Very helpful Cap. Thank you. Apparently IRL MRL was never used as it it very difficult to relate what you are seeing on the DDD to what is actually outside the canopy.
The main limitation (bug) of this module is that you can't change position in multiplayer mission, like in offline ones. Due to expensive prize of this module, many friends didn't buy it. So it's difficult to fly with a Rio. My training for the moment consist in: take off as pilot, change to Rio office ordering to ai piloti to reach wpt and height, firing phoenix to designate enemy tgts in tws mode between 20-19 miles range, at the end by pilot side engaging with sparrows, sidewinders, gun, using PLM/VS, carrier landing.
Yeah PAL is great, use it quite a bit as it has some range to it (15nm I think) although in the fighter pilot podcast the F14 pilot stated he never used it and it was hard to switch on as it was a small switch under the canopy rail. I can't confirm, but while the pilot gets high/low vert bindings in DCS, I think the switch was actually just in the RIO slot. That is how they made it sound in ua-cam.com/video/VSwLSEQjxfg/v-deo.html . Said the RIOs would even mod the switch to be easier to grab.
Roma Krelian , yes totally I have targets on my nose and he will not lock them up . Very frustrating, I've noticed a big drop in F14 in servers . Not sure if last patch - May - has screwed things up .
Old post, but I assume it was for a furball when you have enemy and friendlies mixed in and you wanted to quickly filter. The F14 was made for Vietnam (but didn't make it in time for combat)
I completely forgot about the other modes… when I switched hard drives I only remapped PLM… couldn’t figure out why I couldn’t get the mode with the seeker scanning left to right to left up and down…
My jester literaly wont spot enemys on radar beyond 90 nautical miles. Any ideas why? I have left all his settings on auto. It doesn’t matter how long i wait nothing comes up.
@@grimreapers Well it has literally 3x the range (4x the range with all the "bugs") of any other missile used in multiplayer. You'd think they would create a module that would not instantly break multiplayer .
@@seb9425 It was a piece of shit scud missile designed to engage un-manouvering bombers actually. Also meant to be guided all the way up to quite close to the huge target. Heatblur is slowly and sneakingly making it into some sort of fictional super amraam though lol. Gotta sell those modules.
@tmright18 If you watched the making of by Heatblur they showd the Aim-54 was designed and tested on F-5's making 7G turns to simulate engaging MiG-21's. After design the role the navy decided it should be used for was Bomber interception and primarily over price issues. The missile was designed as an anti fighter missile, cost regulated to Bomber interception.
Very helpful Cap. Thank you. Apparently IRL MRL was never used as it it very difficult to relate what you are seeing on the DDD to what is actually outside the canopy.
agree
Why the f**k does it take Jester so damn long to find aircraft in front of you? Maybe the AI should watch this video.
lol
thanks cap - now need to map some more keys
The main limitation (bug) of this module is that you can't change position in multiplayer mission, like in offline ones. Due to expensive prize of this module, many friends didn't buy it. So it's difficult to fly with a Rio. My training for the moment consist in: take off as pilot, change to Rio office ordering to ai piloti to reach wpt and height, firing phoenix to designate enemy tgts in tws mode between 20-19 miles range, at the end by pilot side engaging with sparrows, sidewinders, gun, using PLM/VS, carrier landing.
Why am I just now finding this I've been relying on jester for all my radar tracks and it's been fucking me
Interesting to note that PAL does not seem to be roll stabilized
Good video. Personally, I find PAL to be the most useful.
Yeah PAL is great, use it quite a bit as it has some range to it (15nm I think) although in the fighter pilot podcast the F14 pilot stated he never used it and it was hard to switch on as it was a small switch under the canopy rail. I can't confirm, but while the pilot gets high/low vert bindings in DCS, I think the switch was actually just in the RIO slot. That is how they made it sound in ua-cam.com/video/VSwLSEQjxfg/v-deo.html . Said the RIOs would even mod the switch to be easier to grab.
same
So will jester pick up targets 15 miles and out .
@@kon1351 I don't trust Jester to do it right. And he often loses lock.
Roma Krelian , yes totally I have targets on my nose and he will not lock them up . Very frustrating, I've noticed a big drop in F14 in servers . Not sure if last patch - May - has screwed things up .
So when you say it went dumb.. You don't know if you're talking about the Missile or Jester so you'd have to Specify
haven't learn thoroughly on the f-14, so can i ask about the Target designate? is this a button on RIO's stick? didn' t find it on pilot's side
A lot of controls for a range that will likely be closed in seconds.
Old post, but I assume it was for a furball when you have enemy and friendlies mixed in and you wanted to quickly filter.
The F14 was made for Vietnam (but didn't make it in time for combat)
I completely forgot about the other modes… when I switched hard drives I only remapped PLM… couldn’t figure out why I couldn’t get the mode with the seeker scanning left to right to left up and down…
Pal mode
My jester literaly wont spot enemys on radar beyond 90 nautical miles. Any ideas why? I have left all his settings on auto. It doesn’t matter how long i wait nothing comes up.
Target size? and RCS?
90 sounds right for a fighter
Hi .
Why , When we launching aim54 in pal mode the enemy aircraft has delay missile alarm for few seconds ?
Because the 54 doesn’t turn it’s radar on until a few seconds after launch…
F14 tutorial : Select broken AIM 54 , fire @ 40 miles, turn cold immidiately and wait for kill confirm. Rinse and repeat. Broken SHIT.
That's what she was designed for.
@@grimreapers Well it has literally 3x the range (4x the range with all the "bugs") of any other missile used in multiplayer. You'd think they would create a module that would not instantly break multiplayer .
That’s the idea of the aim fifty four it’s not broken it’s just way ahead of its time
@@seb9425 It was a piece of shit scud missile designed to engage un-manouvering bombers actually. Also meant to be guided all the way up to quite close to the huge target. Heatblur is slowly and sneakingly making it into some sort of fictional super amraam though lol. Gotta sell those modules.
@tmright18 If you watched the making of by Heatblur they showd the Aim-54 was designed and tested on F-5's making 7G turns to simulate engaging MiG-21's.
After design the role the navy decided it should be used for was Bomber interception and primarily over price issues.
The missile was designed as an anti fighter missile, cost regulated to Bomber interception.
WUT?
Is