I introduced the deck of many in two of my campaigns. In the first campaign, it was found by a group of adventurers, who used it, until an angel eventually stole it from them. In the second campaign, a group of adventurers had been hunting a demon. However, unfortunately, the stars were aligned against them, and prophecy was on the demons side. In order to break the forces of prophecy, they needed a powerful chaotic artifact. They learned a powerful ritual to summon an extremely powerful angel. This angel then traveled to the other world, back in time, to get this powerful artifact of chaos. In real life time, almost 4 years passed between these. My players went nuts.
39:00 So, the best way to REALLY screw with someone who uses the wish spell to draw the Fates is as follows. They wish to draw the fates card. Sure, that forces them to start drawing cards from the top of the deck until they reach the Fates cards and they have to face the consequences of EVERY CARD ON THE WAY. :D
For the rogue card, my dm made an 8 year old boy my sworn enemy. He kept trying to attack me and getting in danger which we had to save him from. I respected that move.
8:40 I believe you're talking about the Anauroch Desert, west of Greyhawk Mountains. There's an AD&D Sourcebook (Anauroch 1991) if you want to read more about it. Additionally, y'all should try to find the Encyclopedia Magica Volumes, as the goal of the volumes were to collect all items in D&D from conception to (about) 1994/5 (when it was published).Also the book Netheril: Empire of Magic is good for Netherese things, and both the Complete Book of Elves and Elves of Evermeet have some cool magic item descriptions. All the books mentioned are 2e or older.
I was hoping for this topic! I was in a campaign where a random rewards table blessed my group with a Deck within the first five sessions. The DM preferred to use a homebrewed list and used a rule that we each had to wait at least 3 sessions between draws. I had 3 or more NPCs draw from it, we did brake the timeline, and it was an integral, glorious part of the story.
Mooooo😅😊nnnnnnonnnkooknnknk no Noon k now iI’m never noon 🕛 o momo no more I oooo n n ooonoioo. It’s nice now not that I need it non the same time n😅😅😅 😅noooooooooo o non
Just had a great idea of how to roll a 1d3 when you want a little drama in the event. How about having the player choose heads or tails and then flip a coin three times. Each one that matches the players choice counts towards the total. This could even work for d4s and d6s and wouldn't be too time consuming.
You guys are great! But did you know that in a d&d pathfinder Adventure there's a deck of many things composed of 54 cards?!! It's absolutely sick, you should check It out!
I've listened to the shows podcast form for a couple years now and never had the mind to check out the YT. I finally made the choice and now I think I'll swap to watching instead of listening whenever I can. It's more engaging and refreshing to see the faces behind the voices (Love the beard B and the hats William). Keep up the casting, always great entertainment for us Fantasy nerds!
Playing 3.5 I had an Ogre barbarian by the name of CronK. He wasnt your typical ogre, a gentle giant. Anyway he pulled 3 from the deck and his first 2 were great. I believe he gained a level and 50000 gp. His third card destroyed all his magic items. He got mad and screamed at the deck. "You let CronK draw another card or CronK rip you to pieces." Rolled a nat 20 on intimidate and voice from the deck says "Ok man, relax. Go ahead and draw." Pulls donjon and is immediately imprisoned. Funniest moment in that campaign
So....My players just got one of these and pulled a bunch of cards last session. They defeated an ancient blue dragon and while I was rolling for it's treasure hoard the deck made it's way in and I let it stand only for the party's rogue to get yeeted into another dimension via the Donjon card, the wizard to get a legendary staff of the magi, and the ranger to get a legendary Horn of Valhalla. Needless to say I have a lot of encounter rebalancing to do and a whole lot of planning for how they're gonna rescue the rogue. Fortunately this is all working well as I want the party to get to level 20 and needed them to get deep into shit before addressing the end of the campaign.
Good start to the year! When y’all have the time and interest, I would love to see a deep dive into the layers of planes of the great wheel (besides the 9 hells for obvious reason)… I would love to see what y’all dig up on the less well known layers of these realms. I also wouldn’t mind getting to hear about the quasi-elemental, para-elemental, and energy planes.
A free campaign idea. Several prominent kingdoms have a deck of many things. These kingdoms maintain their decks for the same reason countries maintain nuclear weapons, and with much the same risks. One day, one kingdom's ruler falls to his death off his palace's balcony. A ghostly blue figure is seen standing on the balcony. By this the kingdom, and soon after, every kingdom, knows that the dead king drew from his deck of many things. What provoked him to draw? Who was his draw directed at? Is this the first time he drew? The players must find out the truth and sooth tensions between the kingdoms before a reality bending war breaks out.
My wife was running a dungeon crawl, and my character had been petrified by a Medusa in the dungeon for who knows how long. I was rescued by the other characters, and we came across the Deck. I drew the Fates, wished I had never gone into that dungeon, and disappeared immediately
The balance card literally changed the entire direction of my evil campaign in the third act when it was drawn by the super fucked-up chaotic evil warlock and started a months-long party-wide redemption arc. Immensely chaotic; had to throw out MOST of my plans, but it was incredibly awesome.
I had the idea of how to turn a deck of many things into a magical terrorist attack that could curb the deteriment and maximize story flavor or flat out minimize bad and maximize good effects of the deck to kinda probably go mostly sorta in your favor but once removed regardless. So you make a box and without drawing the cards, you attach 22 threads to 22 cards one by one. then you glue or fix the deck itself to the bottom of your jack in the box, and the strings to a lid, or whatever mechanism that would splay the cards out you have it delivered somewhere or just leave it with a note saying "23" because you have to declare a number for the effect to take the recipient or trigger person will say "23?" in confusion, open the box and 23 cards were declared, They obviously draw the wrong amount in 22, two cards go back to the deck and madness incarnate will all activate all at once in that immediate area. ? I think that works? thats how i would fuck a big bad evil guys day, level a continent, bring the reaper down on a village, etc etc maybe level a continent with turmoil and chaos. your party can already be down the road and not directly responsible for the boons or bad. alternatively you could have a familiar reach its max range like an imp or pixie and have them invisible declare the wrong number and play the proverbial 52 card pickup(in this case 22). It's more in your favor - probably... but not as fun as the Jack in the box tactic. This is a *I would rather not fight the dragon. I would like to give it this gift and then run for my life* kinda tactic. On using the familiar side of tactics though: if bad or good things happen - they happen to the familiar you control not you. Bad things target it as opposed to you directly. Death comes for your imp not for you. Youd loose a lot of boons but you avoid the decks bad things (probably/maybe) and any good things your faithful minion reaps if it survives is at your beckon command. Weaponized chaos bud. I don't think even the fae wild go that wild.
Not really to possess her, but to kill her and take over her divine portfolio. Which is also why magic momentarily stopped working, wiping out the entire Netherese Empire.
I've seen some absolutely gorgeous custom Decks of Many Things out there, and if I was going to DM a game that contained a deck I'd absolutely get my hads on one of them just to make the players' urge to draw from it that much more irresistable .
Personally? Cards like Bakance would be the worst. If I'm playing a lawful character, I don't WANT to be playing a chaotic character. It would ruin my fun too suddenly and inexplicably be forced to radically alter a character I like. Obviously, that sort of stuff is why I will never draw from the Deck. Which is a bit frustrating, because it is such an iconic item but for groups that want to have consistent characters, the Deck is a complete non-starter.
I just want to do this story a supergauntlet battling through hell hundred thousands demons and devils many stories of people survived hell well 6 to 7 characters like I know maybe a few to like Ghost Rider ( back in the 90s vampirella saves her boyfriend all in black leather does anybody know the story behind that anthology) I think the hulk ,spawn of course I want to do a story yeah and no it would be a 10-man team dm one is a celestial being having a lot of magical properties probably offset hell itself to get to hell an back does it seem Asmodeus could get to heaven and hell without any problems lies and trickery why not a celestial having all the properties to get back an fourth I've been watching this overlord on Crunchyroll anime sooo many are reincarnations which is awesome by the way how that character was regular person another universe an reincarnated in another universe as the overlord level 1 DMs to start out
I introduced the deck of many in two of my campaigns. In the first campaign, it was found by a group of adventurers, who used it, until an angel eventually stole it from them.
In the second campaign, a group of adventurers had been hunting a demon. However, unfortunately, the stars were aligned against them, and prophecy was on the demons side. In order to break the forces of prophecy, they needed a powerful chaotic artifact. They learned a powerful ritual to summon an extremely powerful angel. This angel then traveled to the other world, back in time, to get this powerful artifact of chaos.
In real life time, almost 4 years passed between these. My players went nuts.
Fun fact the party of Crit Role is still feeling the effects of the Deck of Many things till this day in their 3rd campaign lol
39:00 So, the best way to REALLY screw with someone who uses the wish spell to draw the Fates is as follows. They wish to draw the fates card. Sure, that forces them to start drawing cards from the top of the deck until they reach the Fates cards and they have to face the consequences of EVERY CARD ON THE WAY. :D
For the rogue card, my dm made an 8 year old boy my sworn enemy. He kept trying to attack me and getting in danger which we had to save him from. I respected that move.
8:40 I believe you're talking about the Anauroch Desert, west of Greyhawk Mountains. There's an AD&D Sourcebook (Anauroch 1991) if you want to read more about it. Additionally, y'all should try to find the Encyclopedia Magica Volumes, as the goal of the volumes were to collect all items in D&D from conception to (about) 1994/5 (when it was published).Also the book Netheril: Empire of Magic is good for Netherese things, and both the Complete Book of Elves and Elves of Evermeet have some cool magic item descriptions. All the books mentioned are 2e or older.
I was hoping for this topic! I was in a campaign where a random rewards table blessed my group with a Deck within the first five sessions. The DM preferred to use a homebrewed list and used a rule that we each had to wait at least 3 sessions between draws. I had 3 or more NPCs draw from it, we did brake the timeline, and it was an integral, glorious part of the story.
I adore the idea of the deck of many things. Its just such a fun idea. Although i was never aware there was more than a single deck.
I am so effing excited for Year of the Artifact y'all just don't even know! Thanks guys, this is gonna be a dope ass year 🔥
Mooooo😅😊nnnnnnonnnkooknnknk no Noon k now iI’m never noon 🕛 o momo no more I oooo n n ooonoioo. It’s nice now not that I need it non the same time n😅😅😅 😅noooooooooo o non
Just had a great idea of how to roll a 1d3 when you want a little drama in the event. How about having the player choose heads or tails and then flip a coin three times. Each one that matches the players choice counts towards the total. This could even work for d4s and d6s and wouldn't be too time consuming.
You guys are great! But did you know that in a d&d pathfinder Adventure there's a deck of many things composed of 54 cards?!!
It's absolutely sick, you should check It out!
A new year, a new episode, lets go boys! Also the deck of many things is the inspiration for my newest bard.
Shout out to Demogorgon tho
I've listened to the shows podcast form for a couple years now and never had the mind to check out the YT. I finally made the choice and now I think I'll swap to watching instead of listening whenever I can. It's more engaging and refreshing to see the faces behind the voices (Love the beard B and the hats William). Keep up the casting, always great entertainment for us Fantasy nerds!
Always love the show, thanks for the lore and insights!
Been told that this is the most dangerous items for campaigns.
Playing 3.5 I had an Ogre barbarian by the name of CronK. He wasnt your typical ogre, a gentle giant. Anyway he pulled 3 from the deck and his first 2 were great. I believe he gained a level and 50000 gp. His third card destroyed all his magic items. He got mad and screamed at the deck. "You let CronK draw another card or CronK rip you to pieces." Rolled a nat 20 on intimidate and voice from the deck says "Ok man, relax. Go ahead and draw." Pulls donjon and is immediately imprisoned. Funniest moment in that campaign
I actually ordered a real d3 from amazon. Its a really wierd pinchy shape, i love it
So....My players just got one of these and pulled a bunch of cards last session. They defeated an ancient blue dragon and while I was rolling for it's treasure hoard the deck made it's way in and I let it stand only for the party's rogue to get yeeted into another dimension via the Donjon card, the wizard to get a legendary staff of the magi, and the ranger to get a legendary Horn of Valhalla. Needless to say I have a lot of encounter rebalancing to do and a whole lot of planning for how they're gonna rescue the rogue.
Fortunately this is all working well as I want the party to get to level 20 and needed them to get deep into shit before addressing the end of the campaign.
I have been waiting for this all year. Excellent episode and theme this year guys, loved watching your growth over the years
Good start to the year!
When y’all have the time and interest, I would love to see a deep dive into the layers of planes of the great wheel (besides the 9 hells for obvious reason)… I would love to see what y’all dig up on the less well known layers of these realms.
I also wouldn’t mind getting to hear about the quasi-elemental, para-elemental, and energy planes.
A free campaign idea.
Several prominent kingdoms have a deck of many things. These kingdoms maintain their decks for the same reason countries maintain nuclear weapons, and with much the same risks.
One day, one kingdom's ruler falls to his death off his palace's balcony. A ghostly blue figure is seen standing on the balcony. By this the kingdom, and soon after, every kingdom, knows that the dead king drew from his deck of many things.
What provoked him to draw? Who was his draw directed at? Is this the first time he drew?
The players must find out the truth and sooth tensions between the kingdoms before a reality bending war breaks out.
My wife was running a dungeon crawl, and my character had been petrified by a Medusa in the dungeon for who knows how long. I was rescued by the other characters, and we came across the Deck. I drew the Fates, wished I had never gone into that dungeon, and disappeared immediately
Great episode!
Brian draws the Rogue and now Demogorgon doesn't like you... At all.
That would’ve been insane
The balance card literally changed the entire direction of my evil campaign in the third act when it was drawn by the super fucked-up chaotic evil warlock and started a months-long party-wide redemption arc. Immensely chaotic; had to throw out MOST of my plans, but it was incredibly awesome.
I use the d6 for my D3 needs.
I had the idea of how to turn a deck of many things into a magical terrorist attack that could curb the deteriment and maximize story flavor or flat out minimize bad and maximize good effects of the deck to kinda probably go mostly sorta in your favor but once removed regardless.
So you make a box and without drawing the cards, you attach 22 threads to 22 cards one by one. then you glue or fix the deck itself to the bottom of your jack in the box, and the strings to a lid, or whatever mechanism that would splay the cards out
you have it delivered somewhere or just leave it with a note saying "23" because you have to declare a number for the effect to take
the recipient or trigger person will say "23?" in confusion, open the box and 23 cards were declared, They obviously draw the wrong amount in 22, two cards go back to the deck and madness incarnate will all activate all at once in that immediate area. ? I think that works?
thats how i would fuck a big bad evil guys day, level a continent, bring the reaper down on a village, etc etc maybe level a continent with turmoil and chaos.
your party can already be down the road and not directly responsible for the boons or bad.
alternatively you could have a familiar reach its max range like an imp or pixie and have them invisible declare the wrong number and play the proverbial 52 card pickup(in this case 22). It's more in your favor - probably... but not as fun as the Jack in the box tactic. This is a *I would rather not fight the dragon. I would like to give it this gift and then run for my life* kinda tactic. On using the familiar side of tactics though: if bad or good things happen - they happen to the familiar you control not you. Bad things target it as opposed to you directly. Death comes for your imp not for you. Youd loose a lot of boons but you avoid the decks bad things (probably/maybe) and any good things your faithful minion reaps if it survives is at your beckon command. Weaponized chaos bud. I don't think even the fae wild go that wild.
Hey guys! Just popping in to say it was Karsus casting a 12th level spell to possess mystra.
Not really to possess her, but to kill her and take over her divine portfolio. Which is also why magic momentarily stopped working, wiping out the entire Netherese Empire.
Awesome!!!!!
You guys rock
True they are the best.
Do you guys have any comments on the leaked OGL 1.1?
Hey we need a link to your Mastodon
the table for the deck of many things in 3.5e had Michael Jackson's other glove in it
I just used a DoMT that didn't (or hasn't yet) derailed my campaign. So that's a thing.
Completed that campaign and it didn't derail it, so that's nice. But I totally understand how it could have.
Love all you content, however, move that mic we also love seeing you guys 😁
The desert of anouroch
It was a 12th level spell
Calimsham
I've seen some absolutely gorgeous custom Decks of Many Things out there, and if I was going to DM a game that contained a deck I'd absolutely get my hads on one of them just to make the players' urge to draw from it that much more irresistable .
Personally? Cards like Bakance would be the worst. If I'm playing a lawful character, I don't WANT to be playing a chaotic character. It would ruin my fun too suddenly and inexplicably be forced to radically alter a character I like.
Obviously, that sort of stuff is why I will never draw from the Deck. Which is a bit frustrating, because it is such an iconic item but for groups that want to have consistent characters, the Deck is a complete non-starter.
Some constructive criticism. The set is quite bland I suggest putting up images of what you are discussing.
SO2DG
I just want to do this story a supergauntlet battling through hell hundred thousands demons and devils many stories of people survived hell well 6 to 7 characters like I know maybe a few to like Ghost Rider ( back in the 90s vampirella saves her boyfriend all in black leather does anybody know the story behind that anthology) I think the hulk ,spawn of course I want to do a story yeah and no it would be a 10-man team dm one is a celestial being having a lot of magical properties probably offset hell itself to get to hell an back does it seem Asmodeus could get to heaven and hell without any problems lies and trickery why not a celestial having all the properties to get back an fourth I've been watching this overlord on Crunchyroll anime sooo many are reincarnations which is awesome by the way how that character was regular person another universe an reincarnated in another universe as the overlord level 1 DMs to start out
Nah, not feeling "SO to DG".