The Rivals 2 Guide to Platformer Fighters 102

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 15

  • @PixelBBee
    @PixelBBee 2 місяці тому +1

    Another Banger! I can't wait to see the expert series. You have a lot of info I didn't know in this video. 😮

  • @SseesS2
    @SseesS2 2 місяці тому +4

    2:03 few people talking abt this new mechanic in Rivals

  • @NotaSkeleton
    @NotaSkeleton 2 місяці тому +2

    Really good video! Concise and simple editing and doesn't waste my time.
    Didn't know that when having your recovery parried, you'd lose your ledge intangibility, or that you can ledgedash out of a regular ledgejump. Neat!

  • @SseesS2
    @SseesS2 2 місяці тому +1

    Oh shi 2:30 this is so helpful thank you so much I just wanted to spend the day studying frame data you saved my life

  • @Vireca
    @Vireca 2 місяці тому +2

    Another amazing video from my favoutire RoA 2 youtuber making amazing guides :D

    • @NormalPunch-
      @NormalPunch-  2 місяці тому +1

      Super nice of you to say. Thanks for the support!

  • @sammtbtw
    @sammtbtw 2 місяці тому +4

    Good video, your music is just a little to loud!

  • @ToothpasteJuiceBox
    @ToothpasteJuiceBox 2 місяці тому +1

    LETS GOOOOOO

  • @requiem9167
    @requiem9167 2 місяці тому +1

    Good stuff. I have a question for you though. Is airdodging relatively useless outside of being an extra jump? It is either really clunky or doesnt work in hitstun. Also a lot of moves seem to linger so long that it doesnt matter.
    Just wanted your opinion/tips. Thanks!

    • @NormalPunch-
      @NormalPunch-  2 місяці тому +1

      Airdodging up when people are comboing you from below can be a good way to get out of that pressure, but it's not a free escape as you still have to make it back to the ground or a plat.
      You can also use it when recovering when people are jumping offstage to and hit you, if you time it well you can go through their option and now they need to also worry about recovering instead of hitting you.
      It is a valuable option, but typically it's not a get out of jail free card. Just like everything in this game it has its uses.

    • @requiem9167
      @requiem9167 2 місяці тому +1

      @ thanks for the info. Does it not work in hitstun though? I notice when im getting comboed it doesnt come out even when launched FAR away

    • @RandomDude647
      @RandomDude647 2 місяці тому +1

      @@requiem9167 you have to quickly tap the left stick into a direction while in tumble to escape from tumble first before you can airdodge. it's a weird mechanic that they took from melee

    • @requiem9167
      @requiem9167 2 місяці тому

      @ ah thats good to know. I wonder if thats why it feels like im dying when I shouldnt.
      Reminds me of smash 4, how you fly really slow and then die, but it doesnt look like you should have lol.

  • @craptastrophe521
    @craptastrophe521 2 місяці тому +1

    Great video! So, is the benefit of wavelanding that you're actionable faster than normal after landing, or is it simply getting to the ground faster?

    • @NormalPunch-
      @NormalPunch-  2 місяці тому +2

      @craptastrophe521 only getting to the ground faster. Sometimes when you jump you overshoot a platform the you have to wait until you fall back down.
      With wavelanding skips that need to decelerate and fall