If ya wanna pick up manor lords help support the channel and get a fun lil discount Use code MANORLORDS uk.gamesplanet.com/game/manor-lords-steam-key--5951-1?ref=resonant
I recommend making the Housing Plots wider so you can make an small House for a second familiy in them aswell: Because than you have 2 Familys working on the vegetable Garden in spring and they finish a bit faster or at least i think it works that way.
So from release I’ve been playing manor lords. I’ve absolutely loved it. The only stop I had in playing manor lords was a football game I played in. 30 sekunds into the match. I broke my arm. Now I can’t play manorlords…
3:45 that's also a really nice an clever way to make the landscape look a bit more mixed with farming. And those people with lards vegetable gardens, can still work in the nearby far! It's a win-win-win!
I'm Polish, and today i learned that POLISH SINGLE GUY is doing this game :D Wow, i forgot about that or never learned. Nice, that there are another Polish game that world loves: Witcher, cyberpunk, gorky, dying light, forstpunk, Lords of the fallen, Thaumaturge, superhot, this war of mine, hellish quart, call of Juraez, Kao Kangaroo, Painkiller, Earth 2140, Gears of war - WOW!
Resources from logging camp doesn disappear, they stay on the ground and are carried away where needed or to loging camp back. And since your population is so slowly growing at the start you can keep one ox, he will definitely catch up all need. You dont need to tranfser all logs from forest to log camp and then back, they will carry it right from the forest. Watch out for placing building into trees, you are losing free resources because of it.
That is true. I'm not entirely sure though if it drops everything it cost to build previously, but it for sure drops some resources after moving it. In my experience, a 2nd ox is very useful early on, though I would have placed the stall right next to the lumber camp so if not used, anyone who needs to grab a log with an ox, they'll be right next to the log supply stack without having to detour towards the logs.
Ah dang, I was thinking I was GETTING those logs when I placed a building hahah. I mean, I figured they had to still be moved out by ox but dang, you just lose them?
Personally I don't think so many churches per region are needed. 1-2 should be enough. To get influence just set up 1 to 5% church tax in manor. It converts selected percentage of surplus of food into influence.
Some of the thing that you and other youtubers IE pro gamers find OP we just find fun, look what they did to archers because of youtubers, dev even admitted that the 'Fix' went too far. Love the vids but please stop calling things OP until the more 'filthy casual' players like me can have a little fun. 🙂
the trading perks actually are OP as fuck though... the first one makes every trade 25 cost max... and the one after that reduces the price of all items you buy by 10 turning things from being like 12 gold or whatever to 2... its ridiculously OP to use the trade perks.
@@arcanumelite4853 There must be a middle ground, where trading is worthwhile but not OP, which needs to account for starting location, scenario, difficulty settings and available resources, possibly with a weighting system to determine prices and demand/supply ratios. Again this is something that we as players can suggest and consider I guess that is why it's EA, gives dev/s a chance to react to our feedback. Archers have been (IMHO) over-nerfed, but I'm sure that that will be re-visited and revised. Same goes for other imbalanced mechanics. Been through enough early access games to know that things will change. The best thing for everyone is to keep the feedback coming/going. (?) 🪵 🫐 🦌 🏚🥕🐐🥚 ✝🧎🧎♂ 🏚🏚 🏯 🏹 ⚔ 🛡 🏚🏚🏚🪡 ⛈
@@Brimfarm the archers were OP before... you could win fights with nothing but squads of archers and kill every enemy before they ever reached the archers... the "fix" made the archers do basically 0 damage and made them worthless which is what he is going to fix a little.
Thanks for this great tips. I actually have a question about "trade logistic" technology. Everyone says how OP it is, but I actually struggle a bit to see that. Sure, it gives you an advantage (especially in the begining), but in the end it´s only temporary. It can save you few hundred of region wealth, but then the advantage ends. And your region will soon have several times more wealth, than you saved by this technology. And since you can have only six technologies per region (if I get it right), it feels like a bit of waste, compared to some technologies, that give you permanent advantage (extensive mining, efficient baking, beekeeping, plough, rye, several types of armor, that you can export...). It just feels like a bit of waste to sacrifice one of six precious technology points in exchange for few hundred regional wealth (and a bit quicker start of extensive trading). Or do you have different experience (I suppose you do, since you consider it to be that OP)? Do I miss some mechanic or hack, that makes this technology usefull also later in the game?
The thing is, you kinda need it in your first town if bandit raids are on. Maybe someone has figured it out, but I don't know of a way to prepare fast enough to fight them off without importing equipment for militias, or earning tons of money to hire and upgrade your retinue. Either way, you need loads of fast cash.
@@wormfood83 I personally didn´t have a problem with that. In your first town, you recieve basic equipment for 20 spearmen immediatelly. Once you have yout first tier 2 house (which could be quite quick), you can start producing considerable amount of bows (and since the first trade route is quite cheap, you can also export them almost immediatelly). So when the first raid comes, you don´t have problem with lack of weapons, but more with lack of men (still should be enough to defeat first raids). Moreover, whith your manor, you get immediatelly 5 full equiped professional soliders. So far i didn´t need to import any weapons (and I started in region without large iron deposit). I am of course speaking of "Restoring the peace" scenario on normal settings. So I don´t know if that applies on any harder version.
@@daviddusek3371 Maybe I just have bad luck, but that first 20 militia and 5 retinue is enough to push back the first batch. But the bandit camps on my map are always doubled up so I don't fight one at a time and that second group of raiders is always a group of 4x18 and that's always tough to deal with for me.
@@wormfood83 Wow, 4x18 as second wave really sounds as a bit of unlucky overkill. For me they come each time just one unit stronger. And the bandit campsa were taken care of by enemy lord even before I had a chance to deal with them. OK, sounds like trade logistic could be usefull preventive step for the first town, in case the game goes hard on you.
I don't think the trade tech is op, but for the basis that if you start in a region with low amounts of certain resources that you may need later, and then you can just trade what you do have in abundance for it. Early game i find this is the only way to get weapons and shields for your troops effectively enough, if no access to iron, which in itself takes a bit to get going, when you're limited on workers due to growing your settlement being the priority.
I’ve been following your channel for a while and am have been excited for the early access release of this game and I was not disappointed. I study archaeology and I just love historically accurate games that just immerse you in the past like games like this. Keep up the great content 👌
On my third play through and wanted to build a larger vegetable backyard but the villagers refuse to plough and then plan carrots in most of the backyard. They only do one section for whatever reason. It was the same with Apple orchards I had as well. The backyards weren’t massive either. Looks like a bug to me as it wasn’t an issue on my other playthroughs
6:27 - That is awful idea. Your storage/grannary workes spend too much time traveling instead of doing things like providing for market stalls. Let the merchants do the walking instead, because trading is their only sole job.
You can also make a giant lot with vegetables farms or w/e you want. Just click the minus sign before clicking the hammer to decrease the amount of plots.
Btw I played it and learnd you should always have resources ready to defend youre village cus the ai can take controll over youre home base. And I was not prepared I lost my entire first base as I was not prepared.
I got attacked out of nowhere, all my men died, only 3 survived, good thing I was on the edge of the map so I could quickly hire mercs. But the aftermath was pretty devastating, from 90 pops to 30 something, all female
I happened to get attacked by 36 bandits or mercenaries they were in my town alreadyI had to react quickly and I dropped all my 100 or so soldiers 😅. Guys If you want soldiers work on your new houses, improve food and necessities and trade a lot. Whenever you have nothing to do build more houses to attract new citizens. From that attack my approval dropped plus I had 20 of mine dead. Had to lower tax significantly. import more ale and quickly deal with corpses.
@@lego_stopmotion_making9865 well it depends on what mode you are right. I play on default normal conquest mode. So far I have 2 regions and the lord isn't aggressive but that one bandit raid was all I had. I was focusing on my town and not other territories. But now that I have an army I will go for bandit camps. Since I just found out how to attack them even if they aren't in my territory. My very first village and save was that hardcore one I think were there is a 18 bandit raid after a year. Even though I decently started my army was wack. I didn't even have enough lvl 2 houses 😅
I don't think the trade cost cap ability will be taken out...but it may get bumped up, and it may get moved farther back in the development tree. I think just doubling it or so, and knocking it back a tier or two, would probably balance it out just fine.
1:26 - emmer IS wheat. It's confusing enough in the game that explains NOTHING without you adding to the confusion. I'm surprised the game does not continue to name wheat by anything other than wheat, like einkorn or spelt.
The trading thing has been changed now, can't make that money so fast any more. Only need 1 church per region, more doesn't add any more approval, up the church taxes for more influence in your manor. You only need to own the region to place farm plots on them so that one you made across the region line was not a bug or exploit.
Just let the farm go into sleep mode a while and it will improve the overall quality, sure if its orange or red its a bit dead, but it can improve those below lightgreen
Good video. I disagree on the start however, since I think the most important thing is to mitigate the homelessness opinion immediately (once lumbering is set up), since you do not want to miss out on any immigration. If your approval is 50 or lower, you are missing out on additional manpower.
Leather is gained by hunting and you do not need it for 2 years. With the trade you get from it just make 5 goatfarms and voila, passive gain and when you need it stop trading and by then you should have lvl 2 houses and gain passive income aswell as have room to trade something like planks or rooftiles even if you have a roch vein.
I just started this game, and went in a whim, and now started to watch some youtube videos and im both blown away and also confused AF LOL!! So its better to not assign people work? Going to be a good grind but its worth it, this game is very beautiful!
One problem I have, is that when you create a joiners workshop or a fletcher shop. There seems to be no way to control or limit how many they produce? Unless its just that I haven't found the lever that controls that. I put a fletcher workshop and a joiners workshop and they just suck all the plank production away, even with like 3 sawpits running with 3-4 logging camps its still not enough. I've got like 300 bows and shields. anyone else have this problem?
If anyone's brutally obsessed with purely hardcore Medieval warfare and society, as a solid historical background for manor lords I strongly recommend Schwerpunkt's videos series
i made a bunch of vegetable fields in the house yards then i saw people ont he farm picking them and next thing there was snow all around pretty much 90% was wasted lol
Maybe I missed it but honestly I wish you would have talked about how barebones the game is at the moment. Its a game with a great foundation, but the game still feels like its in alpha. And granted theres nothing wrong with that, but it would have been better had youtubers talked about that before release. Plus given the fact that the game has already been in development for 7 years, and its getting priced at 40 USD I feel like the omission of such information is scummy.
I've had to restart twice until my 3rd play-through was actually worth continuing on, but by yr 4 or 5 the enemy lord had already conquered almost the entire map leaving me with 2 vacant regions, so I might just start over a 4th time in hopes I can expand sooner next time.
Create 6 units before you build manor and get retinue. Just remember to make units that you actually want. If you remove unit you won't be able to create more than 5. Also for each region with manor you get one retinue. And if you're asking about 5:04 then it's 5 militia units (36 people per squad), 3 retinues (24 people per squad with barracks inside manor, normally 12) and 2 mercenaries (they're lit up).
@@Kevkoss even with the 10 units, I’ve seen that sometimes the AI has 15+ units which in most cases you just can’t win, it should be a case of if I have the equipment and the population, I should be able to make the units
I don't think it was a bug, the villagers still have to plow and plant the carrot just like on the actual farm, but you don't have to micro-manage it and the actual farm yields too little. It's more of a balance issue they should buff the actual farm.
Yeah, they should buff the actual farms, currently, it is too much work for too little gain, I would rather import wheat and barley instead of raising them.
guys buy mercenaries! i didnt buy mercs and basically had fuck all troops to defend against a 3 18 stack bandit army and got merked also archers are shit
Archers are not shit thou, you didn't know how to use them. You should put the archer on the enemy's flank when they are engaging your melee units, turn on "Fire at will" and they would route quickly, just like the Total War.
Berries and wild game helped me in the beginning. Building vegetables or eggs in all 15 house plots. Once that was going well I started the infrastructure for bread and purchased food until that was up and running. Unfortunately, at that point I was just starting to get into building a militia so I fell quickly to my opponent.
If ya wanna pick up manor lords help support the channel and get a fun lil discount Use code MANORLORDS uk.gamesplanet.com/game/manor-lords-steam-key--5951-1?ref=resonant
Can you give us a step by step for dummies how to get to a dominant force?
I recommend making the Housing Plots wider so you can make an small House for a second familiy in them aswell: Because than you have 2 Familys working on the vegetable Garden in spring and they finish a bit faster or at least i think it works that way.
So from release I’ve been playing manor lords. I’ve absolutely loved it. The only stop I had in playing manor lords was a football game I played in. 30 sekunds into the match. I broke my arm. Now I can’t play manorlords…
Haha depressing shiii
Use your other arm.
That sucks, hope u heal quick
3:45 that's also a really nice an clever way to make the landscape look a bit more mixed with farming.
And those people with lards vegetable gardens, can still work in the nearby far! It's a win-win-win!
I'm Polish, and today i learned that POLISH SINGLE GUY is doing this game :D
Wow, i forgot about that or never learned. Nice, that there are another Polish game that world loves: Witcher, cyberpunk, gorky, dying light, forstpunk, Lords of the fallen, Thaumaturge, superhot, this war of mine, hellish quart, call of Juraez, Kao Kangaroo, Painkiller, Earth 2140, Gears of war - WOW!
Best games ever made = POLISH
dude relax lmao. why are we making this about nationality
game shows Germanic (franconian/frankish) villages though.
@@MrNebelschatten i noticed that too, there is nothing slavic about this game lol
@@burazcova946 he probably appreciates this south German culture.
Resources from logging camp doesn disappear, they stay on the ground and are carried away where needed or to loging camp back. And since your population is so slowly growing at the start you can keep one ox, he will definitely catch up all need. You dont need to tranfser all logs from forest to log camp and then back, they will carry it right from the forest.
Watch out for placing building into trees, you are losing free resources because of it.
That is true. I'm not entirely sure though if it drops everything it cost to build previously, but it for sure drops some resources after moving it. In my experience, a 2nd ox is very useful early on, though I would have placed the stall right next to the lumber camp so if not used, anyone who needs to grab a log with an ox, they'll be right next to the log supply stack without having to detour towards the logs.
Ah dang, I was thinking I was GETTING those logs when I placed a building hahah. I mean, I figured they had to still be moved out by ox but dang, you just lose them?
@@jonny-b4954 theyre moved from forest to logging camp only when there is unused ox and families arent building anything.
Personally I don't think so many churches per region are needed. 1-2 should be enough. To get influence just set up 1 to 5% church tax in manor. It converts selected percentage of surplus of food into influence.
Some of the thing that you and other youtubers IE pro gamers find OP we just find fun, look what they did to archers because of youtubers, dev even admitted that the 'Fix' went too far. Love the vids but please stop calling things OP until the more 'filthy casual' players like me can have a little fun. 🙂
the trading perks actually are OP as fuck though... the first one makes every trade 25 cost max... and the one after that reduces the price of all items you buy by 10 turning things from being like 12 gold or whatever to 2... its ridiculously OP to use the trade perks.
@@arcanumelite4853 There must be a middle ground, where trading is worthwhile but not OP, which needs to account for starting location, scenario, difficulty settings and available resources, possibly with a weighting system to determine prices and demand/supply ratios.
Again this is something that we as players can suggest and consider
I guess that is why it's EA, gives dev/s a chance to react to our feedback.
Archers have been (IMHO) over-nerfed, but I'm sure that that will be re-visited and revised.
Same goes for other imbalanced mechanics.
Been through enough early access games to know that things will change. The best thing for everyone is to keep the feedback coming/going. (?)
🪵
🫐
🦌
🏚🥕🐐🥚
✝🧎🧎♂
🏚🏚
🏯
🏹
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🛡
🏚🏚🏚🪡
⛈
@@arcanumelite4853op is good for a single player game, everything should be op so that nothing is and it’s more fun
I thought the archer fix was to make archers deal more dmg not less, I swear they hardly did anything already
@@Brimfarm the archers were OP before... you could win fights with nothing but squads of archers and kill every enemy before they ever reached the archers... the "fix" made the archers do basically 0 damage and made them worthless which is what he is going to fix a little.
Thanks for this great tips.
I actually have a question about "trade logistic" technology. Everyone says how OP it is, but I actually struggle a bit to see that. Sure, it gives you an advantage (especially in the begining), but in the end it´s only temporary. It can save you few hundred of region wealth, but then the advantage ends. And your region will soon have several times more wealth, than you saved by this technology. And since you can have only six technologies per region (if I get it right), it feels like a bit of waste, compared to some technologies, that give you permanent advantage (extensive mining, efficient baking, beekeeping, plough, rye, several types of armor, that you can export...). It just feels like a bit of waste to sacrifice one of six precious technology points in exchange for few hundred regional wealth (and a bit quicker start of extensive trading).
Or do you have different experience (I suppose you do, since you consider it to be that OP)? Do I miss some mechanic or hack, that makes this technology usefull also later in the game?
The thing is, you kinda need it in your first town if bandit raids are on. Maybe someone has figured it out, but I don't know of a way to prepare fast enough to fight them off without importing equipment for militias, or earning tons of money to hire and upgrade your retinue. Either way, you need loads of fast cash.
@@wormfood83 I personally didn´t have a problem with that. In your first town, you recieve basic equipment for 20 spearmen immediatelly. Once you have yout first tier 2 house (which could be quite quick), you can start producing considerable amount of bows (and since the first trade route is quite cheap, you can also export them almost immediatelly). So when the first raid comes, you don´t have problem with lack of weapons, but more with lack of men (still should be enough to defeat first raids). Moreover, whith your manor, you get immediatelly 5 full equiped professional soliders. So far i didn´t need to import any weapons (and I started in region without large iron deposit).
I am of course speaking of "Restoring the peace" scenario on normal settings. So I don´t know if that applies on any harder version.
@@daviddusek3371 Maybe I just have bad luck, but that first 20 militia and 5 retinue is enough to push back the first batch. But the bandit camps on my map are always doubled up so I don't fight one at a time and that second group of raiders is always a group of 4x18 and that's always tough to deal with for me.
@@wormfood83 Wow, 4x18 as second wave really sounds as a bit of unlucky overkill. For me they come each time just one unit stronger. And the bandit campsa were taken care of by enemy lord even before I had a chance to deal with them.
OK, sounds like trade logistic could be usefull preventive step for the first town, in case the game goes hard on you.
the vegetable farm hack bouta save my manor, we been livin off berries for 3 yrs now with the occasional egg or meat
Just like me irl
I don't think the trade tech is op, but for the basis that if you start in a region with low amounts of certain resources that you may need later, and then you can just trade what you do have in abundance for it. Early game i find this is the only way to get weapons and shields for your troops effectively enough, if no access to iron, which in itself takes a bit to get going, when you're limited on workers due to growing your settlement being the priority.
I’ve been following your channel for a while and am have been excited for the early access release of this game and I was not disappointed. I study archaeology and I just love historically accurate games that just immerse you in the past like games like this. Keep up the great content 👌
Cooz my gooz
On my third play through and wanted to build a larger vegetable backyard but the villagers refuse to plough and then plan carrots in most of the backyard. They only do one section for whatever reason. It was the same with Apple orchards I had as well. The backyards weren’t massive either. Looks like a bug to me as it wasn’t an issue on my other playthroughs
6:27 - That is awful idea. Your storage/grannary workes spend too much time traveling instead of doing things like providing for market stalls. Let the merchants do the walking instead, because trading is their only sole job.
my villige is starving i need that farming hack
You can also make a giant lot with vegetables farms or w/e you want. Just click the minus sign before clicking the hammer to decrease the amount of plots.
Btw I played it and learnd you should always have resources ready to defend youre village cus the ai can take controll over youre home base. And I was not prepared I lost my entire first base as I was not prepared.
I got attacked out of nowhere, all my men died, only 3 survived, good thing I was on the edge of the map so I could quickly hire mercs.
But the aftermath was pretty devastating, from 90 pops to 30 something, all female
Yep I get you. I had no tropps and got attacked by 6 divisions had no chance and last my home
I happened to get attacked by 36 bandits or mercenaries they were in my town alreadyI had to react quickly and I dropped all my 100 or so soldiers 😅. Guys If you want soldiers work on your new houses, improve food and necessities and trade a lot. Whenever you have nothing to do build more houses to attract new citizens. From that attack my approval dropped plus I had 20 of mine dead. Had to lower tax significantly. import more ale and quickly deal with corpses.
I got attacked by the enemy lord he showed up with 6 regiments and I barley had 3 and no money so I lost my home region
@@lego_stopmotion_making9865 well it depends on what mode you are right. I play on default normal conquest mode. So far I have 2 regions and the lord isn't aggressive but that one bandit raid was all I had. I was focusing on my town and not other territories. But now that I have an army I will go for bandit camps. Since I just found out how to attack them even if they aren't in my territory. My very first village and save was that hardcore one I think were there is a 18 bandit raid after a year. Even though I decently started my army was wack. I didn't even have enough lvl 2 houses 😅
Is there a size range we should aim for regarding vegetables?
I don't think the trade cost cap ability will be taken out...but it may get bumped up, and it may get moved farther back in the development tree.
I think just doubling it or so, and knocking it back a tier or two, would probably balance it out just fine.
1:26 - emmer IS wheat. It's confusing enough in the game that explains NOTHING without you adding to the confusion. I'm surprised the game does not continue to name wheat by anything other than wheat, like einkorn or spelt.
The trading thing has been changed now, can't make that money so fast any more.
Only need 1 church per region, more doesn't add any more approval, up the church taxes for more influence in your manor.
You only need to own the region to place farm plots on them so that one you made across the region line was not a bug or exploit.
these tips are gonna help me so much mate, thank you! :)
Just let the farm go into sleep mode a while and it will improve the overall quality, sure if its orange or red its a bit dead, but it can improve those below lightgreen
Good video. I disagree on the start however, since I think the most important thing is to mitigate the homelessness opinion immediately (once lumbering is set up), since you do not want to miss out on any immigration. If your approval is 50 or lower, you are missing out on additional manpower.
Leather is gained by hunting and you do not need it for 2 years. With the trade you get from it just make 5 goatfarms and voila, passive gain and when you need it stop trading and by then you should have lvl 2 houses and gain passive income aswell as have room to trade something like planks or rooftiles even if you have a roch vein.
Is placing a trading post right next to the border really more efficient than having it in town?
I go for eggfarms. 10~11 is enough for around 100 ppl in combination with some berries. And eggs need no good weather...
Was the carrot farm bug fixed? because my villagers only plant in a small area
How do you have that many eggs. My chicken coops produce about 2 eggs a month it seems. Very slow
My level 3 people still not equipping mail or gambesons, any advice?
The import discount is more op than a one time discount for new trade routes..
I just started this game, and went in a whim, and now started to watch some youtube videos and im both blown away and also confused AF LOL!!
So its better to not assign people work?
Going to be a good grind but its worth it, this game is very beautiful!
One problem I have, is that when you create a joiners workshop or a fletcher shop. There seems to be no way to control or limit how many they produce? Unless its just that I haven't found the lever that controls that.
I put a fletcher workshop and a joiners workshop and they just suck all the plank production away, even with like 3 sawpits running with 3-4 logging camps its still not enough. I've got like 300 bows and shields.
anyone else have this problem?
There is a button so that you can pause their production, it works for every building thou.
@@macobuzi every building? as in all houses?
nice, thanks for these!
If anyone's brutally obsessed with purely hardcore Medieval warfare and society, as a solid historical background for manor lords I strongly recommend Schwerpunkt's videos series
Stop posting this on every content creator's videos
@@Damnnnbruhhe do be dickridin
@@DamnnnbruhI thought I’d seen this before
No one cares, stop posting this everywhere
We get it. You need to get a raise
i made a bunch of vegetable fields in the house yards then i saw people ont he farm picking them and next thing there was snow all around pretty much 90% was wasted lol
You should try the new Five Dynasties & Ten Kingdoms mod for Warband
Maybe I missed it but honestly I wish you would have talked about how barebones the game is at the moment. Its a game with a great foundation, but the game still feels like its in alpha. And granted theres nothing wrong with that, but it would have been better had youtubers talked about that before release. Plus given the fact that the game has already been in development for 7 years, and its getting priced at 40 USD I feel like the omission of such information is scummy.
Your coat of arms could use some work sire! worthy of a conqueror it need be.
tnx, it was useful.
I love the fliudity of the house zoning, but still all i see squares and rectangles 😢
Put down curvy roads in a fashion you like and then do the House Zoning on top.
Set the tilt at 13% and taxes 15% i got more than 3k of influence like that with 1 church
me i dont like the aesthetic of my village. Lets start a new game
I've had to restart twice until my 3rd play-through was actually worth continuing on, but by yr 4 or 5 the enemy lord had already conquered almost the entire map leaving me with 2 vacant regions, so I might just start over a 4th time in hopes I can expand sooner next time.
I have 3 large carrots and 1 apple one and I get way more apples than carrots why?
for some reason i thought you could only have 1 church per region, damn
I saw no reason to have more than 1 church per region thou
Idk why people have to find a meta for everything 🙄
The farm fertility thing doesnt work anymore
Dude when is the new warband video 😔😔😔
I’m just wondering how he has more than 5 units of militia, the game won’t let me recruit anymore than 5
Create 6 units before you build manor and get retinue. Just remember to make units that you actually want. If you remove unit you won't be able to create more than 5. Also for each region with manor you get one retinue.
And if you're asking about 5:04 then it's 5 militia units (36 people per squad), 3 retinues (24 people per squad with barracks inside manor, normally 12) and 2 mercenaries (they're lit up).
@@Kevkoss even with the 10 units, I’ve seen that sometimes the AI has 15+ units which in most cases you just can’t win, it should be a case of if I have the equipment and the population, I should be able to make the units
Whats the fun of playing like that, its not realistic to use all these bugs
I don't think it was a bug, the villagers still have to plow and plant the carrot just like on the actual farm, but you don't have to micro-manage it and the actual farm yields too little. It's more of a balance issue they should buff the actual farm.
Did you try the game ? lol
in two minds about buying this game but this helped.
dont buy it, its a very barebone game with nothing to do
@@Tarkovclips-mw7urwhat do you recommend then
@@AC-hj9tv what do you mean?
I bought it since it is currently sale off on Steam. It's a game with great potential and I am sure I would have to buy it eventually.
Don't it's just about food and there's no fighting or factions or diplomacy it's frostpunk
Really hate the long house with farms ruins the look of the town man
Dongtown fr
uploaded 44 secods ago. Well I'll be damned
I waa doing the vegetable farms behind my houses and they started putting the actual farms to absolute shame.
The veg be ragin
Yeah, they should buff the actual farms, currently, it is too much work for too little gain, I would rather import wheat and barley instead of raising them.
@@macobuzi yeah when it looks like they planted 200 plants and you get like 40 wheat it's tragic. Maybe after a drought it would be that bad but yeah.
Looks like I’m starting a new game then…
This game showed me I have autism
guys buy mercenaries! i didnt buy mercs and basically had fuck all troops to defend against a 3 18 stack bandit army and got merked also archers are shit
Archers are not shit thou, you didn't know how to use them. You should put the archer on the enemy's flank when they are engaging your melee units, turn on "Fire at will" and they would route quickly, just like the Total War.
I cannot get food or planks to stay stocked 🥴
Berries and wild game helped me in the beginning. Building vegetables or eggs in all 15 house plots. Once that was going well I started the infrastructure for bread and purchased food until that was up and running.
Unfortunately, at that point I was just starting to get into building a militia so I fell quickly to my opponent.
yeah because its just out 🤷♂
Cheater
At least he has toes
Chonker
on the farming hack, that is a lot of regional wealth to spend.
It's not, 3 houses with big backyards can feed a village of 100 people.