New World's Massive Combat Changes Sound Great
Вставка
- Опубліковано 11 вер 2024
- Today's New World Balance Of Power speaks about some great things for the future of New World!
Follow Me On Twitch - / jayoddity
Patreon - www.patreon.co...
Discord - / discord
Twitter - / jayoddity
#NewWorld #NewWorldMMO #MMO
LOL I love how they always have a plan for "next year". Last year I distinctly remember them saying 2024 is going to be the year of New World. It really doesn't look like it at all.
WTB jump attacks and a fucking title spam fix when going in and out of OPR etc
As a healer, I hate the way I can be spamming my light attack and I can't dodge roll until the animation finishes. And if you click fast enough you have two attack animations before it stops attacking. I would like to see dodge role cancel an animation or ability.
Sounds nice but give us more 20v20 battlegrounds ffs
I hope they don't mess with the dodge. While making adjustments for pvp is fine and all. Removing or reducing the tiny and limited amount of dodge tanks have is going to make expeditions and other content a lot harder to deal with.
I'll be honest I haven't noticed too much change with the increased stamina use while tanking, I barely dodge when I tank in pve tho.
brother just raise up that tower shield, why use stamina to dodge when it costs less to block? and with the right perk you can heal from everything you block , and regain stamina when they hit you below x percentage of stamina
Tier 5 Energizing Hearty Meal gives plus 30% manna Regenerating, and it stacks on all other needed foods. I ALWAYS have it on and I still run out of manna when using two int weapons together especially void gauntlet. That food is a MUST USE.
The only ones upset are the twitch streamers who can’t have 90 kills in OPR anymore. I’m all for combat changes as a tank. The flamethrower is also next on the roadmap to decrease the amount of range and damage. Looking forward to the changes
For the mana problem they need to make the mana potion cooldown same as health potion CD. it’s the low cooldown now that makes it so you don’t really have to manage it at all
I have tested this several times over the last couple of months
The mitigation difference between full light and full heavy is ONLY 28%, iow, if you are full heavy and someone is full light being attacked by the same person, the full heavy will only take 28% less dmg than the full light and frankly this isn't much. Now let's throw Featherweight into it and have the light player get two heavy pieces, say Head and Feet, NOW the difference is down to 16%, We all know that light gets a 20% dmg increase over light, this means LIGHT is actually much 'stronger' than heavy with no real disadvantage.
PLUS Light can dodge 3 x vs 2 x for heavy and the dodge is fair superior and 'best' of all, the Iframe is much longer for light than for heavy.
Also, if you have any pieces with Leeching or Liftstealing you are going to be doing 20% more healing because of the extra damage you are getting.
Honestly don’t care about combat changes… or anything else other than PvP content- they always talk and then half deliver. I’m over it
Yep
+1
Facts.
Well now we will have amazing combat to use on….all this amazing new content?
And why you watch videos with Titel "Combat changes" then? You are really a weirdo...
Combat in this game needs to be more complicated. There are somehow less options than Albion which is held back because it has to work on mobile.
Nice video i really like all the info you share its so usefull keep it up :)
Dodge s are an interesting discussion. In PVP they feel way too generous. If you're running a lot of shirking perks (heal, energy, fortification, elemental, etc.), a lot of the time you're actually hoping that multiple players are targeting you so that you can get all the juicy bonuses to stay alive, do way more damage, be tankier, etc. It ends up being a simple "90% of times you dodge you're gonna get all those bonuses just by pressing the button with no timing or skill". This enforces the heavy loadout imbalance further because even if the enemy has a high amount of damage, most of that will get mitigated on dodge and the enemy will be squishy enough to die easily since they stacked damage instead of defense. Once they blow their damage abilities and find out all their damage got mitigated, they're toast.
However, if it was reduced across the board, PVE would certainly feel the pain from all the players that rely on the long s when avoiding mechanics.
The combat "homing" is even a joke in PvE. Go to Elysian Wilds with bleed rapier, find a Chameleon, apply 3 stacks and get as in its mouth as you can then use FnF. The Flourish knocks the chameleon back and your lunge forward for Finish never connects. It's a PoS
i hope a weapon like life staff comes out maybe a water staff? or something so there is more healer weapon options i like flail but i use it for a tank support build with sword and shield haha
The only thing that stopped me from liking this game is exactly how you explained trying to catch up and hit somebody who is running away. I cant get down with the constant running away and chasing. They need to free up the movement just like they are saying, that would be a great update.
Great vid! Change can be scary but I think it can only help this game, I’m new so it’s fresh but I see a loy of vets complaining about how stale the game is, console will help, but the vets need something new to sink their teeth into
Yes, but the most interesting thing is that they said this was only ideas, nothing that will come soon, in other words, a little bit of just blablabla without meaning, only to feed players with illusions.
Heavy hammering is op... :P
No PvP content no more Content at endgame player this game make me chest run > crafting daily > dungeon > opr and loop, boring
omg are we seriously going back to fire staff meta -_-
This is great and all but I hope they don’t expect this to be the carrot to keep us all playing… This would be a great addition tacked onto an expansion or major patch but there really isn’t anything here tbh. The fact that they’re touting this makes me think it’ll be a very long time before we get new content. This isn’t content, this is a revision of a clunky system.
the only thing that sounds good is persisting passive buffs after swapping weapons, that used to be a thing then they took it away
I like how everyone is normalizing this "expansion" is the only way to get contents and its annoying. This new expansion has only been out for a few months, and their are talks about a new expansion already, the current one we have has BARELY anything. We have aa season pass, and now we get an expansion yearly... Like wtf?
whats the issue w mana? nothing lol. tf are they on about lol.
depends what wpns & skills we use, some drain it too fast & need several mana pots for some combat, others dont even notice they use mana at all..
BIS is a myth and if there was it will change every patch. No thanks trying to spend a lot on the chase.
I drink mana pots like water. There's nothing I buy more of on the TP.
they ended up being too expensive to buy so i made a bunch of weak ones, you don't really even need higher than common mana pots, 10 sec CD means you'll barely use all the mana you just sipped before you can sip again
yeah i know but drinking too many pots in combat makes the combat crap & its very recent, it needs fixing properly.. Imo, they prob did something with mana to suit The Abyss so they need to re-adjust for others who dont use it. @@FunniesRS
Medium was the best choice for a long time. People kept playing light for no reason. Light is only choice for bow and musket. Mage shouldn't play light because a medium mage gonna eat it alive.
Heavy is too strong because of the dodge but as a mage you lose too much dmg. Medium and light are both perfectly balanced. Heavy should be tuned down a tiny a bit by decreasing the scaling of shirking fortification. That's it.
A lot of “sound”s when u hear about this game
Oh wow - I actually wasn't subbed. Keep up the good work!
what work what was transformative about this he added nothing new he reiterated old points and regurgitated what the just said honestly should be a 3-5 min vid its all fluff. All low effor "content" that he is just spweing out for veiws-add revenue- making empty bland content = a real job
Happy about the medium news.
My pleasure and thanks
Thank you!
You say fire staff will start reigning supreme without realizing that the elemental gem conversion fix also affects fire staffs that have been using an elemental conversion gem. They will now do 2.5% less damage (I know it's minor)
I know about that....I only found out today but I heard it, and yeah it's less of a nerf
I think most would say NW combat is its best part. The devs are so disconnected spending 2 years on console and combat rework. Just give us content and we would have had a good game by now. Sad
Musket gone down 😂
it would be cool to see combos with heavy attacks like light heavy, light, light, heavy etc
It's way too easy, way too easy to dodge meele attacks and to kite for days and days on end. It's not skill, you're not good you are just running away forever.
So the tldr is they talked about the same things they always talked about threw out some maybes what ifs and well see to they can generate some type of traffic/interest in the game and then (no offense, I mean it) "content creators" talk about what they talked about and stretch it to 10 mins so they can generate traffic/interests in the channel so they can gain add revenue in the end no ones actually delivering we are all basically paying the milk man for air cause don't you like milk the guys on the grind we have to keep supporting nothing so they can get paid and one day ONE DAY finally deliver 5% of what they've been promising for years. don forget to keep buying cosmetics so we can get all these great feature like in season 4 don't be an entitled prick give them your time money and energy peasants
Can you tldr your tldr?
@@notJEllis🤣
Is this game ready for release soon?
Unlikely to ever release, just a build environment for that lotr game (in development) that uses the same engine. Probably the only reason servers are still up and devs still on payroll.
🎉🎉
"if the animation doesn't feel smooth, it feels clunky"
*insert you don't say meme*
Heh I don't know if they are fully opposed to each other but I take the point. Some times real life motion isn't smooth.....but not clunky maybe
@@NewWorldOddity only ribbing u mate
who tf plays this anymore