Excellent tips, Aaron! I am a woodworking and build farm tables and this was invaluable. I have a current project where this was exactly what I needed. Thanks for posting the video!
Thanks for the tips, especially the FollowMe in the middle, when it happened to me I thought it was quite difficult to solve, these tips makes it look so easy
Thanks for sharing these useful "Follow Me tool" clues. Give this table a name. I would name it "People Table". different legs = people are always different.
THAT would be a little more work... Offhand, I would say that you would want to model the curves separately, the use intersect face to make a solid... I may see if I can find some good images and throw together a video! Thanks for the idea!
Thanks for sharing. I enjoy your SketchUp tutorials with real world application examples. If I may add a few items to you list of todos. Please consider creating tutorials on the subject of "black swans" in SketchUp (infrequently occurring but high severity problems). I'm thinking specifically about "clipping," and SketchUp "walkabouts", and more. There are several videos on "clipping" but all are based on user experiences and we need to have it explained in depth from the developers' points of view. There were several beach house competition entries that suffered from this problem (mine included). For example I know clipping problems occur because of number overflows but nobody can be PRECISE about why, how, and where these errors occur. Is it because model extents exceed 1 mile, 2 miles apart or what? Why does "follow me" not work on very tight, small turns? Which particular calculation/ routine bombed out? What are the best solutions? For example, when follow me does not work, I scale up the object 10 times, run the routine and then scale down 10 times (SketchUp should do this automatically or at least offer the option). No problem can be satisfactorily solved without knowing the basic cause. SketchUp goes "walkabout" for several reasons and these can cause crashes if the users are not careful. There are the usual culprits such as autosave, create backup etc which unexpectedly wrest control away from the user, but there are others lurching around to trap the unwary into input overflow crashes such as moving a high poly model. For a start, a progress bar would be a big help. If autosave is at work, why not say so instead of stranding the user?
Mohanad Taki I’m not exactly sure what you are asking... but if you hop over to our forum (forums.sketchup.com) and describe what you are looking for, I am sure we can help you out!
one of the best tutorials so far.... so intricate but easily done.
Excellent tips, Aaron! I am a woodworking and build farm tables and this was invaluable. I have a current project where this was exactly what I needed. Thanks for posting the video!
Great stuff! The last one i did not know. That might become mighty handy.
Thank you very much!
Excellent tutorial! You have a very good teaching technique!
Thanks for the tips, especially the FollowMe in the middle, when it happened to me I thought it was quite difficult to solve, these tips makes it look so easy
Great tutorial, thanks so much.
Thanks a lot Aaron! As always in SketchUp the solution is obvious.
Amazing techniques! Thank you
what is the option key ? ctrl? alt? shift?
Thanks for sharing these useful "Follow Me tool" clues. Give this table a name. I would name it "People Table". different legs = people are always different.
I like that... People Table, it is!
So helpful, thank you!
Thanks for sharing. How about the Gabreola leg?
Sorry Cabriole leg as per m.ua-cam.com/video/foUUBItzgxo/v-deo.html
THAT would be a little more work... Offhand, I would say that you would want to model the curves separately, the use intersect face to make a solid... I may see if I can find some good images and throw together a video! Thanks for the idea!
Thanks for sharing. I enjoy your SketchUp tutorials with real world application examples.
If I may add a few items to you list of todos. Please consider creating tutorials on the subject of "black swans" in SketchUp (infrequently occurring but high severity problems). I'm thinking specifically about "clipping," and SketchUp "walkabouts", and more.
There are several videos on "clipping" but all are based on user experiences and we need to have it explained in depth from the developers' points of view. There were several beach house competition entries that suffered from this problem (mine included). For example I know clipping problems occur because of number overflows but nobody can be PRECISE about why, how, and where these errors occur. Is it because model extents exceed 1 mile, 2 miles apart or what? Why does "follow me" not work on very tight, small turns? Which particular calculation/ routine bombed out? What are the best solutions? For example, when follow me does not work, I scale up the object 10 times, run the routine and then scale down 10 times (SketchUp should do this automatically or at least offer the option). No problem can be satisfactorily solved without knowing the basic cause.
SketchUp goes "walkabout" for several reasons and these can cause crashes if the users are not careful. There are the usual culprits such as autosave, create backup etc which unexpectedly wrest control away from the user, but there are others lurching around to trap the unwary into input overflow crashes such as moving a high poly model. For a start, a progress bar would be a big help. If autosave is at work, why not say so instead of stranding the user?
Option key?
Thank You Aaron....
Thank you guys! Very useful info
thanks man you r great . this is really helpful
excellent tutorial
Can a dynamic movement be done in SketchUp?
Mohanad Taki I’m not exactly sure what you are asking... but if you hop over to our forum (forums.sketchup.com) and describe what you are looking for, I am sure we can help you out!
Fascinating. Thanks
Thank you
Awesome, thank you.
Thanks.
я не чего не понимаю, что ты говоришь, но все понятно по видео ) спасибо
I like this video
GOOD