yeah, I'ved watched them and I am still amazed at the amount of work a project like this takes. We all imagine great games but never what it takes to make them. Truely amazing.
I am usually not all that much into the lore behind games (insert punch line about my name) but i am really fond of the loremaker content. Thank you guys.
As someone who has recently been involved with a creative process, I really appreciate the effort put into creating lor for something like the "why is this planet owned by xyz" great job guys. Cant wait to get my hands on this in the next few years
The writers are good and lore tends to be quite brilliant. They made sure this first hero system is a very interesting place. It's bustling with activity and a fair amount of diversity, a hotbed for players to enter the universe in. Well played...
The only part in this entire video that made my unhappy was William saying you can trust companies to care about people. No William, where profit is the overriding goal, people suffer. But that only shows how amazing the relevant content is in this presentation
What if they have chip implants and can be tracked even outside Hurston? Maybe part of the mission is to take them to some underground doc type to get the chip out. Then the second part of the mission would be the actual smuggling.
I keep hoping that one of the military ship videos will be a lore-heavy documentary. Similar to the Hammerhead video, but like maybe about how the Retaliator helped win X skirmish against the Vanduul.
One of the experiences I want in this game as a guilty pleasure is to find some snippet of data on a planet somewhere. Then decrypting that data we find that one of those old legendary discoverers of jump points is alive and hiding on a planet in a location your ship can't land. After scaling that mountain you find the said person who tells you of a jump point rich with resources, and you can decide to sell that information or discover it on your own while draining the area slowly over time. Ok a bit much, well I just want to feel immersed in the stories of locations and the people.
Ecological concerns become a very different consideration when the whole planet is owned by a single company and everyone on it is an employee/lessee. Cool to think about.
I imagine CryAstro might make a comeback in the future with more remote locations perhaps? When you stop to refuel in a populated system t only makes sense for a real rest stop. But in a remote system or low security system it would stand to reason that a less comfortable, more utilitarian drone platform for refueling and repairs would serve best.
In reality, L1 and L2 Lagrange points are the LAST place someone would put a vehicle service station. They are very unstable placements and require extra fuel to maintain station-keeping. Further to that, they are invaluable locations for instrumentation purposes so putting a truck stop in the way would be a horrible opportunity waste. They also tend to be unnecessarily far away from the planet surface. Being at the Lagrange point itself is so unstable that nothing ever is placed there, instead satellites tightly orbit around the Lagrange point because it is much more practical to perform station-keeping this way. Of course a "tight orbit" is still measured in kilometers. They necessarily consume much more fuel than a satellite in a typical orbit around Earth, not only because of the instability but also because Earth's magnetic field cannot be used for orientation management and to de-saturate flywheels. In real life, we use Lagrange point for special survey projects. L1 is good for satellites which must always see the sun, or must always see the daytime surface of Earth, and never be shadowed by the Earth. L2 is good for projects like deep space observation where both the sun and earth will always be behind the sensor instrument. L4 and L5 are very stable and don't have major instrumentation advantages. They certainly could be useful as outposts. L3 would be a great place to put a station which is deliberately being hidden from a planet on the other side of the star... Objects
8:21 Was expecting "Hands up here, who doesn't have a mobiglas?" - One hand rises. - "Don't worry, we'll fix that." Hurston is definitely a place I can't wait to NOT explore anymore, haha. Terra, where are you? I nickname Hurston "Husten" (German word for cough).
No man's Sky just announced another new free update for all of its players today. Meanwhile in Star Citizen they're telling you you can buy land for real cash sometime in the future.
Cyberpunk 2077 6+ years in development, still in alpha. 7 Days to Die 6+ years in development still in alpha, but you didn't come here to watch the video did you, you came here just to troll the comments with your ignorance. I bet you didn't even watch the video, because if you had you would understand why this game isn't an annual $60 AAA COD, or Ubisoft game. Its ok you can keep dishing out that $60 every year for those over priced DLC's that are sold as a new game.
Demonsoul109 you are so right, $27,000 ship bundles are way better purchase for a game that promises 100 systems and has literally one planet after 6 plus years in development. What a joke
Merc Enum Oh look another NPC here to repeat the same argument over and over again. "What a joke, scam, $27,000 ship packages, pay to win, 6 years in dev" yup same ole lines coming from a typical NPC.
Demonsoul109 I just had to make a comment because I found it hilarious you were talking about these $60 DLC games but Star Citizen is an alpha right now with a one planet universe and it has a $27,000 ship a bundle. There's no defending that.
Thanks for putting so much time and effort into these talks, you guys! They're the highlight of my day.
yeah, I'ved watched them and I am still amazed at the amount of work a project like this takes. We all imagine great games but never what it takes to make them. Truely amazing.
I am usually not all that much into the lore behind games (insert punch line about my name) but i am really fond of the loremaker content. Thank you guys.
Very enjoyable panel, Thank you lore team :)
I love these so much, and I can't stop watching them, but I always end up wishing they'd been longer. Can't get enough of this game.
As someone who has recently been involved with a creative process, I really appreciate the effort put into creating lor for something like the "why is this planet owned by xyz" great job guys. Cant wait to get my hands on this in the next few years
Years...
*Chuckles*
It's coming out in 2948, not before :p
Cool, love the back history of everything and the amount of effort to make what they have.
Missed this panel, thank you for posting this and all the other panels. Kudos to all of CIG.
The writers are good and lore tends to be quite brilliant. They made sure this first hero system is a very interesting place. It's bustling with activity and a fair amount of diversity, a hotbed for players to enter the universe in. Well played...
Inject this straight into my veins...
Rofl.
I held off on watching this Panel until last as I assumed it would have much in the way of useful infos, boy was I wrong. Great presentation guys!
Sweet! Loving all the panels!
Awesome lecture love all the hard work you have done so far really excited to see it when its finished thanks for the share
Great panel: informative and entertaining. Excellent.
The details and passion from the dev’s on making this game is mindblowing!
Love these guys and the entire lore team! Fun, funny and interesting to listen to, good job team!
Awesome talk. Glad I finally got to see it! I love these guys.
I saw this live and it was great. Looking forward to the future.
I have to say that, that was fun viewing. Thanks guys :)
You guys are brilliant! Amazing panel!
The only part in this entire video that made my unhappy was William saying you can trust companies to care about people. No William, where profit is the overriding goal, people suffer.
But that only shows how amazing the relevant content is in this presentation
Really hoping for a mission to smuggle people from Hurston.
What if they have chip implants and can be tracked even outside Hurston? Maybe part of the mission is to take them to some underground doc type to get the chip out. Then the second part of the mission would be the actual smuggling.
And you gain the trust of them with that and they start working for you as npc´s. And if you treat them badly or not pay them they leave.
It would be nice to be the Harriet Tubman of the future! THINK ABOUT THAT!
Long talks about Star Citizen are probably the only reason I like going to bed. Please do that next year too. 👍
My favorite panel :)
Stanton is a place confirmed.
Citizen Gamer i know... right?
I still would reaaaaally love if CIG made a high quality video (like for the Pioneer or Eclipse) for a piece of the lore.
I keep hoping that one of the military ship videos will be a lore-heavy documentary. Similar to the Hammerhead video, but like maybe about how the Retaliator helped win X skirmish against the Vanduul.
Would be neat but lore doesn't bring concrete sales like ships unfortunately :/
Wow this really brought it to life!
Great to see al those panel videos, but how much more weeks are we going to repeat these CitizenCon stuff?
One of the experiences I want in this game as a guilty pleasure is to find some snippet of data on a planet somewhere. Then decrypting that data we find that one of those old legendary discoverers of jump points is alive and hiding on a planet in a location your ship can't land. After scaling that mountain you find the said person who tells you of a jump point rich with resources, and you can decide to sell that information or discover it on your own while draining the area slowly over time. Ok a bit much, well I just want to feel immersed in the stories of locations and the people.
Hurston Badies...
I like.
This whole talk was borderline ASMR
Ecological concerns become a very different consideration when the whole planet is owned by a single company and everyone on it is an employee/lessee.
Cool to think about.
I imagine CryAstro might make a comeback in the future with more remote locations perhaps? When you stop to refuel in a populated system t only makes sense for a real rest stop. But in a remote system or low security system it would stand to reason that a less comfortable, more utilitarian drone platform for refueling and repairs would serve best.
So what you're saying is Hurston is structured basiclly like modern day Universities.
Guys! Stanton confirmed a place for 3.3?!?
In reality, L1 and L2 Lagrange points are the LAST place someone would put a vehicle service station. They are very unstable placements and require extra fuel to maintain station-keeping. Further to that, they are invaluable locations for instrumentation purposes so putting a truck stop in the way would be a horrible opportunity waste. They also tend to be unnecessarily far away from the planet surface.
Being at the Lagrange point itself is so unstable that nothing ever is placed there, instead satellites tightly orbit around the Lagrange point because it is much more practical to perform station-keeping this way. Of course a "tight orbit" is still measured in kilometers. They necessarily consume much more fuel than a satellite in a typical orbit around Earth, not only because of the instability but also because Earth's magnetic field cannot be used for orientation management and to de-saturate flywheels.
In real life, we use Lagrange point for special survey projects. L1 is good for satellites which must always see the sun, or must always see the daytime surface of Earth, and never be shadowed by the Earth. L2 is good for projects like deep space observation where both the sun and earth will always be behind the sensor instrument.
L4 and L5 are very stable and don't have major instrumentation advantages. They certainly could be useful as outposts.
L3 would be a great place to put a station which is deliberately being hidden from a planet on the other side of the star...
Objects
Why do people sit left and right and work on something? They sat there on Tony Z.' panel as well and I can't figure out why.
😂 I was wondering the same
They were working on the CitizenCon trophy and knife the whole time
It's worth adding that if you attended the panels in this room that you were able to vote on which models of the knife and trophy you liked best.
Very cool :D
It’s like they just pull a story out of nowhere. Like they are kinda telling a true story with many factors. Pretty crazy
8:21 Was expecting "Hands up here, who doesn't have a mobiglas?" - One hand rises. - "Don't worry, we'll fix that."
Hurston is definitely a place I can't wait to NOT explore anymore, haha. Terra, where are you?
I nickname Hurston "Husten" (German word for cough).
I hope Hurston has podunk hovervilles scattered across the planet!
I thought the mission from the Keynote game demo was finished in something like that.
38:30 Heavy Duty Security
Don't be stupid, it means High Definition Security...
When is it coming to pu?
1:38 Pre...what?
"Pretty neat"
hahah Love the humor....
The reason for the mic cut outs is because it was in his beard.
TL:DR: trains
Great panel, as more of a nature person I will most likely hate Hurston after hearing about its story xD
So this original Hurston guy sounds a bit like the protagonist from the movie Lord of War.
I'm gonna strive to make millions of millions in SC and then pay for the freedom of all enslaved HD-workers on Hurston.
Take that, evil loremakers!
So soon, very soon 00:36 ... ROFC... = Rolling on the floor crying..................
Hurston Dynamics is like Haribo... lol
But Haribo buys corpses (pigs) while Hurston Dynamics causes some!
true story bro
My dad grew up in a company town in West Virginia. Not a great way to live.
1:23 It's 'champing at the bit'. A horse champs at the bit. It doesn't chomp at the bit.
Oh, I never knew that! Thanks! :D
I don't want to go to Hurston now...
LOOOOOOOOOOOOOOORE *deep breath* LOOOOOOOOOOOOOOORE
Hurston Jackhammers
Midgar 2.0 incoming
First
And first time I made a comment first 😃
Anyone think the thumbnail looks like blade runner?
Th3lonef0x yea definitely looks like the newest movie building place thing
Fourth, I hope
second
No. Seen it.
hurston aka the space jews?
I want nukes.
I had to stop watching at "antimatter refineries"......
No man's Sky just announced another new free update for all of its players today. Meanwhile in Star Citizen they're telling you you can buy land for real cash sometime in the future.
Boycott Hurston Dynamics
It's like these two, and everyone else in the lore office, grew up in a bubble, they seen to have no idea how the world works.
6 year developing... still in alpha lol :))
Cyberpunk 2077 6+ years in development, still in alpha. 7 Days to Die 6+ years in development still in alpha, but you didn't come here to watch the video did you, you came here just to troll the comments with your ignorance. I bet you didn't even watch the video, because if you had you would understand why this game isn't an annual $60 AAA COD, or Ubisoft game. Its ok you can keep dishing out that $60 every year for those over priced DLC's that are sold as a new game.
Demonsoul109 you are so right, $27,000 ship bundles are way better purchase for a game that promises 100 systems and has literally one planet after 6 plus years in development. What a joke
Merc Enum Oh look another NPC here to repeat the same argument over and over again. "What a joke, scam, $27,000 ship packages, pay to win, 6 years in dev" yup same ole lines coming from a typical NPC.
Demonsoul109 I just had to make a comment because I found it hilarious you were talking about these $60 DLC games but Star Citizen is an alpha right now with a one planet universe and it has a $27,000 ship a bundle. There's no defending that.
You don't want it, don't buy it. Simple.
Third