i think improvising crit fails is perfectly fine and more immersive since situations vary depending on encounter. crit successes i like to have the player say how theyd do it. adds more excitement and lets them be the badass they want to be.

  • @capnahayes
    @capnahayes 4 роки тому

    The Star Wars role playing game by Fantasy Flight Games as well as Genesys (their generic house rules system) has one of the absolute best Crit systems I have ever seen!

  • @iPuzzlePirate
    @iPuzzlePirate 4 роки тому

    I once ran a Starship Troopers d20 campaign, solo, for a friend of mine because schedules being what they were we couldn't get anyone else to join us. It was meant to be a one-shot, but became a campaign, and we kept it solo. Since it was meant to be a solo one-shot, I didn't hold any punches at all (no plot armor) but as my saying it became a campaign suggests, the player's character lived. As the campaign continued, I maintained my no-holding any punches, and the character advanced in military rank as the story continued and they survived deadly mission after deadly mission. Since they were advancing in rank, I had to put them in charge of NPCs, in their fire-team, then squad, and later platoon, but I didn't want to decided who lived or died, nor micro-manage every NPC, and we were doing theater of the mind stuff, so no maps or minis. So, I devised a fairly simple way of determining which of the bad guys attacked who of the player's squad, including the player. I kept MOST of the player's NPC's stats the same, and would roll a handful of d20s for the NPC-bug attacks, and after throwing out all the obvious misses, I'd roll a number of dice to match the table I made to decide who got hit, and then roll for damage on each of them. I rolled the dice out in front of my player, because it was just as suspenseful to him as it was to me, and since I wasn't pulling any punches (or fudging the dice) there was no need to hide them. It allowed my player to see I really wasn't directing attacks at him or away from him (other than throwing a whole horde of bugs at him, or whatever...) if he was going to live or die, well it wasn't all up to the dice, but the dice sure got a lot of say.
    Well, there was one NPC named, "Harper" who was an NPC in "basic training" with my player's PC, and was there when the PC was put in charge of the fire-team for the first time, and then lived through every mission with my PC, and NEVER ONCE got hit by an enemy attack, not once. We came to see Harper as invincible, the guy who never got so much as a scratch. Even when my PC was taken down to zero (and I think lower) health, made his saves against death, and manged to live, he was carried out of the mission over the back of Harper. Harper was awarded a special medal for that one. We celebrated that escape from the jaws of death, and later toasted in real life to Harper with big grins on our faces.
    You guys can probably guess where this is going, but I'll continue anyway. As fate would have it, I took some inspiration from the movie (and it from real life) Black Hawk Down, and the drop-ship they were in on the next mission took a hit and veered off course and it had to crash land in a hot zone. The bugs sensed/saw the crash and immediately started swarming the wrecked drop-ship. They were not far behind enemy lines, but they were BEHIND ENEMY LINES! The popped the big hatch on the back of the ship and we rolled initiative. There was in the swarm of bugs an Assassin bug crawling around on the top of the drop-ship, the troopers opened fire on the standard arachnid types which immediately tried swarming in as soon as the door was opened, but the Assassin bug, which I described it's clattering around on-top of the drop-ship to my player, was biding its time. Once the door was cleared enough for the troopers to exit the vehicle, somewhat amazingly none of them taking any damage, they all exited the vehicle. And that's when I rolled for the Assassin Bug's attack. It had been holding its action. In hindsight I could have maybe gave the PC and his NPCs a saving throw, or spot check, but as I saw it they were still in combat and the Assassin bug was just hiding and holding its action. Well, anyway, I roll to hit, and bam! Rolled a Nat-20. So, going out of order because it was a single bug, I rolled for damage, and BAM! Nearly max damage, it was like 1 point shy of max damage. And then, I rolled to see who got it.
    The assassin bug drove its giant sword-like arm into Harper's back and it jutted out from his chest, right through Harper's heart.
    After I finished my dramatic description, I paused, and the player and I just sat there in silence for a little while. It was quietly dramatic, neither of us saying anything for a good long moment. I can't remember who sighed first, or exactly what we said, but I ended up pulling my player back into the story by describing what the other NPCs were saying and doing. I imagine it now as the player's character just standing there shocked, sound being muffled, and all this action going on around him, and then suddenly the sound comes back, the other men in the platoon are shouting things, and asking for orders, etc. It was tense. We ended up roleplaying the funeral for that NPC, and still occasionally bring him up and talk about him or toast to him. And he was only meant to be a red shirt, to die along with my solo-player in a single-shot, meant to be TPK-Starship-Troopers-Adventure.
    Maybe I should make a table-top war-stories video. :P

  • @nokomarie1963
    @nokomarie1963 5 років тому

    We've used your table for six months, very fun.

  • @johnhodges2760
    @johnhodges2760 5 років тому +2

    With D&D 5e, I'm not generally a fan of spectacular critical hits or fumbles. Rules as written, extra damage dice for critical hits is a thing, and a natural 1 is an automatic miss, but adding critical failures and fumbles can sometimes be a bit much. Consider the following:
    A veteran archer and a novice archer are having an archery contest, each getting 20 shots at a target. Sure, the veteran will be much more accurate, and will accumulate a higher overall score due to his superior modifiers. But since each shot is determined with a d20 roll, statistically speaking both of them will experience a string break, dropped bow, shot being fired off into the crowd, or whatever other fumbles occur, at a rate of 5%. Since it's purely based on the die roll rather than any modifiers, the difference in skill has no bearing on automatic fumbles from natural 1s, which doesn't make sense to me.
    My DM likes to cause natural 1s on ranged attacks to randomly hit a friendly target rather than the intended target. But fighting opponents that have an Armor Class that's so low that only a natural 1 will result in a miss (like ogres, zombies, oozes, and many other monsters that are this way for even first level characters) means that an archer will never actually just miss. Either the attack will hit the intended target (with a roll of 2+ on the d20), or it will hit an ally (with a roll of 1). The arrow never harmlessly strikes the ground, deflects off the target's armor, or flies overhead into the trees beyond. It's either a successful hit or an unintended hit with no in between.
    A similar thing can also occur with critical hits, where a character is up against an incredibly well-armored foe, and only a natural 20 will enable the character to successfully hit and do damage, which means that every successful hit is a critical one. Granted, fighting something under these kind of circumstances probably won't see you connecting very often and likely means your death is imminent, but the concept remains.
    Because of this, I think it's a good idea to confirm both critical hits and fumbles. On a natural 20, a second attack roll resulting in a hit mean the crit actually happens; and on a natural 1, a second attack roll resulting in a miss means it's a fumble.

  • @techno_tuna
    @techno_tuna 7 років тому

    XD I too have a random redshirt that turned into a beast. Bob, destroyer of worlds, went on to crit a mini-boss to death while the players fought the rest of the encounter. I had no intention of him living the fight, or even doing damage, but he did both very well.
    He later went on to crit many, many things to death to the point where the party just started giving him all of the crazy and steampunk-ish guns I had in mind for them to use.
    By the end, Bob, destroyer of worlds was STILL CRITING with an 8 barreled volley gun.
    As a player I regularly fumble once or twice per combat.

  • @markrucker9107
    @markrucker9107 5 років тому

    Crits have always been the most memorable part of any game I have ever played!

  • @coryconley1
    @coryconley1 7 років тому +31

    I've always seen crit/fumble tables like the free parking house rule in monopoly, It seems fun when it happens but actually makes the game worse in the end. Just my experience with them maybe. I won't tell anyone how to play but I'd give more consideration to leaving them out. If you want broken weapons and such, house rule in sundering or disarming rules so there is depth to them happening not just a random gotcha.

  • @dirtbag1713
    @dirtbag1713 2 роки тому

    This is exactly why I chose the tavern brawler feat for my human way of the drunken fist monk. Fumbling is just part of his character!

  • @alanrennox7340
    @alanrennox7340 6 років тому

    I love the critical hits and fumbles, although we tend to use rolemaster standard as our game mechanic, but we've had some brilliant criticals and fumbles. Like the apprentice ranger (lvl 1) who shoots an arrow at the marauder warchief, double open ends his dice roll and follows with a natural 100 on critical. Then there was the gold hungry dwarf, who while exploring mines attempted to leap a chasm while fully armoured and carrying an assortment of axes, double fumble and a fumbled saving throw to boot, I think he's still falling....

  • @GM_Darius
    @GM_Darius 5 років тому

    I personally love the Critical Hit/Fumble tables and decks. we used them in any game we can and some of the results have been hilarious and excellent just when they're needed. Like our first time through the Pathfinder Beginner's Box.
    Spoilers for that ahead.
    There is a black dragon at the end of the adventure and while the party did find the Dragonbane sword within the caves, it's still a heckin' large dragon and they were level 2. So while it was a losing battle, the party's archer attacks... and rolls a 20. Turns out, black dragons can get appendicitis. This dropped his Constitution by about 4 (rolled well on that DC) and fatigued him, making him an easy target to hit.

  • @davidburton9690
    @davidburton9690 4 роки тому

    I did crit and fumble confirmations, but my players wanted more effects. We just started playing every crit and every fumble with the table, and massive frequency of them. The half-orc fighter would regularly get knocked unconscious during the fight, and then woken up at the end. He'd play it as if he blacked out in rage and killed all of the remaining foes, it was hilarious. He even got decapitated by some orc later in the campaign, and the party went with it. They knew what they wanted with those crit and fumble tables!

  • @ConorPender
    @ConorPender 7 років тому

    In our D&D game, a Dragon egg hatched and started eating the Kobolds who were protecting and worshipping it. I describe how one of the Kobolds jumps on the baby Dragon to grapple it, but is thrown off effortlessly. Well, my players chime in, saying he should get a roll, so I roll it and of course the Kobold gets a 20. Next round he gets another 20 on a handle animal roll, followed by a third (!!) 20 on a ride check. I was speechless. In the fight that ensued, all the Kobolds died, except Meepo riding the newly hatched Dragon, but so too does one of the players die. Straight away he decides "I'm playing Meepo", and creates a Kobold Ranger with the beast companion class features. Great way to introduce a new character!

  • @BlitzkriegBryce
    @BlitzkriegBryce 5 років тому

    On the podcast Nerd Poker they use a fumble table and it’s caused some amazing outcomes for the game and story.

  • @erikvucicevic6667
    @erikvucicevic6667 6 років тому

    I am very much familiar with your Red Dragon Situation. In a game of Dark Heresy the final encounter was a half-ready Chaos Dreadnought who came charging at the group. The first character rolls an attack and fumbles, slipping in the mud and falling down face first. The second character then rolled a critical hit and just oneshot the dreadnought. It was a great victory, how Zarkov the Techmage leaped off of Cahra, a drug addict scum, elevating him high into the air before coming crashing down with his power sword, splitting the heretic construct in half in one blow while yelling "You are not a STG b****!". I gladly gave that moment to my group, even if it completely took away my boss fight. These are the moments why we all love and enjoy PnP.

  • @gmradio2436
    @gmradio2436 3 роки тому

    We have a simple fumble system in our games. Nat 1: roll again, if one roll again, if not eat an attack of opportunity.
    2 Nat 1s: roll again, if one roll again, if not hit yourself.
    3 Nat 1s: you are dead, but something happens
    Swords: Cut off your own head, and adjacent target.
    Bows: Shatters, kill you by splinters, and the arrow crits nearest target/character.
    Spells: You explode in an arcane detonation. Damage and area based in spell level. This applies to players and all enemies. There is one last rule we use.
    Attention of the Old Gods: Any chain of 1s longer than 3 consecutive rolls draws the attention of the Old Gods and it is a terrible thing. Starting with a 5 foot sphere and doubling in size for each 1 is a zone of death. No save, No immunity. No resurrection. It has popped up twice and both times have been memorable.

  • @michaelwhite8691
    @michaelwhite8691 4 роки тому +3

    How do you do Sir!
    Your story about the Paladin killing the dragon was very similar to a scenario of one of my player's who had a Ranger.
    It was the early 90's, and I was using the Crit charts from Dragon Magazine "Good Hits and Bad Misses". The player was playing a solo game with a 2nd ED Ranger, 5th level, (trying to mimic the Fighter's Challenge, but with another short scenario). I was using the "Wild Things" packet that came with Wilderness Survival Guide, and the plot "White Dragon".
    The Ranger is traveling up north in an arctic region. Finds a small village/town enduring a harsh winter. The character steps into the local Inn. Starts negotiating for a room and fire when a local resident bursts in through the front door, and yells "Blizzard is a comin' !!" Immediately the population starts shutting windows and doors. Our Ranger, wondering what the hell...steps out of the Inn...to only have the door closed and bolted behind him. He looks off to the horizon and sees storm clouds rolling in.
    Out from the dark storm clouds dips the white dragon "Blizzard". He sets for a glide slope and is about to fly over the town. He sees the Ranger standing in the street and is lined up on him. The player says, "Well...I'm about to die...I'm going to notch an arrow (sheaf) and take careful aim. I'll loose when the dragon is square in my sights."
    In seconds the dragon is has descended towards the Ranger...I roll initiative, as well as the player. The player wins, and rolls his d20. You know is comes up a 20. I like to read my dice first to find out the results, as it allows me to form my description. It's a 100...Head Struck, Immediate Death. I was like, "How am I going to explain that a dragon with a but-load of HP is going to die?" I asked the player to roll damage to help me describe this (who of yet does not know what the result is). He rolls a 1, on the d8...."What da hell man..!"
    Me: "Your arrow flies up and goes through the dragon's eye, piercing through to its brain....Save vs Death Magic!"
    Player: "What? Why?"
    Me: "The dragon is dead. He's falling now on you instead of attacking. This is a save to keep from being crushed to death."
    Player makes his save roll, the dragon slams into the ground right in front of him and snow-plows into the nearest building. The locals dig out the Ranger from under the dragon (as he got stuck in the space meeting the wall and ground), and hail him as the local hero!
    He rests the night at the tavern and the town chops up the dragon for Dragon Steaks.

  • @dunewizard
    @dunewizard 7 років тому +13

    Twice in my DM'ing experience, I have had a party member throw a critical and subsequently one shot a story arc's BBEG, due to critical hit tables like this.
    I can tell you, as a seasoned DM, you try like mad to join in the excitement with your players, but it is the closest to being on the receiving end of a really ugly TPK as a DM can ever get, and nothing you or your players do, can change that sinking feeling.
    The first time it happened, it was just a feeling of being deflated, most of the story to that point was 100% ad-lib so the personal investment was not all that significant. I had planned for the encounter to take about 30-60 minutes to play out, and now I had 55 minutes of time to figure out how to fill on the fly, while my players high-fived each other endlessly.
    The second time nearly made me hang up my DMG. I had planned the encounter to be played out in stages, with the BBEG managing to slip away for the party to pursue several times, only to reach a final climactic scene, on the rooftop of the BBEG's fortress, and the killing blow would send him tumbling over the edge, to be impaled on his own palisades... Except, he never made it off the riser of his own throne... the ranger won initiative, fired a called shot, which critical hit, fatally, and brought an end to literally months of play, planning and preparation... with... one... sheaf... arrow...
    After that I altered my critical tables to remove instant fatalities, both on fumbles and criticals, because they are just too disruptive to the narrative and honestly steal heroic moments from the rest of the table as well, but I do still use them.

    • @konquers
      @konquers 5 років тому +2

      yeah never put instant death , you can exhange ta for like a x3 or x4 the dmg , so in your storie here even if this make is hit point make him dead ,your player dont know that and you can just add him a little more hit point to make him at least try to run out :P

  • @shawnkerr
    @shawnkerr 5 років тому

    I used to use the critical/fumble tables from Claw Law/Arms Law. This goes back to first and second editions.

  • @cameronsydnor7330
    @cameronsydnor7330 6 років тому +1

    One time I was DMing and one of my players was a cleric who was a chef and he used a frying pan as a weapon. He could not keep that frying pan in his hands any time he used it he dropped it. to the point where his “holy weapon” was a frying pan that had a magic enchantment making it impossible to drop. It was absolutely hilarious.

  • @rogaineablar5608
    @rogaineablar5608 4 роки тому +1

    Back in the day, we did double damage for natural 20's. That was it back in the 80's.

  • @akizeta
    @akizeta 7 років тому +4

    I've had a love-hate relationship with fumbles and crits ever since my first Runequest character lost his arm to a fumble.

  • @ArvelDreth
    @ArvelDreth 7 років тому +4

    Your examples of people losing their weapons or weapons breaking are the enemy actively disarming someone or trying to break the hero's weapon.
    Have you ever seen a movie where the main hero swings and their sword flies out of their hand or they swing and the enemy blocks or parries, both guys are using regular swords, and the hero's sword shatters out of nowhere?
    Those are the two scenarios that I think shouldn't just come out if left field, you need to have a good explanation for it.

  • @ViewtifulZeke
    @ViewtifulZeke 7 років тому

    The Critical HIt and Fumble decks of cards have become a staple at my game table. They add just enough danger/mischief to be entertaining, without being TOO powerful. There's only a handfull of instakill cards and even then it's not a pure instakill as it requires a fail on a roll to die (save or die, woo!).
    In a previous group we played Warhammer FRP 2nd, and that game has some serious crit tables. A crit roll there made an otherwise minor NPC a memorable character because he got critted and had his nose chopped off and later reemerged with a steel nose cap.
    Crits are fun.

  • @jamesrizza2640
    @jamesrizza2640 2 роки тому

    Another option you can use with fumble tables particuliarly is to confirm the fumble like you do critical hits, (I am a PF1e GM), using 1-3 on a d20 to confirm the fumble. Yes its an extra step but then players don't feel as bad when it happens. This effectively reduces the frequency of fumbles while still including them in the game.

  • @Sha_Fermo
    @Sha_Fermo 7 років тому +1

    In a Star Wars campaign I am in, my character has lost one arm and both legs. He is becoming more machine than man at this point and has lead to some really cool scenarios. Like basically while he was a force adept pilot now he uses his mechanical limbs to interface with his craft better. We also came into contact with a sentient droid that was curious about how a man could become so close to a droid and still remain a man. Where does the line between man and droid start? This droid died in an epic battle. Making my character wonder about the connection a droid has to the force. Not to mention we encountered an alternate future where the empire ruled still, and Vader was very interested in my character, after all, he saw a lot of himself in me.
    In short, losing a limb has made my character awesome! And it isn’t so much trying to stick on the rails to where we are, but where our character is going!

  • @Andulvar
    @Andulvar 3 роки тому

    I've been using the Torn Asunder Critical Hits book for my critical hits. Works well for any d20 system.

  • @GRex7777
    @GRex7777 7 років тому +1

    Sometime I need to sit down and make my own tables. Most of them are decent, but it's a house rule in our games that magical weapons/armor don't break unless something/someone is disenchanting them, and SO many tables are about breaking the weapon. That and the instant kill needs some kind of understandable caveat to keep it from killing bosses instantly.

    • @SSkorkowsky
      @SSkorkowsky  7 років тому

      We came from the dark times when gear and equipment had their own saves against fireballs, lightning, and acid. If a PC failed their personal save they then had to start saving for their stuff. It was kind of a cool chart because the save charts were broken down to material saving versus type of damage, so paper was screwed against fire, but pretty safe against crushing blows. Magic items had a +1 with an additional plus for every plus the item had (so a +1 sword had a +2 save, and the like). Stripping gear was pretty common back then. Artifacts/Relics were the only thing immune to that stuff.

  • @Kagoliksis
    @Kagoliksis 7 років тому +9

    Wonderful video. Keep them up!

  • @MrMortadelas
    @MrMortadelas 7 років тому +2

    We use modified tables from good MERP/Rolemaster. Best thing that ever happened to our games, people get scars, get disarmed, there are broken bones, people wear helmets and arm/leg protection, and lightning/cold/fire spells do totally different things. yeah, chain lightning is something to be dreaded if you wear metal armour.

    • @BanjoSick
      @BanjoSick 2 роки тому

      yeah, Thise are great!! "Stumble over an imaginary unseen dead turtle. You lose two rounds of attack, but can still parry." That is great!!!! Played Rolemaster many years. My go to system!

  • @torenatkinson1986
    @torenatkinson1986 3 роки тому

    I use these tables extensively with Ruin Nation. Losing limbs is kind of an expected part of the game. That's what prosthetics are for.

  • @thekingkreo3204
    @thekingkreo3204 7 років тому +7

    OMG A WILLOW REFERENCE I THOUGHT NOBODY ELSE KNEW

    • @rpeterson9182
      @rpeterson9182 7 років тому +2

      Lol. When I need DM inspiration on my home brew campaign I watch Willow (as well as a small list of other movies) to get me back into "the writing zone". : ) Have loved that movie since I was 7!

  • @bigblue344
    @bigblue344 7 років тому +41

    Random crits are fair and balanced

    • @stevenschnepp576
      @stevenschnepp576 5 років тому +3

      They're balanced against the players, yeah.

    • @AuthorReborn
      @AuthorReborn 4 роки тому +2

      Fair, certainly. Random chance is the great equalizer of tabletop after all.
      Balanced? I would disagree, but don't let that stop you

    • @flexyspagoot
      @flexyspagoot 4 роки тому +4

      @@AuthorReborn it's a tf2 reference.

    • @finalshade14
      @finalshade14 4 роки тому +2

      BONK

    • @MidnightSnackx
      @MidnightSnackx 4 роки тому +4

      Birds fly, Grass grows, and brother... I hurt people

  • @justicar347
    @justicar347 2 роки тому

    I have the critical hits and fumble decks from paizo. I love them because they create lots of unexpected effects. Even better, you can have the players the card to pick their own death sentence on a critical fumble.

  • @dbears6
    @dbears6 6 років тому

    I've had the same one since 3.0 first came out. It's been to my advantage and disadvantage as a PC and as a DM.

  • @thebowedacious
    @thebowedacious 2 роки тому

    Great stories Seth, thanks for sharing.

  • @cwxgames468
    @cwxgames468 7 років тому

    I really enjoy your videos, thank you for the time you put in to this

  • @immortalwolf3055
    @immortalwolf3055 7 років тому

    as for nat 1's that result in say amputation or weapon breakage, you could say that a healing spell used multiple times will eventually repair the damage to the limb. line up the stumps and use healing ok now the bone is knitted partially and some blood vessels and ligaments, etc and with each say short or long rest they get additional healing performed on it. for weapons and the such someone either likely has the ability to repair items through smithing or the mend cantrip.

  • @Dekunutcase
    @Dekunutcase 6 років тому

    I love crits, but I like when they make sense to the story. If you are shooting in front of your party, it doesn't make much sense to have the arrow hit a party member, but broken bowstrings or way off mark hits are good. I like to use a d8 to determine where a melee weapon flies when it is dropped and they've dropped under enemies and in ally's faces before. Be creative, even if you aren't using a table.

  • @d.m.cornish682
    @d.m.cornish682 7 років тому

    Brilliant! Tyvm for the tables, my good sir - muchly appreciated.

  • @Tyler-Kearney
    @Tyler-Kearney 6 років тому

    Personal opinion, I feel that when possible it's great for fumbles to be environmental effects. Anything from you miss and now you have to pull your axe out of a tree to missing an attack and knocking over a pot of boiling water and all combatants in the area have to make a dex save or take damage. Nat 1s leading to unpredictable environmental effects can be quite epic and often times hilarious in combat.

  • @NinjaFresh
    @NinjaFresh 6 років тому

    I like using the old Arduin critical hit and fumble chart in our 2nd Edition games. It is very lethal and 2nd edition is already lethal but it adds a bit of fun.

  • @DarranSims
    @DarranSims 4 роки тому

    I was playing RuneQuest in the early 80’s and managed to roll ‘00’ on my attack, a fumble! I then rolled my fumble and got ‘00’ again. Roll three times on the fumble table and apply all results. I then rolled ‘hit self for double damage’, ‘hit friend for maximum damage’, and ‘roll on Fumble table again’. I ended up rolling another ‘00’ so the final result was I took out half the group and my own character too.

  • @AaronQ64
    @AaronQ64 2 роки тому

    Ive never met a random table I didnt like. Probably why I love Dungeon Crawl Classics so much.