Lets Play Mass Effect 2 Legendary Edition | Part 2 - Freedom's Progress | Blind Gameplay Walkthrough
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- Опубліковано 29 сер 2024
- In Part 2 of this blind Mass Effect 2 Legendary Edition gameplay walkthrough on the Xbox Series X we explore the abandoned colony, and meet an old friend. | Please Like and Subscribe if you enjoyed!
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Dreamer by Kevin MacLeod (incompetech.com)
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Description:
Mass Effect Legendary Edition is a remastered compilation of the video games in the Mass Effect trilogy: Mass Effect, Mass Effect 2, and Mass Effect 3. It is being developed by BioWare with assistance from Abstraction Games and Blind Squirrel Games, and published by Electronic Arts. All three games were remastered, with visual enhancements, technical improvements, and gameplay adjustments. Mass Effect, the first game of the trilogy, has received more extensive upgrades than its counterparts, specifically with regard to combat mechanics, vehicle handling, and loading times.
Development on the Legendary Edition remasters commenced in 2019 under the direction of Mac Walters. Although BioWare initially considered other alternatives, they ultimately decided to approach the project as a remaster as opposed to a remake in order to preserve the original trilogy experience. The compilation was announced on November 7, 2020, and released on May 14, 2021 for Microsoft Windows, Xbox One, and PlayStation 4.
The compilation also includes almost all single-player downloadable content (DLC) that was originally released for each game, such as promotional weapons, armors, and packs. Set in the Milky Way galaxy within an alternate universe during the 22nd century, the trilogy consists of action role-playing games in which the player assumes the role of Commander Shepard, an elite human soldier who must unite the galactic community against an impending threat. Shepard is a customizable character whose morality is determined by the player, and during each game, the player makes choices that can impact the story in various ways. These choices and consequences can be carried forward through the trilogy.
#MassEffect2 #LegendaryEdition #Gameplay
Martin Sheen is the voice of the Illusive Man
That's the one!
The reason charge wasn't working is because you were trying to attack an enemy that was in an unreachable area of the map (you'd be stuck there if they allowed it)
Makes sense haha
Miranda's such an ice queen at the start. She's one of the few human squad mates in the trilogy that I actually like.
Haha yeah she's pretty cold xD
Jacob and Miranda are so much better than Kaidan and Ashley.
@@zackfair6791 I strongly disagree. Miranda and Kaidan are much better than Jacob and Ashley ;)
Kaidan is great if you get to know him. And in ME3 as well
Love Tali so much. I'm glad the writing for her character improved in this game
Indeed. The character writing as a whole is better in ME2, with Tali being one of many sev who benefits greatly from this.
Yeah she already seems to be a lot more of her own character in just this one mission haha, I like it
38:41 The Illusive Man referring to the Collectors as enigmatic.... sounds like the definition of the pot calling the kettle black.
Lmaooo literally xD
When those new SSDs don't allow you to read loading screens. Suffering from success :(
Haha tough times out here in the future xD
Just warning you from the start here, that wasn't a QTE, that's what's called a Paragon Interruption. Both Paragon and Renegade interrupts exist and are basically a quick reaction on Shep's part, they'll show up as their respective symbols on either side of the screen. They usually give more points than the dialog options, what points depend on wether you took them or let them pass. Taking a Paragon Interrupt gives you Paragon points and skipping them gives you Renegade points and vice-versa. If one shows up and you want to take it, don't wait for the dialog to finish, they are called interrupts for a reason.
I meant in terms of functionality it's a QTE lol, a quick button press that pops up and you have a brief window to hit it
@@LivingSun The window is very long in general for these though, so there's that
Health works a little differently in this game, you don’t need Medigel to restore health but you can use it to heal if someone’s low. (It also does the job of Unity)
Also yes, you definitely should have ammo powers on, it’s a permanent mod that lasts the mission.
Enjoying the playthrough so far! :D
Welp that explains my confusion with healing haha xD cool will do :) thanks!
I do like how you only get a glimpse of Joker's hat saying SR2 and while Shepard and Joker were walking and talking they kept his hat just out of frame so player's couldn't see the SR2. Nice touch.
Haha yeah that's neat
20:16 I absolutely love Tali's new suit. It is so pretty and is such an improvement on her ME1 look.
Yeah she looks great :D
The game never explains the colored icons next to your squadmate’s heads at the bottom of the screen so here’s a rundown.
Bluish purple is Losing Barrier.
Yellow is Losing Armour.
White is Shields and red is Health.
The long white bar under all that means their powers are cooling down.
Ah nice, thanks :D
I like the first game’s better
You'll soon find that using squad powers is much easier, enjoyable and, in some ways, necessary than in the first game. And as for the quick time events, you'll find that the Renegade ones can sometimes be useful and even comical
Or the renegade options can be cruel and counter to your goals. It’s his choice to make but don’t make them sound harmless.
@@missingknight7955 That's why I said "sometimes", not mostly
Sounds good :)
Yes, you should have special ammo on all the time. Equipping all your guns with the ammo you want on them should be the first thing you do every mission.
Nice, will do
This is going GREAT. Running into Tali always makes me smile and that Normandy reveal always gives me CHILLS. What a MASTERPIECE.
Yesss I was super happy to see her so early!
According to bioware the normandy being destroyed was actually a technical issue, me2 wanted more squadmates and an area for them but the normandy sr1 was too small so they needed a canon reason to remake the ship so they blew it up.
Interesting haha
That Normandy reveal made me so emotional the first time I saw it. This was back before Legendary edition, so we'd waited *years* to play ME2 and continue the story. Getting back on the Normandy was a high for me. Honestly, I have played this game so many times since then, and it still gets me.
Nice haha, must've been a long wait! Glad I could just play the next one immediately xD
@@LivingSun :) I don't blame you a bit!
The bypass minigame also works even if you don't see the symbols at all...
It's a circuitboard, so you can just follow the lines from one node and see which of the others it connects to! There are never more than 2 nodes active on the same line at a time. Once you get used to the minigame, you can basicly do it without having to check the symbols, and just have to see where one node starts, and you can basicly deduce which of the other nodes is the correct one just from that alone
Ah right that's cool :D
I think when he says "I'll commit to that" he meant he won't say anything about her unless he knows what he says is correct. Wrong intel is worse than no intel.
MORE IMPORTANLTY, welcome aboard the Normandy SR2! I adore the new Normandy, she's my favourite starship design in all of SciFi. Good hunting, Commander!
Makes sense :) she seems pretty cool :D
I liked that they matured tali. I always saw her as like a 16 or 17 year old in mass effect 1. She just came off really young to me.
She's an alien lol...
@@nihlify a young alien
Yeah she definitely seems more her own person now :)
To be fair, she was on her rite of passage to adulthood, so she was probably the human equivalent of 16-18.
@@tarroes8797 I would guess 22 is the quarian equivelent of being 18 for humans.
You should always have incendiary ammo active on your guns. It does extra damage and lasts forever.
Will do lol
The thing in the dialogue with Veetor is called a Paragon Interrupt. New, much hyped dialogue mechanic that lets you to do awesome shit. There are also Renegade Interrupts. Sometimes they also do awesome shit. The thing is, aside of this tutorial one, they're optional and interruptive. Go with your gut. You should go for them if you think it will be awesome. Up to you, really.
There was a bit of a blink-and-you-totally-missed-it thing. You can hit RS to see the direction to your objective.
Also, now that you've tasted it, you'll see the combat is now VERY much focused around Shield/[You'll See]/Armour/Health bars. Not only do the weapons work differently against each of those, but powers as well! It's more streamlined now. This was actually the underlying mechanic in ME1, but people didn't really get it that easily, so it got simplified.
As if he will ever do anything that isn't 100% Paragon Saint
@@ShiningLight I mean that’s the character he wants to play
@@chained2052 did I say the opposite? o.O
Hey, he did a couple of Renegade things in ME1. Or at least chose the dialogue options.
Seems like a cool addition, until I miss one cos I'm scratching my nose or something xD
Fun fact: in ME1, on one of the planets, you came across the collectors.
Wait really?
@@LivingSun They appeared as hostiles on one of those random planets to explore, but I can’t recall which planet it was.
Medigel replenishes Unity. It's only to revive squadmates. Your health regenerates automatically after not taking damage for a while. Staying in cover regenerates health/shields rapidly.
Ah right, interesting they changed how health works
I was so worried with joker and then all of sudden he shows up with a new normandy! so damn cool and I was very happy XD
Haha what a bro xD
Taliiii! Good too see my girl again with her improved design. The conflict between the quarians and cerberus is explained in one of the novels. Basically Cerberus were being poopoo.
Very cool look :) ahhh right okay, guess that won't be explained in game then lol. Wow Cerberus being awful? What a shocker lmao
The sad part is that the conflict is on the one novel that the official stance from Bioware is "Its canon, but its shit, so we promise you that we will rewrite it someday"
When the legendary edition first released the made it so that you started ME2 with 10% of your credits from ME1. They added a cap in the first patch, as 99,999 credits is enough to buy almost everything in the game right away.
Interesting haha, my poor bank account :'(
A few points (some made by others, but this puts them all in one place).
1) Always use ammo powers. No reason not to. A good habit to develop is to start each mission by cycling through your weapons and activate it- has to be done each weapon individually.
2) You can't Charge anywhere you can't travel normally. This is to make sure you don't get stuck.
3) Interrupts are basically free Paragon/Renegade points where Shepard 'interrupts' a cutscene to do something awesome/brutal/heartwarming. Some are only available for a few seconds, others for longer, but all time out. And, no, skipping a Renegade interrupt doesn't get you Paragon points, or vice-versa.
4) Health regenerates rapidly when you aren't being shot, so medigel is just to power Unity.
5) Martin Sheen voices the Illusive Man.
6) Joker is a bit of a tool.
Will do :D sounds good haha
Unmapped squad D-Pad tells them to attack as they see fit, but you can map a specific squad power for if, say, you wanted a biotic to lift an enemy.
Oh, also you can still tell squad mates to move in combat. They’ll only attack with or without a mapped ability if you have an enemy targeted (little red box). Additionally if you have them targeted you can hit them with some abilities like incinerate and concussive shot around the cover. It homes in.
Sounds good :D
14:57 Yes. It is very effective, especially against armor, Krogans and Vorcha. There is no reason to not activate it.
23:24 The Cerberus attack on the flotilla is the plot of a mass effect comic book. ME has many innuendos toward their mass effect books/comics
38:51 Martin Sheen (actor)
46:46 goose bumbs moment
Jokers answer "hell, yeah I joined up with Cerberus" bothered me a lot when I played the first time.
Rip, wish that was explained a little in game instead of only in the comic lol. Loved that reveal :D
@@LivingSun After finishing ME2, before starting ME3, I suggest to watch the Mass Effect Cartoon Movie "Paragon Lost" ua-cam.com/video/fKJo9cseXh8/v-deo.html
It tells the story of someone you will meet in ME3 very early on. In ME3 he makes innuendos about his background but nothing more. So watching the movie gives you a good idea who he is and where he is coming from. Beside, its pretty good imo.
Edit: just not before ending of ME2 because it contains spoilers.Also not reading any coments of this video as they are spoilers for ME3. But the movie itself does not spoil anything of ME3.
To answer some of the questions you asked throughout the video and to provide some tips
1. Incendiary Ammo (and all ammo types in general from now and in the 3rd game) can be activated right at the start of a mission, and will last the entire mission. There is never a reason to not have an ammo power active.
2. Biotic Charge will not activate if the target is in an unreachable area, like the Loki Mechs were at the start of the level.
3. Resource (Element Zero, Iridium, Platinum and Palladium) are used for researching
Upgrades, the first example being the Heavy Weapons Ammo upgrade.
4. Research Upgrades can be found in pretty much every area that is a mission. Things that have the ability to grant upgrades will be things you can scan (like the YMIR Mech at the end of the mission), guns, research terminals. I think there is one more type of object that can give them but I forget.
5. In order to get the other powers, like Shockwave, Cryo Ammo and Pull, you need to spend 2 points in the ability that is directly above it. So for example, in order to get Shockwave, you need to get Biotic Charge to level 2.
Good stuff, will deffo use incendiary in future xD
Nope, no barrier. Instead, barrier is represented by your shield bar being purple instead of blue. This gives you different weaknesses and resistances than non-biotic classes.
You can still get barrier, you just have to unlock it.
I was meaning the invincibility skill barrier not like regular shields haha
@@LivingSun the skill is still in the game you just have to do something to get it.
You don’t want to be pure Paragon. Some Renegade is really badass. Plus Renegade =/= Evil. You will fill the Paragon bar 2 times over if you only do paragon.
I think I know what I want to be more than anyone else does lol
@@LivingSun sure that's not what I meant. All I was saying is that full paragon sometimes don't make much sense. But you do what you think is best.
Yep, ammo powers should be turned on at the start of the mission and left on. They are strictly better.
Will do :D
Spectre status: This is very interesting to see you realize that. I don't think many people realize this until they're further into the game, but you caught on pretty quickly. Nice job :)
Bonuses: They give you bonuses, but they still want you to feel the game is challenging. Making you OP or rich from the very start isn't that fun as you can get everything you want. In that sense this is a nice balance to move you up ahead of schedule, yet don't feel like you have it all already.
... besides, being declared dead probably does something with your bank account ;)
Medi-gel: Medi-gel is now being used to power Unity (although in ME1 that used up Medi-gel as well, so that didn't change). They didn't want to bother you as much with the medi-gel for health issues, since when your shields are gone you get a lot of damage (or die) anyway. Also, because of your complaints about inventory management they decided to give people some Medical Exoskeletons as a standard or something so their health would recover over time. Therefore, no more need to equip mods in your armor.
Illusive Man: Recognize his voice actor? I think you might have heard of him: Martin Sheen, the father of Charlie Sheen ;)
Omega 4 Relay: You're right about the Rachni, but that was an _inactive_ Relay that they activated. The Omega 4 Relay is already activated, as the Collectors make use of it to go back and forth. "Unmapped" refers to: "We have no clue what's behind it, because all the scouts we've sent there never returned."
Mordin Solus: Recruiting him is actually a good start. While there are a couple of short side quests by talking to people on Omega, there are also a few longer ones there. Mordin's usually a good place to start as the others are bit more ... challenging. Getting your level up before going there is advisable. But hell, you're probably going to want to explore first, because it's one hell of a place with plenty of interesting characters.
Actually curious how that money situation would work irl if you were declared dead and weren't actually lol. Interesting change to healing, seems good :D right makes sense
@@LivingSun There are a few cases of that which were news-worthy actually ;)
www.nbcnewyork.com/news/local/95-year-old-li-woman-in-financial-bind-after-accidentally-being-declared-dead/3038376/
Makes you wonder whether they will bill Shepard for tax evasion ... XD
I forget how awesome the mission complete music was. Used to play it after I handed in an assignment at uni lol.
Haha yeah I like it :D lmao xD
I wait religiously for his new videos! I even make sure I have snacks 😂
SAME!
Aw nice haha, hope you enjoyed both the vid and the snacks xD
this game changed how you heal bassickly just take cover and wait
Ahhh okay, was confused xD
To answer some of your questions from this video and the last:
1. You have barrier. It's automatic now. If you look at your health bar, it'll be purple when you have barrier. It regens after not taking damage for a short ammount of time.
2. You can position your squad mates in combat as well, just point at the ground instead of an enemy
3. Incendiary Ammo doesn't have any downsides, IIRC, so there's no real reason not to just have it on at all times. It does less damage to certain types, but as far as i know, it never reduces your base damage, just the extra. You also don't need to bother binding it to a button, as you only activate it occasionally. (Sometimes it deactivates after cutscenes, but its pretty easy to tell when its on/off)
4. First Aid is now automatic as well. You and your team will heal after not taking damage for a short amount of time. I believe this includes in-combat. Medi-gel is now only used for Unity.
5. The Illusive Man is voiced by Martin Sheen
6. The blue/red symbols that appear during conversations are Interruptions. If you activate one, you will interrupt the conversation is some way. Obviously, Blue is Paragon and Red is Renegade. As far as reaction time, you usually have about 2 seconds (i believe) to activate each one.
When I say barrier I mean the skill Barrier that makes you invincible, not your normal shields haha :P will deffo keep incendiary ammo on in future, ah rip didn't realise they changed how healing works, was confused xD
_"Do you know everything Cerberus has been up to?"_
Do you know everything The Alliance has been up to?
Joker’s only allegiance is to the sky.
Take my love, take my land,
Take me where I can not stand
I don't care, I'm still free,
You can't take the sky from me.~
Take me out, to the black, tell 'em I ain't comin' back
Burn the land and boil the sea,
You can’t take the sky from me.
Fair xD
Cerberus fed people to thresher maws in Mass Effect 1. I imagine when they say they're a human first group they mean, like, as appetisers.
33:15 To clarify, Paragon and Renegade quick time interrupts like these are completely optional, and sometimes unnecessary. That is something to keep in mind, regarding the conversation, who you are talking to, etc.
Yeah I figured, I imagine I'll always go for the paragon ones at least, and maybe some renegade if I don't like whoever I'm talking to xD
25:20 "Yep. That's me. You're probably wondering how I got myself into this situation"
Man that Mech kinda hits different on Normal.
Having all those Quarians be slaughtered by a mech you demolished in 5 seconds makes me think that, lore wise at least, the world must run on Insanity difficulty.
Ammo powers should always be on.
Health is regenerative now, medi-gel is exclusively for reviving downed squadmates.
Left and right d-pad will move your squadmates, if you're hovering on an enemy it'll use the attack instead. I suggest getting at least somewhat familiar with it as this game is built a little more around squad usage, for instance, telling someone to hold down a corridor while you flank. My experience is with Insanity though so maybe it's less of a requirement for you.
"medi-gel is exclusively for reviving downed squadmates" that's not true. You can use Unity when you're low health and it will instantly refill it.
Haha xD will do :D
If nothing else, at least the engagement for this series is quite high :D Hopefully helps with the algorithm
I hope you get lots of subscribers
Haha yeah these videos do crazy numbers compared to most of my stuff, love to see it :D first part of ME1 is one of my most viewed videos of all time
There is a limited amount of heavy weapon ammo in the game. However if you’re full when you find it it’s converted into a small amount of exp instead.
Nice, good way of making it not useless
The event Tali talked about (Cerberus infiltrating the flotilla etc.) is what one of the (I think there are four) Mass Effect books is about. They're a nice read but most of the events are explained in the game.
Also: Be sure to do all Paragon/Renegade actions (those quick-time-events). You don't lose Paragon points when you do the Renegade ones and vice versa. In the end it's your choice if it fits the moment and your playstyle, but some of the Renegade ones are hilarious.
From ME2 onwards, Renegade isn't exactly "being an asshole" anymore but rather "being blunt and efficient" (hope that makes sense, since English isn't my native language), most of the time.
Just wanted to let you know, bc some of the best scenes in the game are Renegade actions and I wouldn't want you to miss them.
Ah right, hope it does get explained in game! Haha I'll probs do most Paragon, idk about doing Renegade ones though lol, maybe if I'm talking to someone I don't like xD
I HATE the paragon/renegade system. I want to be neutral, not fully a cringe paragon or full renegade. It sucks that players are punished if they play neutral because they will not have enough paragon/renegade points to get the best outcomes for some missions. It was the same way in ME1.
I was thrilled to work with cerberus in this game. Anything is better than the alliance tbh.
Always a good time working with terrorists lol
@@LivingSun Are they though?
Yes lol literally like half the side quests in ME1 were showing the awful terrorist things that they do. They're hiding that from Shepard here because they want to recruit him, but we already know better from ME1, they are truly despicable
@@LivingSun That stuff was probably done by a different cell, and even if its not the alliance isn't any better.
Different cells sure, but all cells are controlled by the Illusive Man who runs the whole organisation, so if the person at the top is ordering terrorist acts to be committed then it's a terrorist organisation. Just because he's being nice to us right now doesn't mean he should be afforded any trust or forgiveness when we know what he's really like already. The alliance don't seem great but they haven't been shown to be doing anything remotely close to what Cerberus was doing in terms of attacking, experimenting and torturing random places and people for their own gain
The Illusive Man is an idealist at his core. An unusually brutal one, but still.
Ehhh that's too nice a word to describe him imo :P
@@LivingSun ohhh i don’t mean it is a compliment LOL
I would love to have the illusive man office. Imagine reading a book and looking at a sun .
Haha yeah that would be pretty nice xD
Finally getting caught up to your playthrough. If I could recommend anything to you it would be to watch a video in me2 combat, specifically warp combos. Excited for the playthrough!
Nice job catching up :D
You can use ammo powers forever, I don't understand why you wouldn't even try to activate it. No hate tho, I love your content, keep it up.
I meant to I just got distracted trying to remap the Charge button and then forgot lol
I wanted to choose other classes, but Soldier let's you have no gun restrictions, and that's just... too good to pass up.
Haha each to their own :P
@@LivingSun well, in the Soldier class, you get the ability to slow down time for a period of time, more OP in 2 than 3, but still, you can slow time and do more damage and place more accurate shots. In the case of semi-auto weapons like the Mattock, which is my favorite because of its damage, you get to shoot close to twice as fast as before when it's fully upgraded. Time abilities are my favorite out of all abilities, personally, but it goes to show that this game is definitely replayable!
10:40 over the few weeks (or may be months?) between the attack on Eden Prime to the Battle of the Citadel the price for an average shotgun skyrocketed from a few hundred credits to almost half a million, while their stats also increased dramatically. One might argue that Shepard didn't have access to higher tier weapons due to his level of experience, but why would opportunistic traders like, for example, Opold (smuggling hannar from Noveria) limit their profits like this? No, my version is that during the events of ME1 the galactic economy was in a severe overproduction crisis and hyperinflation. Over the 2 years of Shepard being dead the economy became severely regulated (no more uncontrollable arms races between manufacturers) and at some point the standard galactic credit was severely devaluated, and so now your pre-devaluation 10 million credits turned into 146,000.
That's a joke theory, in case someone wants to argue :-)
Interesting theory haha
It was never explained in the games the possibility of resurrecting Shepard from the dead, my personal feel is that is some sort of reaper tech, salvaged from sovereign’s remains. It’s entirely possible that whatever sovereign had left advanced human technology by decades if not centuries.
Huh that would be interesting, I figured it was just advanced regular science
17:20 the enemy was in an area you as a player would not be able to access without Charge therefore Shepard did not go
24:46 they changed some of the classes around to make them fit better into what their role should be in a battle, mostly for added action, and the Vanguard-class is meant as the kind of big-time action hero, fast in, and hopefully, enough damage output to survive being in the frontline or amongst the enemies. High-risk, high reward.
25:06 saw what? and wow that moment of pausing. talk about seeing your demise coming
30:53 health like barriers and shields should refill on their own potentially only after a battle instead of during tho. (you can only see those during combat or if you lose some)
33:18 the QuickTime event comes as both paragon and renegade and is indicated on the bottom right or left depending on the leaning??? (can't find the right word) with the blue or red symbol of the leaning and triggered with LT or RT
38:57 Martin Sheen voices the Illusive Man
41:33 council going with no reaper idea is politics should be in the codex somewhere (maybe later on after some point)
Joker needed to pay his bills somehow
Nice, sounds like fun :D seems like a nice change to health unless you find yourself stuck without cover lol xD
You have barrier, but unless you specialise in it it as a bonus power it is passive.
How does passive invincibility work, not sure I understand haha
@@LivingSun Your characters "sci-fi force field-protection" called "Barrier"(purple colour), not "Shield"(blue) as it is for non-biotics. Sadly your biotic barrier does not stack with any shield emitter protection that Shepard's armor "supposedly" is equipped with. Would have been cool with a multi-layer bar: Biotic Barrier-Shields-armor-health.
Later you can learn an extra bonus power by doing companion side quests. You then have the ability to use the special ability of that character.
Barrier is not as powerful as in ME1 though, it just boost your already present barrier up to a maximum of 100% (that is 2x the strength)for 1 min in ME2. Still useful though for survival purposes, But Reave is another power that is worth investigating, it is an offensive "damaging-staggering life drain" ability.
Also tech or biotic combinations can detonate each others so you can for example set of explosive combos with biotic attacks. For example: singularity can be detonated by warp, throw etc, it is even more developed with different combos in ME3 where a vanguard can have a lot of fun with Reave priming ans setting a vanguard up for a spectacular explosive biotic charge (restoring yor barrier, increasing damage output and sends the poor fools flying) and so on. Experiment!
I think you can set the time for those pop-up boxes, for how long they stay open before they disappear so you can read them, in the options menu.
Ah okay might change that then xD
Another great episode! Love watching your reaction to the story unfolding. Also to clarify Joker doesn’t trust Cerberus. After everything with the thorian and rachni it’s understandable. He’s only there for Shepard and because he is allowed to fly. The council and Alliance took away his ability to fly after Shepard’s death.( basically taking away the one thing he is really good at and enjoys). As for game play keep up the good work and keep an eye out for more things to scan as well as talking to crew since they have more things to say than in Mass effect 1.
At least in ME2, Cerberus is better than the Alliance, so it's easy to understand him.
Cerberus is just barely better only because they are the only ones doing something about the collector’s and I don’t think Sun will have better view of the whole organization by the end with how he has stated his hatred of them. Though hopefully he’ll warm up to ones like Miranda and Jacob.
@@knightangel2190 to each their own yes. I honestly loved Cerberus after they made me a Normandy, I forgiven them of everything on the spot 🤣
Why did you say Joker doesn't trust Cerberus. How could Sun know that at this point? Was it necessary to say this? Is this not an example of the exact kind of spoiler Sun is wishing to avoid. Like what is the point in saying that, other than to not allow the game to tell it's own story?
@@ShiningLight I agree there having a new Normandy does win me over a bit . It’s just throughout the game it’s very questionable .
Citadel convention does forbid the activation of unmapped relays, but the Omega 4 relay is already active. So I don't think there'd be any reason to restrict travel through it.
It’s not in citadel space anyway is it? Nobody in the terminus would let the citadel tell them what or what not to do.
@@KeytarArgonian True enough. Although when humanity activated relay 314, it wasn't technically part of the Citadel races, and the Turians thought it was a big enough deal to just straight up declare war on a virtually unknown species. So if someone in the Terminus starts activating dormant relays left and right, they probably wouldn't last long without Citadel intervention.
Ahh right makes sense
I don't know if you figured this out by now, but medigel is actually integrated into Unity. If you aren't in cover and REALLY need to use medigel, just use unity. If you're low health but in a safe spot, just wait a few seconds and health will regenerate.
Right, was confused where the heal button had gone, that makes sense xD
The crap that Cerberus did to the quarians is in a book, I think. I'm pretty sure I read the e-book when it came out.
Right, wish they'd elaborated a little here
I like the normandy sr-1, but the Normandy SR-2 is superior in every way.
Also with regards to difficulty it's a little different. On the higher difficulties the mech would have had shields and maybe even some armor. It's more lore friendly, plus it let's you not anymore uses of the games powers. Normal is still good though.
It's pretty cool :D uhhh the mech did have shields and armour haha xD
@@LivingSun The regular mechs, not the boss at the end
I'll try to answer two of your questions in the video without spoilering: The most important one was about the consequence of your choice regarding hte council and your worry wether you made the right decision.
This is your story. There are no "wrong" choices. Your story will develop and end based on the choices you make. Maybe you will realize at the end of Mass Effect 3 that some of your choices have consequences you did not anticipate, or even want.
Here's the important one: You do not know. You cannot know. I love this let's play for it. Live in the moment and take the decisions you think are best right now.
And if you dislike the result in the end, just do another playthrough! Aren't games wonderfull?
secondly: first aid does not exist in game 2. you healthbar replenishes rapidly in cover. Medigel's are used for unity (restoring downed crewmembers).
Bonus: Check your squad screen, you leveled up twice. And use your damn ammo power!
Oh for sure I was just wondering aloud haha, I like that there's not a wrong answer. Ahhh right okay I was wondering why I couldn't find the first aid button lmao
7:07 +1 for TIM not turning Shep into a Star Wars clone and issuing Order 66. Miranda Lawson? More like Miranda Palpatine!
Lmao xD
Just an FYI companion dialogue has be vastly expanded in ME2. So more often than not companions will have new things to say after every mission (including side missions). So I'd recommend recruiting all available companions before doing side content, so that you can take full advantage of companion dialogue. It's just a recommendation though I don't want to be a back seat driver, you do you man. 🙂
Nah, they have limited things to say, you're thinking of ME3
@@orkiso1 I just played though ME2 for the second time.
@@orkiso1 what I mean to say is that from me1 to me2 it is night and day. When ever I did a mission, a lot of the time my companions would have something to say about the mission, or expand upon their own backstory.
I second this. I made the mistake of delaying some recruit missions because I wanted to do loyalty and side missions in between and recruiting squadmates near the end of the game is a pain because then you run out of quests to do in order to trigger all the new dialogue. This was the case with the last squadmate you recruit, I had done all the side missions by then and couldn't talk to them anymore. Really hate how quests work in ME2...
@@TheOfficialEpicTree Every companion has limited number of conversations in ME2, ranging from 3 to 5 times. It's very similar to ME1, it's just that the conversations are longer and more meaningful. In me3 they have something new after every mission. Plus, Sun always checks on people, it's not even worth mentioning because he knows
I played through the entire trilogy on Insanity this time around. This first ME2 mission was a massive wakeup call. Suddenly every enemy has either armour or shields making my biotics completely worthless basically the entire game except for Warp. I've never been searching more desperately for thermal clips. Thankfully they don't pull that crap in ME3.
Yikes haha, sounds like a not fun time to me xD
Freedom's coming once more thanks to the Normandy! Watch out for unexpected DLCs ;)
Woo! Yeah don't worry I know not to touch a couple of them til after the main game lol
Btw you are talking about shields the purple bar, the actual skill barrier you can learn that. though some prefer fortitude. I cant tell you how to get them though cause of spoilers
Fair :)
Just have the incendiary ammo on all the time. That's still more damage for your rounds.
Will do
soooo awesome
Glad you think so :D
8:38 based
xD
Prazza's explanation of what Cerberus did to the Migrant Fleet is largely accurate: Cerberus commandos infiltrated the Idenna, a quarian ship, and tried to blow it up during an attempt to recapture Gillian Grayson, a 12 year old girl who they'd experimented on in order to turn her into a powerful biotic, so you can add child kidnapping and experimentation to their list of crimes.
I like most of Mass Effect 2 but the Cerberus stuff fucking sucks, they force you to work with this awful organisation and you can't ever bring up to anyone in it all the terrible things Cerberus has done, and while people who work for Cerberus talk vaguely about all the good Cerberus does, they never do so in any actual detail. Jacob's supposed to be the friendly face of Cerberus, but he can't even articulate why he joined besides some vagaries about the Alliance "not getting stuff done". What stuff? The Alliance seemed highly proactive in Mass Effect 1, just think of all the missions Admiral Hackett sent you on, it's a complete retcon to portray them as impotent and bureaucratic. The game is railroading you down this path incredibly hard and barely bothering to provide even fig-leaf excuses, and it never pays off, Cerberus is just stupid and evil the entire way through and it makes Shepard look stupid or evil for going along with it.
I think you should get a visor for Shepard it’s the armor it make him look cool .
Yeah I probs will
You really need to start using your incendiary ammo more, just activate it once and it’ll stay on your gun for the rest of the mission
You say that like it's been 30 episodes and I haven't used it lol, this is literally episode 2 xD
@@LivingSun Better now than 30 episodes later right?
Me for the first 27 minutes of this: AHHHH pleeease Map squad powers so you can use dpad
Haha I did eventually xD
Not immediately leveling up squadmates and intuitively using ammo power or noticing the skill requirements or upgrades kinda triggers me (because those things come very naturally to me) but I love your commentary nonetheless.
Hey man remember literally an hour ago when Shepard only agreed to work with Cerberus if it was to stop the Reapers, and TIM said if you didn't find any evidence of Reaper activity then you could part ways, and then you go to Freedom's Progress and find literally no evidence of Reaper activity, just the Collectors, and TIM only offers the incredibly vague "The patterns are there, buried in the data" as a reason to think the Reapers are involved, and then you're forced to work with Cerberus anyway because the dialogue wheel doesn't actually let you bring up any of this?
Mass Effect 2 is a bad game. It's also a great game, don't get me wrong, but it's also a bad game. It's a great game and a bad game that have been stitched haphazardly together and I cannot fathom how this happened, how the companions and their side quests can show off some of Bioware's best writing and then the main story shows off their absolute worst.
Oh you totally have good reason to hate cerberus but they do seem less shitty in this one. In fact you will learn more about them in better detail and stuff later, but you do still totally have the right to be suspicious lol. One thing you will find quickly is resources you collect actually go toward useful things, crew members will give you access to new upgrades along the story allowing you to upgrade the squad and the normandy.
And yeah, ammo powers like your incendiary rounds stay active until you change weapons (i think) or change to a different ammo type and you get that visual indicator is active so just pop up always so you deal that extra damage. It's a straight up tactical boost to your damage, i would get both though so you can handle all the health types in this game easily. For example up against the mech you could have made short work of it with your incendiary power.
33:07 is the quicktime event i mentioned. You don't have to do them but it can change results and offer additional dialogue. Obviously watch out for renegade and don't click those by accident lol.
Well they only seem less shitty because they're putting on their best face to try and win us over, we saw what they're really like when they don't know we're watching them in 1 lol. Yeah will do :)
@@LivingSun That's not all cerberus is, but yeah lol
Oooh. Tali is the best girl.
Yes.
Liara*
@@ShiningLight You misspelled Tali ;)
@@thewerdna Not really, but to each their own, I guess.
@@ShiningLight (i did a winky smile face here to make it clear I am not really taking this seriously)
Have someone tell you when to do the dlcs, it's not really obvious and it's best to know the order
already been a billion comments on this, and he already has answered that he is going to do both Lair and Arrival at the very end after the credits like people have told him
@@thewerdna Alright, sorry i guess i missed it. Better safe than sorry anyway
Yeah I got it don't worry haha
I don't know if you have someone giving you trusted, non-spoiler insider tips, but in ME2 and 3 there are a couple of missions that people try to do at certain times, to make the experience better.
For instance, the mission/dlc for ME2 called Arrival. I believe you get the mission early, but everything makes MUCH more sense if you do it AFTER the last story mission.
There's 1 or 2 other things like that to watch out for!
Yeah don't worry I've been told :)
@@LivingSun good, good. We look forward to living vicariously through you, my friend.
Dang, I’m early haha left a like tho 👍
Thanks dude :D
It's pretty weird that ME2 doesn't allow you to reassign the Y power button. I guess because it's a 'base' move?
It's kind of your class's signature move, makes sense for them to want it always available.
@@rafabuda0 makes sense. I prefer the ME3 approach where you can assign whatever you want wherever you want
Mm really want to map it to RB where my finger always is, instead of Y where you have to reach for it a bit lol
You should really read about the attack on the Citadel...you now, Sovereign and stuff. You can find it in the codex.
I mean, I lived through it lol
I know😂 I mean that there are more info about how the council treated the matter after the attack/Shepard's death.
I rlly don’t get the Cerberus hate...
Everyone thinks they are absolutely terrible (in game and irl) constantly bringing up their past actions, whilst conveniently ignoring how much they were willing to do to PROTECT HUMANITY despite the threat being ignored by everyone else
#IStandWithCerberus
They did nothing wrong and I will keep this opinion until the day I die
Finally someone saying this!
Never got the hate neither, sometimes you just have to priorise things and break a few rules to get the best results, I dont see how people dont understand that.
A few mistakes cant discredit an entire organisation
#istandwithcerberus
You are absolutely correct they brought Shepard back they took a stand when the council failed #IStandWithCerberus
Protect humanity at the cost of losing their actual humanity? No thanks. They are performing inhumane experiments and sabotaging the Alliance every chance they get when they could be helping them instead. Their objectives may sound noble if you don't think about how far they will go to achieve that.
@@precious2060 would you prefer they did nothing? Would you prefer the human colonists continue to be kidnapped until there are none left? No, I don’t think you would #IStandWithCerberus
So Normandy SR2 is a much larger ship about 2 or 3x the size
Yeah I discover that next part lol
Best girl returns(warning if you click replies be prepared for a shipping war)
@@blackoni5709 Liara sucks
@@blackoni5709 Liara is shit.
@@blackoni5709 First off, shhhhhh, spoilers.
Second off, Liara is 2ed best girl.
I see Tali fans are still the worst. How come such a nice character attracts so many toxic people?
@@igortsarcov927 no I just hate women
Ohhh its started who's the best yadda yadda so on and so on, having played ME2 first Tali was a fantastic character disappointingly under important in ME1 when I went back to it. To be fair though ME1 is a pale shadow compared to ME2 in terms of REALLY caring about the squad member characters. The Ashley/Kaiden dilemma was pretty much meh who cares. Edit Oh Oh The Illusive man voice - There's going to be Apocalypse now in the comments the final countdown has started, the Hotshots in the west wing might figure it out.
The waifu wars are enternal. They are inevitable. They cannot be stopped. The cycle cannot be broken.
Lol I look forward to getting to know the more fleshed out Tali
*I am are is now*
What on earth are you on about my dude
@@LivingSun *Yes.*