Це відео не доступне.
Перепрошуємо.
This is How VR Dies - Part 2
- Додати в
- Мій плейлист
- Переглянути пізніше
- Поділитися
Поділитися
Вставка
Розмір відео:
- Опубліковано 18 сер 2024
- -- Support --
/ mrvrvoice
-- Live Stream --
www.youtube.co...
КОМЕНТАРІ • 474
Наступне
Автоматичне відтворення
Expert Dungeon Run in Battle Talent VRInterestinGameplay
Переглядів 60 тис.
Black Myth: Wukong - PC Tech Review - The High-End Graphics ExperienceDigital Foundry
Переглядів 17 тис.
When a Master Assassin Plays VR - Blade and Sorcery Assassins Creed Dungeon RunInterestinGameplay
Переглядів 377 тис.
РЕЙНДЖЕРС - ДИНАМО | Ліга Чемпіонів. Кваліфікація Q3 | 13.08.2024ФК «Динамо» Київ
Переглядів 332 тис.
👊ЧЕРНИК: Все! Під Курськом НОВИЙ ПРОРИВ. Підходимо до АЕС? Путіна ПРИТИСЛИ. Готують ТРАНЗИТ ВЛАДИ?Сейчас
Переглядів 466 тис.
Карпати - Динамо / УПЛ / 3 тур / Огляд матчу #Карпати #Динамо #уплтбУПЛ ТБ
Переглядів 345 тис.
бедный дед на ламборгини проверяет силу прохожих и платит за подъем гириABRACADABRA TV
Переглядів 8 млн
The Oculus Quest is About to Officially Lose Support..ThrillSeeker
Переглядів 312 тис.
2 and a half hours of Terry Davis introducing you to TempleOS ASMRmefipulate
Переглядів 15 тис.
Skydance's Behemoth Extended Gameplay VideoRoad to VR
Переглядів 17 тис.
Harder Drive: Hard drives we didn't want or needsuckerpinch
Переглядів 1,6 млн
Oculus Quest 2 vs Playstation VR - Which is BETTER?MetalJesusRocks
Переглядів 2 млн
GODZILLA VS. KING KONG (Full Version)Zimaut Animation
Переглядів 23 млн
Editor/IDE Tier ListThePrimeTime
Переглядів 357 тис.
Journey to Foundation Impressions (PCVR)Mr VR Voice
Переглядів 867
The Entire History of RPGsNeverKnowsBest
Переглядів 3,1 млн
Киселев. Генералы и Лукашенко предали Путина, за Россию воевать некому, Путину конецДмитрий Гордон
Переглядів 1,3 млн
Get 10 Mega Boxes OR 60 Starr Drops!!Brawl Stars
Переглядів 15 млн
Kabağ hiç böyle pişirdinizmi! İnanılmaz lezzetli #kabak #yemek #un #domates #tarif #kahvaltıGÜLSÜMÜN SARAYI TV
Переглядів 6 млн
РЕЙНДЖЕРС - ДИНАМО | Ліга Чемпіонів. Кваліфікація Q3 | 13.08.2024ФК «Динамо» Київ
Переглядів 332 тис.
«Ми так війну не закінчимо ніколи»: 22-річний морпіх про те, чому їм потрібні молоді #війна #зсуСлідство.Інфо | Розслідування, репортажі, викриття
Переглядів 697 тис.
⚡️ "Пятки сверкали" аж до КУРСКА! "Кадыровцы" БЕЖАЛИ, оголив фронт!FREEДOM. LIVE
Переглядів 1,1 млн
Я тоже так могуDouble Bubble
Переглядів 2,4 млн
Running With Bigger And Bigger FeastablesMrBeast
Переглядів 102 млн
Unlisted live stream recording of my extra hours with the game to help quell the NPCs who might deny I played more:
ua-cam.com/users/livebZpPX31bMl0?feature=share
By the way, I'm a one man writer/editor who made all this by myself. Do you know how HARD it is to write, record, edit and create a video guyz? Thus, by your own rules, you should be soooo empathetic and shield me from any criticism. I look forward to seeing what excuses you'll use to juggle this contradiction around. All 1% of you who will bother to watch, that is 😂
I did not realize how ironic the defenders of Battle Tatics points were until you just pointed it out in your last paragraph xD
"I mean it's a single dev project. The standards are not high for a game made by one man"
Zach Tsiakalis-Brown : "Hold my beer"
Nobody is saying your video editing is trash, because it's not. It's your opinion they don't agree with. I'm not on anyone's side here but since your the creator I feel that you should realize that. Not trying to argue btw. Also just a question but why is B&S such a great game when the AI and gameplay is arguably easier?
I have a feeling you don't like the genre and the only reason you are saying this is because of that. And yes the ai isn't great but is blades and sorcery's any better? The game was made for people who like to fight and like dungeon crawlers/mmos and i'd say its the current best fighting game. Compared to others that are solely on oculus not on pc and yes there is better ones on pc but battle talents fun if you actually TRY to play it. Not keep tapping them and farther through the game or even at the start I'm pretty sure you can make it harder.
first off i did not see the other video but i get the point you wanted to get across. I do have a minuscule inquiry are you a dark souls fan? if not then seriously made me think of them, but i can definitely say form just playing just the "demo" of the game its serenely has problems. i do think you did a amazing job, i do have to a little at you for thinking that a slew of brain dead gamer would evening care than to game does not succeeds the sander game standers. but over all you did a good job witch for me, im going to subscribe.
I love this. You might as well be the first VR 'content creator' who employs some critical thinking rather than simply running around, waving your hands (as if it were your first ever VR experience) and saying 'oh so fun and cool guys!' aka Beardo Banjo, Virtual Reality Oasis etc.
i can't like this comment enough, i hate all vr content creators they're all annoying manchilds with personalities fit for 12 year old viewers
Crazy idea, if you get into the game and actually sit there and use some god damn brainpower the feeling of being cool is present. The point of the game is you need to get into it to have fun, you need to put yourself in the world.
Edit: To better word what I meant, heres a better description. This game is like taking two foam swords and having a sword fight with a friend. Imagine you and a friend fight with two foam swords, doing cool moves, acting like hits hurt, and feeling cool. Now imagine some dude walks up and goes "yo these swords are foam they cant hurt you" and "you guys have no sword fighting experience. Want a real experience, go buy some real heavy swords and fight to the death" Sometimes its not about difficulty or nuance, sometimes its just about a good time.
when I saw the first video I thought it was a bit hyperbolic to say that what seemed like some random shovelware asset flip steam VR game was "how VR dies". I certainly did not expect that this shovelware game was in fact a game that a large amount of people were extremely hyped for and was a fairly prolific title to the point where you received backlash for pointing out blatantly horrendous game design. If someone were to try to play any other arena combat VR game like that the enemies would easily wipe the floor with the player, yet for some reason there are people saying this game is genuinely hard and satisfying to play? Clearly the AI in these NPCs are just as good as they are in that sorry excuse for a game lmao
Plus the whole "its only one developer" is such a ridiculous excuse, any developer no matter how amateur above the age of 14 should know to manage the scope of their game to be something they can handle, ESPECIALLY if they are a solo dev. When creating a game as a solo dev you don't seek to create some masterpiece 500 hours in depth JRPG with 20 different endings, you seek to create something a solo dev can actually handle. This is all the more important in VR development when every little detail needs to be spot on to create a compelling experience. Even if this game wasn't some unity store asset flip but instead a fully original arena fighter with 500 levels, thought provoking story and ground-breaking AI, none of it would matter when the core combat mechanics are fundamentally non-existent. TLDR: Being a solo dev is no excuse, if you can't create decent combat, don't create a combat focused game.
I personally don't agree. If you gave a full dev team and a single dev a year to develop a game the full team would definitely have a much more polished and fleshed out game with less bugs while the single dev wouldn't be able to make the same amount of progress within the same timespan. With time the game will improve and why not just release it now to give a taste? More updates will come to better the game. Also the dev of this game wasn't seeking to make a giant grand game it is just a game. You shouldn't have the same expectations for a full team and one dev.
I am glad you did not sugarcoat your review on this game, and I can see validity in your points. Everyone is still continuously hung up on the fact that you played the game without any effort. For a VR game that’s been released in 2023, I would say that it is pretty low quality. The traction this game has gotten, as well, I find to be a tad bit ridiculous. It's an enjoyable game, just not at the level that I was expecting. It isn’t better than B&S, as that game’s physics are in a different realm entirely. The point you are trying to get across is the fact that this VR community is normalizing and praising a low-quality game and placing it on the top shelf among literal titans like H3VR and B&S.
Playing the game the first time, I wasn’t even aware that the melee combat was ‘flawed,’ so coming from B&S, I was doing full swings, which provided a much different experience. You, however, didn’t mention the unlockable skills you can get later on: air juggles, kicks, dashes, spells, and the ability to snap the necks of little goblins. They all add more to the game and make it a little bit more enjoyable. You can wiggle your blade through dungeons and beat them, sure, but being able to do all these ‘fancy’ moves is what makes the game fun. I admit it’s a tad bit underwhelming, but it is still fun. I’d much rather prefer playing B&S.
While I'm here dumping my own thoughts I might as well ask:
My game feels like it is stuck in slow motion anyone else have that problem? Idk my game speed feels slow and switches to fullspeed at random intervals
The game is supposed to be fun the way you play isnt fun aint it most people actually full swing and your on the easier stages.
This take is fun because you sound like a person reviewing fine wine. And instead it’s a violent critique on an indie game
I like how many people are still making the "it's just a single dev" comment even though he brought up his point in regards to it.
Keep up the good work my guy.
23:51 Had me dying. The Ai was in lala land so Mr Vr just starts drawing in the dirt lol, thank for that man. Keep up the good work!!!
attempt this game again with a decent amount of imagination
half baked asset flip was probably spot on considering that wrist flick domination.
ok explain to me other than assets whats wrong with the game, plenty of great things are made with samples or things taken from others like music or raps heavily rely on others work
@@noleezyadvance983 Watch the video and he won't even need to tell you himself.
tbh, you saved me money, so I subbed. Integrity and honesty is rare nowaday.
As someone who bought and played the game I personally enjoy it I wouldn't sleep on it because of one opinion its great.
@@jciskeysame, great game,uploader is just dumdum
@@dontkickmychick6076FR
Its crazy how people shit on the things that others work hard to create
we need a physics vr combat game where you NEED to actually fight like you would in real life. Instead of just having the whole fun of the game pretending like you need to fight like that.
Yes. It is rather amusing PCVR exclusive gun sim has better melee physics and combat than this game. And yes, saying the game is “fun” is both a literal definition of banality, but also redundancy.
it is making you fight like you would be fighting irl except for the magic and the air combat
I agree with a lot of the things you're saying, but I still think that the game has plenty of fun moments.
You're right that the game is low quality, and probably shouldn't be marketed as a full release, and especially not a "training simulator". And VR definitely deserves better.
But the game is a plenty fun battle simulator in my honest opinion. It should be marketed more as a battle sandbox, because that's what it is. It has implemented movement mechanics and combat mechanics that other games don't have, i.e. air combos and quicksteps, which encourage more fantasy-styled high speed combat where you're hacking and slashing in the most fun and ridiculous ways you can think of.
I believe personally that the fact that you can waggle at enemies and win doesn't take away from the gameplay if you decide not to do that to win. I died many times throughout the game to enemies as I tried to incorporate different styles of fighting throughout my playthrough, such as different spear techniques, stances, and experimenting with what's possible. If I'd just waggled at the enemies, sure I'd have won the game easier, but it wouldn't be as fun.
You're right that the game feels unfinished, and that it's missing things that could really make it shine. It doesn't have a good story system, the translations are abysmal, and while progression is fun it feels like you're not progressing towards anything. The enemies can get repetitive and stale, and the difficulty increases in artificial ways.
But as long as you try to have fun with it, and make your own fun, I believe it's a very solid VR game.
VR is still in its infancy in my opinion, and while there have been truly spectacular VR games, there's still so much to learn about the possibilities that it's fine for games to experiment with them. This game is the first that I've seen that has these air combos and movement mechanics while maintaining a full physics system.
In your last video I defended the game pretty hard, but now that I've actually heard you talk about your points instead of seeing what looked like a spiteful low-effort dig at the physics, I can agree with a lot of what you're saying and you've made me realize a lot of problems with the game. Still, I like the game, and we're entitled to our opinions on what we like and don't like. I just don't think that this game is an example of why VR is a failing concept. It just demands a different means of enjoyment.
As a side note, after watching this video I actually respect the way that you review VR games with a strong expectation of quality. I'm subscribing. Genuinely interesting content with good, articulated takes, even if I don't agree with some of them.
Idk why people don’t have this much negativity about games like blade and sorcery when they have objectively less content and you can even make a argument they have worse combat than this game
Because people are hypocrites. That's why
Its clear you are trying to cope because you bought the game, blade and sorcery has the most responsive combat, it interacts well with the enemies and overall feels good. Also it doesn't feel floaty likr this game
@@PaleoPalicoAs a person that has both for days, Blade and Sorcery is good but Battle Talent is more involved, challenging, and has WAY more vanilla content especially with 100 weapons.
blade and sorcery is meant to be as realistic as possible. Battle talent is way more cartoony and puts fun over realism.
@@PaleoPalico Holy shit you can read minds??
I do agree with Mr VR Voice on everything mentioned in the video especially on the "it's a single dev product so it's okay to be shit" bullshit (in my mind Stardew Valley directly popped up ... single dev and still way better overall /not a VR game but still with better standards than this/)
@Mr VR Voice I have a feeling that you're touching a certain phenomenon that I've noticed with WoW (World of Warcraft) where people used to be actually challenged by the game in the beginning (From Classic untill WOTLK) but after an outcry from the majority of the casual players that the game is too difficult and thus not allowing said players to see certain features of it (like expansion bosses - let alone beat them) Blizzard nurfed the crap out of everything up until a point where the game lost a lot of the charm and sense of meaningfulness.
TL;DR: There's a lot of people usually more inclined to play pretend than actually taking the time to learn new things, because that's "too hard/too time consuming". It is disgusting how a lot of devs are taking advantage of that specifically, skipping on actually making a good product. (And I'm not even gonna start on shitty practices that a lot of devs are doing nowadays with preorders that never get released out of development, broken games on launch, casual plagiarisms of popular titles, and the plethora of other "novel" tactics nowadays) The idea of at least some difficulty being present in a game is to award the player after completing the said challenge with a sense of "Fuck yeah I did it! It was hard but I managed to pull it off" (a.k.a. accomplishment).
You nailed all the responses mentioned in the video and yes "fun" is as subjective as "beautiful" to a person.
Hats off to you good Sir. Keep up the good work! 😊
I was previously unaware of the fact you could love tap enemies to death, perhaps it would be better if there was a minimum requirement of how fast you swing the weapon before it deals any damage, that could make it better?
That is already a thing called damage desire. They should probably just make it scare lower
Yeah
i will say i really enjoy the game as i just tried it last night but your initial video cracked me up the way enemies just stood there; it didn't feel that way to me in my gameplay so perhaps they've changed something? i dunno. your voice is epic by the way
They have updated it since then.
play throughout the whole game like you have been. Then try to validate your point. (The game isn't hard on the first stages, therefore it doesn't require as much skill). i thought this would be common sense but I guess not. Also I'm not quite sure if you're aware, but insulting your own viewers isn't going to give you a positive response from them. (also unity assets are available for a reason. And It takes a whole lot more than assets to make a game.
This is an interesting take on the game. Personally, i really like it regardless of the flaws but i can see where you come from. I do HEMA and specifically longsword and rapier + dagger and while this game is VERY unrealistic and has incredibly weak ai i actually did enjoy it more than the more popular blade and sorcery. The reason being the heavy parry mechanic rather than the handling. Whereas blade and sorcery you really could just point and win.
However i would like to point out that the game that a lot of people compare this game to has some of the same problems. That being Devil May Cry. Ill be specifically talking about dmc 5 for simplicity sake since its the one ive played. A lot of dmc's enemies if you really wanted to you could very bare bones do a couple of attacks and be dome with it. Now dmc does up the anti with harder enemies, but it does exactly what you also dont dont like with the difficulty here which is spamming more attacks to force a reaction. And DMC is loved by critics fans and newcomers alike and is incredibly popular despite there being better in the hack and slash genre.
I do understand your point of upping the quality of games some but i dont think this is exactly the worst thing ever. Personally i give indie games a lot of slack. Hell one of the most popular indie games of all time is undertale and the movement system in non combat areas is stupidly broken and buggy allowing you to farm off the walls. I dont think this kind of quality is bad for the industry at all if someone can still enjoy the game. Not all games are made for YOU if that makes sense. Hell i could say i dont like shooting games like COD because there is clear inbalance in guns and meta ehen a sniper can oneshot at any range eith little to no consequences, but people play the hell put of those games. Just because i dont enjoy it doesnt mean everyone else cant.
In short i do see this as great and valid critisism and the backlash you got for it was upsurd. But i also think yhis video and response is just prevoking it (ehich i mean honestly probably helps your channel more than hurt it lol). I think yoyr overly cynical and mocking with it which is completely unecissary and makes you come off way worse and honestly laughable at times. This doesnt help prove or convince anyone cause its just prevoking an emotional response. (And some could argue the action of being mocking is an emotional response itself.) In short, if you want to leave a review people will listen to, dont try and insult the audience and let the facts speak for themselves.
Finally, somebody who disagrees but isn't spreading hate. He just like me fr
Finally someone who actually reviews VR games instead of just regurgitated hype. I'm tired of VR games where I have to make my own fun rather than being provided an experience that is fun when it comes to these hack n slash games. Sadly I just think the tech we have is a few years off from being able to provide that level of entertainment without relying on arcade mechanics
Then wait till the update and play on hell mode, the dev has said he plans to remove the dizzy effect on enemies completely in that difficulty so this form of cheese is impossible
i mean to have fun on a vr game you need to feel like your inside the game cuz if you just swing your hands and do nothing you would get no fun but also the game can’t just force you to do cool epic moves cuz it isn’t real so a vr game depends on his player to be fun especially swords games
@@losgameplaysdeone6349 but the point of a game is to be fun without you having to force the fun out of it. Sure if you play a game like a challenge it could be more fun but at the same time if the game doesn't reward that or even try to get you to do that then why bother other than you wanting to. A game shouldn't just say "you can play it like a child with a toy and get to the end but if you want the fun then you'll have to do it yourself" no desktop game could get away with something like this because we actually have standards to desktop games where as vr games can get away with it because it has "cool physics" We shouldn't be treated like kids with adhd and should be given quality content for our money
@@JokerChanyIt doesn't really do that you can't get to the end with this technique on hard (skipped normal so idk)
Too many people have way too low standards of quality. Great video as always !
What exactly do you expect from a one man developed game? Do you expect the next half life, the next walking dead? What exactly do you expect?
@@jaakehillss1108 Why do you have such low standards for one man devlopers?
One person devs have given us VR games like compound or vertigo 1&2. Also given us great non vr games like cave story and undertale.
@@strike123456789 undertale is dogshit im tired of people pretending its good.
anyway, im currently pursuing game development as a career right now in my education and i realise how hard it can be especially when your on your own. just think about how this one man created a vr combat system to rival blade and sorcery, bonelab, swordsman. it is truly impressive. the vertigo games are amazing and obviously better than battle talent, but just because there is something better doesnt mean you should trash and boo something not as good.
@@jaakehillss1108 Have you seen a VR game called "Compound" ? It is made by ONE person but with how quality of an experience it is, you would not know unless being told that only one person made it. What i expect is a GOOD PRODUCT. If he cannot make a good game then he should have just made it a free to play project because that is how much it actually looks worth. But holy moly 20 euros for someone's first unity prototype ?? Hahaa no thanks ! Have some actual standards instead of praising low effort overpriced garbage.
And before you say i know nothing about game development then let me tell you i did 2 years of my own Unity game development yet what i made i would still not have the balls to ask money for unlike the dude who made the game shown in this video. But maybe i should, i would get blind praise because it was made by one person, right ?
@@TomLehockySVK you’re simply hating on this game because of your distain for hype, its honestly sad. Also, in that two years did you make anything close to this? I doubt it, but feel free to prove me wrong.
One Dev Made This!
Lets go through the various games, VR and flatscreen made by one person...
Unturned
Undertale
H3VR (Anton does just about everything, with his team mostly providing model work)
Vengeful Rites
Vermillion
Astrox: Hostile Space Excavation
The Binding of Isaac
Blood and Bacon (No lie, it looks like garbage but plays like solid gold.)
How about some small dev teams?
B&S
Ragnarock
Battle Brothers
The Binding of Isaac: Rebirth (Yes im putting them both here because they are good games)
Cultist Simulator (A game which is so good that I need merely mention the unseen arts to another soul and they know of what I speak)
Darkest Dungeon
Dave The Diver
Table of Tales: The Crooked Crown
Rumble
I could go on.
The point is obvious, the fact just one man made a game does not make it a good game. What happened to us? When games like MineZ showed up as the awful asset flip cash grabs they so clearly were we shat on them, and rightfully so! But its almost as if after buying this pricey piece of kit it no longer matters how bad it is, so long as its for Muh Headset.
vertigo 2 was also made by one person (but its kinda unfair to compare other devs to zulubo)
@@HUDcats true, zulubo is actually just built different
Based as always
@@booshwah5972 Fused with Elitist
I don't think i want to see this guy playing dmc5
What’s dmc5 (I’m kind of dumb
@@basedkid42devil may cry 5, a popular character action/hack and slash game.
FR!!!! that shit would be painful to watch
He be doin pistols only and complaining how little damage it does
@@southdraw1017 lol real
I do have to agree the dizzy mechanic isn't as good as it can be.
The main problem with the mega meat riders is that they are almost completely unwilling to hear anyone else's opinion and just use power in numbers to try to win an argument. I am personally a fan of the game for my own personal reasons, but if you take a step back and actually look at the ai, it isn't the best, but with time and feed back it can and will improve. Everyone's opinions are valid, and if you just ignore or boycott other opinions, things will never change for the better
Honestly this whole comment section is mess they're meat riders on both sides its just sad. People will post a comment and ignore any valid criticism but then again it's the UA-cam comment section not much too expect even from the people who think they're high IQ.
Reading through the comments, it seems to me that even the people on your side appear to be mostly missing the point. And that point is that the correct response to your original video should have been to take that feedback and improve the game.
I don't understand all of the "it's only a single dev" comments. Vertigo 2 was also made by essentially a single dev and is leaps and bounds better in terms of quality and content than this game. Then you have games like the newest The Lord of the Rings: Gollum - made by a full team of developers which (while not a VR game, but still) is nearly universally reviewed as a shitty, buggy, poorly made game. Number of developers should not equate to the standards of polish behind a fully released game, rather it should purely be about the mechanics and experience of the gameplay itself. I truly don't understand why "well he's only a single guy cut him some slack" should be an effective defense.
Compound is also another game made by one person, his 1rsr game at that
But he talks about it as if it’s a triple A title and that they should’ve just “worked harder” to fix it. Vr is a new medium so it’s hard to innovate on something that is so foreign to most aspects of game design. I understand the game could’ve been better and that it’s reminiscent of the many issues vr games have but we also can’t expect devs, especially indie devs, to magically know how to solve issues that plague the medium. Not every game is going to be revolutionary, may we critique it to strive.
People compare this to a character action game like DMC, where the point is to pull off crazy moves and combos to style on your enemies. But by the same token, if you could beat every enemy with just a basic, one-button attack, then it wouldn't be very great. Sure, there might be a small subset of people who might find enjoyment in pulling complex moves for the sake of itself, but it's not going to push its appeal to a larger audience.
After watching these two videos and having my eyes opened, I absolutely agree that the game needs to fix these issues if it ever wants to grow bigger and expand past a niche section of VR players. You can tell how some people in the comments straight up never even considered doing what you did by accusing that you're somehow playing on the lowest difficulty, or that the game is bugged. They didn't even try to boot up the game and replicate what you're doing to verify that it is in fact a valid tactic, which is what I did.
The biggest issue I see is the vastly different mindsets. The reason fans of the game repeatedly echo 'just pretend lmao' is because in our eyes, it genuinely is as simple as that. The fact that you can gently slap enemies and win is not an issue to us, because we won't ever do that ourselves. It's not fun, so we don't do it. We're not bothered by an ever-looming 'easy win' button. You don't need to be challenged when playing with action figures as a child to have fun, after all.
But just like action figures, it's not for everyone. For some reason nearly every argument trying to defend the game seems to tip-toe around that, and make great logical leaps and hurdles just to defend it in the most irrelevant and dumb ways possible. Trying to ask right-brains to explain and justify why they enjoy something is going to end up disastrously, so they'll make up the most inane excuses or lash out emotionally, which is what happened.
This silly little hacked up buggy mess of a game is fine as it is in my eyes, and I'm still going to play it exactly how I played it before. The responses to the last video are moronic, because they are completely deaf to the notion that some people can't pretend as easily as them. I think the reason why you got such a passionate response is specifically because Battle Talent is a rather unpopular and niche game, at least compared to Legendary Tales and Blade & Sorcery. The smaller the community, the more extreme they are. I wouldn't dwell too hard on it.
UnderTheMayo here really saying that playing slowly and tediously while refusing to engage with the game is the game's fault somehow. Speaking like a liberal arts major doesn't make your point any more profound.
Having seen many of your videos and interacting with you on streams, I really appreciate your candid opinion. Ive discovered many gems through you, so keep up your honest opinions!
Great video.
I'm so tired of the "Don't think, just consume" mindset most people have now a days. These kind of standards are why the games industry is getting as bad as it is.
Not trying to start an argument but when you play a game developed by a single person you won't get the same results as a full team with a whole studio. Well I guess that isn't true considering the triple A industry has been a disappointment.
you are saying this while having a dont think dont plaze mentality
With single or small dev team projects, the fact that your dev team is small is not an excuse for bad game design. Risk of Rain was made by 8 people and is considered one of the best games of all time back during it's time.
not related to the topic but he sounds like an anime villain ( that was a compliment)
The anime villain we need.
Sounds like the Stanley Parable narrator guy, almost enough that I kinda wonder if he does VA work and this guy hired him
VR Voice keep doing what you do best, you are what the community needs to hear. VR is in a terrible place and it needs tough love.
Keep doing what you're doing. You did more than me by even giving this game a chance.
I’m with you. So tired of VR getting these wave shooter/slasher games. How about some more real full fledged games for a change like Into the Radius or modded Skyrim VR. Something with real meat on the bones
Tried out the app lab version last year, and I always thought it was odd that I could just walk into enemies with my sword pointed forward and deal damage like that. I really like how Until You Fall encourages faster swing speed and actually moving around, in contrast. Your point about the game forcing the player to engage with its mechanics really rings true there, from what I've experienced
I am an npc idiot and I am proud of it and I enjoyed this game start to finish. It's okay if you don't like it. Everyone has their own opinions.
@@SOULDEZIGNER I found the game hard (probably because i suck at every video game ever) but that’s just me
I don't think that was the point. There is no depth or challenge in the actual combat or physics. You can mash through the entire game, with one arm movement. Doesn't mean you're not allowed to enjoy or liking it, but the point is still valid. it's not a good thing for the future of VR. If games like this will be stamped as a "quality game", PCVR will end up with quest 2 standards.
I don't even bother to try games like this. I aim a little bit higher.
RoboRecall was my first PCVR experience and i thought this was the quality of vr games, when i first bought it....
HOLY HELL was i fooled.
RoboRecall was released way back in 2017 and this is the evolution of VR.
If devs knows this quality is "good enough" to make most of the crowd satisfied, I can say for sure it's gonna be a LONG wait, before we'll se any games like GTA : San Andreas in VR.
🤣😂🥰
@@MarbleADJ Hehehehe. That's fair enough though. I'm actually jealous. I wish i could have a blast and be happy enough with games like this too. Then my VR glasses would be used A LOT more, so it's just a good thing 👍🙏🤘🥳
@@MarbleADJ Btw : Sorry for all the typo's in the first post (was in a hurry). Think it's fixed now.
@@SOULDEZIGNER you cannot mash through the bosses, you actually have to dodge, and deflect.
I wonder if the no effort can make any game look bad holds water. Could HL:A be made to look uninteresting
videogamedunkey's video did a fairly good job at that
@@tickytac damn
@@tickytac i like the dunkster, but i thought his hla review was quite bad. he kept reiterating two points and hyper focused on those, which are bad door interactions and annoying minigames. besides the fact that a large amount of those are optional (you would only miss out on maybe a grenade and another ammo mag per container) he also showed that he played them one handed. you should use both hands to play them, which in my opinion makes it kinda fun. the minigame to unlock the upgrade station is also something you should only really use if you want to upgrade in the first place, which often you don't. you can check your resin count on your hands. when it comes to doors, he very awkwardly moved them inside towards him and showed stuff getting in their way, when they all open in both directions and just pushing them open would have fixed all his problems with them. personally i never had a problem with doors in hla.
obviously there is alot you can criticize about the game, but those points just weren't it.
There's UnderTheMayo's 'critiques' on ULTRAKILL which boils down to "I used only the starting pistol because every weapon having infinite ammo gives me no incentive to use other weapons and that makes the game boring" even though his way of playing the game is very slow and arduous and the game gives him a bad score because of that.
The way this UA-camr plays VR games of not engaging with the other mechanics gives me very heavy Mayo vibes and that is concerning.
I agree standards should be fought for, thanks for putting yourself out there to do it, and for doing it in a clever entertaining way!
The thing is there is not a vr game of the same type that is so much better that you could say this game is low quality or bad i mean a lot of the early games didn't have thst much quality but were they bad no they weren't you are just having standards so high that there isn't a vr game that can meet them
Hahahaha so you have it too. The desire of realistic combat.
I don't get the whole "single dev" thing. So what? Vertigo was a single dev, Vertigo 2 was, for the most part, just Zach on his own. Single devs can make amazing games. If I'm buying a product, I expect it to be good. I don't really care how many people worked on it, and it's not really an excuse you can use in any other industry, either, so why here?
First hour or two of a game are crucial for player retention, more so with Steam refunds being 2 hour limit. If I'm not having fun in the first hour or so, I'm not gonna keep playing with the promise of it gets better later on. Ok? If it does, then why isn't it fun now? Why do I have to grind boring stuff to get to the fun part? I have limited free time, and this feels like a waste of it. $20 also aren't exactly going to break me, but I'd also rather not waste them. I worked for them, and I'd rather spend them on stuff I do enjoy.
Agreed. If you're going to make a game on your own then limit the scope to within your abilities or get some assistance. Vertigo started with a demo, then a short game and finally a sequel pushing one man to his limits.
"Sure, the hand-thrown mug you bought is uneven and has a gaping hole in the side, but im only one person!"
Completely ignoring the fact that its not feasible to throw a mug with more than two hands on the wheel.
That comment about fun being subjective is a very good perspective.
18:00 - here is mention of dizzy, so at least we know it is an actual mechanic in game. But it looks like it treats hitting enemies with a melee weapon as a "headshot", triggering the dizzy effect - which is dumb.
Not "dumb"
I agree mostley with you. I enjoyed the game but it felt too easy and people have massivly over hyped this game. I have almost never struggled with any of the non boss enemy's and still all the skeleton related bosses were easy.
Then again one of my friends couldn'tbeat the demo so maybe i'm just not the target audiance.
@@startled_squidI suggest turning off stuns in modifiers for a runner challenge but besides there's not much to do😅
dudes working fulltime to trigger people, jokes aside its a pretty good early access VR game that has come a long way. I recommend everyone generate their own opinion and give a try.
100% I enjoy it
I was so confused what happend to that goblin at 21:03 xD
bro is ego from ratatouille
LOL thanks, now I’ll never be able to unsee this mental image! XD
If your intent was to make people mad with this then you got it lol, kicked the full hornets nest. Anyways idk, I really liked it, probably one of my favorite games on the Quest 2. Respect your opinion though. I think part of your issue is that you're tall lol, im 5'6 so around the same height as the goblin 2s so i cant do the head poke thing. Question, if they removed the dizzy mechanic do you think it would fix the issues you have with the game?
Additionally I'd like to point out that I had seen a similar situation to what you're saying before, a guy playing Swordsman VR who argued that the game isnt fun because you can just crouch down and swing at their legs. Which I mean sure you COULD. Same with the Underthemayo guy and his Ultrakill review. Sure you COULD only use the starter pistol, sure you COULD just swing at legs, sure you COULD just hit them and exploit the dizzy mechanic thing... but isnt it more fun to get in your "zone" and actually participate in the fight? I do completely get your point about the game having to force you to play like that though, and idk if I agree with that, but eh, im not gonna change your opinion, and thats ok.
PS. BT ain't shovelware or a Unity assetflip lolol
PSS. You genuinely seem like a good content creator that I'd actually subscribe to if not for you having a bad take on BT, your other reviews seem pretty good albeit a bit snobbish, like with the Breachers one
bro showed him looking up goblin on the unity store but didn't show a goblin lmao
@@gavinojames1 lmaooooo didn't notice that on my first watchthrough, if that's actually true then that's priceless
I feel like this is a comment that he should really see. This has such good reason in it because this is absolutely right. The game truly isn’t MEANT to be played by just doing a “tap” on the enemies, it wants you to actually get into a zone which is what everyone BUT this man has chosen to do.
@-gemma-6735 I *thiiiiiink* you can actually see him almost doing that in the footage where he's in the area with the wraiths lolol. Unfortunately I doubt he will respond since he either A. Knows I'm atleast partially correct and thus cannot respond since that would admit he was wrong, or B. Would dismiss it as "pretending" like he does to a similar argument. Having fun‽ in a video game designed for you to have fun‽ impossible! Lolol
@@-gemma-6735 I don't wanna completely shut down this guy's point though as I DO agree there's a lot of consoomerism type behavior in VR right now, hell you can see it in this very comments section by people using the shitty "but it's just one dev!" excuse, which yes it is but you can have 1 or 100 people on a team and still produce garbage. but unless you show me an example saying otherwise I don't think anybody has figured out how to make AI good enough to where players are completely "forced" to fight realistically against it, as of now there will always be ways to exploit it ala leg swinging and head tapping (btw little side note here apparently the head tapping thing isn't going to work much longer in hell mode anyway, Fonzie plans to make the enemies completely uninterruptable in hell so that'll be fun lolol). There are a lot of games like the ones he's trying to point out, but BT imo is not one of them
I’m pretty sure the dev plans to update the ai at one point. Please check the game out again if it does
Superb video, keep going !!! we need people expressing our sadness about the way a lot of young people are "ok" with a project just because it is in "VR bro" so it is automatically protected by the so called "community" specially in the "only one guy dev bro" category.
But at least to say something positive about that community vibe : VR, unity, unreal engine, youtube tutorials are bringing new devs trying something and that "battle talent" project was already followed since years from sidequest etc so a lot of people (and fan of sword and sorcery of course) felt in emotion and hype with the project. By positive I meant that tools are allowing more people to put their imagination in something but only few will be at the "correct level" (reminds me this infinite list of shit games on phone, on steam etc).
BUT yeah people have to understand that your video is more about people hyping a bad game and not be able to hear your arguments, yes this is killing VR expectations more than amateur devs efforts which are learning and releasing in the same time while dealing with their own life , can be family, can be a disease, can be landlords.
(I will only keep praising for this vertigo 1 and 2 "ONEDEV achievement" because it was an extremely absurd cherry on the cake of one mad guy doing better than many teams with budget... but to use that one guy thing to justify why we should fake enjoying this joke gameplay, it is a bit sad)
And yes I allow myself to write a long comment because I spent 25 min on your content 😂 (and 5 h to try to express myself in english)
i really like your videos but youre acting like this is the worst thing ever, i think the game is pretty fun. youre playing like the one guy killing low level enemies in an rpg till they are high level, its a way to win the game its just not fun. If you dont like the game thats your thing, just let people like the game.
He is talking about us twisting our words and then says we said the game was supposed to be bad we said it’s supposed to be easy at the start
I feel like people like the B&S power fantasy style of gaming in VR in stead of real challenge with intelligently reactive opponents.
That "sense of identity" line is brilliant and very truthful of the youths partaking in games now. Instead of looking up to their parents and or other progressive role models, they seek only to emulate streamers, because video gaming is the only satisfying thing in this world anymore, right kids? Keep doing what you're doing, sir. In reality, being honest in reviews about lazy development Is How VR Survives.
Mom look I’m on TV
So while your criticism of the ease of strikes and the lack of responsiveness in the ai is valid, actively swinging because you want to do the motions of sword fighting allows for anyone to look like a badass, which is a part of the appeal. The plethora of weapons, spells and traps you can utilize to destroy a goblin has more satisfaction in this particular simulator sandbox style of vr game than how much of an actual fight the goblin puts up. In that aspect, I think you are ignoring the charm that brings in a majority of people that play this kind of game. But I do agree that just waggling the sword around in front of you shouldn’t be able to kill most enemies in the game.
I like this game a lot. Very fun experience
The devs should make the game harder your right about the mechanics. You can just walk and lightly jab someone and they die
The whole point of the game is hack and slash. It’s built in a way we’re it’s most fun for the player when there playing like a real person, that’s how the ai is built.
we have too many of these games. Same problem with sandboxy games.
@@TijnvanGimst agreed but it’s still one of the more fun ones
@@prestonian_5493 could be. Still not interested. I have B&S, i have Hellsplit, i have Hardbullet etc etc etc. I want a *REAL* game. Not a sandbox or swordfighting "experience"
Which we are getting incredibly few to none for VR
@@TijnvanGimst vertigo 2? until you fall? I believe most people just dont choose to actually find games and rely on UA-cam
@@TijnvanGimst it’s honestly just a improved hellspit with somewhat of a story and multiple bosses + free mods on standalone and pc
This is a cool approach to Gaming videos
I agree on your points. One of the biggest is gamers have declined in what they accept as a quality game. To impress most gamers today put 90% into some story and whatever percentage in gameplay. Most products release with millions of bugs and sometimes dont go get patched at all or months later.
Vr is suffering because how much people rave and boast on mediocre products.
"VR has peaked!!!"
First i have played this game for 10g and haven't found a single bug and second the main part of the game are the air combos so the distribution is about 40% air combat 40%enemy and general combat design 19%visuals and 1%story
“Sips on a cuppa tea” ☕️ good good
i think he's related to under the mayo
I recently got into VR a few weeks ago. I bought games like Battle Talent cos they were hyped and got good reviews on the store and UA-camrs.
I wish I came across your videos sooner. I would’ve learned how most VR games are sadly glorified tech demos with very little depth and very little to do.
Now I’m stuck with a few games I’m probably never gonna play again but that I can’t return cos it took me more than 2 hours to realise there wasn’t much to do. Oh well.
to be fair it is definitely not completed but they are actively updating the game and it has built in mod support which makes the replay ability higher. as someone who has spent tons of hours in the game if you have any questions on how to get more from it you can ask me
@@noleezyadvance983 Actually shut up, please. You've replied to almost every comment trying to justify the game's sorry state.
@ia3106 You should try Into The Radius. If you like shooters, you're gonna really like it, ESPECIALLY going in blind. It's tense, scary, and pretty immersive. You can tell the entire thing was designed for VR specifically, and how it couldn't work as well outside of it.
My ex says Boneworks is great, as well, and Half-Life: Alyx needs no introduction. And pretty much everyone I know has said H3VR is amazing (it's got a lot more than just playing with guns, as it turns out). You can even play some games like Half-Life 1 and 2 or *Garry's Mod* in VR through mods (Gmod VR is genuinely super fun if you have a good enough PC). Skyrim VR with certain mods is also pretty fun (not Fallout 4 VR though, do NOT get that).
Hell, did you know BeamNG has VR support? Y'know, the realistic driving and crashing physics simulation? Yeah. Horrifying, but fun stuff. Highly recommend, especially if you're into racing games.
Don't give up on the medium because of a few bad apples (there are indeed a LOT of bad apples). There's a lot of fun to be had.
@@AlphaGarg wow how mature i thought you were tryna show people it in a mature manner because i did thats pitiful that you have to retort to things like shut up thats honestly pathetic
@@noleezyadvance983 Not as pathetic than running damage control for a paid product :)
Really though, like, do you know the dev personally or something? I can't imagine why else you'd be *this* invested in it. I know everyone likes an underdog, but man..
I tried Battle Talent and I didn't like it either, something just feels off. But I didn't like Blade & Sorcery either. If I have to choose, I'd personally pick B&S. Maybe such games just isn't for me. I do enjoy "Until You Fall" a lot though. Maybe I'll give B&S another try when they finally add the "Crystal Hunt" mode after nearly 5 years in early access..
completely agree with you. I think the jankyness of the physics is what disturbs me. Until you fall uses a sort of rythm game mechanism, and it's a lot of fun
Look, I get it, you didn't like the game because you were expecting a certain quality from the beginning, which is alright, when a game sells itself by mentioning it's a "Physics based combat simulator" you at least expect it has nice physics, this game is not that great at that, the dev can definitely work on that and improve it, but that doesn't excuse it from releasing this game as it is, I agree fully that this is the big thing holding back the game.
There's another point though which I agree with you totally but I feel there's not much hope on it getting fixed and that's the bad AI, sadly it's the hardest stuff to develop. Big games use a very complicated AI system so I get that in this case the "Single guy argument" could make a lot of sense, maybe he can tweak it to make it more aggressive, make the enemies "dizzy" resistant over time and make them approach you more, but as I said AI is complicated, so let's see if he can improve it with time.
I feel like this game it's trying to do what Sairento does, that game has awful gameplay if you just walk around and swing, part of the fun is roleplaying as the ninja you're supposed to be, I know you mentioned this on your video as "at that point just jump around your room slaying imaginary foes" but this could be said with a lot of VR games honestly, they are the bridge between you and another reality, the point is you can feel superhuman, there's visual consequences for your actions, so it makes it easier for you to immerse in this fantasy world, if you don't care about that, or you lack interest on the context the game puts you in, you just won't like it, you see, in flat games the player is represented by a fictional character that can do superhuman stuff because it's programmed to do so, in VR you don't have total control on the player because suddenly it's now just a human, with regular human capabilities, so the things the player do are up to him. The point being: Roleplaying is required to enjoy a VR game to its fullest, you take out great part of the fun by not doing that.
Finally I want to say that I feel like although you are in all your right to not like the product, please allow yourself to be more constructive with your criticism, you only point at the bad stuff usually (Breachers review comes into mind with this, I also wrote a comment there) so it feels overly pessimistic and destructive, give suggestions, point some good stuff (I'm sure there's things to mention), try to give pseudo solutions to the game issues, I feel like this is why your review feels so harsh and according to some people: toxic, so although I get what you're saying I don't like the way you said it.
If you actually read my comment, thanks, hopefully I said something that made sense to you.
I’m happy for you or I’m sorry that happened
This is like in Wii era games some people took sword fighting seriously and swinging their whole arms vs the ones that always won, the ones that only twist their wrist. I believe IA that shutdowns itself should be mandatory in easy difficulties for accessibility purpouses, but high should have feedback. It should be challenging and no one should be able to beat a game like you are.
Of course, we have to understand that VR is what it is because of all these solo developers trying stuff, and I am starting to believe IA is something impossible to do, since most games, specially AAA cannot even get it right. So little people that know about it? There may be more Cobol developers than IA ones.
This will actually be the case in hell mode anyways, the dev has said he plans to completely remove the dizzy effect on enemies entirely in that difficulty
As far as I’m concerned physics based combat games can’t be difficult, even in flat screen games this is a big issue (look at Dark Messiah Of Might And Magic). The only real exception is Broken Edge). Too many VR games focus on the physics instead of having actual difficulty, even on PCVR.
Edit:as for the single dev not being an excuse, the dev Kira (who developed Lost In Vivo, and the developer of Sail are a couple of examples that come to mind).
I’m curious of what you’d think of the “enhanced difficulty” mod for Blade and Sorcery
Ok I get your point and I don’t really want to argue but what do you expect the game was made by one developer and from one developer it’s a lot as you could probably guess. (Your argument) Most of the AI’s are mostly just a copy and paste with a tiny difference. I get this but once again it’s one developer and you have to at least give him credit for starting with some free applab game to a pretty decent looking. But I’m not really arguing with you and rather just giving some answers and building on a little bit on what you said. So in the end yes I get your point but hey it’s not that easy to make a vr game and/or a dungeon based game. And yes the fact that many games are made from one developer and look really good this game is some what of a downgrade. And yes I definitely get that this game is not the best at all compared to many games on the virtual world. Now I understand that the enemy freeze thing is really annoying and I agree saying that in the recorded footage it shows a pretty hard looking combat system that had many more features. So I’m the very end I agree with all of the points in your video but it’s still a pretty fun game. (keep in mind I’m saying fun to my self not to the world because fun is described based on your personality)
12:51 you may not have to, but it makes the game genuinely more enjoyable. Just tapping things won’t give you any happiness, but actually doing crazy, cool looking moves will easily make you more proud of yourself, and make the game FAR more enjoyable. Please, just try it.
Yeah I mean a vr sword game really depends on his player to be fun cuz if you just swing your hands it wouldn’t be fun but it you start doing cool epic moves and slashing everything ofc it changes but also the game can’t force you to do that cuz it isn’t real so it depends on the player
well the game shouldn't be fun because you go and make it fun by doing things you find fun. A game should be fun because the mechanics and the fundamentals are fun. I mean h3vr has a similar feel to this game just with guns. You can do some pretty crazy stuff like cool reloads and do melee combat if you want. It also has sniping and customization for guns and equipment all making for a great sandbox of fun but at the same time if you play it exactly as intended and designed where you take it all seriously and just do the basics it's still a very fun game and is rewarding while this game doesn't give you anything unless you go out of your way to make the sandbox fun
@@JokerChany Yep. Until You Fall did the "big swing means more damage", Battle Talent should implement that too. Force the player to make an effort. I played through Battle Talents last stages multiple times and the dagger weapon classes outdamages anything simply because you can tap the bosses heads. Using a sword after that with full swings is a letdown, there is not damage multiplier when you make an effort, you just tire you body out for no gains and that quickly breaks the immersion.
Thankyou for the vid man ❤
I wanna buy the game because i think it has quality. I dont 100% agree with you, But i still find your response pretty funny.
I honestly dont care if you dont like it. Thats your opinion. People getting so annoyed over what i believe was a joke, is just funny.
Very underated channel, But good quality to videos. Keep making these man.
Someone should just screen-record your page with this video playing entirely through and upload it as "This is how VR Survives"
Keep up the quality content
The game is great ur just are putting no effort into trying to play the game tbh its just kinda sad how u only play the very first levels which are very easy but doesn't show more advanced levels where the game gets harder and takes more skill to beat (and also the game just had it's full release 15 days ago give it time)
Edit: I get that the game rn isn't the best of best but ur playing it with no emotion literally any game could be played like that for example b&s a very good game but if u dont put any imagination into it is very is and boring its like that with every vr game + the game has only been developed for 2 years unlike many other vr games which are still in their beta and are very known u just need to put some imagination into vr to have fun it's just a fact and why do u only hate on this fighting game when there's games like b&s or hellsplit which can be played the same way wouldn't make more sense to hate on combat games in general?
Whatever, not everyone’s opinion matters.
lol fast lawyer (the cursed vr game reviewer lol)
I like game tho :(
Still left a like tho cus you made some good points
A little heavy on the fan-bashing, but appreciate the fleshed out review that goes against the curve. Can't really ask for more there
It's a far stretch to say those comments were from 'fans'. And from the collective behaviour, a response was more than justified.
@@MrVRVoice I understand the sentiment, but if people come here fairly often, even to spam low IQ takes or hate directed at the content, it's still engagement that can be benefited from. Some of the big names like DarkSydePhil or WingsOfRedemption make a living off of them. Instead of driving haters away, the best thing you could do with them is have them serve you and the channel by keeping them here and driving up engagement. Useful idiots, as it were.
@@MrVRVoice Even as someone who enjoyed the game I can admit that people are a bit unwilling to hear criticism.
The only sword fighting vr game that has actually challenged me was Until You Fall, but it's not physics based. I love B&S and Hellsplit, but both can be a pushover.
Try the enhanced difficulty mod (I think that is the name) for B&S
@@o_titan3874 I have tried that mod, it just speeds up the animations, makes reaction speed more important I suppose but I find myself more reliant on bullet time when I use it, which seems to defeat the purpose.
I didn't comment on the last video, but I totally support you on this. There's just one thing you need to keep in mind, though. We are unfortunately dealing with a lot of kids that are not particularly bright. We've already seen the complete collapse of school systems in certain countries, and we are now seeing the result of this failure.
It isn’t that deep at all lol… It’s just some people enjoy a game. Maybe it’s low quality, but people can enjoy it. Just let people enjoy it, who cares
also they did change behaviours so now you will get comboed and they will now attack faster and more harder also this method no longer works.
That’s good to hear, trusting your word it should result in a more interesting and meaningful experience. I’ve no interest in going back to the game however.
@@MrVRVoiceI presently started watching your channel and I’m glad that there is a voice that chooses to look at games objectively because we really need that in modern gaming. We as the consumers need to ask for quality or we won’t get it, and that is the bare minimum
It's hilarious hearing your voice say "BRUH." God, I hate that S. Why kids are so into these types of games, I have no idea.
You could just do the same thing for blade and sorcery
To be fair, and believe me I have problems with BaS AI and some of its game elements, you gotta VIOLENTLY shake the controller to waggle kill enemies... stabbing is still stupidly easy to do tho lol.
Lmao my comment showed up 0:30
True
I always like to remember a saying for something like this "a good vr game shouldn't just be good because it's got nice vr mechanics but instead should be able to stand on it's feet without being vr" to give an example half life alyx would still be a pretty solid game with or without vr and vr just enhances the experience. An opposite example would be something like (and i know a lot of people love it) boneworks. Boneworks would not work if it wasn't a vr game because it just doesn't have enough to really offer on it's own. This game falls into the latter if this game wasn't a vr game it would honestly be horrid to play. The ai would be mid and it would just be another dark souls style game with no real substance. This game solely relies on it's vr physics to be good and nothing else but that shouldn't be the case for any game you have to spend money on. A vr game should be enhanced by vr not be saved from being considered bad because it's a vr game. Don't waste your money on trash just because you can put a headset on and act like you're a knight or something.
So What vr game is good cause every single fighting game is like this, especially b&s and if its so easy and so terrible, go open a unity project and make a full working good game. And i get it you have your opinion and I have mine but if you are playing with no effort and just slightly tapping the enemies (which is a bad game design because you can just tap them and do exact same damage of then swinging your arm) that just gets boring, the point of a fighting game is to actually try to fight which means swinging your arms and jumping and fully blocking but what your doing is just non-energetic and maybe your not intrested in these type of games since your channel is named Mr. VR Voice and I personally love trying out new vr games and its not the best vr game out there but at least give a little impathy because theres not many games out there that are even remotely like b&s, swordsman vr and battle talent that are basically like the only main sword and little magic fighting games. Especially, Battle talent cause its mainly fantasy and not that realistic. Look all i want to do is try to change your mind about these types of games a little bit and have a great day.
Have you tried swordsman VR, that one is pretty good
@@chips5840 yep and its ok
@@pinkcherry6001 damn you speaking facts
Sounds like you got just a few impressions on the original video. Having fun? :)
This is ‘cheesing’ or spamming. Any game will have an intended range/type of experience(s) which will in turn be exploited by players who find a workaround for success with less effort, or in some cases with the intent of making the game look bad; the game is expecting the player to play a VR combat game as if they’re in combat, for you to use full movements like any other melee combat game. You can do this in Blade and Sorcery and be equally as successful, a game with significantly more sales, development time and less promised features readily available, I feel that would’ve been more deserving of content like this. You would’ve received the same backlash and engagement if not more. This isn’t in any way a cheap asset flip money grab and there are a million of those and I just wonder why you took such a strong stance against this one. You made a short video with the intent of showcasing the worst fault of the game and downplay the responses of those who saw it as an unwarranted attack on an passion project, yes being one single developer is not an excuse but this title will in no way harm the credibility or quality of future VR games. You’re not wrong and I do feel like commentary against the grain is needed but this feels weirdly misplaced
Granted a couple of people took your opinion as more than that. It’s an opinion and a valid one
Cheesing shouldn't be this easy. That was one of the key points in the video. He isn't even trying to cheese it's that easy. What you've done with this comment is take the points he made and re-worded them to seem rash and aggressive. He criticized the simple-mindedness of the comments because they were exactly that.
They were angry that he hurt their little feelings about something they'd dedicated their attention and time to, and instead of addressing the criticism he made, they just attacked him for all the same reasons.
His point about the incessant hype-culture of VR Content Creators was something I realized for myself before even finding this channel, and it has greatly contributed to the hype of this game. He never said it was a money grab, but these Content Creators have absolutely used the game for their own benefit.
At least you can understand and accept the criticism, but it is not at all misguided or misplaced. It's exactly where it needs to be. Criticizing the game, and it's blind following of simple-minded sheep who are too optimistic to see how bad the negatives of the game are.
@@toaste5258 You made nothing but valid points honestly
Would try and do the annoying ass
“yOu MaKe A bEtTeR gAmE tHeN”
Instead I will ask what quest 2 game do you think has good combat mechanics and is just a generally good game, that and what do you think would make this game better without just saying improved ai, in what way should it be improved, do you want them to defend and parry so they can then attack you or do you want them to not be stunned if tapped on the foot with a ping pong ball or maybe you don’t even want this game to exist because it’s just a lost cause dumpster fire; what could improve and what could this game strive to be better then
I appreciate your honesty in reviewing this game, but you get out what you put in. If you spend the game lazily swinging your hand and find success but are incredibly bored then great, you ruined the experience for yourself. If you learn the mechanics that you dont show here like the juggling and kicking, its much more enjoyable. Maybe this game isnt for you, but personally I think that this is incredibly fun and satisfying once you play it how you want to.
I just stumbled upon these two videos and it's appalling how bad this game really is! I am about to buy my first VR system and was looking forward to buying this since the other content creator's videos on this game didn't ever put into perspective just how BAD it is with the magic of video editing. I appreciate you making a video like this and I hope that the people who are trying to defend this realize that they are part of the problem why games like this are accepted in the first place.
I hope these people don't bother you too much, your videos are great and REAL! Do you happen to have a video on other physics-based fighters like this? A few others I was interested in were Legendary Tales and Hellsplit Arena.
Thank you once again!
Hellsplit Arena is pretty dope, Legendary Tales is awesome, but it's early access, and there has been no real update in quite a while, so there's a chance it's abandoned.
Might wanna give Undead Citadel a try, releases tomorrow, the demo was pretty fun. Grimlord also releases in Early Access later this month, and it's pretty much Dark Souls VR, there's a demo available currently if you want to give it a try.
@@khaledassaf6356 Do we know much about what Undead Citadel is going to be like? If it is just an arena sandbox for cool visuals and physics-based combat it's not really for me, not saying that that style of game is bad in any way I just prefer to have a set start and end to my gaming experience with some form of visible progression.
@@zombuster2233 The demo from what I recall was only an arena, but the full game is supposed to have a story mode as well, with 10 levels. Been waiting a while for it, so hoping it's good.
Get compound, into the radius, resident evil 4 VR, GTA San Andreas VR
@@khaledassaf6356 I have been lucky to be apart of the testers group for Grimlord and I have about 12.4 hours in the game as of right now. Back when I first played the game. It had the same problems that Battle Tatics has now but in it's recent updates it has fixed a lot of the issues. However it still has not fixed my broken play style of just pick up 2 sword and start very quickly chopping. You shred through enemies like butter. RIght now it's not worth your time but with they way it's development cycle is going. I think a couple of years from now it's going to be a very very good game.
It's only now I realise that swype messed up my comment with a typo. - pain -
I get that the game has dumb AI, and you don't even need to try for most of the game. I bought this game the very day the game came out and I loved it! I then soon realized how many problems it had. I can agree that the AI truly is bad, and that you can just tap the enemies and watch them fall to the ground in pain, but i still really love the game! The game hasn't had any updates (Besides in the demo) so you should expect some bad bugs and some poorly executed elements in the game. As I said before I do get that you don't need to hit the enemies with all of your strength but any game can be lame if you don't try. But like you said even the worst games can seem absolutely "EPIC" if you try hard enough even though you could put in only a fraction of that effort to beat the game. Imagine if your doing a school project and your required to make a slide on volcanoes. If you make your slides bland and boring then you are obviously not gonna feel the same feeling when you put in effort into making an actaul unique slide show. If you don't try then you won't find the game fun. If you try your best in the game and try to swing your sword as fast as you can then you will have alot more fun!
I respect whatever opinion you have on the game, and I do wish you respect my opinion too. Have an amazing day!
I'm not sure what your trying to prove or why you are but if you have so many problems with the game just don't play it, you don't need to go and say these stupid things about a game that some one worked hard on to give you entertainment, keep it to yourself you don't need to ruin it for everyone. Show me a game that meets your criteria, your expectations. Why don't you go make a game and see how easy it is. Were lucky to have this game run as good as it does on quest and i'm sure that many other people would agree with me when i say that this is a great game and as long as you enjoy playing it that's all that matters.
Oh like the dialogue in this video. At first I was annoyed by the first one but after actually watching it instead of js reacting you definitely have good points. I do think the game CAN be fun, but only with effort put in, although that can be said with almost anything. It’s important to be critical of things for sure, bad product is js bad. I know it’s not your job to try and make the game better, js to review what’s already there, but Maybe some suggestions might go a long way, everyone needs help so Maybe list out the problems? If that’s down then Maby the creator could put it to use and understand how they kinda made a shit product and what to do to solve it. Love the video, it promotes critical thinking, all about it