SIMPLE CARTOON WATER in Unity

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  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 709

  • @Brackeys
    @Brackeys  5 років тому +217

    Hey everyone! Just realised that we completely forgot to shout out Gabriel Aguiar Prod for making an awesome video that this Shader is based on 😀 Definitely check out the video and the rest of his great content, it's worth a watch! ua-cam.com/video/jBmBb-je4Lg/v-deo.html

    • @GabrielAguiarProd
      @GabrielAguiarProd 5 років тому +19

      Thanks for the shout out and for being amazing, as always.
      Keep up the great content!

    • @maistrogaming7911
      @maistrogaming7911 4 роки тому

      Clouds plz clouds I want ...clouda

    • @TheDerpyDeed
      @TheDerpyDeed 4 роки тому +2

      great, but that video is also in the description - what I'm really looking for is the link to the tutorial on how to set up the project correctly - as for me PBR graph doesn't even show up and i'm immensely confused.

    • @creasu124
      @creasu124 4 роки тому +2

      ​@@TheDerpyDeed you will first have to install the Universal/lightweight render pipeline or the HDRP one
      Unity has a good video for the URP / LWRP one
      ua-cam.com/video/m6YqTrwjpP0/v-deo.html
      and brackets has one for the HDRP one that is very good,
      ua-cam.com/video/12gkcdLc77s/v-deo.html
      You then can install shadergraph if you haven't
      Brackeys should have a video of this too and normally if that is done you should be able to use the PBR graph
      ua-cam.com/video/Ar9eIn4z6XE/v-deo.html

    • @frogmasto
      @frogmasto 3 роки тому

      @@maistrogaming7911 same lmao 1 year later, have you done it yet?

  • @Danidev
    @Danidev 5 років тому +1320

    My man straight up wore the wet t-shirt through the entire video 😂

    • @gotaro801
      @gotaro801 5 років тому +18

      Oh hi Dani btw i like ur vids

    • @winneracc
      @winneracc 5 років тому +8

      Dani legend calls it the one take wonder

    • @NinjaSpotted
      @NinjaSpotted 5 років тому +7

      Oh, get ready, he is going to use this video on a weekly vlog to expand his game into the ocean xD

    • @gotaro801
      @gotaro801 5 років тому +3

      @@NinjaSpotted hmmm🤔🤔 3d water on a 2d game nah its not gonna happen lol

    • @theloafdude8304
      @theloafdude8304 5 років тому

      LOVE UR CHANNEL DUDE!

  • @ArtilleryRaptoR
    @ArtilleryRaptoR 3 роки тому +279

    In order to do this now, Package is called Universal RP (it's visible inside Package Manager) and you can use instead of PBR, Create -> Shader -> Universal Render Pipeline -> and pick wanted graph. Of course before that, you need to set your project by creating Pipeline Asset (Forward Renderer) [Create -> Rendering -> Universal Render Pipeline -> Pipline Asset (Forward Renderer)] and go to the Edit -> Project Settings -> Graphics to choose Scriptable Render Pipeline Settings (which you just created) and also go to Quality and do the same thing for Rendering. Hope this helps! :)

    • @Ankis_
      @Ankis_ 3 роки тому +6

      Good thing i did not try doing this before you posted this comment. Thanks bro, you are a legend.

    • @meow.carrot
      @meow.carrot 3 роки тому +1

      thank you so much, i was looking for this whole time

    • @dianarg8362
      @dianarg8362 3 роки тому +4

      I was working in my project in a normal 3D Project, and when I do this to find the PBR as you mention, my entire scene, the objects turned purple and i don't know why :cc Can you help me?

    • @Ankis_
      @Ankis_ 3 роки тому +5

      Diana, i do not remember where, but somewhere there is a button to ”Convert all materials to URP” or something like that. The normal materials will not work inleds you convert them.

    • @dianarg8362
      @dianarg8362 3 роки тому

      @@Ankis_ I will try tnk u

  • @Fozkais
    @Fozkais 3 роки тому +174

    if you follow this tutorial on a more recent version of unity here is the procedure :
    Install Universal RP -> Create your Render Pipeline
    After That :
    Create -> Shader -> Universal Render Pipeline -> Unlit Shader Graph
    Albedo = Base Color | Vector1 = Float

  • @Lelouchishere
    @Lelouchishere 5 років тому +442

    God we need new tutorial series from you, old series are getting outdated(not to criticize your really good work), but a lot has changed since a lot of series were created like the FPS series, multiplayer scripting has a lot of in-understandable(is that a word) things in it.

    • @dreamescence
      @dreamescence 5 років тому +12

      Well multiplayer is actually deprecated and the new multiplayer have not yet been introduced or haven't debuted yet or at least I couldn't find any documentation on new multiplayer system except for the news that it was supposed to be ready in 2019 with google servers and all

    • @Lelouchishere
      @Lelouchishere 5 років тому +1

      @@dreamescence okay

    • @Lelouchishere
      @Lelouchishere 5 років тому +1

      @Joseph Logic yeah! Everything here makes me stronger in this field ;)

    • @Lordofcookiejars
      @Lordofcookiejars 5 років тому +3

      The problem is with his current schedule new full tutorial series would essentially kill the channel for months.

    • @int-64
      @int-64 5 років тому +1

      Agree. He used to make cool tutorials every week in the past but now it's 1-2 tutorials half a year

  • @zwwz1424
    @zwwz1424 5 років тому +202

    Thanks for teaching me how to use unity and C#. Appreciate it

    • @lolpop7799
      @lolpop7799 5 років тому +11

      teaching me*

    • @gregoryfenn1462
      @gregoryfenn1462 5 років тому +2

      No, you're doing the learning, Brackeys is just doing the teaching.

    • @zwwz1424
      @zwwz1424 5 років тому

      Yea i want3d to correct it but my phone died

  • @enclavecafe
    @enclavecafe 5 років тому +96

    So, for those who were wondering, "How do I control the height of the waves", Here you go:
    Create a Vector1 and a Multiply Node. Then wire your Normal Vector node and the new Vector1 through the new multiply node and then wire that multiply into the multiply that the Normal Vector used to go into together with the Gradient noise. Voila. You can now control the Wave Height.

    • @ShadowVipers
      @ShadowVipers 5 років тому +3

      Thank you, you saved me so much time. Although, I do wonder why he got a 'calmer' wave height despite not using a multiply node there.
      Side note: did you also have trouble with the transparency? I had followed his settings, but those didn't do anything. I ended up figuring out that it was because the shader was set to 'Opaque' instead of 'Transparent' in the blackboard.

    • @veuch_
      @veuch_ 4 роки тому

      God I tried to put it in a power node, so stupid xD
      Thanks :D

    • @ImmaSayKOOHWIP
      @ImmaSayKOOHWIP 4 роки тому

      My god never thought I would be able to fix that, my water was going crazy. Thank you 11 months later for your comment.

    • @blendtecrocks08
      @blendtecrocks08 4 роки тому +1

      thanks dude! i was worried i didn't follow along on a step!

    • @mattwester9093
      @mattwester9093 4 роки тому

      You have saved me! Thanks a ton, I have been trying to figure this out all day!

  • @3danimacie316
    @3danimacie316 4 роки тому +33

    If anyone is still wondering how to scale this, the answer is Tiling and Offset node. The reason this is not working for you is that the plane consists of a set amount of vertices/triangles. So the way I resolved this was to create a new plane in blender with more subdivisions, exported it as fbx to unity and adjusted the X and Y on Tiling and Offset node. To get a general idea of how detailed your plane is I suggest to switch from shaded to wireframe mode on the top left of your scene editor. This way you will see the plane structure. I have to add that I think it is better to create ocean from multiple planes as opposed to 1 plane consisting of tens of thousands of vertices. Engine will loose the ability to render only planes at certain distance. Hope this helps.

  • @alessandrosuppiej1569
    @alessandrosuppiej1569 4 роки тому +2

    Concise, clear, funny. Easy to understand for italians too. in one word : PERFECT

  • @JustGotHeated
    @JustGotHeated 5 років тому +8

    I was literally planning on making a game this summer that takes place on the ocean. Thanks Brackeys.

  • @_felix128old2
    @_felix128old2 3 роки тому +4

    for those who were wondering how to make it a cube (or any other mesh) without a split around the top you would have to use world space uvs, basically just get the position in world space, split it, combine it with x (or r) in the x and z (or b) in the y. then use the vector 2 output.

    • @carolinkohn4833
      @carolinkohn4833 2 роки тому

      i don´t get it. not working for me :((( but I need it!!! can you post a screenshot?

  • @SimpleDays101
    @SimpleDays101 3 роки тому +3

    2019 really is the godsend version of unity. 2020+ is just too much of a hassle to work with. Thank you so much for all of these tutorials you guys do!

  • @PandiiMan
    @PandiiMan 5 років тому +3

    I've been using this channel for a year now in order to improve my skills with Unity.
    Programming, design patterns, solutions for various problems/issues and "Best Practices" - all, and more, have vastly improved thanks to you.
    I don't limit myself to Brackeys, but I do find myself coming back here a lot - and have yet to find a channel or group that is more effective.
    Other channels can be helpful, especially if I can't find exactly what I need here... but there's no other "Learning Channel" (that I've found) that actually gets me excited with every new video - even if it's about something I can't imagine EVER using.
    I like learning by tutorials, especially ones of Unity and Blender - and after give or take 3 years of doing mostly that, I can pretty much extract whatever I need from a tutorial - even if it's badly made.
    However, a side-effect of tutorial learning (especially if you come from a teaching/education background, which I do) is that you start to figure out what makes a tutorial "good", and you get discouraged when you have to sit through a bad one.
    "Teaching via Tutorials" is a lot harder than any "Tutorial Student" can imagine.
    To have such a steady and reliable source of GREAT tutorials... is a blessing.
    Thank you guys, from the bottom of my heart.
    (The moment my games start paying-off, my first donations go to you guys and Extra Credits)

  • @lubaka8269
    @lubaka8269 5 років тому +152

    Brackeys got wet for us. I call this dedication.

    • @Beaubacon
      @Beaubacon 5 років тому +1

      👏👏👏👏

    • @willkingsley8454
      @willkingsley8454 5 років тому +2

      Delete this nephew

    • @thanhvinhnguyento7069
      @thanhvinhnguyento7069 5 років тому +1

      No

    • @magnus142
      @magnus142 5 років тому +1

      Nice

    • @sillyfella2009
      @sillyfella2009 4 роки тому +1

      @@VVIZART_STUDIOS24 15$ for 500kb? Brackeys has a modern weapon pack which you can get for free which includes an m4a1,ak47,glock 18,awp and shotgun

  • @chunkitleung8753
    @chunkitleung8753 5 років тому +6

    Hi, Brackeys I am here to say thank you to you, as I just completed my Final Year Project of my University. All of your videos help me out a lot especially your tower defense tutorials, which gave me something to start with since I was making a VR TD game. Keep up to what you are doing and hopefully I can get a good grade XD.
    A big thanks from Hong Kong!!

    • @SpaceCwboi
      @SpaceCwboi 2 роки тому

      have you published your game yet? Your game sounds fun

  • @BadMouseRM
    @BadMouseRM 5 років тому +5

    Very helpful tutorial! Will be really cool see in the future 2 things.
    1. An object placed in the water move and rotate in the same direction of the water waves.
    2. Place a boat and don't render the water inside it.
    Great work in the tutorial :)

    • @dennys82
      @dennys82 2 роки тому

      I think you are talking about a real simulation fluid with a volume.

  • @ShadowVipers
    @ShadowVipers 5 років тому +6

    For anybody having problems with the transparency and who copied Brackey's Settings, go into the 'blackboard' (Editor window for the shader) and select the cog in 'PBR Master' and in the "Surface" option if it says 'Opaque' change that to 'Transparent'. This *_should_* fix the non-transparent water.

  • @ArnoldsKtm
    @ArnoldsKtm 5 років тому +6

    You have almost 1m subs for unity tutorials. This is beyong amazing for future programmers and perhaps game creators.

  • @Algedibarrios
    @Algedibarrios 4 роки тому +2

    I just came across only to learn how to implement some example of water on my Unity environment, and now I learned how to create water! THANK YOU!

  • @njebs.
    @njebs. 5 років тому +7

    You could also attach the vertex displacement to the Voronoi noise to give height the ripples.

  • @ahnmichael1484
    @ahnmichael1484 5 років тому +2

    Also thank you for (what seems like) changing the speed to be a little slower; this tutorial feels just very slightly slower/with more pauses, and it already feels like a great help.

  • @haachamachama7
    @haachamachama7 4 роки тому +1

    Also, it's a good idea to slip in a smoothstep or divide node after multiplying a bunch of colours together, if you don't want your water to basically glow.

  • @ahnmichael1484
    @ahnmichael1484 5 років тому +2

    Perfect timing - this is the week where I'm doing shader and graphics work in my game :) Thank you!

  • @Jalechah
    @Jalechah 5 років тому +1

    thanks for another awesome video. As solo developer I really appreciate the help these videos offer. You guys Rock!

  • @gamehideout3150
    @gamehideout3150 4 роки тому +1

    Thank you for being a wizard and blessing us mortals.

  • @mdjred2709
    @mdjred2709 5 років тому +1

    Thank you Brackeys for making these
    Tutorials they always give me motivation and ideas for game development!

  • @IWouldntIfICould
    @IWouldntIfICould 5 років тому +1

    I love the fact that the duck is called surprise

  • @rodrigovn4255
    @rodrigovn4255 5 років тому +3

    I'd love to see a video explaining how to do chameleons that change of color. I love your videos.

  • @AngelCnderDreamer
    @AngelCnderDreamer 5 років тому +2

    Omg thank you so much for making this! I needed this so badly for my own game! :) I am using cartoon style for my game, and I had no idea how to make a cartoon water or water in general. Thanks again! ^ ^

  • @JayCamVEVO
    @JayCamVEVO 5 років тому +6

    You guys are so talented! Great job!

  • @RecombobulatedStuff
    @RecombobulatedStuff 4 роки тому +1

    0:06 I genuinely felt bad for whatever reason. but also this tutorial was super helpful!

  • @vojtastruhar8950
    @vojtastruhar8950 3 роки тому +1

    It makes more sense to connect the vertex position to the actual ripple noise. The principle is the same, but you plug the powered-up version of veronoi noise to where the gradient noise in the video would be. The rest is the same. You can affect the size of the waves by multiplying it (0.1 works for me) before applying it to the actual vertex position. The waves then look more realistic, because the ripple is always on top of a wave.
    Great tutorial tho!

    • @haithameleuch
      @haithameleuch 2 роки тому

      Thanks for the tip but i didn’t get it right. Could you please explain that in more detail :)

    • @vojtastruhar8950
      @vojtastruhar8950 2 роки тому

      @@haithameleuch Connect the output of the 'Power' node at 8:42 into the 'Position' port on the Master node. That way you are using the same noise for color and the same noise for the vertex deformation.
      Upside is, that all the ripple tops are brighter color, which makes sense from a logical standpoint.
      Downside is, that you don't have the uniform wave movement that Brackeys puts onto the second noise (9:40), which looks nice. You can add it to the single wave noise too tho!

  • @sykoo
    @sykoo 5 років тому +81

    *Packs my bathing shorts*

  • @kawaiigoddessetro
    @kawaiigoddessetro 5 років тому

    my initial feedback on this (and i guess your other videos) is to add key terms we may wanna look into in the description, such as the reflections, refraction.. .and things i'll go back and view it again to catch. i think it's common to keep most of the content in the video, but people like me, we always appreciate things being said in text and our brains will know exactly where to find it if we need it again (versus having to pan a video for 'where was this said we can't quite remember WHAT WAS SAid but we know it was important??')
    but i do appreciate the videos, so please don't take this too seriously. keep up the good work.

    • @kawaiigoddessetro
      @kawaiigoddessetro 5 років тому

      you also appear to have forgotten to link for the light weight render pipeline (i really have no idea what that is, but if I find it, i'll add it to these comments)

    • @kawaiigoddessetro
      @kawaiigoddessetro 5 років тому

      ua-cam.com/video/m0ulX05hP-Q/v-deo.html found it here. just go to window -> package manager -> lightweight RP. click install.

    • @kawaiigoddessetro
      @kawaiigoddessetro 5 років тому

      docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@6.7/manual/configuring-lwrp-for-use.html I figured out where to get the settings for LWRP, because I did not have them by default. Aha! Success. Now I can compare with brackeys settings.

  • @miracakesanim
    @miracakesanim 4 роки тому +1

    Wow, this was so fast and to the point. Amazing job!

  • @greensmall4086
    @greensmall4086 5 років тому +3

    Short and well edited, but also explained - keep up the good work! :)

  • @DenVosReinaert
    @DenVosReinaert 5 років тому

    Had a brain-fart and completely forgot about the existence of the Voronoi graph..... Thank you for the awesome tutorial on some base cartoon water and the reminder.

  • @EdwinCreatives
    @EdwinCreatives 5 років тому +1

    Hey guys! Brackeys have a Instagram!
    Follow him if you wanted to!
    @brackeysteam

  • @ItsSunnyMonster
    @ItsSunnyMonster 4 роки тому

    Although if I can swim around underwater that will be great. The hardest bit about water is water physics

  • @hridoyhasan6811
    @hridoyhasan6811 5 років тому +22

    Thank you so much...
    Can you please make a video series about "Unity Scripting Tutorial "

    • @abysslight5178
      @abysslight5178 5 років тому +1

      Look at the rpg series

    • @Sniper0502
      @Sniper0502 5 років тому +1

      hridoy hasan That is such a broad thing for him to try and cover as opposed to just teaching you specific parts through game dev series

  • @Kenji_195
    @Kenji_195 3 роки тому

    I wonder how many times I had to watch this to finally get it done, gosh it was more brutal than it should XD
    Thank you so much!

  • @OmgThatsIncredible
    @OmgThatsIncredible 5 років тому

    You are a serious absolute genius. Thanks for motivating me more than I already am to create my first survival game!!

  • @RedstoneinventeArmoredGuy
    @RedstoneinventeArmoredGuy 5 років тому +1

    Hi, thanks a lot, your tutorials helped me a lot in programing skills and is helping me with my O-Level Cambridge Computer exams...

  • @kayohwai
    @kayohwai 4 роки тому +1

    Found the solution to the purple/pink material in newer versions of Unity. LWRP was renamed to Universal Render Pipeline.

  • @michaelpestanaluis-gamedes3518
    @michaelpestanaluis-gamedes3518 3 роки тому

    Thanks Brackeys, helped alot, much love from a programmer at Solar Flare: London

  • @wyntermc2126
    @wyntermc2126 Рік тому

    Really easy, helpful and well put together tutorial. Thanks!

  • @littlegreen4899
    @littlegreen4899 3 роки тому +1

    For this to work now you need to go the package manager and add a package called universal RP which is in the registry then go to the project panel and create which will be in the rendering section make sure it’s the “pipeline asset forward” then make your shader graph which will be in shader > universal render pipeline once you made those and a material go to edit > project settings > graphics and put scriptable pipeline settings as the one you just made now all your stuff that you made before will change purple don’t worry you can fix this by going into edit > render pipeline > universal render pipeline and chose upgrade (your choice of upgrades (their self explanatory)) materials to universal RP materials once you do that everything should fix unless your using default pro builder materials with that you can just set them to none then re apply them also with blender you just have to reload the blender file ps. If you find the colors are wrong for blender objects like say you have multiple objects as one take the color materials you want and apply them to the wrong ones
    EDIT: so this doesn’t show the alpha as a default so what you have to do is right click on the fragment node then click make new node and alpha will be at the top and also the vector 1 will be called float actually never mind I can’t get the alpha to work

    • @hootis1
      @hootis1 2 роки тому +1

      my guy learn how fullstops work jesus crist.

  • @ke_vin_tv
    @ke_vin_tv 4 роки тому

    If you use your voronoi instead of gradient noise for the vertex displacement, the ripples on the plane will correspond with the ripples on the texture.

  • @Play_Streams
    @Play_Streams 5 років тому +1

    I just love your videos! I've learnt so much about game development

  • @_Kanad_Patil_TE_IT
    @_Kanad_Patil_TE_IT 5 років тому

    really very very awesome! Bro...you are the GOD of game development.

  • @jensenhighton5858
    @jensenhighton5858 5 років тому

    tutorials are so enjoyable to follow... plz never stop haha

  • @SquareTimber93
    @SquareTimber93 5 років тому +1

    Dude! I literally spend the last 2 hours with failing atempts of cartoonwater! Must be my lucky day

  • @BrainSlugs83
    @BrainSlugs83 5 років тому +30

    @2:22 "if you don't know how to do that I'll, of course, have a link to where you can learn how in the description" -- uh huh, I've heard that one before. 😑

    • @vortexgamedev9419
      @vortexgamedev9419 4 роки тому

      go here he shows how to do it on this video: ua-cam.com/video/szsWx9IQVDI/v-deo.html

    • @silverhammermba
      @silverhammermba 3 роки тому

      @@vortexgamedev9419 are you trolling? he literally says the exact same thing in that video, and it also has no link in the description

    • @vortexgamedev9419
      @vortexgamedev9419 3 роки тому

      @@silverhammermba that was 5 months ago and it had a link when i had previously watched it

    • @QuackVX
      @QuackVX 3 роки тому

      @@vortexgamedev9419 aw it sais that the page is not found

  • @wallstreetsplooge
    @wallstreetsplooge 4 роки тому

    If you want to be able to control the overall displacement of the water, put the output of the Gradiant Noise node into a Contrast node and create a Vector1 to control it. ;)

  • @gayatriprasad7937
    @gayatriprasad7937 5 років тому +1

    Thanks barckeys sir.

  • @haionergames
    @haionergames 5 років тому +4

    To 2D, dont use "Power node" use "Blend node" work for me ;)

  • @userunknownxx1
    @userunknownxx1 5 років тому

    How much I needed this a long time ago.

  • @hamzzashaffi
    @hamzzashaffi Рік тому

    I owed you a thank you and more from a few years! :) So, thank you so much for all you did for us! :)

  • @moldybot9387
    @moldybot9387 5 років тому +1

    The wet t-shirt doesn't look bad...what if your using colors instead of water? It would look really cool

  • @KelfrenSouza
    @KelfrenSouza 4 роки тому

    Thanks, because of this video of yours I made now 50% of my level design Ahah since my world is almost all based on water ^^ Thank you again, very helpful keep on going with Unity3D with the latest versions

  • @Mekhel
    @Mekhel 5 років тому +73

    2:11 someone make a gif of that pls
    Thank you

    • @ReliumPlayer
      @ReliumPlayer 5 років тому +13

      giphy.com/gifs/1ymry9xxT4efUriYx5
      Here U go

    • @Mekhel
      @Mekhel 5 років тому

      @@ReliumPlayer Thank you good sir

    • @rivercraft5200
      @rivercraft5200 5 років тому

      lajson 22 lol

    • @iteratedofficial
      @iteratedofficial 4 роки тому +1

      @@ReliumPlayer It's private.

  • @SuperOVERLORD22
    @SuperOVERLORD22 5 років тому +1

    Nice tutorial, but IMO the graphs can deserve their own category and be "released" faster rather than waiting for a graph every sunday. Can you show us the new input system on a controller interacting with menus and sub menus?

  • @ssalovaa
    @ssalovaa 3 роки тому +1

    video starts at 2:30

  • @maxiscougot8629
    @maxiscougot8629 5 років тому

    Thanks! This is such a great video for starting shaders and water.

  • @Ethan-ss8lb
    @Ethan-ss8lb 5 років тому +1

    Thanks, that's a really cool tutorial

  • @ExiledQ
    @ExiledQ 5 років тому

    Thanks again Brackeys! This is great. Yet another helpful lesson to further my work. I owe quite a bit of my career to you guys.

  • @TsetTsyung
    @TsetTsyung 5 років тому

    As always, awesome Vid. Love these shader/rendered graph vids.

  • @Alzexza
    @Alzexza 3 роки тому

    crying shame that this channel has ended... we shall never stop mourning...

  • @nileshkumawat2997
    @nileshkumawat2997 2 роки тому

    Brackeys... Brackeys... Brackeys... 😄All time you will help me to go up and up thanks for everything... And I tryed your forcefield effect video and now I have nice water shader with Fresnel effect

  • @LBDRP
    @LBDRP 5 років тому +2

    Can you please do more complete beginner 3d game tutorial
    Like a complete version?
    Great video as always

    • @redroon0395
      @redroon0395 5 років тому

      A guy named jimmy vegas has a full course on some game stuff, its hours long tho and I dont think a guy did timestamps

    • @TheCivildecay
      @TheCivildecay 5 років тому

      Follow unity's "John Lemon's haunted jaunt" tutorial, it's excelent and easy to follow
      link: learn.unity.com/project/john-lemon-s-haunted-jaunt-3d-beginner

  • @eboatwright_
    @eboatwright_ 3 роки тому

    C'mon man. I was just trying to do this by myself (and failing miserably) and then you pop up and blow my terrible shader out of the water! ;) Thanks. :)

  • @HenrikGamborg
    @HenrikGamborg 5 років тому +1

    Love your content, thank you. Your old "Quiz" series, helped me a lot with a project i was making.

  • @reversible8740
    @reversible8740 5 років тому +4

    Make a video on voxel terrain or making a grass material

  • @c_mark5622
    @c_mark5622 5 років тому

    hi im a new beggining game developer and im currently making an open world game,and this is helpfull!

  • @mazander_man
    @mazander_man 5 років тому +1

    FINALLY

  • @Oxmond
    @Oxmond 4 роки тому +1

    This tutorial is awesome! 🙌🤓

  • @arthurdsjrjbr
    @arthurdsjrjbr 5 років тому

    Great! Love your videos on Shader Graph, Please make more!

  • @GLORIA.CHOI.
    @GLORIA.CHOI. 5 років тому +2

    Crazy opening😝 i luv it. Thanks for this amazing tutorial!!!

  • @VHShark
    @VHShark 5 років тому +1

    Great tutorial as always :)

  • @CaioFLV
    @CaioFLV 5 років тому +14

    Thanks for your leasons, Brackeys!
    A Question:
    How can i make the Duckling to float over the water?
    Ive tried BakeMesh, Mesh Collider, vertex points, with no success.

    • @owenlaundry272
      @owenlaundry272 5 років тому +2

      Try this tutorial - www.habrador.com/tutorials/unity-boat-tutorial/

  • @hewfrebie2597
    @hewfrebie2597 5 років тому

    I guess thats how you "unite" people with "water," because it's unity! Get it?

  • @mixup887
    @mixup887 3 роки тому +1

    tutorial starts at 2:13

  • @jayslex
    @jayslex 5 років тому

    Brackeys at this moment 0:09 : i like my life

  • @gamedoelcaminodelvideojuego
    @gamedoelcaminodelvideojuego 4 роки тому

    I like the videos of shader graph beause its more easy to write by code, my tip: you can to make more faster to create a vector1 and convert in property with right button

  • @Syntecoderyo
    @Syntecoderyo 4 роки тому +11

    What is the best way to scale this? I have a big plane that I want to make into water, but the texture is unrecognizable on it

    • @Syntecoderyo
      @Syntecoderyo 3 роки тому

      Yes I did!
      You just have to adjust the ripple density, that should work

    • @QuackVX
      @QuackVX 3 роки тому

      @@Syntecoderyo ayy ty

  • @timbelion3765
    @timbelion3765 5 років тому +1

    I was just looking for that!

  • @haisenbear
    @haisenbear 4 роки тому

    If you wanna do a magma looking thing, just change the base color by a dark color and the ripplecolor by a red/orange color ;-)

  • @sinosharipov9283
    @sinosharipov9283 5 років тому +3

    thanks for this video you halp me so much!

  • @cfactorygames
    @cfactorygames 5 років тому

    Please! Make a continuation of this tutorial explaining how to make a foam!

  • @zeiksz
    @zeiksz 5 років тому +3

    Those hands become more and more restless each episode LOL :) thanks for tut!

  • @kasquez
    @kasquez 5 років тому +6

    Can you make a video for making 2D water? I haven't seen any good one :c

  • @icommenttogainsubscriberstanks
    @icommenttogainsubscriberstanks 3 роки тому +3

    The fact that he was still wearing that wet 👚 made watching this more appreciative

  • @vMixMasterJayv
    @vMixMasterJayv 5 років тому +2

    Awesome Great video Thanks :D
    Can you do a realistic water follow up video to this. It would be great to see how to do the foam based on waves height and object intersection plus reflections and how to get it working in your scene nicely with reflection probes etc plus a follow up to that video with scripted behavior like having the water be effected by wind and rain.
    Thanks again and cant wait for the next video :D

  • @unity_with_timoteo
    @unity_with_timoteo 5 років тому +13

    Brakeys could you make a tutorial about how to make a simple but complete multiplayer game and deploy it to the internet?
    U had made some beauty tut in the past but in this time it is time to MULTIPLAYER GAMES and this is missing in the internet including the unity it self.
    In advance i thank you for your work.

    • @JadenAccord
      @JadenAccord 5 років тому

      You could try submitting this idea to the Brackeys Discord as well

  • @NemesisTWarlock
    @NemesisTWarlock 5 років тому +2

    Yesterday:
    "Aaaargh why aren't there any decent water solutions that are cartoony looking and low impact? Gawd, all these asset store solutions suck, fine, i'll use this one..."
    Total time taken - 7 hours
    Today:
    "Seriously, Brackeys I love you and your team but I really wish you'd posted this a day earlier... Thanks though!"
    Total time taken = 25 minutes

  • @gianlucacomo7476
    @gianlucacomo7476 3 роки тому

    Man, thank you for your work!

  • @Beanibirb
    @Beanibirb 5 років тому

    Anyone else think Unity should just ditch the basic Unity 3D renderer and make the LWRP the standard? It offers so much more than the basic and is a hell of a lot more fun to use.

  • @arnedebeer
    @arnedebeer 5 років тому +2

    Great video, definitely a good base for simple water! How would you have objects float on top of the water and have it move with the waves?

  • @hexitcz
    @hexitcz 5 років тому +33

    But how did you made the thumbnail object? 😅

  • @EvilDemon9797
    @EvilDemon9797 5 років тому +12

    2:20 where is the link for setting that??? I can't find it..

    • @vortexgamedev9419
      @vortexgamedev9419 4 роки тому

      he made a video showing how t use it here: ua-cam.com/video/szsWx9IQVDI/v-deo.html