I would say it is more caused by the fact that these connectors are more like springs or bungees. When the weight is off center one side pulls more than the other, which causes lateral movement.
It also seems that in the game there isn't proper grip on it so that if the platform you're on moves you stay where you were, that is not the case irl, hence why there are some bridges that wobble a decent amount but still work for people (ish) & vehicles.
it's not super unrealistic, if you think about it: the back wheels PUSH the bridge away a tiny bit, in real bridges like that, you have the "handrailing" that is fixed to another spot to counter-act on the problem (of course it's walking, as you still push on the bridge, just another way, but the idea is the same). You could have made a rope in the middle that fixes the side wobble, but "only" is fixed to the foundation. it's basically the idea of the Stiffness. if you then take a tightening (like piston), you could fix the middle rope* *it goes from the middle up -> connects in the middle to the other side, and then foundation.
you could add a few diagonals with powered connectors so that you lock it in the side to side axis. a diagonal prevents a square box from turning into a parallelogram
Didn't expect these connectors to work so flawlessly and stably. They did a damn good job with them. Take notes Axolot, that's what caring for your product and listening to the community looks like! Edit: Damn, I get pinned comments left and right...
@@anthonymullings8539 that't still not a fair argument either way they didn't choose an engine its wrote in lua but the point I'm making is not so fair to compare them as they use different "engine(s)" one of them being custom and the other made for AAA games so to judge one is over the other like that is a little unfair I'm not just being a sm fanboy its just unfair in >>my
Good video!! I feel like the sideways wobble is because the coupelings try's to avoid the overstretch. Normally it would rip apart, but it can't and so it try's to escape from the wheight.
I think the side to side is the game trying to correct them to their original positions rather than letting them snap like you would see in bridge building simulators. If you take the 'freakouts' as a bridge snap, you could use experience from bridge building simulators to build a better bridge. (especially if you do decide to make a suspension bridge) I would also be curious to see some of these ideas on the space map. For example using the net to catch things.
Other comments offer some good points about how bridges behave irl and how handrails help stabilize them, but those specific truck tires also have some really weird properties to them. Their traction is very slippery despite their size and treads, so much so that they have a hard time accelerating/decelerating (even compared to the monster truck tires) and they'll often allow your creation to jitter/slide around if there's too much weight on them As for more rope ideas, I can't help but think these might make for good tank treads, assuming you can figure out a reliable way to connect them into a loop (maybe with grabbers?)
It reminds me of the Millennium Bridge in London. It was designed to sway a bit in windy conditions, but when it did people adjusted their weight and with a lot of people on the bridge it would make the swaying a lot worse. Also could this idea possibly be adapted to a kind of multiplayer Polybridge?
I believe that the sideways rocking is very hard to counteract, but it is possible to adapt to it. If instead of regular wheels you used custom wheels with anchor pins surrounding them, they would be able to latch onto the bridge and go through just fine. However, that would also nullify the effect of the vertical rocking, which would make it pretty uninteresting.
well you CAN stabilize the rope bridge, at a very high cost... namely, put posts next to it, with a rope connecting one post and one segment this would allow the post-rope to move on one plane, but bridge-rope to move on another, balancing them out, but BOTH would be able to move up-down, retaining rope-bridge!
Hey scrapman, I was watching your video and noticed something that may help the situation. The side to side wobbles only seem to happen when you turn your front wheels. I don’t know for sure, but think the car is 4 wheel drive. As you are trying to stay straight and adjust your steering, the front wheels may be pulling the bridge in the direction you are turning. If you look at time 8:25 in slow motion it seems to be especially clear. This looks to be the main cause of the side to side wobbles. To fix this, maybe try making it only rear wheel drive. I’m not sure how much this will help, but without the front tires directly pulling the bridge in the direction you are steering, it may help keep it more stable. Although, the couplers are way more forgiving in side-to-side motion rather than being compressed, which in that case bracing may be required. Great video also, always a pleasure!
I think 800 didn't work because your back suspension was bottomed out from the weight, essentially getting rid of the factor that made the bridge not wobble.
I think the wobble is due to the stretch of the power couplers. If your weight moves too much to one side then one side stretches more causing that side to dip further and then the bridge slides out from under you towards the side that is higher up. Closer to getting off balance on a hammock.
Just an idea, use pistons on the ends of the bridge to tighten it. Theoretically, like you did with the net if you tighten the bridge it might be able to hold more
A possible solution to the side sway. Make the bridge segments interlocking but still seperate, disjoint pieces. Kind of like how bricks interlock. In theory it should prevent lateral movement while still allowing vertical flex. I dont play trailmakers though so not sure how it would behave in game.
1. weight should be placed on front and back, not only on back 2. truck wheels were good enough, put doubles or third axle to reduce mass per wheel 3. for the bridge, try create tree-lanes power coupler bridge, i mean third lane between two separated blocks
I think you could have stabilized the bridge without losing too much flexibility if you attach a power coupler on each side of the middle of the bridge and attach those to platforms
Nice i placed my bet for 800kg xD The suspension take the momentum of the falling truck and unload it at a different point, thats why they can help making the "swing" build momemtum less effectively. I think it is in japan where they developed a foundation type for buildings that stands on rolls to reduce damage through earthquakes, thats like to use the bridge like a half pipe where just the place that you stand in exists.
Im loving the new power couplers I wonder if you can make a Anti Air net to take down planes or a vehicle to go along it like a tight rope or a zipline or you could make a long power coupler with an anchor on the bottom of it to make a winch to pick up stuff from a helicopter 🤯
From my observation, your powered steering wheels applied a sideways force when turning the wheels. Only part of the problem. If you make the bridge segments in U shape so that the weight is below the connectors then the force should be applied more centered and reduce side to side forces making the bridge less likely to bend around the weight of the car. Just my opinion. I'm not an engineer.
Zero stuffness bridge, but where it's been placed under tension at the ends (probably with pistons?) is probably how you could get the best equivalent of a real rope bridge under tension. Maybe?
I wonder if puting a steering hinge between each of the segments at 0 stiffness would stop the side to side movement. It would be more complexity, but it might help with the wobble.
The bridge is sliding underneath the tires while the truck remains straight, the bridge pieces aren't *completely* interacting with the truck (lateral grip) and are trying to get out of its way! heh. Otherwise, the truck would start swinging with the bridge. a third rope down the middle might stabilize it a little more.
I believe the wobbling issue is caused by the power couplers finding other ways to compress back to their normal strength because they can't compress against the weight of the vehicle, I have no idea how this could be fixed.
Zip line could work if you made the actual rope or zip line, and make a separate build like a seat with a loop on top that can fit the zipline in between, and place it in builder mode on the rope.
Funny enough, I think I know what's going on, and if I am right having less traction would actually be better. I think: When the backward force gets put on the suspension it flexes more on one side because you aren't going down the middle which causes a twisting motion which results in a cascading swaying motion, leading to a cascading fail as you start applying enough force to get 800lbs across the bridge. If I am correct then adding suspension that restricts the horizontal movement and twisting, should help.
Because of the weight on the back the suspension in the back is fully compressed which is probably making it's still wobble because there's basically no suspension, I bet if you add more suspension to the back it might be able to get acrost
i think the bridge itself needs more weight, currently the only weight it has is normal blocks and the connectors which are both very light. I think if you add weight to the individual segments it would work better.
Also when it comes to a suspension bridge just build a basic frame around the bridge you just did. Swap the tri connectors for quad connectors. Finally run the power connectors from the top of the frame down to the bridge. That should give you a basic suspension bridge if you want something more classic use the Piston technique to actually make the couplers angle in
3:19 This happens to me sometimes, I don't really know why but the game might not have saved the setting yet, as I said I don't fully know. Also the bridge going side to side is probably because of the different angle of the wheels when you turn.
You could have tried adding a 1 or 2 block high 'railing' to each of the segments and see what happens with the lateral wobble then. Probably just throw off the vehicle in funny ways though :D
The lateral movement of the bridge probably comes from the wheels pushing into the planks. Having the planks closer should have helped as well but would have made it bend less. The suspension probably helped because the force of the wheels got absorbed by it.
Shorter bridge to test the actual strength of the couplers instead of the weird physics. Also make it like a trench so the road is hanging lower than the ropes and it cant slide out from under the vehicle
Find a bridge like this IRL where they just put the materials together, string them over the gap and call it good lol. You can't. That doesn't exist, they always tension it ;) I'd like to see if that works. Either with pistons on the bridge, or pistons on the bars underneath. My first thought was put the far side of the bridge on wheels, have pistons pull it taught(through experimentation) and then use some combo of detachable block and anchor or whatever's appropriate to pin it to the ground after tensioning. Alternatively just have pistons to tighten the bridge to riiiiight before they go spaghetti. That could complicate driving though of course.
I don't know how you would do it, but you should make a net launcher thing, that traps stuff underneath by anchoring the corners to the ground! or, you should try to make tank treads with the coupler!
You may try in the last half of the video...but would having vertical walls along the sides not connected to the bridge keep it from doing the sideways motion? I am guessing the wobbles happen due to the truck not being perfectly centered and or the weight not balanced and one side stretching more than the other which would cause the sideways motion.
Puts some pillars on the side to stop side side wobble, i guarantee it can take more weight . Great video, youre really pushing the physics of trailmakers
Day 4 of requesting a Suspeneded Platform Parkour Challenge! With the Power Couplers, that's definitely a thing you can do now! Each platform can have different heights, different levels of stiffness, and different numbers of power couplers!
maybe the oscillation happens because of the tires pushing the bridge side to side. You could try powering the car with a propeller or thruster too, and the wheels just coast
The bridge could be improved by making a top layer that would connect to the bottom and keep it from going side to side. something like the verezano bridge
If you put an unpowered piston from the bottom of the bridge, down to the floor, would that allow the bring to go up and down but prevent the side to side?
This could totally be a challenge video concept where someone makes a bridge and you have to make a car to go across it, or you use the same bridge and everyone else makes new cars and you guys keep upgrading your cars until something doesn't work
8:20 the bridge looks like it is in a feeeback loop 😂 like there s wieght physics move the joints then the joints are moving then weight again move again and then it just repeats 😂
Now I wanna see some polybridge challenges/maps in trailmakers
My thoughts exactly
Have a challenge with yuzi to make a bridge would be awesome
The wobbly issue is the same as irl so that why there are rope railing on them connecting each other to make them not wobble that much
I would say it is more caused by the fact that these connectors are more like springs or bungees. When the weight is off center one side pulls more than the other, which causes lateral movement.
came here to say this 🤣
And if it wobbles from side to side you might fall off as a person
It also seems that in the game there isn't proper grip on it so that if the platform you're on moves you stay where you were, that is not the case irl, hence why there are some bridges that wobble a decent amount but still work for people (ish) & vehicles.
it's not super unrealistic, if you think about it:
the back wheels PUSH the bridge away a tiny bit, in real bridges like that, you have the "handrailing" that is fixed to another spot to counter-act on the problem (of course it's walking, as you still push on the bridge, just another way, but the idea is the same). You could have made a rope in the middle that fixes the side wobble, but "only" is fixed to the foundation. it's basically the idea of the Stiffness.
if you then take a tightening (like piston), you could fix the middle rope*
*it goes from the middle up -> connects in the middle to the other side, and then foundation.
you could add a few diagonals with powered connectors so that you lock it in the side to side axis. a diagonal prevents a square box from turning into a parallelogram
Didn't expect these connectors to work so flawlessly and stably. They did a damn good job with them. Take notes Axolot, that's what caring for your product and listening to the community looks like!
Edit: Damn, I get pinned comments left and right...
bit of an unfair comparison considering sm uses Bullet while trailmakers uses unity's physics engine
@mr-carbrix they each chose their engine, there's nothing unfair about it lmao
@@anthonymullings8539 that't still not a fair argument either way they didn't choose an engine its wrote in lua but the point I'm making is not so fair to compare them as they use different "engine(s)" one of them being custom and the other made for AAA games so to judge one is over the other like that is a little unfair I'm not just being a sm fanboy its just unfair in >>my
Doesn’t axolotl work on multiple games?
@@TheChosenVaultDwellerNope. Axolot is the publisher for Raft, but they don't develop it. They do develop Scrap Mechanic, though.
Can't wait for someone to make a wave generator in space with these
You could try using friction pads to prevent it slipping out from underneath you
yeah, there's no lateral friction between the bridge and the tires, and it's trying to slip out from under the vehicle.
Good video!! I feel like the sideways wobble is because the coupelings try's to avoid the overstretch. Normally it would rip apart, but it can't and so it try's to escape from the wheight.
I think the side to side is the game trying to correct them to their original positions rather than letting them snap like you would see in bridge building simulators.
If you take the 'freakouts' as a bridge snap, you could use experience from bridge building simulators to build a better bridge.
(especially if you do decide to make a suspension bridge)
I would also be curious to see some of these ideas on the space map. For example using the net to catch things.
What about side supports to stop you falling off? If it is possible
It’ll be cool to see different types of bridges using these! Cable stayed, suspension, etc
Other comments offer some good points about how bridges behave irl and how handrails help stabilize them, but those specific truck tires also have some really weird properties to them. Their traction is very slippery despite their size and treads, so much so that they have a hard time accelerating/decelerating (even compared to the monster truck tires) and they'll often allow your creation to jitter/slide around if there's too much weight on them
As for more rope ideas, I can't help but think these might make for good tank treads, assuming you can figure out a reliable way to connect them into a loop (maybe with grabbers?)
It reminds me of the Millennium Bridge in London. It was designed to sway a bit in windy conditions, but when it did people adjusted their weight and with a lot of people on the bridge it would make the swaying a lot worse.
Also could this idea possibly be adapted to a kind of multiplayer Polybridge?
this thing brings a whole new mechanic to the game
Maybe try to make tank tracks. That would be cool to see
How effective would they be if you could use them to just move stuff or spin them like ropes on a sail?
I believe that the sideways rocking is very hard to counteract, but it is possible to adapt to it. If instead of regular wheels you used custom wheels with anchor pins surrounding them, they would be able to latch onto the bridge and go through just fine. However, that would also nullify the effect of the vertical rocking, which would make it pretty uninteresting.
if you use anchor blocks for wheels you are gonna rip the bridge apart.
The anchor block is like permanent, it isn't a pin or something like that you can attach and detach
@@monsieurgb497 then i'm stupid i guess
well you CAN stabilize the rope bridge, at a very high cost...
namely, put posts next to it, with a rope connecting one post and one segment
this would allow the post-rope to move on one plane, but bridge-rope to move on another, balancing them out, but BOTH would be able to move up-down, retaining rope-bridge!
Hey scrapman, I was watching your video and noticed something that may help the situation.
The side to side wobbles only seem to happen when you turn your front wheels. I don’t know for sure, but think the car is 4 wheel drive. As you are trying to stay straight and adjust your steering, the front wheels may be pulling the bridge in the direction you are turning. If you look at time 8:25 in slow motion it seems to be especially clear. This looks to be the main cause of the side to side wobbles.
To fix this, maybe try making it only rear wheel drive. I’m not sure how much this will help, but without the front tires directly pulling the bridge in the direction you are steering, it may help keep it more stable. Although, the couplers are way more forgiving in side-to-side motion rather than being compressed, which in that case bracing may be required. Great video also, always a pleasure!
I hope they introduce actual ropes now. Small 4 block long segments that flex but don't compress or stretch.
I think 800 didn't work because your back suspension was bottomed out from the weight, essentially getting rid of the factor that made the bridge not wobble.
You could increase stiffness by compensating with retracting pistons on both sides stretching it. Potential experiment to see how that would work.
I think the wobble is due to the stretch of the power couplers. If your weight moves too much to one side then one side stretches more causing that side to dip further and then the bridge slides out from under you towards the side that is higher up. Closer to getting off balance on a hammock.
Just an idea, use pistons on the ends of the bridge to tighten it. Theoretically, like you did with the net if you tighten the bridge it might be able to hold more
A possible solution to the side sway. Make the bridge segments interlocking but still seperate, disjoint pieces. Kind of like how bricks interlock. In theory it should prevent lateral movement while still allowing vertical flex.
I dont play trailmakers though so not sure how it would behave in game.
1. weight should be placed on front and back, not only on back
2. truck wheels were good enough, put doubles or third axle to reduce mass per wheel
3. for the bridge, try create tree-lanes power coupler bridge, i mean third lane between two separated blocks
Reverse definitely seemed more stable than going forwards
I think you could have stabilized the bridge without losing too much flexibility if you attach a power coupler on each side of the middle of the bridge and attach those to platforms
Nice i placed my bet for 800kg xD The suspension take the momentum of the falling truck and unload it at a different point, thats why they can help making the "swing" build momemtum less effectively. I think it is in japan where they developed a foundation type for buildings that stands on rolls to reduce damage through earthquakes, thats like to use the bridge like a half pipe where just the place that you stand in exists.
Curiosity: I wonder if there's a way to add Pistons into the fray to pull the 'Ropes' and pre-Tension them a bit...? 🤔
Im loving the new power couplers I wonder if you can make a Anti Air net to take down planes or a vehicle to go along it like a tight rope or a zipline or you could make a long power coupler with an anchor on the bottom of it to make a winch to pick up stuff from a helicopter 🤯
Day 167 of asking ScrapMan to play crossout.
Eh, I would like to see it but I don’t think it fits the channel enough
i commented 3 times
do you think that'll speed up the process
From my observation, your powered steering wheels applied a sideways force when turning the wheels. Only part of the problem. If you make the bridge segments in U shape so that the weight is below the connectors then the force should be applied more centered and reduce side to side forces making the bridge less likely to bend around the weight of the car. Just my opinion. I'm not an engineer.
Zero stuffness bridge, but where it's been placed under tension at the ends (probably with pistons?) is probably how you could get the best equivalent of a real rope bridge under tension. Maybe?
I wonder if puting a steering hinge between each of the segments at 0 stiffness would stop the side to side movement. It would be more complexity, but it might help with the wobble.
The bridge is sliding underneath the tires while the truck remains straight, the bridge pieces aren't *completely* interacting with the truck (lateral grip) and are trying to get out of its way! heh. Otherwise, the truck would start swinging with the bridge.
a third rope down the middle might stabilize it a little more.
Tug of war with the couplers, each team makes a vehicle to try win tug of war with limited cores, and you play. Could be really fun to watch
I believe the wobbling issue is caused by the power couplers finding other ways to compress back to their normal strength because they can't compress against the weight of the vehicle, I have no idea how this could be fixed.
Zipline?
Guitar string?
Zipline would be so hard, since only the connector points can be contacted
The connector only has collision on the ends unfortunately, though a zipline would be cool
Zip line could work if you made the actual rope or zip line, and make a separate build like a seat with a loop on top that can fit the zipline in between, and place it in builder mode on the rope.
Would work with pipe pieces
why is no one talking about gutair string
Funny enough, I think I know what's going on, and if I am right having less traction would actually be better.
I think:
When the backward force gets put on the suspension it flexes more on one side because you aren't going down the middle which causes a twisting motion which results in a cascading swaying motion, leading to a cascading fail as you start applying enough force to get 800lbs across the bridge. If I am correct then adding suspension that restricts the horizontal movement and twisting, should help.
Having seen how the bridge works, you gotta try making caterpillar tracks in a similar way!
the two upright parts could be connected to each other by a piston so you can move them apart once built to tension the bridge
You could now try the formation flight challenge again with the power couplers!
Because of the weight on the back the suspension in the back is fully compressed which is probably making it's still wobble because there's basically no suspension, I bet if you add more suspension to the back it might be able to get acrost
Your little truck looks like a Unimog. Cool!
i think the bridge itself needs more weight, currently the only weight it has is normal blocks and the connectors which are both very light. I think if you add weight to the individual segments it would work better.
2:48 reminds me of poly bridge bridges of just road nodes
I would love to see a suspension bridge as well now that you've said it!
I think the shorter bridges resonate frequency is similair to the side force your wheels provide
You could add vertical side ropes to stabilize the side to side motions
Also when it comes to a suspension bridge just build a basic frame around the bridge you just did. Swap the tri connectors for quad connectors. Finally run the power connectors from the top of the frame down to the bridge. That should give you a basic suspension bridge if you want something more classic use the Piston technique to actually make the couplers angle in
3:19 This happens to me sometimes, I don't really know why but the game might not have saved the setting yet, as I said I don't fully know. Also the bridge going side to side is probably because of the different angle of the wheels when you turn.
Possiblely make a WAVE maker in trail makers with the power “you know what”
You could have tried adding a 1 or 2 block high 'railing' to each of the segments and see what happens with the lateral wobble then. Probably just throw off the vehicle in funny ways though :D
So nice to hear that your voice got better!
You coulda used Wedges to reduce the gap between slats. That would've probably helped with the wheels glitching through.
I feel like you could add horizontal stability by adding another row of couplings to each side
Tbh, the sci-fi rope thing works like a spring; it stretches and flops around like one too. Just with more dampening.
The lateral movement of the bridge probably comes from the wheels pushing into the planks. Having the planks closer should have helped as well but would have made it bend less. The suspension probably helped because the force of the wheels got absorbed by it.
At 800kgs the back suspension bottomed out, raising the stiffness could make the wobble less severe
Maybe also a slingshot that shoots you to the speed of sound (you can use explosives if needed) anyway you must use power coupling.
Shorter bridge to test the actual strength of the couplers instead of the weird physics. Also make it like a trench so the road is hanging lower than the ropes and it cant slide out from under the vehicle
Find a bridge like this IRL where they just put the materials together, string them over the gap and call it good lol. You can't. That doesn't exist, they always tension it ;) I'd like to see if that works. Either with pistons on the bridge, or pistons on the bars underneath. My first thought was put the far side of the bridge on wheels, have pistons pull it taught(through experimentation) and then use some combo of detachable block and anchor or whatever's appropriate to pin it to the ground after tensioning. Alternatively just have pistons to tighten the bridge to riiiiight before they go spaghetti. That could complicate driving though of course.
I don't know how you would do it, but you should make a net launcher thing, that traps stuff underneath by anchoring the corners to the ground! or, you should try to make tank treads with the coupler!
You may try in the last half of the video...but would having vertical walls along the sides not connected to the bridge keep it from doing the sideways motion? I am guessing the wobbles happen due to the truck not being perfectly centered and or the weight not balanced and one side stretching more than the other which would cause the sideways motion.
you could add rope hand rails and attach them to the bases of the bridge and that might help with the sideways wobble.
The bridge kind of reminded me of a tank tread but flat. Try making an actual tank using the couplers as links in the treads.
Puts some pillars on the side to stop side side wobble, i guarantee it can take more weight . Great video, youre really pushing the physics of trailmakers
Um, you mean trailmakers?
@@madcontrollerx263 ooops☠️ I'ma edit it
Can you make giant tank treads with this? The game physics would probably pitch a fit.
You could try a hinge bridge, have all of thwm set to 0 stiffness. Shouldn't get any wobbles either.
Video Idea: make a tower and do a battle by placing levels of turrets on it.Also love your videos and all you do
Day 4 of requesting a Suspeneded Platform Parkour Challenge! With the Power Couplers, that's definitely a thing you can do now!
Each platform can have different heights, different levels of stiffness, and different numbers of power couplers!
It would be interesting if you did the same thing but longer with a support in the middle as it goes down then up then down
You could try to determine the weight of the player. Since those power couplers react to the player, it means the player isn't weightless
The bridge needs a railing! Nice testing, you should try more wheels.
for me the most obvious way to reduce the side-to-side swinging is to add steering hinges on 0 stiffness in between the bridge segments
Yes, however that would also prevent any stretch from the power couplings.
I see your point, perhaps you don’t need to use hinges between all segments?
wonder if a sinewave generator w/ pistons would be feasible? or even a newton cradle.
BRIDGE, nice, guess i should test it out some
How about trying the rope underneath instead of the outside. That could maybe reduce the crazy side wobble?
What if you put friction blocks on the bridge?
Challenge idea for multiplayer monday - take inspiration from the game Polybridge, but within Trailmakers?
I like when the bridge sweeps out without affecting the car
I wonder if less stiffness would help not 0 but less, I am thinking the power coupler may be acting like a rubber band when under tension.
What if you tried using connectors in space? because free hinges get ✨️wacky✨️, so it'd be neat to see if the connectors work better.
Fun fact that rope Bridges have support underneath them and on top that would stop the side to side wobble he's having it'll be a more accurate test
Oo a Net launcher where you try and capture the other vehicle or damage it with the weird physics :)
You could have a rope straight down from the middle of the bridge connected to the support thing in the middle
i'm really happy that you're back to the old upload time.
maybe the oscillation happens because of the tires pushing the bridge side to side. You could try powering the car with a propeller or thruster too, and the wheels just coast
Maybe you could have used gyros (on the vertical axis, on each sections of the bridge) to get rid of the side-wobble
Would it be possible to make power coupler tank treads? I imagine the damage model and building those around a bend would be huge issues.
The bridge could be improved by making a top layer that would connect to the bottom and keep it from going side to side. something like the verezano bridge
I think if you distribute the weight more evenly, i think youd be able to mitigate the side to side wobbling
Scrapman, the front bumper of your little truck caught on the bridge during zero stiffness, so you need to get rid of the bumper.
Might be able to make decent tank treads using that method you use to make your bridge
If you put an unpowered piston from the bottom of the bridge, down to the floor, would that allow the bring to go up and down but prevent the side to side?
This could totally be a challenge video concept where someone makes a bridge and you have to make a car to go across it, or you use the same bridge and everyone else makes new cars and you guys keep upgrading your cars until something doesn't work
maybe just a gyro stabilyzer at the underside of the bridge to stop it from swaying side to side.
Your suspension was bottomed out at 800kg so perhaps adding more shock absorbers would have helped?
8:20 the bridge looks like it is in a feeeback loop 😂 like there s wieght physics move the joints then the joints are moving then weight again move again and then it just repeats 😂