Excellent fight with the bear and very good management of the limited mana (maybe the next upgrade should be mana, with so many magic options :) ). The grimoire is fantastic and that Focus cube is just too good to be left unused because of a lack of mana. Really bad luck with the summon at the end. The loot in DNGN is really dangerous. A few small things/questions: - I believe there is no loot in the first segment of a new dungeon (please check). - I am not sure the inner isolated groups of unpassable hexes block line of sight. The ones connected to the exterior could be "walls", but are the inner ones "pillars or rocks", or are they "pits" over which an archer or wizard could shoot? They make almost no sense to me as "walls", especially on a tundra. They work abstractly as obstacles, but thematically they could be more varied regarding movement and/or LOS. - The Fireball - does it have to hit an enemy for the AOE effect? Maybe just hit a dungeon corner or a trap to make it explode and hit the adjacent hexes... it would be more valuable tactically. Please share your thoughts.
Thank you for the kind words :) 1) I think you're right, it doesn't say anywhere to deal a loot card face down next to the first "room". 2) All the examples in the rulebook have no inner obstacles, but the text does refer to "the outer border", so I think you're probably right. Especially in a tundra 3) I didn't think so either, but after checking the rules, they say blast hits one target and all adjacent targets, which does sound like you have to aim at an enemy (?) Not sure honestly Thank you for your feedback, I have some more gameplay recorded already which I need to edit and upload, so next few videos will still contain those mistakes, I'm afraid.
Thank you for checking these. 1. I had to read the rules again, as I was not really convinced :). Exploration Phase - "Deal a Loot Card face down next to the new Dungeon Card." As we can only deal a Loot Card during the exploration phase (last phase of a turn) and only for a new Dungeon Card, the first card cannot have loot (also, there is no Loot card in the setup example in the rules). Also, in Loot Cards - "A Loot Card is placed face down next to a newly laid Dungeon Card in the Exploration Phase, and may be revealed by an Adventurer during subsequent Exploration Phases." 2. Regarding obstacles: "if a path can be drawn that is not blocked by the outside wall of a Dungeon then it is in Line of Sight." I think you are correct - only "outer" obstacles block LOS, the inner ones should allow arrows/spells to hit. 3. In Action Symbols - "Blast - Perform an Attack Action against a Target Monster in Range and Line of Sight". So you are correct, again - a monster is needed as a target. Too bad. :) You are not making any real "mistakes" - I actually find the "no loot for the first room" rule a little bit strange and I ignored it myself in the past. I look forward to your next videos!
I am most confused by the line of sight rule. It feels like this way, ranged enemies will pretty much always be able to hit. I found the way I did it up until now actually introduced a nice bit of strategy, where on any turn you have to decide whether to run behind obstacles and hide instead of always going in on the enemy.
Excellent fight with the bear and very good management of the limited mana (maybe the next upgrade should be mana, with so many magic options :) ).
The grimoire is fantastic and that Focus cube is just too good to be left unused because of a lack of mana.
Really bad luck with the summon at the end. The loot in DNGN is really dangerous.
A few small things/questions:
- I believe there is no loot in the first segment of a new dungeon (please check).
- I am not sure the inner isolated groups of unpassable hexes block line of sight. The ones connected to the exterior could be "walls", but are the inner ones "pillars or rocks", or are they "pits" over which an archer or wizard could shoot? They make almost no sense to me as "walls", especially on a tundra. They work abstractly as obstacles, but thematically they could be more varied regarding movement and/or LOS.
- The Fireball - does it have to hit an enemy for the AOE effect? Maybe just hit a dungeon corner or a trap to make it explode and hit the adjacent hexes... it would be more valuable tactically.
Please share your thoughts.
Thank you for the kind words :)
1) I think you're right, it doesn't say anywhere to deal a loot card face down next to the first "room".
2) All the examples in the rulebook have no inner obstacles, but the text does refer to "the outer border", so I think you're probably right. Especially in a tundra
3) I didn't think so either, but after checking the rules, they say blast hits one target and all adjacent targets, which does sound like you have to aim at an enemy (?) Not sure honestly
Thank you for your feedback, I have some more gameplay recorded already which I need to edit and upload, so next few videos will still contain those mistakes, I'm afraid.
Thank you for checking these.
1. I had to read the rules again, as I was not really convinced :).
Exploration Phase - "Deal a Loot Card face down next to the new Dungeon Card."
As we can only deal a Loot Card during the exploration phase (last phase of a turn) and only for a new Dungeon Card, the first card cannot have loot (also, there is no Loot card in the setup example in the rules).
Also, in Loot Cards - "A Loot Card is placed face down next to a newly laid Dungeon Card in the Exploration Phase, and may be revealed by an Adventurer during subsequent Exploration Phases."
2. Regarding obstacles: "if a path can be drawn that is not blocked by the outside wall of a Dungeon then it is in Line of Sight." I think you are correct - only "outer" obstacles block LOS, the inner ones should allow arrows/spells to hit.
3. In Action Symbols - "Blast - Perform an Attack Action against a Target Monster in Range and Line of Sight".
So you are correct, again - a monster is needed as a target. Too bad. :)
You are not making any real "mistakes" - I actually find the "no loot for the first room" rule a little bit strange and I ignored it myself in the past.
I look forward to your next videos!
I am most confused by the line of sight rule. It feels like this way, ranged enemies will pretty much always be able to hit. I found the way I did it up until now actually introduced a nice bit of strategy, where on any turn you have to decide whether to run behind obstacles and hide instead of always going in on the enemy.