@@rickaron7593 Remember the time frames too. I would personally get the P4 if you can get it just because you are going to get the most out of it. Quest 3 wont be out for a year + another year for software transition. Quest Pro is still high on my list, but it does have a high cost to go with it. Granted, you are getting a lot out of the Pro as well with new controllers that track themselves and the new flat lenses + eye tracking and face tracking. Granted, I personally feel like face tracking is a gimic - eye tracking should help open the door for more basic "it juist works" stuff. IF anything I would wait till after the Oculus event and see where they land with it. If Quest 3 wont be out sooner, but if not then yea thats a whole year that you could've gotton into VR with.
This is the most interesting thing about the next device. Can they get the thermals and cooling to a point where they can leverage the clock speeds and get the most out of it? Hope so. I'm sure the original XR2 will be the baseline target that devs have to hit.
@MagicFrog777 Thats what I been telling people and they all been like "Well its better this way" and its like :O!!! Quest 3 is making a pretty big trade away using the battery in the front still and I dont think its a good idea. They should really move it in the back and just give everyone a slightly larger battery for the trade off just like Pico is doing. Thus giving more room for cooling both the screens and the chips.
@MagicFrog777 The problem is it "Boost" it self as well depending on the current thermal limit that changes per major update. Thats why you are getting random results. As they are going to spin it so they can sell their elt strap. "We kept the battery in the front so you can get our high margin strap in the back for a battery upgrade".
The jump from Quest 1 to Quest 2 was huge, and that’s was with a resolution and refresh rate increase as well as it being under clocked. This time the resolution and refresh rate will likely stay the same or similar so all the extra power will be put toward improving graphics quality, I expect big gains.
I want to see higher resolution textures, better shadows, higher quality antialiasing, and hopefully majority running at 90hz. With all this, we'll need larger storage options as well.
Thanks for the info! I’ll be most interested in the performance per watt information but I don’t expect that to be released before the Nov launch event. It should be much better with 4nm.
Thanks for this video. You just convinced me to wait to upgrade my quest 2 with a XR2 Gen 2 Headset as I mainly use it for PCVR. I will get a PCVR headset for my sims in the meantime.
@@chrisness I think apple will have great margins on this (minimum) 999 USD phone, and I don't think they are in any need to raise the price, even with the new node. It's definitely a lot for a phone, and I don't see how they raise prices while keeping demand high, but if you think so, I sure hope you are a sadlyItsBradley patreon subscriber 😁
Probably because of burn in. Most people are going to buy it as a long term investment like facebook inteded by subsiding/lowering price, the quest 2 supposed to be 600-700 or something. Facebooks want more people in VR and then rake in money from god knows what
Pro makes sense to be on gen 1 - resolution isn’t significantly increased, eye tracking may mitigate to give perceived improvements, and the other elements are more useful to enterprise than pure performance
One thing, I don't have a source for this, and I could be wrong, so take this with a grain of salt. But from what I've readed, the AV1 codec takes more time for being encoded, than H265, VP9 or H264, so it may not be suitable for something like VR, in wich you need to send a full frame in ~10ms, and in the end it ends up being easyer just to use HEVC at a higher bitrate than AV1.
They said they wont improve the performance that much but instead get the thermals under control so it can perform better under long term load rather than peak perfomance during a short time before throtteling.
This is my number one hold-back on buying a Quest Pro. The majority of my VR time is focused on productivity, so it has some features that I’m really excited about, but I’m worried that its processor is going to be fully obsolete when the Quest 3 drops next year. My ideal purchase path would be to just buy the pro editions, but it’s so strange the way they’ve staggered their releases. It should go: pro/consumer, not consumer/pro. Their current release schedule means that the more expensive “pro” line will have an outdated chipset just a year after release. But sense the consumer product is more akin to a gaming console, it will be lacking some of the productivity features of the Pro line. This is why Apple releases their whole lineup all at once: you k ow that if you buy a current gen “pro” device, a more consumer friendly, cheaper version, isn’t going to sneak out a few months later making it feel irrelevant.
The quest 2 and pro won't be obsolete for some time. The pro also has more longevity, as it's housing the XR2+, with revamped cooling and increased clock speeds. The quest 4 would be the device that kills the XR2/+ completely.
I'll believe it when i see it. XR2 g1 was released with great hype claiming massive gains over the outdated 835, but in reality, the Quest 2 visual experience is only marginally better than the Quest 1. Will the new chip be able to do volumetric effects and reflections?
@@ji3200 yeah, they're a little sharper and the worlds have slightly more details, but remember that the Quest 1 was released with an outdated chip. I mean there were more powerful chips already on the market and the 835 wasn't designed for VR, so i was expecting a bigger difference. Even the home environment is rendered at a lower resolution than the display to save power, which i think is a very weird decision by Meta. My headset is always plugged in, so i wish i had the option to pump up the resolution.
@@ji3200 i know. It doesn't work in all apps/games because it can causes glitches (some apps just don't work) and stuttering in heavy games. This plus the cumbersome way of changing it makes it not worth it.
Any info on XR specific features like number of camera inputs supported etc? Assuming quest 3 doesn’t have a dedicated second chip for that, I hope the new chip supports more cameras
To put it into perspective, this would likely put the GPU performance of the Quest 3 somewhere between a GTX 1050 ti and GTX 1060. Probably closer to the GTX 1050 ti. So in theory, many PCVR games could be made to run on it, though you need to consider that the Quest 3 will also have a lot of pixels, so a 1050 ti with such a high resolution to render still means that games need to have quite limited graphics unfortunately.
holy shit, so gtx 1650 performance?! i use that gpu for pcvr and while it's not ideal it gets the job done, if the quest 3 is really that powerful then i'll be content with standalone
@wespozo I disagree, I think there is definitely still a need for high-end PCVR graphics. I'm a PCVR game developer, and while a GTX 1050 ti can in theory run my game, it's just by far not as much fun to play it on a 1050 ti compared to a RTX 3090. For best immersion, you need the power of a high-end GPU. If the Quest 3 will be around a GTX 1050 ti, I would still think hard about if I'd want to port my PCVR game to that, because I still don't want to destroy my games visuals just to be able to support some standalone platform.
@wespozo You are way out of your league on this one lol. PCVR still has larger jumps in performance making it a clear winner when it comes to raw performance to just throw at whatever. Keep in mind - its a trade off. To make games use the mobile performance chips at a good level - it takes longer to produce said game that they end up taking things out vs if they can just put stuff togather and work from there. Some things we can live without for sure, but there are a lot of stuff that simply doesnt work on mobile because it doesnt have the power period for it. Lighting and shadows becoming a major draw back. Same with playable time frame from 1-2 on mobile vs 4-6 hours because you don't have to spend time optimizing code.
Base off the fast research I saw it was closer to a 1070 assuming some numbers over what the 730 was giving. Also assuming they will be over clocking it a bit into the Ghz range.
The upcoming XR2 Gen 2 chip is expected to bring massive performance gains for VR and AR devices. It is based on the Snapdragon 8 Gen 2 with a 2.5 to 3 times more powerful Adreno 740 GPU and will be built on the TSMC four-nanometer node. It will have improved CPU cores, faster LPDDR5 or LPDDR5X RAM, encoding/decoding support for AV1 codec, heavily improved neural processing unit, and may enable support for Wi-Fi 7. Quest 3 and Pico 5 will use the XR2 Gen 2 chip next year, while Quest Pro will use XR2 Gen 1.
These are some major gains. I'm also curious if they'll add something like the nvidia DLSS3, AI frame upscaling and inter-frame drawing to boost performance even more.
DFOV isnt going to help that much because of the limited FOV they still have. It would help more if they increase the FOV to something like 115 or 120. On the other hand, it will help for other stuff like IDP adjustment (something that makes people sick if they don't get it dailed in right and one of the problems with Quest 2 step idp adjustment has), better smoothness when you did move your eyes around by moving the image slightly to match, selecable menus, improve tracking for compression over wireless, and many more. Granted, there are different types of eye tracking T1-3. T1 being more gaze tracking and something that would still benfit VR long term by allowing some of the above reasons. While T2 - 3 require some big leap in current hardware. Really, the XR2+ will still have some of the limits of what Quest 2 has... so XR2 gen 2 should help both on the cooling + bigger GPU. The GPU being the biggest draw back of the current headsets. So yes and no? DFOV will make it feel smoother while XR2/2 will just have more raw performance. On the other hand, Quest 3 wont be out for a year... so thats a whole year you will have the pro + another year as software will take time to transion from Quest 2 hardware over to Quest 3. By then there will another headset you can jump over to if you will or just hold out for Quest 4 lol.
@@adr2t Has the FOV for the been confirmed? I will get the quest PRO I mainly will use it for PCVR. If the Quest 3 is in the same price range as the Quest 2 I will get the Quest 3 as well.
@@marvyrvygarvy408 I dont think it has been comfirm yet, but base off other factors it doesnt look like aim for higher FOV - but just a larger area increase. Aka, they played with with some angles and numbers to make it wider but still same over all viewing.
@@marvyrvygarvy408 I think all the new headsets offer something the other one doesnt so it really just depends on what your needs are. Its a hard choice given Meta weird release cycles and Pico 4 coming out this year and Meta coming out next year on stuff. If the Pro came out 6 months back it would've been a no brainer. Same if Quest 3 relases in 6 months as well. Like I said, just wait for Oct event so we know what their end plan is. If they say anything about Quest 3 - great if not then more than likely late Oct of next year some time. We also know that Pico is planing to release a new headset every few years so either direction you go - there will always be a new headset with in a year of each other:)
thanks for the info! do you think any of the lower powered chips will support streaming? at this point what i am really in the market for as "next upgrade" is a headset that is lightweight and "stupid" as in all it can do is connect wirelessly to PC. Even now, most of my use on Q2 is via VD to my PC which makes me wonder why do i need a good chipset in the first place? or even 128gb?
VD benifits from XR2 chip. The developer already said he is going to be able to enable additional features / better quality on Wireless PCVR streaming with the Gen 2 chip.
You need to make a video about the new 150 degree fov, 8k microled ar glasses coming in the next year. MICLEDI Microdisplays and Kura Technologies partner on Custom MicroLED for Ultra-high Performance AR glasses, Scaling with Partners Including GlobalFoundries and TSMC. 150° field-of-view (10x that of major AR glasses), 8K resolution (4x existing), 95% transparency (4x existing), High brightness, outdoor-viewable images with no color breakdown or front light leakage. Compact eyeglass form factor that weighs only 80g.
The Quest Pro seems to me like it will be outdated pretty fast considering how outdated the chip is, and then you add the high price on top. I’m probably gonna pass on that one.
Devs will continue to focus on quest 2 chipset because that's gonna be the majority of the market for a while. It will take years before quest pro can't run something or has a more comfortable alternative.
from what SadBrad has said about the new nextgen cooling design, the XR2+ in the QuestPro is more similar to the next gen chips - it has separated CPU/GPU from Ram, which allows for much better cooling. Remember, SadBrad already clarified in his video from earlier today that the XR2+ in QuestPro will be a 30% improvement over the non-underclocked XR2.
@@meowmix705 Far as whats there - its teh same chip - just different packaging. In this case you see higher performance because the over all cooling is rough to handle, so by spreading it out it helps improve it a lot more, but its still the same chips for the most part that is there.
You did say Virtual Desktop intially launched on Quest? I think that was 2019. Virtual Desktop launched on PC initially in 2016 didn't it? I feel like I had that on Steam on my Vive prior to the Quest even existing.
For someone not that versed in the mobile computing ecosystem, can someone compare the performance of the Adreno 650 (and if anyone has an idea, the Adreno 740) to desktop GPUs?
If i'm not wrong the adreno 740 performance should be on par with the nvidia 1050 (ti?) That was the minimum spec for the original Rift, exiting times...
Quest 2 has far higher resolution than that and I very much doubt rift users back then were running the likes of Bonelab or Red Matter 2. In fact, dk1 was running Doom 3, which even Quest 1 runs...
@@VRnamek i was a Rift user BACK then with a 970 (slightly faster) and theres no comparison to native quest games, things like the Showdown Unreal demo and the original Lone Echo come to mind, hopefully stuff like that come to the Quest 3, Even Alyx can run on a 1050ti so... Who knows...
Which Chip is the upcoming Quest Pro using? Ice heard a lot about chips in the last few days and now i am confused. I want to buy the Quest Pro, but dont really know the Chipset yet. The Quest 2 uses a XR2130p, thats all i know.
Not if you use it connected to a pc. Pc cost me 1250 bucks. Quest 1 and quest2 and quest3 update would cost 450 plus 400. So my investment in pc and not update the facebook devices only cost me 400 bucks and i can play all tripple a vr games and social media mini kids games on android vr.
@@michelverheijen6643 Only once. If you are buying another headset or your third headset (Quest1-3) then you already paid for a PC that could've beeen used between all three headsets for better graphical and performance. You are also not palying all tripple A VR games either. Most didnt come out for the mobile - only streaming was accessible.
@@michelverheijen6643 i didnt talk about the price and the pc. I'm just asking if quest 3 is 9 times faster than quest 1. Because quest 2 is 3 times faster than quest 1 and XR 2 GEN 2 is 3 times faster than XR 2
3:55 Here's my dumb ass thinking they were gonna have an intel GPU in it lol A VR focused SD8 Gen 2 sounds absolutely delicious. Can't wait to see headsets with them equipped
I would get the Pico 4 if you can just because it offers more right now than Quest 2. On the other hand, Quest 3 still a year out and as Brad said they will most likely focus on still targing Quest 2 hardware with Quest 3 hardware just making it smoother for at least a year... so you would have Quest 2 for almost two years before you will have to switch to Quest 3.
Aside from the AR and next gen features of the Quest 3 this is the aspect that will be the game changer and generational leap we need in a standalone headset. Pico 4 has some nice updated Quest 2 features but its not a generational leap just an update of current technology Quest 3 should be a generational leap. Content is king , will you get information on developers ability to generate content in advance for this chip whether productivity, social or gaming? Quest 2 showed what it was capable of 2 years after its initial launch. AR is what I am most curious about as it could transform the way we do everything.
yesterday i was guessed the same that are chip is gonna be 8 gen 1 or 2. the 2 is big surprise that i goaled it, even better huge leap than the q1 to q2...damn pcvr standalone performance
Not quite pc vr unless it is cooled efficiently Having the battery in the front though takes up space but we'll see It's definitely a nice laaarge performance upgrade from the quest 2 even underclocked
Ask the CPU legend, Jim Keller, and he will tell you that x86 vs ARM doesn't really matter and it's all about actual implementation, particular architecture. VR suck all GPU power it can and no amount of CPU trickery can solve its power hunger in that regard.
"Im into the high performance stuff. That is why Im talking about project Halliday today". Brad is not brash but he will let you know he is not fucking around.
The Quest Pro is going to be short lived unless meta stretches it life out like the Quest 1, that will not be good for advancement but I guess we will see.
Good work digging out these information. Well, I'm still not sure if mobile VR is the right path. We have all the computation power in our PCs with unlimited power supply. Why not use these?
@@Eskoxo Sad but true. I personally don't like those casual and down sampled Quest2 games. Hopefully, PSVR2 will increase the popularity of high quality VR.
You have both pc and mobile vr with this approach, this is the right way for average consumer. If you want the best pcvr take a look at valve and varjo
Meta know we dont need eyetracking foveated rendering and make it affortable for mass market. Hopefully Mark Zak spend lot of money with game dev for Quest exclusive
thanks in advance for the comments - i did two major videos in a day, i go slumber nao
do you think your audience is so dimwitted that they haah from the chips joke
Go sleep
@@PuppetMasterdaath144 tough crowd. Tap (1): unequip stick up rear 👍
I was thinking of getting a quest pro or a pico 4 but with quest 3 having s much more powerful chip it's hard to decide.
@@rickaron7593 Remember the time frames too. I would personally get the P4 if you can get it just because you are going to get the most out of it. Quest 3 wont be out for a year + another year for software transition. Quest Pro is still high on my list, but it does have a high cost to go with it. Granted, you are getting a lot out of the Pro as well with new controllers that track themselves and the new flat lenses + eye tracking and face tracking. Granted, I personally feel like face tracking is a gimic - eye tracking should help open the door for more basic "it juist works" stuff. IF anything I would wait till after the Oculus event and see where they land with it. If Quest 3 wont be out sooner, but if not then yea thats a whole year that you could've gotton into VR with.
Thanks!
Just watched the Quest 3 update video and now this video is out, thx for so much content
Great stuff Brad, thanks !
This is the most interesting thing about the next device. Can they get the thermals and cooling to a point where they can leverage the clock speeds and get the most out of it? Hope so. I'm sure the original XR2 will be the baseline target that devs have to hit.
Being 4nm node will lower the thermals somewhat, but I don't know how much, or if it will be enough.
@MagicFrog777 Thats what I been telling people and they all been like "Well its better this way" and its like :O!!! Quest 3 is making a pretty big trade away using the battery in the front still and I dont think its a good idea. They should really move it in the back and just give everyone a slightly larger battery for the trade off just like Pico is doing. Thus giving more room for cooling both the screens and the chips.
@MagicFrog777 I thought the underclocking was only cpu so you wouldn’t likely see 2x perf across the board (esp. graphics)??
@MagicFrog777 The problem is it "Boost" it self as well depending on the current thermal limit that changes per major update. Thats why you are getting random results. As they are going to spin it so they can sell their elt strap. "We kept the battery in the front so you can get our high margin strap in the back for a battery upgrade".
Could they use water cooling?
The jump from Quest 1 to Quest 2 was huge, and that’s was with a resolution and refresh rate increase as well as it being under clocked. This time the resolution and refresh rate will likely stay the same or similar so all the extra power will be put toward improving graphics quality, I expect big gains.
I want to see higher resolution textures, better shadows, higher quality antialiasing, and hopefully majority running at 90hz. With all this, we'll need larger storage options as well.
Great video Brad! Thanks for clearing up some confusion I had! I appreciate all your hard work!
Didn't expect this video so soon after the last. You're a champ.
Nice one Brad. I will wait for Quest 3.
Your channel is good, keep going 👍 Subscribed.
Thanks for the info! I’ll be most interested in the performance per watt information but I don’t expect that to be released before the Nov launch event. It should be much better with 4nm.
Excellent video, thanks as always for the info.
You're awesome Brad! Cheers fella for more great content 👍
One of the few interesting things about the new Intel GPUs is that it actually also support hardware accelerated AV1 encoding
@Moore's Bootstrap You literally just contradicted yourself
Yay good to see new videos from you Brad! ^^
Thanks for this video. You just convinced me to wait to upgrade my quest 2 with a XR2 Gen 2 Headset as I mainly use it for PCVR. I will get a PCVR headset for my sims in the meantime.
N4 does scare me a bit with the pricing for the 40-series, hopefully it will be cheaper by next year
Apple seems to use N4 fine without increasing prices
@@chrisness I think apple will have great margins on this (minimum) 999 USD phone, and I don't think they are in any need to raise the price, even with the new node. It's definitely a lot for a phone, and I don't see how they raise prices while keeping demand high, but if you think so, I sure hope you are a sadlyItsBradley patreon subscriber 😁
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!
Awesome content Brad. Yet again you have proved you are the Don Quixote of incoming VR Tech! Thanks.
Miss the oled on my cv1. Give us oled. The screen on the quest 2 has got terrible black levels.
Probably because of burn in. Most people are going to buy it as a long term investment like facebook inteded by subsiding/lowering price, the quest 2 supposed to be 600-700 or something. Facebooks want more people in VR and then rake in money from god knows what
Pancake lenses not a great match with OLED, I think.
AYO!!!! Pause!!!! Kinda racist ngl 😒
Still use my CV1 with tray tools cranking up the resolution. Still a great headset!
@@ItssKavii2505 quest 2 is racist against blacks
as always nice work Brad. Hope to see more about Valve when you get the info
I put in a like just for the chip segment at the beginning. Thanks fir the chuckle
Amazing insides as usual 🖤🖤🖤
PC Games like Lone Echo 1&2 would be great to have on standalone VR
Thanks for the video!
The first thing i look for when i come to youtube is a new sadlyitsbradley video
Sounds nice for future standalone VR headsets. 👍
This report is great!
-Regards from MRTV Community(GER)
Great News! AV1 support and performance like 4nm node SD8 Gen2 would be pretty interesting.
It's great to be a VR fan this year!
I can't wait for the Quest 3 with this chip, combined with pancake lenses, it's going to be revolutionary for standalone VR!
Pro makes sense to be on gen 1 - resolution isn’t significantly increased, eye tracking may mitigate to give perceived improvements, and the other elements are more useful to enterprise than pure performance
stop with the eye-tracking you architecture astronauts!
One thing, I don't have a source for this, and I could be wrong, so take this with a grain of salt.
But from what I've readed, the AV1 codec takes more time for being encoded, than H265, VP9 or H264, so it may not be suitable for something like VR, in wich you need to send a full frame in ~10ms, and in the end it ends up being easyer just to use HEVC at a higher bitrate than AV1.
Depends more on the hardware I suppose
They said they wont improve the performance that much but instead get the thermals under control so it can perform better under long term load rather than peak perfomance during a short time before throtteling.
Thank you very much for this video, Now I'm excited it's going to be a new chip instead of some overclock on previous gen.
This is my number one hold-back on buying a Quest Pro. The majority of my VR time is focused on productivity, so it has some features that I’m really excited about, but I’m worried that its processor is going to be fully obsolete when the Quest 3 drops next year.
My ideal purchase path would be to just buy the pro editions, but it’s so strange the way they’ve staggered their releases. It should go: pro/consumer, not consumer/pro. Their current release schedule means that the more expensive “pro” line will have an outdated chipset just a year after release. But sense the consumer product is more akin to a gaming console, it will be lacking some of the productivity features of the Pro line.
This is why Apple releases their whole lineup all at once: you k ow that if you buy a current gen “pro” device, a more consumer friendly, cheaper version, isn’t going to sneak out a few months later making it feel irrelevant.
The quest 2 and pro won't be obsolete for some time. The pro also has more longevity, as it's housing the XR2+, with revamped cooling and increased clock speeds. The quest 4 would be the device that kills the XR2/+ completely.
Hello Brad, are you going to buy the Quest Pro ?
Probably
I'll believe it when i see it. XR2 g1 was released with great hype claiming massive gains over the outdated 835, but in reality, the Quest 2 visual experience is only marginally better than the Quest 1. Will the new chip be able to do volumetric effects and reflections?
Yeah but Quest 2 exclusive games are much sharper visual. For example, Onward is made for quest 1 and how blurry visual on Quest 2 headset
@@ji3200 yeah, they're a little sharper and the worlds have slightly more details, but remember that the Quest 1 was released with an outdated chip. I mean there were more powerful chips already on the market and the 835 wasn't designed for VR, so i was expecting a bigger difference. Even the home environment is rendered at a lower resolution than the display to save power, which i think is a very weird decision by Meta. My headset is always plugged in, so i wish i had the option to pump up the resolution.
@@OverbiteGames i know about the underclocking, but afaik, it's only the cpu and gpu is running at stock.
@@Mr.Anders0n_ you can pump up resolution on all games using developer debug resolution option.
@@ji3200 i know. It doesn't work in all apps/games because it can causes glitches (some apps just don't work) and stuttering in heavy games. This plus the cumbersome way of changing it makes it not worth it.
Project Halliday! Love it!
I hope I can get a Q3 when it's out! Thank you, Bradley 😁
Just buy cheap comfortable headstrap for quest 3 and it will be a awsome headset
@@ji3200 I hope so! I wish I could get a VR-ready PC
but they're expensive.
Any info on XR specific features like number of camera inputs supported etc? Assuming quest 3 doesn’t have a dedicated second chip for that, I hope the new chip supports more cameras
I think it’s likely it will support more cameras. Didn’t get that spec confirmed though
Look at those gains!
To put it into perspective, this would likely put the GPU performance of the Quest 3 somewhere between a GTX 1050 ti and GTX 1060. Probably closer to the GTX 1050 ti. So in theory, many PCVR games could be made to run on it, though you need to consider that the Quest 3 will also have a lot of pixels, so a 1050 ti with such a high resolution to render still means that games need to have quite limited graphics unfortunately.
holy shit, so gtx 1650 performance?! i use that gpu for pcvr and while it's not ideal it gets the job done, if the quest 3 is really that powerful then i'll be content with standalone
@wespozo I disagree, I think there is definitely still a need for high-end PCVR graphics. I'm a PCVR game developer, and while a GTX 1050 ti can in theory run my game, it's just by far not as much fun to play it on a 1050 ti compared to a RTX 3090. For best immersion, you need the power of a high-end GPU. If the Quest 3 will be around a GTX 1050 ti, I would still think hard about if I'd want to port my PCVR game to that, because I still don't want to destroy my games visuals just to be able to support some standalone platform.
yeah, many pcvr games like Bonelab, Blade and Sorcery, Onward, Pavlov...
@wespozo You are way out of your league on this one lol. PCVR still has larger jumps in performance making it a clear winner when it comes to raw performance to just throw at whatever. Keep in mind - its a trade off. To make games use the mobile performance chips at a good level - it takes longer to produce said game that they end up taking things out vs if they can just put stuff togather and work from there. Some things we can live without for sure, but there are a lot of stuff that simply doesnt work on mobile because it doesnt have the power period for it. Lighting and shadows becoming a major draw back. Same with playable time frame from 1-2 on mobile vs 4-6 hours because you don't have to spend time optimizing code.
Base off the fast research I saw it was closer to a 1070 assuming some numbers over what the 730 was giving. Also assuming they will be over clocking it a bit into the Ghz range.
13:25 - AcademicInside here! I like giving you money. More people should.
I dont know if i cant find the video but when are you going to try that HTC VIVE dev kit you brought last year?
The upcoming XR2 Gen 2 chip is expected to bring massive performance gains for VR and AR devices. It is based on the Snapdragon 8 Gen 2 with a 2.5 to 3 times more powerful Adreno 740 GPU and will be built on the TSMC four-nanometer node. It will have improved CPU cores, faster LPDDR5 or LPDDR5X RAM, encoding/decoding support for AV1 codec, heavily improved neural processing unit, and may enable support for Wi-Fi 7. Quest 3 and Pico 5 will use the XR2 Gen 2 chip next year, while Quest Pro will use XR2 Gen 1.
Bro what can run this qualcom pc games ? I dont know nthing of vr procezors i ask with pimax portal
These are some major gains. I'm also curious if they'll add something like the nvidia DLSS3, AI frame upscaling and inter-frame drawing to boost performance even more.
Does the Quest 2's Spatial Time Warp already do something like that? At least for frame interpolation?
I had totally forgotten Application SpaceWarp. So they are already doing frame doubling. I wonder then about AI resolution boost.
You never got back to us after the summit in November was the chip announced? Any new specs info about it?
There's the Google.
Love the intro👌🔥
Woohoo! If WiFi 7 could be a thing in 2024, maybe we'll finally get an official (or third party) wireless adaptor that's actually capable, for PS VR2.
I wonder if the Quest Pro’s foveated rendering will close the gap on the Quest 3’s XR2 Gen 2’s chip. What are your thoughts?
DFOV isnt going to help that much because of the limited FOV they still have. It would help more if they increase the FOV to something like 115 or 120. On the other hand, it will help for other stuff like IDP adjustment (something that makes people sick if they don't get it dailed in right and one of the problems with Quest 2 step idp adjustment has), better smoothness when you did move your eyes around by moving the image slightly to match, selecable menus, improve tracking for compression over wireless, and many more. Granted, there are different types of eye tracking T1-3. T1 being more gaze tracking and something that would still benfit VR long term by allowing some of the above reasons. While T2 - 3 require some big leap in current hardware. Really, the XR2+ will still have some of the limits of what Quest 2 has... so XR2 gen 2 should help both on the cooling + bigger GPU. The GPU being the biggest draw back of the current headsets. So yes and no? DFOV will make it feel smoother while XR2/2 will just have more raw performance. On the other hand, Quest 3 wont be out for a year... so thats a whole year you will have the pro + another year as software will take time to transion from Quest 2 hardware over to Quest 3. By then there will another headset you can jump over to if you will or just hold out for Quest 4 lol.
@@adr2t Has the FOV for the been confirmed? I will get the quest PRO I mainly will use it for PCVR. If the Quest 3 is in the same price range as the Quest 2 I will get the Quest 3 as well.
@@marvyrvygarvy408 I dont think it has been comfirm yet, but base off other factors it doesnt look like aim for higher FOV - but just a larger area increase. Aka, they played with with some angles and numbers to make it wider but still same over all viewing.
@@adr2t I may just grab the Pico4 and save some cash if that's the case
@@marvyrvygarvy408 I think all the new headsets offer something the other one doesnt so it really just depends on what your needs are. Its a hard choice given Meta weird release cycles and Pico 4 coming out this year and Meta coming out next year on stuff. If the Pro came out 6 months back it would've been a no brainer. Same if Quest 3 relases in 6 months as well. Like I said, just wait for Oct event so we know what their end plan is. If they say anything about Quest 3 - great if not then more than likely late Oct of next year some time. We also know that Pico is planing to release a new headset every few years so either direction you go - there will always be a new headset with in a year of each other:)
I can’t wait to see what virtual desktop will be like with a AV1
thanks for the info! do you think any of the lower powered chips will support streaming? at this point what i am really in the market for as "next upgrade" is a headset that is lightweight and "stupid" as in all it can do is connect wirelessly to PC. Even now, most of my use on Q2 is via VD to my PC which makes me wonder why do i need a good chipset in the first place? or even 128gb?
VD benifits from XR2 chip. The developer already said he is going to be able to enable additional features / better quality on Wireless PCVR streaming with the Gen 2 chip.
Thanks for the vid. It's great to see where mobile VR is headed, even if I have no use for it myself.
then no comment. u probably cant tell how powerful this chip comparing to q2
You need to make a video about the new 150 degree fov, 8k microled ar glasses coming in the next year. MICLEDI Microdisplays and Kura Technologies partner on Custom MicroLED for Ultra-high Performance AR glasses, Scaling with Partners Including GlobalFoundries and TSMC.
150° field-of-view (10x that of major AR glasses),
8K resolution (4x existing),
95% transparency (4x existing),
High brightness, outdoor-viewable images with no color breakdown or front light leakage.
Compact eyeglass form factor that weighs only 80g.
Why does it need AV1 encode exactly? That said, AV1 decode sounds great.
The Quest Pro seems to me like it will be outdated pretty fast considering how outdated the chip is, and then you add the high price on top. I’m probably gonna pass on that one.
Devs will continue to focus on quest 2 chipset because that's gonna be the majority of the market for a while. It will take years before quest pro can't run something or has a more comfortable alternative.
It's going to be hard to sell a device 3 times the price of a Quest with the same chipset.
from what SadBrad has said about the new nextgen cooling design, the XR2+ in the QuestPro is more similar to the next gen chips - it has separated CPU/GPU from Ram, which allows for much better cooling. Remember, SadBrad already clarified in his video from earlier today that the XR2+ in QuestPro will be a 30% improvement over the non-underclocked XR2.
@@yoanperez172 not the same chipset. Quest2/Pico4 is Qualcomm 2130p (XR2); QuestPro is Qualcomm 2150p (XR2+).
@@meowmix705 Far as whats there - its teh same chip - just different packaging. In this case you see higher performance because the over all cooling is rough to handle, so by spreading it out it helps improve it a lot more, but its still the same chips for the most part that is there.
God damn that's spicy ! Adreno 740 should be near 3 TFlops of GPU power.
How does the xr2 gen2 compares to apple vision pro's m2?
Will there be wigig support? I want 802.11AAAYYY
Cool but.... How's Apple doing?
This year? Next year? Still going? Adjusting after announcements and leaks?
You did say Virtual Desktop intially launched on Quest? I think that was 2019. Virtual Desktop launched on PC initially in 2016 didn't it? I feel like I had that on Steam on my Vive prior to the Quest even existing.
What would the point of VD be without the Quest? Was there any headset that could run the app on it's own?
what's the difference between snapdragon 8 gen 2 and snapdragon 888???
For someone not that versed in the mobile computing ecosystem, can someone compare the performance of the Adreno 650 (and if anyone has an idea, the Adreno 740) to desktop GPUs?
they are really not comparable at all even low end desktop gpu would destroy newest mobile gpu
do you know if due to the quest 3 cooling the chip will have to be underclocked?
If i'm not wrong the adreno 740 performance should be on par with the nvidia 1050 (ti?) That was the minimum spec for the original Rift, exiting times...
Quest 2 has far higher resolution than that and I very much doubt rift users back then were running the likes of Bonelab or Red Matter 2. In fact, dk1 was running Doom 3, which even Quest 1 runs...
@@VRnamek i was a Rift user BACK then with a 970 (slightly faster) and theres no comparison to native quest games, things like the Showdown Unreal demo and the original Lone Echo come to mind, hopefully stuff like that come to the Quest 3, Even Alyx can run on a 1050ti so... Who knows...
The 30% foveates gives
Would help a lot also
Which Chip is the upcoming Quest Pro using? Ice heard a lot about chips in the last few days and now i am confused. I want to buy the Quest Pro, but dont really know the Chipset yet. The Quest 2 uses a XR2130p, thats all i know.
Ok found it. It is propably a XR2150P for the quest pro
Will the quest 3 be 9 times faster than the quest 1?
Not if you use it connected to a pc. Pc cost me 1250 bucks. Quest 1 and quest2 and quest3 update would cost 450 plus 400. So my investment in pc and not update the facebook devices only cost me 400 bucks and i can play all tripple a vr games and social media mini kids games on android vr.
@@michelverheijen6643 Only once. If you are buying another headset or your third headset (Quest1-3) then you already paid for a PC that could've beeen used between all three headsets for better graphical and performance. You are also not palying all tripple A VR games either. Most didnt come out for the mobile - only streaming was accessible.
@@michelverheijen6643 i didnt talk about the price and the pc. I'm just asking if quest 3 is 9 times faster than quest 1. Because quest 2 is 3 times faster than quest 1 and XR 2 GEN 2 is 3 times faster than XR 2
Do u think that pico will someday relese a pico4 link?
3:55 Here's my dumb ass thinking they were gonna have an intel GPU in it lol
A VR focused SD8 Gen 2 sounds absolutely delicious. Can't wait to see headsets with them equipped
It will hit 3TF performance compare to 2.5TF on Snapdragon 8 Gen 1
What's your preferred brand of chips and do you have a PO Box?
Would it be possible to eye track THROUGH the lenses from a camera mounted to the outside edge of the screen?
Actually eye tracking cameras are usually in the lens housings. So yes
Hey brad, quiiiick question. Should I get a quest 2 now or wait for the quest 3?
wait for the Quest 5
I would get the Pico 4 if you can just because it offers more right now than Quest 2. On the other hand, Quest 3 still a year out and as Brad said they will most likely focus on still targing Quest 2 hardware with Quest 3 hardware just making it smoother for at least a year... so you would have Quest 2 for almost two years before you will have to switch to Quest 3.
Aside from the AR and next gen features of the Quest 3 this is the aspect that will be the game changer and generational leap we need in a standalone headset. Pico 4 has some nice updated Quest 2 features but its not a generational leap just an update of current technology Quest 3 should be a generational leap. Content is king , will you get information on developers ability to generate content in advance for this chip whether productivity, social or gaming? Quest 2 showed what it was capable of 2 years after its initial launch. AR is what I am most curious about as it could transform the way we do everything.
一体机那性能就算翻倍也才提升多少
do you know if the meta wifi dongle already supports wifi 7?
its wifi 6 (non-E)
yesterday i was guessed the same that are chip is gonna be 8 gen 1 or 2. the 2 is big surprise that i goaled it, even better huge leap than the q1 to q2...damn pcvr standalone performance
Not quite pc vr unless it is cooled efficiently
Having the battery in the front though takes up space but we'll see
It's definitely a nice laaarge performance upgrade from the quest 2 even underclocked
What chip will the pico 4 pro have? Only GEN 1 type?
Same as Pico 4
Has anyone told you you’re like Kip from Napoleon Dynamite but in the best way
yes
Flooring! :-O
Will it run Crysis?
Do you think x86 could compete with Qualcomm and this competition could accelerate vr?
Ask the CPU legend, Jim Keller, and he will tell you that x86 vs ARM doesn't really matter and it's all about actual implementation, particular architecture. VR suck all GPU power it can and no amount of CPU trickery can solve its power hunger in that regard.
oh, looks like my phone has the same GPU like the quest 2 (snapdragon 870 5G/adreno 650). huh, interesting. didn't know that.
"Im into the high performance stuff. That is why Im talking about project Halliday today". Brad is not brash but he will let you know he is not fucking around.
apple keynote (software) gradient preset goes so hard
Nice 😎✅Countdown till Meta Quest Pro launch: ~20 days
Nice
I got a GTX 980ti, Quest 3 will probably make better stand-alone experiences in short time.
The Quest Pro is going to be short lived unless meta stretches it life out like the Quest 1, that will not be good for advancement but I guess we will see.
Maybe I'll have to wait for the vr with this chip, it's hard cause am still using original quest 😭😭😭
I'm barely staying awake here and I'm on PST.
Why are you so interested in VR Brad? What motivates you to make these videos?
I’ve just been a big believer in the medium since my introduction in 2016
Brrrr
Mmmm I like chips in and on my face :3
Good work digging out these information. Well, I'm still not sure if mobile VR is the right path. We have all the computation power in our PCs with unlimited power supply. Why not use these?
because not everyone has a pc why you think quest2 is more popular than any pc vr headset
@@Eskoxo Sad but true. I personally don't like those casual and down sampled Quest2 games. Hopefully, PSVR2 will increase the popularity of high quality VR.
You have both pc and mobile vr with this approach, this is the right way for average consumer. If you want the best pcvr take a look at valve and varjo
K-KONO POWA
delicious
Meta know we dont need eyetracking foveated rendering and make it affortable for mass market. Hopefully Mark Zak spend lot of money with game dev for Quest exclusive
ALGORITHM