Haha recently they updated the Sans page so now he's weaker at 640! www.superherodb.com/sans-the-skeleton/10-24000/ CORRECTION: I misconstrued the Mt. Ebott legend. I thought there was a reason why children climbed the mountain; but I must have confused it with the star wishes in waterfall. Footage for the last one was obtained from @BQuanchi ua-cam.com/video/czXiboQFrvg/v-deo.html
That tripped me up early on, I figured near the end of the video you'd be like "Actually, not only did the game deceive you, but I DID TOO! Can you spot it?" lmao
If you say no to sans’s talking flower question he’ll actually talk about a flower approaching papyrus, you have to actively lie to him to get information
except that when toby fox is actually giving information himself or through stuff like the newsletters he is always 100% honest, the tricks are only in game, and people mistake the two
You missed a couple of tricks in the Ruins. The game teaches you that in addition to ACTing, you can also SPARE enemies by bringing them to low HP. And for the most part, this is true. However, if you try this same technique on Toriel (a mistake many first-time players will make), when she's at around 25% HP, the next attack you make automatically reduces her to 0 HP (even if you intentionally land your attack as far from the center as possible). Then, Flowey will use reverse psychology to suggest to the player that they can just reload their save file to try again. When the player does this, Toriel notices that Frisk is surprised to see that Toriel is still alive, and if you Talk to Toriel in battle, the narrator says that you think about telling Toriel that you saw her die. After completing the battle peacefully, Flowey then calls you out for undoing your mistake by reloading the game, cementing the fact that this game remembers your actions even on reset.
Hey I remember that I think I did that the first time I played; but I just repressed it! I think that's the moment where I started taking Undertale seriously.
This also true to Undyne. At first I decided to fight her, thinking that this was the only way to spare her. But I was deceived, because it turned out that Undyne WON'T GIVE UP. Because of which I simply spent all the healing items on nothing, not realizing that I needed to run away, which I had never used before of course :,)
This was my first playthrough. I thought it was just like any other rpg. I felt so bad I reloaded and Flowey mocked me. I think the game was much better that way.
i remember i killed her on my first playthrough, then after watching some of jacksepticeyes playthrough, felt bad and reset and flowey calling me out was like an iron fist to the lungs
I think the biggest twist of Undertale is the save system The fact that it’s seemingly made out to be a regular saving and loading thing but instead holds so much more gravity than you were first lead to believe
You didn't mention how Flowey telling us LV means LOVE is a deception too. At that point, we don't know it's an acronym, so it's fair to assume that LV meaning LOVE and not LEVEL was part of Flowey's act and isn't the case. Also, if you don't know about the acronym, LV meaning LOVE seems kinda cheesy and silly, exactly like Flowey was acting when trying to decieve us. But the truth is that LV does mean LOVE, just not the LOVE we thought about.
I know what you meant; but even when it's explained clearly it's still confusing. My favorite part of Sans Judgement is when he says "you never gained LOVE, but you gained love."
I dont know if this one counts, but I think after a first playthrough we all forget that Asgore and "King Dreemur" were set up as two different people, Toriel set him up as this evil killing machine that kills everything it sees, meanwhile Papyrus just calls the king a silly pushover. Its not until Undyne calls him by his full name that you make the connection that they are both the same person. Asgore in general is set up pretty interestingly, troughout the whole game we just hear different opinions of him: Toriel sees him as a murderer; Papyrus just sees him as a silly pushover; Undyne sees him as the hope of the monsters and a strong monster; etc, so you never truly have a good view on who he truly is until you meet him, you arent sure what to expect
I was thinking of just that when I saw the video! Thinking he would cover at least 3 points. It’s worth mentioning the kickstarter did show Asgore as the fierce monster, though that could be because of scrapped ideas. Surprised Asgore hardly got a mention. Guess he just missed it.
Maybe toby also maintaining lore from the beta, as asgore was actually supposedly meant to be more like an evil king (if i'm remembering coreectly) when the beta went out which included that one dialogue from toriel
Actually I’d say seemingly getting nothing from the legendary artifact is a misdirection too because you get the dog residue which you can actually farm in the Temmie Village for endless money which I’d say is pretty legendary
I love how Undertale Yellow does the intro fight with Flowey. It knows that you likely know who Flowey is and what he might do. Instead of having him try to betray you, he actually legitimately gives you a battle tutorial before leaving and letting Toriel find you. You do find out WHY he does this later on in the neutral route but up until then he legitimately acts as a 'friend' for you and functions as your save point.
The genocide route has my favourite ending interaction with Flowey. (Spoilers will be below the "Read More" tag, so feel free to stop reading here!) Flowey tries to reload the save, failing again and again as Clover does so successfully. Then, the little rat tries to _run for it,_ only to get brought back _again._ He finally breaks and goes full mask off, laughing and laughing as he spouts how much he hates the player, how every waking second with us was torture, and how the only times he was happy were when we were dying. It's such a damn-good monologue, and it makes my skin crawl every time I rewatch it. The Yellow team did a fantastic job, holy moly.
Two interesting misdirections that you only see if you try some different things with the various Neutral Route paths are as follows: 1. If you choose to FIGHT after defeating Photoshop Flowey, he appears to die as his face disappears. When you RESET to play the game again, Flowey no longer shows up at all, which makes it seem like he is really dead. However, because a RESET does in fact go back in time, he is actually alive again. He's just tricking you into thinking he's dead, and he still will steal the souls at the end of the game, though he doesn't try to use them again, just like if you had chosen MERCY. 2. If you have either chosen FIGHT after the Photoshop Flowey battle or have chosen MERCY and completed a specific pattern of Neutral Routes leading to Flowey promising not to kill Asgore this time, you might think you can choose MERCY at the end of the Asgore fight and get a happy ending with him. If you chose the latter path, Flowey even outright suggests that it's possible, which is why he is willing to not kill Asgore to let you try it. However, if you try this, Asgore will conclude that his idea of living with you as a family again is just a fantasy, and he will kill himself in order to allow you to exit through the barrier. There is no way to save him in a Neutral Route.
You didn’t talk about the mettaton neo Fight. The game deceives you to think It will be a new battle like with Undyne with an awsome music and a brand new enemy. I remeber I was really surprised when I saw him die in one hit during my first no mercy run.
Also the entire Sans fight is built on deception. There's the way he starts off with an insanely difficult attack that'll probably kill you, and when you try again, he'll cut his own opening speech to catch you off-guard, as well as him "sparing" you will just end with him killing you anyway. (Arguably this is still mercy - he knows death is an inconvenience to you so he's just giving you a nudge towards resetting)
Here are some of my favorites that you didn't include: 1. The talking rock. You're supposed to think you can push it like the others, but it actually has a mind of it's own. 2. Thinking that you actually have to do the junior jumble. 3. Sans being in two places at once in that one room. 4. The ghost sandwich. 5. "Hi, I'm Bob." 6. The Tem Shop. For one thing, you expect the more expensive tem flakes to heal you more, but they actually don't. For another thing, you don't expect it to actually have the most powerful item in the game. 7. "As long as you're green you can't escape." You think it means you can't move when you're green, but it actually means you can't flee when you're green. 8. That one question in Metatton's quiz show where he shows you what appears to be a picture of Froggit but is actually a picture of Metatton wearing a shirt with Froggit on it. 9. The rhythm puzzle where Alphys calls you just as you're about to hit the third switch and it turns out you don't have to hit it. 10. "The bomb won't explode in two minutes. It will actually explode in two seconds." 11. Actually having to remember the rules for the colored tile maze. 12. Alphys actually being right about something in the core. 13. Not fighting Flowey again when you get the neutral ending a second time. 14. Thinking you get to choose your beverage in the Undyne date/hang out when you actually only have one choice. 15. Pretty much every battle starting sequence in the True Lab. 16. Flowey acting mad that everyone is coming to help you when it's exactly what he wants. 17. "Did you really think it was over? We still haven't done the special credits." 18. If you do neutral first, pacifist second, and genocide third, you expect most of the game to be the same like it was in the first two, but it changes a surprising amount. 19. Thinking that you're about to have an easy fight with Monster Kid when you're actually about to have one of the hardest fights in the game with Undyne. 20. Getting the most powerful weapon in the game and the second most powerful defense item in the game only for it to not matter in the Sans fight. 21. Sans surprising you by taking the first turn. 22. Sans's stats making you think he's an easy opponent when he's actually the toughest in the game. 23. Sans dunking on you. 24. Sans attacking you mid-sentence on your second attempt. 25. Sans's special attack being absolutely nothing while the attack before is actually the tough one. 26. Thinking you actually have a choice about whether or not to erase the world. 27. Thinking the game's broken after you complete the genocide ending and there's 10 minutes of darkness.
UNDYNE'S HEALTH BAR? Let's talk for a minute about toriel's health bar. After attacking something like 5 times to get about half her health - the 6th decides to do the other half of her health bar for no reason... To be perfectly honest - I was thinking that I had to knock her to about 25% ish health so she would let me spare her the first time...
I'd like to mention some subversions on the geno run, because my god. The first one that came to mind was "Chara" or [playerName] (I'll just call them Chara for simplicity) actually appearing on screen. The music, the jumpscare, the whole nine yards. Also the illusion of choice at the end there with the "ERASE" and "DO NOT". The attack being directed at YOU, the damage, and I think the game crashes here? Which technically if you played pacifist it's not much of a subversion, but it's still chilling. Chara just killed YOU. That always stuck out to me Working backwards, killing Flowey. It's cruel and slow and you literally reduce him to dust and then nothing. Flowey using Asriel's face and voice, which hits harder after the paci run. Also I think the geno run as a whole is a subversion. I think you touched on this in the video with Napstablook, but if you play Undertale completely blind, some people may assume to play it like a typical RPG, grinding enemies. This makes the twist so much better imo. Anyways I have to leave now, I'll come back and ramble some more later tho!
There's also some ways Temmie tricks you. Not only is it difficult to even find The Temmie Village, but there's also the part where all of the Temmie's are, of course, named Temmie... Except for Bob, who's not super peppy & silly like all the others. He's just Bob. There's also that mushroom guy that got added in a patch update or something, who does the mushroom dance. Right afterwards, he looks up & reveals that the black spots on his face that we see as pixels are apparently not his eyes?? but... rather, his nostrils. (Which that one horse guy "knight" piece character in Deltarune also kind of references, come to think of it.) You see his real eyes when he looks up & no longer has his mushroom top (hat??? top of his head?????? Schrödinger's body part, I guess) covering his eyes. Not only would you not expect a non-Temmie to be apparently residing in The Temmie Village, but he, in the middle of what is arguably the game's most non-serious portion imaginable, has a genuinely serious, heartfelt and sad moment, wherein he contemplates life. He explains his predicament in how, because the barrier is there, he of course can't leave The Underground, just like all the other monsters... But, with him specifically, he might not be able to leave anyway, even if the barrier _did_ disappear, because he's a mushroom, which apparently means he's stuck to the ground & cannot move. One can only wonder how he ended up in The Temmie Village in the first place. The game does yet _another_ twist with this later on however, because if you do complete a true pacifist run & go back to The Temmie Village to talk to him, he will explain that he is now super relieved on account of having been offered help to leave The Underground & see the world. This is because whoever offered this (I don't remember) somehow pieced together that they could simply just dig around the mushroom guy's roots and carry him around like a potted plant. On top of all of that, there's also The Tem Shop. You find that, apparently, Shopkeeper Temmie needs money for college. Turns out you need to pay for her tuition, or else you won't be able to buy The Temmie Armor (which, yes, is not something that is needed to actually complete even any route of the game, but still, it does make things a hell of a lot more of a breeze to get through). But the thing is, probably the only way to get enough money to pay her tuition is, confusingly, & also hilariously or frustratingly enough depending on how you look at it... is to keep selling her items (namely from The Ancient Artifact, since they appear endlessly!). This means that Temmie will buy an endless amount of, say for instance, Dog Residue or Dog Salad from you, for various prices, and, depending on how much patience you have to sit there & complete this exploit however many times over, you can technically accrue enough money from her - even if you started off broke - to pay for her college fees. Meaning, she could have paid for her own tuition all along; she just apparently didn't realize it. What's more is that, even after this, Temmie unexpectedly just... leaves her face on-screen when sliding off-screen to attend college for... like, two seconds. (It makes just as much sense in-context.) I guess this also counts as a trick of sorts, because, well... Yeah. I doubt anyone saw that coming, honestly. But not only that; the thing with The Temmie Armor is that it starts out at an absurdly high price, though, unbeknownst to many players until they learned this the hard way, the armor actually becomes less & less expensive each time you die in battle & respawn at the last nearby save point. So not only does this in itself count as something unexpected, but it also has the lore implication that, yes, Temmie of all characters (well, the shopkeeper one, at least) knows about your save file. (& also that she apparently only lowers the price of the armor because she pities you more & more each time you die.) Perhaps she learned this when she go to kooleg. ...I also just remembered, too; Temmie is also, iirc, literally the only shopkeeper that still sells to & buys from you during a genocide route. Make of this what you will, I suppose. Oh, & one more thing (yes, also about Temmie, lmao): When you're just outside of The Temmie Village, you can trigger the randomized Temmie fight encounter, just like you would for, say, a Shyren or a Woshua. But the thing about Temmie here is she deals an attack you cannot avoid. Which means that, if I'm not mistaken, she is literally the only* character in the entire game that you cannot have a hitless battle runthrough with. (The one where she has the huge legs & is walking back & forth above your soul.) *...Well, aside from Asriel, that is, technically. But the way that happens is more of a story-beat type of thing in the way it's presented. Still happens, though. So yeah, Temmie & Asriel.
Yeah, the Temmie attack is avoidable. But it requires knowing how it works; if you're moving fast to the right or the left, the attack will follow you, and you can't avoid it then. You need to stay close to the center of the pattern (which I guess counts as another deception, since most attacks are easier to avoid when staying near an edge of the bullet box)
the turtle guy also sells to you during the genocide route, only remember this because he specifically tells you the reason he's not scared of you is that you can't attack shop keepers (Bet the bunnie in Snowdin wishes she'd known that. I think you can still buy things from BurgerPants too (is he there in the genocide run? I'm pretty sure he is) but anyways, I know that the turtle/tortoise guy does. because his seatea stuff is the only reason I got through the Undying one. Basically if the shop is still functional during the Geno run you can absolutely buy from it still.
@@rebeccabriggs9452yep! Burgerpants is still there in the genocide run, because everybody forgot to tell him about the evacuation, causing him to not even realize whats going on. There are alot of cool interactions there like how if you tell burgerpants that everybody else is dead, he doesnt believe you but says he wishes it was true because he wouldnt have to keep working. If you threaten him he also doesnt take you seriously, and instead jokes about how he cant go to hell because he is out of vacation days. He also mentions that even though mettaton didn’t tell him that he had to keep working, mettaton is a pretty bad boss in general, and does things like that all the time anyways, and then gets upset when he doesn’t show up because of it. Theres also a really cool interaction with gerson where threatening him leads to him taunting us, telling us to try and kill him, because he knows we can’t since theres no option to fight shopkeepers, mentioning that knowledge like that us why he has lasted so long. Both of these also kinda trick the player because after seeing the snowdin shop abandoned, you expect the same for gerson, except hes actually there. But then in hotland you know alphys evacuated everyone, and see bratty and catty’s shop abandoned too, only to find that burgerpants is actually still there because nobody remembered to tell him and everyone completely forgot about him
There's more sans related stuff. His fight has tons of deception and subversion, attacking first, attacking in the middle of his monologue, having only 1 hp and only 1 attack as the final boss, dodging, afflicting you with a status seen nowhere else, attacking you on the menu, and wasting your time by prolonging his turn. Another really fun one isn't even in the game, the song that might play when you fight sans. Looking at the soundtrack might make you think there's a hidden pacifist sans fight, but the song isn't even in the game.
I don't think the 1 HP and 1 attack is a lie, idk, I feel like he's actually telling the truth there. And the Flowey vines that capture him in Pacifist, I don't think that really does any damage at all, if they do then if you just leave the screen on for long enough the monsters should die or something and they don't. Maybe it stuns the characters or something, we don't really see character sprites turning red when they get hurt iirc usually they just pause their idle animation and/or their pupils dilate when hurt. The 1 attack thing is technically true, instead of deception by lying, you can argue the game deceives us by omitting info about his invincibility frame ignoring ability and/or his attack speed.
@@NotSomeJustinWithoutAMoustache Yeah. Sans' attacks do exactly 1 damage, even if it is done so fast it looks like more than 1. And you instantly kill Sans too.
STMPWYFS is actually located in the neutral run part of the OST so it was intended to make you think you fought Sans in the neutral run. The reason people think it was intended to make you think it would be in pacifist is because someone made a fangame where you fight Sans during a pacifist run and they used that song for the fight. After that, it just became associated with the pacifist run.
Good video thus far! I wanted to comment on the Sans-powerlevel thingy a bit though. To put Sans powerlevel in perspective, keep in mind that Chara is comparable to a human child in fighting strength when fighting Sans, minus the reloading and meta-world-attacking. It's reiterated again and again that a fully grown human will crush most monsters easily in combat. The only characters in Undertale decidedly stronger than human children are both versions of Azriel Dreemur and Photoshop Flowey. (And to an extend, Nabstablook) Part of this is because Monsters are not only very weak on their own, they also are susceptible to malice. If you want to hurt them, you will be able to. That's the reason *SPOILERS* Undyne can be killed in 1 hit in Genocide before she becomes Undying. Undyne the Undying is still losing to a child afterwards, and that's not to mention that even if she kills you, she's just reforming through her determination, she's on borrowed time, so the timelines she kills you on she will probably die immediately after.
Nicely done, i specifically liked number 31, i did always feel a bit like Flowey took the choice away. But with your new perspective, it brings a nice ring to an otherwise tragic event. Despite things not staying the way i wanted, like you said, i still made a choice about who i wanted to be in the game. Thanks Nighthawk, good video
14:55 Mary Poppins is also underrated here. In The League of Extraordinary Gentlemen, Mary Poppins turns out to be Capital G God and turns the Antichrist (who is Harry Potter) into a chalk drawing
13:21 To be fair about this one, Sans does bring up a flower talking to Papyrus, and this one is certainly *not* an Echo Flower And judging by the text color being yellow when Sans first brings up a talking flower and then changing to blue when he names it an Echo Flower, I think even Sans in-universe is doing this on purpose I think he already knows what Flowey is
3:06 Funnily enough in Undertale Yellow (an unofficial prequel of Undertale happening before Frisk falls into the underground) he literally does this exact thing lmao.
Not to mention HE FAILES MISSERABLY So the Undertale Flowey is a Flowey who learned from his mistakes of betraying the Human at their most powerfull state😂 But insted tries to kill them when they're weak Yeah it did fail, but Flowey learned from that too by watching Frisk throughout their adventure and lerning what works against them In the end he still failed, but his plan was solid
About the discussion in Grillby's, I think Sans genuinly doesn't know about Flowey. Flowey expressed a lot of waryness towards Sans. When talking about Papyrus, Flowey says "Don't let his brother find out anything about you" and "he caused me more than my fair share of resets. It's more than likely that, since Flowey is so wary of Sans, he shows up to Papyrus only when Sans isn't around, and the interactions Flowey did have with Sans were in past timelines and so, Sans forgot about Flowey. And in this timeline, Flowey is very careful to not appear when Sans is present, so Sans has no idea who Flowey is, so he can't know, and he assumes someone tricks Papyrus with an Echo Flower.
I still think he's at least suspicious of something. Sans pulls the same trick of suddenly being serious only to then laugh it off several times; it's both how he gathers information, and an intimidation tactic. If he didn't know anything, why would he act so odd?
@@Okeana_Aster Why would he ask you about the golden flower at Grillby's if he doesn't know? He might not know outright his identity but he sure is suspicious of golden flower.
@@rafsandomierz5313 Maybe he had a feeling. After all, characters have feelings about stuff that happened in past timelines without really knowing, like with Toriel guessing what your preference is between cinnamon or butterscotch if you told her in a past timeline, but it seems to be a weird intuition that they themselves don't fully understand.
Mad Dummy actually went by they/it pronouns, until she eventually becomes Mad Mew Mew according to the console versions of the game. With the way Toby Fox consistently includes Mad Mew Mew in the newsletters and the winter alarm clock dialogue, it is implied that Mad Dummy will always find that she's happier as Mad Mew Mew, and end up using she/her pronouns. She has never used he/him.
If you call Toriel and ask her about herself, she says there’s nothing much to her and that she’s just a silly old lady who worries too much. In reality she’s actually the queen.
You see, the game doesn't trick you to gain anything from you. On the contrary in fact. It tricks you to give you something. An experience you'll never forget.
I'm pretty sure asriel's death wasn't because his soul was in conflict. The Monsters weren't wrong, he just didn't fight back with his new supreme powers. they didn't know why, but asriel reveals it to us. he says that because he fought against chara's (or whatever name you give them) control of his body and the urges from them to attack, he ended up becoming flowey. which if you do the math suggests that he stopped them from fighting the other humans and retreated back home as the humans slowly did more and more damage, before he collapsed dead on the garden, spreading his dust and the golden flower seeds, which would eventually become flowey.
12:50 I always thought he was talking about Flowey and it was Flowey just having fun with Papyrus because if you get the neutral ending multiple times in a row, Flowey tells you it took him a while to get bored with Papyrus, and plus, Flowey also uses Papyrus to make the pacifist ending happen.
Great video! I've been searching for a video essay on Undertale that isn't quite a recap, but also focuses on the story a lot It's nice to see where different plot threads come together or mislead the player
The "0HP but carries on the fight" mislead has actually appeared before, there's a boss fight in Final Fantasy V (1992) where one of the protagonists, alone in battle, will take a ton of overkill damage, end up at 0HP, but still refuses to lay down and dish out all he has against the boss and defeat him.
you forgot the thing when you finish the game for the first time, you might expect it to be the end, but then when you go back to the game, flowey tells you to load your save and try getting a better ending
The door in snowdin where the secret boss attacks you is a good trick. You think there's a way to open the door to unlock something cool but there is no way to open it. Just a boss fight if you stay there too long
One of my favorite tricks in UnderTale that gets pulled on you that nobody here has talked about has to be losing one experience point for attempting to kill Napstablook, as the game hasn't told you yet that you never gain experience, even by killing monsters, making the loss of experience completely pointless.
I've been wanting to make a video for a long time about all the various brick jokes in Undertale (i.e. setups with extremely delayed payoffs, whether they're meant to be comedic or serious) and this video is very similar in its execution! I think you neglected to mention what is arguably one of the biggest twists in the game, at least for me: that Asgore and King Dreemurr are the same person. I think a lot of people forget this is a twist since it's become so ingrained in the identity of the game, but consider that Toriel makes only a passing reference to Asgore, saying "They, Asgore, will kill you." Through this, you're led to believe that "Asgore" is some kind of extremely violent killer monster, who you should avoid at all costs. Later, Papyrus makes reference to a "King of all Monsters," also known as "King Dreemurr" saying "He's a big fuzzy pushover! Everyone loves that guy!" Through this, you come to believe the King won't pose any threat, and will probably be an ally later in the game. It's only during your first real conversation with Undyne that the truth is revealed. "Our king... King ASGORE Dreemurr... will take your soul." Now our expectations are completely subverted. How can the relentless killer Toriel mentioned, and the lovable goof that Papyrus mentioned, possibly be the same person? The way the game answers this question is honestly some of the best writing in any video game ever.
Another game that does this kind of thing constantly is LISA: The Painful. There are literally dozens of things that can and will happen simply to completely screw you over which intensifies the vibe of the game and keeps you at the edge of your seat, lots of these events occur because of your own party members as well
3:02 wrong. Flowey knew Toriel would be there. He’s played this game more than any one else has. He knows what everyone will do, in every scenario, except for what the player will do. 5:45 I’ve never seen a single person think that. Everyone loves Toriel 11:43 yes. All soul colors are utilised in battle. Two of them are attack colors, and the rest are soul colors. I assume it would be confusing if there were two different shades of attacks or two different shades of souls. 20:59 uhhh, the story is still correct tho. They don’t have the full story, but they don’t say anything false. I guess the most important thing they don’t know is WHY Chara died. 90% of these are just explaining the jokes Undertale makes lol
I know this video is about Undertale, but thinking about all this really makes me even more excited for Deltarune. We can already tell that the game is misleading us a LOT and I can't wait for the payoff
as a long-time Undertale fan who takes a lot of these things for granted, it was really nice to get a rundown on just how much this game fucks with you
The other ways Undertale deceives the player that for some reason I don’t hear anyone talk about. if you do the typical RPG thing grind for EXP by repeatedly killing the monsters eventually the monsters run out and ominous music plays. And when you go to fight Toriel you kill her in one hit. She then talks about how evil you are. if you don’t reset after that and continue further sans tells you “keep pretending to be human”. The game actively becomes unfun as you have to grind for a really long time to continue doing this route, and (most) bosses get one shot. I see people complain about this, but it’s an artistic statement. Games can be art, and if approach the way I outlined instead of “I heard online I can do this in the game” then it becomes a really impactful statement.
Another interesting one relating to Toriel is that the game makes you believe she can't hurt you after you get past the initial deception. However, if you play the game again with this in mind and just run into her attacks a bunch or don't bother dodging, you might find out that she's absolutely capable of killing you outright, even against her own intentions. It happens only rarely, but if it does that's a real wtf moment. The icing on the cake is that you get a single frame of Toriel covering her mouth in horror as she realises what she's just done, before it cuts to the game over sequence.
18:00 I mean you do kinda get something. Dog residue which you can use to painstakingly to eat, sell all way down to one Dog residue and do it all over again at tem's shop to get gold
Papyrus also deceives you in his other attack patterns. A lot of them revolve around using a repeating pattern, but then having the last attack of the pattern have slightly different timing, or one last bone from the other direction that completely breaks the pattern. Which I suppose is just, well, being good at fighting.
Another thing on Mad Dummy: he actually has a healthbar that gets depleted when he takes magic damage (from his own attacks). To my knowledge however you can't reduce it to 0 Additionally, the first Inn is available even if you don't have the 80 gold to pay. You also get reimbursed for "not having completed a whole night" if you do have the money to pay. This goes out of the window for the MTT hotel, which is also noticably more expensive (200 gold)
You actually missed it, but if you "kill" Nabstablook (lower his hp to zero) you lose one "experience point" but your EXP stays the same which is a subtle hint that EXP stands for something else
Never did i think UA-cam would give me a hawk in a top hat that talks about undertale but yk what A hawk in a top hat sounds like an Undertale universe character.
Funny thing about the intro... Toby admitted that the intro's artwork was an accident and that WAS intended to be the Player but the second stripe on the shirt was accidently forgotten. So yes, the fall of the child is actually the Player. Also in the genocide route there is the phrase "the weakest enemy" when describing Sans... so it's not surprising that when stacked against other fictional characters (which is not fair and kinda dumb if you ask me since the site only looks at abilities and not personality traits or facts about how powerful each ability would actually be [because there's no way in reality that Sans is actually weaker than a dino that does nothing but pelt you with eggs and goes down by having said eggs thrown at them - eggs are blunt objects, at least Sans requires an actual sharp instrument to take him down and doesn't just take the hits]). As for the piano puzzle... the reason for THAT being a thing is due to Toby taking away what is an unneeded asset in the game, making it a joke instead of just blocking off the area all together (which would have required more coding than it would to just add AD taking the item). As originally the "item" button was "magic" but that was a game aspect that was changed mid-design of the game itself. Also, it's The Last Corridor... not the judgment hall. The latter is a fan name and is not correct. Also when Flowey takes over, he doesn't crash the game - that would suggest he makes it to malfunction. Instead, he just closes it, forcing you to reopen it. It's a scripted event, not a malfunction. All that aside, this video was interesting at least.
One way the game tricks you that's very easy to overlook is Sans's word search. Specifically, the fact that it's legitimately unsolvable. While nearly all the words listed can be found, the one that you THINK is just the top row of the word search actually has a one letter difference between them. (giasfclfebrehber vs giasfclfubrehber)
heya, a few things! just some minor corrections, esp to keep in mind if you make future undertale videos. - monster kid only goes by they/them. they never get other pronouns when they're talked about in the third person - mad dummy goes by she/her (because she is also mad mew mew, who goes exclusively by she/her pronouns). if you must refer to her as something else, they/it is what she's referred to in-text during the mad dummy fight. he/him is never used for her at any point - sans can actually talk about flowey during that conversation, specifically he talks about how a flower has been giving his brother advice and saying nice things to him. it's two misdirections in one bc it makes you think that you just misunderstood what flower he was talking about - alphys's name is pronounced "al-feez" (though toby doesn't care if you pronounce it differently, as he stated in a tweet) - chara is pronounced "care-uh", like as in character this is a good video! it really shows just how subversive undertale is.
The most definitive lie in Undertale, the most definitive illusion of choice, is the preference question that Toriel asks you. Whether you say butterscotch or cinnamon, it’s both, your choice didn’t matter. 😂
This is the kinda guy who goes "No, I dont care that you wanted me to laugh, you put tape across the hallway, denying its purpose and then FAILED TO TELL ME. You LIED to me about the purpose of the hallway."
25:11 I think this one also has an effect on the ending phone call with Sans and the others I think if you decided to kill Asgore, somehow Undyne knows about it and isn't too happy Edit: Also nice trick counting 30 deceptions
another thing to deceive you during toriel's fight is some people might think it's a "prove yourself" fight where it stops before you can kill toriel, but it's not.
I think one (potentially accidental) misdirection people miss is that, up until Toriel gives you a cell phone, the setting of the underground seems congruent with your usual fantasy universe with no modern technology in sight. When I first played the game, I found that initial dissonance pretty funny.
Something i've noticed with this video is that undertale is the opposite of deltarune in the means that in undertale big choices matter small ones dont while in deltarune the big choices dont matter but the little ones often change a lot of the story
for #10, it's actually nearly impossible for it to randomly generate a *solvable* puzzle for that one freebie, i'm pretty sure someone even made a video about it.
When they talked about the naming thing, I thought "yeah, Night" jokingly, because I use Night and Naito in games, and then got jumpscared by it actually be Night (I didn't look at the channel's name before clicking)
You didn't mention my favorite example! An early Froggit in the Ruins informs you that monsters become spareable if you lower their health enough. Consider what happens if you remember this all the way to the Toriel fight. You try all the ACT options and find they don't work. Then you try SPAREing a few times and see what looks like repeat dialog. Then you try the only other approach you've ever been told about: whittling her health down until she can be spared. Yeah, that doesn't go well.
I mean it works with monsters you can randomly encounter, he didn't say anything about this mechanic working with Toriel. That's rather quick assumption of the players that makes players confused.
@@rafsandomierz5313 The monsters in the Ruins are mostly pretty easy to spare regardless, making it less likely that one resorts to it. But even if one does, that only makes it all the more likely that it's at the front of one's mind for Toriel. Something else that I didn't mention before: Toriel demands you show her you're "strong enough to survive", which can theoretically be interpreted as a hint towards the "fight until she surrenders" approach.
the whole game (except for things like omega flowery) you get the 1st turn but in the sans fight he takes the 1st turn (also the menu attacks, changing gravity and combining multipul attacks into onne attack)
I thought the thumbnail said trucks at first. I am disappointed at my lack of foresight. I will now resume watching the video and will update accordingly. Update: Those were indeed over 30 ways undertale tricks you. Nice recap of the game.
you do actually get something from the legendary artifact room, its not exactly the greatest ever but the dog residue / salad does have its uses. mainly in how the dog salad is free even if its healing is random, especially considering how expensive the mettaton restaurant is iirc
Sans got a 1,6 in power level because: IN THE FILES he has 1 HP he has 1 ATT and 1 DFF, only KR makes it do damage every millesecond. He ALSO is too lazy to fight, he's more of a trickster. ....and yada yada.
Haha recently they updated the Sans page so now he's weaker at 640!
www.superherodb.com/sans-the-skeleton/10-24000/
CORRECTION: I misconstrued the Mt. Ebott legend. I thought there was a reason why children climbed the mountain; but I must have confused it with the star wishes in waterfall.
Footage for the last one was obtained from @BQuanchi
ua-cam.com/video/czXiboQFrvg/v-deo.html
That tripped me up early on, I figured near the end of the video you'd be like "Actually, not only did the game deceive you, but I DID TOO! Can you spot it?" lmao
I thought it was a celest mix up
If you say no to sans’s talking flower question he’ll actually talk about a flower approaching papyrus, you have to actively lie to him to get information
hey i saw you in the daily deltarune news video, also 53 likes and no replys? lemme fix that 🤓🤓🤓🤓🤓
@@Dondoki_ sup
Makes sense considering sans is some sort of scientist. He likely wouldn't trust you if you are 'teaming up' with flowey
3:18 The plot of Yellow being spoiled
Doesn't he talk about said flower anyways even if you say yes? I remember him doin that, not sure tho
This is definitely part of the reason a good chunk of the community sees Toby Fox as a sort of trickster god.
There is a point to his tricks though.
There is that one image of him dressed as Trickster Mode Jane :p
He's the Loki of this universe.
Are we wrong though?
except that when toby fox is actually giving information himself or through stuff like the newsletters he is always 100% honest, the tricks are only in game, and people mistake the two
my favorite trick the game pulls HAS to be the fake save point in the true lab
Chrono Trigger did this as well. And I believe the Mother games iirc. Both are directly cited influences on Undertale of course.
You missed a couple of tricks in the Ruins. The game teaches you that in addition to ACTing, you can also SPARE enemies by bringing them to low HP. And for the most part, this is true. However, if you try this same technique on Toriel (a mistake many first-time players will make), when she's at around 25% HP, the next attack you make automatically reduces her to 0 HP (even if you intentionally land your attack as far from the center as possible).
Then, Flowey will use reverse psychology to suggest to the player that they can just reload their save file to try again. When the player does this, Toriel notices that Frisk is surprised to see that Toriel is still alive, and if you Talk to Toriel in battle, the narrator says that you think about telling Toriel that you saw her die. After completing the battle peacefully, Flowey then calls you out for undoing your mistake by reloading the game, cementing the fact that this game remembers your actions even on reset.
Hey I remember that I think I did that the first time I played; but I just repressed it!
I think that's the moment where I started taking Undertale seriously.
This also true to Undyne. At first I decided to fight her, thinking that this was the only way to spare her.
But I was deceived, because it turned out that Undyne WON'T GIVE UP. Because of which I simply spent all the healing items on nothing, not realizing that I needed to run away, which I had never used before of course :,)
Why did you describe my first playthrough
This was my first playthrough. I thought it was just like any other rpg. I felt so bad I reloaded and Flowey mocked me. I think the game was much better that way.
i remember i killed her on my first playthrough, then after watching some of jacksepticeyes playthrough, felt bad and reset and flowey calling me out was like an iron fist to the lungs
I think the biggest twist of Undertale is the save system
The fact that it’s seemingly made out to be a regular saving and loading thing but instead holds so much more gravity than you were first lead to believe
You didn't mention how Flowey telling us LV means LOVE is a deception too. At that point, we don't know it's an acronym, so it's fair to assume that LV meaning LOVE and not LEVEL was part of Flowey's act and isn't the case. Also, if you don't know about the acronym, LV meaning LOVE seems kinda cheesy and silly, exactly like Flowey was acting when trying to decieve us.
But the truth is that LV does mean LOVE, just not the LOVE we thought about.
I know what you meant; but even when it's explained clearly it's still confusing. My favorite part of Sans Judgement is when he says "you never gained LOVE, but you gained love."
I dont know if this one counts, but I think after a first playthrough we all forget that Asgore and "King Dreemur" were set up as two different people, Toriel set him up as this evil killing machine that kills everything it sees, meanwhile Papyrus just calls the king a silly pushover. Its not until Undyne calls him by his full name that you make the connection that they are both the same person. Asgore in general is set up pretty interestingly, troughout the whole game we just hear different opinions of him: Toriel sees him as a murderer; Papyrus just sees him as a silly pushover; Undyne sees him as the hope of the monsters and a strong monster; etc, so you never truly have a good view on who he truly is until you meet him, you arent sure what to expect
I personally believe that Toriel is overexaggerating the truth to make you stay. (Also yo is that Kel from Omari)
I was thinking of just that when I saw the video! Thinking he would cover at least 3 points. It’s worth mentioning the kickstarter did show Asgore as the fierce monster, though that could be because of scrapped ideas. Surprised Asgore hardly got a mention. Guess he just missed it.
his silhouette also seemingly deliberately invokes the usual depiction of the devil. goatlike humanoid with big horns and a trident
Maybe toby also maintaining lore from the beta, as asgore was actually supposedly meant to be more like an evil king (if i'm remembering coreectly) when the beta went out which included that one dialogue from toriel
This is the first time I’ve ever heard anyone think Undyne killed Monster Kid when she grabs him in the tall grass.
i think every single youtuber thought that at first afaik
Actually I’d say seemingly getting nothing from the legendary artifact is a misdirection too because you get the dog residue which you can actually farm in the Temmie Village for endless money which I’d say is pretty legendary
Also can be used to farm dog salads. That gives free healing for the rest of the game.
They don't talk about Wishes being granted
They clearly are saying that people who climb the mountain NEVER COME BACK
Fool me once, shame on me.
Fool me twice, shame on you.
Fool me thirty times.... w h a t
4:45 that's funny knowing the song is literally called "Unnecessary Tension"
I love how Undertale Yellow does the intro fight with Flowey. It knows that you likely know who Flowey is and what he might do. Instead of having him try to betray you, he actually legitimately gives you a battle tutorial before leaving and letting Toriel find you. You do find out WHY he does this later on in the neutral route but up until then he legitimately acts as a 'friend' for you and functions as your save point.
Flowey only come after we fall the Dark ruins in Yellow (so after we met Toriel).
The genocide route has my favourite ending interaction with Flowey. (Spoilers will be below the "Read More" tag, so feel free to stop reading here!)
Flowey tries to reload the save, failing again and again as Clover does so successfully. Then, the little rat tries to _run for it,_ only to get brought back _again._ He finally breaks and goes full mask off, laughing and laughing as he spouts how much he hates the player, how every waking second with us was torture, and how the only times he was happy were when we were dying. It's such a damn-good monologue, and it makes my skin crawl every time I rewatch it. The Yellow team did a fantastic job, holy moly.
The intro never says anything about "their wishes being granted" it clearly says "Legends say whoever climbs the mountain never returns."
Two interesting misdirections that you only see if you try some different things with the various Neutral Route paths are as follows:
1. If you choose to FIGHT after defeating Photoshop Flowey, he appears to die as his face disappears. When you RESET to play the game again, Flowey no longer shows up at all, which makes it seem like he is really dead. However, because a RESET does in fact go back in time, he is actually alive again. He's just tricking you into thinking he's dead, and he still will steal the souls at the end of the game, though he doesn't try to use them again, just like if you had chosen MERCY.
2. If you have either chosen FIGHT after the Photoshop Flowey battle or have chosen MERCY and completed a specific pattern of Neutral Routes leading to Flowey promising not to kill Asgore this time, you might think you can choose MERCY at the end of the Asgore fight and get a happy ending with him. If you chose the latter path, Flowey even outright suggests that it's possible, which is why he is willing to not kill Asgore to let you try it. However, if you try this, Asgore will conclude that his idea of living with you as a family again is just a fantasy, and he will kill himself in order to allow you to exit through the barrier. There is no way to save him in a Neutral Route.
4:22 yknow, the end of battle says you "lost 1 experience point," but that doesnt actually mean anything, as EXP in this game is uh. execution points.
I like to think that you just felt stupid after thinking you could kill a ghost and you lost experience because of your brain cells dying.
dang, undertale, if you wanted 30 dimes, you could just asked, didn't need to lie to me...
hey man... 3 dollars is 3 dollars 👀
Actually it needs about 35.
You didn’t talk about the mettaton neo Fight. The game deceives you to think It will be a new battle like with Undyne with an awsome music and a brand new enemy. I remeber I was really surprised when I saw him die in one hit during my first no mercy run.
Also the entire Sans fight is built on deception. There's the way he starts off with an insanely difficult attack that'll probably kill you, and when you try again, he'll cut his own opening speech to catch you off-guard, as well as him "sparing" you will just end with him killing you anyway. (Arguably this is still mercy - he knows death is an inconvenience to you so he's just giving you a nudge towards resetting)
Here are some of my favorites that you didn't include:
1. The talking rock. You're supposed to think you can push it like the others, but it actually has a mind of it's own.
2. Thinking that you actually have to do the junior jumble.
3. Sans being in two places at once in that one room.
4. The ghost sandwich.
5. "Hi, I'm Bob."
6. The Tem Shop. For one thing, you expect the more expensive tem flakes to heal you more, but they actually don't. For another thing, you don't expect it to actually have the most powerful item in the game.
7. "As long as you're green you can't escape." You think it means you can't move when you're green, but it actually means you can't flee when you're green.
8. That one question in Metatton's quiz show where he shows you what appears to be a picture of Froggit but is actually a picture of Metatton wearing a shirt with Froggit on it.
9. The rhythm puzzle where Alphys calls you just as you're about to hit the third switch and it turns out you don't have to hit it.
10. "The bomb won't explode in two minutes. It will actually explode in two seconds."
11. Actually having to remember the rules for the colored tile maze.
12. Alphys actually being right about something in the core.
13. Not fighting Flowey again when you get the neutral ending a second time.
14. Thinking you get to choose your beverage in the Undyne date/hang out when you actually only have one choice.
15. Pretty much every battle starting sequence in the True Lab.
16. Flowey acting mad that everyone is coming to help you when it's exactly what he wants.
17. "Did you really think it was over? We still haven't done the special credits."
18. If you do neutral first, pacifist second, and genocide third, you expect most of the game to be the same like it was in the first two, but it changes a surprising amount.
19. Thinking that you're about to have an easy fight with Monster Kid when you're actually about to have one of the hardest fights in the game with Undyne.
20. Getting the most powerful weapon in the game and the second most powerful defense item in the game only for it to not matter in the Sans fight.
21. Sans surprising you by taking the first turn.
22. Sans's stats making you think he's an easy opponent when he's actually the toughest in the game.
23. Sans dunking on you.
24. Sans attacking you mid-sentence on your second attempt.
25. Sans's special attack being absolutely nothing while the attack before is actually the tough one.
26. Thinking you actually have a choice about whether or not to erase the world.
27. Thinking the game's broken after you complete the genocide ending and there's 10 minutes of darkness.
This is why we see Toby as a 4d Chess master
The intro never says anything about granting wishes. It says that those who climb the mountain never return.
UNDYNE'S HEALTH BAR? Let's talk for a minute about toriel's health bar. After attacking something like 5 times to get about half her health - the 6th decides to do the other half of her health bar for no reason...
To be perfectly honest - I was thinking that I had to knock her to about 25% ish health so she would let me spare her the first time...
I'd like to mention some subversions on the geno run, because my god. The first one that came to mind was "Chara" or [playerName] (I'll just call them Chara for simplicity) actually appearing on screen. The music, the jumpscare, the whole nine yards.
Also the illusion of choice at the end there with the "ERASE" and "DO NOT". The attack being directed at YOU, the damage, and I think the game crashes here? Which technically if you played pacifist it's not much of a subversion, but it's still chilling. Chara just killed YOU. That always stuck out to me
Working backwards, killing Flowey. It's cruel and slow and you literally reduce him to dust and then nothing.
Flowey using Asriel's face and voice, which hits harder after the paci run.
Also I think the geno run as a whole is a subversion. I think you touched on this in the video with Napstablook, but if you play Undertale completely blind, some people may assume to play it like a typical RPG, grinding enemies. This makes the twist so much better imo. Anyways I have to leave now, I'll come back and ramble some more later tho!
13:14
This isn't just a subversion but a double subversion since Sans talks actually talk about Flowey.
There's also some ways Temmie tricks you.
Not only is it difficult to even find The Temmie Village, but there's also the part where all of the Temmie's are, of course, named Temmie... Except for Bob, who's not super peppy & silly like all the others. He's just Bob.
There's also that mushroom guy that got added in a patch update or something, who does the mushroom dance. Right afterwards, he looks up & reveals that the black spots on his face that we see as pixels are apparently not his eyes?? but... rather, his nostrils. (Which that one horse guy "knight" piece character in Deltarune also kind of references, come to think of it.) You see his real eyes when he looks up & no longer has his mushroom top (hat??? top of his head?????? Schrödinger's body part, I guess) covering his eyes.
Not only would you not expect a non-Temmie to be apparently residing in The Temmie Village, but he, in the middle of what is arguably the game's most non-serious portion imaginable, has a genuinely serious, heartfelt and sad moment, wherein he contemplates life. He explains his predicament in how, because the barrier is there, he of course can't leave The Underground, just like all the other monsters... But, with him specifically, he might not be able to leave anyway, even if the barrier _did_ disappear, because he's a mushroom, which apparently means he's stuck to the ground & cannot move. One can only wonder how he ended up in The Temmie Village in the first place.
The game does yet _another_ twist with this later on however, because if you do complete a true pacifist run & go back to The Temmie Village to talk to him, he will explain that he is now super relieved on account of having been offered help to leave The Underground & see the world. This is because whoever offered this (I don't remember) somehow pieced together that they could simply just dig around the mushroom guy's roots and carry him around like a potted plant.
On top of all of that, there's also The Tem Shop. You find that, apparently, Shopkeeper Temmie needs money for college. Turns out you need to pay for her tuition, or else you won't be able to buy The Temmie Armor (which, yes, is not something that is needed to actually complete even any route of the game, but still, it does make things a hell of a lot more of a breeze to get through). But the thing is, probably the only way to get enough money to pay her tuition is, confusingly, & also hilariously or frustratingly enough depending on how you look at it... is to keep selling her items (namely from The Ancient Artifact, since they appear endlessly!).
This means that Temmie will buy an endless amount of, say for instance, Dog Residue or Dog Salad from you, for various prices, and, depending on how much patience you have to sit there & complete this exploit however many times over, you can technically accrue enough money from her - even if you started off broke - to pay for her college fees. Meaning, she could have paid for her own tuition all along; she just apparently didn't realize it.
What's more is that, even after this, Temmie unexpectedly just... leaves her face on-screen when sliding off-screen to attend college for... like, two seconds. (It makes just as much sense in-context.) I guess this also counts as a trick of sorts, because, well... Yeah. I doubt anyone saw that coming, honestly.
But not only that; the thing with The Temmie Armor is that it starts out at an absurdly high price, though, unbeknownst to many players until they learned this the hard way, the armor actually becomes less & less expensive each time you die in battle & respawn at the last nearby save point. So not only does this in itself count as something unexpected, but it also has the lore implication that, yes, Temmie of all characters (well, the shopkeeper one, at least) knows about your save file. (& also that she apparently only lowers the price of the armor because she pities you more & more each time you die.) Perhaps she learned this when she go to kooleg.
...I also just remembered, too; Temmie is also, iirc, literally the only shopkeeper that still sells to & buys from you during a genocide route. Make of this what you will, I suppose.
Oh, & one more thing (yes, also about Temmie, lmao): When you're just outside of The Temmie Village, you can trigger the randomized Temmie fight encounter, just like you would for, say, a Shyren or a Woshua. But the thing about Temmie here is she deals an attack you cannot avoid. Which means that, if I'm not mistaken, she is literally the only* character in the entire game that you cannot have a hitless battle runthrough with. (The one where she has the huge legs & is walking back & forth above your soul.)
*...Well, aside from Asriel, that is, technically. But the way that happens is more of a story-beat type of thing in the way it's presented. Still happens, though. So yeah, Temmie & Asriel.
you CAN dodge the long temmie legs attack, its based on where you are to the center of the body
think of it as a wobbly board you have to balance on
Yeah, the Temmie attack is avoidable. But it requires knowing how it works; if you're moving fast to the right or the left, the attack will follow you, and you can't avoid it then. You need to stay close to the center of the pattern (which I guess counts as another deception, since most attacks are easier to avoid when staying near an edge of the bullet box)
the turtle guy also sells to you during the genocide route, only remember this because he specifically tells you the reason he's not scared of you is that you can't attack shop keepers (Bet the bunnie in Snowdin wishes she'd known that. I think you can still buy things from BurgerPants too (is he there in the genocide run? I'm pretty sure he is) but anyways, I know that the turtle/tortoise guy does. because his seatea stuff is the only reason I got through the Undying one.
Basically if the shop is still functional during the Geno run you can absolutely buy from it still.
@@rebeccabriggs9452yep! Burgerpants is still there in the genocide run, because everybody forgot to tell him about the evacuation, causing him to not even realize whats going on. There are alot of cool interactions there like how if you tell burgerpants that everybody else is dead, he doesnt believe you but says he wishes it was true because he wouldnt have to keep working. If you threaten him he also doesnt take you seriously, and instead jokes about how he cant go to hell because he is out of vacation days. He also mentions that even though mettaton didn’t tell him that he had to keep working, mettaton is a pretty bad boss in general, and does things like that all the time anyways, and then gets upset when he doesn’t show up because of it.
Theres also a really cool interaction with gerson where threatening him leads to him taunting us, telling us to try and kill him, because he knows we can’t since theres no option to fight shopkeepers, mentioning that knowledge like that us why he has lasted so long.
Both of these also kinda trick the player because after seeing the snowdin shop abandoned, you expect the same for gerson, except hes actually there. But then in hotland you know alphys evacuated everyone, and see bratty and catty’s shop abandoned too, only to find that burgerpants is actually still there because nobody remembered to tell him and everyone completely forgot about him
Technically you CAN no hit asriel as well, but it's not guaranteed as there's only about a 2-3% chance that the bullet pattern is dodgeable
There's more sans related stuff. His fight has tons of deception and subversion, attacking first, attacking in the middle of his monologue, having only 1 hp and only 1 attack as the final boss, dodging, afflicting you with a status seen nowhere else, attacking you on the menu, and wasting your time by prolonging his turn.
Another really fun one isn't even in the game, the song that might play when you fight sans. Looking at the soundtrack might make you think there's a hidden pacifist sans fight, but the song isn't even in the game.
I don't think the 1 HP and 1 attack is a lie, idk, I feel like he's actually telling the truth there. And the Flowey vines that capture him in Pacifist, I don't think that really does any damage at all, if they do then if you just leave the screen on for long enough the monsters should die or something and they don't. Maybe it stuns the characters or something, we don't really see character sprites turning red when they get hurt iirc usually they just pause their idle animation and/or their pupils dilate when hurt. The 1 attack thing is technically true, instead of deception by lying, you can argue the game deceives us by omitting info about his invincibility frame ignoring ability and/or his attack speed.
@@NotSomeJustinWithoutAMoustache Yeah. Sans' attacks do exactly 1 damage, even if it is done so fast it looks like more than 1. And you instantly kill Sans too.
STMPWYFS is actually located in the neutral run part of the OST so it was intended to make you think you fought Sans in the neutral run. The reason people think it was intended to make you think it would be in pacifist is because someone made a fangame where you fight Sans during a pacifist run and they used that song for the fight. After that, it just became associated with the pacifist run.
STMPWYFS isn't even in the game's files. It's only in the soundtrack
Good video thus far!
I wanted to comment on the Sans-powerlevel thingy a bit though.
To put Sans powerlevel in perspective, keep in mind that Chara is comparable to a human child in fighting strength when fighting Sans, minus the reloading and meta-world-attacking.
It's reiterated again and again that a fully grown human will crush most monsters easily in combat. The only characters in Undertale decidedly stronger than human children are both versions of Azriel Dreemur and Photoshop Flowey. (And to an extend, Nabstablook)
Part of this is because Monsters are not only very weak on their own, they also are susceptible to malice. If you want to hurt them, you will be able to. That's the reason *SPOILERS*
Undyne can be killed in 1 hit in Genocide before she becomes Undying. Undyne the Undying is still losing to a child afterwards, and that's not to mention that even if she kills you, she's just reforming through her determination, she's on borrowed time, so the timelines she kills you on she will probably die immediately after.
Nicely done, i specifically liked number 31, i did always feel a bit like Flowey took the choice away. But with your new perspective, it brings a nice ring to an otherwise tragic event. Despite things not staying the way i wanted, like you said, i still made a choice about who i wanted to be in the game. Thanks Nighthawk, good video
14:55 Mary Poppins is also underrated here. In The League of Extraordinary Gentlemen, Mary Poppins turns out to be Capital G God and turns the Antichrist (who is Harry Potter) into a chalk drawing
13:21
To be fair about this one, Sans does bring up a flower talking to Papyrus, and this one is certainly *not* an Echo Flower
And judging by the text color being yellow when Sans first brings up a talking flower and then changing to blue when he names it an Echo Flower, I think even Sans in-universe is doing this on purpose
I think he already knows what Flowey is
3:06 Funnily enough in Undertale Yellow (an unofficial prequel of Undertale happening before Frisk falls into the underground) he literally does this exact thing lmao.
Not to mention
HE FAILES MISSERABLY
So the Undertale Flowey is a Flowey who learned from his mistakes of betraying the Human at their most powerfull state😂
But insted tries to kill them when they're weak
Yeah it did fail, but Flowey learned from that too by watching Frisk throughout their adventure and lerning what works against them
In the end he still failed, but his plan was solid
I like unreliable narrators done well 😂
3:18 Inverted Fate moment
About the discussion in Grillby's, I think Sans genuinly doesn't know about Flowey. Flowey expressed a lot of waryness towards Sans.
When talking about Papyrus, Flowey says "Don't let his brother find out anything about you" and "he caused me more than my fair share of resets.
It's more than likely that, since Flowey is so wary of Sans, he shows up to Papyrus only when Sans isn't around, and the interactions Flowey did have with Sans were in past timelines and so, Sans forgot about Flowey.
And in this timeline, Flowey is very careful to not appear when Sans is present, so Sans has no idea who Flowey is, so he can't know, and he assumes someone tricks Papyrus with an Echo Flower.
makes sense, considering sans is the only one that even has the opportunity to understand whats going on with flowey
I still think he's at least suspicious of something. Sans pulls the same trick of suddenly being serious only to then laugh it off several times; it's both how he gathers information, and an intimidation tactic. If he didn't know anything, why would he act so odd?
@@malachiatkinson7245 Sure but at the end of the day he still doesn't know.
@@Okeana_Aster Why would he ask you about the golden flower at Grillby's if he doesn't know?
He might not know outright his identity but he sure is suspicious of golden flower.
@@rafsandomierz5313 Maybe he had a feeling. After all, characters have feelings about stuff that happened in past timelines without really knowing, like with Toriel guessing what your preference is between cinnamon or butterscotch if you told her in a past timeline, but it seems to be a weird intuition that they themselves don't fully understand.
Mad Dummy actually went by they/it pronouns, until she eventually becomes Mad Mew Mew according to the console versions of the game. With the way Toby Fox consistently includes Mad Mew Mew in the newsletters and the winter alarm clock dialogue, it is implied that Mad Dummy will always find that she's happier as Mad Mew Mew, and end up using she/her pronouns. She has never used he/him.
Trans rep :D
there's another trans character in pacifist/Deltarune as well, she works in a diner in Deltarune I think :D @@irishuisman1450
If you call Toriel and ask her about herself, she says there’s nothing much to her and that she’s just a silly old lady who worries too much. In reality she’s actually the queen.
Stuff like this is why I believe Deltarune's "your choices don't matter" thing is gonna be a massive bait and switch
You see, the game doesn't trick you to gain anything from you. On the contrary in fact. It tricks you to give you something. An experience you'll never forget.
I'm pretty sure asriel's death wasn't because his soul was in conflict. The Monsters weren't wrong, he just didn't fight back with his new supreme powers. they didn't know why, but asriel reveals it to us. he says that because he fought against chara's (or whatever name you give them) control of his body and the urges from them to attack, he ended up becoming flowey. which if you do the math suggests that he stopped them from fighting the other humans and retreated back home as the humans slowly did more and more damage, before he collapsed dead on the garden, spreading his dust and the golden flower seeds, which would eventually become flowey.
Also funny note if you deny the ketchup Sans just. Drinks it
12:50 I always thought he was talking about Flowey and it was Flowey just having fun with Papyrus because if you get the neutral ending multiple times in a row, Flowey tells you it took him a while to get bored with Papyrus, and plus, Flowey also uses Papyrus to make the pacifist ending happen.
Great video! I've been searching for a video essay on Undertale that isn't quite a recap, but also focuses on the story a lot
It's nice to see where different plot threads come together or mislead the player
The "0HP but carries on the fight" mislead has actually appeared before, there's a boss fight in Final Fantasy V (1992) where one of the protagonists, alone in battle, will take a ton of overkill damage, end up at 0HP, but still refuses to lay down and dish out all he has against the boss and defeat him.
you forgot the thing when you finish the game for the first time, you might expect it to be the end, but then when you go back to the game, flowey tells you to load your save and try getting a better ending
Made me realize I've been deceived in this game more than I thought. I've been tricked without even noticing it.
16:18 never thought that he was just smiling smugly.
The door in snowdin where the secret boss attacks you is a good trick. You think there's a way to open the door to unlock something cool but there is no way to open it. Just a boss fight if you stay there too long
There is a way to open it though, just not in that room I suppose you meant to say
One of my favorite tricks in UnderTale that gets pulled on you that nobody here has talked about has to be losing one experience point for attempting to kill Napstablook, as the game hasn't told you yet that you never gain experience, even by killing monsters, making the loss of experience completely pointless.
I've been wanting to make a video for a long time about all the various brick jokes in Undertale (i.e. setups with extremely delayed payoffs, whether they're meant to be comedic or serious) and this video is very similar in its execution!
I think you neglected to mention what is arguably one of the biggest twists in the game, at least for me: that Asgore and King Dreemurr are the same person. I think a lot of people forget this is a twist since it's become so ingrained in the identity of the game, but consider that Toriel makes only a passing reference to Asgore, saying "They, Asgore, will kill you." Through this, you're led to believe that "Asgore" is some kind of extremely violent killer monster, who you should avoid at all costs. Later, Papyrus makes reference to a "King of all Monsters," also known as "King Dreemurr" saying "He's a big fuzzy pushover! Everyone loves that guy!" Through this, you come to believe the King won't pose any threat, and will probably be an ally later in the game. It's only during your first real conversation with Undyne that the truth is revealed. "Our king... King ASGORE Dreemurr... will take your soul." Now our expectations are completely subverted. How can the relentless killer Toriel mentioned, and the lovable goof that Papyrus mentioned, possibly be the same person? The way the game answers this question is honestly some of the best writing in any video game ever.
Another game that does this kind of thing constantly is LISA: The Painful. There are literally dozens of things that can and will happen simply to completely screw you over which intensifies the vibe of the game and keeps you at the edge of your seat, lots of these events occur because of your own party members as well
It's interesting that Flowey's first encounter did teach you how to survive
3:02 wrong. Flowey knew Toriel would be there. He’s played this game more than any one else has. He knows what everyone will do, in every scenario, except for what the player will do.
5:45 I’ve never seen a single person think that. Everyone loves Toriel
11:43 yes. All soul colors are utilised in battle. Two of them are attack colors, and the rest are soul colors. I assume it would be confusing if there were two different shades of attacks or two different shades of souls.
20:59 uhhh, the story is still correct tho. They don’t have the full story, but they don’t say anything false. I guess the most important thing they don’t know is WHY Chara died.
90% of these are just explaining the jokes Undertale makes lol
I know this video is about Undertale, but thinking about all this really makes me even more excited for Deltarune. We can already tell that the game is misleading us a LOT and I can't wait for the payoff
Lore of Undertale deceives you over 30 times momentum 100
as a long-time Undertale fan who takes a lot of these things for granted, it was really nice to get a rundown on just how much this game fucks with you
Good to see you pal, keep up the good work, Hawke.
Toriel doesn't actually say that Asgore can be worked around. She clearly says that he will kill you.
The other ways Undertale deceives the player that for some reason I don’t hear anyone talk about.
if you do the typical RPG thing grind for EXP by repeatedly killing the monsters eventually the monsters run out and ominous music plays. And when you go to fight Toriel you kill her in one hit. She then talks about how evil you are. if you don’t reset after that and continue further sans tells you “keep pretending to be human”. The game actively becomes unfun as you have to grind for a really long time to continue doing this route, and (most) bosses get one shot. I see people complain about this, but it’s an artistic statement. Games can be art, and if approach the way I outlined instead of “I heard online I can do this in the game” then it becomes a really impactful statement.
14:30 I mean, sans does lose to like an 8 year old child with a kitchen knife
Another interesting one relating to Toriel is that the game makes you believe she can't hurt you after you get past the initial deception. However, if you play the game again with this in mind and just run into her attacks a bunch or don't bother dodging, you might find out that she's absolutely capable of killing you outright, even against her own intentions. It happens only rarely, but if it does that's a real wtf moment. The icing on the cake is that you get a single frame of Toriel covering her mouth in horror as she realises what she's just done, before it cuts to the game over sequence.
Just one reason why Toby Fox is the GOAT
18:00 I mean you do kinda get something. Dog residue which you can use to painstakingly to eat, sell all way down to one Dog residue and do it all over again at tem's shop to get gold
The fact that the game decieves you so much is what makes it good, it's full of surprises at every turn, it's thrilling.
Papyrus also deceives you in his other attack patterns. A lot of them revolve around using a repeating pattern, but then having the last attack of the pattern have slightly different timing, or one last bone from the other direction that completely breaks the pattern. Which I suppose is just, well, being good at fighting.
Another thing on Mad Dummy: he actually has a healthbar that gets depleted when he takes magic damage (from his own attacks). To my knowledge however you can't reduce it to 0
Additionally, the first Inn is available even if you don't have the 80 gold to pay. You also get reimbursed for "not having completed a whole night" if you do have the money to pay. This goes out of the window for the MTT hotel, which is also noticably more expensive (200 gold)
I think that the "judgement hall" isn't even called that in-game. It's just one of these things that the community just decided were like that
What about the True Lab save file trick
You actually missed it, but if you "kill" Nabstablook (lower his hp to zero) you lose one "experience point" but your EXP stays the same
which is a subtle hint that EXP stands for something else
Never did i think UA-cam would give me a hawk in a top hat that talks about undertale but yk what
A hawk in a top hat sounds like an Undertale universe character.
Funny thing about the intro... Toby admitted that the intro's artwork was an accident and that WAS intended to be the Player but the second stripe on the shirt was accidently forgotten. So yes, the fall of the child is actually the Player. Also in the genocide route there is the phrase "the weakest enemy" when describing Sans... so it's not surprising that when stacked against other fictional characters (which is not fair and kinda dumb if you ask me since the site only looks at abilities and not personality traits or facts about how powerful each ability would actually be [because there's no way in reality that Sans is actually weaker than a dino that does nothing but pelt you with eggs and goes down by having said eggs thrown at them - eggs are blunt objects, at least Sans requires an actual sharp instrument to take him down and doesn't just take the hits]). As for the piano puzzle... the reason for THAT being a thing is due to Toby taking away what is an unneeded asset in the game, making it a joke instead of just blocking off the area all together (which would have required more coding than it would to just add AD taking the item). As originally the "item" button was "magic" but that was a game aspect that was changed mid-design of the game itself. Also, it's The Last Corridor... not the judgment hall. The latter is a fan name and is not correct. Also when Flowey takes over, he doesn't crash the game - that would suggest he makes it to malfunction. Instead, he just closes it, forcing you to reopen it. It's a scripted event, not a malfunction.
All that aside, this video was interesting at least.
One way the game tricks you that's very easy to overlook is Sans's word search. Specifically, the fact that it's legitimately unsolvable. While nearly all the words listed can be found, the one that you THINK is just the top row of the word search actually has a one letter difference between them. (giasfclfebrehber vs giasfclfubrehber)
the instant noodles
heya, a few things! just some minor corrections, esp to keep in mind if you make future undertale videos.
- monster kid only goes by they/them. they never get other pronouns when they're talked about in the third person
- mad dummy goes by she/her (because she is also mad mew mew, who goes exclusively by she/her pronouns). if you must refer to her as something else, they/it is what she's referred to in-text during the mad dummy fight. he/him is never used for her at any point
- sans can actually talk about flowey during that conversation, specifically he talks about how a flower has been giving his brother advice and saying nice things to him. it's two misdirections in one bc it makes you think that you just misunderstood what flower he was talking about
- alphys's name is pronounced "al-feez" (though toby doesn't care if you pronounce it differently, as he stated in a tweet)
- chara is pronounced "care-uh", like as in character
this is a good video! it really shows just how subversive undertale is.
Pacifist route is boring. You think you can take away my attack button, youve got another thing coming.
13:25 he also stops time at that point
The most definitive lie in Undertale, the most definitive illusion of choice, is the preference question that Toriel asks you. Whether you say butterscotch or cinnamon, it’s both, your choice didn’t matter. 😂
Ohoho, a fun Undertale video to watch while I eat lunch
ngl I've never slept in Snowdin's hotel so I never knew it could give you more HP than normal lol
This is the kinda guy who goes "No, I dont care that you wanted me to laugh, you put tape across the hallway, denying its purpose and then FAILED TO TELL ME. You LIED to me about the purpose of the hallway."
?hater aleeert❗️❗️
5:00 To be fair, she's literally handholdy, to it was always set up to be something minor.
25:11
I think this one also has an effect on the ending phone call with Sans and the others
I think if you decided to kill Asgore, somehow Undyne knows about it and isn't too happy
Edit: Also nice trick counting 30 deceptions
3:25 IS THAT AN UNDERTALE YELLOW REFERENCE
correction 3:17 lol
another thing to deceive you during toriel's fight is some people might think it's a "prove yourself" fight where it stops before you can kill toriel, but it's not.
I never even considered the hansel and gretel thing but yeah that makes a lot if sense actually
I think one (potentially accidental) misdirection people miss is that, up until Toriel gives you a cell phone, the setting of the underground seems congruent with your usual fantasy universe with no modern technology in sight. When I first played the game, I found that initial dissonance pretty funny.
Something i've noticed with this video is that undertale is the opposite of deltarune in the means that in undertale big choices matter small ones dont while in deltarune the big choices dont matter but the little ones often change a lot of the story
for #10, it's actually nearly impossible for it to randomly generate a *solvable* puzzle for that one freebie, i'm pretty sure someone even made a video about it.
When they talked about the naming thing, I thought "yeah, Night" jokingly, because I use Night and Naito in games, and then got jumpscared by it actually be Night (I didn't look at the channel's name before clicking)
the spore retrospective guy makes yet another toby fox video
You didn't mention my favorite example! An early Froggit in the Ruins informs you that monsters become spareable if you lower their health enough.
Consider what happens if you remember this all the way to the Toriel fight. You try all the ACT options and find they don't work. Then you try SPAREing a few times and see what looks like repeat dialog.
Then you try the only other approach you've ever been told about: whittling her health down until she can be spared.
Yeah, that doesn't go well.
I mean it works with monsters you can randomly encounter, he didn't say anything about this mechanic working with Toriel.
That's rather quick assumption of the players that makes players confused.
@@rafsandomierz5313 The monsters in the Ruins are mostly pretty easy to spare regardless, making it less likely that one resorts to it.
But even if one does, that only makes it all the more likely that it's at the front of one's mind for Toriel.
Something else that I didn't mention before: Toriel demands you show her you're "strong enough to survive", which can theoretically be interpreted as a hint towards the "fight until she surrenders" approach.
the whole game (except for things like omega flowery) you get the 1st turn but in the sans fight he takes the 1st turn (also the menu attacks, changing gravity and combining multipul attacks into onne attack)
oh to be a reality-bending prankster
That handle lol I literally thought you were the composer of that Geometry Dash limbo song.
12:27 actually there is no explanations for how shortcuts work in game
I thought the thumbnail said trucks at first.
I am disappointed at my lack of foresight.
I will now resume watching the video and will update accordingly.
Update: Those were indeed over 30 ways undertale tricks you. Nice recap of the game.
you do actually get something from the legendary artifact room, its not exactly the greatest ever but the dog residue / salad does have its uses. mainly in how the dog salad is free even if its healing is random, especially considering how expensive the mettaton restaurant is iirc
It genuinely took me 3 years to realize number 20.
what is there to realize it's just Monster Kid what
The plot of yellow at 3:18 lol
Sans got a 1,6 in power level because:
IN THE FILES he has 1 HP
he has 1 ATT and 1 DFF, only KR makes it do damage every millesecond.
He ALSO is too lazy to fight, he's more of a trickster.
....and yada yada.