Traveling Salesman Problem Visualization

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  • Опубліковано 30 вер 2024
  • Visually compares Greedy, Local Search, and Simulated Annealing strategies for addressing the Traveling Salesman problem.
    Thanks to the Discrete Optimization course on Coursera by Pascal Van Hentenryck for teaching me about this! www.coursera.o...
    Read more in this blog post: popcyclical.com...
    Update:
    PBS's NOVA features this animation in Einstein's Quantum Riddle. Watch at 34:35 www.pbs.org/wg...
    Sources:
    City coordinates: www.geonames.or...
    US Map: commons.wikimed...
    Music: / clearly-opaque

КОМЕНТАРІ • 186

  • @patanypang
    @patanypang 9 років тому +309

    the background music make it looks extra cool

  • @Chris_t0
    @Chris_t0 9 років тому +431

    Love how the music speeds up when the code is in action, it actually makes it enjoyable and not a bunch of boring moving lines.

  • @Kurchack
    @Kurchack 10 років тому +160

    I first watched it to understand methods of solving TSP. Then I watched it 4 more times because it's so optically pleasing.

  • @Cscuile
    @Cscuile 4 роки тому +46

    I always come back to this video due to the sheer amount of beauty it contains.

  • @Playncooler
    @Playncooler 7 років тому +91

    Man, travelling salesmen are smarter nowadays...

  • @Randomperson-by1eg
    @Randomperson-by1eg 8 років тому +31

    2.3*10^624 possibility? That is 10^544 times more than atoms in observable universe

    • @thomaselder4076
      @thomaselder4076 8 років тому +14

      +Oktay So, like....a lot?

    • @dorukayhanwastaken
      @dorukayhanwastaken 6 років тому +12

      Random Person That there is why combinatorics is hard - not because the algorithms and formulas are complex but because the resulting numbers are so large you can't store them in any naïve format.

    • @connorskudlarek8598
      @connorskudlarek8598 6 років тому +7

      Thomas,
      Well, if you took every particle in the universe (about 10^80), made a quadrillion duplicates, then duplicated all of your new particles and old particles a quadrillion times, and did it again, and again, and again, and again, and again, and again, you still wouldn't have even close to that number (you'd have 10^200). You wouldn't even be in the ballpark.
      But this doesn't even remotely compare to all the possible arrangements of every particle in the universe, which is absolutely monstrously large. If you duplicated every particle in the universe a quadrillion times every second until the universe died, you would not have reached a number of particles that was even close to the number of possible arrangements of every particle in our universe.
      Every arrangement is something like 10^(10^80), that is 10 to the power of 1 followed by 10^80 zeroes. The number you'd get duplicating particles a quadrillion times per second to the end of the universe is a mere 10^(10^20) if you assume the universe will live for 100 trillion years.

    • @MrAntiKnowledge
      @MrAntiKnowledge 6 років тому +8

      Can't explain/calculate something with 100% accuracy? Goddidit

    • @apostolismoschopoulos1876
      @apostolismoschopoulos1876 6 років тому

      Thta's why we have to find a new algorthim that shortens the avaible routes

  • @noxiouspro
    @noxiouspro 10 років тому +19

    This isn't just a good visualization but also a good production video.
    Thus it's might invite more audience into the field.

    • @bodenseeboys
      @bodenseeboys 5 років тому

      'Thus it's might invite' - that gave me cancer

    • @ziq1450
      @ziq1450 4 роки тому

      I like science, so you are correct in saying it might invite more people into the field, because it worked for me.

    • @ghaith81981
      @ghaith81981 3 роки тому

      ua-cam.com/video/gm0Nc4wPJZI/v-deo.html

  • @philipwells7149
    @philipwells7149 10 років тому +15

    Oh this is so beautiful. Thanks for making this video!

  • @insaneviruss
    @insaneviruss 9 років тому +10

    Finally a video that explains the core logic so easily, thanks a tonn!

  • @sindorei
    @sindorei 5 років тому +6

    I watched this 2 or 3 years ago. Now, I am here again.
    Great video! Visualization and your choice of music make me watch this over and over again.

  • @Cscuile
    @Cscuile 6 років тому +4

    This is the most beautiful algorithm video I have seen on youtube.

  • @ringyring
    @ringyring 3 роки тому +1

    It's beautiful, but please don't change the number of vertices from one demonstration to the next. This confuses the viewer as to whether the final result is truly optimal.
    I thought the last result is sub-optimal, because it didn't look like the one you showed previously, which was actually for a smaller number of cities.

    • @studmath
      @studmath 2 роки тому

      Maybe it's shorter, I could run it according to my algorithm

  • @alan2here
    @alan2here 5 років тому +7

    More visualising algorithms videos please :)
    How about 2D sorts, these are on a 2D grid and the numbers must decrease downwards as well as rightwards.

    • @ghaith81981
      @ghaith81981 3 роки тому

      ua-cam.com/video/gm0Nc4wPJZI/v-deo.html

  • @prairiestategenetixseeds9726
    @prairiestategenetixseeds9726 3 роки тому +1

    Not trying to sound like a dick... but this was really a legit problem 30-40 years ago? Wow we actually are getting smarter wtf 👍

  • @Chaoswarrior3489
    @Chaoswarrior3489 8 років тому +5

    As a CS nerd, I love the visualisation. Any way I can purchase a copy of the song?

    • @poprhythm
      @poprhythm  8 років тому +4

      +Chaoswarrior3489 Thank you very much! I've enabled downloads for the song here soundcloud.com/poprhythm/clearly-opaque

  • @sanyamjain7229
    @sanyamjain7229 9 років тому +4

    Hey. What softwares did it take to build such kind of beautiful simulation ?

    • @poprhythm
      @poprhythm  8 років тому +4

      +Sanyam Jain Hey thanks! Here's a blog article on how I made it popcyclical.com/2013/08/19/TravelingSalesmanProblemVisualization.aspx

  • @rajenderkumar5351
    @rajenderkumar5351 8 років тому +17

    its awesome

  • @astarothgr
    @astarothgr 6 років тому +3

    This is the absolute best TL;DW (too long, didn't watch) video for anybody looking for a quick intro into what is local search. Great work!

  • @Blacksoul444
    @Blacksoul444 7 років тому +6

    0:16, greedy-algo is taking the next closest point? but as he connects the first 8 points, the 7th is more far away from the 6th than the 8th from the 6th, isn't it? :D Aynway, really cool video!

    • @poprhythm
      @poprhythm  7 років тому +5

      I think you're right! I had chosen the top 8 locations from the population data I had found. The distances were calculated naively based on their lat/long coordinates. Either the calculations for Chicago->New York and Chicago->Philadelphia somehow put them opposite closeness, or I fudged it somehow . Not sure now, but Philadelphia is definitely a little closer!

    • @Centauri902
      @Centauri902 7 років тому +8

      Curvature of the earth plays with flat maps a bit.

    • @Twas-RightHere
      @Twas-RightHere 7 років тому +3

      I would guess the points are closer in reality, but the flat projection of the US makes it appear different.

    • @No3xx
      @No3xx 5 років тому +1

      It would be easier if the edges show their weights/distances.

  • @fanz4088
    @fanz4088 4 роки тому +2

    Thanks! Really appreciate your work! May I cite your work in my presentation? Please let me know how can I properly cite it!

  • @billpetrak
    @billpetrak 3 роки тому +1

    I can't believe my ears! Is this post rock music in an algorithm video I hear? Had to watch multiple times. It made my day! Now if only every piece of information was accessible through a video like this. :/

    • @ghaith81981
      @ghaith81981 3 роки тому

      Have a look if you like this video
      ua-cam.com/video/uUOd5dJTR7E/v-deo.html

  • @thetruereality2
    @thetruereality2 5 років тому +1

    Why do you choose different vertices in different algorithms?

    • @poprhythm
      @poprhythm  5 років тому

      Good question. Each set of vertices is a subset of the next - they're US cities sorted by population in descending order. I used the different numbers of these cities to illustrate the strengths (and weaknesses) of the techniques. For instance, it'd be harder to visually see the local minimum demonstrated in the local search section with the 300 vertices used in the simulated annealing section. Likewise, the apparent chaos resolving to a solution in simulated annealing wouldn't be quite as captivating with the 30 vertices used in local search.

  • @quintonconoly
    @quintonconoly Рік тому +1

    0:05 why wouldn't it be 8!?

  • @DaRKtWiSTeR1000
    @DaRKtWiSTeR1000 10 років тому +1

    This video is very fascinating. I appreciate it because on a real simple way, i.e. visualization, it provides the core of the TSP.
    But it contains a little mistake though.
    If the quantity of possible routes is calculated with (n-1)!
    with n:= number of cities then for 304 the solution should be about 8,43*10^(621)
    ____________________________________________________________
    "Wenn Null besonders groß ist, ist es beinahe so groß wie ein bisschen Eins. Tadeln ist leicht, deshalb tun es so viele; mit Verstand loben ist schwer, darum versuchen es so wenige." (Anselm Feuerbach)

  • @markjoe664
    @markjoe664 3 роки тому +1

    Ill use it to visit US thank you

  • @yesamd3169
    @yesamd3169 8 років тому +5

    love the music

  • @ChairmanMo
    @ChairmanMo Рік тому +1

    If you ever played Galactic Civilizations 3, you have to deal with this problem too when you start to set up your Hypergate networks. Thanks for the suggestions about moving the edges. That will help!

  • @jondonnelly3
    @jondonnelly3 5 років тому +1

    I like shrinking blob.

  • @taFBackwards
    @taFBackwards 8 років тому +2

    Hey there, this is a very interesting algorythm; I just would like to ask what background music are you using for this video?

    • @poprhythm
      @poprhythm  8 років тому +7

      +Fatbackwards I agree, it's really interesting to think about optimizations for large problem sizes such as this! I wrote the music using software synthesizers and lots of arpeggiators :) Here is a link to the soundcloud of the song soundcloud.com/poprhythm/clearly-opaque

  • @irvanmaulana2024
    @irvanmaulana2024 4 роки тому +2

    welp rikei ga koi piqued my interest to here

  • @adnanbehrem9651
    @adnanbehrem9651 3 роки тому +1

    More videos pls

  • @decepticon1SB
    @decepticon1SB 5 місяців тому +1

    best visualization I've seen on TSP

  • @arctan-k
    @arctan-k Рік тому +1

    One of the sub problems that i had in my dimploma project duting my bacholer's involed this problem. I solved it using two methods: integer programming and genetic algorithms. It was so fun and exciting. I'm so eager to learn more math during my master's.

    • @arctan-k
      @arctan-k Рік тому +1

      Also, I researched local neighborhood search and big neighborhood search. I was also thinking about applying neural networks, but it was too difficult for me

  • @zhanglg921
    @zhanglg921 9 років тому +1

    Awesome. Thanks for sharing the video.

  • @hartake6667
    @hartake6667 8 років тому +2

    This woke me up - literally :D

  • @SirCutRy
    @SirCutRy 9 років тому +3

    Awesome visualization!

  • @emperorlelouch5696
    @emperorlelouch5696 4 роки тому +1

    Wow, it's so intense and difficult that there had to be epic music to accompany it

  • @philippzambo1790
    @philippzambo1790 Рік тому +1

    fortnite

  • @abuhanifah3380
    @abuhanifah3380 6 років тому

    The company could just invite all clients for a conference, just sayin

  • @yogi799
    @yogi799 9 років тому +5

    What a magnificent way of explaining these concepts, thank you!

  • @willjadsonevania9787
    @willjadsonevania9787 11 місяців тому

    teacher I developed a heuristic and would like to share it. My heuristic uses topology and concentric circles. What do you think?.

  • @therkoth
    @therkoth 10 років тому +1

    Cool! Now do one on vertex cover focused on internet infrastructure! ;)
    I remember having a blast coding heuristics to find suboptimal solutions in the uni.
    Really enjoyed the video.

  • @PaulBorn-m2h
    @PaulBorn-m2h 11 місяців тому

    I agree with the others...I'm a techie and route planning solver...this helps me when explaining to customers

  • @mrkinetic
    @mrkinetic 6 років тому +1

    Would it be more accurate to use a brute force algorithm? Iterate over each possible route, and throw away the previous route if the the current one is shorter?

    • @poprhythm
      @poprhythm  6 років тому +3

      Certainly! This will work fine for a small number of cities to test. However, as the number of cities grows, the number of possible solutions increases with a factorial amount - the time needed to check all of these grows from hours to days to years. There are optimizations (for instance, branch and bound - don't even consider a set of solutions unlikely to yield better result), but even then, the possible considered solutions can be quite large. Read more here: en.wikipedia.org/wiki/Travelling_salesman_problem#Exact_algorithms

  • @alperkalamanoglu4660
    @alperkalamanoglu4660 Рік тому

    lol I can literally just watch this for the music. Mmy favourite part starts at 1:43, watched for 4 times.

  • @littlelilly7480
    @littlelilly7480 23 дні тому

    These kind of video are actual motivation to get into the stuff

  • @georgeraafat1329
    @georgeraafat1329 3 роки тому

    Guys, I think I found the solution to reduce the time as much as possible. But what can I do with the solution?

  • @WhiteDragon103
    @WhiteDragon103 2 роки тому +1

    An idea I had for the travelling salesman problem (when the points are in some euclidean space):
    1) Enclose the smallest possible convex hull around all of the points.
    2) For each point not on the edge of the current hull, pick the one that is closest to the hull (or, that would increase the length of the path the least if inserted into the closest hull edge).
    3) Bend the hull to include that point. The point would be inserted between the two points already in the hull forming the edge that it is closest to.
    4) Go to step 2 until there are no points left not part of the hull.
    For added precision, you could enumerate through all of the first N possible vertex insertions and use the combination of insertions that results in the shortest path. The above algorithm assumes N == 1.
    I just tried doing this manually in MS Paint and it seems to work pretty well. I got almost the same result you did at 1:17 (though I did eyeball it).

    • @poprhythm
      @poprhythm  2 роки тому +2

      This seems like a good optimization for these kind of special cases - perhaps very similar to this: www.sciencedirect.com/science/article/abs/pii/0020019096001251?via%3Dihub

    • @WhiteDragon103
      @WhiteDragon103 2 роки тому

      @@poprhythm Thanks, I'll have to read it ::}

  • @pickinnick100
    @pickinnick100 4 роки тому

    Your "greedy algorithm" doesn't choose the nearest city as claimed 00:16

  • @OliverJoshuaJacob
    @OliverJoshuaJacob 8 років тому +7

    this was flabbergasting.

  • @IanZWhite00
    @IanZWhite00 5 років тому

    Yeah sure fuck it I’ll watch this thanks UA-cam

  • @yilmazaliyy
    @yilmazaliyy 7 років тому +1

    great job, thanks for sharing

  • @LEARNWITHPANDA
    @LEARNWITHPANDA 4 роки тому

    very cool video on travelling salesman problem. Interesting visualization.

  • @chasyen5945
    @chasyen5945 7 років тому +1

    so beautiful. thank you

  • @stephen6272
    @stephen6272 4 роки тому

    well that was pretty fucking cool

  • @synony6
    @synony6 7 років тому +1

    So good. Very impressed

  • @ThiNguyen-gd9ny
    @ThiNguyen-gd9ny 8 років тому

    hello...
    how to write programs using HEAPSORT to
    solve Travelling Salesman Problem - TSP on programming language ...
    and I need code :(
    im form Viet Nam...thanks

  • @devdeve-l1g
    @devdeve-l1g 7 місяців тому

    How difficult is it to draw a circle?

  • @JonDotExe
    @JonDotExe 3 роки тому

    Love it! These are the types of visualizations we need to get people into mathematics. So much easier to understand than a dude at a white board

  • @SeleniumThoride
    @SeleniumThoride 6 років тому

    Wonder what would actually happen if a real travelling salesman used this.
    [A travelling salesman walks up to a door and knocks]
    _Man:_ Hello?
    _Salesman:_ Hello! Would yo be interested in buying math algorithms that solves the problems of least distance between major cities?
    _Man:_ What?
    _Salesman:_ I wasted my entire life looking for the perfect route rather than just actually traveling.

  • @freshdesignbe-to-ce3070
    @freshdesignbe-to-ce3070 10 місяців тому

    Good visualization of the salesman problem. Thanks!

  • @vector8934
    @vector8934 4 роки тому

    In what computer science course do we learn about the Traveling Salesman Problem, the Post Correspondence Problem, etc..?

  • @shivakumarcd
    @shivakumarcd 9 років тому

    this music while solving Rubik's cube would be more thrilling ... ;-)

  • @MiguelBacaoco
    @MiguelBacaoco 9 років тому +1

    great music!

  • @maxniebs2174
    @maxniebs2174 7 років тому +1

    I love the little 7!

  • @manoelcamposdev
    @manoelcamposdev 7 років тому +4

    Hey, could you enable the video to receive contributions from the community? I'd like to include a Portuguese subtitle. And thanks for providing this awesome video.

    • @poprhythm
      @poprhythm  7 років тому +1

      Thank you! I've enabled the Community Contributions for closed captioning, I think. Let me know if you have any problem with it.

    • @manoelcamposdev
      @manoelcamposdev 7 років тому +1

      I've just submitted the subtitles. Thanks for enabling Community Contributions. It's a great video.

  • @WooBino.
    @WooBino. 4 роки тому

    I thought these were bus routes.......

  • @osamarizwan1635
    @osamarizwan1635 2 роки тому

    How did you make this video

  • @SURYATEJA96
    @SURYATEJA96 4 роки тому

    how were you able to make the simulation? can you tell us what software/application you have used for the same?

  • @dsc5085
    @dsc5085 6 років тому

    Simulated annealing seems like it would make a good approximation algorithm

  • @brianjohnston6716
    @brianjohnston6716 2 роки тому

    Do we need this to show us how to travel in a circle?
    They created the problem first to justify an answer.

    • @poprhythm
      @poprhythm  2 роки тому

      Part of the problem's history includes finding a solution to school bus routing in the 1930's, and followed by countless other route optimization problems in the real world. And unless the points have a strict radial organization, the solution is never simply a circle.
      en.wikipedia.org/wiki/Travelling_salesman_problem#History

  • @gredangeo
    @gredangeo 6 років тому

    The general consensus I'm getting is, travel in a circle that makes your last point nearest to your starting point, and don't cross lines.

  • @MRlinkinpark12
    @MRlinkinpark12 7 років тому +1

    I love it man!

  • @reymicroc
    @reymicroc 6 років тому

    It always end up choosing the outline made by the points, why search then?

  • @BubbaYoga
    @BubbaYoga 8 років тому +1

    Very well done!

  • @linowmik
    @linowmik 5 років тому

    very nice video

  • @rajenderkumar5351
    @rajenderkumar5351 8 років тому +1

    thanx

  • @_motho_
    @_motho_ 5 років тому

    the drums are like routes connecting and colliding with eachother. i like it

  • @lenlen8099
    @lenlen8099 6 років тому

    I have a feeling you need to make a shape with the smallest area

  • @quaxk
    @quaxk 9 років тому

    please, next time, make the background music louder, I feel I could still discern some notes through the distortion, also choose it more randomly, I feel it wasn't a 100% inappropriate

  • @TSPxEclipse
    @TSPxEclipse 6 років тому

    This is fine and all, but what if the name of the salesman is Crowley?

  • @Nidhichirania02
    @Nidhichirania02 5 років тому

    How did you get the visual representation?

  • @weeva6390
    @weeva6390 4 роки тому

    I Luv the channel name

  • @vibe_wit_y
    @vibe_wit_y 7 років тому +1

    amazing

  • @nabilaabrak5738
    @nabilaabrak5738 7 років тому

    What an impressive approach of the problem. It's clear, and the video is so cool.

  • @notabailabe97
    @notabailabe97 10 років тому

    Excelent video on an famous algorithm.

  • @takahiro4818
    @takahiro4818 9 років тому

    I don't see this is exactly answer.

  • @hyperrealhank
    @hyperrealhank 9 років тому +1

    fantastic!

  • @AlexandreFerreira-vg4gf
    @AlexandreFerreira-vg4gf 7 років тому

    The video are fantastic but exist a better route

  • @wahyuagungsugimartanto3340
    @wahyuagungsugimartanto3340 6 років тому

    I loved the music, it just plain awesome

  • @lyan2759
    @lyan2759 6 років тому

    uhm... isn't it (n-1)!/2 ?

  • @JorgetePanete
    @JorgetePanete 3 місяці тому

    0:17 trivial*

  • @چوچالحربي
    @چوچالحربي 7 років тому

    Which programme used??

  • @samuelwallace-dr.universal
    @samuelwallace-dr.universal 8 років тому

    I'm thinking a sequence of pi should be rendered around the travel area. Then the program extrapolates the rout to the perimeter of the travel area. Once the outline is created, the remaining locations could run greedy sequence. The key is starting with a circle and working from there, wish I could write code or I'd try it haha.

  • @StephenCurry-ff4zc
    @StephenCurry-ff4zc 7 років тому

    Practically speaking, what is this information used for in practical life

    • @grossteilfahrer
      @grossteilfahrer 6 років тому

      Your car GPS does a small bit of this every time you put in an address to go to. It will not find the BEST solution but one that is as good at is can find in the time before you lose patience and reboot it thinking it's crashed.

  • @dillonl6324
    @dillonl6324 7 років тому

    What if you split the area into quadrants and then connected them? You could also use a rotating axis that finds the 4 most optimal quadrants and then it syncs them. This 2-opt swap just ends up making a giant trace around the outside of the area; no more clever than connect the dots.

    • @poprhythm
      @poprhythm  7 років тому

      Yes! If you have prior knowledge about likely patterns in your data then you can potentially reduce the problem size by many factors. This visualization only demonstrates for the generic case. If this problem were being addressed for real, a likely optimization would be to cluster all the metropolitan areas together and solve those discretely, then add them back into the complete solution by removing the "interior" nodes. These problems are fun to think about - especially how additional/alternate optimizations might make make it faster!

  • @doomiesa2830
    @doomiesa2830 7 років тому

    Could genetic algorithms be implemented? I would like to see that.

    • @ghaith81981
      @ghaith81981 3 роки тому

      ua-cam.com/video/gm0Nc4wPJZI/v-deo.html

  • @Osama30061989
    @Osama30061989 6 років тому

    Watch video at half the speed.

  • @yongamer
    @yongamer 6 років тому

    What if there is several salesmen?

  • @sciencestruck9698
    @sciencestruck9698 5 років тому

    nice