UE5 Open Wheel Testing [R-Tune Vehicle Physics]

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  • Опубліковано 16 вер 2024
  • Another one from the archives. This was a request for what the open wheel collision looks like using the hybrid traces.
    Vehicle Physics Plugin: www.unrealengi...

КОМЕНТАРІ • 5

  • @kallisto-sf1
    @kallisto-sf1  14 днів тому +1

    R-Tune Vehicle Physics Plugin: www.unrealengine.com/marketplace/en-US/product/r-tune-vehicle-physics

  • @StudioTatsu
    @StudioTatsu 3 дні тому

    Impressive. Very Impressive. 😎

  • @Striker10MSF
    @Striker10MSF 14 днів тому

    Great content man🙏

  • @OpticalArtCrypto
    @OpticalArtCrypto 14 днів тому

    How does this work for smaller vehicles lets say like an RC car? 1/10 scale. For example like a dune buggy or monster truck?

    • @kallisto-sf1
      @kallisto-sf1  14 днів тому

      Hi. In general if you decrease the scale by this amount, you will decrease all of the variables by this same factor as well to have the same sort of movement. E.g for a 1/10 scale car the mass should also be decreased by a factor of 10 (1000kg to 100kg), same goes for the lengths, damping, etc. Doing this will produce movement very close to the scaled up vehicles.