This looks really great. I'm a long term Warpath player and been on a wargaming hiatus. I was really interested in Firefight, but looks like it's worth waiting a couple of months for this to land
Excited for the new rules, but how is the Asterian faction command that recharges shields going to be handled? Only being able to regen shields once a turn for the whole army is a massive nerf, unless there will be other faction commands that will also charge shields...? Shields are just so fundamental to the way that force works. Most of the other changes seem good and well thought out, especially the limit on extra activation at the start of each round.
Sounds very cool, and like there's a lot that's changed. Being as Firefight is my first Mantic game, I'm unfamiliar with how you handle rules updates like these. How will these rules changes be distributed?
Why there is no spanish channel talking more about mantic games? making tutorials of how to play kings of war, deadzone, firefight... oh wait! there is one! MINE!!! C'mon Mantic lets work together! I do not how to contact with you!!!
I do not understand the change to force organisation. It needed to be made clearer, instead of this. I also don't understand why steady aim will be a thing when this hurts flying units
as they say it is similar as in KoW, there the number of how many times you can take the same unit depends on the points played (like 2 times the same unit of below 1000 points) and certain units have a 0-1 or 0-2 limit
Those kinds of limitations to force building were needed for balance. As for steady aim, it introduces a larger decision space to the game and compliments the other options of move and shoot, hit the dirt and shoot, or overwatch and shoot. Saying steady aim hurts flying units isn't really any different than saying hit the dirt hurts flying units, as that is something they can't do either. Gameplay wise and thematic wise, steady aim not being a thing flying units can use just makes sense.
Everything they talked about tweaking is great. :) You tell they are really listening to the players and weighing the feedback. 🤘
Can't wait to give the new rules a go!
"This isn't all, there is quite a bit more" That makes me hopeful!
Very excited for these updates :D
This looks really great. I'm a long term Warpath player and been on a wargaming hiatus. I was really interested in Firefight, but looks like it's worth waiting a couple of months for this to land
Cautiously optimistic, will look at the new rules before deciding unit purchases.
Nice...i can't wait for... great perspective for this game.
Excited for the new rules, but how is the Asterian faction command that recharges shields going to be handled? Only being able to regen shields once a turn for the whole army is a massive nerf, unless there will be other faction commands that will also charge shields...? Shields are just so fundamental to the way that force works.
Most of the other changes seem good and well thought out, especially the limit on extra activation at the start of each round.
A lot of units still have shield generators and there is the command aura.
great news. ordered
Sounds very cool, and like there's a lot that's changed. Being as Firefight is my first Mantic game, I'm unfamiliar with how you handle rules updates like these. How will these rules changes be distributed?
www.manticgames.com/firefight/command-protocols-book-counters/
hey, in this new book and they will also be updated in the Mantic Companion app.
@@manticgames will there be a pdf version of the book coming eventually?
Yes, at some point soonish
Why there is no spanish channel talking more about mantic games? making tutorials of how to play kings of war, deadzone, firefight... oh wait! there is one! MINE!!!
C'mon Mantic lets work together! I do not how to contact with you!!!
The video booth has lots of echo. Perhaps you can reduce them a bit with faux fur rugs from IKEA, laid on the floors and walls.
so the Lancer MBT for Mason Labs than.....
I do not understand the change to force organisation.
It needed to be made clearer, instead of this.
I also don't understand why steady aim will be a thing when this hurts flying units
as they say it is similar as in KoW, there the number of how many times you can take the same unit depends on the points played (like 2 times the same unit of below 1000 points) and certain units have a 0-1 or 0-2 limit
@@kodosdh it ain't kings of war. The amount of units in each faction is no where near the size of those in kings
Those kinds of limitations to force building were needed for balance. As for steady aim, it introduces a larger decision space to the game and compliments the other options of move and shoot, hit the dirt and shoot, or overwatch and shoot. Saying steady aim hurts flying units isn't really any different than saying hit the dirt hurts flying units, as that is something they can't do either. Gameplay wise and thematic wise, steady aim not being a thing flying units can use just makes sense.
@@zanzabarr I didn't understand any of that reply
@@TableTopTransformer Sounds like a "you" problem.
In Spain we need a channel that talks about Mantic, this channel is @Khorosu Wargamer!!