For the Medusa one, you also take damage from Wall of Replica whenever an illusion is created, and Medusa's purge effect is constantly killing the illusions almost immediately, causing new illusions to spawn and causing her allies to take damage from the wall over and over
few of them could have used bit more information. for example: Helm of dominator one: Controlled lane creep is counted as summoned or controlled unit instead of lane creep. Omnislahs one: This need somewhat good timing, since if omnislash procks before you are out of jump distance jugger will follow you. Medusa one: new illusions attack timer is refreshed so illusions basically have huge attack speed.
Here is how it works: Dark Seer's wall of Replica spawns illusions AND deal 150 damage to hero when illusion spawns(when you touch/go through the wall), but there can be only one illusion.If the illusion dies the whole 150 damage/spawns an illusion thing repeats itself(if you are touching/going through the wall). However Medusa's ultimate kills illusions instantly so that is something like 150 damage per second to your teammates.
Make sure you have the most up to date video card drivers. Windows may be using a generic driver. To check your driver go to control panel --> device manager --> display adapters. If everything is up to date check the fan on your video card. It may just be clogged with dust/fuzz causing a lot of heat and a slowdown. Clean it with Q-tips gently or use liquid air. Make sure you have disconnected the power from the socket when doing this.
because every time an illusion of an enemy hero is created inside wall of replica, an instance of damage is dealt. Medusa's ult instantly kills illusions so they keep making new ones and new ones, damaging the heroes who make them. Same happens if you stand inside wall with centaur's ulti active, as it kills your created illusions, makes new ones, rinse and repeat, and deals damage continuously.
Actually with the Medusa one, Stone Gaze does huge damage to illusions, instantly killing the illusions created by the wall. When an illusion dies and the hero is still standing in the wall, a new illusion will spawn, and instantly deal 150 damage to the hero. Since the illusions are constantly dying to her ult and then respawning, her allies are taking the 150 damage over and over again.
The Medusa one is actually that the illusions are instantly killed, as Stone Gaze does a huge amount of damage to illusions(enough to kill them). The damage is dealt from the Wall of Replica activating again, spawning another illusion, the illusion dies, it repeats.
U could check the temperature of your hardware while playing games too (Coretemp + MSI Afterburner). Do you have these problems only in dota 2, or in other games too? Check the ram-usage during playing dota 2 (Taskmanager). And check whether your RAM is partially damaged (Memtest). Then check your sound- and graficsdrivers too. And make sure u don't run to many additional programs while playing.
And you can't escape it too since the illusions recreate so fast it cockblocks you. This effect can also be achieved by running through the wall whilst under the effects of Centaur's Ult since that ult also destroys whichever illusions you run through
dusa's ult is a purge, which does alot of damage to illusions. Darkseer wall makes illusions which are instantly killed off, and new illusions are made, causing more dmg to be taken
To make this more clear, "When the Wall creates an illusion of an enemy, it deals 150 damage to the affected Hero. " Taken from Dota 2 wiki, so basically each time Medusa kills an illusion with her ultimate, another one spawns dealing 150 damage continuously until the duration of her ultimate ends.
With the right Auras, Antimage can archieve the higest magic resistance on the game. -FALSE With Rubick's Null Field, Hood of Defiance (or Pipe) and his own passive, Visage takes the post as the higest magic resistance.
yeah, the last one was posted on reddit... I had a look at a video of it happening. the 150 damage is refreshed every time a new illusion is spawned, and medusa kills the illusions instantly. The video I saw was a 3 hero whelp in under 2 seconds. The times for each impact from the wall landing every 0.3 seconds.
About Medusa - it is because whenever a Replica is made by Wall, the replicated hero takes damage. So by continuously killing the Replicas, she is causing her allies to take continuous damage from the Wall.
The old Stone Gaze from Medusa instantly killed illusions, which meant that the wall kept spawning illusions, doing 150 damage to all Medusas allies inside the wall when the illusions spawned.
the same thing applies if War runner uses his ult, as every time an illusion spawns the trample damage is applied, if it kills the illusion right away it instantly spawns another that dies over and over, just like stone gaze.
As soon as a team approaches an enemy teams' structure without their own creeps behind the lines of enemy creeps, backdoorprotection is activated and the buildings get a huge life-reg towards the point where their health was when they got "backdored". I hope this was understandble and correct, since I'm not quite sure, where your creeps have to be.
Not a bug, its intended. LD was a top tier hero for a long time even before people started building armlet on the bear. Though he was played as a suicide lane hero and not a carry as much. They still play him in the suicide lane nowadays but we see more carry druids.
lllusions are automatically dispelled when facing Medusa's stone gaze. And since an enemy heroes get 150 damage and a new illusion when passing through Wall of Replica, if you stand in the wall your illusions just get constantly destroyed and recreated. Thus you keep taking 150 damage repeatedly, from the Wall.
No, what he means is that every time the illusion appears it attacks once and then dies only to come back to attack once." Everytime an illusion spawns it deals some damage" which i interpret it as what i said earlier. I could be wrong but his wording makes it seem like thats what he meant.
Firstly we have to talk about the Wall of Replica; what is does is that it copies a champions stats and summons an illusion that will hit the champion the instance it is summoned. Now Medusa's ult stone gaze destroys illusions instantly however Wall or Replica will create a new illusion once the older one is dead meaning the wall will make an indefinite ammount of illusion at a .01 second rate that hits u for the same damage as you do everytime it spawns meaning insta death to team
When the Wall creates an illusion of an enemy, it deals 150 damage to the affected hero, and medusa's ulti instantly removes enemy illusions. Therefor spamming the 150 dmg.
Medusas Stone Gaze instantly destroys illusions, and since destroying the replica illusion spawns a new one (new spawn = damage taken), she will cause anyone in the wall to take much damage rapidly, until he leaves the wall. I hope you understand it now.
unobstructed vision isn't dependant on the usage of nightstaalker's ult, it is the only effect of the item that doesn't change or is depandent on ult in dota 2 I think
lol, it is true the attack timer is refreshed, but they died immediately to stone gaze before they can hit, the damage come from wall of replicate's initial walk in damage.
For all those Omnislash Myth I see here the answers: If you Omnislash into a Crhono you'll be stuck into it like Anything in the game and continue the Omnislash when the Chrono end. It dosen't stop the Omni it just hold it. If Pudge hook you with when using Omni he will becore the Target. Jakiro Ice path can also pause the Omnislash. If you Dive the Fountain with Omnislash the fountain will not target you. Whenever possible (with good atttack speed) Jugg will Auto-attack when using Omnislash.
It's not that the illusions have huge attack speed, it's because Dark Seer's wall does damage when it spawns an illusion. Since the illusions keep dying (It won't spawn an illusion if one already exists) the wall keeps doing damage. This is why players who stand inside a wall with autoattack on face a similar fate.
it goes wall of illusion creates illusions that attack on spawn. if destroyed while hero still in wall it instantly makes another. since Medusa's ult does 1500/sec to illusions it kills illusions almost instantly causing more to spawn since they were in wall still. and this makes it do more damage since they attack on spawn and dont have to wait for their attack cooldown
You take damage when you cross the wall. And if the illusion you spawn dies you can cross the wall again, spawning another illusion. As medusa's ultimate kills illusions instantly, standing in the wall will repeatedly spawn illusions causing you to take the nuke over and over
stone gaze deals bonus dmg to illusions and while someone is in the wall and their illusion gets killed it instantly spawns another one...and everytime an illusion spawns it deals some dmg... and since medusa is killing the illusions right after they spawn but after they delt their dmg it spawns another one for every hero which also deals dmg and so on... hope you get it now.
1500 dmg before amplification that means only morphs replicate and CK ulti should be able to survive with standard builds (not like 5 heart PL just to show illusionas can survive or pudge's illusion after pudge has been hooking from fountain for ages)
The only reason why a pudge with two hearts wouldn't work is because the damage that stonegaze deals is 1500 to illusions and is amplified by 300% because wall illusions take 300% more damage and a pudge with so high hp and i think the magic resist also helps in him surviving the illusion death hence he only takes one instance of damage until the illusion is killed which if its the gaze only then it will never happen
barracks don't have backdoor protection, towers( except the T1s) have backdoor protection that is only disable if there's an allied npc unit close to it.
Regardless of who has the Aghanim's scepter, Rubick will indeed gain unobstructed vision. The game doesn't care whether you steal the spell from someone with Aghanim's, or if you have it yourself. You will still gain the bonus from Aghanim's.
If you are anti-mage or akasha y but remember when you have Dagger if you take some damage blinking would be imposible. When juggernaut starts omnislash on you use blink because therre is some time before you take any damage and you will not take damage. But remeber jugernaut can use items when omnislashing so if he have dagger he can follow you.
if omniknight heals weaver and if he time lapse will it be as if omni had never healed him? Another weaver question. if he has boots of travel and uses it to tp somewhere else and time lapse within the 5sec will he had gone no where at all?
good non-game mechanic myth: If you swap a hero who has a strange item equipped, will it still keep track until death, the whole game, stop when it was swapped?
when warlock chains groups of targets together with bristleback, bristleback cannot reduce the damage taken from the chains regardless of the direction he faces.
if you try to attack an enemy tower without your creeps around, it will regenerate the damage you made. except the first tower of each lane, they dont have that. you can actually do more damage than it can regenerate, but this would only happen late game.
No, the illusions don't do the damage, its the wall of replica that does the damage. For every illusion made from the wall of replica. 150 Damage is dealt to the hero who made the illusion, thus every single time the illusion dies, the hero makes another one and takes another instance of damage from the creation of another illusion and the wall deals 150 damage accordingly.
They dont die to autoattacks. They die because every time you pass the wall and new illusion is spawned you get damage, and medusas ult kills the illlusions instantly so new ones can be spawned.
I'm pretty sure the medusa one is just reapplying the damage caused when a new illusion is created, the illusions don't get to even finish their attack animations.
Read the description correctly. It damages allies INSIDE wall of replica. It happens because all illusions are instantly killed and the allies inside keep producing illusions.
"If only I could scratch my balls." Backdoor protection is disabled by a dominated creep when you walk it in the Tower/Rax's range, but not when you dominate a creep while being in that range.
Culling blade removes all buffs from the enemy before killing, just like aa's ult. I can't believe there are people who don't know this. This myth was even shown on a previous episode.
I believe it is because medusa's ultimate also deal damage to illusions, in which they die and deals damage to their respective originals. Then, they are recreated because of the "Wall of Replica", in which they are slain again... and so on... I cant wait until Dota2 fails come out
it destroys the illusions but because the ally is still the wall it creates a new illusion and the cycle repeats every time the wall creates an illusion the unit that illusion is made for takes 100 pure damage hence the constant damage
Since her ultimate kills illusions instantly and you take damage each time you make anew illusion in the wall of replica her allies will continually take damage.
Can Rubick steal Troll's Berserker's Rage and transform into melee form and if he steals a spell in melee form will he stay in melee form after stealing another?
for hp not really, since he already have a lot of hp. for dps, probably. but if you put it on bear it only effective on early-mid game. so u better invest on something else
"Medusa's Stone Gaze will continually damage allies inside Dark Seer's Wall of Replica" "Confirmed" I think we just got another Fails of the Week submit in there
If Rubick steals Summon Spirit Bear, summons the bear, then puts items on the bear, and then dies, does he lose the items, or do they appear in his stash?
the dusa thing happens because wall can only create one illusion when u stay on it and stone gaze kills illusions thus making the wall create more illusion and doing the damage
The question is: Includes this damage the damage bonus against illusions? If not u have 4500 damage, which will almost always kill the illusions. Or u have 1500, which a pl-with-heart-illusion can survive.
No, the hero will not gain exta life. You can read about wisp at playdota.com "The following HP or mana gain will not be transferred: Io activating Armlet, Io gaining more than 50% of his HP or mana in less than 0.02s."
1) Exaktly 2) He will go to the place where he was 5 sec ago. So if TP takes 3 sec he can do shit for 2 sec and then use ulti to go back from where he TP'd from
For the Medusa one, you also take damage from Wall of Replica whenever an illusion is created, and Medusa's purge effect is constantly killing the illusions almost immediately, causing new illusions to spawn and causing her allies to take damage from the wall over and over
few of them could have used bit more information.
for example:
Helm of dominator one: Controlled lane creep is counted as summoned or controlled unit instead of lane creep.
Omnislahs one: This need somewhat good timing, since if omnislash procks before you are out of jump distance jugger will follow you.
Medusa one: new illusions attack timer is refreshed so illusions basically have huge attack speed.
Here is how it works: Dark Seer's wall of Replica spawns illusions AND deal 150 damage to hero when illusion spawns(when you touch/go through the wall), but there can be only one illusion.If the illusion dies the whole 150 damage/spawns an illusion thing repeats itself(if you are touching/going through the wall). However Medusa's ultimate kills illusions instantly so that is something like 150 damage per second to your teammates.
Make sure you have the most up to date video card drivers. Windows may be using a generic driver. To check your driver go to control panel --> device manager --> display adapters.
If everything is up to date check the fan on your video card. It may just be clogged with dust/fuzz causing a lot of heat and a slowdown. Clean it with Q-tips gently or use liquid air. Make sure you have disconnected the power from the socket when doing this.
because every time an illusion of an enemy hero is created inside wall of replica, an instance of damage is dealt. Medusa's ult instantly kills illusions so they keep making new ones and new ones, damaging the heroes who make them. Same happens if you stand inside wall with centaur's ulti active, as it kills your created illusions, makes new ones, rinse and repeat, and deals damage continuously.
Actually with the Medusa one, Stone Gaze does huge damage to illusions, instantly killing the illusions created by the wall. When an illusion dies and the hero is still standing in the wall, a new illusion will spawn, and instantly deal 150 damage to the hero.
Since the illusions are constantly dying to her ult and then respawning, her allies are taking the 150 damage over and over again.
The Medusa one is actually that the illusions are instantly killed, as Stone Gaze does a huge amount of damage to illusions(enough to kill them). The damage is dealt from the Wall of Replica activating again, spawning another illusion, the illusion dies, it repeats.
U could check the temperature of your hardware while playing games too (Coretemp + MSI Afterburner). Do you have these problems only in dota 2, or in other games too? Check the ram-usage during playing dota 2 (Taskmanager). And check whether your RAM is partially damaged (Memtest). Then check your sound- and graficsdrivers too. And make sure u don't run to many additional programs while playing.
And you can't escape it too since the illusions recreate so fast it cockblocks you. This effect can also be achieved by running through the wall whilst under the effects of Centaur's Ult since that ult also destroys whichever illusions you run through
Best episode yet, the Armlet bug on Spirit Bear makes Lone Druid a top tier carry now. It's a very cheap item which LD would have no trouble farming,
dusa's ult is a purge, which does alot of damage to illusions. Darkseer wall makes illusions which are instantly killed off, and new illusions are made, causing more dmg to be taken
To make this more clear,
"When the Wall creates an illusion of an enemy, it deals 150 damage to the affected Hero. "
Taken from Dota 2 wiki, so basically each time Medusa kills an illusion with her ultimate, another one spawns dealing 150 damage continuously until the duration of her ultimate ends.
With the right Auras, Antimage can archieve the higest magic resistance on the game.
-FALSE
With Rubick's Null Field, Hood of Defiance (or Pipe) and his own passive, Visage takes the post as the higest magic resistance.
yeah, the last one was posted on reddit... I had a look at a video of it happening. the 150 damage is refreshed every time a new illusion is spawned, and medusa kills the illusions instantly. The video I saw was a 3 hero whelp in under 2 seconds. The times for each impact from the wall landing every 0.3 seconds.
About Medusa - it is because whenever a Replica is made by Wall, the replicated hero takes damage. So by continuously killing the Replicas, she is causing her allies to take continuous damage from the Wall.
The old Stone Gaze from Medusa instantly killed illusions, which meant that the wall kept spawning illusions, doing 150 damage to all Medusas allies inside the wall when the illusions spawned.
the same thing applies if War runner uses his ult, as every time an illusion spawns the trample damage is applied, if it kills the illusion right away it instantly spawns another that dies over and over, just like stone gaze.
Yes. Although it's not about blinking behind the bullet, but rather, blinking at the moment of the damage dealt.
ye he does. not only for night stalker but works for other heros' ulti which are upgradable with aganhim aswell.
Light on the explanations this week. The myths are much more interesting when you also tell us why it happens that way.
As soon as a team approaches an enemy teams' structure without their own creeps behind the lines of enemy creeps, backdoorprotection is activated and the buildings get a huge life-reg towards the point where their health was when they got "backdored". I hope this was understandble and correct, since I'm not quite sure, where your creeps have to be.
Not a bug, its intended. LD was a top tier hero for a long time even before people started building armlet on the bear. Though he was played as a suicide lane hero and not a carry as much. They still play him in the suicide lane nowadays but we see more carry druids.
lllusions are automatically dispelled when facing Medusa's stone gaze.
And since an enemy heroes get 150 damage and a new illusion when passing through Wall of Replica,
if you stand in the wall your illusions just get constantly destroyed and recreated.
Thus you keep taking 150 damage repeatedly, from the Wall.
No, what he means is that every time the illusion appears it attacks once and then dies only to come back to attack once." Everytime an illusion spawns it deals some damage" which i interpret it as what i said earlier. I could be wrong but his wording makes it seem like thats what he meant.
Firstly we have to talk about the Wall of Replica; what is does is that it copies a champions stats and summons an illusion that will hit the champion the instance it is summoned.
Now Medusa's ult stone gaze destroys illusions instantly however Wall or Replica will create a new illusion once the older one is dead meaning the wall will make an indefinite ammount of illusion at a .01 second rate that hits u for the same damage as you do everytime it spawns meaning insta death to team
When the Wall creates an illusion of an enemy, it deals 150 damage to the affected hero, and medusa's ulti instantly removes enemy illusions. Therefor spamming the 150 dmg.
Medusas Stone Gaze instantly destroys illusions, and since destroying the replica illusion spawns a new one (new spawn = damage taken), she will cause anyone in the wall to take much damage rapidly, until he leaves the wall.
I hope you understand it now.
unobstructed vision isn't dependant on the usage of nightstaalker's ult, it is the only effect of the item that doesn't change or is depandent on ult in dota 2 I think
Does the Omnislash stop when Force Staff is used on the target or will Juggernaut jump on the closest target?
lol, it is true the attack timer is refreshed, but they died immediately to stone gaze before they can hit, the damage come from wall of replicate's initial walk in damage.
For all those Omnislash Myth I see here the answers:
If you Omnislash into a Crhono you'll be stuck into it like Anything in the game and continue the Omnislash when the Chrono end. It dosen't stop the Omni it just hold it. If Pudge hook you with when using Omni he will becore the Target. Jakiro Ice path can also pause the Omnislash. If you Dive the Fountain with Omnislash the fountain will not target you. Whenever possible (with good atttack speed) Jugg will Auto-attack when using Omnislash.
On the topic of the Omnislash one, Popping any kind of invis (including shadow blade) will also free you of omnislash
It's not that the illusions have huge attack speed, it's because Dark Seer's wall does damage when it spawns an illusion.
Since the illusions keep dying (It won't spawn an illusion if one already exists) the wall keeps doing damage. This is why players who stand inside a wall with autoattack on face a similar fate.
it goes wall of illusion creates illusions that attack on spawn. if destroyed while hero still in wall it instantly makes another. since Medusa's ult does 1500/sec to illusions it kills illusions almost instantly causing more to spawn since they were in wall still. and this makes it do more damage since they attack on spawn and dont have to wait for their attack cooldown
You take damage when you cross the wall. And if the illusion you spawn dies you can cross the wall again, spawning another illusion. As medusa's ultimate kills illusions instantly, standing in the wall will repeatedly spawn illusions causing you to take the nuke over and over
my question is, does the techies' land mines also hit invisible units? for example if weaver is in shukuchi form?
stone gaze deals bonus dmg to illusions and while someone is in the wall and their illusion gets killed it instantly spawns another one...and everytime an illusion spawns it deals some dmg... and since medusa is killing the illusions right after they spawn but after they delt their dmg it spawns another one for every hero which also deals dmg and so on... hope you get it now.
1500 dmg before amplification that means only morphs replicate and CK ulti should be able to survive with standard builds (not like 5 heart PL just to show illusionas can survive or pudge's illusion after pudge has been hooking from fountain for ages)
The only reason why a pudge with two hearts wouldn't work is because the damage that stonegaze deals is 1500 to illusions and is amplified by 300% because wall illusions take 300% more damage and a pudge with so high hp and i think the magic resist also helps in him surviving the illusion death hence he only takes one instance of damage until the illusion is killed which if its the gaze only then it will never happen
barracks don't have backdoor protection, towers( except the T1s) have backdoor protection that is only disable if there's an allied npc unit close to it.
Regardless of who has the Aghanim's scepter, Rubick will indeed gain unobstructed vision.
The game doesn't care whether you steal the spell from someone with Aghanim's, or if you have it yourself. You will still gain the bonus from Aghanim's.
If you are anti-mage or akasha y but remember when you have Dagger if you take some damage blinking would be imposible. When juggernaut starts omnislash on you use blink because therre is some time before you take any damage and you will not take damage. But remeber jugernaut can use items when omnislashing so if he have dagger he can follow you.
if omniknight heals weaver and if he time lapse will it be as if omni had never healed him?
Another weaver question. if he has boots of travel and uses it to tp somewhere else and time lapse within the 5sec will he had gone no where at all?
good non-game mechanic myth: If you swap a hero who has a strange item equipped, will it still keep track until death, the whole game, stop when it was swapped?
when warlock chains groups of targets together with bristleback, bristleback cannot reduce the damage taken from the chains regardless of the direction he faces.
if you try to attack an enemy tower without your creeps around, it will regenerate the damage you made. except the first tower of each lane, they dont have that.
you can actually do more damage than it can regenerate, but this would only happen late game.
No, the illusions don't do the damage, its the wall of replica that does the damage. For every illusion made from the wall of replica. 150 Damage is dealt to the hero who made the illusion, thus every single time the illusion dies, the hero makes another one and takes another instance of damage from the creation of another illusion and the wall deals 150 damage accordingly.
well, that's like saying if you had 2 force staffs for example or any active ability item, that if you used one, both of them would be on cooldown.
They dont die to autoattacks. They die because every time you pass the wall and new illusion is spawned you get damage, and medusas ult kills the illlusions instantly so new ones can be spawned.
Does the Hero linked to Wisp gains the extra life when wisp activate armlet?
I'm pretty sure the medusa one is just reapplying the damage caused when a new illusion is created, the illusions don't get to even finish their attack animations.
Dark Seer's wall creates illusions. Medusa's ult does massive damage to illusions. Dark Seer's ult will always create illusion if it does not exist.
Yep. I saw it in a couple of fails. Instead of one Jugg kill, Pudge hooks Jugg to the low health enemy team and gets an Ultra Kill.
i don't get it, do u take damage when cross the wall or when your illusion die ?
Read the description correctly. It damages allies INSIDE wall of replica. It happens because all illusions are instantly killed and the allies inside keep producing illusions.
"If only I could scratch my balls."
Backdoor protection is disabled by a dominated creep when you walk it in the Tower/Rax's range, but not when you dominate a creep while being in that range.
also can get rid of any stuns effect (if he cast before he got stunned)
Culling blade removes all buffs from the enemy before killing, just like aa's ult. I can't believe there are people who don't know this. This myth was even shown on a previous episode.
I believe it is because medusa's ultimate also deal damage to illusions, in which they die and deals damage to their respective originals. Then, they are recreated because of the "Wall of Replica", in which they are slain again... and so on...
I cant wait until Dota2 fails come out
lol juggernaut's line "if only i could scratch my nose"... epic!
i wonder if the bear armlet is working as intended, this seem incredibly op
it's not the gaze, it's the illusions that keep hitting them, get purged because of the stone gaze and respawn to hit them again.
it destroys the illusions but because the ally is still the wall it creates a new illusion and the cycle repeats every time the wall creates an illusion the unit that illusion is made for takes 100 pure damage hence the constant damage
Are invisible units not able to walk through items on floor like in dota 1?
Since her ultimate kills illusions instantly and you take damage each time you make anew illusion in the wall of replica her allies will continually take damage.
Can Rubick steal Troll's Berserker's Rage and transform into melee form and if he steals a spell in melee form will he stay in melee form after stealing another?
Why does lone druids spirit bear not drain life while using Armlet?
is it possible to stack multiple camps using darkseer vacuum?
i dont get the last part ... couldnt you just move out of the wall in order to not take damage ..
This episode should have an annotation now stating that Armlet DOES drain the Spirit Bear's HP as of Patch 6.78
Juggernaut omnislash does not affect windrunner windrun ?
The Forcestaff counters Omnislash isn't always true, there is a good chance Jugg will jump on the sliding enemy, it is all about perfect timing.
Medusa doesn't hurt her allies it just kills the illusions so they can attack instantly again and again
Does Orb Of Venom/Eye of Skadi/Maelstrom/Mjolnir activate Linken Sphere?
Does black king bar disable ghost scepter?
for hp not really, since he already have a lot of hp. for dps, probably. but if you put it on bear it only effective on early-mid game. so u better invest on something else
Its fun to watch when medusa ults inside the fountain with aghanim and orb dark seer ult
"Medusa's Stone Gaze will continually damage allies inside Dark Seer's Wall of Replica" "Confirmed" I think we just got another Fails of the Week submit in there
which one is the announcer's voice when sven hit the tower????...plz
Small thing to say, Stone gaze doesnt kill instantly but deals 1500dmg to illusions ;)
If Rubick steals Summon Spirit Bear, summons the bear, then puts items on the bear, and then dies, does he lose the items, or do they appear in his stash?
no its intentional like that, the bear doesnt get to bonus strength gain so it doesnt take damage
If you hook someone out of omnislash range it can't continue, that's why forcestaff works.
More than that, it was like 4-6 illusions per second, so it was 500+ damage per second. Pretty easy way to destroy your team.
Do illusion runes/manta style trigger juxtapose?
the dusa thing happens because wall can only create one illusion when u stay on it and stone gaze kills illusions thus making the wall create more illusion and doing the damage
lone druid bear is draining life on armlet now
What happens if axe ults nyx while spiked carapace is on( nyx below the health limit)
the ulti kills the illusions and the wall creates new illusion at the same time
her ult does about 3000 damage to illusions. Dark Seer ult makes illusions. They were standing in his ult
Axe's ulti will kill anything under the threshold.. Even if "invincible" from example dazzle
SUNSfan, can you explain why Medusa's ult will damage allies in Dark Seer's Wall?
Yes it will thats why i sometimes pick jugger to counter void
The question is: Includes this damage the damage bonus against illusions? If not u have 4500 damage, which will almost always kill the illusions. Or u have 1500, which a pl-with-heart-illusion can survive.
And the wall of replica illusions appears with the heroe's life, so, each illusion appears with less life and its easier to kill than the previous
Will a wisp that's is tethering to a charging barathrum follow him all through out the map?
Medusas stone gaze wont damage allies it just kill illisions so every time you go in the wall you take some damage
No, the hero will not gain exta life. You can read about wisp at playdota.com
"The following HP or mana gain will not be transferred: Io activating Armlet, Io gaining more than 50% of his HP or mana in less than 0.02s."
Not really insta kill, but it deals kickass damage to illusions
1) Exaktly
2) He will go to the place where he was 5 sec ago. So if TP takes 3 sec he can do shit for 2 sec and then use ulti to go back from where he TP'd from