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BeamNG - TerryMartinART
United States
Приєднався 2 чер 2009
Previous shared links to things, use anything for anything you wish.
If a mod does not work it is because it was packed simply with the wrong name. In the zip is a folder that should be called "vehicles" but if it is saved as "Vehicles" that mod will not work. Make that simple change, put the zip in your mod folder, and all should be fine.
BeamNG Folder (2021 to Mid 2022)
1drv.ms/u/s!AoPEwcmh86n1lBfOtNtssAAn-XwM?e=0f5cdd
BeamNg Folder (late 2022)
1drv.ms/u/s!AoPEwcmh86n10D1W3Tj3uyY2QKnR?e=iwe40Y
BeamNg Folder (2023)
1drv.ms/u/s!AoPEwcmh86n10GG8YQkxGwZpFeoL?e=zAt118
BeamNg Folder (2024)
1drv.ms/f/c/f5a9f3a1c9c1c483/EoPEwcmh86kggPWVKgAAAAABnPWoNlxlEy4mN7hy8rjqZg?e=jzKilh
BeamNG Folder (2023) other one drive account
1drv.ms/f/s!AiICSE8M3GTNhSlCgzdiHSMZM4FM?e=KNDYDh
BeamNG Folder (2024) other one drive account
1drv.ms/f/c/cd64dc0c4f480222/EiICSE8M3GQggM01BQAAAAABfFqvXk_pcOoD2Cx021wSMw?e=LxSOkH
If a mod does not work it is because it was packed simply with the wrong name. In the zip is a folder that should be called "vehicles" but if it is saved as "Vehicles" that mod will not work. Make that simple change, put the zip in your mod folder, and all should be fine.
BeamNG Folder (2021 to Mid 2022)
1drv.ms/u/s!AoPEwcmh86n1lBfOtNtssAAn-XwM?e=0f5cdd
BeamNg Folder (late 2022)
1drv.ms/u/s!AoPEwcmh86n10D1W3Tj3uyY2QKnR?e=iwe40Y
BeamNg Folder (2023)
1drv.ms/u/s!AoPEwcmh86n10GG8YQkxGwZpFeoL?e=zAt118
BeamNg Folder (2024)
1drv.ms/f/c/f5a9f3a1c9c1c483/EoPEwcmh86kggPWVKgAAAAABnPWoNlxlEy4mN7hy8rjqZg?e=jzKilh
BeamNG Folder (2023) other one drive account
1drv.ms/f/s!AiICSE8M3GTNhSlCgzdiHSMZM4FM?e=KNDYDh
BeamNG Folder (2024) other one drive account
1drv.ms/f/c/cd64dc0c4f480222/EiICSE8M3GQggM01BQAAAAABfFqvXk_pcOoD2Cx021wSMw?e=LxSOkH
Cow update... small update more to come - beamNG
Exploding cows randomly is crazy.. It is not the intended effect. but funny to see.
Переглядів: 72
Відео
Saw - chi - cha - No Bueno
Переглядів 1617 годин тому
A lot simpler model needed. Or make a ball of intestines that only part of is like a rope. It is too much for the game I guess as it is.
Just a track sketch - BeamNG
Переглядів 324 години тому
1drv.ms/u/c/cd64dc0c4f480222/EQZ-gWLE0bxHtbZq1QwW76kB_fLr6tRDdwmavSDwi81Gug?e=XR7wfe Should only have to put the zip in the mod folder and load small island. remove from mod folder to go back to original small island. This is another terrain made from 3d mesh. Not sure if anyone picked up on the cloud shadows...that move..
Wood Fence Mod - And some of what went into making this
Переглядів 664 години тому
1drv.ms/f/c/cd64dc0c4f480222/EhWGiegLZ-xDqNl223Mol8kBp96m3DK_V2lVTGujKcZOrg?e=rxxAzP -Zip to Mod Folder -Loads like car Question from comments requested a Wood Fence
@TonyCartony The Dancer Mod for BeamNG
Переглядів 564 години тому
1drv.ms/u/c/cd64dc0c4f480222/ESpEc_fLc4BLrZJe99o3QYoBFP36nSzWYpY2Lnz7roEktQ?e=RUxrh5 -Zip to Mod Folder -Steer Left and Right -Gas -Break -Clutch for various things
Why did the Cow Cross the Road?
Переглядів 1687 годин тому
1drv.ms/u/c/cd64dc0c4f480222/EXwXDwnqzGlFutmfG-0VXKEBnAVjnvSTo337t-ZlPAZUJQ?e=GNWsXL Zip to mod folder, loads like a car because a powerful EF3 tornado was pulling it across.....Either way it was dead... This is a GAME - It is BeamNG - Cow NOT REAL!!!
Escape Velocity - testing - BeamNG
Переглядів 1319 годин тому
Moon using gravity to keep vehicle on it. It is also set to zero gravity to simulate space in the environment settings. This is a later revision of the failed version seen in other video
Was seeing about making Barn that breaks.. This is a section of roof
Переглядів 2914 годин тому
I have the barn too. Just got part of the roof done today.
Height Maps - Blender Height Map and texture render - Making it a terrain block for BeamNG
Переглядів 8016 годин тому
This was another question from comments from a while back.
A different kind of jbeam for the tornado
Переглядів 6416 годин тому
A different kind of jbeam for the tornado
How to make car stick to Blender Model - Question from Email - Part 2 of 2
Переглядів 3219 годин тому
How to make car stick to Blender Model - Question from Email - Part 2 of 2
How to make car stick to Blender Model - Question from Email - Part 1 of 2
Переглядів 2619 годин тому
How to make car stick to Blender Model - Question from Email - Part 1 of 2
BeamNG Early Prototype Testing - Tornado
Переглядів 30321 годину тому
BeamNG Early Prototype Testing - Tornado
Quick Tips - Map Making - Collision Mesh
Переглядів 122День тому
Quick Tips - Map Making - Collision Mesh
Changing particle smoke color, amount, for exhaust. Question from Comments
Переглядів 67День тому
Changing particle smoke color, amount, for exhaust. Question from Comments
Making a wood fence that breaks - BeamNG
Переглядів 83День тому
Making a wood fence that breaks - BeamNG
Biovision Motion Capture to BeamNG character animations. - Question comments Mixamo is broke in beam
Переглядів 6614 днів тому
Biovision Motion Capture to BeamNG character animations. - Question comments Mixamo is broke in beam
happy new year Terry!
Happy new yearrr
бро, завязывай с наркотой
Thank you Terry! Happy New year To you as well!
How'd you get that to do that with fireworks?
Funny lol I was thinking of how to bring in a baked particle system from blender today wondering how lol
You're doing a fantastic job! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How can I transfer them to Binance?
can you make this a map?
I made that into a map and it never got completed. It’s somewhere but it is old, it looks its age
@@TerryMartinART no its fine everything can be fine even with that its cool
Enjoy dinner
@@emmanueldenniss I hit a deer once and thought the same thing.. but it kept on going.. strong they are cause I was flying. No dinner
@ and too much work , you would be cleaning for a week after , the house would look like a crime scene, not worth it
Thank you for Your work Terry! These cows reminds me about old game - Carmageddon 2. Actualy it had amazing deformations of cars as well for that time.
@@Cargameplay16 i remember that game. First game I knew to use deformation was Viper. A pc game that you could damage the car to the point it looked like a crumbled tin can.
That moon is really tiny. A person could reach escape velocity by jumping. Just saying. Also, what is this mod and how do i get it?
@@cynicalsayonara7169 it’s just using the tornado magnet. I spawned a bollard (since it is anchored) and put in middle of planet. Then set gravity to zero. A good amount pulls the car to the planet enough that it feels like normal driving. (Not seen here) I need to write down the good settings. I forget what they are, I change them for different uses. I did have a larger planet, that did work better. I made a jbeam planet too but that had no inside supports it just collapsed. Jbeam does not work good for that sort of thing because the thing can’t have enough subdivisions to be smooth enough, and not have too little to be very how poly blocky. Likey would work using nodes beam connector in blender app, where every node connects to every node. Makes like 900,000 beams but that will be one sturdy ball lol. I have not done enough jbeam work to get a really good feel for the stuff. It’s like clay if you never used it and make something. Just like clay, until you start to get a good feel for it you will be guessing a lot I will see if i can find a higher resolution moon on sketchfab. A free one. Then when I post the tornado later, that LUA will also work for the magnet for planet core. Or anything else you want to be a magnet. Surprised nobody else has done anything with the idea. Magnet in car junk yard comes to mind. Maybe a couple people used the same idea. Think Car Vs did too
YES I needed this for a east coast map
@@Tayman_TV I need to make this better. It is another project that i hope to make a dam that breaks. Of course water physics is not friendly for that. It will have to be pretty much already broke, and water rushing out using meshes and game water. But plan on remaking the flood stuff. I shared these before. I know I did. Should be like 3 models in the zip. Since game does not do textured water what works best is for me to have an animated decal or 3d model just under the game water, and remove all the water fog. Adjust the water distortions and increase flow magnitude physics to actually move the car. I prefer the 3d model under the water, that can have a custom groundmodel assigned that will make car kinda sink into it, but still keep moving along.
The folder I shared is the folder the Tornado and all its things are uploaded too.
Hey, I just made a working skateboard mod, it would be interesting to see how the two mix
This is just the regular dummy, the one B25 Mitch made with a different head. But shoot year, do what ever you want with anything posted here. At some point I will get the human dummy worked on some more and start posting parts of it.
Interestingly, the model head is Tony Cartony, who made the other skateboard mod.
can you stop the flood cuz i kinda want a "flooded'' map
@@Tayman_TV at some point I want to remake this better
I NEED ITTTTTTTTTTTTTTTTTT
@@Tayman_TV I shared this 20+ gig map look in map playlist, think it was posted under volcano map. It was more less a decal making map. A lot of animated decals to make the lava. That fire tornado is in there too, but it’s pretty useless. It did not turn out good and I did not understand how the bloom worked then. Someone else asked about the tornado and asked about it being fire instead…. It is starting to sound more like somrthing I’d rather make than trying to make an realistic looking one.
The map like I said was a test map, it never got any more than about 15% done. But use any asset for anything. You can even finish the map if you want to. But you will never get that thing in the repo being 20 gigs.
@@TerryMartinART pls put a zip in my comment even if 20 gbs and very very wip i would love that plssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
does it get dizzy?
@@SP.Spittlebug as many times as it fell over before being mounted on an anchor I would say defiantly yes. Nah, things it ran into would stop it and or it would get snagged and trip. Originally it had a jbeam that was like giant fan blade that could scoop as it moved along. Problem is the ground had to be flat. And when it picked up the cars it was sudden, like a wall hitting them. Before that the idea was using hidden rivers as wind, that tornado had an invisible cone in the middle that the rivers went to, and from there another hidden river spun the cars all the way up to the top. Think people liked that version more than the more technical one I have no. I shared that on repo. One of the few things I have shared there. Chewy, A-Wall, and Blender are my favoriate a though that I shared.
Brother, could you please tell me, how to make a car fire after the car across fire ring? Do we need a code to make a fire on the car? many thanks❤
@@cambohotnews4098 I wish I could program the nodes to heat up and ignite when conditions are right. Best I can do is make fake explosions using particles and meshes, but even that has to be manually activated. They way I did it was go into the game settings/controls/gameplay and assign a hot key for ignite, explode, break all parts, and make them all same key of different ones. You just activate when the car should ignite. That stuff I do not know in hope to learn. I want to do same thing with lava. Now that, I can do using 3 million shear str on a custom ground model. It would be possible to make one for in the air too. Where the car looks as if it is getting electrocuted.
@@TerryMartinART Thanks❤
Awesome
rip mr.snickerdoodle lol
oooh thats sick lol. but fire too
It's the chicken not the cow!
@RedCobraQC haha, no if it were real life they would just stand in the road blocking traffic.
😮
Its not working
its been three years and no comments how?!?
gmod ragdoll
I’m so confused all you’re doing is typing in chat gpt without actually saying what to do
is it coming out?
will it be spawnable?
Your channel is a gold mine for modding for beamng! thanks!!!!
@@leandrosn962 thanks, its some things that are not true in these videos. They all were made as I learned the stuff. Maybe not the best or fastest way to do some of the things. If any questions feel free to ask. I can not remember everything but can redo a video if it’s too bad. They are not all good. Doctors sometimes prescribe this channel for those who need sleep aids, but want to try a non medicated way to fall asleep first lol
@@TerryMartinART hahahahahha come on man! I'm wide awake watching several of them, as I try to create my level at least lol Thanks for your being open to questions, I might need to ask a few as I learn =)
quick question: If I have more than one texture per object will Beam recognize it? Or do I need to set a UV atlas for every asset? =)
@@leandrosn962 if you make a box, and give it 10 different UVs, then only 1 of those textures will show up. If you made a box and a ball and another shape and they all have different texture UVs and you try to merge/join in blender, you will also loose those textures. You will want to copy the UV spelling and paste that for all the other UVs so that the name is the same. Then when you merge the objects, it will keep all the textures. BeamNG does not see 2 uvs either. If you get a texture from blender kit, it will always make a texture called automap. Delete that one or when you get into BeamNG you will have the UVs all messed up. If you make an object, in blender, the only texture that beam will see is a textured map base color. The very first slot in the texture thing. Anything else is pissing in the wind. Those other ones you may have AO normals ect they need to be added in the world editor. Do not use that texture cooker method it’s more confusing than the hassle is worth. Do convert your PNGs to dds with proper compression to use in beam. I use Gimp to do that. Just don’t plan on doing later texture painting in blender if using compressed dds. It will look like the place a fist hitting an lcd will look like. Pretty much procedural textures are not going to be made. When you export your Dae from blender if you want beam to write the material file.. keep in mind it will not add to an existing one. So export the thing in its own folder. That way the game will make that base texture or textures for you. I have a video that shows how to make 4 color box texture I believe. Just don’t use material as the material name. Unique for all. Making a wall, give it a unique name you know nothing is using.. Textures can not be 16 bit color, and are limited to jpg, png, dds. I believe it is targa that is also accepted but you have to select all files and manually pick it. Don’t though. They are large files. If you are using hdri images exr format they will need to be converted to tone mapping and saved as 8 but rgb. I think the game will support 16 bit PNGs in some cases, but I would not be adding many 16 bit 8k texture. Textures… were my bane. I still have texture issues. Usually 95% of time is misspelling, or using A CAP instead of lowercase. Dds have be power of 2 Max game res is 16k 16384 x 16384. Max terrain block is 8192 If you have something you made and game having trouble loading it, email it to me. If it’s under 5 gigs, Onedrive gives everyone 5 for free. It’s what I use no hassle no bs clicking redirects. Just let me know to go look. I only check email when i have to reset a password or expecting mail.
@TerryMartinART Terry, thank you very much for taking your time to make such a detailed explanation. I'm learning how to drive now, and I'm recreating the drive test site on beamng to avoid failing on the exam. In my country a license is kind of a big deal because is quite expensive , so I'm getting started in modding with this in mind. If I can make anything remotely usable I'll try to share the level with the mod community to pay it forward as well. Cheers, man =)
Thanks!! very simple and straight-forward tutorial. I wouldn't know where to begin modding if it wasn't for your channel!
@@leandrosn962 I give my journeys credit to MortzBNG and HavocNG. HavocNG shocked me when I asked a question about something and he offered to make a video just for me.. thought what nice guy, maybe i do the same when get more figured out. He has many map related videos, how to do things for crashes, special effects, character animations (before mixamo broke them)
@@TerryMartinART that's very nice of you, man... This pay it forward attitude is admirable! Ill check them out too!
Pretty wild. Does ai traffic get sucked up into it?
Yo im making my first mod for me it might be bad though
how
@@qlog1411 how it went wrong… too many beams. Like 25,000 or so. Was suppose to be a planet you can drive on. Looks more like bean bag