Myabe halfway through, and it's good! These shorter indie games are a relief. Playing Rebirth, I'm often doing side quests during the paltry few hours I get every week to game, and I long for the old days you could finish a game in a weekend. This and Faith were admittedly the most fun per hours spent I've had this year.
3 minutes in and I’m convinced. It was the music. Cool little game to play on a nice summer evening. The older I get the more I find myself developing old school tastes. I guess it’s appreciation.
Game actually plays a lot better with tank controls, I think. I dig the hybrid setup. It's a nice concession to people who really don't like tank controls.
As someone who never plays survival horror or any of the Resident Evils (besides like an hour of Dino Crisis), I loved the demo. Bought it right away. The puzzles were so fun and made me feel clever and satisfied when I completed them and the aesthetic and general atmosphere of the whole game is just amazing
I gotta say that this game is absolutely PERFECT if u like something similar to the OG resident evil or even just like games with some puzzles, 10/10 highly recommend
Its got this Dark Cloud look that I cant find at all scary. I know its a survival horror but I immediately am taken out by the FF7 level polygonal attatchment along with the dark cloud level cute.
Watching I reca playing one survival horror where you were in a dream. You went through a lot of mental pain and so everything was limited. The scariest part is that the environment changes constantly like a randomiser. I don't usually play survival horror but after that, I played Silent Hill on an actual PS1 and and behold, I never had this sense of dread over everything.
i'm glad i was convinced to try this game, ended up nearly 100%ing it this last weekend (14/15 barely missed S rank cause I healed too many times and i haven't gone through again yet), i loved the puzzles, though the mush room took way longer than it should have...
of the list of things i like to be in games . this game ticks all of boxes. presentation music artstyle background details intractibility puzzles pacing color palet. level design. when i first saw the trailer i almost thought it was fanmade clips by fans and not a real game. . devs are starting to read feedback or this devs just have a proper artistic vision
Finished this yesterday and loved it! There's only one puzzle that feels dumb and worth spoiling for those coming in (note this is correct st time of writing): The Mush Room puzzle gives 6 mushrooms, 3 safe to eat, 3 not. The game gives you the tools to figure out which ones are which, and it feels good to eat only the safe ones without error but it doesnt matter; you're supposed to eat all of them anyway and just tank the damage with medkits. You'd think the safe ones might maybe help with that, but no, they dont. It's easily the worst puzzle
Beat it one day. Burned through it at a far quicker pace than I normally would have. Excellent game. Weirdly enough, reminded me of Luigi's Mansion (one of the very first games in my memory) with the cuter aesthetic of things.
I ADORE this game and I'm so happy I went into it blind. The level design is great , gameplay is fun and it's so charming, yet spooky. The puzzles were more of a range of fun or simple aside from the train. The game is not the least bit subtle with its hints, often giving too many. One code to a cool puzzle is actually spoiled if you look around the same area. Those decisions to me were frustrating, but it's otherwise a 10/10 experience.
Design wise this is a great survival horror miniature. Wish the final note would be readable before the final boss, missed it on my playthrough and had to look it up to get the final twist! Only real complaint besides I wish it had more !
This makes me want to see your thoughts on Homebody! I've been watching your videos almost nonstop while crafting in FF14, and I'm having a great time. Your voice is so relaxing, and I love your ideas/thoughts.
Anyone who can handle a shotgun one handed is just full of black force energy. I'm a sanitation engineer full of muscles but I know me trying a one handed shotgun shot would only reward me with a completely dislocated shoulder lmao
@@cloudwaves1648 you're watching this channel and still judge games by their graphics? It's "Overwhelmingly Positive" on Steam, so evidently I'm not the only one who liked it.
I'd have said it looks a bit more like Ocarina of Time or Quest 64 personally. Still cartoony but with cleaner lines and longer limbs, just dragging it out of "chibi" category but not such realistic proportions as, say, FF7 battle screens or FF8.
I recently played it, and while I don't really find it in anywhere close to the same sphere as the unbelievable beauty that is Signalis, it is indeed keeping alive a genre of survival horror that I have sorely missed. Managing Resources is truly my spirit animal.
Ever heard of Alisa? It's like if classic RE2 and RE4 had a baby with an Alice In Wonderland backdrop. It seems like something you'd really like so please do check it out sometime!
Might need to check that out as well. I know it gets said alot but that game definitely looks and feels like something from the late 90s. I can already imagine the box art in the store.
Boulder got mad that Hades II surprised everyone with their early access launch. I found that fucking childish. They got mad because they didn't tell every other dev what they were doing, so now people are focusing on Hades instead of their games. Come on.
Why do these indies love jagged edges? It's so inconsistent to recreate a psx style game, but these graphics are on the level of Dreamcast or PS2, like, why?
1:44 "there's some pretty funny flavor text when examining objects" > "It's a big crow. Hello, Mr Crow. I'm looking for your boss. Do you know where he is?" Where's the fun on that? it's flavorless
Using somekind of FF7 chibi-like character model look is a very interesting artistic decision.
Yea I like it
No threat. All style.
I really hate it, but then again I hate FF.
Do you hate the art style or the turn based combat? I am personally not a fan at all of the art style of snes FF@@bbbbbbb51
@@bbbbbbb51Like the whole series? All of them?
I adore the old fashioned visuals - it makes me so nostalgic! I’m excited to see what else this company will come out with.
that art style is mint
This game's aesthetic really reminds me of Okage: Shadow King but with the pixels of FFVII. Looks like a lot of fun!
Thank you! I thought of Okage SK as well.
I really love the character models of Crow Country. It's like looking at a bunch of Lego play sets, that you have at home.
To me it screams Dreamcast design both the age of and what I recall of my days playing the DC
Aand you just flipped my opinion on the art style. I may be able to get into this now
@@Gmanawesomeness Very cool! I have really enjoyed it and i swear it takes me back to playing dreamcast almost feels like a Sega design in its DNA
Myabe halfway through, and it's good! These shorter indie games are a relief. Playing Rebirth, I'm often doing side quests during the paltry few hours I get every week to game, and I long for the old days you could finish a game in a weekend. This and Faith were admittedly the most fun per hours spent I've had this year.
This is honestly a better survival horror game than I've seen from any Triple-A developer in the last 5-10 years.
Tremendous atmosphere! Survival horror must never die. ⚫
3 minutes in and I’m convinced. It was the music. Cool little game to play on a nice summer evening.
The older I get the more I find myself developing old school tastes. I guess it’s appreciation.
Oh sick. I've been waiting to see some videos for this ever since i finished the demo
If it isn't fixed camera angles there is no need to use tank controls, it's not sacrilegious
Game actually plays a lot better with tank controls, I think. I dig the hybrid setup. It's a nice concession to people who really don't like tank controls.
Wait, this is real?!
I thought it was one of those analogue horror series like Crow 64 or Petscop.
You glad it's real?
Same, the "Crow" part made me think it was just another chapter of Crow 64.
As someone who never plays survival horror or any of the Resident Evils (besides like an hour of Dino Crisis), I loved the demo. Bought it right away. The puzzles were so fun and made me feel clever and satisfied when I completed them and the aesthetic and general atmosphere of the whole game is just amazing
Getting Silent Fantasy 7 vibes here. Nice.
Thank.
God.
😍
Good morning Boulder Punchers
At least you didn’t call me babe and tell me to wake up. I’ll give you +1 points for that.
@@BenWard29 I had literally just been woken up by my 3 year old when I posted lol
Hello
I gotta say that this game is absolutely PERFECT if u like something similar to the OG resident evil or even just like games with some puzzles, 10/10 highly recommend
Its got this Dark Cloud look that I cant find at all scary. I know its a survival horror but I immediately am taken out by the FF7 level polygonal attatchment along with the dark cloud level cute.
Definitely interested in this. Thanks for the review!
Modern analog dominates.
No need to apologize to the tankers.
she's got one strong arm aiming shotgun like that
I've played the demo I can't wait to play the full game.
Watching I reca playing one survival horror where you were in a dream. You went through a lot of mental pain and so everything was limited. The scariest part is that the environment changes constantly like a randomiser. I don't usually play survival horror but after that, I played Silent Hill on an actual PS1 and and behold, I never had this sense of dread over everything.
The first Silent Hill was quite something.
Very unsettling.
😬
Talking about LSD Dream Emulator?
I'm in love with the aestetich of this game.
i'm glad i was convinced to try this game, ended up nearly 100%ing it this last weekend (14/15 barely missed S rank cause I healed too many times and i haven't gone through again yet), i loved the puzzles, though the mush room took way longer than it should have...
of the list of things i like to be in games . this game ticks all of boxes. presentation music artstyle background details intractibility puzzles pacing color palet. level design.
when i first saw the trailer i almost thought it was fanmade clips by fans and not a real game. . devs are starting to read feedback or this devs just have a proper artistic vision
Finished this yesterday and loved it! There's only one puzzle that feels dumb and worth spoiling for those coming in (note this is correct st time of writing):
The Mush Room puzzle gives 6 mushrooms, 3 safe to eat, 3 not. The game gives you the tools to figure out which ones are which, and it feels good to eat only the safe ones without error but it doesnt matter; you're supposed to eat all of them anyway and just tank the damage with medkits. You'd think the safe ones might maybe help with that, but no, they dont. It's easily the worst puzzle
İ remember playing the demo a few months ago and liking it. I guess it's time to check the full game
Who up punching they boulder rn
They yelled "This is crow country!" and pecked my eyes out.
I've been looking forward to this game ever since the demo came out!
This wasn't on my radar, great video dude can't wait to play now
Beat it one day. Burned through it at a far quicker pace than I normally would have. Excellent game. Weirdly enough, reminded me of Luigi's Mansion (one of the very first games in my memory) with the cuter aesthetic of things.
There were recently two Resident Evil style games with a similar art style.
I was all for those, and I’m definitely all about this!
I ADORE this game and I'm so happy I went into it blind. The level design is great , gameplay is fun and it's so charming, yet spooky.
The puzzles were more of a range of fun or simple aside from the train. The game is not the least bit subtle with its hints, often giving too many. One code to a cool puzzle is actually spoiled if you look around the same area.
Those decisions to me were frustrating, but it's otherwise a 10/10 experience.
while not necessary, iirc every single puzzle has a staff memo associated with it, sometimes multiple.
I love the presentation
Oh boy! Uploaded right after I finish my workout.
Design wise this is a great survival horror miniature. Wish the final note would be readable before the final boss, missed it on my playthrough and had to look it up to get the final twist! Only real complaint besides I wish it had more !
Take a shot every time Boulder Punch says "some of the best [THING] I've come across" challenge (IMPOSSIBLE)
This makes me want to see your thoughts on Homebody!
I've been watching your videos almost nonstop while crafting in FF14, and I'm having a great time. Your voice is so relaxing, and I love your ideas/thoughts.
Character models remind me of that Final Fantasy N64 prototype
The charactwr aesthetics remind me if both ffVII and frontier saga
Prettty fuckin cool
I love this fucking game so much
Anyone who can handle a shotgun one handed is just full of black force energy.
I'm a sanitation engineer full of muscles but I know me trying a one handed shotgun shot would only reward me with a completely dislocated shoulder lmao
I liked this game as much and maybe even more than Alisa
This game is like when I play with my dolls.
Please take a look at Withering Rooms! Great Horror RPG indie that recently released. I've seen no one talk about it.
Are you one of the developers or something? Because that game looks really not good
@@cloudwaves1648 you're watching this channel and still judge games by their graphics? It's "Overwhelmingly Positive" on Steam, so evidently I'm not the only one who liked it.
Damn this looks cool
It gives the petscop vibe
I'd have said it looks a bit more like Ocarina of Time or Quest 64 personally. Still cartoony but with cleaner lines and longer limbs, just dragging it out of "chibi" category but not such realistic proportions as, say, FF7 battle screens or FF8.
Ogre battle 64 to me, obviously more graphical impressive
Visually reminds me of 2Dark a bit, will definitely check it out.
Also guys - play Frogmonster.
can't wait for this
This game is awesome.
I recently played it, and while I don't really find it in anywhere close to the same sphere as the unbelievable beauty that is Signalis, it is indeed keeping alive a genre of survival horror that I have sorely missed. Managing Resources is truly my spirit animal.
cool game. great video.
What is that game at 30 seconds that looks like resi 1?
It's from a game called Alisa, here's a link to the gameplay.
ua-cam.com/video/CO5rGxkbnek/v-deo.htmlfeature=shared
This game looks sick, I hadn't heard of it. Punching boulders in half really does help you find the hidden gems.
how is replaying it and game length
0:30 What game is that? The outfit looks so cool!!
The game is called Alisa
@@daxmichael6855 Thank you! ^-^
Yo i am back boulder punch TEKKEN4EVER
Did you play this on series x or use a controller for PC?
I'm getting genuinely concerned about your fixation on limited inventories
That Karen-ass retort to the weird puzzle shit made me spit up my coffee!
Ever heard of Alisa? It's like if classic RE2 and RE4 had a baby with an Alice In Wonderland backdrop. It seems like something you'd really like so please do check it out sometime!
Might need to check that out as well.
I know it gets said alot but that game definitely looks and feels like something from the late 90s.
I can already imagine the box art in the store.
@@lucascoval828 I'd definitely recommend it it's great
Isn't there footage of Alisa right at the start?
Why would it not be ps4?
I've been given a review key *
Oh, nothing but absolute shilling ensues,
Shocking outcome
Boulder got mad that Hades II surprised everyone with their early access launch. I found that fucking childish. They got mad because they didn't tell every other dev what they were doing, so now people are focusing on Hades instead of their games. Come on.
Better than Signalis
Leave that like sub comment to support 😊
Why do these indies love jagged edges? It's so inconsistent to recreate a psx style game, but these graphics are on the level of Dreamcast or PS2, like, why?
Cause contemporary retro aesthetics are more so informed by the original technologies limitations than actually in strict compliance of them
@@wolvertox311 At least give me the option to remove it, all they offer is some crappy CRT filter, and not all of them.
I hate that the monsters respawn. It's really fucking annoying and inconvenient. I don't know why anybody would want that.
1:44
"there's some pretty funny flavor text when examining objects"
> "It's a big crow. Hello, Mr Crow. I'm looking for your boss. Do you know where he is?"
Where's the fun on that? it's flavorless
mara is a trans icon. slay!!