Gotta bash Herald's Horn a bit. Herald's Horn is a bit meh, unless like literally half your deck is some tribe, meaning 50 cards. At 29 creatures, not every turn might be a turn where heralds horn reduces costs there's a only a 1/3 chance that you'll reveal a vampire card each turn and then you'll actually have to want to play it. There's still great decks for Heralds Horn but when you're making this many vampire tokens... just play Village Rites, Skullclamp, Deadly Dispute etc. If there ever was a deck, where you would want to play cards with "as an additional cost, sacrifice a creature", Markov is that deck. Village rites is essentially a one mana black sorcery that says "draw two cards" without any other text here. Eaten Alive is now one black mana for "exile target creature or planeswalker." - Like, even at sorcery speed, the impact vs manacost is just so high. USE those tiny useless vampires! You don't have to go into full on aristocrat. Just play your cool vampires and eat the tiny ones for ridiculous value.
As I mentioned skull clamp is a bit redundant in this build due to the lord's but 100% remove those go wide with 1/1 and that sac / draw will 100% get you through your deck to the cards you need 👍
@@Spencer4686 I mean, I'm not advocating to run skullclamp in every deck, simply because it's powerlevel is just so high and it's bustedness is on the same level as Sol-Ring, Crypt, Docksides etc. so running it always feels a bit like a cheatcode. I guess it really depends on what powerlevel you're aiming for. Not everything needs to be high-powered nonsense. BUT Calling "Skullclamp" redundant is wild. It's the best card draw in Markov bar none. It sits on the top of the pile of "card draw". It certainly sits above Herald's Horn. Lords or not, You'll sac like two tiny vampires for 3 mana, draw 4 cards and you'll play... more lords and have more vampires and completely escalate from there. The only sensible discussion about skullclamp in edgar markov to be had is: "Do I want to basically cheat with this [I win]-button or not?". It's really not "But I'm going wide! Can I afford saccing a couple of free 1/1 vampires for massive card advantage?".
I’m wondering why you’re not running charismatic conqueror or Legion landing or oath sworn vampire with at least ashnod’s altar also why are you not running exquisite blood and sanguine bond also there’s no token doublers
Tons of bad ideas here honestly. Not every single one, mind you, but here we go: Charismatic Conquerer: Just another Vampire. He doesn't actually make tokens, despite what you may envision. Good players will have their creatures come into play tapped. You don't get tokens. You're simply slowing the game down, which is fine, but not essential. If he constantly makes you tokens, then the players you're up against aren't very good. But then you don't actually need him because you can probably beat those players with any pile of cards. -> Run him if you have him, don't go out of your way to get him if you don't. There's a million vampires. He's great though 8/10 You don't need token doublers. Instead of playing a token toubler, so your next vampire cast makes two extra vampires... just play an extra vampire (with a cool ability) to get an extra vampire now. I'm sure there were moments, where that $50 annointed possession for 4 mana made you four extra 1/1 vampires on your next four vampire casts and you thought "this feels great!" but you might as well have played "Baron Bertram Graywater" for essentially the same effect, only he's a vampire himself, already triggering Edgar, and then himself, so you're putting three vampires on the board immediately for 4 mana AND he has "2 mana, sac a vampire, draw a card" AND he costs like 50 cents, instea of $50. Meanwhile annointed possession just sits there for an entire turn, waiting for you to untap so you get one or maybe two extra vampires. -> Please, no token doubles in markov. Just play vampires. Legion Landing doesn't trigger Markov. He triggers on "casting a vampie", not on "casting an enchantment that puts a vampire token into play". If you get it to flip, nice job ramping I guess. But the activated ability is too slow for any serious markov deck. -> it's an okay card. 6/10 Oathsworn Vampire. Where to start? It's a 2/2 vampire for 2. Sometimes you get to cast it from your graveyard. The markov vampires don't come with life-link so life-gain isn't guaranteed. -> I don't see it being consistent. 4/10. Ashnods Altar: 10/10 do recommend. Every Vampire cast comes attached with 2 colorless mana now. Great suggestion! Exuisite Blood/Sanguine Bond -> Are you talking about the combo? Why are we talking about the combo in a vampires deck suddenly? It's a mardu vampire deck, not a life-gain-drain-combo deck. This is bad for two reasons: 1. If you don't get the combo, which you often won't because no tutors, then one card is an okay life-gain card (exquisite blood) but Whip of Erebos is cheaper and can reanimates and sanguine bond does exactly nothing, unless you're guaranteed to do life-gain. Again, this isn't a life-gain deck, it's mardu vampire. 2. If you're playing vampires and all game it's about vampires and how to win with vampires... but once every 10 games you draw into the combo and don't get interrupted and win out of nowhere... will that have been fun? You played for maybe an hour or more, and suddenly, no matter the boardstate, the game is over and you won? Okay. congratulations I guess. But the other times, you'll maybe draw one of these two cards individualy and they'll just scare your opponents into killing you for not all that much pay-off. -> 1/10 don't do it.
I don't Like this Approach of Edgar . The curve is to high! Just do a low curve with a lot of protection and removal! This is fast and aggro and wins a lot
I think you can build him in many ways, edgar doesn't HAVE to be balls to the wall aggro. But some of the choices here are odd or at least outdated. e.g. Warstorm Surge just isn't doing it for me. I can see the impact tremor doing SOME work, but then, like you said, play more cheap vampires and play agate instigator (even if it isn't a vampire). Warstorm surge is cool in like... Gruul decks, where you casually play a 12/12 ghalta for 2 mana. Here it's just too random unless you combo it somehow with cathar's crusade and somehow make 4+ vampire tokens at once and stack the triggered abilities to deal like 20 damage. But that's like not happening very often...
Sorry to hear its not for you, but as mentioned Edgar is very open in how you build/optimise him for your preferred strategy. I like +1/+1 counters and etc effects but I am aware that's probably not the most optimum.
Deck list can be found here : moxfield.com/decks/uEoxnnU-W0G9JzgrO0jqLQ
I really like your approach to building this deck. I recently pulled a Warleader's call and didn't consider using it with Edgar untill now
Thank you, glad you like my deck. Warleader's Call is such a great card!
Gotta bash Herald's Horn a bit.
Herald's Horn is a bit meh, unless like literally half your deck is some tribe, meaning 50 cards. At 29 creatures, not every turn might be a turn where heralds horn reduces costs there's a only a 1/3 chance that you'll reveal a vampire card each turn and then you'll actually have to want to play it.
There's still great decks for Heralds Horn but when you're making this many vampire tokens... just play Village Rites, Skullclamp, Deadly Dispute etc. If there ever was a deck, where you would want to play cards with "as an additional cost, sacrifice a creature", Markov is that deck. Village rites is essentially a one mana black sorcery that says "draw two cards" without any other text here. Eaten Alive is now one black mana for "exile target creature or planeswalker." - Like, even at sorcery speed, the impact vs manacost is just so high. USE those tiny useless vampires!
You don't have to go into full on aristocrat. Just play your cool vampires and eat the tiny ones for ridiculous value.
As I mentioned skull clamp is a bit redundant in this build due to the lord's but 100% remove those go wide with 1/1 and that sac / draw will 100% get you through your deck to the cards you need 👍
@@Spencer4686 I mean, I'm not advocating to run skullclamp in every deck, simply because it's powerlevel is just so high and it's bustedness is on the same level as Sol-Ring, Crypt, Docksides etc. so running it always feels a bit like a cheatcode. I guess it really depends on what powerlevel you're aiming for. Not everything needs to be high-powered nonsense.
BUT
Calling "Skullclamp" redundant is wild. It's the best card draw in Markov bar none. It sits on the top of the pile of "card draw". It certainly sits above Herald's Horn.
Lords or not, You'll sac like two tiny vampires for 3 mana, draw 4 cards and you'll play... more lords and have more vampires and completely escalate from there.
The only sensible discussion about skullclamp in edgar markov to be had is: "Do I want to basically cheat with this [I win]-button or not?". It's really not "But I'm going wide! Can I afford saccing a couple of free 1/1 vampires for massive card advantage?".
Hear me out. Edgar apparents or hare markov
I’m wondering why you’re not running charismatic conqueror or Legion landing or oath sworn vampire with at least ashnod’s altar also why are you not running exquisite blood and sanguine bond also there’s no token doublers
Tons of bad ideas here honestly. Not every single one, mind you, but here we go:
Charismatic Conquerer: Just another Vampire. He doesn't actually make tokens, despite what you may envision. Good players will have their creatures come into play tapped. You don't get tokens. You're simply slowing the game down, which is fine, but not essential. If he constantly makes you tokens, then the players you're up against aren't very good. But then you don't actually need him because you can probably beat those players with any pile of cards. -> Run him if you have him, don't go out of your way to get him if you don't. There's a million vampires. He's great though 8/10
You don't need token doublers. Instead of playing a token toubler, so your next vampire cast makes two extra vampires... just play an extra vampire (with a cool ability) to get an extra vampire now. I'm sure there were moments, where that $50 annointed possession for 4 mana made you four extra 1/1 vampires on your next four vampire casts and you thought "this feels great!" but you might as well have played "Baron Bertram Graywater" for essentially the same effect, only he's a vampire himself, already triggering Edgar, and then himself, so you're putting three vampires on the board immediately for 4 mana AND he has "2 mana, sac a vampire, draw a card" AND he costs like 50 cents, instea of $50. Meanwhile annointed possession just sits there for an entire turn, waiting for you to untap so you get one or maybe two extra vampires. -> Please, no token doubles in markov. Just play vampires.
Legion Landing doesn't trigger Markov. He triggers on "casting a vampie", not on "casting an enchantment that puts a vampire token into play". If you get it to flip, nice job ramping I guess. But the activated ability is too slow for any serious markov deck. -> it's an okay card. 6/10
Oathsworn Vampire. Where to start? It's a 2/2 vampire for 2. Sometimes you get to cast it from your graveyard. The markov vampires don't come with life-link so life-gain isn't guaranteed. -> I don't see it being consistent. 4/10.
Ashnods Altar: 10/10 do recommend. Every Vampire cast comes attached with 2 colorless mana now. Great suggestion!
Exuisite Blood/Sanguine Bond -> Are you talking about the combo? Why are we talking about the combo in a vampires deck suddenly? It's a mardu vampire deck, not a life-gain-drain-combo deck. This is bad for two reasons:
1. If you don't get the combo, which you often won't because no tutors, then one card is an okay life-gain card (exquisite blood) but Whip of Erebos is cheaper and can reanimates and sanguine bond does exactly nothing, unless you're guaranteed to do life-gain. Again, this isn't a life-gain deck, it's mardu vampire.
2. If you're playing vampires and all game it's about vampires and how to win with vampires... but once every 10 games you draw into the combo and don't get interrupted and win out of nowhere... will that have been fun? You played for maybe an hour or more, and suddenly, no matter the boardstate, the game is over and you won? Okay. congratulations I guess. But the other times, you'll maybe draw one of these two cards individualy and they'll just scare your opponents into killing you for not all that much pay-off. -> 1/10 don't do it.
I don't Like this Approach of Edgar . The curve is to high! Just do a low curve with a lot of protection and removal! This is fast and aggro and wins a lot
I think you can build him in many ways, edgar doesn't HAVE to be balls to the wall aggro.
But some of the choices here are odd or at least outdated. e.g. Warstorm Surge just isn't doing it for me. I can see the impact tremor doing SOME work, but then, like you said, play more cheap vampires and play agate instigator (even if it isn't a vampire). Warstorm surge is cool in like... Gruul decks, where you casually play a 12/12 ghalta for 2 mana. Here it's just too random unless you combo it somehow with cathar's crusade and somehow make 4+ vampire tokens at once and stack the triggered abilities to deal like 20 damage. But that's like not happening very often...
Sorry to hear its not for you, but as mentioned Edgar is very open in how you build/optimise him for your preferred strategy. I like +1/+1 counters and etc effects but I am aware that's probably not the most optimum.