The difficulty comes in 2 parts; 1. Making the net AND the vehicle. A reasonable-sized net takes up most of the available complexity. He'd either have to make an independent vehicle, with the net as a different creation loaded separately, or he'd have to grossly oversimplify both parts. 2. It would be difficult to launch/deploy the net. In build mode, the net exists as a large, flat plane. Either adding hinges to unfurl afterwards, or packing the expanded net into a tight space, both would be difficult. The best option I can think of, would be to use a 5x5 net, carried by a quadcopter. The four props would connect with decouplers to the corners of the net, allowing for it to be included easily in its fully expanded form. Each corner of the net should also have a weight, and consider placing anchor blocks on the underside of each 'node' in the net, for further capturing power. The net could be dropped on vehicles from above, albeit small ones. With propeller vehicles, it should be able to take them down. If this works, it might be interesting to see a multiplayer, anti-drone drone fight, using these nets.
At 9:34 when the cube just goes AGH it is something that happens when a build with no seat or that has lost its seat has taken a lot of damage (relative to its size) and then then it just despawns
If these connections get stretched more than lets say ~20% (but seems to be less?) that's when they spaz out like crazy, so spinning them probably would cause the same effect (centrifugal force + those weights on the end would cause them to stretch so far it would spaz?)
@@suicidalbananananaidk, game physics can be weird sometimes. You can't always assume that the same thing that happens in real physics would happen in game. Indeed only one way to find out. In real physics a force enacting on an object (like a piston) is the same as a rotating reference frame with object at the end. Assuming the angular velocity matches so that the force is the same as the piston provides. But I have no idea whether that is also true in game. Trailmakers definitely is not an accurate physics simulation, it uses tons of shortcuts to make it easier for a computer to run. That's how all the glitches come about, like the upside down hovercraft producing downforce. It shouldn't work in real physics, but in Trailmakers physics it does, because it does calculate the pushing force from the hoverblock, but not the force on the block above it. The game doesn't have Newton's 3rd law coded in, at least not consistently (aerodynamic drag is technically a result of Newton's 3rd law, but the game just abstracts away aerodynamics as well, there's no actual fluid dynamics in the game, very sensible, since fluid dynamics is extremely complex and would fry any consumer computer in a game environment like this, in addition to being extremely complicated to program). All in all I have no idea whether in Trailmakers the act of rotating an object around is equivalent to that object enacting force on the power coupler. In fact I suspect it is not, but I could very well be wrong.
You could do a multiplayer challenge, where you use these nets to grab something and launch it into a target, maybe a basketball net. Or you grab something underwater and bring it back somewhere. Like some of your old scrap mechanic multiplayer videos.
First idea: fly swatter. A machine or vehicle with a net on top that can swing overhead and capture something in front of it. Second idea: an actual loom. Using pistons and hinges you can possibly thread the couplings together like a real cloth. Essentially, it’d be a real life loom but in trailmakers.
Arresting wires for aircraft? (You’ll probably need multiple couplers attached on each side of a central bar to reinforce it and prevent spaghettification) Tripwires for traps? (For actual tripping or maybe even a possible spaghetti bomb) Weaponise the spaghetti tornado? (Tripwires, missiles’ kamikaze vehicles) The possibilities are endless!
A cool chance would be if you build spaceships with the nets and then play ball with them in space. The net could then be used to catch and throw the ball.
Your second idea is actually how a lot of trampolines are set up and the first time i saw them, like you, i was honestly terrified of falling through but the elasticity helps them to push laterally as well as vertically. All in all an amazing video and i love your creativity. Keep it up :D
This is what I said in the part reveal video’s comments, lol. I suggested you and Yuzei make nets and launch objects at each other to play a game of “catch”. That, or launch nets at each other to “capture” something.
Great video and you covered an idea i was curious about as well! Im with you Scrapman the pod racers is only the obvious and simple build these couplers are intended for, but the ideas are endless!
Could you imagine a multiplayer challenge on Trailmakers, in which you use smaller nets to catch things or players. You could do fishing with boats or helis using artiFISHal fish. Or maybe you could try to stop an opponents vehicle via nets. And one more idea, you know those plane catching videos you did with Yzuei? Could you imagine those but with the catching wires and hook like real aircraft carriers? Anyways, keep the great videos coming :)
Listen scrap.. i've commented on quite a few of your videos and i have some lore that i've found "scattered around" the space sector. I believe dune is part of the high seas island, Aswell as that mushroom planet being from the stranded in space island (also the crystal cave thing being from underneath the stranded in space map). The other islands could be leaking other maps or even future blocks. I hope you see this :D. (Also love your vids
@@acgaming007 I know it’s in high seas but I never remembered there being mushrooms on stranded unless he is talking about those trees you can stand on
I bet someday we're gonna be seeing a Creation in a future Creation Showcase featuring what looks like a Flying Space Net that soars along the Cosmos seeking to chase down and catch Space Fishies... :D (& the Chirpos will pay out the Nose to buy an army of them... I bet they'd LOVE to add Space Fishies to their Culinary Pursuits... ;P )
There are so many possibilities for power couplings! Flashing neon lights, ropes, nets, trampolines, net GUNS?!, folding (maybe) making something attached to a creation look like it isn’t, etc. people are going to Be so creative with what they do with it! And I’m gonna be there too 😉
Literally the first thing I thought when I saw power couplers was making a net, specifically I wanted to make a barricade for the aircraft carrier to test if it can save planes
9:34 I was not expecting that at all😂 Also an interesting idea I thought of is more of an aesthetic use like for the ropes on a literal space ship with sails and everything
Its amazing how much it looks like cloth. Youd never expect to see cloth physics in trailmakers yet here we are! Thats so cool! I bet some people are gonna make cool flags with these :V
Can't tie any sort of knot in a "rope" that only has small collision points every x distance, for that to be possible the whole thing needs to have collisions.
Oh I love your videos! Two more Ideas: First try to make the whole net slslightly tilt with two legs shorter nhan the ooter And second put some blocks on a smaller net so they act like dragonscales
You should have a challenge that you’re trying to catch something with that net by dropping it out of a helicopter but have attachment blocks on the bottom
A neat way to use those nets would be as like a dogfight with the nets having rockets or maybe trying to have a dogfight where the main part used in the vehicle is the power coupler
Two words: Crossbow & Slingshot. Okay, okay more words: This video seriously sparked some new ideas in Trailmakers for me. Stuff like the above and other crazy ideas like extendable ropeladders, trebuchets, chain- maces... Thanks for your amazing and inspiring content! :D
you could make an aircraft carrier with yuzei so you catch the plane.... but you might need 3 people, 1 for the ship, 1 for the net that can go up/down to catch (the net is attached by anchor blocks) and one to fly. seems pretty cool to me
Here are a few ideas for the power couplers (especially for multiplayer): "Egg" toss challenge and/or "Egg" catch challenge:: See who can toss the highest a very delicate object (probably a bunch of dynamite) using power couplers as a net to hold the "egg". (Optional) See who can toss the "egg" the highest AND safely catch the "egg" after launch. Also, on the catch side of the challenge, see whose creation can safely catch an egg from the highest height (just dropped like how egg drops are done, you could also use sails and do an "egg" drop challenge). Single player (until proven it can actually work): Revisit the trebuchet but use power coupling net(s) as your sling that carries 1 (or more) loose projectile(s) inside the net(s).
This is what is called in computing "finite element modelling": representing a continuous structure (here a rubber sheet) by a finite number of elements (stretchy laser strings and their connectors.)
You should make it so that it is like an aircraft carrier and a plane uses it to stop, top gun for inspiration. I this goes on ur vid I would be so happy it would be crazy
Make a quadcopter with a net underneath. Place weights at each corner of the net, and connect each weight to one of the quad's props via a decoupler. Maybe even add some anchors to the underside of the net, et voila, you have an anti drone drone. If it looks like it works, maybe it'd be a good multiplayer episode?
Maybe some type of net launcher for a battle game? or maybe a whip or mace of some kind? My first thought would be something like the grappler system that cops use now to stop vehicles. It folds out from the front of the vehicle, and you drive it in to the rear of the vehicle and the ropes get tangled in their tire and basically tie the 2 vehicles together, though even if it just gums up their wheels it helps. Even in like... a boat battle, or a plane battle, if you attach weight to their vehicle, it's going to mess up their steering and their buoyancy/aerodynamics. My next thought would be something like a Bola where its 2 weights with a rope between. you launch it at the enemy and it tangles around them. Next thing to test would be if you could like... braid the couplers to increase how much weight they can hold.
It seems like it functions better as Steel Cable rather than rope. It doesn’t compress or stretch well, but is surprisingly strong when it comes to supporting weight
Been watching your channel for a few years your the reason I got scrap mechanic and trail makers but my laptop can't even run the games on lowest settings so they just sit in wait for me to get a real computer 😂
Good build. To enmesh the object, you could have numerous pistons on full retraction on build. Drop the object, and then have the pistons fully extend. Each edge would probably need two sets of pistons, at least, one right angle to it, to allow for a near full collapse.
Thats amazing, I think that the second network could have 2 separation cubes instead of 4 to make it more difficult for objects to fall out, although you would have to use more ropes
scrapman you should try to make a trampoline with the couplers (i think thats the name of the laser rope) on the next vid and try to jump on it with a creation that will get heavier until the couplers trampoline break
I would like to see the weave explored a little bit; power couplings are actually almost unreasonably durable, so the pipe pieces are actually the weak point in the net.
For making a folding net, you'd have to use a smaller net, but I think you could do it pretty easily by building the net at full size then use pistons connected to the center of the net to pull it back into a sort of cone shape. At the same time, you would use pistons attached to each corner of the net that also pull towards a center point so that the "face" of the cone becomes smaller and allows the rest of the net to be pulled to a sharper angle. Basically, use pistons to pull the net into this shape:
I'm fairly certain that most of the jank comes from when a power coupler directly connects to another power coupler. Adding a single block between each seems to greatly increase the stability.
Very cool, I too am shocked at how stable that is. You should definitely try to turn this into a proper trampoline by replacing the pistons with suspension around the outside edge. Might need hinges on at least one end of each suspension also so it'd probably have to be a smaller net. As for folding it.. I dunno man, your earlier experiments shows the power couplers don't like bending very far and don't have collision so folding it is going to be rough. I guess my best suggestion is to just build a frame around it and hinge the frame in the middle to fold it like a book, but folding in more than one direction at once is probably a pipe dream.
you should do a vid where you and your friends try to catch each other with this net or like race to catch a bunch of objects and see who gets the most. This would be AWESOME to see
17:49 maybe it would work if you change the pipe pieces into steering hinges. bc they have just 2 connection points you need to alternate them. one goes the width one goes the height, on every other hinge. it will overall weaken the net but this way you probably can fold it both ways. the way it folds is an easy hinge programming job.
If you wanted to try the strand version, you should have alternated which was on top and bottom for each strand. You called it a weave, but didn’t actually incorporate the principle of an actual weave which would have strengthened it and helped reduce spread.
Just to go back to the winch you tried before: with how the collision works, it should work if you have a big enough drum to wind the power coupling "rope" around, though I'm not sure how far you'll be able to get before it explodes into spaghetti :P
These intrigue me because they dont traditionally compress but they do flex, could work for an alternative style of suspension when paired with hinges and control arms
With how well this worked, I wonder if a sling would be possible. Wouldn't be able to go as big with the "net", due to complexity limit, as the creation would need to be able to spin the net and detachable blocks could be used to release one side of the net to fire whatever was used for the projectile. Curious if the net would stand up to the centripetal force of a sling, but could be a fun experiment.
hey scrap, you should really make one of those man catcher things, pretty much a net on the bumper of a car that unfolds to catch someone, im not sure exactly but i think itd be cool.
Now you know they have reliable hitboxes, you can revisit the winch idea by making the actual winch itself big enough so it would actually hold the rope
Maybe have a contest which plane will be better launched by the power coupling nets, interesting is that there is a weight limit so it doesn't break the net in the first place
You need to make a CUBE out of it. You've made 1d rope, 2d net, time for 3d mesh cube thingie
this could be cool because it'll probably turn into like a cube with soft body physics
@@crimssoon yeah. You could also make a ball type of deal although the angles would be difficult to acheive
That could only work with a mod that increases complexity tho, but great idea!
4d after hyper cube!
YES
Scrapman, you should make a cannon that shoots out a net made of couples to capture an enemy!
@Samuelthewiz As shown in the video the connections are only 5 blocks long most builds are bigger than this.
Or have a glider dropped from a height, you have to pilot the glider and get caught in a net?
The difficulty comes in 2 parts;
1. Making the net AND the vehicle. A reasonable-sized net takes up most of the available complexity. He'd either have to make an independent vehicle, with the net as a different creation loaded separately, or he'd have to grossly oversimplify both parts.
2. It would be difficult to launch/deploy the net. In build mode, the net exists as a large, flat plane. Either adding hinges to unfurl afterwards, or packing the expanded net into a tight space, both would be difficult.
The best option I can think of, would be to use a 5x5 net, carried by a quadcopter. The four props would connect with decouplers to the corners of the net, allowing for it to be included easily in its fully expanded form. Each corner of the net should also have a weight, and consider placing anchor blocks on the underside of each 'node' in the net, for further capturing power. The net could be dropped on vehicles from above, albeit small ones. With propeller vehicles, it should be able to take them down.
If this works, it might be interesting to see a multiplayer, anti-drone drone fight, using these nets.
@@Broroboros he could also use that infinite complexity mod, although it might get a little buggy since complexity exists for a reason
@Samuelthewiz did you not watch the video, or just not pay any attention
9:34 That sound effect made me laugh so hard.
Yes bro
A-
I know i try to say that but i saw this comment and I said no!!!!!!!!!
I had to suppress my laugh so much since I was watching this in my work canteen.
Same😂
At 9:34 when the cube just goes AGH it is something that happens when a build with no seat or that has lost its seat has taken a lot of damage (relative to its size) and then then it just despawns
No it's added in post
Cube really said "AGHh..."
I don't know why I got so excited when the block fell on it and it actually looked like a net.
It's basically a "power-grid"
HA.
HEH.
HU.
HAUH
what?
9:31
lol the vanishing cube
I'd like to see how beyblades would go using these. Put weights on the ends of the beam as it spins
If these connections get stretched more than lets say ~20% (but seems to be less?) that's when they spaz out like crazy, so spinning them probably would cause the same effect (centrifugal force + those weights on the end would cause them to stretch so far it would spaz?)
@@suicidalbanananana only one way to find out
@@suicidalbananananaidk, game physics can be weird sometimes. You can't always assume that the same thing that happens in real physics would happen in game. Indeed only one way to find out.
In real physics a force enacting on an object (like a piston) is the same as a rotating reference frame with object at the end. Assuming the angular velocity matches so that the force is the same as the piston provides. But I have no idea whether that is also true in game. Trailmakers definitely is not an accurate physics simulation, it uses tons of shortcuts to make it easier for a computer to run. That's how all the glitches come about, like the upside down hovercraft producing downforce. It shouldn't work in real physics, but in Trailmakers physics it does, because it does calculate the pushing force from the hoverblock, but not the force on the block above it. The game doesn't have Newton's 3rd law coded in, at least not consistently (aerodynamic drag is technically a result of Newton's 3rd law, but the game just abstracts away aerodynamics as well, there's no actual fluid dynamics in the game, very sensible, since fluid dynamics is extremely complex and would fry any consumer computer in a game environment like this, in addition to being extremely complicated to program).
All in all I have no idea whether in Trailmakers the act of rotating an object around is equivalent to that object enacting force on the power coupler. In fact I suspect it is not, but I could very well be wrong.
You could do a multiplayer challenge, where you use these nets to grab something and launch it into a target, maybe a basketball net.
Or you grab something underwater and bring it back somewhere. Like some of your old scrap mechanic multiplayer videos.
Build ideas.
- net gun
- whip weapons
- flails
- cable cranes
- crossbows/ballista
- spinning thing with guns on strings
- tentacles for maybe flying jellyfish things
- soft body sphere
- parachutes
First idea: fly swatter. A machine or vehicle with a net on top that can swing overhead and capture something in front of it.
Second idea: an actual loom. Using pistons and hinges you can possibly thread the couplings together like a real cloth. Essentially, it’d be a real life loom but in trailmakers.
No u can’t make a loom because the couplings only have collision on the end parts
Only the connection points have collision
The first idea is big brain idea
@@suicidalbananananaNo, the cube would have fallen through more if nets only had end connections, plus he made wheels
at 5 complexity each, you could have a max of 140 of the coupler parts, as long as nothing else on the creation adds complexity
Arresting wires for aircraft? (You’ll probably need multiple couplers attached on each side of a central bar to reinforce it and prevent spaghettification) Tripwires for traps? (For actual tripping or maybe even a possible spaghetti bomb) Weaponise the spaghetti tornado? (Tripwires, missiles’ kamikaze vehicles) The possibilities are endless!
one of the best experiments you did for a long time, really enjoyed when you changed it into the spiral pull
the excitement i felt from you and from the success and especially the wrapped up stable power couplings was insane I had NO FAITH this would work
A cool chance would be if you build spaceships with the nets and then play ball with them in space. The net could then be used to catch and throw the ball.
Your second idea is actually how a lot of trampolines are set up and the first time i saw them, like you, i was honestly terrified of falling through but the elasticity helps them to push laterally as well as vertically. All in all an amazing video and i love your creativity. Keep it up :D
This is what I said in the part reveal video’s comments, lol. I suggested you and Yuzei make nets and launch objects at each other to play a game of “catch”. That, or launch nets at each other to “capture” something.
Scrapman: *makes a net*
Me: that's a pretty good model of the bending of space time caused by gravity
If you are going to use this block more, I want to see you apply it aesthetically to future build challenges!
Great video and you covered an idea i was curious about as well! Im with you Scrapman the pod racers is only the obvious and simple build these couplers are intended for, but the ideas are endless!
You should make a challenge, will you put a net on a plane and try to catch the person in the ocean in the vehicle?
Could you imagine a multiplayer challenge on Trailmakers, in which you use smaller nets to catch things or players. You could do fishing with boats or helis using artiFISHal fish. Or maybe you could try to stop an opponents vehicle via nets. And one more idea, you know those plane catching videos you did with Yzuei? Could you imagine those but with the catching wires and hook like real aircraft carriers? Anyways, keep the great videos coming :)
Definitely be interested in seeing if scrapman can put it on a vehicle or figure out how to launch the net.
Listen scrap.. i've commented on quite a few of your videos and i have some lore that i've found "scattered around" the space sector. I believe dune is part of the high seas island, Aswell as that mushroom planet being from the stranded in space island (also the crystal cave thing being from underneath the stranded in space map). The other islands could be leaking other maps or even future blocks. I hope you see this :D. (Also love your vids
How would the mushroom place be from stranded because the map doesn’t have any
@@3ND0. It does.. they are underneath the floating islands. I think..
@@3ND0.its in high seas also...
@@acgaming007 I know it’s in high seas but I never remembered there being mushrooms on stranded unless he is talking about those trees you can stand on
@@3ND0.Yeah i dunno about that either I'm on your side about this
Scrapman needs to make a giant slingshot with those rope things.
Yes but we saw that stretching them too much breaks the game. That would make it harder to build said slingshot.
9:33 Best shot for anything, meme, quote, anything
I bet someday we're gonna be seeing a Creation in a future Creation Showcase featuring what looks like a Flying Space Net that soars along the Cosmos seeking to chase down and catch Space Fishies... :D (& the Chirpos will pay out the Nose to buy an army of them... I bet they'd LOVE to add Space Fishies to their Culinary Pursuits... ;P )
The fact that the net works makes this insanely useful and awesome
Well intended advice: do not do this in multiplayer 😂
This opens so many possibilities. I’m immediately changing my builds with runways to have nets to catch planes.
There are so many possibilities for power couplings! Flashing neon lights, ropes, nets, trampolines, net GUNS?!, folding (maybe) making something attached to a creation look like it isn’t, etc. people are going to
Be so creative with what they do with it! And I’m gonna be there too 😉
6:21 I can agree that’s this is cool
Literally the first thing I thought when I saw power couplers was making a net, specifically I wanted to make a barricade for the aircraft carrier to test if it can save planes
9:33 best moment
9:34 I was not expecting that at all😂
Also an interesting idea I thought of is more of an aesthetic use like for the ropes on a literal space ship with sails and everything
Its amazing how much it looks like cloth. Youd never expect to see cloth physics in trailmakers yet here we are! Thats so cool! I bet some people are gonna make cool flags with these :V
Suggestion: try to make different types of knots using steering hinges, power couplers and maybe some other parts.
Can't tie any sort of knot in a "rope" that only has small collision points every x distance, for that to be possible the whole thing needs to have collisions.
@@suicidalbanananana would've been interesting to see though
Oh I love your videos!
Two more Ideas:
First try to make the whole net slslightly tilt with two legs shorter nhan the ooter
And second put some blocks on a smaller net so they act like dragonscales
You should have a challenge that you’re trying to catch something with that net by dropping it out of a helicopter but have attachment blocks on the bottom
A neat way to use those nets would be as like a dogfight with the nets having rockets or maybe trying to have a dogfight where the main part used in the vehicle is the power coupler
Could maybe make the net stronger by layering the net. Honestly I love the new block, can’t wait for workshop to be filled with ideas
Two words: Crossbow & Slingshot.
Okay, okay more words: This video seriously sparked some new ideas in Trailmakers for me. Stuff like the above and other crazy ideas like extendable ropeladders, trebuchets, chain- maces...
Thanks for your amazing and inspiring content! :D
Such a cool experiment, well done there!
you could make an aircraft carrier with yuzei so you catch the plane.... but you might need 3 people, 1 for the ship, 1 for the net that can go up/down to catch (the net is attached by anchor blocks) and one to fly. seems pretty cool to me
Okay this is my favourite Trailmakers video now.
Make a plane that drops THE CUBE onto the net and see who gets the most points
Here are a few ideas for the power couplers (especially for multiplayer):
"Egg" toss challenge and/or "Egg" catch challenge::
See who can toss the highest a very delicate object (probably a bunch of dynamite) using power couplers as a net to hold the "egg". (Optional) See who can toss the "egg" the highest AND safely catch the "egg" after launch. Also, on the catch side of the challenge, see whose creation can safely catch an egg from the highest height (just dropped like how egg drops are done, you could also use sails and do an "egg" drop challenge).
Single player (until proven it can actually work):
Revisit the trebuchet but use power coupling net(s) as your sling that carries 1 (or more) loose projectile(s) inside the net(s).
This is what is called in computing "finite element modelling": representing a continuous structure (here a rubber sheet) by a finite number of elements (stretchy laser strings and their connectors.)
YOU NEED TO MAKE A PLANE CATCHER WITH THE POWER COUPLING
You should make it so that it is like an aircraft carrier and a plane uses it to stop, top gun for inspiration. I this goes on ur vid I would be so happy it would be crazy
Seeing how smoothly the power couplings flex makes me want to more simple but satisfying stuff like a rope bridge
Scrapman, You should try to make an Arresting Wire from an aircraft carrier to slow down a fast moving plane!
THE military actually uses ropes to stop planes on a aircraft carrier
Make a quadcopter with a net underneath. Place weights at each corner of the net, and connect each weight to one of the quad's props via a decoupler. Maybe even add some anchors to the underside of the net, et voila, you have an anti drone drone.
If it looks like it works, maybe it'd be a good multiplayer episode?
Try covering the connection points with shield panels. You'd be making a cloth!
Fascinating episode. Maybe it could fold like an UMBRELLA!?
Maybe some type of net launcher for a battle game? or maybe a whip or mace of some kind?
My first thought would be something like the grappler system that cops use now to stop vehicles. It folds out from the front of the vehicle, and you drive it in to the rear of the vehicle and the ropes get tangled in their tire and basically tie the 2 vehicles together, though even if it just gums up their wheels it helps.
Even in like... a boat battle, or a plane battle, if you attach weight to their vehicle, it's going to mess up their steering and their buoyancy/aerodynamics.
My next thought would be something like a Bola where its 2 weights with a rope between. you launch it at the enemy and it tangles around them.
Next thing to test would be if you could like... braid the couplers to increase how much weight they can hold.
Scrapman made the gravity test
Okay i've got an amazing idea, make an aircraft carrier that uses an invisible net system to catch planes together with Yzuei
The fuckin ahh----- 😂😂 9:34
Can someone make a mod that allows us to control the durability of the couplers with a slider like the complexity mod?
Scrapman casually testing fabric simulation in Trailmakers is amazing.
It seems like it functions better as Steel Cable rather than rope. It doesn’t compress or stretch well, but is surprisingly strong when it comes to supporting weight
9:34 That "Aa.." got me😂
You should make an aircraft carrier catch rope
Been watching your channel for a few years your the reason I got scrap mechanic and trail makers but my laptop can't even run the games on lowest settings so they just sit in wait for me to get a real computer 😂
Good build. To enmesh the object, you could have numerous pistons on full retraction on build. Drop the object, and then have the pistons fully extend. Each edge would probably need two sets of pistons, at least, one right angle to it, to allow for a near full collapse.
9:10 'it's stable as a tangled mess' describes my life as well
Thats amazing, I think that the second network could have 2 separation cubes instead of 4 to make it more difficult for objects to fall out, although you would have to use more ropes
Scrap man I swear to god if you don’t make a suspension bridge with these idk just do it!!
Trampolines were invented 1934
Scrap man in 2024 while reinventing the trampoline: 😮😱🤯🤩
scrapman you should try to make a trampoline with the couplers (i think thats the name of the laser rope) on the next vid and try to jump on it with a creation that will get heavier until the couplers trampoline break
it's 'power couplres', but 'couplers' works 😄
How about you drive with a car on the nets?
@@TupperGamer_90he never said it had to be a car
@@3ND0.well driving a car on those nets are statisfying
Tug of war!!!!!!! Each team makes a vehicle with core limits that will be connected to each other with power couplings and partake in a tug of war
Scrapman litteraly made a svastika and was okay about it😂😂😂😂😂
I wonder how it behaves in space
multiplayer monday idea. who can make a net to stop a stronger vehicle
I would like to see the weave explored a little bit; power couplings are actually almost unreasonably durable, so the pipe pieces are actually the weak point in the net.
You should make a plane but make its body from the lasers
You should make a harpoon using the rope
You can make a catapult or you can try to make a machine that shoots a net so it can catch a car or something
For making a folding net, you'd have to use a smaller net, but I think you could do it pretty easily by building the net at full size then use pistons connected to the center of the net to pull it back into a sort of cone shape. At the same time, you would use pistons attached to each corner of the net that also pull towards a center point so that the "face" of the cone becomes smaller and allows the rest of the net to be pulled to a sharper angle. Basically, use pistons to pull the net into this shape:
I'm fairly certain that most of the jank comes from when a power coupler directly connects to another power coupler. Adding a single block between each seems to greatly increase the stability.
Day 95 of asking scrapman to test how fast emp is
Very cool, I too am shocked at how stable that is. You should definitely try to turn this into a proper trampoline by replacing the pistons with suspension around the outside edge. Might need hinges on at least one end of each suspension also so it'd probably have to be a smaller net. As for folding it.. I dunno man, your earlier experiments shows the power couplers don't like bending very far and don't have collision so folding it is going to be rough. I guess my best suggestion is to just build a frame around it and hinge the frame in the middle to fold it like a book, but folding in more than one direction at once is probably a pipe dream.
10:14 Gave me Resident Evil hallway lazer vibes.
you should do a vid where you and your friends try to catch each other with this net or like race to catch a bunch of objects and see who gets the most.
This would be AWESOME to see
this could make some cool battleship builds
17:49
maybe it would work if you change the pipe pieces into steering hinges.
bc they have just 2 connection points you need to alternate them.
one goes the width one goes the height, on every other hinge.
it will overall weaken the net but this way you probably can fold it both ways.
the way it folds is an easy hinge programming job.
i can't believe this is so stable. dont remember smth like this in other games. now i interested in math of this.
If you wanted to try the strand version, you should have alternated which was on top and bottom for each strand. You called it a weave, but didn’t actually incorporate the principle of an actual weave which would have strengthened it and helped reduce spread.
13:13 I really hope you add pistons to push in too.
Building in games have officially evolved with these
So close to 1 million subs keep it up man
Just to go back to the winch you tried before: with how the collision works, it should work if you have a big enough drum to wind the power coupling "rope" around, though I'm not sure how far you'll be able to get before it explodes into spaghetti :P
These intrigue me because they dont traditionally compress but they do flex, could work for an alternative style of suspension when paired with hinges and control arms
With how well this worked, I wonder if a sling would be possible. Wouldn't be able to go as big with the "net", due to complexity limit, as the creation would need to be able to spin the net and detachable blocks could be used to release one side of the net to fire whatever was used for the projectile. Curious if the net would stand up to the centripetal force of a sling, but could be a fun experiment.
hey scrap, you should really make one of those man catcher things, pretty much a net on the bumper of a car that unfolds to catch someone, im not sure exactly but i think itd be cool.
idk if suspension could help with the rezistence, but i could see a way of catching planes with this kind of net
Now you know they have reliable hitboxes, you can revisit the winch idea by making the actual winch itself big enough so it would actually hold the rope
Maybe have a contest which plane will be better launched by the power coupling nets, interesting is that there is a weight limit so it doesn't break the net in the first place