Yes, exactly this. The game cycles through possible procs with each attack, I think based on the order of the items in your inventory. So, if the first chrystalis proc misses, then it moves on to the second, etc. It does not create a static 20/40/60/80%, but instead gives "rerolls" for each duplicate.
Myths: 1.Dazzles ulti with refresher will stack 2. You can heal swarms from weaver 3. If you buy a blademail and use it you can press s while you attack centaur and the dmg will be returned
It's not actually copyright. Alleria, King Leoric, etc were made by whoever thought them up. However in the interests of DotA2, they changed some things for copyright, and others for kicks. Ostarrion is actually a reference to bone, for example.
Same with buckler and meka... This doesn't just go for OD but anyone in the area as well, which makes him an amazing asset in team fights. Especially if you have a big mana burning ulti.
The effect of keeping the duration of Doom from going down when Doom(Lucifer) is around is just an additional effect of Aghanim. Thus, if Doom has Aghanim and Rubick steals the spell from him, it will work just the same way; If Rubick is near the Doomed enemy, the duration of Doom won't go down.
In DOTA it used to be that whatever you got second, the item or ability, would crit if they both trigger at the same time. I guess they may have fixed that since I was playing, which is good to hear.
i think i saw something about that in the case that two crits hit at the same time, the game will take the one with higher damage. so as long as the crit damage is high enough, it won't be "blocked"
Culling Blade and Ice Blast will kill Abaddon if he fits the health threshold, even with Borrowed Time active. This is because the damage they both deal when under the health threshold is 100 MILLION physical and clears all buffs prior to damaging.
Axe's ultimate is quite unique actually. First it does a check for hp. If its over the kill threshold, it will simply deal magical damage on the unit. If its under the threshold, a trigger purges the unit of all buffs and debuffs, then proceeds to deal 1 million physical damage on the unit.
The item with the higher multiplier prevails. If u are PA (15% chance 4.5 multiplier) and buy a daedalus (25% chance 2.4 multiplier), your skill prevails because it has a higher multiplier. That means in the rare case of both skill and item progging at the same time (0,15*0,25 = 3,75%) your skill prevails because it would deal more damage. So you dont have 40% crit chance, you have 40-3.75 = 36.25% or a bit simpler: 15% of 100 at. = 15 at. PA skill 25% of 85 (100-15) at. = 21.25 at. Daedalus
I'm aware that PA is Mortred and Yunero is Juggernaut, and I'm also well aware that the percentage and the critical damage done by these 2 heroes. What I was trying to explain is, if, both PA and Yunero brought 6 daedalus (Buriza-do Kyanon) in dota 2, which critical will proc first.
The ally has to be under a certain health threshold, and they need to have a single target Damage over Time (DoT) on them. This includes DoTs like Queen of Pain's slow, Doom's Ultimate and Venomancer's slow, but does not include Pudge's Rot, Disruptor's Ultimate and Bloodseeker's Ultimate. You should also just click "A" then on the target afterwards. Don't hold "A" down.
I've always thought that it works like this: if you have two crystalys you have two chances of getting a critical strike. So it 20% (if miss the next chance triggers (+)) 20% instread of 40%
the 100 million physical damage part for Axe's Culling Blade is true for DotA, but it is changed in Dota2. In Dota2 Culling Blade does exactly the target's remaining health in unmitigable damage if the target is under the HP threshold. The 100 million physical damage part is true for AA's Ice Blast, both in DotA and Dota2.
The crits do not stack, the game checks each crystalys individually, so if the first one goes off, the others do not. If the first one doesn't go off, it checks the second one and so on. There is an 80% chance that an individual crit doesn't occur, but with 6 chances you have 0.8^6 of not critting, which ends up at a total chance of 26% of missing the crit, or a 74% chance of getting it.
Mechanically, Culling Blade under the threshold deals damage equal to the target's remaining health, but which cannot be reduced. It does this after removing all buffs from the target, including Borrowed Time or Shallow Grave. I think in old Dota it dealt MAX_INT damage.
Keep in mind that chances in general do not stack additively, but rather multiplicatively. The formula for this is 1 - (1-proc chance 1)*(1-proc chance 2)...
Crits don't directly stack btw. It's not like cleave, all crit has its individual chance to proc. So while your chance of hitting a crit is higher, you can never hit 2 or more in one attack.
The chance of non-crit with 6 crystalys is 80% to the power 6 which is 26%. The crit chance is in fact multiplicative instead of addictive. The reason why the result is 20%, 40% and 60% is due to the mechanic of multiple proc. While 2 crystalys will have a 64% chance to NOT crit there's a 4% chance both items will proc and effectively gives you 40% single crit. You just won't see 2 different numbers unless they proc from 2 different multiplier, like a crystalys + a daedalus. Try it yourself.
Yes it can, although that would be really rare since invis spells only use like 50 mana, so it would only do 75 damage. But yes, if the enemy only has 75 hp left and they invis, they'll be killed. Not sure about stuff like shadow blade though.
Crits do NOT stack, but it will attempt a crit for each weapon (or other source of crit) you still have. For example: An PA with 2 crystalis: First her ult, 15% to crit, 85% to not crit. A crit here will stop the other calculations. If she did not crit with the passive, then the next critsource gets its turn: the crystalis. 20% to crit, 80% not to. thus, 0.85*0.8 = 0.68 chance to NOT crit. final crystalis: 0.68*0.8 = 0.54 chance to NOT crit. Thus she will have a 46% chance to DO get a crit.
note, that crit doesnt add up. If you have 3 crystalis, you will crit 20% of 100 attacks (20 attack) with the first. You will crit 20% of the remaining 80 (100-20) attacks with the second (16). You will crit 20% of the remaining 64 (100-20-16) attcks with the third (12,8) and so ond. These percentages then add up. 1 crystalis: 20% chance 2 crystalis: 36% chance 3 crystalis: 48,8% chance 4 crystalis: 59,04% chance 5 crystalis: 67,23% chance 6 crystalis: 73,78% chance
Sheepstick only lasts 3.5 seconds, so it would be pointless to use disruption on someone under sheep effect. Because you are most likely sheeping someone to kill. And disrupting them takes away that moment of vulnerability. Ideally, you would want to disrupt, and then move into position and get off your soul catch while disrupted, then follow up with sheep as soon as they pop out, so they can't flee as easily.
I just tested this with PA... and stacking crit items will mean every hit is a crit. But will not proc the ulti passive crit more often. So there will be 2 teirs of hits still, between high and extremely high.
About the critical strike thing, there is a 20% chance for the first crystalys to proc, if it does then you get a crit and nothing happends with the rest of the crystalys. But if you dont get a crit, then the next crystalys will have a 20% chance to proc, and if that crystalys fails, then the next one have a 20% chance to proc etc etc. its the same as getting 2 or more vanguards.
The second one who charges stuns the one who charges first. This was shown in a fails of the week when Rubick with an infested Naix charged at bara who charged someone else. Rubick got stunned. Don't know if this is always the case though.
I thought we kinda knew about the OD-item thing already...that's why you get an early buckler if you're going for mek. Also, aren't people within Tusk's snowball magic immune? That pudge-hook was great though.
I think if both would trigger on the same attack, if you bought the item after learning the ability that gives crit, then the item will over-ride the hero's crit, which is probably not what you would want.
Most people wonder if nature or passive critical strikes stack with Crystalys. Like with Bounty Hunter or Juggernaut or Phantom Assassin. That does make for more interesting builds in the trolling future.
The biggest crit damage takes precedence, and multiple crits do not stack. If Coup de Grace and Deadelus trigger at the same time, Coup de Grace will get activated, while daedelus is ignored. But for the 85% of the time that Coup de Grace does not get activated, Deadelus will get triggered like normal. So basically, you get Coup de Grace for 15% of the time, and Deadelus for 21.25% of the time.
Im pretty sure each crit is independent. So if you have the 6 crystalys on PA you will see the crystalys crits then the PA's passive crit every so often.
Ok but not every situation is easy to test. I saw video here on Dotacinema guide for Rubick, when he stole Davion ulti and then Nesaj`s so he had dragon form and +3 illusions dealing 100% dmg. It`s sick combo, but hard to repeat in pub games waiting for enemy team to have both those heroes. On other side, if you lvlup Tiny ulti and make manta with him, illusions will be small version of hero. Same goes for Druid in bear form, take illusion rune, illusions will be range normal form(was in dota1)
something about crits. For the every crit damage u should split up crit chance. e.g. PA 16 level with 2 daedaluses and 2 crystalyses have 15% deal 450% damage(ultimate), 36% deal 175% damage(2 crystalyses) and 43,75% for the 240% crit damage(2 daedaluses). Even more 73,7856% with 6 crystalyses, as well as 76,26953125% with 6 daedaluses.
That's what I would have thought too, however the clip of Mirana with 6 crystalys shows her critting 11 times in a row with no non-crit attacks. If the chance of her critting on any given attack was 74%, then the chance of 11 crits in a row is 74%^11 = 3%. This strongly suggests that the actual crit chance is not 74%. It looks a lot more like it's 100% (obviously 120% doesn't mean anything, it would cap at 100% chance).
You cannot crit twice in one simple hit. Have this on your mind. You do an attack and if coup de grace fails to crit, then comes the chance for daedalus to crit and vice versa. You don't get increased chance of landing a critical hit with coup de grace or any other crit skills when combined with crit items. Hope i helped.
no, it works the same the formula for crit chance is: 1-(1-crit_chance)^number_of_crit_items for example for 2 crits with 25% chance it will give 43% chance and for all 6 slots with daedaluses it will give 82% Same mechanics for stacking damage block with shields
Please relook through the crystalys / daedalus stacking. I don't know if you are implying that the crystalys stacks additively 20% 40% 60% respectively. I did some test runs myself and found out that even with 6 crystalys or daedalus, it is not a 100% crit. The crit chance is just close to 100%, i do get non crits once in a blue moon. Nice find anyway!
It's more like every item gets his own chance to trigger a crit, but idk what happens if you have a crystalys and a daedalus (i mean how big the dmg is then, which one will be priorized etc.)
If I remember correctly, the way it stacks isn't additive or mathematically. The way it works is that it'll check for one instance of crit procs, and if it doesn't proc, it'll check for the next instance, so on and so forth, essentially giving you multiple chances to proc the same damage crit. I could be wrong about how this works, and I would appreciate if someone corrected me on it if I am.
One thing i noticed with nyx's spike that when low on hp axe's ultimate kills you and axe does not take any damage. It will be good if spike is investigated more. Please like so dotacinema and others can see
Yes, but it is not worth it since the crit triggered will be the one with the highest multiplier (Pa's ult 2,7 vs crystalis 1,4) however in heroes you that you can "predict" when the crit comes out (such as kunkka's tidebringer) Daedalus+crystalis can be viable (some pro did this in a match a while ago)
Yes, in DotA 2 the higher damage crit overrides, so there is no way a newly acquired Critical Strike could actually DECREASE your dps, as was occasionally possible in DotA 1.
theyre supposed to stack with diminishing returns, 6 crystalys should give 73.7856% chance to crit on first hit, it needs to be fixed if its fully stacking
let me get this straight, crits DO NOT stack, rather they act independently. For example you have 4 of 25% crits, this does not mean you have 100% chance crit, but you have 4 crits that each have their own PRD count (pseudo random distribution, look it up). Kinda how multiple cleaves work, getting multiple cleave doesnt increase your cleave damage, but it works like having 2 cleaves on at the same time. Got this info from multiple dota mechanics forum, should be reliable info. :)
Well, it's not really stacking critz technically, but they proc the critz one by one if you have 6 daedalus for example, you will not get 100%, however you will have ~82% critz chance calculation: 0.75 you will not get crtiz for each daedalus. 0.75^6 you will have approximately 0.18 or 18% probability of "not critz-ing". however if you hero has critz by default (PA, jugger, CK, leoric) the higher CRITZ DAMAGE PERCENTAGE will take precedence you are welcomed.
You probably should have clarified that the crit chance stacks, but the crits themselves do not. You can't stack two crit items and have them both crit at the same time, only one crit will proc at once. In short, stacking crit items only increases the CHANCE you will crit because if one of them doesn't proc, the other might.
the bigger one works. if u have deadalus and crystals daedalus works if they hit at the same time. if u have same items as 2 daedalus only 1 crit will work. it won't be 2.5 times 2.5
the crit chances don't stack additively, they stack iteratively, for example, if you have 2 crystalys, you will have 2 separate 20% chances to get a crit. essential rolling the dice 2 times, for 6 crystalys you will have 6 separate 20% chances to crit, 6 rolls of the dice. So, by getting more crit chances you can increase the amount of times you crit, but it is not guaranteed, just likely. I may be wrong, but that is how i always understood the PRNG.
Nerubian is a name that belongs to Warcraft III campaign. The name is owned by Blizzard. This is the reason Nerubian Assassin was changed into Nyx Assassin.
Actually it does increase his overall dmg dealt while omnislashing. The more attack speed you have, the more "extra" slashes u will make during omnislash. The normal 3/6/9 slashes deal 175-250 physical damage while the extra slashes deal whatever ur current damage is. For more info: i.imgur. com/YVCUfu3.png
I dont know really but that would be op. This mechanic is btw the reason why the pros play him mid with first items: Tranquil boots and the armor thing of meka
The cost-efficiency of multiple crystals is definitely not worth it though. Second crystals only increases crit chance by 16%, while double critting (two crits at the same time) is impossible thanks to icefrog.
Yes, exactly this. The game cycles through possible procs with each attack, I think based on the order of the items in your inventory. So, if the first chrystalis proc misses, then it moves on to the second, etc. It does not create a static 20/40/60/80%, but instead gives "rerolls" for each duplicate.
Please make lots of these, knowledge is power!!
The game rolls the dice for every crit a hero has. If more than 1 crit is about to happen, only the biggest multiplier is selected.
Myths: 1.Dazzles ulti with refresher will stack
2. You can heal swarms from weaver
3. If you buy a blademail and use it you can press s while you attack centaur and the dmg will be returned
It's not actually copyright.
Alleria, King Leoric, etc were made by whoever thought them up.
However in the interests of DotA2, they changed some things for copyright, and others for kicks. Ostarrion is actually a reference to bone, for example.
Same with buckler and meka... This doesn't just go for OD but anyone in the area as well, which makes him an amazing asset in team fights. Especially if you have a big mana burning ulti.
The effect of keeping the duration of Doom from going down when Doom(Lucifer) is around is just an additional effect of Aghanim. Thus, if Doom has Aghanim and Rubick steals the spell from him, it will work just the same way; If Rubick is near the Doomed enemy, the duration of Doom won't go down.
You should've specified that what stacks is the % of critting, not the overall crit which will still be equal to that of one Crystallis.
In DOTA it used to be that whatever you got second, the item or ability, would crit if they both trigger at the same time. I guess they may have fixed that since I was playing, which is good to hear.
i think i saw something about that in the case that two crits hit at the same time, the game will take the one with higher damage. so as long as the crit damage is high enough, it won't be "blocked"
AFAIK it will roll for both crits; if either one is triggered it works normally, if both are triggered the skill-based is preferred (as with orbs).
Culling Blade and Ice Blast will kill Abaddon if he fits the health threshold, even with Borrowed Time active.
This is because the damage they both deal when under the health threshold is 100 MILLION physical and clears all buffs prior to damaging.
Axe's ultimate is quite unique actually. First it does a check for hp. If its over the kill threshold, it will simply deal magical damage on the unit. If its under the threshold, a trigger purges the unit of all buffs and debuffs, then proceeds to deal 1 million physical damage on the unit.
The item with the higher multiplier prevails. If u are PA (15% chance 4.5 multiplier) and buy a daedalus (25% chance 2.4 multiplier), your skill prevails because it has a higher multiplier.
That means in the rare case of both skill and item progging at the same time (0,15*0,25 = 3,75%) your skill prevails because it would deal more damage.
So you dont have 40% crit chance, you have 40-3.75 = 36.25%
or a bit simpler:
15% of 100 at. = 15 at. PA skill
25% of 85 (100-15) at. = 21.25 at. Daedalus
damn i've been waiting for this series :) thanks
I'm aware that PA is Mortred and Yunero is Juggernaut, and I'm also well aware that the percentage and the critical damage done by these 2 heroes. What I was trying to explain is, if, both PA and Yunero brought 6 daedalus (Buriza-do Kyanon) in dota 2, which critical will proc first.
That Slark essence shift thing is actually pretty damn awesome.
The ally has to be under a certain health threshold, and they need to have a single target Damage over Time (DoT) on them. This includes DoTs like Queen of Pain's slow, Doom's Ultimate and Venomancer's slow, but does not include Pudge's Rot, Disruptor's Ultimate and Bloodseeker's Ultimate.
You should also just click "A" then on the target afterwards. Don't hold "A" down.
You're right, yes using sb should trigger the ward dmg, as far as I know it affects everything that spends mana from the hero user.
Myth: Skadi work on meele heroes - Despite the in-game description, Eye of Skadi can be combined with lifesteal on melee heroes as well.
A new DotA 2 Mythbusters episode is out!?
*promptly puts my work on hold*
Essence Aura also goes off if you're setting up wards or activating a courier.
I've always thought that it works like this: if you have two crystalys you have two chances of getting a critical strike. So it 20% (if miss the next chance triggers (+)) 20% instread of 40%
id clarify that its only the crit chance that stacks, not the strike damage itself, but 6 crit items looked like it guaranteed a crit every time
the 100 million physical damage part for Axe's Culling Blade is true for DotA, but it is changed in Dota2. In Dota2 Culling Blade does exactly the target's remaining health in unmitigable damage if the target is under the HP threshold. The 100 million physical damage part is true for AA's Ice Blast, both in DotA and Dota2.
The crits do not stack, the game checks each crystalys individually, so if the first one goes off, the others do not. If the first one doesn't go off, it checks the second one and so on. There is an 80% chance that an individual crit doesn't occur, but with 6 chances you have 0.8^6 of not critting, which ends up at a total chance of 26% of missing the crit, or a 74% chance of getting it.
Mechanically, Culling Blade under the threshold deals damage equal to the target's remaining health, but which cannot be reduced. It does this after removing all buffs from the target, including Borrowed Time or Shallow Grave.
I think in old Dota it dealt MAX_INT damage.
Keep in mind that chances in general do not stack additively, but rather multiplicatively. The formula for this is 1 - (1-proc chance 1)*(1-proc chance 2)...
While in Tusk's snowball, the units are hidden, and it doesn't register as movement, so it doesn't proc rupture damage
Crits don't directly stack btw. It's not like cleave, all crit has its individual chance to proc. So while your chance of hitting a crit is higher, you can never hit 2 or more in one attack.
The chance of non-crit with 6 crystalys is 80% to the power 6 which is 26%. The crit chance is in fact multiplicative instead of addictive. The reason why the result is 20%, 40% and 60% is due to the mechanic of multiple proc. While 2 crystalys will have a 64% chance to NOT crit there's a 4% chance both items will proc and effectively gives you 40% single crit. You just won't see 2 different numbers unless they proc from 2 different multiplier, like a crystalys + a daedalus. Try it yourself.
Yes it can, although that would be really rare since invis spells only use like 50 mana, so it would only do 75 damage. But yes, if the enemy only has 75 hp left and they invis, they'll be killed. Not sure about stuff like shadow blade though.
Alchemist's ult isn't a stun, but yes, you can dodge stuns since there is a 0.3 sec transformation time when casting God's Strength.
Crits do NOT stack, but it will attempt a crit for each weapon (or other source of crit) you still have. For example: An PA with 2 crystalis:
First her ult, 15% to crit, 85% to not crit. A crit here will stop the other calculations.
If she did not crit with the passive, then the next critsource gets its turn: the crystalis.
20% to crit, 80% not to. thus, 0.85*0.8 = 0.68 chance to NOT crit.
final crystalis: 0.68*0.8 = 0.54 chance to NOT crit. Thus she will have a 46% chance to DO get a crit.
The only thing backtrack stops is damage.
You can backtrack a stun but you'll still get stunned. You just won't take damage
note, that crit doesnt add up. If you have 3 crystalis, you will crit 20% of 100 attacks (20 attack) with the first.
You will crit 20% of the remaining 80 (100-20) attacks with the second (16).
You will crit 20% of the remaining 64 (100-20-16) attcks with the third (12,8) and so ond. These percentages then add up.
1 crystalis: 20% chance
2 crystalis: 36% chance
3 crystalis: 48,8% chance
4 crystalis: 59,04% chance
5 crystalis: 67,23% chance
6 crystalis: 73,78% chance
About that OD clip: it's a good reason to build a fast buckler as a mid OD so you can get some great mana regen for nothing. :)
Sheepstick only lasts 3.5 seconds, so it would be pointless to use disruption on someone under sheep effect. Because you are most likely sheeping someone to kill. And disrupting them takes away that moment of vulnerability.
Ideally, you would want to disrupt, and then move into position and get off your soul catch while disrupted, then follow up with sheep as soon as they pop out, so they can't flee as easily.
I just tested this with PA... and stacking crit items will mean every hit is a crit.
But will not proc the ulti passive crit more often. So there will be 2 teirs of hits still, between high and extremely high.
Heres a myth: Rubick with Aghanims steals Darkness from Nightstalker but does not gain its unobstructed vision unlike Nightstalker
About the critical strike thing, there is a 20% chance for the first crystalys to proc, if it does then you get a crit and nothing happends with the rest of the crystalys. But if you dont get a crit, then the next crystalys will have a 20% chance to proc, and if that crystalys fails, then the next one have a 20% chance to proc etc etc. its the same as getting 2 or more vanguards.
The second one who charges stuns the one who charges first. This was shown in a fails of the week when Rubick with an infested Naix charged at bara who charged someone else. Rubick got stunned. Don't know if this is always the case though.
yeah, it runs a separate RNG for each critical effect you have. as i remember in war3, it was possible to have 2 crit effects proc at the same time
The shield that's a component for Mechanism and Tranquil boots also proc essence aura.
I thought we kinda knew about the OD-item thing already...that's why you get an early buckler if you're going for mek. Also, aren't people within Tusk's snowball magic immune?
That pudge-hook was great though.
I think if both would trigger on the same attack, if you bought the item after learning the ability that gives crit, then the item will over-ride the hero's crit, which is probably not what you would want.
Most people wonder if nature or passive critical strikes stack with Crystalys. Like with Bounty Hunter or Juggernaut or Phantom Assassin. That does make for more interesting builds in the trolling future.
Treads used to trigger Essence Aura back in DotA 1 but when it was discovered the quickly removed it.
Myth : Axe will kill himself by using culling blade on a nyx assassin with spiked carapace active if nyx is below the health margin
Love these videos
he ignores impassable terrain, which is why he can go up cliffs, so yes he can charge through fissure
The biggest crit damage takes precedence, and multiple crits do not stack. If Coup de Grace and Deadelus trigger at the same time, Coup de Grace will get activated, while daedelus is ignored. But for the 85% of the time that Coup de Grace does not get activated, Deadelus will get triggered like normal. So basically, you get Coup de Grace for 15% of the time, and Deadelus for 21.25% of the time.
It didn't crit twice in dota 1, while it shows the numbers the unit only took damage from the item or ability that has the highest crit counter.
Im pretty sure each crit is independent. So if you have the 6 crystalys on PA you will see the crystalys crits then the PA's passive crit every so often.
Ok but not every situation is easy to test. I saw video here on Dotacinema guide for Rubick, when he stole Davion ulti and then Nesaj`s so he had dragon form and +3 illusions dealing 100% dmg. It`s sick combo, but hard to repeat in pub games waiting for enemy team to have both those heroes. On other side, if you lvlup Tiny ulti and make manta with him, illusions will be small version of hero. Same goes for Druid in bear form, take illusion rune, illusions will be range normal form(was in dota1)
something about crits.
For the every crit damage u should split up crit chance. e.g. PA 16 level with 2 daedaluses and 2 crystalyses have 15% deal 450% damage(ultimate), 36% deal 175% damage(2 crystalyses) and 43,75% for the 240% crit damage(2 daedaluses).
Even more 73,7856% with 6 crystalyses, as well as 76,26953125% with 6 daedaluses.
The damage doesn't stack, just the chance to proc a crit does.
Axe's ult removes everything from his target before doing any effect. It'll be like spiked carapace was not even there.
The myth was not that the crit damage stacks, but the chance to crit does.
That's what I would have thought too, however the clip of Mirana with 6 crystalys shows her critting 11 times in a row with no non-crit attacks. If the chance of her critting on any given attack was 74%, then the chance of 11 crits in a row is 74%^11 = 3%.
This strongly suggests that the actual crit chance is not 74%. It looks a lot more like it's 100% (obviously 120% doesn't mean anything, it would cap at 100% chance).
Just to clarify, crits stack the chance of getting a crit but you can never proc two crits at the same time.
Forgot to mention that the damage from hook is negated by the naga ult.
You cannot crit twice in one simple hit. Have this on your mind.
You do an attack and if coup de grace fails to crit, then comes the chance for daedalus to crit and vice versa. You don't get increased chance of landing a critical hit with coup de grace or any other crit skills when combined with crit items.
Hope i helped.
It's funny how pudge isn't even on the screen and all you can see is the hook coming out of nowhere :D
What the asian pros used to do was get Buckler (waaay later evolve it to mek), so they could spam it and get a lot of mana, talking about devourer.
no, it works the same
the formula for crit chance is:
1-(1-crit_chance)^number_of_crit_items
for example for 2 crits with 25% chance it will give 43% chance
and for all 6 slots with daedaluses it will give 82%
Same mechanics for stacking damage block with shields
Please relook through the crystalys / daedalus stacking. I don't know if you are implying that the crystalys stacks additively 20% 40% 60% respectively. I did some test runs myself and found out that even with 6 crystalys or daedalus, it is not a 100% crit. The crit chance is just close to 100%, i do get non crits once in a blue moon. Nice find anyway!
I don't know if it's been fixed, but using WARDS can also trigger Essence Aura.
It's more like every item gets his own chance to trigger a crit, but idk what happens if you have a crystalys and a daedalus (i mean how big the dmg is then, which one will be priorized etc.)
If I remember correctly, the way it stacks isn't additive or mathematically. The way it works is that it'll check for one instance of crit procs, and if it doesn't proc, it'll check for the next instance, so on and so forth, essentially giving you multiple chances to proc the same damage crit.
I could be wrong about how this works, and I would appreciate if someone corrected me on it if I am.
i dont know if anyone have known this yet, but Dazzle's ultimate works through Naga's ultimate as well
One thing i noticed with nyx's spike that when low on hp axe's ultimate kills you and axe does not take any damage. It will be good if spike is investigated more. Please like so dotacinema and others can see
Very good myths!
Yes, but it is not worth it since the crit triggered will be the one with the highest multiplier (Pa's ult 2,7 vs crystalis 1,4) however in heroes you that you can "predict" when the crit comes out (such as kunkka's tidebringer) Daedalus+crystalis can be viable (some pro did this in a match a while ago)
Yes, in DotA 2 the higher damage crit overrides, so there is no way a newly acquired Critical Strike could actually DECREASE your dps, as was occasionally possible in DotA 1.
Sweet, glad to know they changed this.
i missed this so much!!!
Because it increases physical dmg and if i remember right his ultimate damage is counted from how much damage he has meaning its physical.
you can only deny them when they are under certain DoT spells like poison dagger, doom ulti and veno's gale
theyre supposed to stack with diminishing returns, 6 crystalys should give 73.7856% chance to crit on first hit, it needs to be fixed if its fully stacking
Actually it is hard-coded that when under the threshhold, it removes buffs then does 100,000,000 damage. look it up if you don't believe me.
let me get this straight, crits DO NOT stack, rather they act independently. For example you have 4 of 25% crits, this does not mean you have 100% chance crit, but you have 4 crits that each have their own PRD count (pseudo random distribution, look it up). Kinda how multiple cleaves work, getting multiple cleave doesnt increase your cleave damage, but it works like having 2 cleaves on at the same time. Got this info from multiple dota mechanics forum, should be reliable info. :)
Well, it's not really stacking critz technically, but they proc the critz one by one
if you have 6 daedalus for example, you will not get 100%, however you will have ~82% critz chance
calculation:
0.75 you will not get crtiz for each daedalus. 0.75^6 you will have approximately 0.18 or 18% probability of "not critz-ing".
however if you hero has critz by default (PA, jugger, CK, leoric)
the higher CRITZ DAMAGE PERCENTAGE will take precedence
you are welcomed.
@dotacinema, critical strike percentage damage doesn't stack, only the percentage chance stacks. also, skull basher's percentage chance to bash stacks, too.
Blademail on bristleback reflects the full damage, before the damage reduction
what u sometimes do is buy tranquil boots and a buckler[that u turn into a mek] which gives u infinite mana
You probably should have clarified that the crit chance stacks, but the crits themselves do not. You can't stack two crit items and have them both crit at the same time, only one crit will proc at once. In short, stacking crit items only increases the CHANCE you will crit because if one of them doesn't proc, the other might.
That crystalis this is really neat.
6 Deadelus Kunkka new meta
It does actually. Ward has 1 sec coldown and it really trigger od's aura. Just create a lobby and test.
It's stacks diminishingly. Crystalys has a 20% chance of proccing.
2 Crystalyses (crystali?) = 20% + (20% of (100-20)) = 36% chance of a crit.
3 = 20% + (20% of 80) + (20% of (100-36)) = 48.8% chance.
Similarly,
4 = 59.04% chance.
5 = 67.232% chance
6 = 73.7856% chance.
It will be 2 Davion's dragons. Same if Rubick in Davion's dragon shape is disrupted by Shadow Demon, illusions are dragon.
the bigger one works.
if u have deadalus and crystals daedalus works if they hit at the same time.
if u have same items as 2 daedalus only 1 crit will work.
it won't be 2.5 times 2.5
It's called stacking with diminished returns.
That's correct, but this proc method you quoted is from warcraft's engine. apparently, dota2 lets item crits stack.
the crit chances don't stack additively, they stack iteratively, for example, if you have 2 crystalys, you will have 2 separate 20% chances to get a crit. essential rolling the dice 2 times, for 6 crystalys you will have 6 separate 20% chances to crit, 6 rolls of the dice. So, by getting more crit chances you can increase the amount of times you crit, but it is not guaranteed, just likely. I may be wrong, but that is how i always understood the PRNG.
Nerubian is a name that belongs to Warcraft III campaign. The name is owned by Blizzard. This is the reason Nerubian Assassin was changed into Nyx Assassin.
I think what DC means is that the percentage of crit trigger.
In term of damage crit percentage is clearly not possible.
Actually it does increase his overall dmg dealt while omnislashing.
The more attack speed you have, the more "extra" slashes u will make during omnislash.
The normal 3/6/9 slashes deal 175-250 physical damage while the extra slashes deal whatever ur current damage is.
For more info: i.imgur. com/YVCUfu3.png
I dont know really but that would be op. This mechanic is btw the reason why the pros play him mid with first items: Tranquil boots and the armor thing of meka
The cost-efficiency of multiple crystals is definitely not worth it though. Second crystals only increases crit chance by 16%, while double critting (two crits at the same time) is impossible thanks to icefrog.