Are Hellstorm Rocket Batteries Better at Taking Out Orcs Than Amethyst Versions in Total War: WH3?
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- Опубліковано 15 тра 2024
- As per your request :)
Who will win?
Combatants: 5 x Hellstorm Rocket Batteries vs. 5 x Amethyst Hellstorm Rocket Batteries firing at 5 x Orc Boyz
Terrain: Crossroads
Players: Both sides are controlled by player
Tactics: Tactics ARE NOT allowed
You can make your guess about the result in the comment field. See if you guessed correctly. :) You can also propose other fights you would like to see.
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If you are a fan of Total War: Warhammer III or like to play it, I recommend checking this video out. You can learn about Hellstorm Rocket Batteries, Amethyst Hellstorm Rocket Batteries, and how they perform in the game. You also get to enjoy a visually pleasing battle.
#totalwar #warhammer3 #totalwarwarhammer3 - Ігри
One big thing about the amethysts is they're great on maps with woods. Normal hellstorms blow up on trees, no damage. Amethysts blow up and drop purple suns. Nowhere to hide now, wood elves!
Thanks for the comment. A good point :)
Here comes the sun
It's great to test units based upon their role instead of just directly fighting against one another.
Thanks for the comment. Agreed, the results are interesting :)
Just by the initial effect..
Might take as long to completely route the orc units but damn that initial volley of the Amethyst ones were so much better.. Like it's not even a competition.
Between Gelt's Uber wizard doomstack and Ellie's magic war machines CA really be doing their best to try and get me to Cheat on my prince and emperor.
:D Thanks for the comment.
mods.
@@kailianglf2 Wdym mods?
@@xXMcScorpionXx workshop
@@kailianglf2 That doesn't explain why you said mods though.
Honestly I think the Amethyst orc units ran away further before they rallied, so I'm not sure the timers are quite accurate. Plus you can see the Hellstorm volley tended to take two volleys to route stuff, while the Amethyst took one.
the testing method is flawed I think, since he testing both in the same battle, consecutively instead of simutaneously, what could happen is by the second test, since the orc armies has been partially decimated, the army balance shifted, and that would rout them faster.
True. Power creep? ;D Thanks for the comment.
@@jean-baptistebui565 Thanks for the comment. Yea, that sure affects. But it is so nice to watch the explosions and whatever black holes :)
I like how these orc boyz holding they shields in front of them, trying to block rockets
Indeed :D Thanks for the comment
Also the Amethyst hellstorm is better at killing single & small entity units, in Elspeths quest battle for the Deaths timekeeper it killed a hellcannon in 3 shots, the final shot only taking off the last sliver of health. Plus they become even more powerful in campaign gaining increased range, the mini purple suns become twice as damaging and their final upgrade increasing your winds of magic regen rate and generating reserves the more they kill their definetly superior
Agreed and the cost is same. Thanks for the comment. :)
Just remember that when fighting space age magic artillery that you should group up and start chanting “I’m a tank, I’m a tank, im a tank”
hey i understood that reference
@@rickkhemai1443 lmao
Unfortunately, Magic damage ignores physical and missile resistance
@@cthulhubecausewhynot1182 smaller hit box and bigger health pool than a hoard of infantry
Also a key part that isn't taken into account here is that in the campaign, regular units will get some buffs from the workshop, but amethyst units will gets those same buffs AND the buffs from the amethyst section of the workshop, which gives them a large edge.
True, tests in Skirmish and multiplayer are always simplifications :) Thanks for the comment.
I think a good touch with the amethyst rockets is that they're so much darker than the normal rockets. The other amethyst units have bright projectiles compared to their normal counterparts but these rockets are way harder to see until right before they hit.
Agreed on that :) Thanks for the comment.
Amethyst routs on the first volley, normal one on the second. So it's better.
I think you should have stopped the test once they routed since they aren't really dangerous anymore at that point and the fight would be over.
Thanks for the comment. True, but those explosions are just so beautiful :D
I think because the first blast caused the greenskins to route back outside range the time was close. The amethyst seemed much more effective 2 or 3 volleys and the units were finished.
Yea, they seem to be rather powerful :) Thanks for the comment.
The Amethyst one is simply better. I also think that fewer of them could achieve a similar effect, over a wider area. That's the idea.
Agreed :) Thanks for the comment.
Just wait til chorfs come out with EVEN BIGGER dreadquake mortar :D
That has to be tested then :D Thanks for the comment
Amethyst is the winner if not in time but actual kills. Amethyst appears to kill more in several kinds of averages
Yea, imo balance-wise they should be a bit pricier than the originals :) Thanks for the comment.
It took one salvo to determine the winner. The Amethyst's mini-Black Suns just have so much extra AoE that in an actual battle, it would spread over to nearby units for the extra disruption. Units with loose formation that are usually able to mitigate range attacks will also feel the hurt.
Agreed on that. Though, it can also hit your own units rather hard :) Thanks for the comment
@QualityGames-ql1jc
True. Luckily, the faction was build for "never let them get into melee range in the first place" so it isn't too big an issue.
Can you please test them against single entity monsters and some monstrous infantry/cavalry? Preferably if they have tons of armor. I know it's not the purpose of this artillery, but might be interesting to see nontheless.
Thanks for the suggestion. I will add that to To-Do list :)
Fun fact, I looked up both units on total war Warhammer three stats (tww3stats) end it seems that the amethyst version is less accurate stat wise than the standard one which I find is in direct contradiction to this video where I believe to have seen A higher degree of accuracy from the amethyst version over the standard version.
Thanks for the comment. Yea, the battle was relatively one-sided :)
Sorry about the previous response (which I cannot edit for some reason). Confused the vid. But agreed on what you say :)
Haven’t tried Elspeth yet, but ok, She makes rocket launcher that shots baby purple suns.
Indeed :D Thanks for the comment.
Amethyst is just more situational. Bad for walls and quick units. Less effective on moving units (pending on vortex path) but epic against large unit size and turtling armies
Souds reasonable. :) Thanks for the comment
@QualityGames-ql1jc I don't pvp personally on here but I imagine this would cause less bunker strats
I think the test would be better against some heavy armored troops, because in battles you will be focusing them with the artillery and not some cheap and weak units
Thanks for the comment. These vs Hvy troops is on To-Do list :)
Amethyst with campaign upgrade is OP, and a tiny bit better on MP but if there is friendly fire it can obliterate your often weaker units even quicker. In any case tho, in ranked its not available :/
Ah, that friendly fire can be nasty :) Thanks for the comment.
Imo, the alethyst is better to deal with IA in the highest difficulty (legendary/very hard difficulty battle) when the ia is a monster in dodging bombardement and save their troops to a massive hellstorm rocket rain. With mini suns, they can dodge the first blow but the purple sun can damage heavely the formations.
But other thing, the amethysts is way better to INSTAKILL your mele line with a little bit of friendly fire. It's 2 or 3 times better than the trad one, but i don't think that was the point of comparaison...
Thanks for the comment. Good points :)
Hellstorms bring the HEAT, but the Amethyst's COOL factor is undeniable.
Agreed on that :D Thanks for the comment.
Amethyst ones win by using the "Cool" factor. I feel like the second round was shortened due to the routing in the first test. It lowered the Army Losses threshold. 🤔
Thanks for the comment. That might have affected things a bit :)
are the armouries fully upgraded?
Thanks for the question. This is in multiplayer, so neither unit has any upgrades :)
The answer is, apparently, yes. Plus WoM passive. Even so, might not be really worth the upkeep.
Good points :) Thanks for the comment.
I want to compare these against factions with lots of magic resist into their units like dwarfs or harkons forces.
Thanks for the interesting suggestion. I will add that to To-Do list :)
Magic resist *shouldn't* affect these units because the third game changed it to only affect actual spells. But that said, I don't know if the amethyst batteries are coded to drop *actual* miniature versions of the spell, or are just using the effect. So, worth a test!
i think this is not accurate... the orcs under amethyst valley would break harder if they dont get army loss penalty so in this scenario its even
Thanks for the comment. Might be the case :) Thanks for the comment.
Silly orcs with their shields up xD
Well, I guess better than nothing :D Thanks for the comment.
So 1 barrage is actually stronger than 1 purple sun of xereus lmaooo
:D Thanks for the comment
Amethyst weaponry violates Geneva's convetion.
True :) Thanks for the comment.
what map is this?
Crossroads (I am not fully sure, if it has multiplayer in brackets after the name) Thanks for the comment. :)
@@QualityGames-ql1jc how can I find this map? is it a mod?
Welcome to Estalia gentlemen!!
Indeed :D Thanks for the comment.
Given how inaccurate both are any one test could be a fluke. Probably need to test this many times
True, RNG plays a role here :) Thanks for the comment.
Normal rockets stand no chance against a volley of Purple Suns. I’m sure that if you tested them out against higher odds the Purple Rockets win every time.
Did 5vs5 test between the different batteries. The results were quite clear :) Thanks for the comment.
amelyst is almost like cluster ammonution
Agreed :) Thanks for the comment.
The hell!?magic rockets?? With actually magic effects?!And the high elves a magic race have what ballistas? The empire always get the good stuffs, y cant a race who excell at magic get magic artileries like the luminark or the magic imbune in projectile mechanic of the empire in the new dlc.
Artillery really is the weak spot of all elves. Helfs and delfs only have ballista while the welfs have jack shit
@@simonnachreiner8380 To be fair, High Elves' real artillery are dragons. And caster lords lol
Amethyst gets way more range with upgrade
True :) Thanks for the comment.
With the fact they're like triple the upkeep, I'd hope they were better.
They're upkeep is ony about 120 more
they are wayyyyyyyy better in campaign, 25% longer range plus other upgrade it covers entire map, those blackholes also solves rocket's shit accuracy problem
@@alexxu3004 Plus they regenerate magic regen and reserves
Yea, that upkeep seems quite high :) Thanks for the comment.
the testing method is flawed, since he test both in the same battle, consecutively instead of simutaneously, what could happen is by the second test, since the orc armies has been partially decimated, the army balance shifted, and that would rout them faster.
Thanks for the comment. That surely affected things. At the same time, the latter orcs also rallied quite nicely, so imo the effect was not that great :)
Really imbalance unit
Yea, the amethyst version seems to be quite a bit better in this test :) Thanks for the comment.