What's new In Firefight - Design Notes With Matt

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  • Опубліковано 20 сер 2024
  • Ігри

КОМЕНТАРІ • 25

  • @jaredfulcher8373
    @jaredfulcher8373 Рік тому +8

    Everything they talked about tweaking is great. :) You tell they are really listening to the players and weighing the feedback. 🤘

  • @jaybot4443
    @jaybot4443 Рік тому +8

    Can't wait to give the new rules a go!

  • @squallgoku777
    @squallgoku777 Рік тому +3

    "This isn't all, there is quite a bit more" That makes me hopeful!

  • @Arcemise
    @Arcemise Рік тому +3

    Very excited for these updates :D

  • @meiketorkelson4437
    @meiketorkelson4437 Рік тому +2

    This looks really great. I'm a long term Warpath player and been on a wargaming hiatus. I was really interested in Firefight, but looks like it's worth waiting a couple of months for this to land

  • @NewbieDice
    @NewbieDice Рік тому +1

    Cautiously optimistic, will look at the new rules before deciding unit purchases.

  • @gamesofwarstudio-GWS
    @gamesofwarstudio-GWS Рік тому +2

    Nice...i can't wait for... great perspective for this game.

  • @adennis3131
    @adennis3131 Рік тому +2

    Excited for the new rules, but how is the Asterian faction command that recharges shields going to be handled? Only being able to regen shields once a turn for the whole army is a massive nerf, unless there will be other faction commands that will also charge shields...? Shields are just so fundamental to the way that force works.
    Most of the other changes seem good and well thought out, especially the limit on extra activation at the start of each round.

    • @greektlake
      @greektlake Рік тому +2

      A lot of units still have shield generators and there is the command aura.

  • @neilsparrow6384
    @neilsparrow6384 Рік тому

    great news. ordered

  • @RyanEdwardsVA
    @RyanEdwardsVA Рік тому +1

    Sounds very cool, and like there's a lot that's changed. Being as Firefight is my first Mantic game, I'm unfamiliar with how you handle rules updates like these. How will these rules changes be distributed?

    • @manticgames
      @manticgames  Рік тому +6

      www.manticgames.com/firefight/command-protocols-book-counters/
      hey, in this new book and they will also be updated in the Mantic Companion app.

    • @RyanEdwardsVA
      @RyanEdwardsVA Рік тому +2

      @@manticgames will there be a pdf version of the book coming eventually?

    • @ronnierenton8235
      @ronnierenton8235 Рік тому +1

      Yes, at some point soonish

  • @khorosu
    @khorosu Рік тому +2

    Why there is no spanish channel talking more about mantic games? making tutorials of how to play kings of war, deadzone, firefight... oh wait! there is one! MINE!!!
    C'mon Mantic lets work together! I do not how to contact with you!!!

  • @NewbieDice
    @NewbieDice Рік тому

    The video booth has lots of echo. Perhaps you can reduce them a bit with faux fur rugs from IKEA, laid on the floors and walls.

  • @kodosdh
    @kodosdh Рік тому

    so the Lancer MBT for Mason Labs than.....

  • @TableTopTransformer
    @TableTopTransformer Рік тому

    I do not understand the change to force organisation.
    It needed to be made clearer, instead of this.
    I also don't understand why steady aim will be a thing when this hurts flying units

    • @kodosdh
      @kodosdh Рік тому

      as they say it is similar as in KoW, there the number of how many times you can take the same unit depends on the points played (like 2 times the same unit of below 1000 points) and certain units have a 0-1 or 0-2 limit

    • @TableTopTransformer
      @TableTopTransformer Рік тому

      @@kodosdh it ain't kings of war. The amount of units in each faction is no where near the size of those in kings

    • @zanzabarr
      @zanzabarr Рік тому +2

      Those kinds of limitations to force building were needed for balance. As for steady aim, it introduces a larger decision space to the game and compliments the other options of move and shoot, hit the dirt and shoot, or overwatch and shoot. Saying steady aim hurts flying units isn't really any different than saying hit the dirt hurts flying units, as that is something they can't do either. Gameplay wise and thematic wise, steady aim not being a thing flying units can use just makes sense.

    • @TableTopTransformer
      @TableTopTransformer Рік тому

      @@zanzabarr I didn't understand any of that reply

    • @zanzabarr
      @zanzabarr Рік тому +5

      @@TableTopTransformer Sounds like a "you" problem.

  • @FranciscoJavier-lg5gl
    @FranciscoJavier-lg5gl Рік тому

    In Spain we need a channel that talks about Mantic, this channel is @Khorosu Wargamer!!